Crit Fiend
Human Fighter (Weapon Master Archetype)
Feats
1: Exotic Weapon Proficiency: Wakizashi, Two-Weapon Fighting, Double Slice
2: Weapon Focus: Wakizashi
2: Weapon Focus: Wakizashi
3: Dodge
4: Weapon Specialization
5: Two-Weapon Defense
5: Two-Weapon Defense
6: Improved Two weapon Fighting
7: Lunge
8: Improved Critical
9: Critical Focus
10: Greater Weapon Focus: Wakizashi
7: Lunge
8: Improved Critical
9: Critical Focus
10: Greater Weapon Focus: Wakizashi
11: Bleeding Critical
12: Greater Two Weapon Fighting
13: Two-Weapon Rend
12: Greater Two Weapon Fighting
13: Two-Weapon Rend
14: Greater Weapon Specialization
15: Blinding Critical
16: Critical Mastery
17: Staggering Critical
15: Blinding Critical
16: Critical Mastery
17: Staggering Critical
18: Stunning Critical
19: Iron Will
19: Iron Will
20: Improved Iron Will
The Crit Fiend is a specialist, but he requires both a high strength and a high dexterity to get moving. A high constitution will also help keep him alive. Charisma, Inteligence, and Wisdom are all potential dump stats, with Charisma being the dumpiest of them all.
Str>Dex>Con>Wis>Int>Cha. The only wrinkle here is that Dexterity must be at least 16, and must hit 19 by level 12.
Point Buy 15
Attributes
The Crit Fiend is a specialist, but he requires both a high strength and a high dexterity to get moving. A high constitution will also help keep him alive. Charisma, Inteligence, and Wisdom are all potential dump stats, with Charisma being the dumpiest of them all.
Str>Dex>Con>Wis>Int>Cha. The only wrinkle here is that Dexterity must be at least 16, and must hit 19 by level 12.
Point Buy 15
STR:18 (16+2)
DEX: 16
CON: 14
INT: 7
WIS:8
CHA: 7
DEX: 16
CON: 14
INT: 7
WIS:8
CHA: 7
Point Buy 20
STR:18 (16+2)
DEX: 17
CON: 14
INT: 7
WIS:10
CHA: 7
Point Buy 25
STR:18 (16+2)
DEX: 17
CON: 14
INT: 7
WIS:10
CHA: 7
Point Buy 25
STR:20 (18+2)
DEX: 17
CON: 14
INT: 7
WIS:8
CHA: 7
Attribute advancement: Make sure you hit 19 dexterity by level 12, which means you must start with at least 16 dexterity. You may want to bump that up to 20 at level 16. Otherwise, just boost strength.
If you cannot start with at least 17 dexterity and 18 strength, then the Crit fiend is still a valid option. Favor strength over dexterity, and make sure that your dexterity is at least 15. You will be unable to qualify for some of the higher two weapon fighting feats, but take what you can, and replace what you can't. This is another approach to the Crit Fiend and almost as deadly.
DEX: 17
CON: 14
INT: 7
WIS:8
CHA: 7
Attribute advancement: Make sure you hit 19 dexterity by level 12, which means you must start with at least 16 dexterity. You may want to bump that up to 20 at level 16. Otherwise, just boost strength.
If you cannot start with at least 17 dexterity and 18 strength, then the Crit fiend is still a valid option. Favor strength over dexterity, and make sure that your dexterity is at least 15. You will be unable to qualify for some of the higher two weapon fighting feats, but take what you can, and replace what you can't. This is another approach to the Crit Fiend and almost as deadly.
Skills
How to Play
Full round actions means less mobility around the battlefield. Try to reposition yourself with five foot steps - make sure that when you kill one enemy, you can tear into another enemy without using a move action.
The Crit Fiend is overly reliant on his specific fighting style - Dual wielding, with wakizashis. Because most of his feats either boost dual wielding or the wakizashi specifically, getting disarmed or fighting with alternate weapons poses more of a problem for the Crit Fiend then it does other fighters.
Obviously, the Crit Fiend will be significantly less effective against enemies that are immune to critical hits.
The Crit Fiend is overly reliant on his specific fighting style - Dual wielding, with wakizashis. Because most of his feats either boost dual wielding or the wakizashi specifically, getting disarmed or fighting with alternate weapons poses more of a problem for the Crit Fiend then it does other fighters.
