tag:blogger.com,1999:blog-84573096278922485102024-03-18T21:57:03.973-04:00Zenith GamesZenithhttp://www.blogger.com/profile/05084567670274788805noreply@blogger.comBlogger250125tag:blogger.com,1999:blog-8457309627892248510.post-38833190128712995502020-10-04T08:00:00.005-04:002022-08-27T10:34:52.128-04:00Published WorkHere is my credit list under the name Jeff Gomez. If you need a hand with a product, or if you are interested in publishing under the Zenith Games line, reach me at zenithgames.blog@gmail.com<br />
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Much of my published work may be found <a href="https://www.drivethrurpg.com/browse.php?author=Jeff%20Gomez&"><b>here</b></a>.<br />
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<i><b>1,396k words and 139 Products</b> since January 2015 </i></div>
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<i>with Legendary Games, Raging Swan Press, Adventure a Week, Avalon Games, Fat Goblin Games, Flaming Crab Games, Kobold Press, </i><i>Little Red Goblin Games, </i><i>Louis Porter Jr. Design, </i><i>TRAILseeker, <a href="http://zenithgames.blogspot.com/2016/05/zenith-games-products.html">Zenith Games</a>, and others.</i></div>
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<div><b><br /></b></div><div><div><div><b>Co-Author</b>, <i><a href="https://www.drivethrurpg.com/product/387441/Horns-of-the-Hunted-PF2?term=horns+of+the+hunted">Horns of the Hunted</a></i> (Adventure, 15k wrd) Legendary Games, 2/18/2022</div></div><div><b><br /></b></div><div><b>Author, </b><i><a href="https://www.drivethrurpg.com/product/330987/Village-Backdrop-Aldwater-20-P1">Village Backdrop: Aldwater Augmented</a></i> (Setting, 5k wrd) Raging Swan Press, 10/12/2020</div></div><div><b><br /></b></div><div><div><b>Author, </b><i><a href="https://www.drivethrurpg.com/product/327363/Village-Backdrop-Fulhurst-Moors-20-5e">Village Backdrop: Fullhurst Moors Augmented</a></i> (Setting, 5k wrd) Raging Swan Press, 9/6/2020</div></div><div><br /></div><div><div><b>Author, </b><i><a href="https://www.drivethrurpg.com/product/322719/Village-Backdrop-Ytaris-20-P1">Village Backdrop: Y'taris Augmented</a></i> (Setting, 5k wrd) Raging Swan Press, 8/9/2020</div></div><div><div><br /></div><div>
<b>Author & Developer</b>, <i><a href="http://zenithgames.blogspot.com/2020/05/undead-paragon-classes-iii-banshee.html">Undead Paragon Classes III: Banshee, Ghost and Wraith</a></i> (Classes, 14k wrd), Zenith Games, 5/28/2020<br />
<br /></div><div><b>Author</b>, <i><a href="https://www.patreon.com/trailseeker/posts">The Diadochi Ancestry</a></i> (Ancestry, 2k wrd) TRAILseeker 2, 3/19/2020<br /></div><div><br /></div><div><b>Author</b>, <i><a href="https://www.patreon.com/trailseeker/posts">Spell Critical Specialization Effects</a></i> (Additional Rules, 2k wrd) TRAILseeker 2, 2/13/2020<br /></div><div><br /></div><div><b>Author</b>, <i><a href="https://www.patreon.com/trailseeker/posts">The North Star Heist</a></i> (Adventure, 2k wrd) TRAILseeker 2, 1/23/2020<br /></div><div><br /></div>
<b>Author</b>, <i><a href="https://www.patreon.com/trailseeker">Cervitaur Ancestry</a></i> (Ancestry, 2k wrd) TRAILseeker 2, 1/9/2020<br />
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<b>Author, </b><i><a href="https://www.drivethrurpg.com/product/299982/Village-Backdrop-Bleakflat-20-P1?affiliate_id=376034">Village Backdrop: Bleakflat Expanded</a></i> (Setting, 5k wrd) Raging Swan Press, 1/9/2019<br />
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<b>Author</b>, <i><a href="https://www.patreon.com/trailseeker">Curse of Bathwater Resort</a></i> (Adventure, 2k wrd) TRAILseeker 2, 12/19/2019<br />
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<b>Author</b>, <i><a href="https://www.patreon.com/trailseeker/posts">Lumen Ancestry</a></i> (Ancestry, 2k wrd) TRAILseeker 2, 10/10/2019<br />
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<b>Author</b>, <i><a href="https://www.patreon.com/trailseeker">Fireblood Ancestry</a> </i>(Ancestry, 2k wrd) TRAILseeker 2, 11/14/2019<br />
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<b>Author</b>, <i><a href="https://www.patreon.com/trailseeker/posts">Planar Born: Half-Angel and Half-Demon Heritages</a></i> (Ancestry, 2k wrd) TRAILseeker 2, 9/13/2019<br />
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<b>Author</b>, <i><a href="https://www.patreon.com/trailseeker/posts">Mama Bear's Revenge</a> </i>(Adventure, 2k wrd), TRAILseeker 2, 8/1/2019</div>
<b><br /></b><b>Author</b>, <i><a href="https://www.patreon.com/trailseeker/posts">Stranded on Faraway Island</a> </i>(Adventure, 2k wrd), TRAILseeker 2, 8/23/2019</div>
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<b>Author</b>, <i><a href="https://www.patreon.com/trailseeker/posts">Grunk Ancestry</a> </i>(Ancestry, 2k wrd), TRAILseeker 2, 8/23/2019<br />
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<b>Author</b>, <i><a href="https://www.patreon.com/trailseeker/posts">Strange Backgrounds</a></i> (Backgrounds, 2k wrd), TRAILseeker 2, 8/1/2019</div>
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<b>Author</b>, <i><a href="https://www.patreon.com/trailseeker">The Epic Tier: Part 2</a></i> (Classes, 4k wrd), TRAILseeker, 5/20/2019</div>
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<b>Author</b>, <i><a href="https://www.patreon.com/trailseeker">The Epic Tier: Part 1</a></i> (Classes, 4k wrd), TRAILseeker, 5/13/2019</div>
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<b>Author</b>, <i><a href="https://www.drivethrurpg.com/product/272638/A-Day-Out-at-the-Circus">A Day Out at the Circus</a></i> (Adventure, 5k wrd), Raging Swan, 4/11/2019<br />
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<b>Author</b>, <i><a href="https://www.patreon.com/trailseeker">Character Class: Shapeshifter</a></i> (GM Tips, 2k wrd), TRAILseeker, 2/11/2019</div>
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<b>Author</b>, <i><a href="https://www.drivethrurpg.com/product/261694/Deadly-Gardens-Collection">Green Singer Bard</a>,</i> (Archetype, 1k word) Rusted Iron Games, 12/17/2018<br />
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<b>Contributing Author</b>, <i><a href="https://www.drivethrurpg.com/product/261694/Deadly-Gardens-Collection">Deadly Gardens Items</a> </i>(Items, 5k wrd), Rusted Iron Games, 12/17/2018<br />
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<b>Contributing Author</b>, <i><a href="https://www.drivethrurpg.com/product/261694/Deadly-Gardens-Collection">Deadly Gardens Player Companion: Plant Magic</a> </i>(Spells, 2k wrd), Rusted Iron Games, 12/17/2018<br />
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<b>Author</b>, <i><a href="https://www.rpgnow.com/product/258252/Village-Backdrop-Hornwall-5e">Village Backdrop: Hornwall</a></i> (GM Tips, 5k wrd), Raging Swan, 11/12/2018<br />
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<b>Author</b>, <i><a href="https://www.patreon.com/posts/22524698">Hazards of the High Seas</a></i> (GM Tips, 2k wrd), TRAILseeker, 11/5/2018
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<b>Author</b>, <i><a href="https://www.patreon.com/posts/22369177">Skill Check Criticals</a></i> (GM Tips, 2k wrd), TRAILseeker, 10/29/2018<br />
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<b>Author</b>, <i><a href="https://www.patreon.com/posts/21322918">The Pagan</a></i> (Class, 2k wrd), TRAILseeker, 9/10/2018<br />
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<b>Author</b>, <i><a href="https://www.patreon.com/posts/21012743">Bidiseb</a></i> (Player Race, 2k wrd), TRAILseeker, 8/27/2018<br />
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<b>Editor & Developer</b>, <i><a href="http://zenithgames.blogspot.com/2018/08/365-magic-items.html">365 Magic Items</a></i> (Items, 45k wrd), Zenith Games, 8/12/2018<br />
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<b>Author</b>, <i><a href="https://www.patreon.com/posts/20407466">Giving Burn to Every Class</a></i> (Player Race, 2k wrd), TRAILseeker, 7/30/2018<br />
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<b>Author</b>, <i><a href="https://www.rpgnow.com/product/248019/Legendary-Barbarians?filters=44235_0_0_0_0">Legendary Barbarians</a></i> (Class Update, 22k wrd), Legendary Games, 7/23/2018<br />
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<b>Contributing Author</b>, <a href="http://www.rpgnow.com/product/246960/Languard-Locations-High-City"><i>Languard Locations: High City</i>,</a> (Locations, 1k word), Raging Swan Press, 7/16/2018<br />
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<b>Author</b>, <a href="https://www.patreon.com/posts/19703664"><i>Anatomy of a Backstory</i></a>, (GM Aid, 2k word), TRAILseeker, 6/27/2018<br />
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<b>Author</b>, <a href="https://www.patreon.com/posts/19468709"><i>Crafting from Monster Parts</i></a>, (Alternate Rules, 2k word), TRAILseeker, 6/15/2018<br />
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<b>Contributing Author</b>, <i><a href="http://www.rpgnow.com/product/244553/Languard-Locations-The-Shambles">Languard Locations: The Shambles</a></i>, (Locations, 2k word), Raging Swan Press, 6/14/2018<br />
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<b>Contributing Author</b>, <i><a href="http://www.rpgnow.com/product/242441/Pirate-Campaign-Compendium-Pathfinder">Pirate Campaign Compendium</a></i> (Songs, Player Options, 4k wrd), Legendary Games, 6/25/2018<br />
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<b>Contributing Author</b>, <i><a href="http://www.rpgnow.com/product/242395/Languard-Locations-Low-City">Languard Locations: Low City</a></i>, (Locations, 2k word), Raging Swan Press, 5/17/2018<br />
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<b>Author</b>, <i><a href="https://www.patreon.com/posts/18816482">The Arcane Zodiac</a></i>, (Character Options, 2k word), TRAILseeker, 5/15/2018<br />
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<b>Author</b>, <i><a href="http://www.rpgnow.com/product/237060/Monstrous-Lair-4-Goblin-Raiding-Camp">Monstrous Lair: #4: Goblin Raiding Camp</a></i> (GM Aid, 2k word), Raging Swan Press, 5/15/2018<br />
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<b>Author</b>, <a href="https://www.patreon.com/posts/18396299"><i>Anatomy of a B.B.E.G</i></a>, (GM Aid, 2k word), TRAILseeker, 4/25/2018<br />
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<b>Author</b>, <i><a href="http://www.rpgnow.com/product/237051/Places-of-Power-Dreamden">Place of Power: Dreamden</a></i> (Village, 5k word), Raging Swan Games, 3/19/2018<br />
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<b>Author</b>, <i><a href="https://www.patreon.com/posts/17510096">Anatomy of a Heist</a></i>, (GM Aid, 2k word), TRAILseeker, 3/12/2018<br />
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<b>Author</b>, <i><a href="http://www.rpgnow.com/product/236412/Village-Backdrop-Laewas">Village Backdrop: Laewas</a></i> (Village, 5k word), Raging Swan Games, 3/8/2018 <span style="font-size: x-small;">(5 Stars)</span><br />
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<b>Author</b>, <i><a href="https://www.patreon.com/posts/16955295">Anatomy of a Graveyard</a></i>, (GM Aid, 2k word), TRAILseeker, 2/12/2018<br />
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<b>Editor & Developer</b>, <i><a href="http://zenithgames.blogspot.com/2018/02/seven-bizarre-races.html">Seven Bizarre Races</a></i> (Races, 15k wrd), Zenith Games, 2/6/2018<br />
<b style="text-align: center;"><br /></b><b style="text-align: center;">Editor & Developer</b><span style="text-align: center;">,</span><i style="text-align: center;"> <a href="http://zenithgames.blogspot.com/2018/01/maniac-character-class.html">Maniac Character Class</a></i><span style="text-align: center;"> (Class, 15k wrd), Zenith Games, 1/7/2018</span><br />
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<b>Author</b>, <i><a href="https://www.patreon.com/posts/15606613">Anatomy of a Guild</a></i>, (GM Aid, 2k word), TRAILseeker, 11/29/2017<br />
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<b>Author</b>, <i><a href="https://www.patreon.com/posts/14780849">Anatomy of an Island</a></i> (GM Aid, 2k word), TRAILseeker, 10/9/2017<br />
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<b>Author & Developer</b>, <i><a href="http://zenithgames.blogspot.com/2017/09/101-cursed-item.html">101 Cursed Items</a></i>, (Items, 19k wrd), Zenith Games, 9/24/2017<br />
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<b>Author</b>, <i><a href="https://www.patreon.com/posts/anatomy-of-cult-14433030">Anatomy of a Cult</a></i>, (GM Aid, 2k word), TRAILseeker, 9/18/2017<br />
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<b>Author</b>, <i><a href="https://www.patreon.com/posts/9189360">Anatomy of a Tavern</a></i>, (GM Aid, 2k word), TRAILseeker, 8/24/2017<br />
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<b>Author</b>, <i><a href="https://www.patreon.com/posts/13469555">Anatomy of a Ship</a></i>, (GM Aid, 2k word), TRAILseeker, 7/28/2017<br />
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<b>Contributing Author</b>, <i><a href="http://www.ragingswan.com/village-backdrop-fulhurst-moors/"><span id="goog_1473876758"></span>Village Backdrop: Fulhurst Moor<span id="goog_1473876759"></span>s</a></i> (Village, 1 wrd), Raging Swan Press, 7/24/2017<br />
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<b>Author</b>, <i><a href="http://www.rpgnow.com/product/215761/Village-Backdrop-Skaalhaft">Village Backdrop: Skaalhaft</a></i> (Village, 5k wrd), Raging Swan, 7/6/2017 <span style="font-size: x-small;">(5 Stars)</span><br />
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<b>Contributing Author</b>, <i><a href="http://www.rpgnow.com/product/204195/Demon-Cults--Secret-Societies-for-PFRPG">Demon Cults & Secret Societies for PFRPG</a></i> (Various, 7k wrd), Kobold Press, 7/5/2017<br />
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<b>Author</b>, <i><a href="http://www.rpgnow.com/product/213778/Village-Backdrop-Ronak-SNE">Village Backdrop: Ronak</a></i> (Village, 5k wrd), Raging Swan, 7/6/2017 <span style="font-size: x-small;">(5 Stars)</span><br />
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<b>Author</b>, <a href="http://www.ragingswan.com/8-tomes-of-blasphemous-lore/"><i>8 Tomes of Blasphemous Lore</i></a>, (Fluff, 1 wrd) Raging Swan Press, 7/4/2017<br />
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<b>Author</b>, <i><a href="https://www.patreon.com/posts/12234361">Anatomy of a Prison</a></i>, (GM Aid, 2k word), TRAILseeker, 6/28/2017<br />
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<b>Co-Author & Developer</b>, <i><a href="http://zenithgames.blogspot.com/2017/06/we-be-leshys.html">We Be Leshys</a></i> (Adventure, 14k wrd), Zenith Games, 6/25/2017 <span style="font-size: x-small;">(5 Stars)</span><br />
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<b>Developer</b>, <i><a href="http://zenithgames.blogspot.com/2017/06/paragon-hags-and-occult-covens.html">Paragon Hags and Occult Covens</a></i> (Race, Classes & More, 15k wrd), Zenith Games, 6/22/2017</div>
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<b>Author</b>, <i><a href="https://www.patreon.com/posts/11305703">Anatomy of a Town</a></i>, (GM Aid, 2k word), TRAILseeker, 5/22/2017<br />
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<b>Contributing Author</b>, <i><a href="http://paizo.com/products/btpy9t0t/discuss?Villain-Codex-IV-Monsters-for-Meddlesome-Heroes#tabs">Villain Codex IV: Monsters for Meddlesome Heroes</a>,</i> (Bestiary/NPC Codex, 1 wrd), Swords for Hire, 5/9/2017<br />
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<b>Contributing Author</b>, <i><a href="http://www.ragingswan.com/gms-miscellany-20-things-ii/">GM's Miscellany: 20 Things II</a></i> (GM Aid, 1k wrd), Raging Swan Press, 3/27/2017<br />
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<b>Author & Developer</b>, <i><a href="http://zenithgames.blogspot.com/2017/03/101-spells-for-common-man-why-are-there.html">101 Spells for the Common Man</a></i> (Spells, 18k wrd), Zenith Games, 3/27/2017 <span style="font-size: x-small;">(</span><span style="font-size: x-small;">5 Stars</span><span style="font-size: x-small;">)</span></div>
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<b>Author</b>, <i><a href="https://www.patreon.com/trailseeker">Anatomy of a War Camp</a></i> (GM Aid, 2k wrd), TRAILseeker/ EN WorldEN5ider, 3/1/2017<br />
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<b>Author</b>, <i><a href="https://www.patreon.com/posts/8251958">Playable Race: The Aerlim</a></i> (Race, 2k wrd), TRAILseeker, 2/27/2017<br />
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<b>Author, </b><i><a href="http://www.ragingswan.com/village-backdrop-bleakflat/">Village Backdrop: Bleakflat</a></i> (Setting, 3k wrd) Raging Swan Press, 1/18/2017 <span style="font-size: x-small;">(5 Stars)</span><br />
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<b>Contributing Author</b>, <i><a href="http://www.rpgnow.com/product/203172/Deadly-Gardens-Razorleaf-Swarm">Deadly Gardens: Razorleaf Swarm</a></i> (Items and Enemy, 1k wrd), Rusted Iron Games, 1/18/2017 <span style="font-size: x-small;">(5 Stars)</span><br />
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<b>Author</b>, <i><a href="https://www.patreon.com/posts/7747423">Anatomy of a Wizard's Tower</a></i> (GM Aid, 2k wrd) TrailSeeker/EN World EN5ider, 1/12/2017<br />
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<b>Author & Developer</b>, <i><a href="http://zenithgames.blogspot.com/2017/01/undead-paragon-classes-ii-ghoul-lich.html">Undead Paragon Classes II: Ghoul, Lich and Mummy</a></i> (Race & Classes, 15k wrd), Zenith Games, 1/5/2017</div>
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<b>Product Line Manager/Author</b>, <i><a href="http://www.rpgnow.com/product/201980/Scorched-Earth">Scorched Earth Core Rulebook</a></i> (Ruleset, 61k wrd), Avalon Games, 1/1/2017<br />
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<b>Product Line Manager/Author</b>, <i><a href="http://www.rpgnow.com/product/201981/Scorched-Earth-American-Wastelands?src=also_purchased">Scorched Earth: American Wasteland</a></i> (Setting/Bestiary, 30k wrd), Avalon Games, 1/1/2017<br />
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<b>Product Line Manager/Author</b>, <i><a href="http://paizo.com/products/btpy9qlk?Scorched-Earth-Warriors-of-Scorched-Earth">Scorched Earth: Warriors of Scorched Earth</a></i> (Bestiary, 10k wrd), Avalon Games, 1/1/2017<br />
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<b>Co-Designer/Developer</b>, <i>Steampunk Musha</i> (Setting/Alt Ruleset, 100k wrd), Fat Goblin Games, 12/25/2016<br />
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<b>Editor & Developer</b>, <a href="http://zenithgames.blogspot.com/2016/12/occult-secrets-occultist.html"><i>Occult Secrets: The Occultist</i></a> (Class Options, 11k wrd), Zenith Games, 12/16/2016<br />
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<b>Editor & Developer</b>, <i><a href="http://zenithgames.blogspot.com/2016/12/occult-secrets-spiritualist.html">Occult Secrets: The Spiritualist</a></i> (Class Options, 9k wrd), Zenith Games, 12/8/2016<br />
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<b>Author</b>, <i><a href="http://www.ragingswan.com/10-travellers-to-share-your-campfire/">10 Travelers Who Want to Share the Fire</a></i> (GM Aid, 1k word) Raging Swan Press, 12/8/2016<br />
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<b>Contributing Author</b>, <i><a href="http://www.rpgnow.com/product/199736/20-Things-9-Bustling-Marketplace-System-Neutral-Edition">20 Things #9: Bustling Marketplace</a></i>, (GM Aid, 1k word) Raging Swan Press, 11/10/2016 <span style="font-size: x-small;">(5 Stars)</span><br />
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<b>Author</b>, <i><a href="https://www.patreon.com/posts/7327025">Playable Race: The Kryte</a></i> (Race, 2k wrd), TrailSeeker, 11/25/2016<br />
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<b>Author</b>, <i><a href="http://www.ragingswan.com/village-backdrop-ytaris/">Village Backdrop: Y'taris</a></i> (Setting, 4k wrd), Raging Swan Press, 10/10/2016 <span style="font-size: x-small;">(4 Stars)</span><br />
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<b>Author & Developer</b>, <i><a href="http://zenithgames.blogspot.com/2016/10/the-colossal-creatures-bestiary.html">The Colossal Creatures Bestiary</a></i> (Bestiary, 41k wrd), Zenith Games, 10/9/2016 <span style="font-size: x-small;">(5 Stars)</span>
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<b>Author</b>, <i><a href="http://www.ragingswan.com/village-backdrop-suurin/">Village Backdrop: Suurin</a></i> (Setting, 4k wrd), Raging Swan Press, 10/4/2016 <span style="font-size: x-small;">(</span><span style="font-size: x-small;">5 Stars</span><span style="font-size: x-small;">)</span><br />
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<b>Author</b>, <i><a href="https://www.patreon.com/posts/true-martials-6846535">True Martials</a></i>, (Classes, 2k wrd), TRAILseeker, 9/25/2016<br />
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<b>Editor</b>, <i><a href="https://www.drivethrurpg.com/product/200399/Arcana-Journals-2016-BUNDLE">Arcana Journals 2016</a></i> (Setting, 13k wrd), Avalon Games<br />
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<b>Editor</b>, <i><a href="https://www.drivethrurpg.com/product/229245/Arcana-Journal-2017-BUNDLE">Arcana Journals 2017</a></i> (Setting, 25k wrd), Avalon Games<br />
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<b>Editor</b>, <i>Arcana Journals 2018</i> (Setting, 24k wrd), Avalon Games<br />
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<b>Editor</b>, <i><a href="https://www.drivethrurpg.com/product/225097/Mythos-Horror-Creation-System">Mythos Horror Creation System</a></i> (Game System, 58k wrd), Avalon Games<br />
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<b>Contributing Author</b>, <i><a href="http://www.drivethrurpg.com/product/192146/Letters-from-the-Flaming-Crab-Strange-Weather">Letters From the Flaming Crab: Strange Weather</a></i> (GM Aid, 3k wrd), Flaming Crab Games, 8/30/2016 <span style="font-size: x-small;">(</span><span style="font-size: x-small;">5 Stars</span><span style="font-size: x-small;">)</span><br />
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<b>Author</b>, <i><a href="https://www.patreon.com/posts/6558135">Urban Chases</a></i> (GM Aid, 2k wrd), TRAILseeker, 8/17/2016<br />
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<b>Design/Development</b>, <i><a href="http://www.ragingswan.com/places-of-power-the-mistfall-refuge/">The Mistfall Refuge</a> </i>(Location, 4k wrd), Raging Swan Press, 8/15/2016 <span style="font-size: x-small;">(</span><span style="font-size: x-small;">5 Stars</span><span style="font-size: x-small;">)</span><br />
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<b>Author</b>, <i><a href="http://lpjdesign.rpgnow.com/product/190196">undeFEATable 23: Ninja</a></i> (Feats, 2k wrd), Louis Porter Jr. Design), 8/3/2016<br />
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<b>Contributing Author</b>, <i><a href="http://www.ragingswan.com/announcements/20-things-5-subterranean-mine/">20 Things #5: Subterranean Mines</a></i> (GM Aid, 1k wrd), Raging Swan Press, 7/29/2016 <span style="font-size: x-small;">(4.</span><span style="font-size: x-small;">5 Stars</span><span style="font-size: x-small;">)</span><br />
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<b>Contributing Author</b>, <i><a href="http://www.rpgnow.com/product/189236/Player-Paraphernalia-84-Domains-of-the-Kingdom-Ten-Nature-Domains">Player Paraphernalia #84 Domains of the Kingdom</a> (Ten Nature Domains)</i> (Domains, 1k wrd), Knotty Works, 7/26/2016<br />
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<b>Author</b>, <i><a href="https://www.patreon.com/posts/6143278">Ghouling Playable Race</a></i>, (Race, 2k wrd), TRAILseeker, 7/25/2016<br />
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<b>Author</b>, <i><a href="https://www.patreon.com/posts/6124312">Sneak Attack Archetypes</a></i>, (Classes, 2k wrd), TRAILseeker, 7/21/2016<br />
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<b>Author</b>, <i>V<a href="http://www.ragingswan.com/village-backdrop-umelas/">illage Backdrop: Umelas</a></i> (Setting, 5k wrd), Raging Swan Press, In 7/8/2016 (5<span style="font-size: x-small;"> Stars)</span><br /><br />
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<b>Author & Developer</b>, <i><a href="http://zenithgames.blogspot.com/2016/06/we-be-dragons.html">We Be Dragons</a></i> (Adventure, 12k wrd), Zenith Games, 6/21/2016 <span style="font-size: x-small;">(</span><span style="font-size: x-small;">4.5 Stars</span><span style="font-size: x-small;">)</span><br /><br />
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<b>Author & Developer</b>, <i><a href="http://zenithgames.blogspot.com/2016/06/rockets-red-flare.html">Rocket's Red Flare: An Independence Day Tale</a></i> (Adventure & Firework Rules, 7k wrd), Zenith Games, 6/10/2016</div>
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<b>Author</b>, <i><a href="https://www.patreon.com/trailseeker?ty=h">Runewright</a></i>, (Class, 2k wrd), TRAILseeker, 6/9/2016<br />
<div style="text-align: left;">
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<b>Author & Developer</b>, <i><a href="http://zenithgames.blogspot.com/2016/05/superhero-classes-superhuman-animalman.html">Superhero Classes: Superhuman, Animalman and Telepath</a></i> (Classes, 11k wrd), Zenith Games, 5/31/2016<br />
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<b>Design & Contributing Author,</b> <i><a href="http://www.rpgnow.com/product/183995/20-Things-1-Seedy-Tavern-System-Neutral-Edition">20 Things #1: Seedy Tavern</a> </i>(GM Tips, 1k wrd), Raging Swan Games, 5/30/2016<br />
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<b>Author & Developer</b>, <i><a href="http://zenithgames.blogspot.com/2016/05/undead-paragon-classes-skeleton-zombie.html">Undead Paragon Classes: Skeleton, Zombie and Vampire</a></i> (Race & Classes, 13k wrd), Zenith Games, 5/6/2016 <span style="font-size: x-small;">(4 Stars)</span><br />
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<b>Author</b>, <i><a href="https://www.patreon.com/posts/5194619">How to Run a Successful Festival</a> </i>(GM Tips, 2k wrd), TRAILseeker, 4/23/2016<br />
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<b>Author & Developer</b>, <i><a href="http://zenithgames.blogspot.com/2016/04/dragons-are-above-my-pay-grade.html">Dragons Are Above My Pay Grade</a></i> (Adventure, 12k wrd), Zenith Games, 4/11/2016 <span style="font-size: x-small;">(4.5 Stars)</span><br />
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<b>Author</b>, <i><a href="https://www.patreon.com/posts/4804871">Playable Race: Grindylow</a></i> (Race, 2k wrd), TRAILseeker, 3/10/2016<br />
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<b>Editor</b>,<i> <a href="http://www.rpgnow.com/product/175035/Arcana-Western-Reaches-Source-Book">Arcana, Western Reaches</a></i>, (Setting, 90k wrd), Avalon Games, 2/10/2016<br />
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<b>Author</b>, <i><a href="http://www.drivethrurpg.com/product/172596/Sage-Character-Class">Sage</a></i> (Character Class, 5k wrd), Little Red Goblin Games, 2/1/2016<br />
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<b>Contributing Author</b>, <i><a href="http://www.rpgnow.com/product/170003/Aventyr-Bestiary">Aventyr Bestiary</a></i>, (Monsters, 1k wrd), Adventure A Week, 1/4/2016<br />
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<b>Editor</b>,<i> <a href="http://www.drivethrurpg.com/product/167967&src=Avalon%20GamesIF2.0Footer">Comic Book Adventures, Mission Book 6</a></i> (Adventure, 8k wrd), Avalon Games, 12/5/2015<br />
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<b>Editor</b>, <i><a href="http://www.drivethrurpg.com/product/164834&src=Avalon%20GamesIF2.0Footer">Comic Book Adventures, Mission Book 5</a></i> (Adventure, 23k wrd), Avalon Games, 11/1/2015<br />
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<b>Author</b>, <i><a href="http://www.rpgnow.com/product/160655/Monster-Hunters-Dark-Paris">Dark Paris</a></i> (Setting, 11k wrd), Avalon Games, 10/11/2015<br />
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<b>Editor</b>, <a href="http://www.drivethrurpg.com/product/159318&src=Avalon%20GamesIF2.0Footer"><i>Comic Book Adventures, Mission Book 4</i></a> (Adventure, 27k wrd), Avalon Games, 10/4/2015<br />
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<b>Editor</b>, <a href="http://www.rpgnow.com/product/156135/Nova-Blast-Start-Fighter-Avalon-MiniGame-168"><i>Nova Blast Star Fighter, Avalon Mini-Game #168</i></a> (Ruleset, 6k wrd), Avalon Games, 9/6/2015<br />
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<b>Editor</b>, <a href="http://www.drivethrurpg.com/product/155800/Comic-Book-Adventures-Mission-Book-3R?src=slider_view"><i>Comic Book Adventures, Mission Book 3</i></a> (Adventure, 20k wrd), Avalon Games, 9/1/2015<br />
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<b>Editor</b>, <i><a href="http://www.drivethrurpg.com/product/154106/Comic-Book-Adventures-Mission-Book-2">Comic Book Adventures, Mission Book 2</a></i> (Adventure, 30k wrd), Avalon Games, 8/2/2015<br />
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<b>Author</b>, <i><a href="http://www.rpgnow.com/product/154071/Sir-Reginald-Lichlyters-Magical-Beers-Tankards--Other-Inebrious-Items">Sir Reginald Lichlyter's Guide to Magical Beers, Tankards, and other Inebrious Items</a></i> (Items & Fluff, 15k wrd), Fat Goblin Games, 8/1/2015 <span style="font-size: x-small;">(4 Stars)</span><br />
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<b>Editor</b>, <a href="http://www.rpgnow.com/product/151966"><i>Heroes Wear Masks, Mission Book 1</i></a> (Adventure, 32k wrd), Avalon Games, 6/30/2015<br />
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<b>Author</b>, <i><a href="http://www.rpgnow.com/product/151564/Call-to-Arms-Powders-and-Dusts">Call to Arms: Powders and Dust</a></i> (Items & Fluff, 12k wrd), Fat Goblin Games, 6/23/2015 <span style="font-size: x-small;">(4 Stars)</span><br />
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<b>Contributing Author</b>, <i><a href="https://shop.d20pfsrd.com/collections/by-publisher/products/letters-from-the-flaming-crab-winged-cavalry">Winged Cavalry</a></i> (Character Class, 2k wrd), Flaming Crab Games, 6/6/2015 <span style="font-size: x-small;">(4 Stars)</span><br />
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<b>Author</b>, <i><a href="http://paizo.com/products/btpy9d8i?Monster-Hunters-Gregors-Portrait">Gregor’s Portrait</a></i> (Adventure, 2k wrd), Avalon Games, 4/26/2015<br />
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<b>Contributing Author</b>, <i><a href="http://www.rpgnow.com/product/146843/Call-to-Arms-TenFoot-Poles-April-Fools-Edition">Call to Arms: 10 Foot Pole</a></i> (Items & Fluff, 1k wrd), Fat Goblin Games, 3/29/2015 <span style="font-size: x-small;">(4.5 Stars)</span><br />
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<b>Editor</b>, <i><a href="http://www.rpgnow.com/product/145367/Infinite-Futures-20">Infinite Futures 2.0</a></i> (Alternate Pathfinder Ruleset/Setting, 100k wrd), Avalon Games, 3/1/2015<br />
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<b>Author</b>, <i><a href="http://adventureaweek.com/shop/b23-ruins-of-gilead/">Ruins of Gilead</a></i> (Adventure, 15k wrd), Adventure a Week, 2/23/2015<br />
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<b>Author & Developer</b>, <i><a href="http://zenithgames.blogspot.com/2013/08/jacobs-tower-overview.html">Jacob’s Tower, Levels 1-13</a></i> (Adventure, 80k wrd), Zenith Games, 1/21/2015 <span style="font-size: x-small;">(4 Stars)</span><br />
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<b>Author</b>, <i><a href="http://www.rpgnow.com/product/143003/Monster-Hunters-Guide-to-Vampires">Monster Hunter’s Guide to Vampires</a></i> (Adventures/Sourcebook, 15k wrd), Avalon Games, 1/18/2015<br />
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<b>Author & Developer</b>, <i><a href="http://zenithgames.blogspot.com/2014/12/deck-halls.html">Deck the Halls: A Christmas Tale</a></i> (Adventure, 4k wrd), Zenith Games 12/11/2014<br />
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<b>Author & Developer</b>, <a href="http://zenithgames.blogspot.com/2014/11/the-gobbler.html"><i>The Gobbler: A Thanksgiving Tale</i></a> (Adventure & Character Class, 6k wrd), Zenith Games, 11/7/2014 <span style="font-size: x-small;">(</span><span style="font-size: x-small;">5 Stars</span><span style="font-size: x-small;">)</span><br /><div><br /></div><div><div><b>Co-Author</b>, <i>Faerie Bestiary PF2</i> (Monsters, 1k wrd) Legendary Games, In Production</div></div><div><br /></div><div><b>Co-Author</b>, <i>Ultimate Faeries</i> (Monsters, 3k wrd) Legendary Games, In Production</div><div><br /></div><div><div><b>Co-Author</b>, <i>Conquering Heroes</i> (NPCs, 13k wrd) Legendary Games, In Production</div></div><div><br /></div><div><div><b>Co-Author</b>, <i>Faerie Mysteries</i> (Hazards, 13k wrd) Legendary Games, In Production</div></div><div><br /></div><div><div><b>Co-Author</b>, <i>Royal Tournaments</i> (Adventure, 19k wrd) Legendary Games, In Production</div></div><div><br /></div>
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<b>Author & Developer</b>, <i>We Be Zombies</i> (Adventure, 13k wrd), Zenith Games, In Production<br /></div><div><br /></div>
<b>Author</b>, <i>The Overseer </i>(Class, 3k wrd), Louis Porter Jr. Design, In Production<br />
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<b>Co-Author,</b> <i>Smuggler's Run</i> (Adventure, 4k wrd) Chaos Trip Studios, In Production<br />
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<b>Contributing Author</b>, <i>Atlantis </i>(Races & Classes, 30k wrd), Elton Robb, In Production<br />
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<b>Contributing Author</b>, <i>Foes of Porphyra: Giants</i> (NPC, 5k wrd), Purple Duck Games, In Production<br /><br />
<b>Contributing Author</b>, <i>Galaxy Pirates Equipment </i>(Items, 1k wrd), Evil Robot Games, In Production<br />
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If you have an interesting product that you would like me to work on, I'd be happy to hear it. Shoot me an e-mail at zenithgames.blog@gmail.com<br />
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<b>Praise for Jeff Gomez</b><br />
<br />
<i>"This is a 5-Star PDF, folks. ... this is <b>one of the most creative & mechanically-sound 3PP spellbooks I've seen</b> over the years... </i><i>Props to Jeff Gomez for bringing all of these talented game designers together into a PDF that's easy to navigate and a lot of fun to read." </i><br />
- B C C, on <a href="http://www.rpgnow.com/product/208481/101-Spells-for-the-Common-Man">101 Spells for the Common Man</a><br />
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<i>"Haunting, horrifying, and darkly moving, Umelas might be <b>one of my favorite village backdrops</b> to set upon us in a long time."</i><br />
-Tyler E., on <a href="http://www.rpgnow.com/product_reviews_info.php?&reviews_id=152036&products_id=187553">Village Backdrop: Umelas</a><br />
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<i>"A ton of amazing adventure, unique yet easily usable in just about any context, a ton of ideas crammed into a precious few pages: This is glorious and epitomizes what the series should be about. My final verdict will clock in at <b>5 stars + seal of approval.</b>"</i><br />
- Endzeitgeist, on <a href="http://www.rpgnow.com/product/190653/Places-of-Power-The-Mistfall-Refuge">Places of Power: The Mistfall Refuge</a><br />
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<i>"I love this dungeon. It's so cleverly put together, the levels are varied enough to remain interesting whilst still tied together enough to feel cohesive, and I'm super impressed with the seamless integration of a variety of skills into each level. <b>It's inspired me to improve my GMing. I can't say enough good things about this dungeon</b>."</i><br />
- Anonymous, on <a href="http://www.rpgnow.com/product/180524/Jacobs-Tower">Jacob's Tower</a><br />
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<i>"<b>I adore this. I love it. I'm using the living hell out of it and wish this was a 200-page tome </b>... This belongs in the toolbox of GMs. Amazing. <b>5 stars + seal of approval + candidate for my Top ten of 2016</b>. This humble pdf deserves to been seen, used and celebrated!!"</i><br />
- Endzeitgeist, on <a href="http://www.rpgnow.com/product/192146/Letters-from-the-Flaming-Crab-Strange-Weather">Letters from the Flaming Crab: Strange Weather</a><br />
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<i>"The hooks are well-crafted and flavorful, the respective NPCs evocative and the additional considerations go one step beyond, making this pdf a truly inspired little piece of dressing, guaranteed to enrich any game. <b>5 stars + seal of approval</b> for this very impressive and well-made supplement."</i><br />
- Endzeitgeist, on <a href="http://www.rpgnow.com/product/199736/20-Things-9-Bustling-Marketplace-System-Neutral-Edition">20 Things #9: Bustling Marketplace</a></div><div><br /></div><div><i>"Jeff Gomez’ Skaalhaft is a thoroughly inspiring little settlement: Its unique premise is employed in a rather evocative manner and makes sense – in a world where fantastic creatures abound, it is bound to be a matter of time before the humanoid races find a way to standardize and specialize in their hunt and consumption. <b>Skaalhaft, as such, is a window into an all-too-often neglected component of fantasy games and adds serious depth to the game</b> – particularly if you enjoy Playground Adventures’ amazing Creature Components-book (which makes components taken from critters really matter). In short: This is a great, inspiring little pdf that doesn’t lose any of its charms in 5e, <b>well worth 5 stars + seal of approval</b>."<br /></i> - Endzeitgeist, on <a href="https://www.drivethrurpg.com/product_reviews_info.php?&reviews_id=186969&products_id=215762">Village Backdrop: Skallhaft</a><br /><br />
<i>"<b>This is why I joined Raging Swan's patreon</b>."</i><br />
- Frits K., on <a href="http://www.rpgnow.com/product/215763/Village-Backdrop-Skaalhaft-SNE">Village Background: Skaalhaft</a></div>
Zenithhttp://www.blogger.com/profile/05084567670274788805noreply@blogger.com1tag:blogger.com,1999:blog-8457309627892248510.post-33521493365814339722020-10-01T12:39:00.001-04:002020-10-08T12:40:35.994-04:00Treantmonk's Guide to Monks<p style="text-align: center;"><i>Note: Zenith Games did not write this guide. It was deleted from it's original location in 2020 and has been saved here.</i></p><span id="docs-internal-guid-392692d8-7fff-bd1c-ee9c-3047802cfb46"><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: "Comic Sans MS"; font-size: 24pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Colour Coding the Guide:</span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">In this guide I will be Colour Coding your various options and abilities to provide my opinion on each of them.</span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> </span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #990000; font-family: Verdana; font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Red:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> Warning. This is a poor option and should be avoided, or it is a class ability that isn't going to do much for you</span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #b45f06; font-family: Verdana; font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Orange</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">: This is an OK option. I'm not recommending it, but it's not bad, as a class ability it's very circumstantial or very so-so</span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #38761d; font-family: Verdana; font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Green:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> I recommend this option. It is a strong choice or a decent ability</span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #0b5394; font-family: Verdana; font-size: 12pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Blue</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">: A must have. Your best possible option, the abilities that make you go "WOW!"</span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> </span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Easy enough? Let's begin:</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: "Comic Sans MS"; font-size: 24pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Introduction:</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">While I write this, there are two threads raging in the Paizo boards regarding the weakness of Monks. I am disheartened for two reasons, firstly, those who are decrying the power of Monks claim that the Monk can't do damage, and is so-so at combat maneuvers and therefore doesn't effectively contribute to combat like they should. The second reason I'm disheartened is that those defending Monks claim that they don't need to do damage or be effective at combat maneuvers, and in fact, their job is to pile on defense, run around combat, and (hopefully) draw the attacks of the enemy, and who knows, maybe they'll get a lucky roll on a trip?</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Ugh.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">The point that those decrying Monks make is valid, and is the reason I think a guide is needed. Monks have some problems, and the worst problem they have is bad advertising. Someone, long ago, sold the idea that Monks have Wisdom as a primary stat, but in addition to that, they need Dex and Con, and that damage would be the result of a growing unarmed combat base damage and large number of attacks through flurry of blows. Wherever in your brain that this information is stored and guarded - it's now time to dump it. Purge it entirely, and lets look at the Monk without these pre-conceived notions, and see what we can do to make it work the way it should.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Here's the key: Monks have a damage problem. Monks have a Combat Maneuvers problem. The problem is that they should be good at both these things, and Monks in droves just aren't because of bad prioritization. Therefore, what we have to do is consider this problem with every decision we make. Every time we make a decision it will be with the following question in the back of our heads, "How does this choice help the damage and/or combat maneuver problem?" This will give us the most towards solving the problem.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Then, once we do that, we see if our ending result has solved the problem, whether new problems have arisen, and whether the end result is a contributing character.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: "Comic Sans MS"; font-size: 24pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">The Concentrations:</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 14pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">The Unarmed Monk:</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Your Monk may choose to use unarmed combat. This isn't a build per say, because draw a couple weapons and you just became an armed Monk. Unarmed and armed Monks aren't built any differently - the difference is which weapon happens to be superior at this moment.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Pros:</span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Makes it really easy to use shuriken as needed</span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Deflect arrows also is easier</span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Take advantage of advancing damage</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Cons:</span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Defeating DR can be difficult</span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Amulet of Mighty Fists is terribly expensive and takes up the amulet slot</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Hints:</span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Carry weapons anyways (flurry friendly). Specifically Cold Iron, Silver, and when you can afford it, Adamantium (at 16th level you can sell them). This gives you a secondary option vs these DR's. Make sure to take Quick Draw, so when you find out the monster has a specific type of DR you can pull the appropriate weapons instantly.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 14pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">The Armed Monk:</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">The Armed Monk uses either a Quarterstaff, Kamas, Nunchaku or Sai in combat. All Monks should have weapons available for when things like DR become a problem. You will find to-hit with weapons is often better than unarmed (since enchantments are cheaper and masterwork is available)</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Pros:</span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Weapon enchantment is just superior in price to amulet of mighty fists (though you may want the amulet anyways)</span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Special material weapons can be held for DR defeating</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Cons:</span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Damage is static</span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">you don't benefit from the Ki powers that make your unarmed strikes hit as magic/lawful/adamantium with your primary weapon</span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">you may not have a hands free for throwing shuriken</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Hints:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> keep your hands free to throw shuriken, then use quick draw to draw the appropriate weapons when you get into melee when that is your best option. This can allow you to at least benefit a bit from feats like deflect arrow, and gives you the versatility of the Shuriken</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 14pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Ranged Combat:</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Good for Monks - no, really.</span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Shuriken used normally are a poor ranged weapon. The base damage is insignificant, the range isn't good, there's no great critical multiplier, the only real advantage is they can be drawn as a free action.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">However, in the hands of a Monk, Shuriken can be thrown using Flurry of Blows. One of the greatest disadvantages of the Monk is that you need to full attack to get the advantage of flurry, but with Shuriken, that doesn't necessarily require you to get into melee range. A Monk can throw 2 shuriken per round at first level, adding Str bonus to each.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">As levels increase, you have a choice to make. You can invest some feats and make sure this type of combat remains viable, or you can ignore it and let it fade into a poor option. I recommend giving it a try at low levels, and if you like the versatility, pick up Deadly Aim at least.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: "Comic Sans MS"; font-size: 24pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Ability Scores:</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Monks are all kinds of MAD (multiple ability dependant), AC is dependant on Dex and Wis, Stunning fist on Wis, HP on Con, Damage on Str, Combat Maneuvers on Str, Skills on Int...really, only CHA is a true "dump stat"</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">However, in the back of our brains, remember the question? ("How does this choice help the damage and/or combat maneuver problem?") So, based on that question, we can determine our primary ability score - at that ability score is Str.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Therefore, when you set your ability scores, they should be </span><span style="color: #0b5394; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Str</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> > </span><span style="color: #38761d; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Wis</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> ></span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="color: #38761d; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Dex</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> > </span><span style="color: #38761d; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Con</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> > </span><span style="color: #b45f06; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Int</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> > </span><span style="color: #990000; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Cha</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Here's some examples, and for the examples we'll assume a +2 variable stat bonus (applied to Str):</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 14pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">10 point buy:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> (or, "Your DM hates you")</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Str:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> 17 (7) </span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Dex</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">: 12 (2) </span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Con:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> 12 (2) </span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Int:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> 8 (-2) </span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Wis:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> 14 (5) </span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Cha:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> 7 (-4)</span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">(Obviously, your level 4 increase should be put into Strength - after that, you have some flexibility)</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 14pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">15 point buy:</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Str: </span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">18 (10) </span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Dex:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> 13 (3) </span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Con:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> 13 (3) </span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Int:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> 8 (-2) </span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Wis:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> 14 (5) </span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Cha: </span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">7 (-4)</span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">(Since you began with an 18 Str, you can afford a Dex and Con increase at levels 4 and 8)</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 14pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">20 point buy:</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Str:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> 19 (13) </span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Dex:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> 14 (5) </span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Con:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> 13 (3) </span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Int:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> 8 (-2) </span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Wis:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> 14 (5) </span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Cha: </span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">7 (-4)</span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">(Your initial Ability increase should go to Str, Con is an obvious 8th level choice)</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 14pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">25 point buy:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> (or, "Why is your DM smiling?")