Saturday, August 9, 2014

Medusa Squad

Let's get a bit more complex and make a Medusa squad using the Squad and Score rules.

Medusa SquadCR 9
XP 6,400
LE Medium monstrous humanoid
Init +6; Senses all-around visiondarkvision 60 ft.;Perception +16


AC 15, touch 12, flat-footed 13 ( +2 Dex, +3 natural)
hp 152
Fort +6, Ref +8, Will +7
Immune to flanking


Speed 30 ft.
Space 10 ft.; Reach 5 ft.
Melee dagger +15/+10 (2d4/19–20), snake bite +10 (2d4 plus poison)
Ranged mwk longbow +16/+1 (2d8/×3)
Special Attacks petrifying gaze


Str 10, Dex 15, Con 18, Int 12, Wis 13, Cha 15
Base Atk +8; CMB +13; CMD 20
Feats Improved InitiativePoint-Blank ShotPrecise Shot,Weapon Finesse
Skills Bluff +10, Disguise +10, Intimidate +13, Perception+16, Stealth +13; Racial Modifiers +4 Perception
Languages Common


All-Around Vision (Ex)

A medusa's snake-hair allows her to see in all directions. Medusas gain a +4 racial bonus to Perception checks and cannot be flanked.

Petrifying Gaze (Su)

Turn to stone permanently, 30 feet, Fortitude DC 21 negates. The save DC is Charisma-based.

Poison (Ex)

Bite—injury; save Fort DC 23; frequency 1/round for 6 rounds; effect 1d3 Strcure 2 consecutive saves. The save DC is Constitution-based.

Maximum Damage (Squad)

The Maximum Damage that any single target attack can do against a medusa squad is 76.

Tumble Through (Squad)

Characters gain a +10 bonus to tumble through the medusa squad.

Defense in Numbers (Squad)

Any effect besides damage that normally effects only one creature does not effect the medusa squad.  This includes any combat maneuvers and spells which target a single creature.

Provoking (Squad)

Any time a medusa squad provokes, it provokes twice.

Vulnerable to Cleave (Squad)

A medusa squad counts as two creatures for the purposes of cleave.

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