Trox
-This page by Voyd
Trox are a burly race of
subterranean beetle-men that have the distinction of being the only 0HD race
that's Large. They're best suited to martial roles, but it's possible to
finagle them into other classes, including a few spellcasting classes.
Racial Traits
Ability
Scores: Trox get an absolutely monstrous +6 bonus to Strength, meaning
that they're at their best in melee combat. Now what's the downside? A -2 to
ALL of their mental scores, and their size also means they have a hidden -2 to
Dexterity. However, the mental penalties can be offset by the Strength bonus,
even for a few spellcasters.
Size: Trox
are the only Large race, meaning that they have long natural reach, a bonus to
their combat maneuvers, and an already-factored bonus to Strength. There are
downsides, though: A trox is never going to be sneaky, and they also have a
penalty to their AC, so they're a bit easier to hit than most characters.
Type: Trox
are... well, it's inconsistent. The Bestiary entry says that they're monstrous
humanoids, but the "monsters by type" list places them under
humanoids. Better get your GM's opinion on this, though I'm pretty sure they're
supposed to be the former. If that's the case, then they can't be enlarged, but
since they're big fellows already, do you really need enlargement?
Frenzy: You
get a pseudo-rage! It's only useable once per day, but here's how to rage as a
lawful character.
Grabbing
Appendages: Hey, it's a race built for wrestling! You get
Improved Grapple, and the best part is that you can maintain a grapple and
still attack other creatures. Very nice!
Classes
Alchemist: Even
with an Intelligence penalty, a trox can make for a very nasty mutagen-based
alchemist. ALL THE STRENGTH BONUSES!
Barbarian: It's
obvious that this is the role that trox were meant to play, as the sample
character in Bestiary 4 is a barbarian, and they also have a racial pseudo-rage
anyway that stacks with rage. Multiclass into alchemist to snag a mutagen and
you become a melee nuke.
Bard: Penalties
to Intelligence, Dexterity and Charisma means that trox are never going to be
good at performing.
Cavalier: I
don't think the APG writers anticipated a Large race. What sort of gigantic
mount would a trox use, anyway? An elephant? If anything, I'd house-rule that
trox can't take the Mammoth Rider prestige class, since they'd need a Huge
mount to support their weight anyway.
Cleric: Why
are you playing a full spellcaster as a trox? If you want to cast spells, go
with the alchemist.
Druid: I repeat.
Why are you playing a full spellcaster as a trox?
Fighter: Melee
is your best option here, and you can still make use of the Frenzy ability. You
want a big stupid fighter? Here's the biggest and stupidest fighter around!
Gunslinger: Penalties
to both Dexterity and Wisdom? Get in the fight, sissy. Still, the
prospect of a musket that fires a 3d6-damage touch attack is super tempting...
Inquisitor: Just
like with the Gunslinger, the trox inquisitor suffers from from penalties to
both Dexterity and Wisdom. However, inquisitors can operate in melee, and the
Black Powder inquisition means that you, too, can have a 3d6 touch attack
musket!
Magus: This is probably the best arcane spellcasting
option for the big bad beetle. He the only offensive spellcaster that can
really benefit from Strength, and even the Intelligence penalty isn't that
crippling, considering that you're probably going to HULK SMASH people with
magic.
Monk: While
the Dex and Wis penalties are at first off-putting, a trox can make a
surprisingly good wrestler monk, considering their massive bonuses to damage
and grappling.
Oracle: This
is probably the only full spellcasting class I can recommend for the trox, and
only because of the Battle mystery. Grab that revelation for weapons
proficiency, and go to town with magic and mace. Even with the Charisma
penalty, a battle oracle is a good option for the bug.
Paladin: I
have a hard time imagining a trox paladin. They're typically chaotic neutral,
and they're probably distrustful of any authority after their enslavement by
the duergar. That said, the Charisma penalty isn't that much of a setback,
since your Strength is going to give you a lot of base damage for smite anyway.
Also, the Cha penalty doesn't affect spellcasting much, since paladins
only go up to fourth-level spells.
Ranger: Ignore
the Dex penalty, it's not an issue if you focus on melee. The Wisdom penalty
does hurt your skills a bit, but a trox ranger actually isn't that terrible.
Rogue: This
is a no-go. Rogue need Dex and pretty much all of their mental scores, and trox
just don't have any of those. This is almost worse than the bard.
Sorcerer: Penalties to all three mental scores means even the
Empyreal and Sage bloodlines won't help you here, though the Abyssal bloodline
does grant a bonus to Strength. Regardless, this just is not a good choice.
Summoner: Why
would you want a monstrous companion smaller than you? Stay away!
Witch and Wizard: Hurr
durr I am stupid beetle. If you want a full spellcaster, go with the oracle. If
you want an arcane spellcaster, play a magus or alchemist.
The only advantage to a Trox spellcaster is no-one sees it coming, and no-one tries to disrupt spells by getting into HtH :)
ReplyDeleteWith the release of Inner Sea Races, trox now get an Alternate Racial Trait where they get thirty(!)feet of Tremorsense, in exchange for Frenzy and Burrowing. With that, half of your classes don't even need perception anymore.
ReplyDeleteGeez i want to play a mutagen-based alchemist Trox. need to set one up
ReplyDeleteIt should be noted that in the Advanced Race Guide, Trox have +8 Strength(+2 Size, +4 Paragon Ability Scores, +2 Advanced Strength).
ReplyDelete