</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Str:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> 19 (13) </span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Dex:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> 14 (5) </span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Con:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> 13 (3) </span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Int:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> 8 (-2) </span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Wis: </span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">16 (10) </span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Cha:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> 7 (-4)</span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">(Your initial ability increase should go to Str, Con is an obvious 8th level choice)</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: "Comic Sans MS"; font-size: 24pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Races:</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Once again, remember our question. </span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"> ("How does this choice help the damage and/or combat maneuver problem?")</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">When we remember the question, we can immediately weed out the poor choices (Gnome and Halfling). The other Races should be considered individually:</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #0b5394; font-family: Verdana; font-size: 14pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Dwarf:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> A very strong choice for Monk. Although you do not have a Str bonus, the Wis and Con bonus free up points to ensure you start with a minimum of 17 Strength. The Monk movement speed is a nice feature for the slower dwarf, and darkvision is always a nice to have. The bonus to saves is always a nice feature as well. Other racial features may not come up too much, but overall, this is a pretty good package for the class.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #0b5394; font-family: Verdana; font-size: 14pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Human:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> This always seems to be an excellent option and for Monks there is no exception. With a lower Int you can expect to be skill-hungry, and more feats is always welcome. The +2 Stat bonus means a Str bonus, which is very good to have as well. One warning I will make - you will find that having 2 feats at level 1 isn't as good as you might hope because so many of the decent Monk feats require a minimum +1 BAB.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #38761d; font-family: Verdana; font-size: 14pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Half-Orc:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> This is a significant step down from Human, but still decent. The +2 Str bonus is useful, and the Ferocity ability is a decent feature to have (Use the standard action as a "Wholeness of Body" action). Darkvision is always nice to have as well.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #b45f06; font-family: Verdana; font-size: 14pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Half-Elf:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> We are in very so-so territory. The +2 stat bonus can be put into Str, and you get low-light vision, but that's really all you are getting here. The multiclass bonus is wasted on you, and the Skill Focus feat is OK, but not a feat you normally would have taken.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #990000; font-family: Verdana; font-size: 14pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">The Others:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> We are in very sub-optimal territory here. We are looking at painful stat penalties, stat bonuses in the wrong place, small size, racial abilities that don't benefit Monks, and all kinds of things that make these choices your poorest choices overall.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: "Comic Sans MS"; font-size: 24pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Favored Class Bonus:</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">You would certainly benefit from an extra skill point, but this is a non-armored front-line fighter with medium Hit Die. </span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"> I recommend the Hit Point at every level.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: "Comic Sans MS"; font-size: 24pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Skills:</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Without a great Int, and a base 4 Skill Points/level, you won't be looking at a huge range of skills, however, you do have a nice skill list to choose from....</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #0b5394; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Acrobatics:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> The absolute must-have. Being able to tumble is important to melee tactics, and you are a melee character. Furthermore, you don't have armor check penalties to worry about. Finally, how could any Monk look at himself in the mirror without this skill?</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #0b5394; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Perception</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">: The most used skill in the game. It is a class skill based off a Stat you have a decent score in. Again, this is a must-have.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #38761d; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Stealth:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> You probably have a decent Dex, you have no armor check penalty, and this is a useful skill. Recommended, but not a must-have.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #38761d; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Sense Motive:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> A social character you are not, but as an observer, you can provide contribution to the social interaction with this skill. It's based off of Wisdom, which is nice as well.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #38761d; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Climb:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> It's based off your primary stat, which is helpful, you also avoid armor check penalties, and climbing is an appropriate thing for Monks to do. Probably obsolete at high level, but at lower levels, somewhat useful.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #38761d; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Knowledge (Religion)</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">: Int is not a strong ability for you, but this is one of the most useful knowledges in the game. Knowledge (Religion) is used to identify Undead, which is going to be useful in most campaigns, also, it is fitting for a Monk don't you think?</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #b45f06; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Escape Artist:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> Not as good as you might think. In most cases, you are probably just as well to use your regular grapple check to escape a grapple, so it's really just about getting out of ropes or bindings, which I won't say never comes up, but it doesn't come up very often. There is a reasonable chance you will never use this in a campaign.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: "Comic Sans MS"; font-size: 24pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Class Abilities:</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #b45f06; font-family: Verdana; font-size: 14pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">AC Bonus:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> The ultimate double-edged sword and one of the most defining features of the Monk. You get Wisdom as a bonus to AC and CMD, but you can't wear armor. The bonus increases at 4th level and every 4 levels after that (to a +5 at level 20). This means that Wisdom-bonus headgear becomes imperative to gain the full effects of this bonus. One nice point to mention is that the AC bonus applies to your AC when flat-footed, against touch-attacks - you name it, which in at least some ways makes it better than armor.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #0b5394; font-family: Verdana; font-size: 14pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Flurry of Blows:</span><span style="color: #0b5394; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">This works like two weapon fighting except that you don't need the feats (and it doesn't stack - so don't bother getting them) and that your full Str bonus applies to all attacks (which makes Str all the more important), in addition, your weapon list is quite limited for use with this ability. The main feature here is that Flurry of Blows works off a full BAB base, which means that when you attack, you always, always want to avoid the 3/4 BAB. Flurry allows you to do this. This really is the primary selling feature of the Monk, a TWF that hits hard with every attack, no flank required.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #38761d; font-family: Verdana; font-size: 14pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Unarmed Strike:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> You gain the Improved Unarmed Strike feat, in addition your unarmed attacks increase in damage as you gain levels.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Weapon or Unarmed:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> As a Monk you can choose to use a weapon with flurry of blows (from a limited list) or fight unarmed. The advantage of fighting unarmed is that your damage increases with your level, while a melee weapon does static damage. The advantages of fighting with a weapon are that you can enchant it (which saves you the crazy-cost of an amulet of mighty fists and saves the amulet slot as well) and you can buy different "materials" (Cold-iron, adamantium, silver) which help you bypass DR, and at low levels, Masterwork is an option. In any case, I recommend having special material weapons available when needed, but whether your "primary" weapon is your fist or an actual weapon, expect to use both. With the cost of Amulet of Mighty Fists expect magic weapons to come first, but any monk can expect to fight unarmed for Stunning Fist and Medusa's Wrath at a minimum.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #0b5394; font-family: Verdana; font-size: 14pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Bonus Feats:</span><span style="font-family: Verdana; font-size: 14pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">You gain a bonus feat at 1st, 2nd, 6th and every 4 levels thereafter. This is pretty nice as there is a definite "front-load" here which means the Monk is getting a pretty big bonus from this ability very soon. I will have a "Feats" section later in the guide - this is specifically for the Bonus Feat options. Take note that prerequisites for these feats are ignored. Compare: At level 10 a fighter has gotten 6 bonus feats, a Monk has gotten 4...not bad.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Available at 1st level:</span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> </span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #990000; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Catch Off Guard:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> Improvised Melee Weapons can not be used with Flurry of Blows. Always attack with Flurry of Blows. Always.</span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #b45f06; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Combat Reflexes:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> Provides extra attacks of opportunity (based off of Dex), but since you won't be using Reach weapons, don't expect lots of opportunity attacks to be provoked.</span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #38761d; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Deflect Arrows:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> A nice simple defense. Avoid one ranged attack per round. Note that you must have a hand free.</span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #38761d; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Dodge:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> +1 AC. Simple but nice to have.</span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #0b5394; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Improved Grapple:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> If you are going to use Combat Maneuvers - this is the one you want. Grapple is one of the only CM where you can take the "Greater" version without Combat Expertise (which you don't want, and wouldn't qualify for even if you did), so this is a primary option.</span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #990000; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Scorpion Style:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> This ability has the same chance of working as Stunning Fist, but unlike Stunning Fist it can't be used as a part of a Full Attack, which means you aren't attacking with Flurry of Blows, and if you can't use flurry, then it just blows.</span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #990000; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Throw Anything:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> You can use an improvised ranged weapon. The only advantage I could see here is for a Melee Weapon Monk using this feat so they can they can throw their weapon, but do they still get flurry of blows? I'm not sure they do, so then this isn't so great. The other possible use is to use it with Snatch Arrows (to throw back the arrow), but that isn't a viable option until after 10th level, and deadly aim is going to be a required feat for it to be effective at all.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Available at 6th level:</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #990000; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Gorgon's Fist:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> You were smart enough to skip Scorpion Style which means you don't get much synergy for this ability. Besides, it suffers from the same drawback as Scorpion Style. If you wish to cause a status effect to your target, I recommend Stunning them.</span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #0b5394; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Improved Bull Rush:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> As with Grapple, this is a good option for Monks because they can take the "Greater" version. You have to get Power Attack, but that's really not a penalty at all is it? Bull Rushing isn't fantastic, but once the bull rush victim provokes attacks of opportunity by being pushed, then tactical options abound.</span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #b45f06; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Improved Disarm:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> You can't get the "Greater" version, which means this is OK, but sub-optimal compared to Grapple or Bull Rush.</span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #990000; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Improved Feint:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> I'm not sure what the draw would be for a Monk with Feint. For a Rogue sure, but unless you are fighting something with an amazing Dex modifier, I would think a straight out attack is normally your better option.</span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #38761d; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Improved Trip:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> Sorry wannabe "Trip Monkey". Again, the greater version is not available for you, so this becomes an inferior option to grappling or bull rushing. Overrunning can make the enemy prone too - so you do have options. That said, you can use Trip as part of a flurry - and that's significant, so this is still not a bad idea to pick up.</span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #38761d; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Mobility:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> Get a +4 AC vs. attacks of opportunity caused by your movement. Really, you shouldn't be provoking too many since you have a good acrobatics score, but possibly occasionally handy, especially when you fail that acrobatics check.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Available at 10th level:</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #38761d; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Improved Critical:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> There aren't any "flurry" applicable weapons which get great critical ranges or multipliers, however, this is still a decent feat to have. Less optimal for you than some, but as a freebie, certainly decent.</span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #0b5394; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Medusa's Wrath:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> It's very nice to be able to get this ability without having to take the poor prerequisites. Unlike its predecessors, this feat is not only going to be used with Flurry of Blows, it will make your Flurry of Blows better. Use Stunning Fist to set them up, then Medusa's Wrath to drop them down. If you are an armed Monk - no problem, just kick.</span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #990000; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Snatch Arrows</span><span style="color: #b45f06; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> I'm not sure this is all that much better than deflect arrows. Yes, you can throw the weapon back (if it is a thrown weapon) but you are doing so at a reduced BAB (since you aren't using flurry).</span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #990000; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Spring Attack:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> You can move both before and after a single melee attack. You got the last part of that sentence right? Guess why you don't want this? If you are in a position where you wish you had spring attack, reach in your pocket, grab the Shuriken there, and throw them.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #38761d; font-family: Verdana; font-size: 14pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Stunning Fist:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> The primary advantage of this ability (1/day per level) is that there is no risk in using it. You declare using it before the attack roll, but it can be used as part of a flurry attack, and it doesn't negate the damage of the attack, so if it doesn't work, you aren't reducing your normal offense by any means. However, when it sticks, it's a great bonus. As your levels increase you can choose to cause different status effects (the primary advantage of which is longer durations). In general, if in doubt, Stunning for a round is always a good option.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #38761d; font-family: Verdana; font-size: 14pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Evasion:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> Use that good Reflex save to avoid all the damage from a spell that would normally have a partial effect for those who make their saves. The most common use is dodging Fireballs and the like. A good way to avoid HP loss.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #38761d; font-family: Verdana; font-size: 14pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Fast Movement:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> In combat you want to be using Full Attacks so you can Flurry. However, an increased speed is very helpful to get you into a good position, catch a running foe, set up a combat maneuver, and the like. Not the defining ability some make it out to be, but nice to have nonetheless.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #0b5394; font-family: Verdana; font-size: 14pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Maneuver Training:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> You get to use your Monk level in place of your BAB for determining your CMB. So you use full BAB when attacking (with flurry of blows) or using Combat Maneuvers (with Maneuver Training), so where it counts, the Monk is a full BAB class. Once this is in effect, any time you only have a standard action to attack, consider a Combat Maneuver instead of a regular attack.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #b45f06; font-family: Verdana; font-size: 14pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Still Mind:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> A +2 to save vs. Enchantment Spells and effects. Not an everyday occurrence, but considering how screwed you are when you fail such a save, this bonus is still nice to have.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #0b5394; font-family: Verdana; font-size: 14pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Ki Pool:</span><span style="font-family: Verdana; font-size: 14pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Your Ki pool is useful for lots of things, but most notably it grants you a number of abilities:</span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="color: #b45f06; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Save one Ki point in your pool </span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">to have your unarmed attacks treated as magic, lawful and eventually Adamantine. The latter comes late in the game, the former is easily gained </span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span class="Apple-tab-span" style="white-space: pre;"> </span></span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span class="Apple-tab-span" style="white-space: pre;"> </span></span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> through other means, and how many creatures have DR /Lawful. Not really worth saving the Ki for IMO.</span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="color: #0b5394; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Get one extra attack:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> One extra attack at full BAB? Remember the question to always remember? This is a significant (albeit short term) offensive boost.</span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> Increase speed by 20 for one round: Glad to have it as an option, but it's not something you'll need often.</span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="color: #38761d; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">+4 Dodge bonus to AC for one round:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> Provides an AC patch, which like the extra attack, aids your combat statistics. However, between the two, take the attack 90% of the time.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #990000; font-family: Verdana; font-size: 14pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Slow Fall:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> Horribly circumstantial, but not totally useless.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #b45f06; font-family: Verdana; font-size: 14pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">High Jump:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> When you get this ability you can be a pretty great jumper, even better when you spend Ki. This isn't going to be a replacement for fly, because if you're jumping you aren't using Flurry. However, a jump/grapple could be invaluable in some situations.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #b45f06; font-family: Verdana; font-size: 14pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Purity of Body:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> Immune to disease. Pretty self-explanatory. Diseases don't come up all that often, but occasionally they do.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #b45f06; font-family: Verdana; font-size: 14pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Wholeness of Body:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> Since you can't cast, having a healing option is nice. Unfortunately, this isn't a very efficient one. The cost is high (2 Ki points), it uses a standard action, and it heals one HP per level (self only). Not earth shattering, but better than nothing. Especially if you are a Half Orc and your Ferocity just kicked in.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #b45f06; font-family: Verdana; font-size: 14pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Improved Evasion:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> A guilty pleasure. Normally you should expect to save vs. Reflex targeting spells, and even if you don't, generally Blasting at this level isn't all that effective. However, I admit I always feel better having this, because then there is a great deal less riding on that saving throw, which is always nice.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #38761d; font-family: Verdana; font-size: 14pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Diamond Body:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> Unlike Diseases, poisons come up all the time. Even more so at high levels (all kinds of outsiders have natural poison attacks). Excellent ability to have.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #0b5394; font-family: Verdana; font-size: 14pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Abundant Step:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> for the cost of 2 Ki points, the Monk can Dimension Door as the spell except it only requires a Move action. This is going to be a very handy ability. Dimension door is a great spell even when it takes a standard action.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #38761d; font-family: Verdana; font-size: 14pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Quivering Palm</span><span style="color: #38761d; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> Not nearly as fantastic as its reputation, but still solid. The Mechanics of Quivering Palm are very similar to Stunning Fist, which means the attack roll must hit, and the victim must fail a Fort save. Should both those requirements be met, you win (as long as the target qualifies: IE: not immune to crits). The "wait until later" option to activate the ability is certainly fitting for the flavor (Kill Bill comes to mind), but I would think the opportune time to activate this ability is almost always going to be, "RIGHT NOW!!!"</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #990000; font-family: Verdana; font-size: 14pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Timeless Body:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> Only really going to be useful in a LONG campaign or one that specifically makes use of the aging rules. I think in most campaigns, this isn't really going to be a factor. If it does come up, it would be nice to get the Wis bonus without losing physical stats...</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #b45f06; font-family: Verdana; font-size: 14pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Tongue of the Sun and Moon:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> Speak with any living creature. At level 17, this is a pretty minor ability.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #38761d; font-family: Verdana; font-size: 14pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Empty Body:</span><span style="font-family: Verdana; font-size: 14pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">At 19th level you can go ethereal. Certainly useful, but this is a very late in the game ability, most campaigns don't ever get to 19th level.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #b45f06; font-family: Verdana; font-size: 14pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Perfect Self:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> The capstone ability for Monks. Expect this to come into play when play is nearly over, if it comes up at all. That said, it's not that awesome an ability anyways.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: "Comic Sans MS"; font-size: 24pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Feats:</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #0b5394; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Deadly Aim:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> Monk's have one ranged weapon option, and that's the Shuriken. With a high Strength, Flurry of Blows, and Deadly Aim, you can get huge amounts of Shuriken in the air, and each one will do decent damage.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #b45f06; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Defensive Combat Training:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> Your CMB uses your Monk level, but your CMD does not, although it is boosted by your Wisdom modifier and a progressing bonus, this feat applied to your CMD makes you truly a difficult target.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #b45f06; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Extra Ki:</span><span style="color: #38761d; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">2 extra points of Ki. With 1/2 your level + Wis modifier in Ki points, 2 more is likely not a huge increase. Decent, but not fantastic.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #b45f06; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Improved Initiative:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> Always useful for any character, for a Monk, it can mean being able to cross the battlefield and grapple the Wizard before he casts.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #0b5394; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Greater Grapple:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> Maintain your grapple as a move action, allowing you to heal, attack, etc.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #b45f06; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Great Fortitude:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> You have 3 good saves, and you have special bonuses for dealing with Ref saves (evasion, improved evasion) and Will saves (Still mind) but not fort saves.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #38761d; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Improved Great Fortitude:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> Gives you a second saving throw on fortitude saves, now you've got a pretty nasty set of saving throws.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #38761d; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Lunge:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> Since none of your weapons have reach, this gives you some versatility in that regard</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #38761d; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Nimble Moves:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> Allows you to ignore 5 feet of difficult terrain, allowing helpful things like 5-foot steps</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #b45f06; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Point Blank Shot:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> Only for increasing focus on Shuriken, and then, mainly as a prerequisite</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #b45f06; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Far Shot:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> If you are planning to use lots of Shuriken, you will find the range increments limiting, but this feat will reduce the pain.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #0b5394; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Power Attack:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> Remember the question? Welcome to the answer. Monks have no off-hand attacks as per their description, so that should be a -1/+2 trade on all attacks.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #38761d; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Greater Bull Rush:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> Push enemies and they provoke attacks of opportunity by the movement. If you roll well, push them into other enemies who in turn are pushed, also provoking attacks of opportunity.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #b45f06; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Improved Overrun:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> Instead of trip, consider using an overrun to knock your enemies prone</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #38761d; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Greater Overrun:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> Here's why you should overrun instead of trip. Have the enemy being knocked prone provoke attacks of opportunity.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #0b5394; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Quick Draw:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> The best way to get those Cold Iron Sai out when you need them.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #38761d; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Step Up:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> Tactically a very strong feat, allowing you to remain adjacent to casters, archers, etc.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #b45f06; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Toughness:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> More HP, always good to have.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #b45f06; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Weapon Focus:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> +1 to hit with your primary weapon, not a big bonus, but when you are making LOTS of attacks, a +1 to hit adds up over time.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: "Comic Sans MS"; font-size: 24pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Equipment:</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 14pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Weapons:</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #0b5394; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Shuriken:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> Drawn as a free action, Str bonus to damage, Uses Flurry of blows....not much not to like here, especially with Deadly Aim. Make sure you get some special material shuriken, because they won't be great at punching through DR by damage alone. The great thing about Shuriken is they are giving you a way to full attack when not adjacent to a foe.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #0b5394; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Melee:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> Mechanically, the options are pretty similar, for the most part you are looking at 1d6 damage with x2 crit. Sai do slightly less damage than the other options. Even an unarmed Monk needs melee weapons, primarily to have cold iron, silver, and adamantium weapon options.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 14pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Wands:</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Here is the deal with wands: No, you can't use them, however, your party Wizard, Druid, Sorcerer, Cleric, Bard, Ranger or Paladin (and probably the rogue too) can use select wands, and they all have limits to spells per day they can cast, what spells they know or can have memorized at any time, or the amount of resources they want to use in buffing the party Monk. Providing them with the tools that they can use to buff you (outside of combat) is the least you can do. Getting Mage armor from the party Wizard on a regular basis is an investment on his part. Handing him a wand and asking him to use one charge to give you mage armor costs him nothing. Therefore, I suggest picking up the following wands:</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #0b5394; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Mage Armor:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> Pretty much a must for Monks. This is a CHEAP wand, with 1 hour duration per use. This is a fantastic deal for you. Somebody in your party can use this wand, give it to them and have them use it on you out of combat.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #38761d; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Barkskin:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> If you are using your amulet slot for an amulet of mighty fists, then you aren't using it on an amulet of natural armor. Therefore this is a good wand to get. Druids and Rangers (and those with Use Magic Device) can all use this wand. As your levels increase (and therefore your wallet) you can afford increasingly higher caster level versions of this wand. The 12th level caster level Barkskin wand would cost 18,000 and provide +5 Natural armor for 2 hours per use (a fraction of the cost of the +5 amulet).</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #38761d; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Protection from Evil: </span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">A super cheap wand that provides a +2 deflection, protection from summoned evil critters, and protection against mind control. The duration won't be long (one minute) so this is a "right before we go through the door" kind of spell. Probably only something you will use often at lower levels. If you are in an evil campaign, then protection from good is a better choice.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #38761d; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Enlarge person:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> Also a one minute duration. Enlarge Person is a really nice enhancement for Monks. Str increases, your base damage improves, and you get that all important 10' natural reach.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #38761d; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Magic Weapon or Magic Fang:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> For an unarmed Monk this provides a quick and easy +1 enhancement to fists that is much cheaper than an amulet of mighty fists (use the amulet of mighty fists anyways, but get other effects besides enhancement)</span></p><br /><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 14pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Rings:</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #0b5394; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Protection:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> For obvious reasons. Pretty much every class gets use from this ring, Monks included.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #38761d; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Freedom of Movement:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> Not something to aspire to early in your career, but later on, this is a godsend.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 14pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Wondrous items:</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #0b5394; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Amulet of Mighty Fists:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> A stupidly expensive item, nevertheless a must for unarmed Monks and a pretty important item even for armed Monks (assuming you use Stunning Fist and Medusa's Wrath). One thing to note regarding this item is that unlike weapons, it does not need a minimum +1 enchantment to gain other weapon properties. Holy is the obvious go-to enchantment to get, as DR /good is common with evil outsiders. Damage enhancers (remember our question) of any kind are going to be good though. Besides, the imagery of shocking or flaming fists is pretty cool too. If you are unable to get Greater Magic Fang or Greater Magic Weapon cast on you regularly, then the enhancement bonus is needed for the + to hit as well as damage. Go with Holy + whatever enhancement bonus you can afford.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #b45f06; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Amulet of Natural Armor:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> I'm going to suggest the Amulet of Mighty fists pretty much universally over this item. Worth having if you don't have the coveted amulet of mighty fists yet, but once you get it, time to switch, even if you are an armed Monk.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #0b5394; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Cloak of Resistance: </span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Your best cloak slot, pretty much always. Improve the resistance bonus as you can afford to.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #38761d; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Goggles of Night:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> If you don't have darkvision naturally, then these are a good investment.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #b45f06; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Eyes of the Eagle:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> If you do have Darkvision naturally, I would get these for the goggle slot.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #0b5394; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Belt of Giant Strength/Physical Might:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> Getting the enhancement bonus belts is a great idea, getting Str bonus is your highest priority (remember the question), but enhancing all 3 physical stats is of great benefit when it can be afforded.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #38761d; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Boots of Speed:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> Your first choice for Boots. Get haste when you need it. Haste improves speed, attacks, and defense (stackable).</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #b45f06; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Boots of Levitation:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> Your second choice for boots. Levitate is not as good as flying, but if you don't have a fly option, this is an OK fallback, and the 7,500 gp price tag means it's going to be cheaper than most flying options, which means you can get it earlier.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #b45f06; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Slippers of Spider Climbing: </span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Before the more expensive boots, these slippers are very handy at a good price. </span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #38761d; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Bracers of Armor:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> Generally I like Mage Armor better (the wand is cheap) for up to +4, but these items eventually allow a +8 armor bonus, which dwarfs mage armor, meaning eventually these become your primary glove slot item.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #38761d; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Carpet of flying:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> Your eventual must have flight item. Usable all day every day. There are lots of other flying options available which are decent options too (Wings of flying, broom of flying, cloak of the Bat, etc.) make sure you eventually get one.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #0b5394; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Headband of inspired Wisdom:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> Your go-to head slot. Gaining enhancement bonuses to Int or Cha are not really required (unless you want the extra skill/s enough to pay the price to enhance both ability scores). Wisdom grants obvious advantages to the Monk.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #0b5394; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Monk's Robe:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> Your best robe slot item. AC is treated as a Monk 5 levels higher (so at least +1, sometimes +2), your unarmed combat is treated as a Monk 5 levels higher (so at least a one step increase, sometimes two steps), and you get an extra use of stunning fist every day.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 14pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Permanency Spell:</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">If spellcasting can be bought in your campaign, getting Greater Magic Fang cast with Permanency can be a huge boon to a Monk, and save you money too. If such spellcasting is not available, at higher levels you may be able to get your party Wizard or Sorcerer to cast it, if you provide them with the material cost (and scroll if necessary)</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="color: #38761d; font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Greater Magic Fang on unarmed:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> This is huge - so get it if you can. It means you can use that Amulet of Mighty Fists (which doesn't need a +1 minimum enhancement) to use exclusively on other enchantments.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Cost: 7500 gp material cost per casting, 3000 gp scroll cost (permanency) plus the cost of getting greater magic fang cast (as high caster level as possible).</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: "Comic Sans MS"; font-size: 24pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">In Conclusion:</span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">We determined a problem with Monks, and looked for ways to solve the problem by constantly considering this question:</span></p><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">"How does this choice help the damage and/or combat maneuver problem?"</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Did it we do that? Yes, in each area we considered that. By doing so, we ensured our Strength was high from beginning to end, we chose feats that would increase our damage (like Power attack) and concentrated on Combat Maneuvers we could take a "Greater" version of (like Grapple). </span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 14pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Offensive conclusions:</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">So what's our 1st level Monk going to look like offensively?</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> Well, he'll be attack 2x round, with probably a +3/+3 for 1d6+4 (all from the likely +4 Str bonus). Not bad. Potentially 20 damage/round. Our ranged will likely be +1/+1 for 1d2+4, which gives us an option if otherwise flurry of blows would be unavailable. Look for a Starting grapple score of +7...which is very respectable at 1st level.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">At 8th level</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> he'll be attacking 4 times/round at base +6/+6/+1/+1 (likely -3 from power attack, +5 for Str, a +1 from masterwork or enhancement, potentially Weapon Focus - total probably around +4). Power attack + Str bonus will mean likely a +11 damage bonus per hit by those two sources alone (that's a potential 44 damage per round just from Str and Power attack). At this level, the armed Monk is really going to shine more than the unarmed Monk, so pick up a couple enchanted Kamas and go to town. Look for a grapple score of around +17 at this level, still very respectable...</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">At 16th level </span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">you may find unarmed to be a superior offensive option (especially with a Monk's Robe - which you should probably have at this point). 7 Base attacks per round will likely be 9 quite often with Ki and boots of Speed. 2d10 base unarmed damage, how about +18 bonus damage per hit from power attack and Str alone? Likely a +2 to +4 enhancement bonus and a holy weapon bonus. I would expect damage potential to be several hundred per round (though the details largely depend on your feat/magic item choices). Overrun or Bull Rush will likely be an option in addition to grapple for Combat maneuvers. Use the former when a standard action attack is the only option (like when you move and attack).</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 14pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">How about Defensively?</span><span style="font-family: Verdana; font-size: 14pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> </span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Our AC at first level </span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">isn't going to be great unless we get a hand from the party wizard or sorcerer - if you can't, then toughness is probably a good 1st level investment. Expect an AC of around 13, or 17 with the help of a wizard.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">At level 8 </span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">you should be looking at an AC in the 24 range. Not fantastic, but not bad.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">At level 16 </span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">your AC should be in the 35 range. Again, not amazing, but enough to keep being hit automatically, and make power attacking you risky. </span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Of course, with a Ki investment, you can pump up those numbers somewhat.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 14pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">What about Saving Throws?</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> Well, we expect of course no weak points in Saving throws, and this is doubly true if my feat recommendations of Great fort/Imp Great Fort are taken.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">At first level:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> Look at about +3 for all saves. Decent.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">At level 8</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> expect your Ref to be around +9 with Evasion to pump it up. Your Fort should be around +10, and your Will should be around +10 as well, with a still mind bonus against enchantments</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">At level 16 </span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">you'll likely have a second save on Fort saves and Improved Evasion, SR of 26 gives an additional layer of defense.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: "Comic Sans MS"; font-size: 24pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">The Role:</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">So at this point we need to see what a Monk should be doing in combat. This Monk is not going to be running around combat, in fact, this Monk really, really wants to be static or move with 5' steps. He is attacking with blurred speed and EVERY attack that hits does good damage. If there is DR, the Monk draws the appropriate weapon to bypass DR, and if that means not attacking unarmed so be it. However, if the correct weapon isn't available he power attacks for all he's worth and blows through the DR with every hit.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">This Monk grapples, but he doesn't grapple because he's got nothing else effective to do, he grapples because grappling happens to be the optimal choice when he does it. As levels advance he will likely either Bull Rush or Overrun as well. These are often his choices when a full attack option is not available. This allows the Monk to forget that "officially" he is a 3/4 BAB class, because both his attacks and maneuvers are used as if he had a full BAB. This Monk may trip too, but tripping is a hobby, not a focus.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">This Monk is going to get hit, and he is going to bleed. Burn Ki as required to pump up AC to survive the combat, then heal up between. This Monk doesn't dance around combat dodging blows, he messes it up and takes what he's given. He's going to limp out of combat with a, "...but you should see the other guy..."</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">This Monk doesn't attack at huge ranges, but at short ranges he'll throw shuriken. They are small, but he throws a ton of them, and each one that strikes packs a punch. He won't be all that accurate with these, and will miss as much as he hits, but it gives him a full attack option when normally one wouldn't be available. At higher levels, most Monks will abandon this option to use overrun or bull rush, though some will invest in their throwing ability, and the damage potential of each shuriken will be surprisingly high.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">The Monk is not an effective 5th party member, or the party Flanker. He's the first party member. He's the big stupid fighter.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: "Comic Sans MS"; font-size: 24pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">Why not play a Fighter?</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">If you play a fighter, you can do even more damage, you can have even better Combat Maneuver scores and you can have an even higher AC, so why not play a fighter?</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">1) Saving throws:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> The Monk not only has better saves, he has additional saving throw goodies like Improved Evasion, Spell Resistance and Still Mind</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">2) Movement:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> The Monk has a far superior movement rate than a fighter, in addition, the Monk can eventually Dimension Door to improve maneuverability even more, and to add insult to injury, the Monk has acrobatics with no armor check penalty.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">3) AC:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> The Fighter may pull up a superior base AC if he works at it, but he will never come close to the Monk in Touch AC. That's the one that avoids Ray spells.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">4) Stunning Fist</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">: It may not be as good as stunning critical overall, but Monk's get it at first level, and it really doesn't deter from your regular attack to use it whenever you want.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; font-weight: 700; vertical-align: baseline; white-space: pre-wrap;">5) Sheer offense:</span><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> Using Ki and Medusa's Wrath an 11th level Monk is attacking 8 times per round. Every one of those attacks that hits does excellent damage.</span></p><br /><p dir="ltr" style="line-height: 1.2; margin-bottom: 4.5pt; margin-top: 4.5pt;"><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">I'm not saying you shouldn't play a fighter, but depending on your priorities, the Monk is a viable option to fill a similar role.</span></p><div><span style="font-family: Verdana; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><br /></span></div></span>Zenithhttp://www.blogger.com/profile/05084567670274788805noreply@blogger.com1tag:blogger.com,1999:blog-8457309627892248510.post-36248857242569674852020-05-27T16:34:00.000-04:002020-06-02T10:46:26.453-04:00Undead Paragon Classes III: Banshee, Ghost & Wraith<div class="separator" style="clear: both; text-align: center;">
