Orc Score | CR 5 |
---|
XP 1,600
Orc warrior 1
CE Medium humanoid
Init +0; Senses darkvision 60 ft.; Perception –1
Weakness light sensitivity
Orc warrior 1
CE Medium humanoid
Init +0; Senses darkvision 60 ft.; Perception –1
Weakness light sensitivity
DEFENSE
AC 13, touch 10, flat-footed 13 (+3 armor)
hp 60
Fort +3, Ref +0, Will –1
Defensive Abilities ferocity
Area Attacks deal 400% damage
Immune to Flanking
hp 60
Fort +3, Ref +0, Will –1
Defensive Abilities ferocity
Area Attacks deal 400% damage
Immune to Flanking
OFFENSE
TACTICS
Before Combat Orcs make few preparations before combat, preferring to charge headlong at any foe that presents itself.
During Combat Orcs prefer to use two-handed weapons to maximize the effectiveness of their great strength. They attack in ambushes from concealment to take an enemy off-guard and cause as much fear and confusion as possible.
Morale Orcs are bullies and cowards. They flee when the odds have turned against them and any nearby leaders are dead— or have already fled. They are prone to surrender and truces if such actions save their skins, although they honor such terms only as long as it is to their benefit to do so. Exceptions to this are dwarves and elves, from whom they neither ask nor give quarter.
STATISTICS
Str 17, Dex 11, Con 12, Int 7, Wis 8, Cha 6
Base Atk +1; CMB +9; CMD 14
Feats Weapon Focus (falchion)
Skills Intimidate +2
Languages Common, Orc
SQ weapon familiarity
Base Atk +1; CMB +9; CMD 14
Feats Weapon Focus (falchion)
Skills Intimidate +2
Languages Common, Orc
SQ weapon familiarity
SPECIAL ABILITIES
Ferocity (Ex)
An orc score remains conscious and can continue fighting even if its hit point total is below 0. It is still staggered and loses 1 hit point each round. A creature with ferocity still dies when its hit point total reaches a negative amount equal to its Constitution score.
Maximum Damage (Score)
The Maximum Damage that any single target attack can do against an Orc Score is 12.
Attack Adjacent (Score)
The Orc Score may attack all adjacent and engulfed enemies as a single standard action. The Orc Score may use a full round action to make a full round attack on all adjacent and engulfed enemies.
Score Volley (Score)
When making a ranged attack, choose an area 25 feet by 25 feet. The Orc Score attacks every target in that area. This attack counts as an area attack for the purposes of vulnerability and resistances.
Engulfed (Ex)
Orc Score gains +5 to attack and CMB, as well as double damage against any enemy whom it borders on all sides.
Tumble Through (Score)
Characters gain a +10 bonus to tumble through the Orc Score.
Defense in Numbers (Score)
Any effect besides damage that normally effects only one creature does not effect the Orc Score. This includes any combat maneuvers and spells which target a single creature.
Provoking (Score)
Any time a Orc Score provokes, it provokes five times.
Vulnerable to Cleave (Score)
A Orc Score counts as five creatures for the purposes of cleave.
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