Wednesday, January 21, 2015

Jacob's Tower, Level 13: Sorcerer

Level 13: Sorcerer is the final level of Jacob’s Tower. It features a three part battle with Jacob himself. It also describes the rewards upon completion of the dungeon, explains the secret purpose behind the tower, and reveals true identity of Nine.

Level 13 contains three new NPC stat blocks and three new monsters.

The final level of Jacob’s tower can be deadly. It has three back to back APL 15 fights, a challenging and rigorous gauntlet from which not all will emerge victorious. If you have a strong group, well built or large, then you may keep them at level 12 for the level. However, if your group is smaller or less powerful, you should consider bringing them up to level 13.

Level 13 may also be re-flavored as an epic three part boss fight for many campaigns.

Jacob's Tower, Level 13 is only available within the Jacob's Tower package.  The entire package contains improved levels, enemies, traps, and fights.  Besides Level 13: Sorcerer and all other levels, it also contains an expanded foreword which goes into more depth regarding Nine and the inter-dimensional bar stop.

If you have already purchased some levels of Jacob's Tower, we will discount that amount off your purchase.  Just send us an e-mail at

You may purchase printable PDFs of the entire package, Levels 1 - 13 for $9.99:

Jacob's Tower, Levels 1 - 13 ($9.99)


  1. Will the PDF have maps similar to the three included on the first three floors pages?

    1. And you only want 10 dollars for it all? You da real MVP :P

  2. So, having purchased the full set of PDFs, I feel compelled to ask about the last level. It feels like the encounters don't really fit together, especially the last one. Given the explanation given as for why things are the way they are in Jacob's Tower, the first ones make sense, but the last one feel out of place. When my players get there, eventually, I'll probably keep the statistics the same but re-flavor it; probably something along the lines of the deal that was made.
    Trying to be vague so as not to spoil anything for prospective buyers.
    That's my two cents, anyway. I still love this series of dungeons and in no way do I regret the purchase (especially since you started including all the monster stat blocks, along with the traps).

    1. Hard to explain without spoiling anything. Shoot me an e-mail at and I'll explain! But yes, things to get a bit trippy at the end!

      Glad you enjoyed the purchase, and I figured the inclusion of stat blocks and the like would make it much easier to run. Glad to see I was right!

    2. Soooo much easier, especially since the Pathfinder app doesn't include most of the modules that some of the stranger monsters come from. For a while I was printing out pages from the D20SRD website for those, so I'm glad you've made my job as DM easier, outside the game sessions.