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<b>Ever wanted to play a wraith?</b><br />
<br />
Welcome to the strange and terrifying world of incorporeal undead.<br />
<br />
Undead Paragon Classes III introduces three new 1-20 player classes: the Banshee, Ghost and Wraith. These classes provide strong, balanced options for undead players while hitting all of the classics of each monster. Undead Paragon Classes also delivers a 0RP racial template, the Ectoplasm, which can be added to any other race to make it an incorporeal undead. Why play a dwarf when you can play an ectoplasmic dwarf?<br />
<br />
Included in Undead Paragon Classes:<br />
<br />
<ul>
<li><b>The Banshee</b>, a sorrowful screamer with powerful (but indiscriminate) area controlling abilities.</li>
<li><b>The Ghost</b>, an obsessive spellcaster determined to share his pain with others.</li>
<li><b>The Wraith</b>, a creature of pure darkness who dishes out death and destruction to stay in the fight.</li>
<li><b>The Ectoplasm</b>, a 0RP racial template that can be added to any other race to make them incorporeal undead.</li>
<li><b>20 Undead and Ectoplasmic Feats</b>, such as Death Speech, Visions of Mortality, and Worked to Death.</li>
<li><b>Raise Spirit</b>, a new spell that allows for transformation into an ectoplasm.</li>
</ul>
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Zenithhttp://www.blogger.com/profile/05084567670274788805noreply@blogger.com2tag:blogger.com,1999:blog-8457309627892248510.post-87829317219697139202019-09-12T18:23:00.092-04:002024-02-14T15:13:54.545-05:00Pathfinder 2nd Edition: Guide to the GuidesAs guides for Pathfinder 2nd Edition get written, they will be stored here.<br />
<br />
If you know of other guides, comment them below.<br />
<br />
<div style="text-align: center;">
<b>Bookmark this Page and Send it to Your Players and Co-Adventurers!</b></div>
<div>
<br /></div>
<div style="text-align: center;">
<b><span style="font-size: large;">Classes</span></b></div>
<div>
<b>Alchemist</b><br />
<b> <a href="https://docs.google.com/document/d/1lrI1-mzDG_beKwCxxmT5bjsMMtMwVixuZmiVUwhALsg/edit#heading=h.wjzjvtdv9dzy">Exocist’s Guide to the Alchemist</a> </b>[<a href="https://www.reddit.com/r/Pathfinder2e/comments/ehy5t0/my_guide_to_the_alchemist_for_pathfinder_2e/">Discussion</a>]<b> </b><span style="font-size: xx-small;">(Nov 2021)</span><br />
<b> <a href="https://rpgbot.net/p2/characters/classes/alchemist/">RPGBOT's Alchemist Handbook</a> </b><span style="font-size: xx-small;">(Feb 2023)</span><br />
<div> <b><a href="https://docs.google.com/document/d/1dl7BydLgwVCmTQyOPRxqbXjd7XLG-xmESU4Svs-5P54/edit">PubAlchem - An Alchemist's Resource</a></b> [<a href="https://www.reddit.com/r/Pathfinder_RPG/comments/kek6tc/pubalchem_an_alchemists_resource/">Discussion</a>] <span style="font-size: xx-small;">(Feb 2023)</span></div><div> <b><a href="https://docs.google.com/document/d/1LA99nJguvcRCjOHsP6LF6xV7kMUzLZXvjzNaXSIDl4k/edit">The Sceptical Chymist</a></b> [<a href="https://www.reddit.com/r/Pathfinder2e/comments/10bmdw8/the_sceptical_chymist_an_indepth_alchemist_guide/">Discussion</a>] <span style="font-size: xx-small;">(Jan 2023)</span></div><div>
<br />
<b>Bard</b><br />
<b><a href="https://www.reddit.com/r/Pathfinder2e/comments/fmc7k3/the_gentlemans_guide_to_artistry_the_pf2_bard/">The Gentleman's Guide to Artistry: The PF2 Bard</a></b> <span style="font-size: xx-small;">(Mar 2020)</span><br />
<b><a href="https://docs.google.com/document/d/1fYEjtghwxP-TUKf1cFeYZTnS8eDG5TH8LZUHPP9jh9I/edit">A Decent Enough Guide to Bards</a></b> <span style="font-size: xx-small;">(Jan 2023)</span><br /> <a href="https://docs.google.com/document/d/1dBfe9gU0M17oevgWHzlXaApwM7pr_kOeHgQRgd-HmfM/edit"><b>Support Bard Guide</b></a> <span style="font-size: xx-small;">(Sep 2021)</span><br /> <b><a href="https://rpgbot.net/p2/characters/classes/bard/">RPGBOT's Bard Handbook</a></b> <span style="font-size: xx-small;">(Mar 2023)</span><br /> <b><a href="https://docs.google.com/document/d/143wcyCndFig-qSVBu5cIPH7VI0qU_G0hn88SjQ7bt5o/edit#heading=h.9lqx78nvinns">Tarondor's Guide to the Pathfinder Second Edition Bard</a></b> <span style="font-size: xx-small;">(Sep 2023)</span><br /><br />
<b>Barbarian</b><br />
<b><a href="https://docs.google.com/document/d/e/2PACX-1vRQGhpFfcHjNIdfZiw8jZymk4WemZIBljTsJbjgP1eoDvWU9_zIPaEBY9hy8-RvVW2l6SXEnvSjoA5F/pub">Gortle's Barbarian Guide</a> </b>[<a href="https://paizo.com/threads/rzs42y8q">Discussion</a>] <span style="font-size: xx-small;">(Sep 2021)</span><br />
<b><a href="https://rpgbot.net/p2/characters/classes/barbarian/">RPGBOT's Barbarian Handbook</a></b> <span style="font-size: xx-small;">(Apr 2022)</span><br />
<a href="https://docs.google.com/document/d/e/2PACX-1vTyC8dDTPwRuifsWM-HwFH1X7xoT0cO75xXPnlFPnEZ0MzrskUziev7kCQAbTVnoWgbtbnqWiYmaHMK/pub"><b>Barbarian: Raging Demon</b></a> <span style="font-size: xx-small;">(June 2022)</span><br /> <b><a href="https://docs.google.com/document/d/1UQ8Eaa7NVDPwTTj4fZMnUP-EfKFFYJ82/edit">Definitive Barbarian Build Guide</a></b> <span style="font-size: xx-small;">(Feb 2023)</span></div><div><br />
<b>Champion</b><br />
<a href="https://www.reddit.com/r/Pathfinder2e/comments/eonzk9/the_gentlemans_guide_to_duty_the_pf2_champion/"><b>The Gentleman's Guide to Duty: The PF2 Champion</b></a> <span style="font-size: xx-small;">(Jan 2020)</span><br />
<b><a href="https://fedoraferret.wordpress.com/2020/02/02/in-the-name-of-a-god-fedoraferrets-guide-to-the-champion-pt-1/">In The Name of (a) God: FedoraFerret’s Guide to the Champion</a></b> [<a href="https://www.reddit.com/r/Pathfinder2e/comments/exsohg/in_the_name_of_a_god_fedoraferrets_guide_to_the/">Discussion</a>] <span style="font-size: xx-small;">(Feb 2020)</span><br />
<b><a href="https://drive.google.com/file/d/1D8c1UGq23VMYSXC5JFQuXjA5MvzgVUyv/view">Definitive Champion Build Guide</a></b> <span style="font-size: xx-small;">(Jun 2022)</span><br /> <b><a href="https://rpgbot.net/p2/characters/classes/champion/">RPGBOT's Champion Handbook</a></b> <span style="font-size: xx-small;">(Mar 2023)</span><br /><br />
<b>Cleric</b><br />
<b><a href="https://docs.google.com/document/d/1c9guCpXO5TvH4CTEEQfYe97IT8uC-LpSCGb9_1XWWB8/edit#heading=h.uocmsn6w92mr">PF2 Cleric Guide</a> </b>[<a href="https://paizo.com/threads/rzs42rsx?Pathfinder-Second-Edition-Character-Guide">Discussion</a>] <span style="font-size: xx-small;">(Jan 2022)</span><br /> <a href="https://docs.google.com/document/d/e/2PACX-1vQ_SR5xqqv3ZltyKdyjvLf8aW3wkFPiQnYFhJIdp7dbMXptJKoWK5B3ByOclmN1ppd8LQq_qOXEDm4W/pub"><b>The Gentleman’s Guide to Faith: The Pathfinder Second Edition Cleric</b></a><span style="font-size: x-small;"> </span><span style="font-size: xx-small;">(Aug 2020)</span><br /> <b><a href="https://docs.google.com/document/d/1KyebPpE9w8kLjDsJVoQAeE3nQEWPXiX1a9_VcjMbW1w/edit#heading=h.f82muaz03rcr">Support Guide Cleric</a></b> <span style="font-size: xx-small;">(Jan 2022)</span><br /> <b><a href="https://rpgbot.net/p2/characters/classes/cleric/">RPGBOT's Cleric Handbook</a></b> <span style="font-size: xx-small;">(Apr 2022)</span><br /><br />
<b>Druid</b><br />
<a href="https://docs.google.com/document/d/e/2PACX-1vQ4ff6i5gmzw5qsoixCabPgQ8Q_TX0E9VyPqfIw6C2CD9q02Rd2ei1qELx308PjNMCGV2V_o-vUNijs/pub"><b>Gortle's Guide to the Druid</b></a> [<a href="https://paizo.com/threads/rzs42x93?Gortle-s-Guide-to-Druids">Discussion</a>] <span style="font-size: xx-small;">(Sep 2022)</span></div><div> <b> <a href="https://docs.google.com/document/d/1KI_C3_59BAfnJL4kK3KjY2R_crKqfjqcAc2cU8NUVq8/edit#heading=h.czskm6mc2cxh">Steel's Guide to the Wild Shape Druid</a></b> <span style="font-size: xx-small;">(Jul 2021)<br /></span> <b><a href="https://rpgbot.net/p2/characters/classes/druid/">RPGBOT's Druid Handbook</a></b> <span style="font-size: xx-small;">(June 2021)</span></div><div><br /></div>
<div>
<b>Fighter</b><br />
<b> <a href="https://docs.google.com/document/d/1TGEeHGpSCJZMauV7J3SzSiAzx0OGFMWltgBP1BurkJM/edit#heading=h.9lqx78nvinns">Tarondor’s Guide to the Pathfinder Second Edition Fighter</a> </b>[<a href="https://paizo.com/threads/rzs4339b?Tarondors-Guide-to-the-Pathfinder-Second">Discussion</a>] <span style="font-size: xx-small;">(Sep 2020)</span><br />
<b> <a href="https://fedoraferret.wordpress.com/2019/12/01/brawn-and-steel-p1/">Brawn & Steel Brawn and Steel: FedoraFerret’s Guide to the Fighter</a> </b>&<b> </b><a href="https://fedoraferret.wordpress.com/2019/12/01/brawn-and-steel-pt-2/" style="font-weight: bold;">pt. 2</a> (<a href="https://paizo.com/threads/rzs42v3s?Brawn-and-Steel-FedoraFerrets-Guide-to-the">Thread</a>) <span style="font-size: xx-small;">(Dec 2019)</span><br />
<b> <a href="https://rpgbot.net/p2/characters/classes/fighter/">RPGBOT's Fighter Handbook</a> </b><span style="font-size: xx-small;">(Sep 2022)</span></div><div><br /></div><div><b>Gunslinger</b></div><div> <b><a href="https://www.reddit.com/r/Pathfinder2e/comments/qj62c6/way_of_the_sniper_a_shortish_primer_to/">Way of the Sniper - A Short-ish Primer to Overwhelming Firepower</a></b> <span style="font-size: xx-small;">(Nov 2021)</span></div><div> <b><a href="https://rpgbot.net/p2/characters/classes/gunslinger/">RPGBOT's Gunslinger Handbook</a></b> <span style="font-size: xx-small;">(Jul 2022)</span></div><div> <b><a href="https://docs.google.com/document/u/0/d/1PVk_fvkS5o_KSrOB3Q0pxcCeh0QuApGROCXTi_dWHFo/mobilebasic?urp=gmail_link">Front Toward Enemy: A Guide to the PF2e Gunslinger</a> </b>[<a href="https://paizo.com/threads/rzs43slm?Front-Toward-Enemy-A-Guide-to-the-PF2e">Discussion</a>] <span style="font-size: xx-small;">(Mar 2023)</span></div><div><br /></div><div><b>Inventor</b></div><div><span> </span><a href="https://docs.google.com/document/d/e/2PACX-1vT4NQQJWqGmZHcAa4udT5lLjiLMp1oj3awt_N25tdREEi6bJxZSr85BoxOlW2SV-_RHtIqt7XwD17l3/pub?urp=gmail_link"><b>Quick Guide to the Inventor</b></a> <span style="font-size: xx-small;">(Nov 2021)</span></div><div><span> </span><a href="https://docs.google.com/document/d/1TRekzATFniY4ZRiCSWOYDvLAOaqefsBetqT_Kxfa71Q/edit"><b>The Definitely NOT Ultimate Guide to Gadgets</b></a> <span style="font-size: xx-small;">(Nov 2021)</span></div><div> <a href="https://docs.google.com/document/d/11OptvHShb_j22ntwSCxStF1zJH3QoFa0/edit"><b>Definitive Inventor Build Guide</b></a> [<a href="https://www.reddit.com/r/Pathfinder2e/comments/wt9e6z/definitive_inventor_build_guide/">Discussion</a>] <span style="font-size: xx-small;">(Jul 2022)</span></div><div> <a href="https://rpgbot.net/p2/characters/classes/inventor/"><b>RPGBOT's Inventor Handbook</b></a> <span style="font-size: xx-small;">(Jul 2022)</span></div><div><br /></div><div><b>Investigator</b></div><div> <a href="https://docs.google.com/document/d/1MxFWF2QaHI7FMSLOn8rrWaXNPkrAwqxSfVbpexdIq0U/mobilebasic" style="font-weight: bold;">Quite Elementary Indeed</a><b> </b>[<a href="https://paizo.com/threads/rzs4373e?A-brief-guide-to-the-pathfinder-2-Investigator">Discussion</a>] <span style="font-size: xx-small;">(Feb 2021)</span></div><div> <b><a href="https://docs.google.com/document/d/1-w7B3qr_mMNFkSCLFytwkDZWYZDS6wynSWQrhm2Qzns/edit#heading=h.obg6hrirn184">Filling in the gaps: A Guide to the Investigator</a></b> <span style="font-size: xx-small;">(Apr 2021)</span></div><div> <b><a href="https://docs.google.com/document/d/1uamjFPi0PDc3jfm8aQGbDv4tqQ-6xFXP/edit">Definitive Investigator Build</a></b> [<a href="https://www.reddit.com/r/Pathfinder2e/comments/qmvi7v/definitive_investigator_build_guide/">Discussion</a>] <span style="font-size: xx-small;">(Apr 2022)</span></div><div> <b><a href="https://rpgbot.net/p2/characters/classes/investigator/">RPGBOT's Investigator Handbook</a></b> <span style="font-size: xx-small;">(Mar 2022)</span> </div><div><br /></div><div><b>Kineticist</b></div><div> <b><a href="https://docs.google.com/document/d/1gdE8Ls7LSKQNzfZ_JJPRHLvFoXnaMSrxEr4RwlsNR6s/edit#heading=h.y55un25zek5c">HunterIV4’s Guide to the PF2e Kineticist</a></b></div><div> <a href="https://rpgbot.net/p2/characters/classes/kineticist/"><b>RPGBOT's Guide to the Kineticist</b></a> <span style="font-size: xx-small;">(Sep 2023)</span></div><div> <a href="https://docs.google.com/document/d/1ZXc3C_ZP_ssxQAaAVMMphBKhYL-qfYj7zrsz8QJPVCY/edit"><b>VampbyDay's Kineticist Guide</b></a> <span style="font-size: xx-small;">(Feb 2024)</span></div><div><br /></div><div><b>Magus</b></div><div> <b><a href="https://docs.google.com/document/d/1hY1pR6Nik3e9aIgBwSA70DvPjWLjJ6G7rWpi3Tu563o/edit">Spell and Steel: Hallos's Guide to the Magus</a></b><span style="font-size: xx-small;"> (Jul 2022)</span></div><div> <b><a href="https://docs.google.com/document/d/1E_MwD2ewUIRcb29tr0KXUBfCmXbBNe_2im4-5Q6fRmI/edit#heading=h.652kkirszdh3">Martial Magicks by Nintendogeek01</a></b> [<a href="https://paizo.com/threads/rzs43lel?Martial-Magicks-A-Guide-for-the-Second">Discussion</a>] <span style="font-size: xx-small;">(Sep 2022)</span></div><div> <a href="https://rpgbot.net/p2/characters/classes/magus/"><b>RPGBOT's Magus Handbook</b></a> <span style="font-size: xx-small;">(Jun 2022)</span></div><div><br /></div>
<b>Monk</b><br />
<b><a href="https://rpgbot.net/p2/characters/classes/monk/">RPGBOT's Monk Handbook</a></b> <span style="font-size: xx-small;">(Nov 2020)</span><br /> <b><a href="https://docs.google.com/document/d/1frxntSrZ1LnHOcJ6_Gcv0E-Qi3CYJDKhXJB-xxpNGIM/edit">EX Dragon Punch: DMerceless' Guide to Monk</a> </b>[<a href="https://paizo.com/threads/rzs43du6?EX-Dragon-Punch-DMerceless-Guide-to-Monk">Discussion</a>]<span style="font-size: xx-small;"> (May 2021)</span></div><div> <a href="https://docs.google.com/document/d/e/2PACX-1vTqdJYzQLsQ1UCw4kg-u52FfAYHPeSTF9tH8hWkH9dvYiWtYaSe9eSglSwz884nQPln8xR3iMuOqk-J/pub"><b>Monk: Stanced Up: A PF2e Guide by Niccaroo</b></a> <span style="font-size: xx-small;">(May 2022)</span></div><div> <b><a href="https://docs.google.com/document/d/1q8RFyMfTfmkvJkKLZ8aCuNxfKNWlML4_FHf2aUf_Xe4/edit#heading=h.vmvahberpml">JAM’s Monk 2E “Subclass” & Action Economy Guide</a></b> <span style="font-size: xx-small;">(Aug 2022)</span></div><div><br /></div><div><b>Oracle</b></div><div> <b><a href="https://rpgbot.net/p2/characters/classes/oracle/">RPGBOT's Oracle Handbook</a></b> <span style="font-size: xx-small;">(Oct 2021)</span></div><div> <b><a href="https://docs.google.com/document/d/1r2r4o0cWhr23LZwy5I-fZzq7vidsa0VSNILlv-qeJqw/edit#heading=h.7adlnmvks1v7">Divine Gift: A Guide to the PF2e Oracle</a></b> <span style="font-size: xx-small;">(Jan 2024)</span></div><div><br /></div><div><b>Psychic</b></div><div> <b><a href="https://docs.google.com/document/d/1bM79znsVHOmv0RhsOGul2SHe53m-MS9f3WT_cDB8hbU/mobilebasic">Free Your Mind: A Guide to the PF2e Psychic</a> </b>[<a href="https://paizo.com/threads/rzs43nj8?Free-Your-Mind-A-Guide-to-the-PF2e-Psychic">Discussion</a>] <span style="font-size: xx-small;">(Sep 2022)</span></div><div> <b><a href="https://docs.google.com/document/d/1l-P8y4R979695Cu6-OXGW_oDjq_DRyhbBRScMZ8TlLU/edit">VampByDay’s Psychic Guide</a></b> <span style="font-size: xx-small;">(Aug 2022)</span></div><div> <b><a href="https://rpgbot.net/p2/characters/classes/psychic/">RPGBOT's Psychic Handbook</a></b> <span style="font-size: xx-small;">(May 2023)</span></div><div> <b><a href="https://docs.google.com/document/d/1f-1_ZvJzeoctBdhEFqCVuhQKtTLYFnRZ2qMe1yMgGqk/edit#heading=h.5yhqld2przbp">How to Make Friends and Influence People</a></b> <span style="font-size: xx-small;">(Jul 2023)</span></div><div><br /></div><div>
<b>Ranger</b><br />
<b><a href="https://fedoraferret.wordpress.com/2020/01/05/on-the-hunt-fedoraferrets-guide-to-the-ranger-pt-1/">On the Hunt: FedoraFerret’s Guide to the Ranger</a>, <a href="https://fedoraferret.wordpress.com/2020/01/05/on-the-hunt-fedoraferrets-guide-to-the-ranger-pt-2/">Part II</a></b> [<a href="https://paizo.com/threads/rzs42wbj?On-the-Hunt-FedoraFerrets-Guide-to-the-Ranger">Discussion</a>] <span style="font-size: xx-small;">(Jan 2020)</span><br />
<b><a href="https://docs.google.com/document/d/1UPIzTtviZc0WwZ4gn89c32Uq7UvyuvIu_tu3N5F9L18/edit">A Decent Enough Guide to Rangers</a> </b><span style="font-size: xx-small;">(Oct 2021)</span><br /> <a href="https://docs.google.com/document/d/1PuXkhZEPsDzQKWWaBUFVlK0hBvUAFbRgfel9hRQOB4M/edit"><b>The Edgy Hunter's Edge</b></a> <span style="font-size: xx-small;">(Sep 2021)</span><br /> <b><a href="https://rpgbot.net/p2/characters/classes/ranger/">RPGBOT's Ranger Handbook</a></b> <span style="font-size: xx-small;">(Jun 2021)</span><br /><br />
<b>Rogue</b><br />
<b><a href="https://docs.google.com/document/d/16WsyVzZFhJ5Iif_A78Ro2z4j2nYSwfhllX01pZPB-EA/edit">Marelt Ekiran’s Guide to the Rogue</a></b> [<a href="https://paizo.com/threads/rzs42yng?Marelt-Ekirans-Guide-to-the-Rogue">Discussion</a>] <span style="font-size: xx-small;">(Mar 2020)</span><br />
<b><a href="https://docs.google.com/document/d/1jksJ0jkRNdQ1r6veBdDpYY-4wuBRTsLmQlVMIX_j27U/edit" target="_blank">Tarondor's Guide to the Pathfinder Second Edition Rogue</a> </b>[<a href="https://paizo.com/threads/rzs435rq?Tarondors-Guide-to-the-Pathfinder-Second">Discussion</a>] <span style="font-size: xx-small;">(Oct 2020)</span><br /> <a href="https://rpgbot.net/p2/characters/classes/rogue/"><b>RPGBOT's Rogue Handbook</b></a> <span style="font-size: xx-small;">(Jun 2021)</span><br /><br />
<b>Sorcerer</b><br />
<a href="https://www.reddit.com/r/Pathfinder2e/comments/escrb5/the_gentlemans_guide_to_blood_magic_the_pf2/"><b>The Gentleman's Guide to Blood Magic: The Pathfinder Sorcerer</b></a> <span style="font-size: xx-small;">(Jan 2020)</span><br />
<b><a href="https://docs.google.com/document/d/e/2PACX-1vSlIgrilqXs6oNq38LAM2fDud096EdRyKjeOKHLoQY2PpefrRRDrlEGloSzfGoAMj562B_Elr0x6k3Q/pub">Gortle's Sorcerer Guide</a></b> & <a href="https://docs.google.com/document/d/e/2PACX-1vTM1aBK2R2JYUHGie7C93kbODLO6nh79no8QQj4tgGLfXIqNYOaFQAKjXKTCL0RKO8MscnBRPbEPLjZ/pub" style="font-weight: bold;">Spell Guide</a><b> </b>[<a href="https://paizo.com/threads/rzs42xlb?Gortle-s-Sorcerer-Guide">Discussion</a>] <span style="font-size: xx-small;">(Sep 2022)</span><br /> <a href="https://docs.google.com/document/d/e/2PACX-1vQBvUv3CZIV-KDtvF1BqtCVrX9eUXuwIa6oR3rvM0k8aRNDWowTu0dPYF58AOB9L_sTEfpMv5dgMY9H/pub"><b>Sorcerer: Bloodline Bonanza: A PF2e Guide by Niccaroo</b></a> <span style="font-size: xx-small;">(Aug 2022)</span><br /> <b><a href="https://rpgbot.net/p2/characters/classes/sorcerer/">RPGBOT's Guide to the Sorcerer</a></b> <span style="font-size: xx-small;">(Jun 2021)</span><br /><br /><b>Summoner</b></div><div> <b><a href="https://docs.google.com/document/d/1UOly8_Fciwr7vXfrdKng4hcpqrFl5rx1Da1rmViQL8g/edit#heading=h.y55un25zek5c">FlurryofBlunders' Guide to the Pathfinder 2nd Edition Summoner</a></b> <span style="font-size: xx-small;">(Sep 2021)</span></div><div> <b><a href="https://rpgbot.net/p2/characters/classes/summoner/">RPGBOT's Guide to the Summoner</a></b> <span style="font-size: xx-small;">(May 2023)</span></div><div><br /><b>Swashbuckler</b></div><div> <a href="https://docs.google.com/document/d/e/2PACX-1vQkpvF71bmYLIbB5mJkgN0kCbPPeYS_C98o2iVxJS8evp7QmkjGqn5uDf6CSqtdwIhxXsGwz911nHTK/pub"><b>Quick Guide to the Swashbuckler</b></a> [<a href="https://paizo.com/threads/rzs434oj?Quick-Guide-to-the-Swashbuckler">Discussion</a>]<span style="font-size: xx-small;"> (Aug 2020)</span><br /> <a href="https://docs.google.com/document/d/e/2PACX-1vQmF1Mn8_acEeQBdY1tTDha4icd_b2m_8b_HFJGj83Jzf-nbDKRSDCLK49H6s4kfPcRO8ZiGq-N-C5d/pub"><b>Swashbuckler: The Art of Being Extra</b></a> <span style="font-size: xx-small;">(Aug 2022)</span><br /> <a href="https://rpgbot.net/p2/characters/classes/swashbuckler/"><b>RPGBOT's Swashbuckler Handbook</b></a> <span style="font-size: xx-small;">(Jun 2021)</span><br /> <b><a href="https://docs.google.com/document/d/13maH2zAKdv9KdTdujC16kk0CWgl4kWYB8MI1YogFAi8/edit">VampByDay’s Swashbuckler Guide</a> </b>[<a href="https://paizo.com/threads/rzs43kl2?VampByDays-Swashbucklers-Guide#1">Discussion</a>]<b> </b><span style="font-size: xx-small;">(Apr 2023)</span></div><div><br /><b>Thaumaturge</b></div><div> <a href="https://docs.google.com/document/d/1FUqLoqqgyLsZUSUSrsb5mjJBrpmdyeg5Jy_M_6A-XdY/edit"><b>Thaumaturge Guide</b></a> [<a href="https://paizo.com/threads/rzs43nf5?Thaumaturge-Guide">Discussion</a>] <span style="font-size: xx-small;">(Sep 2022)</span></div><div> <b><a href="https://docs.google.com/document/d/1V6353NgXuNY3kjvQv2fw_dSsgD7bC9o4uv-UJCsaUhc/edit">VampByDay’s Thaumaturge Guide</a></b> [<a href="https://paizo.com/threads/rzs43ng9?Day-1-VampByDays-thaumaturge-guide">Discussion</a>] <span style="font-size: xx-small;">(Sep 2022)</span><br /> <a href="https://rpgbot.net/p2/characters/classes/thaumaturge/"><b>RPGBOT's Thaumaturge Handbook</b></a> <span style="font-size: xx-small;">(Jan 2023)</span><br /><br /><b>Witch</b></div><div> <b><a href="https://docs.google.com/document/d/1vQNjsFXh-tThcpn1Fe_CcSxdjawAJuF2qjqsU3JLsJk/view">Witch Guide by King's Gambit Dice</a></b><span style="font-size: xx-small;"> (Apr 2022)</span><br /> <b><a href="https://rpgbot.net/p2/characters/classes/witch/">RPGBOT's Witch Handbook</a></b> <span style="font-size: xx-small;">(Jun 2021)</span><br /> <b><a href="https://docs.google.com/document/d/e/2PACX-1vSD2ehojtkBGkbc8BtTZwTvbUl0tCHWWHS3iTWEBx5ey5m50IGOjA6_7coka4l9RivRKjuuTcAuOQhk/pub?urp=gmail_link">My Spellbook is a Cat: A PF2e Guide by Niccaroo</a></b> <span style="font-size: xx-small;">(Oct 2022)</span><br /> <b><a href="https://docs.google.com/document/d/13KkKPDS3qKx8IkNNITXhhdU1Os1FN95AeksFiCJbhhU/edit#heading=h.z0t90vnzcx83">The Resentment Witch Project</a></b> <span style="font-size: xx-small;">(Dec 2023)</span></div><div><br />
<b>Wizard</b><br />
<b> <a href="https://docs.google.com/document/d/1nMvKYaoImIfQFUo9mCRgg8KyUQw48AWFt4xKixoM6RY/edit#heading=h.9lqx78nvinns">Tarondor's Guide to the Pathfinder Second Edition Wizard</a> </b>[<a href="https://paizo.com/threads/rzs43191?Tarondors-Guide-to-the-Pathfinder-Second#1">Discussion</a>] <span style="font-size: xx-small;">(Dec 2021)</span><br />
<b> <a href="https://docs.google.com/document/d/1vePSuGpuCzxCs2ET8RGWQIc1XpR62PC5cIz_c8Qmlh4/edit#heading=h.cwrengq82hzd">Principia Arcana: A Foundation In the Unknown</a></b> (<a href="https://www.reddit.com/r/Pathfinder_RPG/comments/cqc9ga/lego_hogwarts_a_comprehensive_and_evolving_guide/">Thread</a>) <span style="font-size: xx-small;">(Oct 2020)</span><br />
<a href="https://rpgbot.net/p2/characters/classes/wizard/" style="font-weight: bold;">RPGBOT's Wizard Handbook</a> <span style="font-size: xx-small;">(Jun 2022)</span></div>
<div> <b><a href="https://docs.google.com/document/d/1RUXeVfKYX538K_a13r3hS8Qv4ee3oxKm5S_GTY3vjiU/edit">The Hideously Biased Guide to the (Spell Blending) Wizard</a></b> [<a href="https://paizo.com/threads/rzs438wt?BlueFrogs-hideously-biased-guide-to-Wizards">Discussion</a>] <span style="font-size: xx-small;">(Nov 2020)</span></div><div>
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<div style="text-align: center;">
<b><span style="font-size: large;">General Character Creation</span></b></div>
<div style="text-align: center;">
<b><br /></b></div>
<div><br /></div><div><b>Guide to Writing Guides</b></div><div> <a href="https://docs.google.com/document/d/1Z9OblifoaYHlZP2bJ3JsUGagYlhmQ-DW0MPau1QeDSg/edit"><b>Guide to Writing and Formatting Guides by VestOfHolding</b></a> [<a href="https://paizo.com/threads/rzs43om6?VestOfHoldings-Class-Guide-Formatting-Guide">Discussion</a>] <span style="font-size: xx-small;">(Sep 2022)</span></div><div><br /></div><div>
<b>General Guides</b><br />
<b> <a href="https://docs.google.com/document/d/1grFFx_5AiQumZaAoi3YC16iLYG6w-OjSw_-cvZyzWdY/edit">Pathfinder Second Edition Character Guide</a> </b>(<a href="https://paizo.com/threads/rzs42rsx?Pathfinder-Second-Edition-Character-Guide">Thread</a>) <span style="font-size: xx-small;">(Sep 2019)</span><br />
<a href="https://drive.google.com/drive/folders/1Nn-tied2nxbZo-VAL7LQhKrblRX4AlpT"><b>Class Feat Charts</b></a> <span style="font-size: xx-small;">(Oct 2022)</span><br /><br />
<b>Ancestries & Feats</b><br />
<a href="https://docs.google.com/document/d/1cpttJbgbooaIYm7zQ5uUtVa-k4tLL8muS6L3QmIbyQA/edit" style="font-weight: bold;">Pirate Rob’s mini-Guide to PF2e Ability Scores during Character Creation</a> (<a href="https://paizo.com/threads/rzs42nqh?Mini-Guides-to-Starting-Ability-Scores">Thread</a>) <span style="font-size: xx-small;">(Sep 2019)</span><br />
<a href="https://docs.google.com/document/d/1K3pvSpp0Nz4BpfJra4vxv_rDjDPQ55I0epO-mxTkHwM/edit" style="font-weight: bold;">Pirate Rob’s mini-Guide to Core PF2e Backgrounds</a> (<a href="https://paizo.com/threads/rzs42nqh?Mini-Guides-to-Starting-Ability-Scores">Thread</a>) <span style="font-size: xx-small;">(Sep 2019)</span></div>
<div><b> <a href="https://docs.google.com/document/d/e/2PACX-1vRJYYl8ZXIA_1fcMlNNOCqIt6GV1h09WXU5mDMPfp2T96w9UTtKVxHNMWetB5sxeq1ISkPDM8ZwdqoG/pub">Gortle's Ancestry Guide</a></b> <span style="font-size: xx-small;">(Sep 2022)</span><br /> <b><a href="https://docs.google.com/document/d/1P-jXDvoEAraMuy3QIMuFhrTNvq_Vh27UbPwFw5stZrI/edit">Talent Show: A PF2e Skill Feat Guide</a> </b>[<a href="https://paizo.com/threads/rzs43le5?Skill-feat-guide">Discussion</a>] <span style="font-size: xx-small;">(Apr 2022)</span></div><div><br /></div><div><b>Specific Ancestries</b></div><div><b> <a href="https://rpgbot.net/p2/characters/ancestries/catfolk/">RPGBOT's Catfolk Handbook</a> </b><span style="font-size: xx-small;">(Jun 2021)</span></div><div><b> <a href="https://rpgbot.net/p2/characters/ancestries/dwarf/">RPGBOT's Dwarf Handbook</a> </b><span style="font-size: xx-small;">(Sep 2019)</span><div><b> <a href="https://rpgbot.net/p2/characters/ancestries/elf/">RPGBOT's Elf Handbook</a> </b><span style="font-size: xx-small;">(Sep 2019)</span></div><b> <a href="https://rpgbot.net/p2/characters/ancestries/gnome/">RPGBOT's Gnome Handbook</a> </b><span style="font-size: xx-small;">(Sep 2019)</span><br /><b> <a href="https://rpgbot.net/p2/characters/ancestries/goblin/">RPGBOT's Goblin Handbook</a> </b><span style="font-size: xx-small;">(Sep 2019)</span><br /><b> <a href="https://rpgbot.net/p2/characters/ancestries/human/half-elf">RPGBOT's Half-Elf Handbook</a> </b><span style="font-size: xx-small;">(Sep 2019)</span><div><b> <a href="https://rpgbot.net/p2/characters/ancestries/human/half-orc">RPGBOT's Half-Orc Handbook</a> </b><span style="font-size: xx-small;">(Sep 2019)</span></div><div><b> <a href="https://rpgbot.net/p2/characters/ancestries/halfling/">RPGBOT's Halfling Handbook</a> </b><span style="font-size: xx-small;">(Sep 2019)</span></div><div><b> <a href="https://rpgbot.net/p2/characters/ancestries/human/">RPGBOT's Human Handbook</a> </b><span style="font-size: xx-small;">(Sep 2019)</span></div></div><div> <b><a href="https://rpgbot.net/p2/characters/ancestries/kobold/">RPGBOT's Kobold Handbook</a></b> <span style="font-size: xx-small;">(Mar 2022)</span></div><div> <a href="https://rpgbot.net/p2/characters/ancestries/orc/"><b>RPGBOT's Orc Handbook</b></a> <span style="font-size: xx-small;">(Mar 2022)</span></div><div> <a href="https://rpgbot.net/p2/characters/ancestries/ratfolk/"><b>RPGBOT's Ratfolk Handbook</b></a> <span style="font-size: xx-small;">(Jun 2021)</span></div><div> <b><a href="https://rpgbot.net/p2/characters/ancestries/tengu/">RPGBOT's Tengu Handbook</a></b> <span style="font-size: xx-small;">(June 2021)</span></div><div><br /></div><div><div><b>Archetypes</b></div><div> <b><a href="https://docs.google.com/document/d/1HCByww6V8ULh9NRuotXGttBM0U5Erwfi9-HBKrMo85s/edit#heading=h.maqufrduoff">Fred’s Interrupting Random Events: Wellspring Mage</a></b> <span style="font-size: xx-small;">(Sep 2022)</span></div><div><b> <a href="https://docs.google.com/document/d/1-vAzAyGgMasng0znjA1PEG6cnD2YzYJUPBhvrxTMzdM/edit#heading=h.maqufrduoff">Fred’s Interminable Recollections: Elegance, Beauty, And Lengthening Life: Undead</a></b><span style="font-size: xx-small;"> (Sep 2022)</span></div></div><div> <a href="https://docs.google.com/document/d/1oulXZzGV8aFCXuweomSYkyAPDWeOzti0d1HdRjhRMIc/edit#heading=h.maqufrduoff"><b>Fred’s Inflexible Rules: Ending Brigands And Loathsome Lawbreakers: Hellknight</b></a> <span style="font-size: xx-small;">(Oct 2022)</span></div><div> <b><a href="https://docs.google.com/document/d/1JXTIsGYeLr2wlcOpFF_JXNB0UKq4LQ3rofFuu0JucRI/edit#heading=h.maqufrduoff">Fred’s Intangible Reflection: Shadow Archetypes</a></b> <span style="font-size: xx-small;">(Oct 2022)</span></div><div> <b><a href="https://docs.google.com/document/d/1FPjcazz1H7PehaA4xT5HJ_-D_6LQBUn0djo5F_FmSZM/edit#heading=h.maqufrduoff">Fred’s Insightful Retrospective: Chronoskimmer and Time Mage Archetypes</a></b> <span style="font-size: xx-small;">(Feb 2023)</span></div><div> <a href="https://rpgbot.net/p2/characters/archetypes/acrobat/"><b>RPGBOT's Acrobat Archetype Handbook</b></a> <span style="font-size: xx-small;">(Mar 2023)</span></div><div><div> <a href="https://rpgbot.net/p2/characters/archetypes/archer/"><b>RPGBOT's Archer Archetype Handbook</b></a> <span style="font-size: xx-small;">(Mar 2023)</span></div><div></div></div><div></div><div><div> <a href="https://rpgbot.net/p2/characters/archetypes/beastmaster/"><b>RPGBOT's Beastmaster Archetype Handbook</b></a> <span style="font-size: xx-small;">(Mar 2023)</span></div><div></div></div><div> <b><a href="https://rpgbot.net/p2/characters/archetypes/eldritch-archer/">RPGBOT's Eldritch Archer Archetype Handbook</a></b> <span style="font-size: xx-small;">(Mar 2023)</span></div><div></div><div> <b><a href="https://rpgbot.net/p2/characters/familiars/#familiar-master">RPGBOT's Familiar Master Archetype Handbook</a></b> <span style="font-size: xx-small;">(Mar 2023)</span></div><div></div><div> <a href="https://rpgbot.net/p2/characters/archetypes/herbalist/"><b>RPGBOT's Herbalist Archetype Handbook</b></a> <span style="font-size: xx-small;">(Mar 2023)</span></div><div></div><div> <b><a href="https://rpgbot.net/p2/characters/archetypes/marshal/">RPGBOT's Marshal Archetype Handbook</a></b> <span style="font-size: xx-small;">(Mar 2023)</span></div><div></div><div> <b><a href="https://rpgbot.net/p2/characters/archetypes/sentinel/">RPGBOT's Sentinel Archetype Handbook</a></b> <span style="font-size: xx-small;">(Mar 2023)</span></div><div></div><div> <a href="https://rpgbot.net/p2/characters/archetypes/talisman-dabbler/"><b>RPGBOT's Talisman Dabbler Archetype Handbook</b></a> <span style="font-size: xx-small;">(Mar 2023)</span></div><div></div><div> <b><a href="https://rpgbot.net/p2/characters/archetypes/wrestler/">RPGBOT's Wrestler Archetype Handbook</a></b> <span style="font-size: xx-small;">(Mar 2023)</span></div><div><br /></div><div>
<b>Deities & Domains</b><br />
<b> <a href="https://www.reddit.com/r/Pathfinder_RPG/comments/cv7zq9/the_gentlemans_guide_to_deities_and_domains_pf2/">The Gentleman's Guide to Deities and Domains</a></b> [Reddit] <span style="font-size: xx-small;">(Sep 2019)</span></div>
<div><br /></div><div><b>Equipment</b></div><div> <b><a href="https://docs.google.com/spreadsheets/u/0/d/1VWqT9TA-KOlf5iBfWeAlO62i5hDR7ESTNAjWpICbSq4/htmlview?urp=gmail_link">Equipment Guide</a></b> <span style="font-size: xx-small;">(Jan 2023)</span></div><div><div> <b><a href="https://docs.google.com/document/d/1PraeywIt8OpFBNnP0zSZM27zaTAlKDmnBgq8N1X59fA/edit">Polyarmoury: Choosing Your Weapon in Pathfinder 2e</a></b> <span style="font-size: xx-small;">(Nov 2022)</span></div></div><div>
<div> <b><a href="https://docs.google.com/document/d/1DFuOlHdbISGjc_FI3Ybxl_a32rZpvhZ10ljnQVCTaNc/view">Fantastic Snares and Where to Find them</a></b> [<a href="https://old.reddit.com/r/Pathfinder2e/comments/qov1oe/fantastic_snares_and_where_to_place_them_the/">Discussion</a>] <span style="font-size: xx-small;">(Jan 2022) </span></div><div><div><b> </b><a href="https://docs.google.com/spreadsheets/d/14o81sMLrpctuL6SU5402fqDivBUw2ZTMQUCoNr3sGQI/htmlview#" style="font-weight: bold;">The Miniature Compass - A Talisman Sortable Guide</a> [<a href="https://www.reddit.com/r/Pathfinder_RPG/comments/okf22z/the_miniature_compass_a_talisman_sortable_guide/?utm_source=share&utm_medium=ios_app&utm_name=iossmf">Discussion</a>]<span style="font-size: xx-small;"> (Jul 2022)</span></div></div><div> <a href="https://drive.google.com/file/d/1a3P2ojjtxjUrh8Th89OoozPFk_a2h-PA/view"><b>Alchemical Items Guide</b></a> <span style="font-size: xx-small;">(Mar 2023)</span></div><div><br /></div><b>Spells</b><br />
<b><a href="https://docs.google.com/document/d/1TOd9-spwBjst13NRHEr1fl8AyrK3trsofTHzfEJy30E/edit#">Kicking Ass with Spells & Staves: Spells Analysis</a></b> <span style="font-size: xx-small;">(Feb 2021)</span><br />
<b><a href="https://docs.google.com/document/d/1XVv9VXY06APzORcPiu_V2l854C6G_z3xTFnoE3MU5Es/edit">Gisher's Guide to Acquiring Common Cantrips</a></b> <span style="font-size: xx-small;">(Oct 2021)</span><br />
<b><a href="https://docs.google.com/document/d/1ikGe2e1HOyt5RFGVC_LYu-l4B1NyFPKrqQpMdQYnJNc/edit">The Bestiary is my Spellbook: A Pathfinder 2 Summoning Guide</a></b> <span style="font-size: xx-small;">(Feb 2020)</span><br />
<b><a href="https://docs.google.com/document/d/1gZN4xY7TskukkyWlLpNI0_fBvhGy8plqemnYh7PEh80/edit">Exorcist's Guide to Summoning</a></b> <span style="font-size: xx-small;">(Oct 2021)</span><br />
<b><a href="https://fedoraferret.wordpress.com/2020/03/01/encyclopaedia-arcanum-vol-1/">Encyclopaedia Arcanum vol 1.</a></b> <span style="font-size: xx-small;">(Sep 2020)</span><br /> <b><a href="https://rpgbot.net/p2/characters/arcane-spell-list/">RPGBOT – Arcane Spell List Breakdown</a></b> <span style="font-size: xx-small;">(Mar 2023)</span><br /> <b><a href="https://rpgbot.net/p2/characters/divine-spell-list/">RPGBOT – Divine Spell List Breakdown</a></b> <span style="font-size: xx-small;">(Mar 2023)</span><br /><div> <b><a href="https://docs.google.com/document/d/10-BFh8GFlQ0I-8jnjaY8ZcH4NO8YzcDKMWGU3bnMndA/edit">Rage of Elements Spell Ratings</a></b> <span style="font-size: xx-small;">(Jul 2023)</span></div><div><b style="font-weight: bold;"> </b><b><a href="https://docs.google.com/document/d/16hDG48QAKNk0jok5opM6YC-bSr-qQONGqpd33mPUmoY/edit#heading=h.gtxql24bj0uw">Guide to Pathfinder 2e Spells</a></b><span style="font-size: xx-small;"> (Jul 2023)</span></div><div style="font-weight: bold;"><b><br /></b></div><b>Crafting</b><br />
<b><a href="https://docs.google.com/document/d/19ZOKapZjBai8G83hTMrpsMsE7MTWZg7zEFPrKGWtUsk/mobilebasic?urp=gmail_link">PF2 Crafting Guide</a></b> <span style="font-size: xx-small;">(May 2022)</span><br />
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<b>Animal Companions & Familiars</b><br />
<b><a href="https://fedoraferret.wordpress.com/2020/01/26/tooth-and-fang-fedoraferrets-guide-to-animal-companions/">Tooth and Fang: FedoraFerret’s Guide to Animal Companions</a> </b>[<a href="https://paizo.com/threads/rzs42x30?Tooth-and-Nail-FedoraFerrets-Guide-to-the">Discussion</a>] <span style="font-size: xx-small;">(Jan 2019)</span><br />
<b><a href="https://rpgbot.net/p2/characters/animal-companions.html">RPGBOT's Animal Companion Handbook</a></b> <span style="font-size: xx-small;">(Mar 2022)</span><br />
<b><a href="https://rpgbot.net/p2/characters/familiars.html">RPGBOT's Familiar Handbook</a></b> <span style="font-size: xx-small;">(Mar 2022)</span><br /> <a href="https://docs.google.com/document/d/107_A6a9VmBwPVgIihj7I3gvOToGYzaSB7jh5gNFzLlw/edit#heading=h.gpok8zftnj2u"><b>Magnificent Menagerie: A PF2e Remaster Familiar Guide</b></a> [<a href="https://paizo.com/threads/rzs43x51?Magnificent-Menagerie-A-PF2e-Remaster">Discussion</a>] <span style="font-size: xx-small;">(Dec 2023)</span><div><br /></div><br />
<b>Builds</b><br />
<b> <a href="https://onedrive.live.com/?authkey=%21AOllZYWGlKszPeI&id=BE45A5E31B322825%21206588&cid=BE45A5E31B322825">Ravingdork's Crazy Character Emporium (Second Edition)</a></b> [<a href="https://paizo.com/threads/rzs42r10?Ravingdorks-Crazy-Character-Emporium">Thread</a>]<br />
<a href="https://docs.google.com/document/d/1j01eHF9dLI7T-uLWRs3gT7TXmSnZhcJXKgl8tUKp_2Y/edit" style="font-weight: bold;">james014Aura's Character Emporium</a> (<a href="https://paizo.com/threads/rzs42qyl?james014Auras-Character-Emporium">Thread</a>) <span style="font-size: xx-small;">(Sep 2019)</span><br />
<b><a href="https://drive.google.com/drive/folders/1x18SymEp_fxD-EnCx3zPr4UFMhHr67Vm">Teneb's Character Emporium</a> </b>[<a href="https://paizo.com/threads/rzs42xre?Tenebs-character-emporium">Discussion</a>] <span style="font-size: xx-small;">(Mar 2020)</span><br />
<b> <a href="https://docs.google.com/document/d/1kvVtLSDtr8KP9RLJnkgeQUJETeAlB6DHXTz0bcaUxj8/edit">Not Good Still Awesome Build List</a> </b><span style="font-size: xx-small;">(Jan 2022)</span></div><div><b> </b><a href="https://docs.google.com/document/d/e/2PACX-1vQRNWikzOlApbofnxzA0V2HTvKRkzJ5aVdRdblL-ezINR7lxzy-ZAoQv-kohvNWbwzpipzaWjLcqiJc/pub" style="font-weight: bold;">Builds for Every Class</a> [<a href="https://paizo.com/threads/rzs43lgi?Basic-Builds">Discussion</a>] <span style="font-size: xx-small;">(Aug 2022)</span></div><div><b> <a href="https://docs.google.com/document/d/19PcQO9NWhAgxdQl_XENG2NTCPmJxyS4zE3TiuFxwlZk/edit">VampByDay's Guide to Dragon Ball Z Pathfinder 2 Builds</a> </b><span style="font-size: xx-small;">(Sep 2022)</span></div><div><br /></div><div><b>Other</b><br />
<a href="https://docs.google.com/document/d/1VBx_u_mQNqBDkvlLUjtMBFat_FoPhF2GFq5589GdBjE/edit"><b>Spells and Casting Archetypes for Martial Characters</b></a> [<a href="https://www.reddit.com/r/Pathfinder2e/comments/f3w4to/spells_and_casting_archetypes_for_martial/">Discussion</a>] <span style="font-size: xx-small;">(Mar 2020)</span><br />
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<a href="https://docs.google.com/document/d/1XVv9VXY06APzORcPiu_V2l854C6G_z3xTFnoE3MU5Es/edit"><b>Gisher's Guide to Acquiring Common Cantrips</b></a> <span style="font-size: xx-small;">(Oct 2021)</span></div>
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<b><a href="https://drive.google.com/file/d/1hLYFNPItfVW81uoRVur0hBXaM9ZtcUG3/view">Dual Class Guide</a></b> <span style="font-size: xx-small;">(Apr 2020)</span><br /></div><div> <b><a href="https://docs.google.com/document/d/1DFuOlHdbISGjc_FI3Ybxl_a32rZpvhZ10ljnQVCTaNc/view">Fantastic Snares and Where to Find them</a></b> [<a href="https://old.reddit.com/r/Pathfinder2e/comments/qov1oe/fantastic_snares_and_where_to_place_them_the/">Discussion</a>] <span style="font-size: xx-small;">(Jan 2022)</span></div><div> <a href="https://docs.google.com/document/d/11G5mWk7WCXJbxuiDdIioyRcqYNVCMjTnnUjUsr8J5fA/edit"><b>Pathfinder 2e Tactica (Tactics)</b></a> <span style="font-size: xx-small;">(Jan 2023)</span></div><div><span><div> <a href="https://docs.google.com/document/d/e/2PACX-1vQRhTzCdzkJfMocb4mQxNh4Hg2zfrIGA9zxfCZh00PkQFoQi3a_jP3H6rvKvnDe2c2ndQnRXfSWSoe4/pub"><b>Moving Characters from D&D 5th to Pathfinder 2nd Edition</b></a> <span style="font-size: xx-small;">(Jan 2023)</span></div><div> <b><a href="https://docs.google.com/document/d/e/2PACX-1vTFdiveNWLDZPq5fKdYeowwaJeVQoFSNwLMIjmmVjqKRQ-pfORF2mGmPkrxUyw2Zjacys5YEEVCJNgh/pub">Strategy and Optimization For Pathfinder 2e</a></b> <span style="font-size: xx-small;">(Feb 2023)</span></div></span></div><div style="text-align: center;"><span style="font-size: large;"><b><br /></b></span></div><div style="text-align: center;">
<span style="font-size: large;"><b>GM Guides</b></span></div>
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<b>Tools</b><br />
<b> <a href="https://docs.google.com/document/d/1yNIsvqBljzB9U0K1UVTEElXOEmD9Wu_FDv9qxiLOdMg/edit">PF2 Expected Damage Tool</a> </b>(<a href="https://paizo.com/threads/rzs42z3u?damage-distributions-added-to-tool">Thread</a>) <span style="font-size: xx-small;">(Mar 2020)</span><br />
<b> <a href="https://docs.google.com/document/d/1OSWtYTeaGqxPHRE9bXG-DEQ80r0F9e-A8hKdrxa9gTY/edit">Expected Damage by Level Comparison</a></b> (<a href="https://paizo.com/threads/rzs42p7j?PF2-Expected-Damage-by-Level-Comparisons">Thread</a>) <span style="font-size: xx-small;">(Sep 2019)</span><br />
<a href="https://docs.google.com/document/d/1sXNfGZI5AnqhP1atPduYDDhel6wjx4Gef5SkpZFNMio/edit" style="font-weight: bold;">Gisher's Guide to Proficiency Bonuses</a> (<a href="https://paizo.com/threads/rzs42qmj?Weapon-Proficiency-Tables">Thread</a>) <span style="font-size: xx-small;">(Aug 2022)</span><br />
<a href="https://docs.google.com/document/d/17XuFTsO9yHFWZZuWvdGuc0iQJoEvZVlsjicUWlB8nVk/edit#heading=h.ef0yysvpxm4s" style="font-weight: bold;">The Wololo Adventure Conversion Standard Guide</a> (<a href="https://paizo.com/threads/rzs42rtc?The-Wololo-Adventure-Conversion-Standard-Guide">Thread</a>) <span style="font-size: xx-small;">(Sep 2019)</span><br />
<b><a href="https://docs.google.com/document/d/1j0uUtVcTgvn2a0oMYFKMwe_-tAPOdnFY21_0FOiX2DI/edit">Pronate's Guide to Custom Weapons</a></b> [<a href="https://paizo.com/threads/rzs42wf8?After-going-over-evary-weapon-in-the-game-I">Discussion</a>] (<a href="https://docs.google.com/spreadsheets/d/1w1L3i-flXgfoWlWYKNxEFAp8kHOQAYBDe1C0f0euyrw/edit#gid=0">Tool</a>) <span style="font-size: xx-small;">(May 2020)</span><span style="font-size: xx-small;"><br /></span></div><div><span><b> <a href="https://docs.google.com/document/d/1hTiChhSYeEvtCLKtYmTRUo6qYdoTIexszgPlB-SgIQ4/edit">Stated Settlement Compilation</a> </b><span>[<a href="https://paizo.com/threads/rzs43kwz?Compilation-of-Pathfinder-2nd-Edition">Discussion</a>]</span><span> </span><span style="font-size: xx-small;">(Mar 2022)</span></span></div>
Zenithhttp://www.blogger.com/profile/05084567670274788805noreply@blogger.com196tag:blogger.com,1999:blog-8457309627892248510.post-54372031480495342332019-01-09T14:09:00.000-05:002019-01-16T14:20:43.673-05:00Handbook to the Shadow Plane<div class="separator" style="clear: both; text-align: right;">
<a href="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=CC82K83SKBCFG" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1600" data-original-width="1237" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtWpEL7tQTTZsW3MiG_ik5VN-YWFuU5DblRInz5Q5rgBp43o2BTRp3yLPfQDyhO1t4PnReoTPkVkPwYahyZttnuSf7L56ARSsbR9aeGcw0_6Fh6CD9Tquu11foSX65khZKNtGrr-THuQ4/s400/Cover+Handbook+to+the+Shadow+Plane.jpg" width="308" /></a></div>
Dark, mysterious, and dripping with ominous potential, the Shadow Plane is a favorite of spellcasters and arcane experimenters. Both coterminous and coexistent with the Material Plane, this strange realm provides creatures for summons, energy for spells, and a risky shortcut for canny travelers.<br />
<br />
In this tome you will find some secrets of the Shadow Plane unmasked. The Handbook to the Shadow Plane provides new denizens, hooks, and qualities for the Plane of Shadow, including new rules on traveling between layers of shadow, plane-specific encounters, and treasures you might plunder from this mysterious world.<br />
<br />
Inside the Handbook to the Shadow Plane, you will find.<br />
<div>
<ul>
<li>Umbral paths, umbral portals, and the hazards therein.</li>
<li>The maddening curse of the baleful moon.</li>
<li>Memory stealing dusk snatchers and Umbral hags.</li>
<li>Shadow imbuements, umbral elixirs, and umbral compasses.</li>
<li>Spells such as <i>darken the inner light</i> and <i>shadow puzzle sphere</i>.</li>
<li>The shadow shaman spirit and the class-transforming shadow psychopomp hex.</li>
</ul>
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Don't leave home without it!<br />
<br />
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</div>
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Zenithhttp://www.blogger.com/profile/05084567670274788805noreply@blogger.com5tag:blogger.com,1999:blog-8457309627892248510.post-71083108544746698512018-12-01T19:37:00.013-05:002023-10-17T10:30:45.101-04:00Starfinder Guide to the Guides<div style="text-align: center;">
<b>Welcome to the Starfinder Guide to the Guides!</b></div>
