Tuesday, June 21, 2016

We Be Dragons

5/5 - Kim F.    5/5 - Jerry A.   5/5 - Richard Legg   5/5 - Ryan T.

A most unusual adventure for CR 4 dragon characters.

In We Be Dragons, the players control dragon wyrmlings out to avenge the genocide of their families. They struggle to save their adopted father against an assassination attempt, work with humans to locate the killer, and take on both a poaching company and a fallen paladin obsessed with the extinction of all dragons. We Be Dragons includes nine new playable dragons which combine the aspects of a classic adventuring party with true draconic flavor.

We Be Dragons is a one-shot adventure that serves as an excellent introduction to 5e or Pathfinder or a refreshing break for an experienced group. It is 24 pages long, fully illustrated, and only $1.99.

Included in We Be Dragons:
  • A complex and detailed draconic adventure with high emotional stakes.
  • Seven new enemies and NPCs, including poachers and a fallen paladin.
  • Challenging social encounters and skill challenges to test the breadth of draconic abilities.
  • Rules for adjusting difficulty to accommodate the needs of any group.
  • Nine new playable dragon characters, complete with unique abilities and personalities, including Arcane, Corruptor, Harmonic, Radiant, and Iron.

Praise for We Be Dragons
  • 5/5 "Absolutely amazing... This is an amazing story of fallen paladins and dragons adding their treasure to their very first horde ... Look no further! ... A very well done adventure that I will definitely be running every time I have a new group. Zenith Games, keep up the good work and make more draconic adventures for everyone!" - Jerry A.
  • 5/5 "For $1.99 this adventure is a BARGAIN" - Curtisin
  • 4.5/5 "What's not to love?!? ... There is so much to love about this adventure. If there was a text book example of how to write an adventure for dragon PCs, this would be it ... The adventure is that good ... Whether run as a one-shot or as an introduction for a dragon-PC themed campaign, players and GMs will find We Be Dragons to be a refreshing break from the normal routine" - Donald Robinson
  • "This was a really fun adventure to run and fun for my players as well ... Playing a dragon was a seamless transition. It felt like a breath of fresh air ... both familiar and new in a fun way ... It really was a blast to run ... My players are looking forward to future installments!" - Ryan T.
  • "Everyone enjoyed playing dragons and everyone felt like they were playing a dragon ... they would like to play it again sometime ... the challenge was a good one and we really enjoyed the game" - Scott J.
  • "It's a fantastic little module at a fantastic price point. Very cool." - Swoosh

Friday, June 10, 2016

Rocket's Red Flare

Rocket's Red Flare
An Independence Day Tale

Celebrate this July 4th with an Independence Day themed module, or throw a firework show in your own adventure!

The PCs have entered into a fireworks show in the independent village of Washingtown. They hope to beat opposing teams and win the star-spangled banner for themselves! Through their perilous journey they navigate complex firework crafting rules, defeat enemies such as freedom eagles and the statue of liberty, and destroy Renedict Barnald, a half-elf who sold his soul to the dark god of fireworks.

Included in Rocket's Red Flare:
  • Extensive and awesome rules for crafting your own fireworks using magic or skill, as well as firework descriptions based on your choices.
  • The patriotic village of Washington and characters such as Uncle Sam, Renedict Barnald, and Samadam.
  • Three new creatures: The Freedom Eagle, the Statue of Biberty, and the Firework Elemental.
  • Sparklers, hot dogs, and griffon burgers.
  • Did I mention the firework crafting rules? Transform your spells into fireworks!
Rocket's Red Flare is an Independence Day themed one-shot for 3-6 Heroes of Levels five to seven (though it is easily adjusted for a range of levels).