tag:blogger.com,1999:blog-8457309627892248510.post4854760303390040764..comments2024-03-28T13:56:03.512-04:00Comments on Zenith Games: Dragons are Above My Pay Grade!Zenithhttp://www.blogger.com/profile/05084567670274788805noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-8457309627892248510.post-20704160930534204692017-09-03T16:36:32.068-04:002017-09-03T16:36:32.068-04:00Pathfinder.Pathfinder.Zenithhttps://www.blogger.com/profile/05084567670274788805noreply@blogger.comtag:blogger.com,1999:blog-8457309627892248510.post-27291617963909367832017-09-03T12:04:55.260-04:002017-09-03T12:04:55.260-04:00What edition is this for?What edition is this for?Anonymoushttps://www.blogger.com/profile/08200411097970655111noreply@blogger.comtag:blogger.com,1999:blog-8457309627892248510.post-31564447828917800242016-04-28T20:24:32.648-04:002016-04-28T20:24:32.648-04:00To have a party take on a dragon at first level is...To have a party take on a dragon at first level is often suicide, and generally a good way to tell that the GM is sick of their players. But Jeff Gomez manages to make an adventure that lets you do just that without the first round of combat being "You're breath weapon'd and lose, now are you going to stop playing Chaotic Neutral?"<br /><br />What I liked<br /><br />-The descriptions of NPCs was very well done, and all of them are fleshed out well enough where a GM can pretty easily include them in the module beyond just a sentence. Each one feels very complete, and lack the 'samey' feel you'll get from a lot of NPCs. I'd honestly suggest keeping a few of them in your back pocket in case you want to use this as the starting point for a new adventure.<br /><br />-The pacing of the adventure was something I enjoyed, the modular nature of it giving the PCs more control in how they approach the situation. Sure, there's a slight issue of one decision deciding several here in which location they visit, but aside from that, it has a lot of freedom as to how it's put together.<br /><br />-The random encounters, didn't think I'd be saying that. The tables set up for time/location/monster/weather helped make each one different and unique, giving the entire module more of a 'living location' feel to it. It really helps everything come together, feeling more vibrant than a normal random encounter lineup.<br /><br />-The locations were also fun, and I think one of the things I liked most about it was the slow progression of power where you feel like each of the locations is set up to help you fight a dragon. The layout for those that have maps is also nice and simple while still giving some decent challenges.<br /><br />-The dragon itself was well done, even if I figured it wouldn't be at full power. Obviously you're not going to be fighting a CR 20 behemoth, and there was going to have to be a bit of fiat to keep this thing from straight up wrecking the party, but that doesn't stop the thrill of fighting a huge sized scale beast like this.<br /><br />What I didn't like<br /><br />-I'd have liked more maps. The maps that were in here were great, but really, this is just me liking maps, and I feel like 1 or 2 more could have helped fleshed things out more, like one for the mining camp.<br /><br />-Some of the earlier encounters pre dragon feel a tad too easy. Small gripe here, but there's no 'mid boss' style encounter before taking on big red, which could have been fun.<br /><br />Final Thoughts <br />Dragons are above my pay grade feels like it could be the great beginning of a dragon slaying campaign, giving the players a very nice taste of taking on one of the biggest and baddest beasties in the bestiary. It'd be a great way to jump into things and ask your party "Hey, you wanna kill a dragon today?"Anonymoushttps://www.blogger.com/profile/05092789281955868056noreply@blogger.com