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Much like the <a href="http://zenithgames.blogspot.com/2012/11/the-comprehensive-pathfinder-guides.html">Pathfinder Guide to the Guides</a>, this will contain character guides and builds for the Starfinder ruleset.</div>
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Please comment below if you know of a guide for the Starfinder ruleset that isn't included below.<br />
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<div style="text-align: center;">
<b>Bookmark this Page and Send it to Your Players and Co-Adventurers!</b></div>
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<b>Character Classes</b><br />
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<div><b>Biohacker</b></div><div><b> <a href="https://docs.google.com/document/d/19DBVg9Ya1JkBGM47Uvg_UPrUnKZFZWfT7ZxN56WiV8s/edit">Yoonki's Ultimate Guide to Biohackers</a></b> [<a href="https://www.reddit.com/r/starfinder_rpg/comments/kdaxbi/yoonkis_ultimate_guide_to_biohackers/">Discussion</a>] <span style="font-size: xx-small;">(Dec 2020)</span></div><div><b><br /></b></div><div>
<b>Envoy</b><br />
<b><a href="https://docs.google.com/document/d/1Km1_9BakTouH_HXFMzp0OakmOLHFgd97r9ossIFtRYo/edit">Jimble's Guide to the Envoy</a></b> [<a href="https://paizo.com/threads/rzs2upeb?General-Envoy-Guide">Discussion</a>] <span style="font-size: xx-small;">(2018)</span><br />
<b><a href="https://docs.google.com/document/d/1BGFkWdwSdWQH7fifxXi5Yj54jMoLoz4zW3fhEW292Tc/edit">Wheel-n-Deal's Envoy Guide</a></b> [<a href="https://www.reddit.com/r/starfinder_rpg/comments/72lfsq/ive_been_writing_cl%20ass_guides_for_friends_and/">Discussion</a>] <span style="font-size: xx-small;">(2017)</span></div>
<div>
<br />
<b>Mechanic</b><br />
<b><a href="https://docs.google.com/document/d/1eTVjsBA1GiOLbJWEOlsY-RibEonk2ni6Cg0xTc6r7Jo/edit">Wheel-n-Deal's Mechanic Guide</a></b> [<a href="https://www.reddit.com/r/starfinder_rpg/comments/72lfsq/ive_been_writing_cl%20ass_guides_for_friends_and/">Discussion</a>] <span style="font-size: xx-small;">(2017)</span><br />
<br />
<b>Mystic</b><br />
<a href="https://docs.google.com/document/d/1NM2GeyzH_ERsIPRSqaKX088cVWazuKx9rwjtlVt0UJ4/edit"><b>Wheel-n-Deal's Mystic Guide</b></a> [<a href="https://www.reddit.com/r/starfinder_rpg/comments/72lfsq/ive_been_writing_cl%20ass_guides_for_friends_and/">Discussion</a>] <span style="font-size: xx-small;">(2017)</span><br />
<br /><b>Nanocyte</b></div><div> <b><a href="https://docs.google.com/document/d/1y8IUDZdOU_m4I-XKkNpy4cqhL-c4rZpfzDRuROPATyA/edit">Nanocyte Handbook</a> </b>[<a href="https://www.reddit.com/r/starfinder_rpg/comments/zbbndd/nanocyte_handbook_comment_thread/">Discussion</a>]<b> </b><span style="font-size: xx-small;">(Nov 2022)</span><br /><br />
<b>Operative</b><br />
<b><a href="https://docs.google.com/document/d/1_nObnw3Jr33T14y8jH4DaycROHFfpmGB_sNsewcINQU/edit">Kithslayer's Guide to the Operative</a></b> [<a href="https://www.reddit.com/r/starfinder_rpg/comments/733phw/operative_guide/">Discussion</a>] <span style="font-size: xx-small;">(2018)</span><br />
<b><a href="https://docs.google.com/document/d/1o5j0Kp4tN3f3RWEtymnDPOyDEx2UWcf6r6CRw4t_Dqk/edit">Wheel-n-Deal's Operative Guide</a></b> [<a href="https://www.reddit.com/r/starfinder_rpg/comments/72lfsq/ive_been_writing_cl%20ass_guides_for_friends_and/">Discussion</a>] <span style="font-size: xx-small;">(2017)</span><br />
<br /></div>
<div>
<b>Solarian</b></div>
<div>
<b><a href="https://docs.google.com/document/d/18UDvUnRcVtKDfXX6LlSxV4VN7y4yeRabIVOJ6y-wB4E/edit">SF Solarian Guide</a></b> [<a href="https://paizo.com/threads/rzs2unlf?General-Solarian-Guide">Discussion</a>] <span style="font-size: xx-small;">(2018)</span><br />
<b><a href="https://docs.google.com/document/d/1BsZUa8yJfJiNj23Y953pcfCEtR7GQmMMR8izF3z7otU/edit">Melee Solarian Guide</a></b> [<a href="https://paizo.com/threads/rzs2ulag?Melee-Solarian-Guide">Discussion</a>] <span style="font-size: xx-small;">(2018)</span><br />
<b><a href="https://docs.google.com/document/d/1ohRsEYvSBVMqzyhIDmjq1ysJbgvlqetJTlszxfknqDI/edit">Wheel-n-Deal's Solarian Guide</a></b> [<a href="https://www.reddit.com/r/starfinder_rpg/comments/72lfsq/ive_been_writing_cl%20ass_guides_for_friends_and/">Discussion</a>] <span style="font-size: xx-small;">(2017)</span><br />
<br />
<b>Soldier</b><br />
<b><a href="https://docs.google.com/document/d/1tI_WdtVQy45VOUcRjjr5M2xOdfbyfccNpNeSRlBL9cQ/edit">Wheel-n-Deal's Soldier Guide</a></b> [<a href="https://www.reddit.com/r/starfinder_rpg/comments/72lfsq/ive_been_writing_cl%20ass_guides_for_friends_and/">Discussion</a>] <span style="font-size: xx-small;">(2017)</span><br />
<b><a href="https://docs.google.com/document/d/1uBT9GtK1NdMtLWePiDbCnTI222-TT6fNUdb8Fd3FCYw/edit">Stick Them With the Lasery End: A Guide to Soldiers</a></b> <span style="font-size: xx-small;">(2023)</span><br /> <b><a href="https://docs.google.com/document/d/1unRrFBiWW7XnlaWYaKGxxMRAU_GZXiAvkSQvgEGZ8x4/edit">Yoonki’s Ultimate Guide to Soldiers</a> </b>[<a href="https://www.reddit.com/r/starfinder_rpg/comments/14yzgcs/yoonkis_ultimate_guide_to_soldiers/">Discussion</a>] <span style="font-size: xx-small;">(2023)</span></div><div> <a href="https://docs.google.com/document/d/1NHiWJNrT1m-GmbAT1QG_3iUQsok_edTjcQ1YfNl57no/edit"><b>Llurr’s Guide to the Soldier</b></a> [<a href="https://paizo.com/threads/rzs43t66?Guide-to-the-soldier">Discussion</a>]</div><div><br />
<b>Technomancer</b><br />
<a href="https://docs.google.com/document/d/1_WBe4RM38tCHsUhJElXwM-x4WSd-IkQuvflOQdli9RQ/edit"><b>Wheel-n-Deal's Technomancer Guide</b></a> [<a href="https://www.reddit.com/r/starfinder_rpg/comments/72lfsq/ive_been_writing_cl%20ass_guides_for_friends_and/">Discussion</a>] <span style="font-size: xx-small;">(2017)</span><br />
<b><a href="https://www.reddit.com/r/starfinder_rpg/comments/jopat7/yoonkis_ultimate_guide_to_technomancers/">Yoonki's Ultimate Guide to Technomancers</a></b><span style="font-size: xx-small;"> (2020)</span><br /><br /><b>Vanguard</b></div><div> <a href="https://old.reddit.com/r/starfinder_rpg/comments/ujzvcb/yoonkis_ultimate_guide_to_vanguards_and_combat/"><b>Yoonki's Ultimate Guide to Vanguards</b></a> <span style="font-size: xx-small;">(2022)</span></div><div><br /><b>Witchwarper</b></div><div> <b><a href="https://maidoflight.wordpress.com/2021/07/18/witchwarper-class-guide/">Witchwarper Class Guide</a></b> [Blog] <span style="font-size: xx-small;">(2021)</span><br /><br />
<div style="text-align: center;">
<b>General Character Creation</b></div>
<div style="text-align: center;">
<br /></div>
<b><a href="https://docs.google.com/document/d/1AbGxCw2Z2K-N3v3xgM9o3G5YTSEGcORKIqsZ_KbCEIs/edit">Krogania's Guide to Archetypes</a></b> [<a href="https://www.reddit.com/r/starfinder_rpg/comments/9590j2/a_list_of_archetypes_in_starfinder/">Discussion</a>] <span style="font-size: xx-small;">(2018)</span><br />
<b><a href="https://docs.google.com/document/d/1Yb3xZVWKND6WLqOmlcPElBlI_l8DIL4C3KUm6jH6p1A/edit">Krogania's Guide to Themes</a></b> [<a href="https://www.reddit.com/r/starfinder_rpg/comments/89aznt/a_guide_to_themes_in_starfinder/">Discussion</a>] <span style="font-size: xx-small;">(2018)</span><br />
<b><a href="https://docs.google.com/document/d/1Y5OHUM3oP5yyY6fiofoOVweVKZ1XCEhZs0sYvDq0yCM/edit">Starfinder Quick Race Guide</a></b> [<a href="https://www.reddit.com/r/starfinder_rpg/comments/7lz1fl/a_quick_race_guide_for_starfinder/">Discussion</a>] (2018)<br />
<b><a href="https://docs.google.com/spreadsheets/d/1EjKmhQ55joVu8y2_4O2IjMOE7iJfr3iLYel4lMbK_To/edit?usp=sharing">Jimble's Sortable, Filterable Equipment Master List</a></b> [<a href="https://paizo.com/threads/rzs2uoxj?Sortable-Filterfriendly-Equipment-List">Discussion</a>] <span style="font-size: xx-small;">(2018)</span><br />
<a href="https://docs.google.com/document/d/10N1cPc-FftcnQOqSjSYNn3JfirfX5Vxk68UHF1IRQYU/edit?usp=sharing"><b>VampByDay's Compilation of Starfinder Starting Gear</b></a> [<a href="https://paizo.com/threads/rzs2ujn0?Take-the-pain-out-of-starting-gear#1">Discussion</a>] <span style="font-size: xx-small;">(2018)</span><br />
<a href="https://docs.google.com/document/d/1M_s_IxEWxzMzJOk-V6FS53jpGD8b3WY7xxqiGZLDvcw/edit#heading=h.ynxnn27749ty"><b>Yoonki’s Ultimate Guide to Creature Companions</b></a> <span style="font-size: xx-small;">(Mar 2023)</span><br />
<b><a href="https://docs.google.com/document/d/1bwFuV1Thf3VeqegIipbAVKLYK_S_g5oJyWN4YexH5uY/edit#heading=h.9mahbcwl3us6">Thrask's Guide to increasing Starfinder Skill Bonuses</a></b> <span style="font-size: xx-small;">(June 2023)</span><br /><br />
<div style="text-align: center;">
<b>Helpful Sheets & Cheat Sheets</b></div>
<div style="text-align: center;">
<b><br /></b></div>
<b><a href="https://drive.google.com/file/d/1psTvGD1qxHPjNShaJyqR8lzTDr2V1y-n/view">Paris Crenshaw's Starship Combat Roles Cheat Sheets</a> </b><span style="font-size: xx-small;">(2018)</span><br />
<b><a href="https://drive.google.com/drive/mobile/folders/1_ftJBIBNzX9gEhYwtid7BW1IcQOayWXU?us+p=sharing">Perdue's Starship Combat Roles</a></b> [<a href="https://paizo.com/threads/rzs2uql0?Starship-Role-Forms">Discussion</a>] <span style="font-size: xx-small;">(2018)</span><br />
<b><a href="https://docs.google.com/document/d/1ZoFk-0RX77C1dMlOkTrs7cLw30uUpEC2kuFut7So9Y8/edit?usp=sharing">Jimble's Cheat Sheet for Starfinder Medicine</a></b> <span style="font-size: xx-small;">(2018)</span><br />
<a href="https://www.dungeonetics.com/starfinder/spelldb.html"><b>Dungeonetics Starfinder Spell Database</b></a> [<a href="https://www.reddit.com/r/starfinder_rpg/comments/88p32k/starfinder_spell_db_updated_with_pact_worlds/">Discussion</a>] <span style="font-size: xx-small;">(2018)</span><br />
<b><a href="http://jamesturneronline.net/starfinder-ship-builder/">Starfinder RPG Ship Builder</a></b> [<a href="https://www.reddit.com/r/starfinder_rpg/comments/719tkw/starfinder_rpg_ship_builder/">Discussion</a>] <span style="font-size: xx-small;">(2018)</span><br /> <b><a href="https://docs.google.com/spreadsheets/d/1N-55llhB9-PKozdmLNMnsrD3WR-aV-bpYSuUlqAsT_o/edit">Average Enemy Stats</a></b> [<a href="https://www.reddit.com/r/starfinder_rpg/comments/9mwp1q/average_enemy_stats_by_cr/">Discussion</a>] <span style="font-size: xx-small;">(2018)</span><br />
<br /><div style="text-align: center;"><b>Starfinder Society</b></div><div><b><br /></b></div>
<a href="https://docs.google.com/document/d/10YlSEsJm6kOcibHrEPjVEDgHp7A1hXmV6JUaAh0Qnq0/edit#heading=h.wwayq4ua9ky7"><b>StarFlutter's Guide for Starfinder Society Newbies</b></a> <span style="font-size: xx-small;">(2018)</span><br />
<b><a href="https://docs.google.com/document/d/1mBGmsC5te1z6Sx2c2SFDglzAegPWFxH6znF6yH9wCpw/edit">Flutters Guide to Playing PFS Online</a></b> <span style="font-size: xx-small;">(2018)</span><br /><br /></div>
Zenithhttp://www.blogger.com/profile/05084567670274788805noreply@blogger.com44tag:blogger.com,1999:blog-8457309627892248510.post-75398483793961730022018-08-10T12:20:00.000-04:002018-08-12T12:36:58.597-04:00365 Magic Items<a href="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=9ZXAJY8LP386S" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4Wt4xr53rGx3z9g2v3pn5XXPLj2rCKJ6TVh3Jcw2qeCe0q3nNIsj2GI5NNUiXBoboWD543n5OBchyphenhyphenCsgxH_x-DucpMCN4mMxH3tvafC_ojTOuNVuAw-q-OfqGU91lqCEk456HFA9kVAE/s400/365+Magic+Items+Cover.png" width="308" /></a><br />
Benjamin Medrano has made something incredible with <i>365 Magic Items</i>.<br />
<br />
Inside you’ll find weapons and armor, shields and rings, rods, staves, crowns, and wondrous items of all sorts.<br />
<br />
You’ll find magical sets, such as the <i><b>celestial crescents</b></i> and <b><i>set of the foo</i>l</b>. You’ll find sets of sin ranging from <i><b>envy</b></i> to <i><b>wrath</b></i>.<br />
<br />
Within are weapons of incredible power, such as <i><b>bonedrinker</b></i>, <i><b>blade of the moon</b></i>, and the <i><b>elemental wheel</b></i>. Alongside them are commoner tools, such as the <i><b>coin of good fortune</b> </i>and <i><b>magistrate’s gavel</b></i>.<br />
<br />
Have a character concept? You’ll find something for it within. Need a campaign-driving MacGuffin? Try the <i><b>pearl of life</b></i> or <i><b>crown of the necromantic lord</b></i> (or dozens more).<br />
<br />
Maybe you’d like an <i><b>eternity seal</b></i> to lock away a cursed treasure? Or an<b><i> ephemeral breastplate</i></b> for a quick escape? Or a <b><i>clone amulet</i></b> for the ultimate backup plan?<br />
<br />
You’ll find all that, and hundreds upon hundreds more, within.<br />
<br />
Enjoy.<br />
<br />
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Zenithhttp://www.blogger.com/profile/05084567670274788805noreply@blogger.com3tag:blogger.com,1999:blog-8457309627892248510.post-31949638239150462032018-02-05T11:24:00.000-05:002018-02-06T11:25:03.516-05:00Seven Bizarre Races<div style="text-align: right;">
</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=L2UEFUSY5E846" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6SZTQtRxX_crtoVYXuylu3rfycsuBB2iLQ0xUOWj-NYM4x81yrvYjmvgfDKA4ybolQTkCS8QwTySOvc-UBhD3UG4pcw_JR0oCIJ38-Qcgtc2It492s_5bHDzzilhNieFD_hoIPtWuAPM/s400/Seven+Bizarre+Races+Cover.jpg" width="308" /></a></div>
Let’s mix up the playbook.<br />
<br />
The races presented within are more than just a collection of minor attribute bonuses and abilities designed to get a bit more damage out of a longsword. These races are unique, vivid, and bizarre in a balanced and instantly recognizable way. They change the game, and present an excellent, fascinating toolkit for players interested in variety.<br />
<br />
With these bizarre races, nobody will forget who you are or what you look like. With these races, suddenly your game is new again.<br />
<br />
<ul>
<li><b>BUNNYTAURS</b>: Halfling-rabbit centaurs, quick and alert but gripped by instinctual cowardice.</li>
</ul>
<ul>
<li><b>KINDERCLOAKS</b>: Plump, hooded shadows crafted from primitive magics that turn to petrified smoke in bright light.</li>
</ul>
<ul>
<li><b>MERRIEPETALS</b>: Revelrous flowers which exude a certain allure which makes them irresistable – or is it the hallucinogenic spores?</li>
</ul>
<ul>
<li><b>MISBORN</b>: Gangly psychopomp-touched humans with the ability to talk to the dead and see through planes.</li>
</ul>
<ul>
<li><b>PAINTERLILIES</b>: Two-dimensional sentient paintings, with the ability to meld onto surfaces.</li>
</ul>
<ul>
<li><b>SHADOWFRIENDS</b>: Frail fey giants created by a child’s wish, disturbing in form but remarkably kind.</li>
</ul>
<ul>
<li><b>BLESMOLFOLK</b>: Sluggish, pain-immune mole rats, carving out vast labyrinths and dungeons. Blesmolfolk are divided between four distinct racial castes: industrious workers, crafty warriors, conniving consorts, and willful queens.</li>
</ul>
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Zenithhttp://www.blogger.com/profile/05084567670274788805noreply@blogger.com4tag:blogger.com,1999:blog-8457309627892248510.post-27498712561503824262018-01-06T12:17:00.000-05:002018-01-07T12:22:19.868-05:00Maniac Character Class<div class="separator" style="clear: both; text-align: center;">
<a href="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=4F939QHG4S6DA" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1600" data-original-width="1237" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjse0dRDkwCBQ8IPFVsKQ_rvI9HA_KwHdCP9p-N-mrPXFJKSi6SMB8rqPPubvYTxcZc33zKVPaR2iOWnF1BpUQ6MDu7kVTnpelYznsjyUKaJZ1eEYa9ndCnMwkUPeL3uvKZ5gBzcGpESEQ/s320/Maniac+Cover.jpg" width="247" /></a></div>
Exploit your wildest emotions with the powerful maniac!<br />
<br />
Maniacs are reckless arcane spellcasters that enter into an altered state of consciousness called rave. While in a rave, these rash enchanters draw upon a set of primal forceful emotions rooted deep in their psyche.<br />
<br />
Burning emotions to fuel their magical abilities, maniacs harness powers that other arcane practitioners consider unreliable if not outright dangerous. Often ostracized by society and treated as lunatics by their peers, maniacs seek out extreme situations in which they can explore the full emotional array, drawing them towards a life of adventuring.<br />
<br />
<b>Included in the Maniac Character Class:</b><br />
<ul>
<li>The maniac character class, a wild 9th level spellcaster that harnesses emotions as fuel.</li>
<li>20 emotional raves for the maniac to exploit.</li>
<li>5 Maniac archetypes: the affector, fractured soul, fury, korybant, and tempermentalist.</li>
<li>7 favored class options, 3 magic items, and 2 maniac specific feats.</li>
</ul>
<br />
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Zenithhttp://www.blogger.com/profile/05084567670274788805noreply@blogger.com2tag:blogger.com,1999:blog-8457309627892248510.post-70217920171123980402017-11-05T11:45:00.000-05:002018-02-20T22:47:22.710-05:00Inner Power: A Guide to the Sorcerer<div class="MsoNormal">
<i><span style="color: #333333; font-family: Arial; font-size: 10pt;"><br />Zenith Games did not write this guide. This guide was lost when it went into its owner's trash. It has been recovered and saved here.</span></i><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<br /></div>
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<b><span style="font-size: 20pt;">The Inner Power. A Guide To Sorcerers.</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;">Fine. So you decided to play an Spellcaster, and you chose Sorcerer. So now, you need to be ready to answer that inevitable question that arise when somebody does like you.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="font-size: 16pt;">Why didn’t you roll a Wizard?</span></i></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;">Sorcerers have a bad reputation since 3.0. They were lackluster shades of Wizards. This reputation lingers, and people often think they still are so. That’s actually half true.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;">Why? Because people don’t build Sorcerers. They build lackluster wizards without a spellbook. Sorcerers have their own strengths and weakness. They have a different spell selection system, and often, some spells that aren’t good for Wizards, are for Sorcerers, and the other way around. So let’s analyze a little bit the Sorcerers strengths:</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;">Sorcerers know relatively few spells. This means they can’t “waste” spells known in things they don’t cast often. Things like Rope Trick or Break Enchantment are good spells for Wizards, but awful for Sorcerers. However, it works also the other way around. There are spells that you need to cast *when* the situation arise. But when you are a Wizard, you can’t cast it unless you memorized it beforehand. For example, suppose you enter a place where there’s a chasm. You need fly. Your party need fly. A Wizard might have Fly memorized. But he won’t have *four* of them. The Sorcerer, on the other hand, can cast as much Fly spells as he needs. I’ve been known to cast fly or invisibility in the whole party just because doing so was a great tactical advantage. Some other examples might be spells that have a condition that some creatures ignore. For example, imagine you are an Enchanter Wizard. Then suddenly you are in the middle of a Dungeon, and you happen to have several Dominate Person and Charm Monster memorized. But in this Dungeon, lots of monsters are mindless, or immune to mind affecting. This means your wizard is hosed. A sorcerer, however, is not. He might have Cham Monster as a spell known, but as long as he has some other level 5 spell, or some metamagic feat to cast other spells using those slots, he has not wasted any slot. If he has, let’s say, Charm Monster and Wall of Force as his two Level 5 Spells, he can cast 5 Walls of Force if he wants. A Wizard Enchanter that has memorized 3 Charm Monsters and two Wall of Force, can’t. This make “one trick poney” sorcerers work better than their wizard equivalent. For example, if you want to make the ubiquitous Enervate caster, you want to be able to cast as much Enervate as possible. With a wizard, that means you memorize 4 or 5 Enervate. If suddenly you face a group of Undeads, you can’t cast level 4 spells. A sorcerer can. He can cast any other level 4 spell, and he can cast Empowered Level 2 spells using those slots too. Sorcerers also have an adventage: can recast a spell that failed. For example, both the Wizard and the Sorcerer may have Dispel Magic. But when the Wizard casts his Dispel Magic, if he fails the Caster Level, he can’t cast other. The sorcerer can just repeat it, until he actually dispel that Antilife Barrier that keeps the Bruiser away.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;">So Sorcerers aren’t inferior to Wizards. They are different. They have their own strengths, and they need to build over them.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i>What kind of spells are the best ones for Sorcerers, then?</i></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;">They have two kind of spells that favor their spellcasting system.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;"> A) versatile spells. This means spells that are multipurpose, can be casted in a different array of ways or for different things. This helps Sorcerers to cover their bases using few slots. Grease is a good example of this: Can be used to prone people, to hamper weapon users, or to cover a fellow mate with a slick substance to make them harder to grapple. 3 uses in 1 spell. Glitterdust or Telekinesis are also good examples.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;">B) The second type of spells that sorcerer’s like are the spells you can cast once and again. Those spells aren’t reliant on the opponent, so you can use them in almost any circumstance. For example, if you only have a lvl 5 spell, Wall of Stone is probably better than Dominate Person. You can’t cast Dominate Person against a lot monsters. But you can cast Wall of Stone in almost any possible encounter. Once you have more than one level 5 spell, Dominate Person is a good option: when you face humanoids, it can overpower the encounter. When you don’t, you can cast Wall of Stone. Buffs are a good example of repeatable spells. You might not need Hold Person in every fight, but you can cast Haste in every single encounter.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;">Blasting is one of those things that are often overlooked by Wizards, and Sorcerers can cover that role exceptionally well. They can blast all the day long, without having to sacrifice spell slots prior the encounter. You could cast six fireballs, but if you find a problem that needs Fly, just cast it. Sorcerers happen to have several bloodlines that add straight damage to blasts: Draconic, Primal Elemental and Orc Bloodlines. “Help with a Sorcerer blaster” is a common thread in the forums, that you can see once in a while. So there we go.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;">This Guide is not a pure blaster guide. Pure blasting is a waste. Sorcerers have several other options available too. They can repeatedly buff their mates (casting Enlarge person, mass, and Haste in all combats), they can play the SoD role (with Enervation to soften the Save and focus in high DC), they can control the battlefield properly, and, with the addition of Dazing Spell, they can be dual purpose, controlling enemies and damaging them. However, don’t get deluded by those that say “blast is useless”. It is not. Blasting *naked* is useless. Sure, 35 hp from an average 10d6 fireball is not going to do a lot at level 10. Why on hell would you cast a 10d6 fireball at level 10, is something that is beyond my comprehension though. I can consistently do 90 to 95 damage in 20’ radius at level 10. At CR 10, the average hit points of a creature is 130. That means you are contributing with 80% of the damage, in a failed save. However, when you are level 10, you don’t face singleton creatures of level 10. You face a varied kind of encounters. Sometimes, you face a unique CR 13 monster. Some others, you face a CR9 with six CR 7 bodyguards. A maximized empowered level 10 fireball does 90-95 hp when cast by a sorcerer with Draconic or Primal elemental blast. It does 105-110 when cast by a crossblooded blaster. That means you can kill a dozen CR7-9 monsters on your own. When you are 13th level or so, you can cast a Maximized Empowered Fireball plus a Maximized quickened fireball, for 145 +5d6 damage.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;">So let’s go to the next question:</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 16pt;">How and when to blast?</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;">This is a matter of tactics. You have to take a look to the battlefield. If you see a group of 6 or 7 monsters, chances are your DM is not attacking you with 6 CR+5 monsters. They probably will be CR -2 or -3 (6 monsters of CR -3 are actually a CR=APL encounter) There’s no point casting a 3rd level spell that Slow them, when you can cast a 3rd level spell that kill them right there. A good rule of thumb is that if you can blast 2 or 3 monsters with a spell, before they engage your party, you should do so. With Metamagic, you can do half the damage needed to kill them, easily. That means the encounter length is cut in half, and your party takes half the damage. However, you should look at initiative list. If right after you, monsters act, maybe you should cast some debuff to them (knowing the monsters also help. A Slow can hurt a Troll, but might be useless against an Ogre)</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;">If you are facing a single “boss like” monster, there are other options. If you have a Fighter, a Ranger, a Druid and two tiger companions, haste will out damage anything else in your book. But after Haste, you can blast him right away. Contributing with damage is contributing too. When you go nova, you can match any full BAB class in damage in a round. When you do half the NPC hp, the rest of your party can do the other half and finish the encounter, before the BBEG have a chance to act again. That’s better than debuffing him, and letting him to act for an extra round.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="font-size: 16pt;">What build you need to blast?</span></i></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;">Several things have to be noted. First one, it’s often (but not always) better to cast a lower level metamagic enhanced blasting spell, than casting a higher level blasting spell. How? Simple math. As a 14th level character, you cast 7th level spells. At 7th spell level, you could cast a Maximized Empowered Fireball, which does 5d6+75, or you can cast Delayed Blast Fireball. That’s 14d6 damage (or 14d6+14 with proper bloodline), which is worse than the 7th lvl metamagic. By far. Even more important: a Maximized Empowered Fireball is still a level 3 spell.<i> (edit: this has been reversed by a FAQ since the guide was writen) </i>That means you can use a Metamagic Quickened Rod, lesser to make it a swift action . You couldn’t afford a regular Metamagic Quickened Rod at level 14 normally, but lesser ones are cheap. So you can cast *TWO* maximized empowered Fireballs in a Turn. There you go, that’s why blasting sucks when you do it wrong. 14d6+14 = 63 damage, quite disappointing at level 14. But 10d6 +150? That’s a different beast, you know. 185 damage. In 20’ radius. The Delayed Blast Fireball has a higher DC for saving throws, but that does not offset the raw damage of the empowered fireball. At this level, you can have easily a DC 20 fireball and DC 24 delayed blast Fireball. REF is the lower save for most monsters, and it’s expected to be 12 at CR 14. So that’s 12 save for Delayed and 8+ for Fireball. The expected damage is 63*0,45 + 31*0,55= 45 damage. For enhanced regular fireballs, it’s 185*0,35+92*0,65=125 damage. Much better, even with the lower Save.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;">Which high level blasts are ok then? Those that have extra perks. For example, Cold Strike is free quickened spell. Contagious Flame can do damage during 3 rounds (damaging up to twice each creature if you want). Chain Lightning can pinpoint targets, ignoring allies, which is useful. But, as a rule of thumb, keep your blasting low level, and enhance it. This has an extra advantage: you don’t need to waste a spell in each level to blast. You really can have only 3-4 blast spells, and be ok with it. The rest of your arsenal can be buff, utility, debuff, battlefield control, whatever.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="font-size: 14pt;">Is blasting the only way to go with Sorcerers?</span></i></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;">Nope. It’s a popular one, but not the only one. Bloodlines also offer different perks that can be used for builds that Wizards aren’t suited for. For example, Aberrant bloodline allow you to deliver touch attacks with reach. Abyssal, Orc, and Draconic (through Dragon Disciple) gives you STR bonus, which help with Gish-like builds. Infernal and Fey have bonus to DC for Charm and Compulsions. Abyssal are excellent summoners, maybe the best ones: They can summon an extra monster as soon as lvl 11 (with the proper magic item), and they have a strong Cha to deal with Planar Binding spells. Boreal can build a very decent cold based blaster-controller.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 24pt;">Color Coding the Guide:</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 10pt;">In this guide I will be Color Coding your various options to provide my opinion on each of these options. It’s pretty much a staple system, so you are probably used to it, and it’s pointless to change it. However, I’d ass an extra color, sky blue, for those options that are *really* better than most other options.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #c00000; font-size: 11pt;">Red</span></b><b><span style="font-size: 11pt;">:</span></b><span style="font-size: 10pt;"> Don’t touch this, it’s contagious.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646; font-size: 11pt;">Orange</span></b><b><span style="font-size: 11pt;">:</span></b><span style="font-size: 11pt;"> </span><span style="font-size: 10pt;">This is an OK option, or an excellent but circumstantial one. I'm not recommending it, but it's not bad, and in the right build, it might be good.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050; font-size: 11pt;">Green</span></b><b><span style="font-size: 11pt;">:</span></b><span style="font-size: 10pt;"> I recommend this option. It is a strong choice, hard to go wrong with it.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #0b5394; font-size: 11pt;">Blue</span></b><b><span style="font-size: 11pt;">:</span></b><span style="font-size: 10pt;"> A staple, or an obvious better choice than everything else.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b0f0; font-size: 10pt;">Sky Blue</span></b><span style="font-size: 10pt;">: A must have. Take this, and shut up. Unless you have some special build in mind, this is flat-out better than any of the alternatives.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 24pt;">Races</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;"> Lots of decent options to choose from. Non-core options are very good as well, although I won’t cover them in this guide.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #c00000; font-size: 11pt;">Dwarf</span></b><b><span style="font-size: 11pt;">-</span></b><span style="font-size: 11pt;"> If you really need an explanation, then look at the Cha penalty. As gently pointed in the Paizo Forum, this is much </span><b><span style="color: #00b050; font-size: 11pt;">better </span></b><span style="font-size: 11pt;">if you take the Empyreal Bloodline. This bloodline allow you to use Wisdom instead Charisma to spellcast. That makes this green, or even </span><b><span style="color: #0070c0; font-size: 11pt;">blue</span></b><span style="font-size: 11pt;"> for gish-like characters (dwarves are tough as nails as melee)</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #ff9900; font-size: 11pt;">Elf- </span></b><span style="font-size: 11pt;">They have caster friendly features, but it’s not really good enough. You have a free spell penetration feat bonus, but humans get a free feat too, and they *could* use it for spell penetration *if* they want, plus they have Cha bonus. You might consider it if you are going to play in a very high SR campaign and you need to stack this, Spell Focus and GSF. For 99% of the people, it’s just plain worse than the other options. If you take the Sage bloodline, however, this is actually a </span><b><span style="color: #0070c0; font-size: 11pt;">blue </span></b><span style="font-size: 11pt;">class. Using INT to cast make it much more desirable. </span><b><span style="color: #00b0f0; font-size: 11pt;">Humans </span></b><span style="font-size: 11pt;">extra spells are better, though.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #0b5394; font-size: 11pt;">Gnome</span></b><b><span style="font-size: 11pt;">-</span></b><span style="font-size: 11pt;"> Bonus to Cha, Bonus to your probably second best stat. Small gives you AC bonus, you get a bonus to a school (Illusion), a bonus to hit (good for rays), bonus to best skill there is, and you can get a small bonus to Fire Spells if you want too. Overall, an excellent option, it is probably the best one for illusion based sorcerer and Fey Bloodline.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050; font-size: 11pt;">Half-Elf</span></b><b><span style="font-size: 11pt;">-</span></b><span style="font-size: 11pt;"> Plenty of all-around useful abilities and a good option for those who plan multiclass (dual favored class). Nothing else would make this a better option than human, though.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050; font-size: 11pt;">Half-Orc</span></b><b><span style="font-size: 11pt;">- </span></b><span style="font-size: 11pt;">Excelent option for two builds: the Melee-based sorcerer (have falchion and greatsword as free feats) and the fire-focused pyromancer build. Both those builds are situational, but the half-orc remains a solid option for others builds as well. Overall, it’s a good option.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050; font-size: 11pt;">Halfling</span></b><b><span style="font-size: 11pt;">- </span></b><span style="font-size: 11pt;">Charisma bonus, small size, a bonus to a highly interesting second stat (dex). For ray based sorcerers, it gets a +2 to hit compared to humans. Note that you can build a very high stealthy sorcerer with this, which might be useful for some builds, namely arcane tricksters. Luck is a good thing to have too ;)</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #0b5394; font-size: 11pt;">Human</span></b><b><span style="font-size: 11pt;">-</span></b><span style="font-size: 11pt;"> The extra skill point and the feat will be as useful as they are for every other class. Humans are a top tier race. However, if your DM use APG, humans are simply the </span><span style="color: #00b0f0; font-size: 11pt;">best race. </span><span style="font-size: 11pt;">Having one extra spell per level is simply better than anything else other races can provide.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 24pt;">Stats</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #c00000; font-size: 11pt;">Strength</span></b><b><span style="font-size: 11pt;">-</span></b><span style="font-size: 11pt;"> Masterwork backpacks are cheap, Handy haversack are cheap, mulecords are cheap. This is a dump stat, dump it. The only exception is the occasional fancy melee sorcerer (often Dragon Disciple), and the Touch Attack Aberration Master, which need Strength, unless you go Finesse. So go Finesse.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050; font-size: 11pt;">Dexterity</span></b><b><span style="font-size: 11pt;">-</span></b><span style="font-size: 11pt;"> AC is important, Ref is important, Initiative is highly important. 12-14 is a good starting point. If you plan to use rays, it might be even more important than that.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050; font-size: 11pt;">Constitution</span></b><b><span style="font-size: 11pt;">- </span></b><span style="font-size: 11pt;">Probably your second more important stat. I’d recommend 14, but you can go 12 safely, especially if you are going to take Toughness (which you should)</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646; font-size: 11pt;">Intelligence</span></b><b><span style="font-size: 11pt;">- </span></b><span style="font-size: 11pt;">It’s not important in combat and thus can be safely dumped (safely means it won’t cost you your life). However, you only have 2 skills per level, you probably won’t use your favored class bonus for skills, and you need a lot of skills to a decent level. And several of those are INT based, so unless you are a Pokemon and are only interested in saying your name and blasting things, you need to keep this decent. 12 if you can afford.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #c00000; font-size: 11pt;">Wisdom</span></b><b><span style="font-size: 11pt;">-</span></b><span style="font-size: 11pt;"> You can dump this. Beware with going to heavy with it, because Will is a VERY important save. </span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #0b5394; font-size: 11pt;">Charisma</span></b><b><span style="font-size: 11pt;">-</span></b><span style="font-size: 11pt;"> You should have 18 here, once you include your racial bonus. You can go up to 20 if you want (especially for high DC save-or-suck builds), and you can go as low as 14 (for melee-based fancy characters or characters that rely on spells that do not have DC - like buffs and summoning- ), but for 90% of the sorcerer in the world, 18 is a good starting point.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;"> For a 20 point build, I’d suggest something like:</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">STR 7 DEX 14 CON 14 INT 12 WIS 12 CHA 16+2</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;">Or if you want to go nuts with dumping</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">STR 7 DEX 14 CON 14, INT 11 WIS 7 CHA 18+2</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;">The first one is better all-around. Unless you are trying to build a Save or Suck build, +1 DC isn’t worth it the -3 to will and 1 extra skillpoint.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 24pt;">Skills</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;">This is because not every challenge can be solved by spells.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;"> <b>Class Skills</b></span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #c00000; font-size: 11pt;">Appraise</span></b><b><span style="font-size: 11pt;">-</span></b><span style="font-size: 11pt;"> This skill is not that useful at all, and it’s not even based on a stat you have high or a class skill.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050; font-size: 11pt;">Bluff</span></b><b><span style="font-size: 11pt;">- </span></b><span style="font-size: 11pt;">If you are the party face, this go </span><b><span style="color: #0070c0; font-size: 11pt;">blue</span></b><span style="font-size: 11pt;">. If you have paladins in your party, this becomes </span><span style="color: #f79646; font-size: 11pt;">orange</span><span style="font-size: 11pt;">. A decent skill, but not as good as diplomacy.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #c00000; font-size: 11pt;">Craft</span></b><b><span style="font-size: 11pt;">- </span></b><span style="font-size: 11pt;">Unless you have some kind of background you want to roleplay, this is useless. </span><span style="color: #f79646; font-size: 11pt;">Craft(alchemy)</span><span style="font-size: 11pt;"> might be the exception.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050; font-size: 11pt;">Fly</span></b><b><span style="font-size: 11pt;">-</span></b><span style="font-size: 11pt;"> A very important skill to have. You get bonus from fly spell and maneuverability, you should have that in mind. You should aim to have enough to hover even if you roll 1, at a very minimum.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050; font-size: 11pt;">Intimidate</span></b><b><span style="font-size: 11pt;">- </span></b><span style="font-size: 11pt;">It’s the worse of the social trio. However, you can build an interesting intimidatomancer with a sorcerer. Fear stacks, and that’s powerful.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #0b5394; font-size: 11pt;">Knowledge (arcana)</span></b><b><span style="font-size: 11pt;">- </span></b><span style="font-size: 11pt;">A skill you roll a lot. If you have an Int based spellcaster in your group, you might be slightly short on this.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #c00000; font-size: 11pt;">Profession</span></b><b><span style="font-size: 11pt;">- </span></b><span style="font-size: 11pt;">Lol. If you want a job, what about taking “adventurer”?</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #0b5394; font-size: 11pt;">Spellcraft</span></b><b><span style="font-size: 11pt;">-</span></b><span style="font-size: 11pt;"> It’s a mandatory skill. Identifies items, help with some magic traps, allow you to craft magic items, helps in combat (to counter spells)</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050; font-size: 11pt;">Use Magic Device</span></b><b><span style="font-size: 11pt;">- </span></b><span style="font-size: 11pt;">Using divine magic items is cool. It’s a very rank intensive skill, and you don’t get that much from it as a rogue (because you already can use most spell trigger and spell completetion items)</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;">Two skills you should seriously consider, even if they aren’t class skills:</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="color: #00b0f0; font-size: 11pt;">Perception</span><span style="font-size: 11pt;">: The best skill in the game, bar none. Draconic bloodline gives it as a class skill. You should consider it even if you don’t have it as a class skill, and you should take it for sure if you do.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #4f81bd; font-size: 11pt;">Diplomacy</span></b><span style="font-size: 11pt;">: Not class skill, but the best social skill. Take it if you are the party face. Sometimes you don’t want to lie, but to convince.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 24pt;">Feats</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><u><span style="font-size: 14pt;">Metamagic Feats:</span></u></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;">Metamagic is the real advantage of sorcerer above Wizards. You can use it on the fly, and that’s good. Full round actions suck, but the advantages outweigh the liabilities.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;">Metamagic is especially good with blasting. When you are 12 level, a Chain Lightning does 12d6, for an average of 42, no other bonus applied. That sucks, period. At the same slot, you can cast a maximized fireball, that does 60, or an empowered intensified fireball that does 63. The only drawback is the DC is slightly easier to overcome (and you can be hosed by Globe of Invulnerability). <s>The bright side is that you can use cheaper rods of metamagic to further improve.</s> (No longer true, since this was changed by FAQ/errata. You need a lvl 6 rod now). For example, if you use a rod of maximize with your intensified empowered fireball (which is a level 3 spell), you get 108 damage. That’s notably better than your average 42 chain lightning. Add a quickened blast and you are wiping out parties. The average Hp of a CR 10 monster is 130. And you are targeting *several* of them</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;">If you want to go blasting (which is one of the best reasons to be a sorcerer over a wizard imho), learn about metamagic. Regular blasting sucks. Metamagic blasting DOES NOT.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #0070c0; font-size: 11pt;">Empower Spell</span></b><b><span style="color: #1f497d; font-size: 11pt;">: </span></b><span style="font-size: 11pt;">One of the best metamagic feats for damage. If you want to go blasting, you need to add both </span><b><span style="color: #0070c0; font-size: 11pt;">Empower</span></b><span style="color: #0070c0; font-size: 11pt;"> </span><span style="font-size: 11pt;">and </span><b><span style="color: #0070c0; font-size: 11pt;">Maximize</span></b><span style="color: #0070c0; font-size: 11pt;"> </span><span style="font-size: 11pt;">(</span><b><span style="color: #0070c0; font-size: 11pt;">rods</span></b><span style="font-size: 11pt;">), and this one has a lower level cost. With </span><b><span style="color: #0070c0; font-size: 11pt;">Magic</span></b><span style="color: #0070c0; font-size: 11pt;"> <b>Lineage</b> </span><span style="font-size: 11pt;">trait, it’s only +1. At 10th level, 15d6 fireball is good for a 4th level spell (or 5th without the trait)</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #c00000; font-size: 11pt;">Enlarge Spell</span></b><b><span style="color: #b45f06; font-size: 11pt;">:</span></b><span style="font-size: 11pt;"> There are better alternatives.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050; font-size: 11pt;">Extend Spell</span></b><b><span style="color: #38761d; font-size: 11pt;">:</span></b><span style="font-size: 11pt;"> It’s a good feat, if you can pay for it. The lesser rods are cheap though, and sometimes it’s better to cast the spell twice if you can’t buy the rods. I’d rather cast two level 1 mage armor spells than an extended one, as 2nd level spells are often more useful than 1st level ones. This is especially true for sorcerers.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646; font-size: 11pt;">Heighten Spell</span></b><b><span style="color: #b45f06; font-size: 11pt;">:</span></b><span style="font-size: 11pt;"> It’s slightly decent as sorcerer to use slots that you can’t use normally. For example, suppose you have Enervation as your 4th level spell. And you enter an undead dungeon, so your level 4 spell slots are going to be useless. You can use this for other spells. Also useful to keep some good low level spells longer in the campaign (like Glitterdust). However, you often have better alternatives. A Charm Monster is better than a heightened Charm Person. </span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050; font-size: 11pt;">Maximize Spell</span></b><b><span style="color: #990000; font-size: 11pt;">:</span></b><span style="font-size: 11pt;"> It’s good, but it’s probably better to have this one in a Rod and learn Empower instead.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050; font-size: 11pt;">Quicken Spell</span></b><b><span style="color: #38761d; font-size: 11pt;">:</span></b><span style="font-size: 11pt;"> It’s expensive, but it’s useful. It’s expensive as rod too. Remember that some spells have this innate (like Cold Strike). </span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646; font-size: 11pt;">Silent Spell</span></b><b><span style="color: #38761d; font-size: 11pt;">:</span></b><span style="font-size: 11pt;"> Situationally exceptional, but useless when it’s not.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646; font-size: 11pt;">Still Spell</span></b><b><span style="color: #38761d; font-size: 11pt;">:</span></b><span style="font-size: 11pt;"> See Silent spell</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #c00000; font-size: 11pt;">Widen Spell</span></b><b><span style="color: #990000; font-size: 11pt;">:</span></b><span style="font-size: 11pt;"> The cost is too high.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Non Core Feats that are interesting (UM, UC and APG)</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646; font-size: 11pt;">Bouncing Spell</span></b><span style="font-size: 11pt;">: Imho, much worse than persistent spell. Allows a “reroll”, but requires two targets.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #c00000; font-size: 11pt;">Burning Spell</span></b><span style="font-size: 11pt;">: horrible compared to empowered spell, that does more damage for the same cost.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #0070c0; font-size: 11pt;">Dazing Spell</span></b><span style="font-size: 11pt;">: Ok, this is when blasts start to be interesting. Dazing fireball rocks. Even with the low DC. A metamagic Rod makes this even more interesting (if you make </span><b><span style="color: #0070c0; font-size: 11pt;">Dazing </span></b><span style="font-size: 11pt;">a </span><b><span style="color: #00b050; font-size: 11pt;">Heightened </span></b><b><span style="color: #0070c0; font-size: 11pt;">Fireball </span></b><span style="font-size: 11pt;">or </span><b><span style="color: #0070c0; font-size: 11pt;">Chain Lightning </span></b><span style="font-size: 11pt;">for example)</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646; font-size: 11pt;">Disruptive Spell</span></b><span style="font-size: 11pt;">. Disruptive Heightened Magic Missiles might be nice to spam. Not the best feat though. It becomes </span><b><span style="color: #00b050; font-size: 11pt;">better </span></b><span style="font-size: 11pt;">with spells that do damage over time (like </span><b><span style="color: #f79646; font-size: 11pt;">Acid Arrow</span></b><span style="font-size: 11pt;">)</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646; font-size: 11pt;">Elemental Spell</span></b><span style="font-size: 11pt;">. Situational. If you feel the urge, get a Rod, they are cheap.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #c00000; font-size: 11pt;">Focused spell</span></b><span style="font-size: 11pt;">: too focused :P. You get +2 DC for +1 level. </span><b><span style="color: #00b050; font-size: 11pt;">Heightened </span></b><span style="font-size: 11pt;">would give +1 for +1 but gives greater flexibility and can be used on single target too.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #0070c0; font-size: 11pt;">Intensify </span></b><span style="font-size: 11pt;">spell: This is a great metamagic feat. Keep your 3rd level casts online for longer, only cost +1 (or 0 with magic lineage), and it is great at lower levels for Burning hands too. When you are level 15, </span><b><span style="color: #0070c0; font-size: 11pt;">Intensified </span></b><span style="font-size: 11pt;">fireball is better than </span><b><span style="color: #0070c0; font-size: 11pt;">empowered </span></b><span style="font-size: 11pt;">fireball (lower casting level). With Magical Lineage, this makes your intensified Fireball a 15d6 monster that can still be metamagic’ed with a cheap lesser rod. 90 fireballs do a LOT of damage. In AOE for a lvl 3 slot.