Obviously, the Crit Fiend will be significantly less effective against enemies that are immune to critical hits.
Traits
Reactionary: +2 to initiative. Everybody loves initiative.
Carefully Hidden: +1 to Will saves (and a minor additional bonus)
What He Looks Like Each Level
(assuming no magic gear, 20pt buy)
Level 1: At Level 1, the Crit Fiend is already impressive. He attacks at +3/+3, dealing d6+4 and critting on 18-20. He has a 28% of scoring at least one threat each round. He's got 13 hit points and 19/13/16 AC. +4 Fort, +3 Ref, +1 Will. +5 Initiative.
Level 4: Attacks at +8/+8, dealing d6+7 damage and critting on an 18-20. He has a 28% of scoring at least one threat each round. He's got 40 hit points, and 20/15/15 AC. Saves: 6/5/2
Level 8: Attacks at +13/+13/+8/+8, dealing d6+8 and critting on a 15-20. Has a 76% chance of scoring at least one threat each round. 76 hit points, 21/15/16AC. Saves: 8/6/3.
Level 12: Attacks at +19+19/+14/+14/+9/+9 for d6+9 and critting on a 15-20. Has a 88% chance of scoring at least one threat each round. Each crit does 2d6 bleed damage. 112 hit points, 21/15/16 AC. Saves: 10/8/5. (Against average AC, DPR: 44)
Level 20: Attacks at +30/+30/+25/+25/+20/+20/+15 for d6+14 and critting on a 15-20. If both hands hit, an additional d10+7 damage. Has a 91% chance of at least one threat, and each crit does 2 of: blinds, stun, stagger 2d6 bleed damage. 184HP, 21/15/16AC, 14/11/9 saves.
Rationale
Why Humans? This build does not depend on a human to play it. However, gaining the extra feat right off the bat is nice, and the +2 to strength is key.
Why Two of the Same Weapon? There are many feats and abilities that will only effect one specific weapon, such as Weapon focus and the entire Weapon Master Archetype. By specializing in one weapon for both hands, we can double the effectiveness of those feats. Also the wakizashi is awesome.
Why the Wakizashi? Because it's awesome? Yes. The wakizashiis a light, d6 weapon with a crit range of 18-20/2. The fact that it is light makes it easier to dual wield, and the crit range is key. d6 damage isn't half bad either.
But the Wakizashi only has a x2 critical multiplier. Why not use something with x4? The important thing about this build is the critical range, not the critical multiplier. The wakizashi has a critical range of 18-20, and when that is doubled by improved critical it becomes 15-20. Scoring criticals allows the Crit Fiend to stagger, blind, stun, and bleed his opponent at higher levels. We have to favor scoring criticals over the damage they deal.
Okay, these feats mostly make sense. But Lunge? The Crit Fiend is going to have some trouble moving around the battlefield, given that he should use full round actions to make his attacks. Lunge helps make sure that he can make attacks without using move actions.
How do you do your math for finding the percent chance of getting at least one critical threat each round? I'm not getting the same numbers you are.
ReplyDeleteTake the chance of getting a critical (either .15 or .3). Subtract 1 and find the absolute value, which is the chance of no crits (.85 or .7). Then multiply it by itself for each hit. Finally, subtract 1 and find the absolute value. Thus, at level 12, he has a .3 chance on each hit, or .7 chance of not criting, for 6 hits. .7x.7x.7x.7x.7.x7 = .12, the chance he will get no crits. Subtract 1 and take the absolute value, and we have 88%.
DeleteHow about a slayer version of this build?
ReplyDeleteA slayer version wouldn't be as strong given that sneak attach is not multiplied on a critical.
DeleteHave you considered adding a section about the critical hit cards? we use those in our path finder games :) seems like it would be sick with this build!
ReplyDeleteThis build was actually inspired by those! Since they deliver interesting and useful effects, suddenly getting criticals became a value in addition to dealing lots of damage. This build is sick with them!
DeleteIf you could consider any other race besides human, what would your top three be?
ReplyDeleteAnything that buffs strength without losing dexterity is good for this. Half-orcs or Half-Elves. Orcs. Anything like that.
DeleteShouldn't the Rend damage be 1d10+6 instead of 1d10+7? Where did the additional +1 come from?
ReplyDeleteI believed that I am bumping Dexterity up at 4th and 8th level, and bumping Strength up at 12th and 16th level. So his strength is now 20 (+5). Strength and a half would be +7.
