Half-Elf Synthesist Summoner
What IS that?
The Angry Caterpillar is a multi-armed, pouncing beast. He grows many, many hands equipped with falchions, and gets upwards of 10 attacks at high levels. Note that the Synthesist is all sorts of rules weird, so your GM's interpretation of various things may vary (such as qualifying for feats through the Eidolon)
Dex and Str can be completely dumped, but we want high con because the Eidolon and Summoner are sharing hit points. Charisma should be at least 16, and Wisdom should be reasonable to help will saves. All level bumps should go into charisma. If Int is being dumped to 8, it may as well be dumped to 7: You can’t get fewer than 1 skill point a level.
15 Point Buy
STR: 7DEX: 7
CHA: 19 (17+2)
20 Point Buy
CHA: 18 (16+2)
25 Point Buy
TraitsReactionary: +2 Initiative
Indomitable Faith: +1 Will Save
Feats1: Martial Weapon Proficiency: Falchion, Skill focus: Perception
3: Multi-Weapon Fighting
5: Power Attack
7: Arcane Strike
9: Weapon Focus: Falchion
11: Improved Critical: Falchion
13: Iron Will
15: Improved Iron Will
17: Extra Evolution
19: Extra Evolution
Suggested GearHaste doubles your attack power, and you won’t want to waste time casting it. Grab a pair or two of Boots of speed. With two pairs, you can get 20 rounds of haste a day as a free action. Nice.
You also won’t have to worry about buying expensive weapons. The Angry Caterpillar just wields a ton of falchions.
SpellsLevel 1: Compel hostility, Mage Armor, and shield are all very useful. Mage armor and shield provide +8 AC.
Level 2: Barkskin, Evolution Surge Lesser (two more hands), Restore Eidolon Lesser, and Haste.
Level 3: Evolution Surge (four more hands), Restore Eidolon, Stoneskin
Level 4: Transmogrify (for changing size), Evolution Surge Greater (6 hands!)
Level 5 & 6: The usual
We want the quadruped eidolon for pounce. Other than that, we are piling on the armor, size, and hands. We want him kind of tanky, but most damage dealing.
First ability score increase goes into strength, second into con, third into strength.
1: Limbs (Arms), Improved Natural Armor
4: 3x Limbs (Arms), Improved Natural Armor, Pounce
8: Pounce, 4x Limbs, Large
12: Pounce, 5x Limbs, Spell Resistance, Large
16: Pounce, 5x Limbs, Spell Resistance, Large, Huge,
20: Pounce, 9x Limbs, Improved Natural Armor, Spell Resistance, Large, Huge, Wings (3 extra evolution points from Greater Aspect)
What the Build Looks Like at...
Level 1: Nothing special yet, just your average warrior. AC of 16, but a respectable 16 fused HP (summoner HP+Eidolon HP). Attacking at +3 (2d4+3)
Level 4: Now we’ve got 6 hands to work with. Three Falchions at +1, dealing 2d4+3, and can pounce. AC 20, 48 HP. Still not too impressive.
Level 8: This is where is gets fun. AC 23, HP 121. Attacks with +7 (x4)/+2, dealing 2d6 +20 on each hit. Large Sized with reach. Can also cast 3 level 3 spells a day.
Level 12: Oh Man oh man. AC 30, HP 201. Attacks with +11 (x5)/+6 dealing 2d6 +25 damage (critting on 15-20/x2). Spell Resistance 23. We are also large sized, which gives us reach. (DPR 54)
Level 16: Hard to beat this. AC: 34, HP: 323. Attacks with +17 (x5)/+12/+6 attacks, dealing 3d6+37 on each hit (15-20/x2). Huge sized, which gives us nice reach. Will save is 21 and we can re-roll it once a day and Spell resistance 27, making those banishment and such not so scary. Can cast 2 level 6 spells a day.
Level 20: Well now. AC: 41, HP: 403. Attacks with +21(x10)/+16/+11 attack 3d6+39 damage on each (15-20/x2). We can fly. We also have SR 31, a will save of 23, and the ability to re-roll one will save a day.
TacticsPounce away! Just close with enemies and they don’t have a chance. You have great AC, HP, will saves, and even spell resistance, so don’t sweat it.
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