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646; font-size: 11pt;">Lingering</span></b><span style="font-size: 11pt;">: Situationally good. It’s only +1 level though. Good to double as a battlefield controller when you are a prime blaster. Cold specialist might find it even </span><b><span style="color: #00b050; font-size: 11pt;">better</span></b><span style="font-size: 11pt;">, because of Rime Spell</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050; font-size: 11pt;">Persistent spell</span></b><span style="font-size: 11pt;">: This is roughly a +4 DC for a +2 level metamagic. It’s quite decent, and can be devastating with </span><b><span style="color: #00b050; font-size: 11pt;">Dazing Spel</span></b><span style="font-size: 11pt;">l.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #0070c0; font-size: 11pt;">Piercing Spell</span></b><span style="font-size: 11pt;">: At higher levels, it’s worth it. Probably it’s better than </span><b><span style="color: #00b050; font-size: 11pt;">Spell Penetration</span></b><span style="font-size: 11pt;"> if you are feat starved</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050; font-size: 11pt;">Reach Spell</span></b><span style="font-size: 11pt;">: Much better than Enlarge Spell. Making touch spells a close spell is the better deal here</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050; font-size: 11pt;">Rime Spell</span></b><span style="font-size: 11pt;">: Make Cold Blasters really good at battlefield control. Good feat overall.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050; font-size: 11pt;">Sickening Spells</span></b><span style="font-size: 11pt;">: This is cool to stack penalties for your Save or Die spell.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #0070c0; font-size: 11pt;">Selective Spell</span></b><span style="font-size: 11pt;">: Another cool feat for blasters, and another one that is better for Sorcerers than it is for Wizards: you always have it handy when you need it.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="font-size: 14pt;">Non Metamagic:</span></i></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646; font-size: 11pt;">Skeleton Summoner</span></b><span style="font-size: 11pt;">: Cool and roleplaying. Not incredibly useful though.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #4f81bd; font-size: 11pt;">Superior Summoning</span></b><span style="font-size: 11pt;">: If you are going to be a summoner master, this is powerful. Note that it stacks with Abyssal Bloodline.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050; font-size: 11pt;">Elemental Focus</span></b><span style="font-size: 11pt;">: for some builds, better than Spell Focus (evocation), because they focus on a single element, that might have spells in different schools (like Conjuration and Evocation for example)</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646; font-size: 11pt;">Undead Master:</span></b><span style="color: #f79646; font-size: 11pt;"> </span><span style="font-size: 11pt;">For necromancers, a </span><b><span style="color: #00b0f0; font-size: 11pt;">must have</span></b><span style="font-size: 11pt;">. Everyone else will ignore. It</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050; font-size: 11pt;">Spell Specialization</span></b><span style="font-size: 11pt;">: Most the time, it means +2d6 damage, and double that with </span><b><span style="color: #00b0f0; font-size: 11pt;">spell perfection</span></b><span style="font-size: 11pt;">, and 50% extra with </span><b><span style="color: #0070c0; font-size: 11pt;">empower spell. </span></b><span style="font-size: 11pt;">+6d6+6 extra damage is worth the effort. Note that you can become a Dispel Master if you specialize in a perfected </span><b><span style="color: #0070c0; font-size: 11pt;">Greater Dispel Magic</span></b><span style="font-size: 11pt;">. It also adds to your roll vs Spell Resistance.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b0f0; font-size: 11pt;">Spell Perfection</span></b><span style="font-size: 11pt;">: Incredibly push one of your spells. Double every other feat, that means you will crack SR, get a lot extra casting levels, and much more. It also allows for free metamagic. This is a must have at lvl 15 imho.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050; font-size: 11pt;">Spontaneous metafocus</span></b><span style="font-size: 11pt;">. Being able to cast your favorite spell and keep your move action is worth a feat, totally. It’s even </span><b><span style="color: #0070c0; font-size: 11pt;">better </span></b><span style="font-size: 11pt;">if you have something to do with that move action (</span><b><span style="color: #f79646; font-size: 11pt;">ball lightning, Wall of Lava </span></b><span style="font-size: 11pt;">or </span><b><span style="color: #f79646; font-size: 11pt;">flame sphere </span></b><span style="font-size: 11pt;">spells)</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><u><span style="font-size: 14pt;">Item Creation Feats:</span></u></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;"> If your DM allow it, build your own gear. Taylor-made gear beat random treasure any day of the week.<i>.</i></span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #c00000; font-size: 11pt;">Brew Potion</span></b><b><span style="color: #990000; font-size: 11pt;">:</span></b><span style="font-size: 11pt;"> Not good. Let alchemists and clerics do this. Your spell selection is too narrow, and you can’t cheat it with a +5 to spellcraft.<br /></span><b><span style="color: #f79646; font-size: 11pt;">Craft Magic Arms and Armor</span></b><b><span style="color: #b45f06; font-size: 11pt;">:</span></b><span style="font-size: 11pt;"> It might be decent to gear up your group. There are other casters that get more from it though (namely the cleric), they should take it first.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #4f81bd; font-size: 11pt;">Craft Rod</span></b><b><span style="color: #990000; font-size: 11pt;">:</span></b><span style="font-size: 11pt;"> You want rods. They are excellent. You can use them to break maximum level limits, you can save feats. This is just a top choice. If your DM goes with Ye Olde Magic Shop and you can buy anything you want in Wallmart, then maybe you can skip it. Even if you can, having TWO maximizing metamagic rods is better than having one.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646; font-size: 11pt;">Craft Staff</span></b><b><span style="color: #b45f06; font-size: 11pt;">:</span></b><span style="font-size: 11pt;"> It’s a decent way to cheat a few extra spells into your list. Biggest problem is that you can’t use a rod at the same time, and dropping staffs is not a great idea.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #c00000; font-size: 11pt;">Craft Wand</span></b><span style="color: #b45f06; font-size: 11pt;">:</span><span style="font-size: 11pt;"> It’s bad for sorcerers, for the same reasons that </span><b><span style="color: #c00000; font-size: 11pt;">Brew Potion</span></b><span style="font-size: 11pt;">. Skip it.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b0f0; font-size: 11pt;">Craft Wondrous Item</span></b><b><span style="color: #b45f06; font-size: 11pt;">:</span></b><span style="font-size: 11pt;"> Imho the most powerful feat in the game, except if you take </span><b><span style="color: #00b0f0; font-size: 11pt;">Leadership</span></b><span style="color: #00b0f0; font-size: 11pt;"> </span><span style="font-size: 11pt;">to get a cohort with </span><b><span style="color: #00b0f0; font-size: 11pt;">Craft Wondreous Item</span></b><span style="font-size: 11pt;"> and a bunch of other crafting feats. Doubling your Wealth By Level is simply overpowered. Remember you can “cheat” the spells you don’t have with a +5 to the roll. You can take 10 in Spellcraft checks to craft magic items, and you can build a very cheap custom +5 item to Spellcraft (similar to Googles of Minute Seeing, etc). Two regular items exist with +5 to spellcraft (Armillary Amulet, which uses the neck slot, and Gloves of Elvenkind, which are a bit pricy, but gives you +5 concentration as well)</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #c00000; font-size: 11pt;">Forge Ring</span></b><b><span style="color: #990000; font-size: 11pt;">:</span></b><span style="font-size: 11pt;"> It sucks. Badly. There are few rings that you want, and you can afford paying for them. One of them is fairly common in most adventures. So probably it is not worth it to pay a feat tax to get a single item cheap.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #c00000; font-size: 11pt;">Scribe Scroll</span></b><b><span style="color: #990000; font-size: 11pt;">:</span></b><span style="font-size: 11pt;"> You aren’t a wizard. Forget this. See </span><b><span style="color: #c00000; font-size: 11pt;">Brew Potions</span></b><span style="font-size: 11pt;"> for an explanation. Scrolls are VERY useful, though. Buy a few of those useful spells you can’t afford to learn.<br /></span><b><span style="color: #00b0f0; font-size: 11pt;">Leadership</span></b><span style="font-size: 11pt;">: This feat is so horribly overpowered that it makes me feeling dirty. For sorcerers, it is double good with cherries on top, because you actually have a high Charisma instead of a dump stat. If you campaign allow for it (King maker might be a good example), take it, for sure. Best use is probably to save for other crafting feats. Take a Wizard apprentice and make him to have craft wondreous item, craft rod, forge rings, craft wands, scribe scroll and even craft constructs. That beats any demi-adventurer tank you could get. I’m tempted to create a new color just for this feat. </span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><u><span style="font-size: 14pt;">Other Feats you may want to consider:</span></u></b><u><span style="font-size: 14pt;"></span></u><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #c00000; font-size: 11pt;">Arcane Armor Training</span></b><b><span style="color: #990000; font-size: 11pt;">:</span></b><span style="font-size: 11pt;"> Wearing armor sucks. Why would you spend feats to wear sucky items?. This might be </span><span style="color: #f79646; font-size: 11pt;">orange </span><span style="font-size: 11pt;">if you are a close combat sorcerer (like a Gish build). You lose the posibility to cast swift spells, so it’s not really that good even for that build.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646; font-size: 11pt;">Augment Summoning</span></b><b><span style="color: #38761d; font-size: 11pt;">:</span></b><span style="font-size: 11pt;"> If you are a Summoner Specialist, this is </span><span style="color: #0070c0; font-size: 11pt;">blue</span><span style="font-size: 11pt;">. If you don’t, there are a lot of chances that you are using Summon Monster spells as a way to enrich your spell selection, using monsters with spell like abilities (which is actually recommended). I couldn’t care less about the Strength of a Succubus, mind you. I care about her Charisma.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #c00000; font-size: 11pt;">Arcane Strike</span></b><span style="font-size: 11pt;">: If your DM allow it for rays (he should), it might be decent for ray-specialist. I’ll skip it anyways.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #0b5394; font-size: 11pt;">Combat Casting:</span></b><span style="font-size: 11pt;"> It’s a good feat. There are traits that give you +2 too, they stack. Combat casting is hard in Pathfinder, don’t underestimate this feat. For touch-attack based sorcerers and melee Dragon Disciples, it’s a </span><span style="color: #00b0f0; font-size: 11pt;">must</span><span style="font-size: 11pt;">.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646; font-size: 11pt;">Defensive Combat Training</span></b><b><span style="color: #38761d; font-size: 11pt;">:</span></b><span style="font-size: 11pt;"> Not bad feat, but I want to warn you: even if you have it, your STR will suck, and you are going to be grappled by ANY creature that has “grab” as a special quality. Your slightly better CMD won’t stop a Dire Bear, a Purple Worm or a Tyrannosaurus Rex. Or any other creature with grab, for that matter. Get a ring of Free Action.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #c00000; font-size: 11pt;">Eschew materials</span></b><b><span style="color: #b45f06; font-size: 11pt;">:</span></b><span style="font-size: 11pt;"> you get it for free. It’s pointless. But it’s there. It might have it uses, specially if you use </span><b><span style="color: #00b050; font-size: 11pt;">Form of the dragon</span></b><span style="font-size: 11pt;"> or similar spells.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;"> </span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #0b5394; font-size: 11pt;">Improved Familiar:</span></b><span style="font-size: 11pt;"> Gives you extra actions per turn with UMD. Depends heavily on how much does your DM target your familiars.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b0f0; font-size: 11pt;">Improved Initiative</span></b><b><span style="color: #0b5394; font-size: 11pt;">:</span></b><span style="font-size: 11pt;"> Get this. Winning fast is better than losing slowly.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;"> </span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646; font-size: 11pt;">Nimble Moves</span></b><b><span style="color: #b45f06; font-size: 11pt;">:</span></b><span style="font-size: 11pt;"> sometimes a 5’ step is what you need to start unleashing hell and win the fight. Situational</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050; font-size: 11pt;">Spell Focus</span></b><b><span style="color: #38761d; font-size: 11pt;">:</span></b><span style="font-size: 11pt;"> Increases the DC by 1 for one school. Save-or-Suck builds rate this </span><b><span style="color: #0070c0; font-size: 11pt;">blue </span></b><span style="font-size: 11pt;">because they need to get as much DC as humanly possible.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050; font-size: 11pt;">Greater Spell Focus</span></b><b><span style="color: #b45f06; font-size: 11pt;">:</span></b><span style="font-size: 11pt;"> Same as Spell Focus. When you go the SoS route, you go all-in.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;"> </span><span style="font-size: 11pt;"> </span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050; font-size: 11pt;">Spell Penetration</span></b><b><span style="color: #38761d; font-size: 11pt;">:</span></b><span style="font-size: 11pt;"> In the long run, this is an essential feat. You can safely wait after 10+ levels to get it.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646; font-size: 11pt;">Greater Spell Penetration</span></b><b><span style="color: #b45f06; font-size: 11pt;">:</span></b><span style="font-size: 11pt;"> You probably can’t afford a second feat for this, but if you can, get it.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b0f0; font-size: 11pt;">Toughness</span></b><b><span style="color: #0b5394; font-size: 11pt;">:</span></b><span style="font-size: 11pt;"> You'll never have enough hit points, especially as a squishy. This feat is excellent, and some bloodlines offer it. You need to be really feat starved for a particular build to be unable to take a feat that increase your hit points by a big margin. This is especially needed as human, because you won’t take hit points as your Favored Class bonus.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050; font-size: 11pt;">Point Blank Shot</span></b><span style="color: #00b050; font-size: 11pt;"> / <b>Precise shot</b></span><span style="font-size: 11pt;">. They are needed if you plan to use rays in combat. Otherwise, they </span><b><span style="color: #c00000; font-size: 11pt;">suck. </span></b><span style="font-size: 11pt;">Blasters will find that </span><b><span style="color: #00b050; font-size: 11pt;">Scorching Ray</span></b><span style="font-size: 11pt;"> is an awesome single target spell, however. It does not allow Save. It’s a touch attack, but most creatures have a very low Touch AC. Average armor at 10 is 24, average touch armor is 12. With +2 dex, </span><b><span style="color: #00b050; font-size: 11pt;">Point Blank Sot</span></b><span style="font-size: 11pt;"> and level 10, you have +8 to hit. That’s more than enough.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050; font-size: 11pt;">Iron Will, Great Fortitude</span></b><span style="font-size: 11pt;">, </span><b><span style="color: #f79646; font-size: 11pt;">Lightning Reflexes</span></b><span style="font-size: 11pt;">. The first two are very important, the last one isn’t that much. You should take a look at your Saves, and keep them high. Take Iron Will if you Dump Wisdom. </span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><u><span style="font-size: 24pt;">Bloodlines</span></u></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;"> </span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="font-size: 20pt;">A word on Crossblooded.</span></i></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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I see a lot of crossblooded builds in the forums. It’s not worth it. Seriously. Yes, you can get some nice benefits, specially for blasting. Either you can go with Draconic+Primal Elemental or Draconic + Orc and get +2 per die to an element, or you can go Draconic + Shaitan to get all your spells being acid and get extra damage. It’s a good pump in damage, but unless you are building a theorycrafting PC used to show DPR, it’s not going to be worthy. At level 10, you will be missing 1 spell each level. Having level 5 spells is way better than +10 damage. Having 1 extra spell from level 1 to 5, is much much better than having +10 damage. If you really want to crossblood, for some reason, then go human to offset the burden.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050; font-size: 16pt;">Aberrant</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Class Skill</span></b><span style="font-size: 11pt;">: </span><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/skills/knowledge.html#knowledge"><b><span style="color: #f79646; font-size: 11pt;">Knowledge</span></b></a></span><b><span style="color: #f79646; font-size: 11pt;"> (dungeoneering)</span></b><b><span style="color: #b45f06; font-size: 11pt;">.</span></b><span style="color: #38761d; font-size: 11pt;"> </span><span style="font-size: 11pt;">Not the best skill in the game, but a decent one. If you play a lot of Dungeon adventures, it is obviously better. It cover the weakness of Aberrant creatures, which aren’t that common.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Bonus Spells</span></b><span style="font-size: 11pt;">: </span><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/enlargePerson.html#enlarge-person"><b><span style="color: #00b050; font-size: 11pt;">enlarge person</span></b></a></span><b><span style="font-size: 11pt;">,</span></b><b><span style="color: #38761d; font-size: 11pt;"> </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/seeInvisibility.html#see-invisibility"><b><span style="color: #f79646; font-size: 11pt;">see invisibility</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/tongues.html#tongues"><b><span style="color: #c00000; font-size: 11pt;">tongues</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/blackTentacles.html#black-tentacles"><b><span style="color: #0070c0; font-size: 11pt;">black tentacles</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/feeblemind.html#feeblemind"><b><span style="color: #00b050; font-size: 11pt;">feeblemind</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/veil.html#veil"><b><span style="color: #c00000; font-size: 11pt;">veil</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/planeShift.html#plane-shift"><b><span style="color: #c00000; font-size: 11pt;">plane shift</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/mindBlank.html#mind-blank"><b><span style="color: #f79646; font-size: 11pt;">mind blank</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/shapechange.html#shapechange"><b><span style="color: #00b050; font-size: 11pt;">shapechange</span></b></a></span><b><span style="font-size: 11pt;">.</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;">Only one really good is Black Tentacles, but you get a few decent ones in the first 5 levels. I could be happy having those.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Bonus Feats</span></b><span style="font-size: 11pt;">: </span><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#combat-casting"><b><span style="color: #0070c0; font-size: 11pt;">Combat Casting</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#improved-disarm"><b><span style="color: #c00000; font-size: 11pt;">Improved Disarm</span></b></a></span><b><span style="color: #c00000; font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#improved-grapple"><b><span style="color: #c00000; font-size: 11pt;">Improved Grapple</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#improved-initiative"><b><span style="color: #00b0f0; font-size: 11pt;">Improved Initiative</span></b></a></span><b><span style="color: #00b0f0; font-size: 11pt;">,</span></b><b><span style="font-size: 11pt;"> </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#improved-unarmed-strike"><b><span style="color: #c00000; font-size: 11pt;">Improved Unarmed Strike</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#iron-will"><b><span style="color: #00b050; font-size: 11pt;">Iron Will</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#silent-spell"><b><span style="color: #f79646; font-size: 11pt;">Silent Spell</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#skill-focus"><b><span style="color: #c00000; font-size: 11pt;">Skill Focus</span></b></a></span><b><span style="color: #c00000; font-size: 11pt;"> (</span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/skills/knowledge.html#knowledge"><b><span style="color: #c00000; font-size: 11pt;">Knowledge</span></b></a></span><b><span style="color: #c00000; font-size: 11pt;"> [dungeoneering]).</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;">Sucky for the most part, but you can get 3 good ones from it, and that’s all you need.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050; font-size: 11pt;">Bloodline Arcana</span></b><span style="font-size: 11pt;">: Increasing the duration for some buff spells is good. A decent perk for buffers. </span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Bloodline Powers</span></b><span style="font-size: 11pt;">:</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<i><span style="font-size: 11pt;"> </span></i><b><i><span style="color: #f79646; font-size: 11pt;">Acidic Ray</span></i></b><b><i><span style="color: #38761d; font-size: 11pt;">:</span></i></b><b><span style="color: #38761d; font-size: 11pt;"> </span></b><span style="font-size: 11pt;">You will use it in the first levels. Then you will forget you have it.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<i><span style="font-size: 11pt;"> </span></i><b><i><span style="color: #00b050; font-size: 11pt;">Long Limbs</span></i></b><b><i><span style="color: #0b5394; font-size: 11pt;">:</span></i></b><span style="font-size: 11pt;"> This is the reason you took this Bloodline. It’s situational, but in the proper build it is decent. </span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<i><span style="font-size: 11pt;"> </span></i><b><i><span style="color: #0b5394; font-size: 11pt;"> </span></i></b><b><i><span style="color: #00b050; font-size: 11pt;">Unusual Anatomy</span></i></b><b><i><span style="color: #38761d; font-size: 11pt;">:</span></i></b><span style="color: #0b5394; font-size: 11pt;"> </span><span style="font-size: 11pt;">Surviving is nice, so things that add survivability are nice too..</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<i><span style="font-size: 11pt;"> </span></i><b><i><span style="color: #f79646; font-size: 11pt;">Alien Resistance</span></i></b><b><i><span style="color: #b45f06; font-size: 11pt;">:</span></i></b><span style="color: #b45f06; font-size: 11pt;"> </span><span style="font-size: 11pt;">It’d be green, but your Cleric has to overcome it to heal you. That sucks. Badly.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<i><span style="font-size: 11pt;"> </span></i><b><i><span style="color: #0b5394; font-size: 11pt;">Aberrant Form</span></i></b><span style="font-size: 11pt;"> Not bad array of stats to have. I like Blindsight a lot, and flat damage reduction is nice too. </span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><u><span style="color: #00b050; font-size: 16pt;">Abyssal</span></u></b><b><span style="font-family: -webkit-standard, serif; font-size: 18pt;"><o:p></o:p></span></b></div>
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<b><span style="font-size: 11pt;">Class Skill</span></b><span style="font-size: 11pt;">: </span><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/skills/knowledge.html#knowledge"><b><span style="color: #00b050; font-size: 11pt;">Knowledge</span></b></a></span><b><span style="color: #00b050; font-size: 11pt;"> (planes)</span></b><b><span style="color: #38761d; font-size: 11pt;">. </span></b><span style="font-size: 11pt;">Good skill</span><span style="color: #741b47; font-size: 11pt;">.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Bonus Spells</span></b><span style="font-size: 11pt;">: </span><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/causeFear.html#cause-fear"><b><span style="color: #f79646; font-size: 11pt;">cause fear</span></b></a></span><b><span style="color: #f79646; font-size: 11pt;">,</span></b><span style="color: #f79646; font-size: 11pt;"> </span><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/bullSStrength.html#bull-s-strength"><b><span style="color: #f79646; font-size: 11pt;">bull's strength</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/rage.html#rage"><b><span style="color: #c00000; font-size: 11pt;">rage</span></b></a></span><b><span style="color: #c00000; font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/stoneskin.html#stoneskin"><b><span style="color: #c00000; font-size: 11pt;">stoneskin</span></b></a></span><b><span style="color: #c00000; font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/dismissal.html#dismissal"><b><span style="color: #c00000; font-size: 11pt;">dismissal</span></b></a></span><b><span style="color: #c00000; font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/transformation.html#transformation"><b><span style="color: #c00000; font-size: 11pt;">transformation</span></b></a></span><b><span style="color: #c00000; font-size: 11pt;">,</span></b><b><span style="font-size: 11pt;"> </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/teleport.html#teleport-greater"><b><span style="color: #00b050; font-size: 11pt;">greater teleport</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/unholyAura.html#unholy-aura"><b><span style="color: #f79646; font-size: 11pt;">unholy aura</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/summonMonster.html#summon-monster-ix"><b><span style="color: #0070c0; font-size: 11pt;">summon monster IX</span></b></a></span><b><span style="font-size: 11pt;">.</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;">Not a good array of spells. It’s better for gish-like characters, but quite disappointing for summoners. You can use the spells to buff your summons, I guess. Not the greatest strategy, but might work. Transformation is better for Gishes.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Bonus Feats</span></b><span style="font-size: 11pt;">: </span><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#augment-summoning"><b><span style="color: #0070c0; font-size: 11pt;">Augment Summoning</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#cleave"><b><span style="color: #c00000; font-size: 11pt;">Cleave</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#empower-spell"><b><span style="color: #0070c0; font-size: 11pt;">Empower Spell</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#great-fortitude"><b><span style="color: #00b050; font-size: 11pt;">Great Fortitude</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#improved-bull-rush"><b><span style="color: #c00000; font-size: 11pt;">Improved Bull Rush</span></b></a></span><b><span style="color: #c00000; font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#improved-sunder"><b><span style="color: #c00000; font-size: 11pt;">Improved Sunder</span></b></a></span><b><span style="color: #c00000; font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#power-attack"><b><span style="color: #c00000; font-size: 11pt;">Power Attack</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#skill-focus"><b><span style="color: #f79646; font-size: 11pt;">Skill Focus</span></b></a></span><b><span style="color: #f79646; font-size: 11pt;"> (</span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/skills/knowledge.html#knowledge"><b><span style="color: #f79646; font-size: 11pt;">Knowledge</span></b></a></span><b><span style="color: #f79646; font-size: 11pt;"> [planes]).</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;">You get two great feats, but somewhat strange: if you are a summoner, you probably don’t want empower spell that much. For Gish builds, you have a few combat feats, I guess.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050; font-size: 11pt;">Bloodline Arcana</span></b><span style="color: #38761d; font-size: 11pt;">:</span><span style="color: #741b47; font-size: 11pt;"> </span><span style="font-size: 11pt;">It’s good for “beast” type of summons. High level summons will have a better DR than this, making it pointless. Most your enemies can’t overcome /good, however, so it’s a decent upgrade sometimes.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Bloodline Powers</span></b><span style="font-size: 11pt;">:</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #990000; font-size: 11pt;"> </span></i></b><b><i><span style="color: #c00000; font-size: 11pt;">Claws</span></i></b><b><i><span style="color: #990000; font-size: 11pt;">: </span></i></b><span style="font-size: 11pt;">This sucks badly. Yes, even if you are a gish. Why? Because it has limited uses per day. If you want to build a gish, you want to attack as much as you need, not a few rounds.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #38761d; font-size: 11pt;"> </span></i></b><b><i><span style="color: #00b050; font-size: 11pt;">Demon Resistances</span></i></b><b><i><span style="color: #38761d; font-size: 11pt;">:</span></i></b><i><span style="font-size: 11pt;"> </span></i><span style="font-size: 11pt;">Resistances are good. This are no different.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #b45f06; font-size: 11pt;"> </span></i></b><b><i><span style="color: #f79646; font-size: 11pt;">Strength of the Abyss</span></i></b><b><i><span style="color: #b45f06; font-size: 11pt;">: </span></i></b><span style="font-size: 11pt;"> If you are a gish build, you can rate this </span><b><span style="color: #00b050; font-size: 11pt;">green</span></b><span style="color: #741b47; font-size: 11pt;">.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #0b5394; font-size: 11pt;"> </span></i></b><b><i><span style="color: #0070c0; font-size: 11pt;">Added Summonings</span></i></b><b><i><span style="color: #0b5394; font-size: 11pt;">:</span></i></b><i><span style="font-size: 11pt;"> </span></i><span style="font-size: 11pt;">It is the signature feature of this bloodline. With the proper Robe, you get this at 11. That’s half your character life. It’s worth the wait. And if you are building the Character at 10+, it is an excellent strategy to build your character.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #38761d; font-size: 11pt;"> </span></i></b><b><i><span style="color: #0070c0; font-size: 11pt;">Demonic Might</span></i></b><b><i><span style="color: #38761d; font-size: 11pt;">:</span></i></b><span style="color: #38761d; font-size: 11pt;"> </span><span style="font-size: 11pt;">Two immunities and 3 resistances. The resistances are low for this level, but they are worth it.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><u><span style="color: #0070c0; font-size: 16pt;">Arcane</span></u></b><b><span style="font-family: -webkit-standard, serif; font-size: 18pt;"><o:p></o:p></span></b></div>
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<b><span style="font-size: 11pt;">Class Skill</span></b><span style="font-size: 11pt;">: </span><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/skills/knowledge.html#knowledge"><b><span style="color: #0070c0; font-size: 11pt;">Knowledge</span></b></a></span><b><span style="color: #0070c0; font-size: 11pt;"> (any one)</span></b><b><span style="color: #0b5394; font-size: 11pt;">.</span></b><b><span style="font-size: 11pt;"> </span></b><span style="font-size: 11pt;">Choices are good.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Bonus Spells</span></b><span style="font-size: 11pt;">: </span><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/identify.html#identify"><b><span style="color: #c00000; font-size: 11pt;">identify</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/invisibility.html#invisibility"><b><span style="color: #0070c0; font-size: 11pt;">invisibility</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/dispelMagic.html#dispel-magic"><b><span style="color: #00b050; font-size: 11pt;">dispel magic</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/dimensionDoor.html#dimension-door"><b><span style="color: #0070c0; font-size: 11pt;">dimension door</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/overlandFlight.html#overland-flight"><b><span style="color: #00b050; font-size: 11pt;">overland flight</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/trueSeeing.html#true-seeing"><b><span style="color: #00b050; font-size: 11pt;">true seeing</span></b></a></span><b><span style="color: #00b050; font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/teleport.html#teleport-greater"><b><span style="color: #00b050; font-size: 11pt;">greater teleport</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/powerWordStun.html#power-word-stun"><b><span style="color: #c00000; font-size: 11pt;">power word stun</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/wish.html#wish"><b><span style="color: #00b050; font-size: 11pt;">wish</span></b></a></span><b><span style="font-size: 11pt;">.</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;">The best bonus spell list, probably</span><span style="color: #741b47; font-size: 11pt;">.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Bonus Feats: </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#combat-casting"><b><span style="color: #0070c0; font-size: 11pt;">Combat Casting</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#improved-counterspell"><b><span style="color: #c00000; font-size: 11pt;">Improved Counterspell</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#improved-initiative"><b><span style="color: #00b0f0; font-size: 11pt;">Improved Initiative</span></b></a></span><b><span style="color: #00b0f0; font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#iron-will"><b><span style="color: #00b050; font-size: 11pt;">Iron Will</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#scribe-scroll"><b><span style="color: #c00000; font-size: 11pt;">Scribe Scroll</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#skill-focus"><b><span style="color: #f79646; font-size: 11pt;">Skill Focus</span></b></a></span><b><span style="color: #f79646; font-size: 11pt;"> (</span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/skills/knowledge.html#knowledge"><b><span style="color: #f79646; font-size: 11pt;">Knowledge</span></b></a></span><b><span style="color: #f79646; font-size: 11pt;"> [arcana])</span></b><b><span style="font-size: 11pt;">,</span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#spell-focus"><b><span style="color: #00b050; font-size: 11pt;">Spell Focus</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#still-spell"><b><span style="color: #f79646; font-size: 11pt;">Still Spell</span></b></a></span><b><span style="font-size: 11pt;">.</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;">A bunch of good feats. </span><span style="color: #741b47; font-size: 11pt;"> </span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050; font-size: 11pt;">Bloodline Arcana</span></b><b><span style="color: #38761d; font-size: 11pt;">:</span></b><span style="font-size: 11pt;"> An incredibly good ability for a Save or Suck sorcerer. You are going to be using metamagic for your spells regardless (Persistent Spell and Heightened spell)</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Bloodline Powers</span></b><span style="font-size: 11pt;">: </span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #38761d; font-size: 11pt;"> </span></i></b><b><i><span style="color: #00b050; font-size: 11pt;">Arcane Bond</span></i></b><b><i><span style="color: #990000; font-size: 11pt;">:</span></i></b><span style="color: #990000; font-size: 11pt;"> </span><span style="color: #741b47; font-size: 11pt;"> </span><span style="font-size: 11pt;">The familiar benefits from your UMD, and that’s decent. There are a lot of guides about how to cheat extra standard actions with a familiar and wands.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #38761d; font-size: 11pt;"> </span></i></b><b><i><span style="color: #00b050; font-size: 11pt;">Metamagic Adept</span></i></b><b><i><span style="color: #38761d; font-size: 11pt;">:</span></i></b><span style="font-size: 11pt;"> A good option, gives you some freedom.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #0b5394; font-size: 11pt;"> New Arcana:</span></i></b><i><span style="font-size: 11pt;"> </span></i><span style="font-size: 11pt;">Extra spells are good. If you are human, this might be </span><b><span style="color: #00b050; font-size: 11pt;">green</span></b><span style="font-size: 11pt;">, as you already have a bunch of spells. I’d never have enough, though.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #38761d; font-size: 11pt;"> </span></i></b><b><i><span style="color: #00b050; font-size: 11pt;">School Power</span></i></b><b><i><span style="color: #38761d; font-size: 11pt;">:</span></i></b><span style="font-size: 11pt;"> This make Arcane the choice for Suck or Save spellcasters..</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #38761d; font-size: 11pt;"> </span></i></b><b><i><span style="color: #f79646; font-size: 11pt;">Arcane Apotheosis</span></i></b><b><i><span style="color: #38761d; font-size: 11pt;">: </span></i></b><span style="font-size: 11pt;">Dissapointing upgrade for Metamagic Adept</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><u><span style="color: #f79646; font-size: 16pt;">Celestial</span></u></b><b><span style="font-family: -webkit-standard, serif; font-size: 18pt;"><o:p></o:p></span></b></div>
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<b><span style="font-size: 11pt;">Class Skill</span></b><span style="font-size: 11pt;">: </span><b><span style="color: #c00000; font-size: 11pt;">Heal</span></b><b><span style="color: #990000; font-size: 11pt;">. </span></b><span style="font-size: 11pt;">Sucky skill?</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Bonus Spells: </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/bless.html#bless"><b><span style="color: #f79646; font-size: 11pt;">bless</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/resistEnergy.html#resist-energy"><b><span style="color: #00b050; font-size: 11pt;">resist energy</span></b></a></span><b><span style="color: #00b050; font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/magicCircleAgainstEvil.html#magic-circle-against-evil"><b><span style="color: #00b050; font-size: 11pt;">magic circle against evil</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/removeCurse.html#remove-curse"><b><span style="color: #c00000; font-size: 11pt;">remove curse</span></b></a></span><b><span style="color: #c00000; font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/flameStrike.html#flame-strike"><b><span style="color: #c00000; font-size: 11pt;">flame strike</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/dispelMagic.html#dispel-magic-greater"><b><span style="color: #00b050; font-size: 11pt;">greater dispel magic</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/banishment.html#banishment"><b><span style="color: #c00000; font-size: 11pt;">banishment</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/sunburst.html#sunburst"><b><span style="color: #c00000; font-size: 11pt;">sunburst</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/gate.html#gate"><b><span style="color: #0070c0; font-size: 11pt;">gate</span></b></a></span><b><span style="font-size: 11pt;">.</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;">Not terrible spells, but not great ones at all. </span><b><span style="color: #f79646; font-size: 11pt;">Bless</span></b><b><span style="font-size: 11pt;">, </span></b><b><span style="color: #c00000; font-size: 11pt;">flame</span></b><b><span style="font-size: 11pt;"> </span></b><b><span style="color: #c00000; font-size: 11pt;">strike</span></b><span style="font-size: 11pt;"> are cleric/druid spells, not really upgrades from what you have as a sorcerer. </span><b><span style="color: #c00000; font-size: 11pt;">Flame strike</span></b><span style="font-size: 11pt;"> is quite worse than </span><b><span style="color: #0070c0; font-size: 11pt;">Fireball</span></b><span style="font-size: 11pt;">. Lesser Metamagic rods of Maximize being the main reason.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Bonus Feats: </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#dodge"><b><span style="color: #c00000; font-size: 11pt;">Dodge</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#extend-spell"><b><span style="color: #f79646; font-size: 11pt;">Extend Spell</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#iron-will"><b><span style="color: #00b050; font-size: 11pt;">Iron Will</span></b></a></span><b><span style="color: #9bbb59; font-size: 11pt;">,</span></b><b><span style="font-size: 11pt;"> </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#mobility"><b><span style="color: #c00000; font-size: 11pt;">Mobility</span></b></a></span><b><span style="color: #c00000; font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#mounted-combat"><b><span style="color: #c00000; font-size: 11pt;">Mounted Combat</span></b></a></span><b><span style="color: #c00000; font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#ride-by-attack"><b><span style="color: #c00000; font-size: 11pt;">Ride-By Attack</span></b></a></span><b><span style="color: #c00000; font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#skill-focus"><b><span style="color: #f79646; font-size: 11pt;">Skill Focus</span></b></a></span><b><span style="color: #f79646; font-size: 11pt;"> (</span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/skills/knowledge.html#knowledge"><b><span style="color: #f79646; font-size: 11pt;">Knowledge</span></b></a></span><b><span style="color: #f79646; font-size: 11pt;"> [religion])</span></b><b><span style="color: #c00000; font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#weapon-finesse"><b><span style="color: #c00000; font-size: 11pt;">Weapon Finesse</span></b></a></span><b><span style="color: #c00000; font-size: 11pt;">.</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;">Wow. Just wow. That’s the worst list of feats in the history of gaming.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646; font-size: 11pt;">Bloodline Arcana</span></b><b><span style="color: #b45f06; font-size: 11pt;">:</span></b><span style="font-size: 11pt;"> Worse than Abyssal</span><span style="color: #741b47; font-size: 11pt;">. </span><span style="font-size: 11pt;">There are more creatures able to overcome this damage reduction in most campaigns.</span><span style="color: #741b47; font-size: 11pt;"></span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Bloodline Powers</span></b><span style="font-size: 11pt;">:</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<i><span style="font-size: 11pt;"> </span></i><b><i><span style="color: #00b050; font-size: 11pt;">Heavenly Fire</span></i></b><b><span style="color: #38761d; font-size: 11pt;">:</span></b><span style="color: #741b47; font-size: 11pt;"> </span><span style="font-size: 11pt;">Better than most rays, it allows you to heal party members to stop bleed or to heal incapacitated guys</span><span style="color: #741b47; font-size: 11pt;">.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;"> </span><span style="color: #00b050; font-size: 11pt;"> </span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<i><span style="color: #00b050; font-size: 11pt;"> <b>Celestial Resistances</b></span></i><b><i><span style="color: #38761d; font-size: 11pt;">:</span></i></b><i><span style="font-size: 11pt;"> </span></i><span style="font-size: 11pt;">Not game breaking, but good to have</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<i><span style="font-size: 11pt;"> </span></i><b><i><span style="color: #c00000; font-size: 11pt;">Wings of Heaven</span></i></b><b><i><span style="color: #38761d; font-size: 11pt;">:</span></i></b><span style="font-size: 11pt;"> I’m going to rate this red, because it is a trap. It might make you to avoid taking Fly, which is wrong in so many levels I can’t really explain all of it. Yes, I know I’m over reacting.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<i><span style="font-size: 11pt;"> </span></i><b><i><span style="color: #990000; font-size: 11pt;"> </span></i></b><b><i><span style="color: #00b050; font-size: 11pt;">Conviction</span></i></b><b><span style="color: #990000; font-size: 11pt;">:</span></b><span style="font-size: 11pt;"> Reroll is always good.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #38761d; font-size: 11pt;"> </span></i></b><b><i><span style="color: #00b050; font-size: 11pt;">Ascension</span></i></b><b><span style="color: #38761d; font-size: 11pt;">:</span></b><span style="font-size: 11pt;"> I think Abyssal is better, but not bad</span><span style="color: #741b47; font-size: 11pt;">.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><u><span style="color: #00b050; font-size: 16pt;">Destined</span></u></b><b><span style="color: #00b050; font-size: 18pt;"> </span></b><b><span style="font-family: -webkit-standard, serif; font-size: 18pt;"><o:p></o:p></span></b></div>
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<b><span style="font-size: 11pt;">Class Skill</span></b><span style="font-size: 11pt;">: </span><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/skills/knowledge.html#knowledge"><b><span style="color: #f79646; font-size: 11pt;">Knowledge</span></b></a></span><b><span style="color: #f79646; font-size: 11pt;"> (history)</span></b><b><span style="color: #990000; font-size: 11pt;">.</span></b><b><span style="color: #b45f06; font-size: 11pt;"> </span></b><span style="font-size: 11pt;">Not the best knowledge (not used to find a monster's weakness). But you roll for it here and there.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Bonus Spells: </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/alarm.html#alarm"><b><span style="color: #c00000; font-size: 11pt;">alarm</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/blur.html#blur"><b><span style="color: #f79646; font-size: 11pt;">blur</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/protectionFromEnergy.html#protection-from-energy"><b><span style="color: #c00000; font-size: 11pt;">protection from energy</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/freedomOfMovement.html#freedom-of-movement"><b><span style="color: #00b050; font-size: 11pt;">freedom of movement</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/breakEnchantment.html#break-enchantment"><b><span style="color: #c00000; font-size: 11pt;">break enchantment</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/mislead.html#mislead"><b><span style="color: #c00000; font-size: 11pt;">mislead</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/spellTurning.html#spell-turning"><b><span style="color: #00b050; font-size: 11pt;">spell turning</span></b></a></span><b><span style="color: #00b050; font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/momentOfPrescience.html#moment-of-prescience"><b><span style="color: #00b050; font-size: 11pt;">moment of prescience</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/foresight.html#foresight"><b><span style="color: #f79646; font-size: 11pt;">foresight</span></b></a></span><b><span style="font-size: 11pt;">.</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;">Rather meh. </span><span style="color: #c00000; font-size: 11pt;">Protection from energy</span><span style="font-size: 11pt;"> *might* be better than Resist Energy in some circumstances (dragon’s breath being a prime example), but overall, it’s worse in most situations, and they do not stack.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Bonus Feats: </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#arcane-strike"><b><span style="color: #c00000; font-size: 11pt;">Arcane Strike</span></b></a></span><b><span style="color: #c00000; font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#diehard"><b><span style="color: #c00000; font-size: 11pt;">Diehard</span></b></a></span><b><span style="color: #c00000; font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#endurance"><b><span style="color: #c00000; font-size: 11pt;">Endurance</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#leadership"><b><span style="color: #0b5394; font-size: 11pt;">Leadership</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#lightning-reflexes"><b><span style="color: #f79646; font-size: 11pt;">Lightning Reflexes</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#maximize-spell"><b><span style="color: #00b050; font-size: 11pt;">Maximize Spell</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#skill-focus"><b><span style="color: #c00000; font-size: 11pt;">Skill Focus</span></b></a></span><b><span style="color: #c00000; font-size: 11pt;"> (</span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/skills/knowledge.html#knowledge"><b><span style="color: #c00000; font-size: 11pt;">Knowledge</span></b></a></span><b><span style="color: #c00000; font-size: 11pt;">[history]), </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#weapon-focus"><b><span style="color: #c00000; font-size: 11pt;">Weapon Focus</span></b></a></span><b><span style="color: #c00000; font-size: 11pt;">.</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;">Chances are that your DM will nerf the only really good feat in the list</span><span style="color: #741b47; font-size: 11pt;">.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646; font-size: 11pt;">Bloodline Arcana:</span></b><span style="font-size: 11pt;"> This is borderline red imho. About half the spells with range “personal you cast” are buffs that you cast out of combat. Even if you don’t, the bonus only last for one round, and there are high chances that you don’t get attacked that turn with a SoS spell.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Bloodline Powers</span></b><span style="font-size: 11pt;">:</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<i><span style="font-size: 11pt;"> </span></i><b><i><span style="color: #f79646; font-size: 11pt;">Touch of Destiny</span></i></b><b><span style="color: #b45f06; font-size: 11pt;">:</span></b><span style="font-size: 11pt;"> Quite decent out of combat. Useless otherwise. It’s not very useful to waste a standard action at touch range to give bonus to a single attack. It might be situationally useful (for example, giving bonus to a wizard’s disintegrate)</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<i><span style="font-size: 11pt;"> </span></i><b><i><span style="color: #38761d; font-size: 11pt;"> </span></i></b><b><i><span style="color: #f79646; font-size: 11pt;">Fated</span></i></b><b><span style="color: #f79646; font-size: 11pt;">:</span></b><span style="font-size: 11pt;"> Situational. If you get surprised a lot, its value increase, otherwise, I’m not a fan.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<i><span style="font-size: 11pt;"> <b> </b></span></i><b><i><span style="color: #f79646; font-size: 11pt;">It Was Meant To Be:</span></i></b><span style="font-size: 11pt;"> Once you get to high levels it gets better, but it’s lackluster anyways. You don’t attack often, almost never roll to confirm crits. The only use is to overcome SR, which is roughly a +4 penetration bonus. If you play high level (when SR is common) this is better. If you don’t, it won’t see much use.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<i><span style="color: #00b050; font-size: 11pt;"> <b>Within Reach</b></span></i><b><span style="color: #38761d; font-size: 11pt;">:</span></b><span style="font-size: 11pt;"> Not dying is good.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<i><span style="font-size: 11pt;"> </span></i><b><i><span style="color: #c00000; font-size: 11pt;">Destiny Realized</span></i></b><b><span style="font-size: 11pt;">:</span></b><span style="font-size: 11pt;"> This is awful :(. Other bloodlines get you totally immune to criticals (which is better than this), and you really don’t roll often to confirm with *spells*. Overcoming SR once a day isn’t bad, but come on, it’s a 20th lvl ability. It’s much worse than any of the alternatives.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><u><span style="color: #0070c0; font-size: 14pt;">Draconic /linnorm</span></u></b><b><span style="font-family: -webkit-standard, serif; font-size: 18pt;"><o:p></o:p></span></b></div>
