Spine Breaker
Human Ranger (Two Handed Weapon Style, Guide/Skirmisher)
Carry a big stick, and have the skills to back it up
Carry a big stick, and have the skills to back it up
Feats
1: Weapon Focus: Falchion, Dodge
2: Bonus Feat: Power Attack
2: Bonus Feat: Power Attack
3: Toughness
4:
5: Combat Reflexes, Hunter's Trick: Vengeance Strike
5: Combat Reflexes, Hunter's Trick: Vengeance Strike
6: Bonus Feat: Furious Focus
7: Vital Strike, Hunter's Trick: Second Chance Strike
8:
9: Improved Critical: Falchion, Hunter's Trick: Chameleon Stand
10: Bonus Feat: Great Cleave
7: Vital Strike, Hunter's Trick: Second Chance Strike
8:
9: Improved Critical: Falchion, Hunter's Trick: Chameleon Stand
10: Bonus Feat: Great Cleave
11: Critical Focus: Falchion, Hunter's Trick: Deft Stand
12:
13: Lunge, Hunter's Trick: Surprise Shift
12:
13: Lunge, Hunter's Trick: Surprise Shift
14: Bonus Feat: Improved Sunder
15: Sundering Strike, Hunter's Trick: Rattling Strike
16:
17: Blinding Critical, Hunter's Trick: Distracting Attack
15: Sundering Strike, Hunter's Trick: Rattling Strike
16:
17: Blinding Critical, Hunter's Trick: Distracting Attack
18: Bonus Feat: Dreadful Carnage
19: Iron Will, Hunter's Trick: Tangling Attack
19: Iron Will, Hunter's Trick: Tangling Attack
20:
Spine Breaker needs high strength to deal damage, and dex and con to stay alive. Wisdom helps with will saves, but shouldn't go through the roof. Charisma and Inteligence are dump stats.
Str>Con>Dex>Wis>Int>Cha.
Point Buy 15
Attributes
Spine Breaker needs high strength to deal damage, and dex and con to stay alive. Wisdom helps with will saves, but shouldn't go through the roof. Charisma and Inteligence are dump stats.
Str>Con>Dex>Wis>Int>Cha.
Point Buy 15
STR:19 (17+2)
DEX: 14
CON: 14
INT: 7
WIS:11
CHA: 7
DEX: 14
CON: 14
INT: 7
WIS:11
CHA: 7
Point Buy 20
STR:19 (17+2)
DEX: 16
CON: 14
INT: 7
WIS:11
CHA: 7
Point Buy 25
STR:19 (17+2)
DEX: 16
CON: 14
INT: 7
WIS:11
CHA: 7
Point Buy 25
STR:20 (18+2)
DEX: 14
CON: 16
INT: 7
WIS:11
CHA: 7
Attribute advancement: Strength all the way.
DEX: 14
CON: 16
INT: 7
WIS:11
CHA: 7
Attribute advancement: Strength all the way.
Skills
How to Play
Compare to...
Natural Killer
Traits
Reactionary: +2 to initiative. Everybody loves initiative.
Carefully Hidden: +1 to Will saves (and a minor additional bonus)
What He Looks Like Each Level
(assuming no magic gear, 20pt buy)
Level 1: Attacking at +6 (18-20/x2) for 2d4+6 damage. +8 (18-20/x2) for 2d4+8 one enemy a day. 13 Hit Points, AC 20/14/16. Saves: 4/5/1 and 5 skill points.
Level 4: Attacking at +8 (18-20/x2) for 2d4+13 damage. +10 (18-20/x2) for 2d4+15 against three enemies a day. 44 Hit Points, AC 20/14/16. Saves: 6/7/2, 20 skill points.
Level 8: Attacking at +14/+6 (18-20/x2), dealing 2d4+16. +18/+10 (18-20/x2), dealing 2d4+20 against three enemies a day. Can Vital Strike. Reroll attacks at a -5 penalty or take opportunity attacks when allies are hit four times a day. 84 Hit Points, AC 20/14/16. Saves: 8/9/3, 40 skill points.
Level 12: Attacking at +19/+10/+5 (15-20/x2), dealing 2d4+21. +25/+16/+11 (15-20/x2), dealing 2d4+27 against four enemies a day. Great Cleave. Can move twice speed, stand up without provoking or above tricks 6 times a day. AC 20/14/16. Saves 10/11/5. 60 skill points. ("Favored Enemy" DPR against average AC is 75.)
Level 20: Attacking at +28/+17/+12/+7 (15-20/x2), dealing 2d4+28. +38/+27/+22/+17 against 7 enemies a day. On every Crit can Blind and sunder. In addition to above tricks, additional debuffs 10 times a day. Sunders at a +28. HP: 204. AC 20/14/16. Saves: +14/+15/+9. 40 skill points.
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