DeleteI am currently considering a build like this for a Warpriest, with the increasing Sacred Weapon damage I figure this could be pretty effective. Any advice for any changes you would make if you were doing this?
ReplyDeleteI'm honestly not too familiar with the Warpriest, but with 3/4 BAB you should consider basing him off Teddy Rosy rather than the Crit fiend: http://zenithgames.blogspot.com/2014/02/teddy-rosy-fighter-build.html
DeleteWhat would be the Feats selection if you take the Orc has the race ? :/ You kick off improved iron will and just do the same order but put Double Slice has the second choice and the keep the same selection weapon focus, dodge, etc. ?
ReplyDelete**Also Orc gives the Fighter a +2 on Con (awesome) and you have great traits too Ferocity is good and smeller too :)
DeleteThat sounds about right. You could also potentially take off Lunge if you find that you don't need it.
DeleteI'll work on it thks ! :D
DeleteWould this work the same with a Weapon Master whose specialized weapon is the wakizashi?
ReplyDeleteOh crap! Just realized it IS the Weapon Master archetype! Sorry!
DeleteTah-dah!
DeleteWhat was your starting money for this build? It looks like a breastplate was used to get the AC that high at level 1, but a breastplate and two Wakizashi is like 270 gold, and that's without other necessities of an adventurers pack!
ReplyDeleteI'm not sure - Just buy what you can at level 1. By level 2 you'll have more than enough to fully equip yourself.
DeleteWhy not go samurai with this build?
ReplyDeleteWe need a ton of feats to make TWF and Crits work. Samurai just wouldn't cut it.
Deletecan you explain the number of hits, just so i can make sure i understand? like at level eleven, fighter gets x/y/z, assuming ITWF is taken would it be x/x/y/y/z or x/x/y/y/z/z? or at 16 with x/y/z/a would it be x/x/y/y/z/a or x/x/y/y/z/z/a/a or something else?
ReplyDeleteITWF gives another attack at the second iterative: x/x/y/y. Greater two weapon fighting gives another attack at the third iterative: x/x/y/y/z/z.
ReplyDeleteGoing to sound uber stupid. Is there any way to boost the Crit Fiends AC? I built mine out and he's stuck at 29. As my group progresses (currently lvl12 and have no tank) I feel my character won't become viable as we reach 19-20th lvl because of how low my AC is.
ReplyDeleteYou are going to have to rely on magic armor and maybe some potion of barkskin for that. If you want, you can also grab a magic buckler. +5 magic armor, +5 potion of barkskin, and +5 magic shield will get you far. Belt of Dex and Con will also help, and, if you really want, you can grab toughness at some point.
DeleteI know a waki is a 1d6 18-20x2 p/s but why not a kukri with 1d4 18-20x2 s? You don't have to waste a feat on E.Wep Prof and you only lose about average 1pt of damage. 3.5 vs 2.5. I guess you also lose the versatility of p or s and the deadly feature.
ReplyDeleteIt's a toss up! But don't forget, that extra 1 damage gets multiplied on crits. Deadly's not terribly useful, but p/s can be.
DeleteHow about a Two-Weapon Warrior, Half-orc with Falcata?
ReplyDeleteHow would you recommend turning this concept into a Ninja, if you think it'd even work at all?
ReplyDeleteLike this! http://zenithgames.blogspot.com/2014/03/classic-ninja-ninja-build.html
DeleteSneak attack doesn't increase crits, so you do need to drop that focus. The dual wielding theme is similar though.
What would you recommend as weapon entchants for the wakis?
ReplyDeleteI would recommend the normal +1/+2/+3, or keen if you want to save a feat.
DeleteAnyone of this feat i could exchange? advanced weapon training to make it a focused weapon seems far to good to me not to take.
ReplyDeleteYou could get rid of Dodge - it'll make you a little squishier, but it might be what you are looking for.
Deleteif you go this route, could you also just use kukris instead and get the damage boosted and save a feat?
DeleteYup, also totally an option.
DeleteWould like to know, why weapon master archetype over two-weapon warrior?
ReplyDeleteYou get a little extra damage with the Weapon Master Archetype.
DeleteWhat weapon would you recommend if we aren't able to get wakazashis?
ReplyDeleteKukri is also great.
DeleteThanks! Trying to put this build together in Wrath of the Righteous.
Delete