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<b><span style="font-size: 11pt;">Class Skill</span></b><span style="font-size: 11pt;">: </span><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/skills/perception.html#perception"><b><span style="color: #00b0f0; font-size: 11pt;">Perception</span></b></a></span><b><span style="color: #0b5394; font-size: 11pt;">.</span></b><span style="color: #0b5394; font-size: 11pt;"> </span><span style="font-size: 11pt;">A godly skill.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Bonus Spells: </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/mageArmor.html#mage-armor"><b><span style="color: #0070c0; font-size: 11pt;">mage armor</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/resistEnergy.html#resist-energy"><b><span style="color: #00b050; font-size: 11pt;">resist energy</span></b></a></span><b><span style="font-size: 11pt;"> , </span></b><b><span style="color: #0070c0; font-size: 11pt;">fly</span></b><b><span style="font-size: 11pt;">, </span></b><b><span style="color: #00b050; font-size: 11pt;">fear</span></b><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/spellResistance.html#spell-resistance"><b><span style="color: #00b050; font-size: 11pt;">spell resistance</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/formOfTheDragon.html#form-of-the-dragon-i"><b><span style="color: #f79646; font-size: 11pt;">form of the dragon I</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/formOfTheDragon.html#form-of-the-dragon-ii"><b><span style="color: #f79646; font-size: 11pt;">form of the dragon II</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/formOfTheDragon.html#form-of-the-dragon-iii"><b><span style="color: #0b5394; font-size: 11pt;">form of the dragon III</span></b></a></span><b><span style="font-size: 11pt;">,</span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/wish.html#wish"><b><span style="color: black; font-size: 11pt;"> </span></b><b><span style="color: #00b050; font-size: 11pt;">wish</span></b></a></span><b><span style="font-size: 11pt;">.</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;">If you could substitute the three </span><b><span style="color: #0070c0; font-size: 11pt;">Form of The Dragon</span></b><span style="font-size: 11pt;">, this would be the best spell list for sure. It’s pure gold.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Bonus Feats: </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#blind-fight"><b><span style="color: #c00000; font-size: 11pt;">Blind</span></b><b><span style="color: #990000; font-size: 11pt;">-</span></b><b><span style="color: #c00000; font-size: 11pt;">Fight</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#great-fortitude"><b><span style="color: #00b050; font-size: 11pt;">Great Fortitude</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#improved-initiative"><b><span style="color: #00b0f0; font-size: 11pt;">Improved Initiative</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#power-attack"><b><span style="color: #c00000; font-size: 11pt;">Power Attack</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#quicken-spell"><b><span style="color: #00b050; font-size: 11pt;">Quicken Spell</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#skill-focus"><b><span style="color: #f79646; font-size: 11pt;">Skill Focus</span></b></a></span><b><span style="color: #f79646; font-size: 11pt;"> (</span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/skills/fly.html#fly"><b><span style="color: #f79646; font-size: 11pt;">Fly</span></b></a></span><b><span style="color: #f79646; font-size: 11pt;">), </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#skill-focus"><b><span style="color: #f79646; font-size: 11pt;">Skill Focus</span></b></a></span><b><span style="color: #f79646; font-size: 11pt;"> (</span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/skills/knowledge.html#knowledge"><b><span style="color: #f79646; font-size: 11pt;">Knowledge</span></b></a></span><b><span style="color: #f79646; font-size: 11pt;">[arcana])</span></b><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#toughness"><b><span style="color: #00b0f0; font-size: 11pt;">Toughness</span></b></a></span><b><span style="font-size: 11pt;">.</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;">You have good enough choices.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #0070c0; font-size: 11pt;">Bloodline Arcana</span></b><span style="font-size: 11pt;">: Sorcerers are good at blasting. This is good. The wildblooded variant is not as good, but it’s worth mentioning that is maybe better for gish builds that go Dragon Disciple.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Bloodline Powers:</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;">Imho, Fire is the best overall, has the best blasting spells, but is also the more frequently resisted. Acid is the least resisted, but also have worse spells. Choose what you want. Cold allow for Rime Spell, which is a damn good feat, but not a lot of cold spells at low levels.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #990000; font-size: 11pt;"> </span></i></b><b><i><span style="color: #c00000; font-size: 11pt;">Claws</span></i></b><b><span style="color: #990000; font-size: 11pt;">:</span></b><span style="font-size: 11pt;"> Pretty much the same as the demon's claws. I wish they were permanent, it will make draconic gish-builds much better.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<i><span style="font-size: 11pt;"> </span></i><b><i><span style="color: #00b050; font-size: 11pt;">Dragon Resistances</span></i></b><b><span style="color: #38761d; font-size: 11pt;">:</span></b><span style="font-size: 11pt;"> AC bonus with a resist. This is good. Rather good. At higher levels, you can even push the AC and try to get a decent value. </span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #00b050; font-size: 11pt;"> Breath Weapon</span></i></b><b><span style="color: #38761d; font-size: 11pt;">:</span></b><span style="font-size: 11pt;"> Decent blast. A few things to consider: your spells do more damage, because of your bloodline arcana. However, this is a Supernatural ability, and that means it can’t be blocked by Spell Resistance and it does not provoke AoO. With the Robe of Arcane Heritage, it’s a half decent blast, that *ignores SR*.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #38761d; font-size: 11pt;"> </span></i></b><b><i><span style="color: #00b050; font-size: 11pt;">Wings</span></i></b><b><span style="color: #38761d; font-size: 11pt;">:</span></b><span style="font-size: 11pt;"> You can save one spell to learn (</span><b><span style="color: #0070c0; font-size: 11pt;">overland</span></b><span style="color: #0070c0; font-size: 11pt;"> <b>flight</b></span><span style="font-size: 11pt;">), and that’s good. If you could remove </span><b><span style="color: #0070c0; font-size: 11pt;">Fly</span></b><span style="font-size: 11pt;">, this would be slightly better. But you can’t swap Bonus spells, and you probably need to buff party members with it. Keep in mind: you don’t get a fly bonus like the spell, so you need your natural Fly skill being higher. Against, you want to be able to hover even you fumble and roll 1. </span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #38761d; font-size: 11pt;"> </span></i></b><b><i><span style="color: #00b050; font-size: 11pt;">Power of Wyrms</span></i></b><b><span style="color: #38761d; font-size: 11pt;">:</span></b><span style="color: #4c1130; font-size: 11pt;"> </span><span style="font-size: 11pt;">Good all around. Invulnerability to an element is good. If you aren’t inmune to paralysis yet, this is another good perk. If you have a </span><b><span style="color: #00b0f0; font-size: 11pt;">Ring of freedom</span></b><span style="font-size: 11pt;">, the power is slightly </span><span style="color: #f79646; font-size: 11pt;">worse</span><span style="font-size: 11pt;">.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><u><span style="color: #c00000; font-size: 16pt;">Elemental / </span></u></b><b><u><span style="color: #0070c0; font-size: 16pt;">Primal</span></u></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Class Skill</span></b><span style="font-size: 11pt;">: </span><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/skills/knowledge.html#knowledge"><b><span style="color: #00b050; font-size: 11pt;">Knowledge</span></b></a></span><b><span style="color: #00b050; font-size: 11pt;"> (planes)</span></b><b><span style="color: #38761d; font-size: 11pt;">. </span></b><span style="font-size: 11pt;">A good knowledge knowledge skill, but the arcane bloodline's option is better. However, 90% of the times, you would had selected this one.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Bonus Spells</span></b><b><span style="color: #f79646; font-size: 11pt;">: </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/burningHands.html#burning-hands"><b><span style="color: #f79646; font-size: 11pt;">burning hands</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/scorchingRay.html#scorching-ray"><b><span style="color: #00b050; font-size: 11pt;">scorching ray</span></b></a></span><b><span style="color: #9bbb59; font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/protectionFromEnergy.html#protection-from-energy"><b><span style="color: #c00000; font-size: 11pt;">protection from energy</span></b></a></span><b><span style="color: #c00000; font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/elementalBody.html#elemental-body-i"><b><span style="color: #c00000; font-size: 11pt;">elemental body I</span></b></a></span><b><span style="color: #c00000; font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/elementalBody.html#elemental-body-ii"><b><span style="color: #c00000; font-size: 11pt;">elemental body II</span></b></a></span><b><span style="color: #c00000; font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/elementalBody.html#elemental-body-iii"><b><span style="color: #c00000; font-size: 11pt;">elemental body III</span></b></a></span><b><span style="color: #c00000; font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/elementalBody.html#elemental-body-iv"><b><span style="color: #c00000; font-size: 11pt;">elemental body IV</span></b></a></span><b><span style="color: #c00000; font-size: 11pt;">,</span></b><b><span style="font-size: 11pt;"> </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/summonMonster.html#summon-monster-viii"><b><span style="color: #f79646; font-size: 11pt;">summon monster VIII</span></b></a></span><b><span style="color: #f79646; font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/elementalSwarm.html#elemental-swarm"><b><span style="color: #f79646; font-size: 11pt;">elemental swarm</span></b></a></span><b><span style="color: #f79646; font-size: 11pt;">.</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;">Elemental body sucks, unless your DM allow you to cast in elemental form. You only get one summon monster, and it’s actually one of the worse for its level. Scorching ray always do your elemental damage, which kind of trumps your adventage (which is being able to change the damage to your element). One of the worse spell lists. It is worth mentioning that </span><b><span style="color: #c00000; font-size: 11pt;">Elemental Body</span></b><span style="font-size: 11pt;"> gets much much </span><b><span style="color: #0070c0; font-size: 11pt;">better </span></b><span style="font-size: 11pt;">if your DM allow elementals to gesture. If you can cast spells in elemental form, it’s actually a damn good spell. Getting 4 of them is overloading, anyways</span><span style="color: #741b47; font-size: 11pt;">. </span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Bonus Feats</span></b><span style="font-size: 11pt;">: </span><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#dodge"><b><span style="color: #c00000; font-size: 11pt;">Dodge</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#empower-spell"><b><span style="color: #0070c0; font-size: 11pt;">Empower Spell</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#great-fortitude"><b><span style="color: #00b050; font-size: 11pt;">Great Fortitude</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#improved-initiative"><b><span style="color: #00b0f0; font-size: 11pt;">Improved Initiative</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#lightning-reflexes"><b><span style="color: #f79646; font-size: 11pt;">Lightning Reflexes</span></b></a></span><b><span style="color: #f79646; font-size: 11pt;">,</span></b><b><span style="font-size: 11pt;"> </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#power-attack"><b><span style="color: #c00000; font-size: 11pt;">Power Attack</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#skill-focus"><b><span style="color: #f79646; font-size: 11pt;">Skill Focus</span></b></a></span><b><span style="color: #f79646; font-size: 11pt;"> (</span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/skills/knowledge.html#knowledge"><b><span style="color: #f79646; font-size: 11pt;">Knowledge</span></b></a></span><b><span style="color: #f79646; font-size: 11pt;">[planes])</span></b><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#weapon-finesse"><b><span style="color: #c00000; font-size: 11pt;">Weapon Finesse</span></b></a></span><b><span style="color: #c00000; font-size: 11pt;">.</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;">As always, three decent feats to take, and the rest is quite meh</span><span style="color: #741b47; font-size: 11pt;">.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #c00000; font-size: 11pt;">Bloodline Arcana</span></b><span style="color: #990000; font-size: 11pt;">:</span><span style="font-size: 11pt;"> Might be helpful to change damage to the less resisted types. In the low levels, it’s useless. And it is flawed with Scorching burst. Not as good as wizard’s Admixture. If you want to go Elemental, in my opinion you should go the wildblooded variant, </span><b><span style="color: #0070c0; font-size: 11pt;">Primal</span></b><span style="font-size: 11pt;">. You get +1 per damage die, and extra tough summons, which is better that yet another blast. Take </span><b><span style="color: #f79646; font-size: 11pt;">Elemental Spell</span></b><span style="font-size: 11pt;"> Metamagic feat or Dragon’s breath spell to overcome the monsters with resistance to your element.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Bloodline Powers</span></b><span style="font-size: 11pt;">:</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;">Note you get to choose an element to base your bloodline on. The elements themselves differ little in power- but the movement forms differ quite a bit. My reviews of the movement s will be rated in the elemental movement section-as is proper</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #38761d; font-size: 11pt;"> </span></i></b><b><i><span style="color: #f79646; font-size: 11pt;">Elemental Ray</span></i></b><b><span style="color: #38761d; font-size: 11pt;">:</span></b><span style="font-size: 11pt;"> Meh. You won’t be using this from lvl 4 up, like most other rays</span><span style="color: #741b47; font-size: 11pt;"><br /></span><span style="font-size: 11pt;"> </span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="font-size: 11pt;"> </span></i></b><b><i><span style="color: #b45f06; font-size: 11pt;"> </span></i></b><b><i><span style="color: #f79646; font-size: 11pt;">Elemental Resistance</span></i></b><b><span style="color: #f79646; font-size: 11pt;">:</span></b><span style="font-size: 11pt;"> I’d rather have Natural Armor, but whatever</span><span style="color: #741b47; font-size: 11pt;">.</span><span style="font-size: 11pt;"> It’s a resistance, and a fairly high one.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<i><span style="color: #00b050; font-size: 11pt;"> <b>Elemental Blast</b></span></i><b><span style="color: #38761d; font-size: 11pt;">:</span></b><span style="font-size: 11pt;"> It’s much worse than the Draconic ability, because it is a Spell Like Ability (so provokes and is subject to SR). You probably have more than enough blasts, so in this bloodline it is maybe </span><span style="color: #f79646; font-size: 11pt;">overkill</span><span style="font-size: 11pt;">. The </span><b><span style="color: #0070c0; font-size: 11pt;">Primal </span></b><span style="font-size: 11pt;">version is probably better: you get extra damage and extra resistance in all your summons.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<i><span style="font-size: 11pt;"> </span></i><i><span style="color: #38761d; font-size: 11pt;"> </span></i><b><i><span style="color: #f79646; font-size: 11pt;">Elemental Movement</span></i></b><b><span style="color: #f79646; font-size: 11pt;">:</span></b><span style="color: #f79646; font-size: 11pt;"> </span><span style="font-size: 11pt;">This ability varies with element- the flying of the air elemental is the best, and the swimming of the water one is the worst. My rate is: </span><span style="color: #00b050; font-size: 11pt;">air</span><span style="font-size: 11pt;">, </span><span style="color: #c00000; font-size: 11pt;">earth</span><span style="font-size: 11pt;">, </span><span style="color: #f79646; font-size: 11pt;">fire, </span><span style="color: #c00000; font-size: 11pt;">water</span><span style="font-size: 11pt;">.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<i><span style="font-size: 11pt;"> </span></i><b><i><span style="color: #00b050; font-size: 11pt;">Elemental Body</span></i></b><b><span style="color: #38761d; font-size: 11pt;">:</span></b><span style="font-size: 11pt;"> Slightly worse than other capstones, but good anyways</span><span style="color: #741b47; font-size: 11pt;">.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><u><span style="color: #00b050; font-size: 16pt;">Fey</span></u></b><b><span style="font-family: -webkit-standard, serif; font-size: 18pt;"><o:p></o:p></span></b></div>
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<b><u><span style="color: #00b050; font-size: 16pt;"> </span></u></b><b><span style="color: #00b050; font-size: 16pt;"> </span></b><b><span style="font-family: -webkit-standard, serif; font-size: 18pt;"><o:p></o:p></span></b></div>
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<b><span style="font-size: 11pt;">Class Skill</span></b><span style="font-size: 11pt;">: </span><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/skills/knowledge.html#knowledge"><b><span style="color: #00b050; font-size: 11pt;">Knowledge</span></b></a></span><b><span style="color: #00b050; font-size: 11pt;"> (nature)</span></b><b><span style="color: #38761d; font-size: 11pt;">. </span></b><span style="font-size: 11pt;">Good skill, although not as good as Arcane option.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Bonus Spells: </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/entangle.html#entangle"><b><span style="color: #00b050; font-size: 11pt;">entangle</span></b></a></span><b><span style="color: #00b050; font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/hideousLaughter.html#hideous-laughter"><b><span style="color: #00b050; font-size: 11pt;">hideous laughter</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/deepSlumber.html#deep-slumber"><b><span style="color: #c00000; font-size: 11pt;">deep slumber</span></b></a></span><b><span style="color: #f79646; font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/poison.html#poison"><b><span style="color: #f79646; font-size: 11pt;">poison</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/treeStride.html#tree-stride"><b><span style="color: #00b050; font-size: 11pt;">tree stride</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/mislead.html#mislead"><b><span style="color: #f79646; font-size: 11pt;">mislead</span></b></a></span><b><span style="color: #f79646; font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/phaseDoor.html#phase-door"><b><span style="color: #f79646; font-size: 11pt;">phase door</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/irresistibleDance.html#irresistible-dance"><b><span style="color: #00b050; font-size: 11pt;">irresistible dance</span></b></a></span><b><span style="color: #00b050; font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/shapechange.html#shapechange"><b><span style="color: #00b050; font-size: 11pt;">shapechange</span></b></a></span><b><span style="font-size: 11pt;">.</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;">Not a bad list, you get some druid goodies. Entangle is situationally excellent, but it’s not that good in urban environments. Laugh spells aren’t laughables.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Bonus Feats: </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#dodge"><b><span style="color: #c00000; font-size: 11pt;">Dodge</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#improved-initiative"><b><span style="color: #00b0f0; font-size: 11pt;">Improved Initiative</span></b></a></span><b><span style="color: #f79646; font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#lightning-reflexes"><b><span style="color: #f79646; font-size: 11pt;">Lightning Reflexes</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#mobility"><b><span style="color: #c00000; font-size: 11pt;">Mobility</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#point-blank-shot"><b><span style="color: #f79646; font-size: 11pt;">Point Bla</span></b><b><span style="color: #00b050; font-size: 11pt;">nk Sho</span></b><b><span style="color: #9bbb59; font-size: 11pt;">t</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#precise-shot"><b><span style="color: #f79646; font-size: 11pt;">Preci</span></b><b><span style="color: #00b050; font-size: 11pt;">se Shot</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#quicken-spell"><b><span style="color: #00b050; font-size: 11pt;">Quicken Spell</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#skill-focus"><b><span style="color: #f79646; font-size: 11pt;">Skill Focus</span></b></a></span><b><span style="color: #f79646; font-size: 11pt;">(</span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/skills/knowledge.html#knowledge"><b><span style="color: #f79646; font-size: 11pt;">Knowledge</span></b></a></span><b><span style="color: #f79646; font-size: 11pt;"> [nature]).</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;">Point Blank Shot and Precise Shot would be green for blaster mages. However, if you are taking Fey, chances are you aren’t building a blaster mage. Some rays aren’t blast, though (</span><b><span style="color: #0070c0; font-size: 11pt;">enervation</span></b><span style="font-size: 11pt;"> or </span><b><span style="color: #f79646; font-size: 11pt;">ray of exhaustion</span></b><span style="font-size: 11pt;">), and some of them are quite good with Fey (</span><b><span style="color: #0070c0; font-size: 11pt;">Enervation</span></b><span style="font-size: 11pt;"> being a prime example)</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050; font-size: 11pt;">Bloodline Arcana</span></b><b><span style="color: #38761d; font-size: 11pt;">:</span></b><span style="font-size: 11pt;"> Compulsions are Save or Suck type of spells. You want to get the DC as high as humanly possible, and this is a tough bonus.</span><span style="color: #741b47; font-size: 11pt;">.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Bloodline Powers</span></b><span style="font-size: 11pt;">:</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #f79646; font-size: 11pt;"> Laughing Touch</span></i></b><b><span style="color: #b45f06; font-size: 11pt;">:</span></b><span style="font-size: 11pt;"> Touch attacks aren’t that fun. Not even this one. </span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #f79646; font-size: 11pt;"> Woodland Stride</span></i></b><b><span style="color: #f79646; font-size: 11pt;">:</span></b><span style="color: #f79646; font-size: 11pt;"> </span><span style="font-size: 11pt;">Situational. If you play in a woodland campaign it gets better.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #38761d; font-size: 11pt;"> </span></i></b><b><i><span style="color: #00b050; font-size: 11pt;">Fleeting Glance</span></i></b><b><span style="color: #38761d; font-size: 11pt;">:</span></b><span style="color: #741b47; font-size: 11pt;"> </span><span style="font-size: 11pt;">This is a good ability. You can safely ignore Improved invisibility with this, which means it saves you a 4th level slot.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="font-size: 11pt;"> </span></i></b><b><i><span style="color: #00b050; font-size: 11pt;">Fey Magic</span></i></b><b><span style="color: #38761d; font-size: 11pt;">:</span></b><span style="font-size: 11pt;"> This would be better if you could reroll after knowing if you succeed. Not bad though, roughly translate to a +4, and that’s almost two feats.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<i><span style="color: #c00000; font-size: 11pt;"> <b>Soul of the Fey</b></span></i><b><span style="color: #38761d; font-size: 11pt;">:</span></b><span style="font-size: 11pt;"> Animals don't attack you. Wow. Like it matters when you are level 20. DR cold iron is easy to overcome at 20 too. This basically does nothing. Worst capstone bloodline power.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><u><span style="color: #00b050; font-size: 16pt;">Infernal</span></u></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Class Skill</span></b><span style="font-size: 11pt;">: </span><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/skills/diplomacy.html#diplomacy"><b><span style="color: #0b5394; font-size: 11pt;">Diplomacy</span></b></a></span><b><span style="color: #0b5394; font-size: 11pt;">. </span></b><span style="font-size: 11pt;">One of the best skills in the game. If your DM include social encounters, easily the second best after </span><b><span style="color: #00b0f0; font-size: 11pt;">Perception</span></b><span style="font-size: 11pt;">.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Bonus Spells: </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/protectionFromGood.html#protection-from-good"><b><span style="color: #00b050; font-size: 11pt;">protection from good</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/scorchingRay.html#scorching-ray"><b><span style="color: #4f81bd; font-size: 11pt;">scorching ray</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/suggestion.html#suggestion"><b><span style="color: #f79646; font-size: 11pt;">suggestion</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/charmMonster.html#charm-monster"><b><span style="color: #00b050; font-size: 11pt;">charm monster</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/dominatePerson.html#dominate-person"><b><span style="color: #4f81bd; font-size: 11pt;">dominate person</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/planarBinding.html#planar-binding"><b><span style="color: #c0504d; font-size: 11pt;">planar binding</span></b></a></span><b><span style="color: #9bbb59; font-size: 11pt;"> </span></b><b><span style="font-size: 11pt;">(devils and creatures with the fiendish template only), </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/teleport.html#teleport-greater"><b><span style="color: #00b050; font-size: 11pt;">greater teleport</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/powerWordStun.html#power-word-stun"><b><span style="color: #c00000; font-size: 11pt;">power word stun</span></b></a></span><b><span style="color: #c00000; font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/meteorSwarm.html#meteor-swarm"><b><span style="color: #c00000; font-size: 11pt;">meteor swarm</span></b></a></span><b><span style="color: #c00000; font-size: 11pt;">.</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;">Some decent spells, especially for you, with your extra DC. Planar Binding without </span><b><span style="color: #00b050; font-size: 11pt;">Magic Circle</span></b><span style="color: #9bbb59; font-size: 11pt;"> </span><span style="font-size: 11pt;">and </span><b><span style="color: #f79646; font-size: 11pt;">Dimensional Anchor</span></b><span style="color: #f79646; font-size: 11pt;"> </span><span style="font-size: 11pt;">is pointless, and you even get a *restricted* version, which is plain sad.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Bonus Feats: </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#blind-fight"><b><span style="color: #c00000; font-size: 11pt;">Blind-Fight</span></b></a></span><b><span style="color: #c00000; font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#combat-expertise"><b><span style="color: #c00000; font-size: 11pt;">Combat Expertise</span></b></a></span><b><span style="color: #c00000; font-size: 11pt;">,</span></b><b><span style="font-size: 11pt;"> </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#deceitful"><b><span style="color: #f79646; font-size: 11pt;">Deceitful</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#extend-spell"><b><span style="color: #f79646; font-size: 11pt;">Extend Spell</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#improved-disarm"><b><span style="color: #c00000; font-size: 11pt;">Improved Disarm</span></b></a></span><b><span style="color: #9bbb59; font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#iron-will"><b><span style="color: #00b050; font-size: 11pt;">Iron Will</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#skill-focus"><b><span style="color: #f79646; font-size: 11pt;">Skill Focus</span></b></a></span><b><span style="color: #f79646; font-size: 11pt;"> (</span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/skills/knowledge.html#knowledge"><b><span style="color: #f79646; font-size: 11pt;">Knowledge</span></b></a></span><b><span style="color: #f79646; font-size: 11pt;"> [planes])</span></b><b><span style="font-size: 11pt;">,</span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#spell-penetration"><b><span style="color: #00b050; font-size: 11pt;">Spell Penetration</span></b></a></span><b><span style="color: #9bbb59; font-size: 11pt;">.</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;">Not a good list. </span><b><span style="color: #00b050; font-size: 11pt;">Spell Penetration</span></b><span style="font-size: 11pt;"> and </span><b><span style="color: #00b050; font-size: 11pt;">Iron Will</span></b><span style="font-size: 11pt;"> are the only ones I would take. The rest are quite meh. Knowledge [planes] might proves useful if you dabble a lot with Plannar binding.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050; font-size: 11pt;">Bloodline Arcana</span></b><span style="color: #38761d; font-size: 11pt;">:</span><span style="font-size: 11pt;"> Charms are better than compulsions imho</span><span style="color: #741b47; font-size: 11pt;">.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Bloodline Powers</span></b><span style="font-size: 11pt;">: </span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<i><span style="font-size: 11pt;"> </span></i><b><i><span style="color: #f79646; font-size: 11pt;">Corrupting Touch</span></i></b><b><span style="color: #b45f06; font-size: 11pt;">:</span></b><span style="font-size: 11pt;"> Not a bad choice, despite being touch attack. If your rogue has </span><b><span style="color: #00b050; font-size: 11pt;">Shatter defense</span></b><span style="font-size: 11pt;"> it might get </span><b><span style="color: #00b050; font-size: 11pt;">better</span></b><span style="font-size: 11pt;">. Intimidatemancers also rate this higher</span><span style="color: #741b47; font-size: 11pt;">.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<i><span style="font-size: 11pt;"> </span></i><i><span style="color: #38761d; font-size: 11pt;"> </span></i><b><i><span style="color: #f79646; font-size: 11pt;">Infernal Resistances</span></i></b><b><span style="color: #38761d; font-size: 11pt;">:</span></b><span style="font-size: 11pt;"> This is obviously worse than Draconic. Your AC is attacked much more often than you roll vs Poison. Not bad though.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<i><span style="font-size: 11pt;"> </span></i><b><i><span style="color: #00b050; font-size: 11pt;">Hellfire</span></i></b><b><span style="color: #38761d; font-size: 11pt;">:</span></b><span style="font-size: 11pt;"> Smaller area than the elemental burst, but it adds a status. However, it is a (Sp) and not a (Su). That means you roll for SR and provoke, unlike Draconic. </span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<i><span style="color: #00b050; font-size: 11pt;"> <b>On Dark Wings</b></span></i><b><span style="color: #38761d; font-size: 11pt;">:</span></b><span style="color: #741b47; font-size: 11pt;"> </span><span style="font-size: 11pt;">The same as Draconic wings.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<i><span style="font-size: 11pt;"> </span></i><b><i><span style="color: #0b5394; font-size: 11pt;">Power of the Pit</span></i></b><b><span style="color: #0b5394; font-size: 11pt;">:</span></b><span style="font-size: 11pt;"> As good as Abyssal Demon Might, imho.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><u><span style="color: #c00000; font-size: 14pt;">Undead/ </span></u></b><b><u><span style="color: #f79646; font-size: 14pt;">Sanguine</span></u></b><b><span style="font-family: -webkit-standard, serif; font-size: 18pt;"><o:p></o:p></span></b></div>
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<b><span style="font-size: 11pt;">Class Skill</span></b><span style="color: #00b050; font-size: 11pt;">: </span><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/skills/knowledge.html#knowledge"><b><span style="color: #00b050; font-size: 11pt;">Knowledge</span></b></a></span><b><span style="color: #00b050; font-size: 11pt;"> (religion</span></b><b><span style="color: #38761d; font-size: 11pt;">). </span></b><span style="font-size: 11pt;">It will help</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Bonus Spells: </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/chillTouch.html#chill-touch"><b><span style="color: #c00000; font-size: 11pt;">chill touch</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/falseLife.html#false-life"><b><span style="color: #f79646; font-size: 11pt;">false life</span></b></a></span><b><span style="color: #f79646; font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/vampiricTouch.html#vampiric-touch"><b><span style="color: #f79646; font-size: 11pt;">vampiric touch</span></b></a></span><b><span style="color: #f79646; font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/animateDead.html#animate-dead"><b><span style="color: #f79646; font-size: 11pt;">animate dead</span></b></a></span><b><span style="color: #f79646; font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/wavesOfFatigue.html#waves-of-fatigue"><b><span style="color: #c00000; font-size: 11pt;">waves of fatigue</span></b></a></span><b><span style="color: #c00000; font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/undeathToDeath.html#undeath-to-death"><b><span style="color: #c00000; font-size: 11pt;">undeath to death</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/fingerOfDeath.html#finger-of-death"><b><span style="color: #c00000; font-size: 11pt;">finger of death</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/horridWilting.html#horrid-wilting"><b><span style="color: #00b050; font-size: 11pt;">horrid wilting</span></b></a></span><b><span style="color: #00b050; font-size: 11pt;">,</span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/spells/energyDrain.html#energy-drain"><b><span style="color: #00b050; font-size: 11pt;"> </span></b><b><span style="color: #f79646; font-size: 11pt;">energy drain</span></b></a></span><b><span style="font-size: 11pt;">.</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;">Bad list of spells. Animate Dead can be rather good in the proper campaign (going up to </span><b><span style="color: #0070c0; font-size: 11pt;">blue</span></b><span style="font-size: 11pt;">), but probably Wizards are better at it.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Bonus Feats: </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#combat-casting"><b><span style="color: #0070c0; font-size: 11pt;">Combat Casting</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#diehard"><b><span style="color: #c00000; font-size: 11pt;">Diehard</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#endurance"><b><span style="color: #c00000; font-size: 11pt;">Endurance</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#iron-will"><b><span style="color: #9bbb59; font-size: 11pt;">I</span></b><b><span style="color: #00b050; font-size: 11pt;">ron Will</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#skill-focus"><b><span style="color: #f79646; font-size: 11pt;">Skill Focus</span></b></a></span><b><span style="color: #f79646; font-size: 11pt;"> (</span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/skills/knowledge.html#knowledge"><b><span style="color: #f79646; font-size: 11pt;">Knowledge</span></b></a></span><b><span style="color: #f79646; font-size: 11pt;"> [religion])</span></b><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#spell-focus"><b><span style="color: #00b050; font-size: 11pt;">Spell Focus</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#still-spell"><b><span style="color: #f79646; font-size: 11pt;">Still Spell</span></b></a></span><b><span style="font-size: 11pt;">, </span></b><span style="font-family: -webkit-standard, serif;"><a href="http://paizo.com/pathfinderRPG/prd/feats.html#toughness"><b><span style="color: #00b0f0; font-size: 11pt;">Toughness</span></b></a></span><b><span style="font-size: 11pt;">.</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;">You have 3+ feats that you want, and that’s enough</span><span style="color: #741b47; font-size: 11pt;">.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646; font-size: 11pt;">Bloodline Arcana</span></b><span style="color: #38761d; font-size: 11pt;">:</span><span style="color: #741b47; font-size: 11pt;"> </span><span style="font-size: 11pt;">This has some possibilities, like enlarging zombies. However, it’s situational, unless you try to break it. The wildblooded arcana (+1 to Necromancy DC) is probably better overall. The Sanguine wildblooded version is </span><span style="color: #c00000; font-size: 11pt;">not good</span><span style="font-size: 11pt;"> though.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Bloodline Powers</span></b><span style="font-size: 11pt;">:</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #b45f06; font-size: 11pt;"> </span></i></b><b><i><span style="color: #f79646; font-size: 11pt;">Grave Touch</span></i></b><b><span style="color: #b45f06; font-size: 11pt;">:</span></b><span style="font-size: 11pt;"> Roughly like Corrupting Touch.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<i><span style="font-size: 11pt;"> </span></i><b><i><span style="color: #b45f06; font-size: 11pt;"> </span></i></b><b><i><span style="color: #f79646; font-size: 11pt;">Death's Gift</span></i></b><b><span style="color: #b45f06; font-size: 11pt;">:</span></b><span style="font-size: 11pt;"> DR against non-Lethal sucks. I haven’t been attacked with non letal damage almost never. Situationally useful, at best. It still gives you a resist, though, that keeps it orange.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<i><span style="font-size: 11pt;"> </span></i><i><span style="color: #0b5394; font-size: 11pt;"> </span></i><b><i><span style="color: #00b050; font-size: 11pt;">Grasp of the Dead</span></i></b><b><span style="color: #0b5394; font-size: 11pt;">:</span></b><span style="font-size: 11pt;"> Better than the other blasts due to the immobilization effect. Draconic still bypass SR, while this doesn’t, but this is slashing damage. </span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<i><span style="font-size: 11pt;"> </span></i><i><span style="color: #9bbb59; font-size: 11pt;"> </span></i><b><i><span style="color: #00b050; font-size: 11pt;">Incorporeal Form</span></i></b><b><span style="color: #0b5394; font-size: 11pt;">:</span></b><span style="font-size: 11pt;"> This is a good ability, but the duration is short</span><span style="color: #741b47; font-size: 11pt;">.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<i><span style="font-size: 11pt;"> </span></i><b><i><span style="color: #0b5394; font-size: 11pt;"> One of Us</span></i></b><b><span style="color: #0b5394; font-size: 11pt;">:</span></b><span style="font-size: 11pt;"> One elemental immunity, a few bonus to Saves, and straight DR. Not bad</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 18pt;">Non Core Bloodlines:</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #c00000; font-size: 14pt;">Aquatic</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Class Skill</span></b><span style="font-size: 11pt;">: </span><b><span style="color: #c00000; font-size: 11pt;">Swim</span></b><span style="font-size: 11pt;"> Wow. Well, I guess if you are taking this Bloodline, it’s because the theme of the campaign fits, so it might be slightly useful.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Bonus Spells</span></b><span style="font-size: 11pt;">: </span><b><span style="color: #f79646; font-size: 11pt;">hydraulic push</span></b><b><span style="font-size: 11pt;">, </span></b><b><span style="color: #c00000; font-size: 11pt;">slipstream</span></b><b><span style="font-size: 11pt;">, </span></b><b><span style="color: #f79646; font-size: 11pt;">aqueous orb</span></b><b><span style="font-size: 11pt;">, </span></b><b><span style="color: #f79646; font-size: 11pt;">geyser,</span></b><b><span style="font-size: 11pt;"> </span></b><b><span style="color: #c00000; font-size: 11pt;">control water</span></b><b><span style="font-size: 11pt;">, </span></b><b><span style="color: #00b050; font-size: 11pt;">beast shape IV</span></b><b><span style="font-size: 11pt;">, </span></b><b><span style="color: #00b050; font-size: 11pt;">summon monster VII </span></b><b><span style="font-size: 11pt;">(15th), </span></b><b><span style="color: #00b050; font-size: 11pt;">seamantle</span></b><b><span style="font-size: 11pt;">, </span></b><b><span style="color: #c00000; font-size: 11pt;">world wave</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;">The spells are thematic, but uninteresting.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Bonus Feats</span></b><span style="font-size: 11pt;">: </span><b><span style="color: #c00000; font-size: 11pt;">Athletic, Brew Potion, </span></b><b><span style="color: #f79646; font-size: 11pt;">Defensive Combat</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646; font-size: 11pt;">Training</span></b><b><span style="color: #c00000; font-size: 11pt;">, Dodge, Mobility</span></b><b><span style="font-size: 11pt;">, </span></b><b><span style="color: #f79646; font-size: 11pt;">Silent Spell</span></b><b><span style="font-size: 11pt;">, </span></b><b><span style="color: #c00000; font-size: 11pt;">Skill Focus</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #c00000; font-size: 11pt;">(Swim)</span></b><b><span style="font-size: 11pt;">, </span></b><b><span style="color: #00b0f0; font-size: 11pt;">Toughness</span></b><b><span style="font-size: 11pt;">.</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;">What to say. At least you got </span><b><span style="color: #00b0f0; font-size: 11pt;">Toughness</span></b><span style="font-size: 11pt;">… </span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #c00000; font-size: 11pt;">Bloodline Arcana</span></b><span style="font-size: 11pt;">: Well, if aquatic spells weren’t that bad, it would be cool. Decent summoning buff for aquatic campaigns.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Bloodline Powers</span></b><span style="font-size: 11pt;">:.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #c00000; font-size: 11pt;">Dehydrating Touch</span></i></b><span style="font-size: 11pt;">: Err…. It sucks badly. It does non-lethal damage (?). Sickens, which is not a bad status, but Corrupting Touch has much better optios open (to begin with: shaken can be upgraded to frightened) </span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #f79646; font-size: 11pt;">Aquatic Adaptation</span></i></b><span style="font-size: 11pt;"> If you are in an aquatic campaign this gets </span><b><span style="color: #00b050; font-size: 11pt;">better. </span></b><span style="font-size: 11pt;">Otherwise, you don’t swim that much. </span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #c00000; font-size: 11pt;">Aquatic Telepathy</span></i></b><i><span style="color: #c00000; font-size: 11pt;"> </span></i><span style="font-size: 11pt;"> Again, only useful in an aquatic campaign, where it is </span><b><span style="color: #00b050; font-size: 11pt;">green<br /></span></b><b><i><span style="color: #c00000; font-size: 11pt;">Raise the Deep</span></i></b><i><span style="font-size: 11pt;"> (Sp)</span></i><span style="font-size: 11pt;">: this is not the best bloodline ever, it seems. </span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #00b050; font-size: 11pt;">Deep One </span></i></b><i><span style="font-size: 11pt;">(Ex)</span></i><span style="font-size: 11pt;">: Overall, not bad, but worse than draconic.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646; font-size: 14pt;">Boreal</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Class Skill</span></b><span style="font-size: 11pt;">: </span><b><span style="color: #f79646; font-size: 11pt;">Survival</span></b><span style="font-size: 11pt;">.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Bonus Spells</span></b><span style="font-size: 11pt;">: </span><b><i><span style="color: #00b050; font-size: 11pt;">enlarge person</span></i></b><i><span style="color: #00b050; font-size: 11pt;"> </span></i><span style="font-size: 11pt;">(3rd), </span><b><i><span style="color: #c00000; font-size: 11pt;">rage</span></i></b><i><span style="color: #c00000; font-size: 11pt;"> </span></i><span style="font-size: 11pt;">(5th), </span><b><i><span style="color: #f79646; font-size: 11pt;">elemental</span></i></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<i><span style="color: #f79646; font-size: 11pt;">aura</span></i><i><span style="font-size: 11pt;">* </span></i><span style="font-size: 11pt;">(cold only) (7th), </span><b><i><span style="color: #00b050; font-size: 11pt;">wall of ice</span></i></b><i><span style="color: #00b050; font-size: 11pt;"> </span></i><span style="font-size: 11pt;">(9th), </span><b><i><span style="color: #00b050; font-size: 11pt;">cone of cold</span></i></b><i><span style="color: #00b050; font-size: 11pt;"> </span></i><span style="font-size: 11pt;">(11th),</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #c00000; font-size: 11pt;">transformation</span></i></b><i><span style="color: #c00000; font-size: 11pt;"> </span></i><span style="font-size: 11pt;">(13th), </span><b><i><span style="color: #f79646; font-size: 11pt;">giant form I</span></i></b><i><span style="color: #f79646; font-size: 11pt;"> </span></i><span style="font-size: 11pt;">(15th), </span><b><i><span style="color: #00b050; font-size: 11pt;">polar ray</span></i></b><i><span style="color: #00b050; font-size: 11pt;"> </span></i><span style="font-size: 11pt;">(17th),</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #c00000; font-size: 11pt;">meteor swarm</span></i></b><i><span style="color: #c00000; font-size: 11pt;"> </span></i><span style="font-size: 11pt;">(dealing cold damage) (19th).</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Bonus Feats</span></b><span style="font-size: 11pt;">: </span><b><span style="color: #c00000; font-size: 11pt;">Arcane Strike, Diehard</span></b><span style="font-size: 11pt;">, </span><b><span style="color: #0070c0; font-size: 11pt;">Empower Spell</span></b><span style="font-size: 11pt;">,</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #c00000; font-size: 11pt;">Endurance, Exotic Weapon Proficiency, Power Attack,</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050; font-size: 11pt;">Skill Focus (Intimidate),</span></b><span style="color: #00b050; font-size: 11pt;"> </span><b><span style="color: #00b0f0; font-size: 11pt;">Toughness</span></b><span style="font-size: 11pt;">.