101 Cursed Items presents a litany of memorable and engaging curses to use in your game. Each curse and drawback enhances the story and mythos of your campaign, providing additional challenges without seeming unfair.
The curses and drawbacks within range from goofy to punishing to campaign threatening, but they are always fun for both the GM and players, presenting unique complications that must be overcome for the party is to survive.
101 Cursed Items Includes:
- An overview of the cursed item rules, including identifying, crafting, selling, and destroying the objects.
- New optional cursed item rules, such as complex curse removal and degrading magic.
- 101 unique cursed items and drawbacks, such as:
- Backhand of glory, bag of rabid animals, and boots of endless levitation.
- Cape of the waking nightmare, glove of embarrassing revelations, and horn of befouled air.
- Mulemind cords, ring of visibility, and robe of useless items.
- Rod of maximum security, tesseract chime, and serpent sheath.
I'm sure everyone will who picks this up is gonna love it!ReplyDelete
If you like playing with cursed items, this book is a must-have. The rules it gives are really fun and useful, and the items and item qualities themselves are a delight! As someone who worked on this, cursed items for this book weren't designed to be annoying metagame pests—they were designed as adventure hooks, plot twists, and sources of comedy. They're written to encourage player creativity. I've loved perusing my copy, and I highly recommend you get one as well!ReplyDelete
I usually only get to use one good cursed item per campaign so as not to overuse them, so I have to put some thought into what I can throw at my players without derailing the game.ReplyDelete
When I don't want to fall back on the one that changes the PC to the opposite gender (again), I can see a couple here that I can slip in and they can lay in wait subtly until just the right moment for maximum effect. Also, there's a few in there for those dad-gummed gunslingers.