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;">Not the best list, but two solid choices and a decent one.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050; font-size: 11pt;">Bloodline Arcana</span></b><span style="font-size: 11pt;">: Cold spell’s save increases DC by 1. It’s actually good with </span><b><span style="color: #0070c0; font-size: 11pt;">Rime Spell</span></b><span style="color: #0070c0; font-size: 11pt;"> </span><span style="font-size: 11pt;">and some spells like </span><b><span style="color: #0070c0; font-size: 11pt;">Icy Prison</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Bloodline Powers</span></b><span style="font-size: 11pt;">:</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #f79646; font-size: 11pt;">Cold Steel</span></i></b><span style="font-size: 11pt;"> Not bad if you have a couple rangers with you..</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #f79646; font-size: 11pt;">Icewalker.</span></i></b><i><span style="color: #f79646; font-size: 11pt;"> </span></i><span style="font-size: 11pt;">The resists are not too high, and you get </span><b><span style="color: #f79646; font-size: 11pt;">Spider climb</span></b><span style="color: #f79646; font-size: 11pt;"> </span><span style="font-size: 11pt;">way too late.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #00b050; font-size: 11pt;">Snow Shroud</span></i></b><i><span style="color: #00b050; font-size: 11pt;"> </span></i><i><span style="font-size: 11pt;">(Su)</span></i><span style="font-size: 11pt;">: rather solid defense.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #f79646; font-size: 11pt;">Blizzard</span></i></b><i><span style="color: #f79646; font-size: 11pt;"> </span></i><i><span style="font-size: 11pt;">(Sp)</span></i><span style="font-size: 11pt;">: It’s centered on you, and that blocks a lot of creative positioning of the spell.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646; font-size: 11pt;">Deep Earth</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Class Skill</span></b><span style="font-size: 11pt;">: </span><b><span style="color: #f79646; font-size: 11pt;">Knowledge (dungeoneering). </span></b><span style="font-size: 11pt;">There are worse options</span><span style="color: #f79646; font-size: 11pt;">.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Bonus Spells</span></b><span style="font-size: 11pt;">: </span><b><i><span style="color: #c00000; font-size: 11pt;">expeditious excavation*</span></i></b><i><span style="font-size: 11pt;"> </span></i><span style="font-size: 11pt;">(3rd), </span><b><i><span style="color: #c00000; font-size: 11pt;">darkvision</span></i></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;">(5th), </span><b><i><span style="color: #f79646; font-size: 11pt;">shifting sand* </span></i></b><span style="font-size: 11pt;">(7th), </span><b><i><span style="color: #f79646; font-size: 11pt;">stoneskin </span></i></b><span style="font-size: 11pt;">(9th), </span><b><i><span style="color: #f79646; font-size: 11pt;">spike stones</span></i></b><i><span style="font-size: 11pt;"> </span></i><span style="font-size: 11pt;">(11th),</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #f79646; font-size: 11pt;">stone tell</span></i></b><i><span style="font-size: 11pt;"> </span></i><span style="font-size: 11pt;">(13th), </span><b><i><span style="color: #f79646; font-size: 11pt;">repel metal or stone</span></i></b><i><span style="font-size: 11pt;"> </span></i><span style="font-size: 11pt;">(15th), </span><b><i><span style="color: #f79646; font-size: 11pt;">earthquake </span></i></b><span style="font-size: 11pt;">(17th),</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #c00000; font-size: 11pt;">clashing rocks*</span></i></b><i><span style="font-size: 11pt;"> </span></i><span style="font-size: 11pt;">(19th).</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Bonus Feats</span></b><span style="font-size: 11pt;">: </span><b><span style="color: #c00000; font-size: 11pt;">Acrobatic Steps</span></b><b><span style="font-size: 11pt;">, </span></b><b><span style="color: #00b050; font-size: 11pt;">Alertness</span></b><b><span style="font-size: 11pt;">, </span></b><b><span style="color: #c00000; font-size: 11pt;">Blind-Fight,</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #c00000; font-size: 11pt;">Forge Ring, Nimble Moves,</span></b><b><span style="font-size: 11pt;"> </span></b><b><span style="color: #00b050; font-size: 11pt;">Skill Focus (Perception),</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646; font-size: 11pt;">Stealthy, Still Spell</span></b><b><span style="font-size: 11pt;">. </span></b><span style="font-size: 11pt;">Rather disappointing.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646; font-size: 11pt;"> </span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646; font-size: 11pt;">Bloodline Arcana</span></b><span style="color: #f79646; font-size: 11pt;"> </span><span style="font-size: 11pt;">For a Underdark campaign, </span><b><span style="color: #00b0f0; font-size: 11pt;">Awesome</span></b><span style="font-size: 11pt;">.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Bloodline Powers</span></b><span style="font-size: 11pt;">:.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #00b050; font-size: 11pt;">Tremor</span></i></b><i><span style="color: #00b050; font-size: 11pt;"> </span></i><i><span style="font-size: 11pt;">(Sp)</span></i><span style="font-size: 11pt;">: It’s rather good for a first level power.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #00b050; font-size: 11pt;">Rockseer</span></i></b><i><span style="color: #00b050; font-size: 11pt;"> </span></i><i><span style="font-size: 11pt;">(Su)</span></i><span style="font-size: 11pt;">: Tremorsense is good enough to give the rating.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #c00000; font-size: 11pt;">Crystal</span></i></b><i><span style="color: #c00000; font-size: 11pt;"> <b>Shard</b> </span></i><i><span style="font-size: 11pt;">(Sp)</span></i><span style="font-size: 11pt;">:</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #00b050; font-size: 11pt;">Earth Glide</span></i></b><i><span style="color: #00b050; font-size: 11pt;"> </span></i><i><span style="font-size: 11pt;">(Ex)</span></i><span style="font-size: 11pt;">: not bad, although I’m tempted to downgrade it. Wings are better.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #f79646; font-size: 11pt;">Strength of Stone</span></i></b><i><span style="color: #f79646; font-size: 11pt;"> </span></i><i><span style="font-size: 11pt;">(Su)</span></i><span style="font-size: 11pt;">: Almost red.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #c00000; font-size: 14pt;">Dreamspun</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;">.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Class Skill</span></b><span style="color: #00b050; font-size: 11pt;">: <b>Sense Motive</b></span><span style="font-size: 11pt;">. Not a bad skill.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Bonus Spells: </span></b><b><span style="color: #00b050; font-size: 11pt;">sleep </span></b><b><span style="font-size: 11pt;">(3rd), </span></b><b><span style="color: #f79646; font-size: 11pt;">augury </span></b><b><span style="font-size: 11pt;">(5th), </span></b><b><span style="color: #c00000; font-size: 11pt;">deep slumber </span></b><b><span style="font-size: 11pt;">(7th),</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646; font-size: 11pt;">divination </span></b><b><span style="font-size: 11pt;">(9th), </span></b><b><span style="color: #c00000; font-size: 11pt;">dream </span></b><b><span style="font-size: 11pt;">(11th), </span></b><b><span style="color: #f79646; font-size: 11pt;">shadow walk (</span></b><b><span style="font-size: 11pt;">13th), </span></b><b><span style="color: #f79646; font-size: 11pt;">vision</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">(15th), </span></b><b><span style="color: #0070c0; font-size: 11pt;">moment of prescience </span></b><b><span style="font-size: 11pt;">(17th</span></b><b><span style="color: #00b050; font-size: 11pt;">), astral projection </span></b><b><span style="font-size: 11pt;">(19th).</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Bonus Feats: </span></b><b><span style="color: #00b050; font-size: 11pt;">Alertness</span></b><b><span style="font-size: 11pt;">, </span></b><b><span style="color: #c00000; font-size: 11pt;">Blind-Fight, Combat Expertise,</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #c00000; font-size: 11pt;">Deceitful</span></b><b><span style="font-size: 11pt;">, </span></b><b><span style="color: #f79646; font-size: 11pt;">Heighten Spell</span></b><b><span style="font-size: 11pt;">, </span></b><b><span style="color: #c00000; font-size: 11pt;">Improved Feint, Persuasive,</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #c00000; font-size: 11pt;">Skill Focus (Sense Motive</span></b><span style="color: #c00000; font-size: 11pt;">).</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646; font-size: 11pt;">Bloodline Arcana</span></b><span style="font-size: 11pt;">: Not the best ability, but there are worse.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Bloodline Powers</span></b><span style="font-size: 11pt;">:</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #f79646; font-size: 11pt;">Lullaby</span></i></b><i><span style="color: #f79646; font-size: 11pt;"> </span></i><i><span style="font-size: 11pt;">(Sp) </span></i><span style="font-size: 11pt;">Sleep gets old quick.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #0070c0; font-size: 11pt;">Combat Precognition</span></i></b><i><span style="font-size: 11pt;"> (Su)</span></i><span style="font-size: 11pt;">: Initiative is good, so this trait is good too.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #c00000; font-size: 11pt;">Dreamshaper</span></i></b><i><span style="color: #c00000; font-size: 11pt;"> </span></i><i><span style="font-size: 11pt;">(Sp)</span></i><span style="font-size: 11pt;">: It’s really campaign dependant. For Joe Average in Average D&D, not so useful</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #c00000; font-size: 11pt;">Eye of Somnus</span></i></b><i><span style="color: #c00000; font-size: 11pt;"> </span></i><i><span style="font-size: 11pt;">(Sp)</span></i><span style="font-size: 11pt;">: Very situational.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #c00000; font-size: 11pt;">Solipsism</span></i></b><i><span style="color: #c00000; font-size: 11pt;"> </span></i><i><span style="font-size: 11pt;">(Ex)</span></i><span style="font-size: 11pt;">:Very underwhelming at 20.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Protean</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Class Skill</span></b><span style="font-size: 11pt;">: </span><b><span style="color: #f79646; font-size: 11pt;">Knowledge (planes)</span></b><span style="font-size: 11pt;">.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Bonus Spells</span></b><span style="font-size: 11pt;">: </span><b><span style="color: #c00000; font-size: 11pt;">entropic shield </span></b><b><span style="font-size: 11pt;">(3rd), </span></b><b><span style="color: #00b050; font-size: 11pt;">blur </span></b><b><span style="font-size: 11pt;">(5th), </span></b><b><span style="color: #f79646; font-size: 11pt;">gaseous</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646; font-size: 11pt;">form </span></b><b><span style="font-size: 11pt;">(7th), </span></b><b><span style="color: #0070c0; font-size: 11pt;">confusion </span></b><b><span style="font-size: 11pt;">(9th), </span></b><b><span style="color: #f79646; font-size: 11pt;">major creation </span></b><b><span style="font-size: 11pt;">(11th), </span></b><b><span style="color: #00b050; font-size: 11pt;">disintegrate</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">(13th), </span></b><b><span style="color: #0070c0; font-size: 11pt;">greater polymorph </span></b><b><span style="font-size: 11pt;">(15th), </span></b><b><span style="color: #0070c0; font-size: 11pt;">polymorph any object </span></b><b><span style="font-size: 11pt;">(17th),</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050; font-size: 11pt;">shapechange </span></b><b><span style="font-size: 11pt;">(19th).</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Bonus Feats</span></b><span style="color: #c00000; font-size: 11pt;">: <b>Agile Maneuvers, </b></span><b><span style="color: #f79646; font-size: 11pt;">Defensive Combat</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646; font-size: 11pt;">Training</span></b><b><span style="color: #c00000; font-size: 11pt;">, Enlarge Spell, </span></b><b><span style="color: #00b050; font-size: 11pt;">Great Fortitude, Improved</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050; font-size: 11pt;">Great Fortitude</span></b><b><span style="color: #c00000; font-size: 11pt;">, Skill Focus (Craft [any]), </span></b><b><span style="color: #0070c0; font-size: 11pt;">Spell Focus</span></b><b><span style="color: #c00000; font-size: 11pt;">,</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b0f0; font-size: 11pt;">Toughness</span></b><b><span style="color: #c00000; font-size: 11pt;">.</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646; font-size: 11pt;">Bloodline Arcana</span></b><span style="font-size: 11pt;">: You are hard to dispel. Whatever.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Bloodline Powers</span></b><span style="font-size: 11pt;">:</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #f79646; font-size: 11pt;">Protoplasm</span></i></b><i><span style="color: #f79646; font-size: 11pt;"> </span></i><i><span style="font-size: 11pt;">(Sp) </span></i><span style="font-size: 11pt;">At least some control.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #f79646; font-size: 11pt;">Protean Resistances</span></i></b><i><span style="color: #f79646; font-size: 11pt;"> </span></i><i><span style="font-size: 11pt;">(Ex)</span></i><span style="font-size: 11pt;">: resistances quite uncommon to see.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #f79646; font-size: 11pt;">Reality Wrinkle</span></i></b><i><span style="color: #f79646; font-size: 11pt;"> </span></i><i><span style="font-size: 11pt;">(Sp)</span></i><span style="font-size: 11pt;">: defensive ability,</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #00b050; font-size: 11pt;">Spatial Tear</span></i></b><i><span style="color: #00b050; font-size: 11pt;"> </span></i><i><span style="font-size: 11pt;">(Sp) </span></i><span style="font-size: 11pt;">Curious how two top notch spells combine and the result is not the best.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #00b050; font-size: 11pt;">Avatar of Chaos</span></i></b><i><span style="color: #00b050; font-size: 11pt;"> </span></i><i><span style="font-size: 11pt;">(Ex)</span></i><span style="font-size: 11pt;">: good immunities.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050; font-size: 18pt;">Serpentine</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Class Skill</span></b><span style="font-size: 11pt;">: </span><b><span style="color: #0070c0; font-size: 11pt;">Diplomacy</span></b><span style="font-size: 11pt;">. You get the second best skill.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Bonus Spells</span></b><span style="font-size: 11pt;">: </span><b><span style="color: #f79646; font-size: 11pt;">hypnotism </span></b><b><span style="font-size: 11pt;">(3rd), </span></b><b><span style="color: #f79646; font-size: 11pt;">delay poison </span></b><b><span style="font-size: 11pt;">(5th),</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646; font-size: 11pt;">summon monster III</span></b><b><span style="color: #00b050; font-size: 11pt;"> </span></b><b><span style="font-size: 11pt;">(reptiles only) (7th), </span></b><b><span style="color: #f79646; font-size: 11pt;">poison </span></b><b><span style="font-size: 11pt;">(9th), </span></b><b><span style="color: #c00000; font-size: 11pt;">hold</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #c00000; font-size: 11pt;">monster </span></b><b><span style="font-size: 11pt;">(11th), </span></b><b><span style="color: #00b050; font-size: 11pt;">mass suggestion </span></b><b><span style="font-size: 11pt;">(13th), </span></b><b><span style="color: #f79646; font-size: 11pt;">summon monster VII</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646; font-size: 11pt;">(reptiles only) </span></b><b><span style="font-size: 11pt;">(15th), </span></b><b><span style="color: #f79646; font-size: 11pt;">irresistible dance </span></b><b><span style="font-size: 11pt;">(17th), </span></b><b><span style="color: #00b050; font-size: 11pt;">dominate</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050; font-size: 11pt;">monster </span></b><b><span style="font-size: 11pt;">(19th). </span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Bonus Feats</span></b><span style="color: #c00000; font-size: 11pt;">: </span><b><span style="color: #0070c0; font-size: 11pt;">Combat Casting</span></b><b><span style="color: #c00000; font-size: 11pt;">, Combat Reflexes, </span></b><b><span style="color: #f79646; font-size: 11pt;">Deceitful</span></b><b><span style="color: #c00000; font-size: 11pt;">, Deft Hands, </span></b><b><span style="color: #f79646; font-size: 11pt;">Persuasive</span></b><b><span style="color: #c00000; font-size: 11pt;">, </span></b><b><span style="color: #f79646; font-size: 11pt;">Silent Spell</span></b><b><span style="color: #c00000; font-size: 11pt;">, </span></b><b><span style="color: #f79646; font-size: 11pt;">Skill Focus (Bluff ), Stealthy</span></b><span style="font-size: 11pt;">.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;">I guess they aren’t that bad if you want to build a rogue archetype.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #0070c0; font-size: 11pt;">Bloodline Arcana</span></b><span style="color: #0070c0; font-size: 11pt;">:</span><span style="font-size: 11pt;"> Your mind affecting spells can affect some bestial creatures, which is nearly overpowered. Having your own magical beast dominated at level 10 is awesome. Dominate Monster is 9th level. This is not as powerful (it does not affect aberrations or dragons, for example), but is close enough. Impressive power..</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Bloodline Powers</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #c00000; font-size: 11pt;">Serpent’s Fang</span></i></b><i><span style="color: #c00000; font-size: 11pt;"> </span></i><i><span style="font-size: 11pt;">(Ex)</span></i><span style="font-size: 11pt;">: You should not melee. Having pitiful fangs does not change that.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #f79646; font-size: 11pt;">Serpentfriend</span></i></b><i><span style="color: #f79646; font-size: 11pt;"> </span></i><i><span style="font-size: 11pt;">(Ex)</span></i><span style="font-size: 11pt;">: This gets </span><span style="color: #00b050; font-size: 11pt;">better </span><span style="font-size: 11pt;">in a jungle campaign . Also, a free familiar is o.k.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #f79646; font-size: 11pt;">Snakeskin</span></i></b><i><span style="color: #f79646; font-size: 11pt;"> </span></i><i><span style="font-size: 11pt;">(Ex)</span></i><span style="font-size: 11pt;">: Compared to Draconic, it’s weaker.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #00b050; font-size: 11pt;">Den of Vipers</span></i></b><i><span style="color: #00b050; font-size: 11pt;"> </span></i><i><span style="font-size: 11pt;">(Sp)</span></i><span style="font-size: 11pt;">: Souped up Creeping Doom, quite powerful.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #00b050; font-size: 11pt;">Scaled Soul (Su)</span></i></b><b><span style="color: #00b050; font-size: 11pt;">:</span></b><span style="color: #00b050; font-size: 11pt;"> </span><span style="font-size: 11pt;">This is green just because make you look like Thulsa Doom.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #c00000; font-size: 14pt;">Shadow</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Class Skill</span></b><span style="font-size: 11pt;">: </span><b><span style="color: #00b050; font-size: 11pt;">Stealth</span></b><span style="font-size: 11pt;">. A quite good skill.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Bonus Spells</span></b><span style="font-size: 11pt;">: </span><b><span style="color: #f79646; font-size: 11pt;">ray of enfeeblement </span></b><b><span style="font-size: 11pt;">(3rd), </span></b><b><span style="color: #c00000; font-size: 11pt;">darkvision </span></b><b><span style="font-size: 11pt;">(5th),</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646; font-size: 11pt;">deeper darkness </span></b><b><span style="font-size: 11pt;">(7th), </span></b><b><span style="color: #f79646; font-size: 11pt;">shadow conjuration </span></b><b><span style="font-size: 11pt;">(9th), </span></b><b><span style="color: #00b050; font-size: 11pt;">shadow</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050; font-size: 11pt;">evocation </span></b><b><span style="font-size: 11pt;">(11th), </span></b><b><span style="color: #f79646; font-size: 11pt;">shadow walk </span></b><b><span style="font-size: 11pt;">(13th), </span></b><b><span style="color: #f79646; font-size: 11pt;">power word blind </span></b><b><span style="font-size: 11pt;">(15th),</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050; font-size: 11pt;">greater shadow evocation </span></b><b><span style="font-size: 11pt;">(17th), </span></b><b><span style="color: #f79646; font-size: 11pt;">shades </span></b><b><span style="font-size: 11pt;">(19th).</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Bonus Feats</span></b><span style="font-size: 11pt;">: </span><b><span style="color: #f79646; font-size: 11pt;">Acrobatic</span></b><b><span style="font-size: 11pt;">, </span></b><b><span style="color: #c00000; font-size: 11pt;">Blind-Fight, </span></b><b><span style="color: #f79646; font-size: 11pt;">Dodge</span></b><b><span style="font-size: 11pt;">, </span></b><b><span style="color: #f79646; font-size: 11pt;">Quick Draw</span></b><b><span style="font-size: 11pt;">, </span></b><b><span style="color: #f79646; font-size: 11pt;">Silent Spell, Skill Focus (Stealth), Stealthy</span></b><b><span style="color: #c00000; font-size: 11pt;">, Weapon Finesse</span></b><span style="font-size: 11pt;">.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;">A rogue’s list. Nothing is useful for sorcerers.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #c00000; font-size: 11pt;">Bloodline Arcana</span></b><span style="font-size: 11pt;">: more stealth. Not needed.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Bloodline Powers</span></b><span style="font-size: 11pt;">:.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<i><span style="color: #c00000; font-size: 11pt;">Shadowstrike </span></i><i><span style="font-size: 11pt;">(Sp)</span></i><span style="font-size: 11pt;">: another sucky melee attack.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<i><span style="color: #c00000; font-size: 11pt;">Nighteye </span></i><i><span style="font-size: 11pt;">(Ex)</span></i><span style="font-size: 11pt;">: Nothing to write home about.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #f79646; font-size: 11pt;">Shadow Well</span></i></b><i><span style="color: #f79646; font-size: 11pt;"> </span></i><i><span style="font-size: 11pt;">(Sp)</span></i><span style="font-size: 11pt;">: Hide in plain sight. Really a stealthy character.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #00b050; font-size: 11pt;">Enveloping Darkness</span></i></b><i><span style="color: #00b050; font-size: 11pt;"> </span></i><i><span style="font-size: 11pt;">(Sp)</span></i><span style="font-size: 11pt;">: Entangle is a low level effect, but this gives no Save.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #00b050; font-size: 11pt;">Shadow Master (Su)</span></i></b><b><span style="color: #00b050; font-size: 11pt;">:</span></b><span style="color: #00b050; font-size: 11pt;"> </span><span style="font-size: 11pt;">Good buff to shadow conjuration.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050; font-size: 14pt;">Starsoul</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;">.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Class Skill</span></b><span style="font-size: 11pt;">: </span><b><span style="color: #00b050; font-size: 11pt;">Knowledge (nature). </span></b><span style="font-size: 11pt;">Knowledges are good, and this is rolled fairly often</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Bonus Spells</span></b><span style="font-size: 11pt;">: </span><b><span style="color: #c00000; font-size: 11pt;">unseen servant </span></b><b><span style="font-size: 11pt;">(3rd), </span></b><b><span style="color: #0070c0; font-size: 11pt;">glitterdust </span></b><b><span style="font-size: 11pt;">(5th), </span></b><b><span style="color: #f79646; font-size: 11pt;">blink</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">(7th), </span></b><b><span style="color: #f79646; font-size: 11pt;">call lightning storm </span></b><b><span style="font-size: 11pt;">(9th; dealing fire damage, damage</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">increased outdoors at night), </span></b><b><span style="color: #0070c0; font-size: 11pt;">overland flight </span></b><b><span style="font-size: 11pt;">(11th), </span></b><b><span style="color: #00b050; font-size: 11pt;">repulsion</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">(13th), </span></b><b><span style="color: #00b050; font-size: 11pt;">reverse gravity </span></b><b><span style="font-size: 11pt;">(15th), </span></b><b><span style="color: #c00000; font-size: 11pt;">greater prying eyes </span></b><b><span style="font-size: 11pt;">(17th), </span></b><b><span style="color: #c00000; font-size: 11pt;">meteor</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #c00000; font-size: 11pt;">swarm </span></b><b><span style="font-size: 11pt;">(19th).</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Bonus Feats</span></b><span style="font-size: 11pt;">: </span><b><span style="color: #c00000; font-size: 11pt;">Blind-Fight, </span></b><b><span style="color: #0070c0; font-size: 11pt;">Craft Rod</span></b><b><span style="color: #c00000; font-size: 11pt;">, </span></b><b><span style="color: #f79646; font-size: 11pt;">Dodge</span></b><b><span style="color: #c00000; font-size: 11pt;">, Endurance,</span></b><b><span style="color: #f79646; font-size: 11pt;"> </span></b><b><span style="color: #c00000; font-size: 11pt;">Improved Counterspell, </span></b><b><span style="color: #00b050; font-size: 11pt;">Improved Iron Will, Iron Will</span></b><b><span style="color: #c00000; font-size: 11pt;">, </span></b><b><span style="color: #00b050; font-size: 11pt;">Quicken Spell, Skill Focus (Perception)</span></b><b><span style="color: #c00000; font-size: 11pt;">, </span></b><b><span style="color: #00b0f0; font-size: 11pt;">Toughness</span></b><span style="font-size: 11pt;">.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;">A very good array of feats.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #c00000; font-size: 11pt;">Bloodline Arcana</span></b><span style="font-size: 11pt;">: Minor effect. Too minor..</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 11pt;">Bloodline Powers</span></b><span style="font-size: 11pt;">:.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #f79646; font-size: 11pt;">Minute Meteors</span></i></b><i><span style="color: #f79646; font-size: 11pt;"> </span></i><i><span style="font-size: 11pt;">(Sp) </span></i><span style="font-size: 11pt;"> You will use this two levels and then you will forgot you have them..</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #00b050; font-size: 11pt;">Voidwalker</span></i></b><i><span style="color: #00b050; font-size: 11pt;"> </span></i><i><span style="font-size: 11pt;">(Ex)</span></i><span style="font-size: 11pt;">: two resist, although a bit low.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #00b050; font-size: 11pt;">Aurora Borealis</span></i></b><i><span style="color: #00b050; font-size: 11pt;"> </span></i><i><span style="font-size: 11pt;">(Sp)</span></i><span style="font-size: 11pt;">: fascinating power :P. Good Battlefield control.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #00b050; font-size: 11pt;">Breaching the Gulf</span></i></b><i><span style="color: #00b050; font-size: 11pt;"> </span></i><i><span style="font-size: 11pt;">(Sp)</span></i><span style="font-size: 11pt;">: Quite powerful and flavorful ability. If your DM applies common sense, this could autokill some creatures (like people in gaseous form)</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="color: #f79646; font-size: 11pt;">Starborn</span></i></b><i><span style="color: #f79646; font-size: 11pt;"> </span></i><i><span style="font-size: 11pt;">(Ex)</span></i><span style="font-size: 11pt;">: an elemental immunity, and you can try to exploit the darkness. Fast healing save some healing spells while resting.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><i><span style="font-size: 18pt;">Spells:</span></i></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;">I’m not going to do an extensive list with all spells, because it’s quite long. Assume any spell not rated here, is red, orange at best. Some of them are good spells for Wizards, but crappy spells for Sorcerers. Some others are just plain awful.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="font-size: 11pt;">I’d rate some red spells that are, imho, a trap for Sorcerers.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 16pt;">Level 1</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #0070c0; font-size: 11pt;">Protection from Chaos/Evil/Good/Law</span></b><span style="font-size: 11pt;">: Massively useful spell that makes you immune to mental control. If you don’t have it (or one of the superior versions) buy a Wand. One of the few level 1 spells that is worth being casted at 20th</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646; font-size: 11pt;">Shield</span></b><span style="font-size: 11pt;">: +4 shield bonus to AC. AC is not the best of defenses, but it stacks with most other things you have, and gives you immunity to Magic Missiles. That might be handy some times. Plus, if you really want to push AC, this helps a lot.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050; font-size: 11pt;">Grease</span></b><span style="font-size: 11pt;">: Gives decent battlefield control, and has something a sorcerer always wants from his spells: versatility. You can use this to control the battlefield, to counter charges, to impede fighters (casting it on the weapon), to help grappled friends (this is useful at all levels). It’s SR free, and Golems do not have a lot of Acrobatics. At higher levels, it DC start to suck, but the +10 to escaping from grapples is plain and always useful. You might easily keep this up to level 20.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #0070c0; font-size: 11pt;">Mage Armor</span></b><span style="font-size: 11pt;">: You get this at level 1-2, and probably won’t replace it for a very loooong time, unless you go to buy bracers of armor, which aren’t cheap.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646; font-size: 11pt;">Obscuring Mist:</span></b><span style="color: #f79646; font-size: 11pt;"> </span><span style="font-size: 11pt;">Useful, but probably a good Wand candidate.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646; font-size: 11pt;">Comprehend Languages</span></b><span style="font-size: 11pt;">: Another wand/scroll candidate.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646;">Detect Secret Doors</span></b>: Another wonderful wand. It reveals how to open the door as well.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Charm Person</span></b>: Great spell, useful in and out of combat <span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Sleep</span></b>: use it for 4 levels, then swap it.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646;">Burning Hands</span></b>: Some people use it with magical lineage and intensify for low level burning AOE. I don’t like being so close to the bad guys.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646;">Magic Missiles</span></b>: It’s a decent back up option against monsters immune to your element and incorporeal creatures.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Color Spray</span></b>: Like sleep, useful for a few levels. This might last slightly longer though.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #0070c0;">Silent Image</span></b>: A good spell, that might be better as a wand.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Enlarge Person</span></b>: Your party Bruiser will love you.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646;">Feather Fall</span></b>: Circumstantial, but handy when you need it. Has some uses at high level (like checking if the BBEG has Spell Turning on as a swift action)<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 16pt;">Level 2</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Resist Energy</span></b><span style="color: #00b050;">:</span> The best energy protection spell, imho. Sorcerers can’t afford to learn more than one, and this is the best one overall.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Glitterdust</span></b>: Another excellent multipurpose spell. It can blind the BBEG, battlefield control, counter invisibility, and remove displacement.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Web</span></b>: Decent battlefield control, if that’s your game.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646;">See invisibility</span></b>: Decent when you need it.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Hideous Laughter</span></b>: Good Save or Suck spell.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Scorching Ray</span></b>: One of the best single target blast spells. You probably would need Precise Shot. At lvl 11, you do 12d6+12 with one of the blaster builds, or 18d6+18 with empower spell. If you go crazy about this, it can do a LOT of damage when maximized, empowered, intensified and quickened enter into play. One trick poney specialists will add Magic Lineage and several traits to add Caster Levels (like Gnome Pyromaniac, Gifted Adept, Varisian Tatoo, etc). This mean you can do 24d6+27 at 11th level using a 4th level slot, with no save (but Ranged Touch attack, that you should autohit with 2+ most the time). Add Maximize Rod, lesser., and Quickened rod, lesser to the mix. There you go, 260+ damage in a round.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646;">Blur</span></b>: Immunity to Sneak Attack, and allows rolling Stealth when you no longer have cover available. Oh, and it gives you 20% more Hp too.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Mirror Image</span></b>: Really good defensive spell. It’s better than Displacement, which is level 3 (And good)<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Invisibility</span></b>: If you don’t attack, it never breaks. A sorcerer can Spam it if needed, which make it a good exploration tool for reasonably small parties.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646;">Blindness/deafness</span></b>: If you go Save or Suck, you should have 1 that target Fort and 1 that target Will. This is your low level Fort option.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646;">Command undead:</span></b> For minion-lover necromancers, this is <b><span style="color: #0070c0;">blue</span></b>.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646;">Alter self</span></b>: it’s versatile, and sorcerer likes versatility.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646;">Rope Trick</span></b>: In dungeon heavy campaigns, this is <b><span style="color: #00b050;">green</span></b>.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 16pt;">Level 3</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Dispel Magic</span></b>: A very good spell. Sorcerers can spam it if needed<b><span style="color: #9bbb59;">. </span></b><b><span style="color: #00b050;">Dispel Magic, Greater</span></b> make it obsolete.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Magic Circle against Evil</span></b>. Good protection. You can spam the first level spell, but this one is a good action economy saver.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646;">Phantom Steed: </span></b>A decent travel spell, but a horrible one in combat. I’ve seen people suggesting taking this instead of <span style="color: #0070c0;">Fly</span>. I guess their DM do not target their AC-18 and 7+CL hp flying mounts when they are in the air, and they don’t roll for AOE damage against them. If they’d do, they wouldn’t suggest it.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Stinking Cloud</span></b>: Very good battlefield control, and very good for Save or Suck.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #0070c0;">Fireball</span></b>: If you are a blaster, this is the king of blasts.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Lightning Bolt</span></b>: It can avoid friendly fire easier, but is much less powerful for pure blasting, because it lacks the AOE. Fireball is stronger.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646;">Wind Wall</span></b>: while a good Wizard spell, too situational to waste a spell learnt for a sorcerer.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Tiny Hut</span></b>: Free total concealment. If you have a ranged party (especially a rogue archer), get this, because then it is <b><span style="color: #0070c0;">blue</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646;">Displacement</span></b>: Mostly like Blur, slightly better, but one level higher and shorter duration.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646;">Halt Undead</span></b>: In an undead heavy campaign, this is <b><span style="color: #00b050;">green</span></b>.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646;">Invisibility Sphere</span></b>: Useful for exploration. For combat, take <b><span style="color: #00b050;">Tiny Hut</span></b><span style="color: #00b050;"> </span>instead.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646;">Vampiric touch</span></b>: Half decent self-healing in a pinch. For Aberrant Touch attack builds, this is a <b><span style="color: #0070c0;">staple</span></b>.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646;">Ray of Exhaustion</span></b>: Decent debuffer, which has partial effect that stacks.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #0070c0;">Fly</span></b>: Wonderful spell. It’s defense against melee, help with exploration, and make your Bruiser able to affect other flying creatures. One of the best spells in this level, for sure.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<span style="color: #00b0f0;">Haste</span>: Probably, best spell in game pound by pound.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #0070c0;">Slow</span></b>: one of the best debuffs. Potentially, it can kill an encounter.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646;">Greater Magic Weapon</span></b>: It’s better for wizards, probably. You can’t share it’s burden with your team mates through Pearls of Power.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 16pt;">Level 4</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #0070c0;">Dimensional Door</span></b>: Incredibly useful. You can relocate your party, move out of danger, position yourself. Remember 2 things: you HAVE to roll Concentration when grappled, even if it is Verbal only, and you CAN’T take actions after it (so put yourself in a position where you are not going to be grappled again) Even then, it’s an awesome spell.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Black Tentacles</span></b>: In the proper encounter, it dominates. However, it loses gas over time. Level+5 is not a huge grapple at higher levels. Lots of oponents will have Level+ STR (higher than 5)+Dex+Size as CMD. However, against enemy casters with low CMD, it’s pure <b><span style="color: #00b0f0;">gold</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #0070c0;">Confusion</span></b>: Massive Crowd Control spell. With the proper build, you can make it DC almost unbeatable (it’s a compulsion, Fey Bloodline adds +2, and Arcane can boost it to huge levels as well). It trivializes whole encounters.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Charm Monster</span></b>. A good Save or Die Spell.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Resilient Sphere</span></b>: double purpose spells are always nice. You can use it to remove a mook, or to save you or a party member. It target REF, and that might be a powerful thing. Save or Suck builds will want it, because they want to target the 3 saves if possible.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Wall of Ice</span></b>. Decent wall, much better than wall of fire. It blocks, it slow people down, and they get damage regardless.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646;">Invisibility, Greater</span></b>: A strong buff for your rogue, and a decent defensive spell for you. Good combat spell. Most the time, <b><span style="color: #00b050;">Invisibility</span></b><span style="color: #00b050;"> </span>is better.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Enervation</span></b>: Powerful debuff. It’s awesome for Save or Suck builds, because it imposes straight unavoidable negatives to Saves. Sorcerers can Spam it, and that makes it a very strong option.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Fear</span></b>: Big area, good battlefield control spell. Those who save are Shaken 1 round, that’s not that much, but remember that fear stacks.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646;">Enlarge, Mass</span></b>. If your party has a lot of melee, this is awesome, If not, skip it.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #c00000;">Break Enchantment</span></b>: one of those spell that are nice for Wizards (in their spellbooks) but are not worth the slot for Sorcerers. Too situational.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 16pt;">Level 5</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #c00000;">Planar Binding, Lesser</span></b>. A trap for sorcerers. You need Magic Circle Against Evil and Dimensional Anchor to pull this out. Three spells is too much for this. <span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Summon monster V</span></b>. The first Summon Monster you will like to have, unless you are a Summoner Specialist. You get some decent SLA from this, including at-will <b><span style="color: #00b050;">Dispel Magic</span></b>.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Teleport</span></b>: Useful spell, can be a Get Out of Jail free card.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Wall of Stone</span></b>: It slows people, but most monsters can break through it in a round or two. However, it’s out of combat possibilities are awesome. You can build bridges, barbicans, permanently seal stuff… Incredibly versatile spell.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #0070c0;">Wall of Force</span></b>: It saves you against breath weapons when properly raised (hero points to take inmediate actions as ready are awesome for this). It also block spells, segregate enemies, it’s tough as nails. Good powerful spell.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Cone of Cold</span></b>: Not a bad blasting, and with Rime Spell, it’s just awesome.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Magic Jar</span></b>: some good options here. Necromancers will have it.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #0070c0;">Baleful Polymorph</span></b>. The first real “save or die” spell. Against enemy brutes, targeting FORT is a hindrance. Against enemy casters, it’s a boon.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #0070c0;">Dominate Person:</span></b> A “save or die” for humanoids. However, it’s not that they die: they fight for you. If the target is humanoid, this spell is awesome. It DC can go through the roof in the proper builds (although bonus to resist this are also common). The duration is excellent, giving it some good out of combat utilities. Dominating the Mayor will improve your position in the town, for example.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Hold Monster</span></b>. With a barbarian close to coup the grace, it’s a Save or Die spell.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Feeblemind</span></b>: if you cast it to an arcane NPC, and he does not save, you win. However, most arcane NPC have much lower FORT than WILL, so, even with the -4, it’s often better to cast <b><span style="color: #0070c0;">Baleful Polymorph</span></b>.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #0070c0;">Overland Flight</span></b>: The duration is the selling point. Cast it in the morning, and you fly for the whole day. You can cast it on your Bruisers to save combat actions too.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646;">Polymorph</span></b>: Decent buff for others. Nothing to write home about, though.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #0070c0;">Telekinesis</span></b>: It’s an awesome versatile spell, and versatility is great for Sorcerers. With True Strike, you can disarm anyone with this. (or trip or grapple). It can be used to attack, and do a lot of other stuff. Top rating spell.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Transmuting rock to mud</span></b>: Decent battlefield control, if that’s your job. No save and nearly inmobilize. With constant damage spells (like <b><span style="color: #f79646;">Cloud Kill</span></b>) it’s a killer. The reverse one, Mud to rock, however, is a trap for Sorcerers. Don’t waste 2 spells in this. <span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 16pt;">Level 6</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646;">Antimagic Field:</span></b> Might be useful for some gish builds. Other than that, it’s too situational to warrant a Sorcerer slot.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #0070c0;">Dispel Magic Greater</span></b>: Very powerful spell. Much better than the level 3 version, although you might be pressed in how good lvl 6 spells you miss to get this.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #0070c0;">Summon Monster VI</span></b>. This is the best summon monster for its level, imho. You have a few very good creatures here, but the Succubus is the best one. Incredibly high DC confusion and Charm Monster. You can get a true seeing flying archer, a bard that can inspire and cure serious wounds, at-will telekinesis, and a magic jar, as well as a grappling champion and a couple decent tanks. Awesome spell.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646;">True Seing</span></b>: while it’s awesome when it kicks, it’s too situational.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646;">Programmed image</span></b>: It’s more or less a quickened illusion. Not bad.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646;">Circle of Death</span></b>: A decent Save or Die spell. One of the few there are left in Pathfinder. However: it’s limited to 9 HD. Most creatures of 9 HD would die to a properly metamagic’ed fireball as well.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Flesh to Stone</span></b>: Bassically, same as Baleful Polymorph: Save Fort or die. Good against arcane casters. It’s one level higher, and often works for the same purpose, hence the green. Polymorph can be dispelled, unlike this, however.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Chain Lightning</span></b>: Good selective blast. It raise up to 20d6. Some people use it as their <span style="color: #0070c0;">perfect spell.</span><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Form of the Dragon</span></b>: A fairly decent Self-Buff. You get AC, HP, Resistances, Darkvision, and a couple uninteresting melee attacks. You can also fly (that you were able to do before it regardless). For Gish builds, it’s even better, as you also use the Strength and melee attacks.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 16pt;">Level 7</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Summon Monster VII</span></b><span style="color: #00b050;"> </span>A few strong tanks and bruisers, and decent SLA. It’s not as good as VI, but it’s decent, it gives you some extra versatility, and you can get 1d3 creature from summon monster VI, which is even better :P. Probably replace <b><span style="color: #0070c0;">Summon Monster VI</span></b><span style="color: #0070c0;"> </span>with this if you can spare the 7th level spell slot.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Greater Teleport</span></b>: A decent upgrade, although <b><span style="color: #00b050;">Teleport</span></b><span style="color: #00b050;"> </span>is not as deadly as it used to be, so you can go with the lesser version.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Grasping Hand</span></b>: It owns spellcasters, and it’s quite decent grappling bruisers.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Project Image</span></b>: A strong, powerful defensive buff.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Waves of Exhaustion</span></b>: A powerful area debuff. Exhausted is a tough condition indeed.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Reverse Gravity</span></b>: It’s situational, but when it works, it’s a free instant game over, so I’ll make it green instead of orange.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Form of the Giant</span></b>: Fairly decent self buff: regeneration, Some CON, Natural Armor AC. If you are concerned about defense, this is not bad.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #0070c0;">Limited Wish</span></b>. While it is expensive, it DOES give you a great deal of versatility. When you are short in spells, having one that might become any other, even those you don’t know, it’s a big bonus. You won’t cast it in a daily basis, but is a powerful spell.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Polymorph, Greater</span></b>: A bigger buff for your party.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 16pt;">Level 8</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #0070c0;">Prismatic Wall</span></b>. The best Wall there is. Period.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #0070c0;">Moment of prescience</span></b>: Awesome buff to Saves and skill checks. You can basically spam this all day long.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Planar Binding, Greater</span></b>: Yes, you still need dimensional Anchor and Magic Circle to make it work. But these monsters are major league. They are worth the effort.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Maze</span></b><b><span style="color: #9bbb59;">:</span></b> Remove a monster, with no save throw. As good as it sounds.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Mass Charm Monster</span></b>: With a rod of persistent spell, this is basically a “win the encounter” spell.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646;">Horrid Wilting</span></b>: Imho, metamagic low level spells are better. However, this one targets Fort which might be useful against rogues and people with evasion.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #0070c0;">Polymorph any Object</span></b>: Powerful spell. It might get permanent effects, which is just plain awesome.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646;">Polar Ray:</span></b><span style="color: #f79646;"> </span>This is another high level blast, which aren’t often worth it. I’d like to add, though, that it’s cold. That makes it useful for 2 types of blasters: those who are cold-specialist, and those who are fire specialist and want to have something for those fire-inmune, cold-vulnerable boys.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #0070c0;">Form of the Dragon III</span></b>: A fairly impressive amount of self-buffs.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 16pt;">Level 9</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b0f0;">Mage’s Disjuntion</span></b>: The ultimate debuffer. It cans win a battle on his own.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b0f0;">Time Stop.</span></b> Wow. This is as powerful as a spell can get.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Wish</span></b><b><span style="color: #9bbb59;">:</span></b><span style="color: #9bbb59;"> </span>It gives you permanent raises to stats. Also can cast a few spells, if you feel fancy paying 25k gold for it….<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Summon Monster IX</span></b>. Impressive amount of SLA you get. Heal, Holy Word, Blade Barrier, Prismatic Spray…<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Gate</span></b>: Huge casting cost, but gives you almost anything you need in terms of SLA. Somebody, somewhere, has it.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Dominate Monster</span></b>: Gives you a few pets to tank with. Duration is basically the whole dungeon.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #c00000;">Meteor Swarm</span></b>. Just in case someone wants to take it, just make the numbers. It’s not worth it. At BEST, it does 32d6 damage, average 112. An Empowered Maximized Fireball does 22*6=132. Granted, <b><span style="color: #c00000;">Meteor Swarm</span></b><span style="color: #c00000;"> </span>has higher DC for saves. But need Touch Attack to do 32d6, can’t be a Dazing Spell or Quickened with a cheap Lesser Metamagic rod, and is a friggin 9th level spell.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646;">Energy Drain</span></b>: Slightly better, on average, than a maximized enervation, which uses level 8 slots and a 4th level learnt spell. If you pay for a 9th level maximizing rod, it’s powerful, though. I’d rather skip it and go for metamagic enervations and save my precious 9th level slots for real spells.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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Non Core Spells of interest:<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 16pt;">Level 1</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Vanish</span></b>: A decent spell to save yourself, potentially useful for damage if you have a rogue in your party. Invisibility trumps it soon.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Ear Piercing Scream</span></b>: Decent low level Save or Suck that also packs some damage.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 16pt;">Level 2</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Create Pit</span></b><b>.</b> It does damage and it controls the battlefield. A good dual purpose spell.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646;">Protection from evil, communal</span></b>. Not a bad spell for its level, might be better than Magic Circle sometimes.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646;">Stone Call</span></b>: Half-decent for Dazing Spell Feat, because of large AOE.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646;">Opresive Boredom</span></b>: Decent alternative for Hideous Laughter for those campaigns that do have other creatures beside humanoids.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 16pt;">Level 3</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646;">Resist Energy Communal</span></b>. Decent buff, saves a lot of time and spell slots.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Mad Monkeys / Rain of Frogs</span></b>: These are decent alternatives to Summon Swarm, although thematically they are more druidic than sorcerer.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646;">Force Punch</span></b>: A great spell for Battlefield controllers and those who favor Zones of Suck (like Web, Stinking Cloud and the like). Get them back into it. It’s dangerous, as all touch attacks, so it becomes <b><span style="color: #00b050;">better</span></b><span style="color: #00b050;"> </span>for Aberrants.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 16pt;">Level 4</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Dragon’s Breath</span></b>: Very good spell, it’s even better for Sorcerer blasters. You can get a damage spell for your focused element, that you can switch to another one when needed. Variable AOE too (Cone or Line). Versatility is key for Sorcerer<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Telekinetic Charge</span></b>. Awesome battlefield manipulation spell. This is very powerful with any Bruiser, but it’s plain gold with a Cavalier or Paladin lancer.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #c00000;">False Life, Greater</span></b>. This sucks badly. An empowered False Life will be the same most the time, and you don’t waste a lvl 4 spell known.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 16pt;">Level 5</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Stoneskin, communal</span></b>. In the proper encounter (creatures with multiple not so powerful attacks), this flat-out trivialize the fight. Think on 12 headed Hydras, for example. It has a component cost, but you can divide it with your party members, and 50 per player is like a Cure Light Wounds Potion.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Hungry Pit</span></b>: all spells of this “Pit Chain” are good enough to worth knowing it.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Fire</span></b><span style="color: #00b050;"> <b>Snake</b></span>: A good “built in selective” blast. It does not target flying, and usually it’s less damaging than properly metamagic enhanced lower level spells, but it’s one of the few post lvl 3 blasts that work.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #0070c0;">Icy Prison</span></b>: A Save or Die spell with a partial effect that target Ref. Priceless. If a friend stops to break the Prison, you have just controlled two creatures for a round, and did damage to one of them. It also affects to mindless, which is great.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Acidic Spray</span></b>: Enhancing this spell will affect both effects. That means it’s quite powerful for its level. Maximizing and/or empowering this might do decent damage indeed, and Acid is rarely resisted.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646;">Suffocation</span></b>: Might be an alternative to Baleful Polymorph, but not really an upgrade. Take this if you are a Necromancer, take Baleful Polymorph if you aren’t. This one has a Partial Effect, and that’s something to consider.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 16pt;">Level 6</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646;">Getaway</span></b>: a decent Panic Button. You should be the one winning the encounters, though.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Battlemind Link</span></b>. Nice buffs. Remember that Rays are ranged attacks.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Cloak of Dreams</span></b>: a powerful sustained Save or Die effect.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b0f0;">Cold Strike</span></b>; This is very good. You can save in Metamagic Rods of Quickening with this.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Contagious Flame</span></b>. For Ray Specialist it’s nearly a <b><span style="color: #0070c0;">must have</span></b>. It’s a powered up Scorching Ray that keeps firing for three rounds. That’s good.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Sirocco</span></b>: A good dual purpose control-blast. At this level you could have a dazing intensified fireball, which is also a contender. However, this one has duration, and a higher DC. Not bad.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Undead Anatomy</span></b>: Some cool effects. Compared to other polymorphs, this is above average. The untyped +8 to mind affecting spells is really good.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646;">Walk Through Space</span></b>: You could cast this as a move action, a Standard spell as standard, and Cold Strike as your Swift, for 3 spells a turn without metamagic. Not bad, but often you can just fly.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Firebrand</span></b>: your party is immune to your Nukes. When you are tossing 200+ damage per turn with <b><span style="color: #0070c0;">fireballs</span></b>, it’s not a bad idea. Oh, and they get a somewhat irrelevant bonus to damage too.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 16pt;">Level 8</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646;">Wall of Lava</span></b>: it’s a sort of battlefield control that allows you to damage with your move action later. It keeps ticking for damage, so if you make this a Dazing Spell through a Rod, it can <b><span style="color: #00b050;">wreak some havoc</span></b>.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #0070c0;">Prediction of Failure</span></b>; For SoD builds, awesome.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646;">Create Demiplane</span></b>: this is the sort of spell you probably don’t want to have. Let it to the Wizards. It’s Damn Cool though.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Euphoric Tranquility</span></b>: No Save and Suck. Cool.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="font-size: 16pt;">Level 9</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b0f0;">Icy Prison, Mass</span></b>: Win Initiative, Cast this, Whistle.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Suffocation, Mass</span></b>: There are quite a lot of people who don’t need to breath at this levels, and <b><span style="color: #00b0f0;">Icy Prison</span></b> targets REF. However, it’s a true SoD AOE.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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Magic Items:<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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Per Slot:<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b>Headband</b>:<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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Get a <b><span style="color: #00b0f0;">headband of Charisma</span></b><span style="color: #00b0f0;"> </span>You might preffer a slightly lower<b><span style="color: #0070c0;"> headband of INT/CHA </span></b>for some builds (those who don’t rely on Save DC, like Ray specialist, Gish builds and Summoners) to get a couple extra maxed knowledges and +2 to some key skills. This is really the only contender in this slot.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b>Head</b>:<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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Few items useful. <b><span style="color: #00b050;">Circlet of persuasion</span></b><span style="color: #00b050;"> </span>give a decent bonus to some class skills. <b><span style="color: #00b050;">Helm of Telepathy</span></b><span style="color: #00b050;"> </span>has some good utilities, and <b><span style="color: #f79646;">Hat of Disguise</span></b><span style="color: #f79646;"> </span>is cheap and handy. <b><span style="color: #f79646;">Mask of Skull </span></b>might get to do some damage once in a while and the <b><span style="color: #0070c0;">Helm of Teleport</span></b><span style="color: #0070c0;"> </span>is good, but too expensive, especially for a character that can cast <b><span style="color: #00b050;">Teleport</span></b><span style="color: #00b050;"> </span>himself.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b>Shoulders</b>:<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b0f0;">Cloak of Resistance</span></b> is your only real option. If, for some reason, you refuse to put one, you might consider <b><span style="color: #0070c0;">Cape of the Mountebank</span></b><span style="color: #0070c0;"> </span>or <b><span style="color: #0070c0;">Cloak of Displacement, minor. </span></b>Both are cheap and useful (you don’t need Concentration checks to escape from grapple using <b><span style="color: #0070c0;">Cape of the Mountebank</span></b>)<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b>Armor</b>:<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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A +<b><span style="color: #00b050;">5 Haramaki</span></b><span style="color: #00b050;"> </span>is cheaper than a <b><span style="color: #f79646;">+6 bracers of armor. </span></b>You can use armored kilts if your DM doesn’t allow Haramaki because it has a japanese name, although armored belts (with other names) were common in a lot of different cultures. Hallstatt Belts , Cingulums, etc, are Haramaki with another name. <span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b>Belts</b>:<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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If you can afford it, get a <b><span style="color: #0070c0;">Belt of Dex and Con</span></b><span style="color: #0070c0;"> </span>If you can’t, choose either Dex or Con, based on your needs.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b>Body</b>:<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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The <b><span style="color: #00b0f0;">Robe of Arcane Heritage</span></b><span style="color: #00b0f0;"> </span>is probably the best you can get, although it might be slightly worse for some Bloodlines with bad bloodline powers.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b>Chest</b>:<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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Nothing useful. If you feel the urge to fill all slots, get an<b> </b><b><span style="color: #f79646;">All Tools Vestment</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b>Eyes</b>:<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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Imho, nothing beats the cheap and useful <b><span style="color: #0070c0;">Eyes of the Eagle. Goggles of Night </span></b>might be another decent option.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b>Feet</b>:<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #00b050;">Boots of Striding and Springing</span></b><span style="color: #00b050;"> </span>give you extra movement (and +5 to a skill you never use). If you refuse to take <b><span style="color: #0070c0;">Fly</span></b>, you might prefer <b><span style="color: #00b050;">Winged Boots instead.</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b>Hands</b>:<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b><span style="color: #f79646;">Gloves of Storing</span></b><span style="color: #f79646;"> </span>allow you for <b><span style="color: #00b050;">quick swaping</span></b><span style="color: #00b050;"> </span>of Rods. If you don’t need to swap rods instantly, skip them. (They are needed for <b><span style="color: #0070c0;">Quickened Rods</span></b>)<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b>Neck</b>:<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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The Big Six also steal this spot. Take <b><span style="color: #00b050;">Amulet of Natural Armor.</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b>Ring (up to two)</b>:<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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One of them is bound to be <b><span style="color: #0070c0;">Ring of Protection</span></b><span style="color: #0070c0;"> </span>(which is also a deflection bonus and increase your touch attack armor). The other one can be a <b><span style="color: #0070c0;">Ring of Force</span></b> <b><span style="color: #0070c0;">Shield</span></b><span style="color: #0070c0;"> </span>(more armor, and cheap), a <b><span style="color: #0070c0;">Ring of Evasion</span></b>, or my favorite, a <b><span style="color: #00b0f0;">Ring of Freedom</span></b> (bye bye grapple). <b><span style="color: #0070c0;">Ring of Spell turning</span></b><span style="color: #0070c0;"> </span>is also great, but much more expensive, and <b><span style="color: #0070c0;">Ring of Telekinesis</span></b><span style="color: #0070c0;"> </span>is powerful too.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b>Shield</b>:<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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Some people like to take a darkwood buckler for extra armor when you aren’t casting spells. If you do so, don’t go overboard. A +1 or +2 is fine, but don’t waste money for something that is not going to be useful 90% of the rounds.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b>Wrist</b>:<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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Probably you will have <b><span style="color: #f79646;">Bracers of Armor</span></b><span style="color: #f79646;"> </span>in the long run, but avoid those from <b><span style="color: #c00000;">+1 to +6.</span></b><span style="color: #c00000;"> </span>They are awful. Mage armor is free, and Haramaki or Silken Ceremonial armor are cheaper. Consider waiting until you get the <b><span style="color: #f79646;">+7 </span></b><b>or </b><b><span style="color: #0070c0;">+8</span></b><span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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<b>Weapon/hold</b>:<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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A <b><span style="color: #0070c0;">Duelist Dagger</span></b><span style="color: #0070c0;"> </span>gives you +4 Initiative. Consider it.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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That said, you should use and abuse Metamagic Rods, lesser. Take a <b><span style="color: #0070c0;">Quickened one</span></b>, and a <b><span style="color: #0070c0;">Maximized</span></b><span style="color: #0070c0;"> </span>one (probably two Maximized better, they are fairly cheap). A <b><span style="color: #0070c0;">Persistent</span></b><span style="color: #0070c0;"> </span>Metamagic Rod increase your Confusion and Charm Monster spells greatly.<span style="font-family: -webkit-standard, serif;"><o:p></o:p></span></div>
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Zenithhttp://www.blogger.com/profile/05084567670274788805noreply@blogger.com4tag:blogger.com,1999:blog-8457309627892248510.post-27386485216938569442017-11-03T13:40:00.000-04:002018-02-02T13:41:27.412-05:00Masters of Sword and Spell: The Bladesinger's Handbook<div class="MsoNormal">
<i style="color: #333333; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 13px;">Zenith Games did not write this guide. This guide was lost when the Wizards forums went down, but recovered with WayBackMachine. There are likely to be formatting issues.</i></div>
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<b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Masters of Sword and Spell: The Bladesinger's Handbook</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><br />
<span style="background: #F0F0F0;">Bladesingers mix swordplay and magic to create
a class that provides moderate single target control while having the
capability to do nearly striker level damage.</span><br />
<br />
<span style="background: #F0F0F0;">Bladesingers attack with melee basic attacks,
but their primary feature is their Bladespells, a set of No-Action attacks that
trigger whenever they hit with a melee basic attack during their turn.
Bladespells deal automatic damage as well as apply a variety of effects on
their targets and they target either the enemy hit by the melee basic attack or
any enemy within 10 squares of the Bladesinger. This gives Bladesingers the
ability to either focus on a single enemy and get the equivilent of a striker
mechanic or send the control where it is most needed, even if they can't get
there themselves. The Bladespell mechanic forces Bladesingers to think more
tactically than other melee classes because they must consider the optimum use
of a slide, slow or knocking a creature prone over a large portion of the
battlefield. </span><br />
<br />
<span style="background: #F0F0F0;">Bladesingers are at their best while under the
effect of their Bladesong, an encounter utility power which provides a huge
boost to attack and damage rolls as well as a defensive bonus until the end of
their next turn. While under their Bladesong, they transform into full strikers
and attempt to inflict that most potent of status effects: dead.</span><br />
<br />
<span style="background: #F0F0F0;">Because they are an Intelligence/Dexterity
class, Bladesingers suffer from two weak non-armor defenses. This is a major
concern considering that they are primaraily melee fighters, so they should be
prepared to invest in defensive items and feats to shore up these weaknesses. </span><br />
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<u><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">This
Handbook uses the following system for ratings:</span></u><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";"><o:p></o:p></span></div>
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<span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Red:</span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";"> An useless or overshadowed option (from 0/10 to 2/10)<br />
</span><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Violet: </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">An
option insufficient for most needs but that can be worked, with some
difficulty, into something good (from 3/10 to 5/10)<br />
Black: An option sufficient for your needs but nothing more (from 6/10 to 7/10)<br />
</span><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Blue: </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">A
solid choice which should be always taken into account (from 8/10 to 9/10)<br />
</span><span style="color: #00ccff; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Sky Blue: </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">The
best choice in a single spot. These choices are never wrong (10/10)<br />
</span><span style="color: #ff9900; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Gold: </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">A
rare rating given to specify that if you make another choice, you are probably
doing something wrong (mandatory, without rank)<o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";"><br />
</span><span style="color: green; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Unranked: </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">sometimes
choices are out of rank. I'm reserving this green hue for this strange need,
usually for non combat-related powers.<o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><a href="https://web.archive.org/web/20150916183645/http:/community.wizards.com/content/forum-topic/3154806"><span style="color: #b31b04; text-decoration: none; text-underline: none;">Hide</span></a><o:p></o:p></span></div>
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<b><u> </u>AP - </b>Arcane Power<b><br />
AV </b>- Adventurer's Vault<b><br />
AV 2 - </b>Adventurer's Vault 2<b><br />
D XXX - </b>Dragon Magazine, issue XXX<b><br />
DMA 2009 - </b>Dragon Magazine Annual 2009<b><br />
DP - </b>Divine Power<b><br />
DSCS - </b>Dark Sun Campaign Setting<b><br />
Du XXX</b> - Dungeon Magazine, issue XXX<b><br />
E1 - </b>Death's Reach (Adventure)<b><br />
FRPG - </b>Forgotten Realms Player's Guide<b><br />
HoFL - </b>Heroes of Fallen Lands <b><br />
HoFK - </b>Heroes of Forgotten Kingdoms<b><br />
Homm </b>- Village of Hommlet (Adventure)<br />
<b>HoS</b> - Heroes of Shadow<br />
<b>NCG - </b>Neverwinter Campaign Guide<b><br />
MOTP - </b>Manual of the Planes<b><br />
MP - </b>Martial Power<b><br />
MP2</b>- Martial Power 2<b><br />
P1 </b>- King of the Trollhaunt Warrens (Adventure)<b><br />
P2 </b>- Demon Queen Enclave (Adventure)<b><br />
P3 </b>- Assault on Nightwyrm Fortress (Adventure)<b><br />
PHB - </b>Player's Handbook<b><br />
PHB 2 - </b>Player's Handbook 2<b><br />
PHB 3 - </b>Player's Handbook 3<b><br />
PHB D - </b>Player's Handbook Races: Dragonborn<b><br />
PHB T - </b>Player's Handbook Races: Tiefling<b><br />
PHH 1 -</b> Player's Handbook Heroes: Series 1<b><br />
PHH 2 - </b>Player's Handbook Heroes: Series 2<b><br />
PP - </b>Primal Power<br />
<b>PsP</b> - Psionic Power <o:p></o:p></span></div>
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<b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Special
Thanks to:</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";"><o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Nausicaa
for The Power of Knowledge - The Wizard's Handbook<o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">LDB
for the standard handbook format<o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Anyone
with comments, suggestions, or contributions to make to the guide<b> </b><o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><a href="https://web.archive.org/web/20150916183645/http:/community.wizards.com/content/forum-topic/3154806"><span style="color: #b31b04; text-decoration: none; text-underline: none;">Hide</span></a><o:p></o:p></span></div>
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<span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Hit
Points and Surges: </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Basic striker HP, which is
good for a controller. At least you don’t get the Arcanist and Mage’s abysmal
HP.<o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Weapon
and Armor Proficiencies: You get what you need, no more, no less. There’s
probably a build that uses hammers or axes, but most builds will use blades.
You will probably upgrade to Hide Armor, but it’s hardly a requirement.<o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Implement
Proficiency: It’s a bit awkward, but it gets the job done. You get
weapon-as-implement and get to treat your weapon as a Wand. <o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><a href="https://web.archive.org/web/20150916183645/http:/community.wizards.com/content/forum-topic/3154806"><span style="color: #b31b04; text-decoration: none; text-underline: none;">Hide</span></a><o:p></o:p></span></div>
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<span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Blade
Magic:</span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";"> It either saves a feat on implement
proficiency or gold on another implement. The new expertise feats applicable to
Bladesingers are both fairly underwhelming, but they're generally better than
Versatile Expertise for Int builds. I hope the final version of the expertise
feats has a stronger benefit and doesn't limit the bonus to a specific power
source because you're almost better off taking both Light Blade Expertise and
Wand Expertise.<o:p></o:p></span></div>
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<span style="color: #00ccff; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Guarded
Flourish: </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">+2 shield bonus to AC is
great as a class feature. It keeps your AC competitive, but it is a shield
bonus so some things won't stack with it. It does let you upgrade to Hide
Armor, which you should pick that up at some point.<o:p></o:p></span></div>
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<span style="color: green; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Cantrips: </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Suggestion is very good and is probably a must take if you dump
Charisma. The others are all great if your DM lets you use them creatively.<o:p></o:p></span></div>
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<span style="color: #ff9900; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Bladesong: </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Pretty much the reason for the class existing at all. It provides
a huge bonus to damage for two turns and includes a +2 bonus to attack rolls
and defenses as an added advantage. You should try and make as many attacks as
possible while under its effects. It grants additional benefits as you level
up.<o:p></o:p></span></div>
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<span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Instinctive
Attack:</span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";"> You might end up ignoring this completely,
but for most Bladesingers it's a welcome boo. Swordmages and Battleminds have
to burn a feat to attack with their primary stat, so it's nice to get it for
free.<o:p></o:p></span></div>
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<span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Bladesinger
Daily Powers:</span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";"> Daily powers are
where the Bladesinger is really lacking. Wizards have some very good encounter
powers, but they are simply not at the level of Wizard daily powers in terms of
control or damage. You won’t be able to bring the same amount of raw power to
bear as a standard Wizard and lack the more potent status effects they can
inflict.<o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Spellbook:
The spellbook is good for some added versatility, but unfortunately you’ll
rarely know when your spellbook spell will be better than your prepared spell
until it’s too late.<o:p></o:p></span></div>
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<span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Arcane
Strike: </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">This helps with the daily
power issue a little bit. What are you doing with your minor actions? Nothing?
Well then you effectively get a free attack when you use your daily powers. Honestly,
this is the only feature that makes the daily powers worth using for most
characters. It’s a lot more effective to boost your melee basic attacks than
your daily powers and every round you don’t make a basic attack is a round
where that investment is wasted.<o:p></o:p></span></div>
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<span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Steely
Retort: </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Free attacks are always
good, even if you can't trigger Bladespells off of them. You are under
Bladesong, so at least your attacks will hit harder.<o:p></o:p></span></div>
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<span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Unerring
Bladespell: </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">The ability to guarantee
the application of your primary control feature should be great, but the
requirement to by under Bladesong makes this almost worthless. Bladesong is
when you will be using Heroic Effort, Elven Accuracy, Stone of Earth, your
Harper Pin, etc to make sure your attacks hit. If you trigger this with any
regularity, you're in bad shape.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Bladespell
Burst: </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">This would have been
fantastic at heroic, pretty good at paragon, but this is epic, so I expect
more. Once per encounter you can Bladespell in a burst 1 centered on a
creature. The centering requirement limits the number of targets it can hit and
burst 1 is pathetically small at epic.<o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><a href="https://web.archive.org/web/20150916183645/http:/community.wizards.com/content/forum-topic/3154806"><span style="color: #b31b04; text-decoration: none; text-underline: none;">Hide</span></a><o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Strength:
Strength is tricky to evaluate because hypothetically, you could just make your
melee basic attacks with it which makes it your </span><span style="color: #ff9900; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">primary</span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">. Have I mentioned that
you’ll want to qualify for Hide Armor? You’ll probably want a couple points
here to hit that magic 13 you need.<o:p></o:p></span></div>
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<span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Constitution: </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">As a melee combatant, you can’t afford to ignore it. Half-Elves
can get a melee basic attack from it, which is </span><span style="color: #00ccff; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">wonderful</span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";"> for boosting
Fortitude and getting some much needed HP and healing surges. You also need it
to qualify for Hide Armor, which is important.<o:p></o:p></span></div>
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<span style="color: cyan; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Dexterity: </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">This will be an important stat for every build. Start it as high
as you can afford and boost it often. Your Bladespells rely on it and it
supports a wide variety of skills. If you decide to ignore Intelligence, it
will also determine your Reflex and AC.<o:p></o:p></span></div>
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<span style="color: #00ccff; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Intelligence: </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Hypothetically this is your </span><b><span style="color: #ff9900; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">primary</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";"> stat. Realistically, many builds will ignore this in favor
of another attack stat. It’s not even required for your daily powers as there
are plenty of “No Attack” powers available, but it does increase the variety of
powers you can choose significantly. It’s also tied to Arcana, which you are
automatically trained in and is a generally useful skill. It will also
determine the AC and Reflex for most Bladesingers. Start it as high as
reasonable and keep pumping it.<o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Wisdom:
Your will needs to come from somewhere and this should probably be it unless
you have a way of getting a Charisma melee basic attack or get a racial bonus
to Charisma, in which case this becomes a likely </span><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">dump stat</span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">. Perception is the best
skill in the game and you get it as a class skill so I’d recommend keeping this
at least decent.<o:p></o:p></span></div>
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<span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Charisma: </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">One of the likely dump stats. For Tieflings and Half-Elves this
can become the </span><b><span style="color: #ff9900; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">primary </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">stat. </span><span style="color: #00ccff; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";"> </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">For other races, you can expect that someone else will likely be
better at the social skills, so unless there’s a Charisma based multiclass you
want or you get a racial Charisma boost, Wisdom is generally better.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Intelligence
Builds:</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";"><o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">The
default Bladesinger build. <o:p></o:p></span></div>
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<span style="color: #00ccff; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Eladrin:</span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";"> The quintessential Bladesinger. Perfect stats, a strong
racial power, and very good racial support. Quite simply, one of the best races
for the class. <o:p></o:p></span></div>
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<span style="color: #00ccff; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Elf: </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Another archetypal Bladesinger. Ideal stats, increased speed, and
a very strong racial power.<o:p></o:p></span></div>
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<span style="color: #00ccff; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Human: </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Humans are generally good for most classes and this is no
exceptions. Humans have the very important option of taking a proper Wizard
at-will power. You can pick up an area attack (Beguiling Strands and Winged
Horde make good picks) to shore up a big weakness of the class. A bonus to
non-armor defenses is also great on Dex/Int class and an extra feat is nothing
to scoff at.<o:p></o:p></span></div>
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<span style="color: #00ccff; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Tiefling: </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">A bonus to intelligence if you want it, but you can also
multi-class paladin and get a melee basic attack keyed off Charisma. Tieflings
have creat racial support which makes up for their lack of Dexterity boost.<o:p></o:p></span></div>
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<span style="color: #00ccff; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Shadar-kai:</span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";"> A perfect stat match is always good, but a very strong
racial power (especially for a melee semi-squishy) is enough to push them up to
light blue.<o:p></o:p></span></div>
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<span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Gnome:</span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";"> Perfect stats, but the size and speed penalties as well as a
lackluster racial power mean you are better off taking a different race in most
cases.<o:p></o:p></span></div>
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<span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Deva:</span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";"> It gets an Intelligence boost and Memory of a Thousand
Lifetimes is great for making that crucial save or landing that key attack.
Damage resistance to a common damage type is big plus as well.<o:p></o:p></span></div>
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<span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Shade:</span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";"> Too bad you can’t take both Int and Dex, but you get your
choice of either which is still pretty good. The healing surge penalty is a
bummer, but Stealth training is a welcome addition and significantly increases
your utility out of combat.<o:p></o:p></span></div>
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<span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Githzerai:</span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";"> Intelligence boost is a good starting point and Githzerai
Blade Mastery is one of the only reasons to use a Bastard Sword over a Rapier.
Iron Mind is very strong and if you pop it while under Bladesong, you should be
very difficult to hit.<o:p></o:p></span></div>
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<span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Shardmind:</span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";"> I love the features but hate the fluff. It gets an Int boost
and it’s racial utility is great during your Bladesong turns. Shard Swarm also
has a lot of strong additional features that you can add with feats to improve
it’s already considerable utility.<o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Stength
Builds:<o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">These
builds ignore your Wizard aspect almost completely, but Stength can still be
used for a melee basic attack, so Str/Dex races are pretty good choices. You
limit your daily power selection, but gain a decent Fortitude defense.<o:p></o:p></span></div>
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<span style="color: cyan; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Thri-Kreen: </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Thri-Kreen are very mobile and their racial power is great under
Bladesong, which makes them a solid choice for non-Int builds.<o:p></o:p></span></div>
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<span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Half-Orc: </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Half-Orcs are a generally good Str/Dex race. Furious Assault is a
bit wasted on your low [W] value but Half-Orcs include some built in resilience
and make great chargers. Charging is very well supported and works with
Bladespells, so any bonuses to it should be strongly considered.<o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Dragonborn:</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";"> Dragonbreath and Bladesong are a powerful combination. It's
one of the best supported racial powers and makes a very stong addition to your
Bladesong turns.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Miscellanious:</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";"><o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">These
races allow you to use a power from another class that counts as a melee basic
attack. There are several good options and they allow you to use things like
White Lotus feats that are otherwise useless for Bladesingers. <o:p></o:p></span></div>
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<span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Half-Elf: </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Dilettante…er…Half-Elf makes a great race for Bladesingers.
Eldritch Strike, Solinor’s Hammer, or any other attack that can be used as a
melee basic attack will let you benefit from better support and still use your
Bladespells. They don’t get a Dex boost, but Dilettante opens so many options
it’s hard not to give them a good grade.<o:p></o:p></span></div>
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<span style="color: #00ccff; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Revenant: </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Sadly, this is probably the best race for Bladesingers. You get to
be a Half-Elf and you get a Dex boost, too. Unnatural Vitality is also
extremely powerful so it's probably better than half-elf for most builds. It’s
a great way to gain some added durability and if you’re like me, you hate
losing a turn because you happen to be unconscious.<o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Other
races:<o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Any
race with a Dexterity bonus is at least Black. Melee training will let any race
be proficient as a Bladesinger, so if there is some other race you are set on
playing, go ahead. You will be fine as long as you can muster a post-racial 18
in your attack stat and 14 in Dexterity, which luckily every race can do. Let
me know if I’ve left out a race that has some particularly strong racial
features or feats that bump it up to at least </span><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Blue</span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";"> and they will get
their own write up. I'll add write ups for the <b>Black </b>races
soon.<o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><a href="https://web.archive.org/web/20150916183645/http:/community.wizards.com/content/forum-topic/3154806"><span style="color: #b31b04; text-decoration: none; text-underline: none;">Hide</span></a><o:p></o:p></span></div>
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<span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Acrobatics
(Dex): </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">It keys off your secondary
stat, so you’ll be decent at it even without training. It has some good skill
powers associate with it and it’s required by some paragon paths if you end up
multi-classing into Rogue. Training will also let you reduce falling damage,
which is always good to have when that situation comes up.<o:p></o:p></span></div>
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<span style="color: #00ccff; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Arcana
(Int): </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">A fantastic skill and you
get it for free. Often applicable in skill challenges, covers a wide range of
monster knowledge, grants access to the most rituals if you take Ritual Caster.
It keys off your likely primary stat, so you should be as good as anyone else
in the party.<o:p></o:p></span></div>
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<span style="color: #00ccff; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Athletics
(Str): </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">It keys off a possible
primary stat and is hugely useful for a melee character. Some of the skill
powers are pretty good and nothing is more embarrassing than failing a jump or
climb check and falling onto your face.<o:p></o:p></span></div>
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<span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Diplomacy
(Cha): </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Diplomacy: You get a
cantrip that lets you replace this with Arcana once per encounter. Your arcana
will be higher than your diplomacy even if you train both, so pick something
else and appreciate the fact that you can make an awesome diplomacy check without
any training.<o:p></o:p></span></div>
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<span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">History
(Int): </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">It keys off of your primary
stat and has some interesting skill powers.<o:p></o:p></span></div>
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<span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Intimidate
(Cha): </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Someone else should be
better at this that you.<o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Nature
(Wis): It’s an important knowledge skill to have. Hopefully someone else in the
party has it covered as a lot of classes get it for free, but it might come
down to you. I wouldn’t let the party go without at least someone trained it
in.<o:p></o:p></span></div>
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<span style="color: #ff9900; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Perception
(Wis): </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Perception is probably the
most useful skill in the game. Take it.<o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><a href="https://web.archive.org/web/20150916183645/http:/community.wizards.com/content/forum-topic/3154806"><span style="color: #b31b04; text-decoration: none; text-underline: none;">Hide</span></a><o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Bastard
Sword: </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">The best heavy blade you
can use one handed but it's not worth the feat unless your Githzerai.<o:p></o:p></span></div>
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<b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Broadsword: </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">The increased proficiency bonus of the longsword makes this an
inferior heavy blade.</span><b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";"> </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";"><o:p></o:p></span></div>
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<b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Dagger: </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">They are light blades, but the d4 weapon die means that unless you
want to use a Superior Implement Dagger, you're better off with another weapon.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Khoposh: </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">It opens up Axe support, which can be a big deal, but light blades
are generally better.<o:p></o:p></span></div>
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<b><span style="color: #00ccff; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Longsword: </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">The heavy blade of choice. There's some heavy blade only
enhancements that make this worth considering over a rapier.<o:p></o:p></span></div>
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<b><span style="color: #ff9900; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Rapier: </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">The weapon of choice for most Bladesingers. Light blade support is
fantastic and a d8 weapon die makes this the biggest light blade you can get.<o:p></o:p></span></div>
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<b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Scimitar:</span></b><b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";"> </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Like the broadsword, High
Crit is not enough to compensate for its -1 to attack rolls compared to a
longsword.<o:p></o:p></span></div>
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<b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Short
Sword: </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Obsoleted by Rapier's
downgrade from Superior to Military weapon.<o:p></o:p></span></div>
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<b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Drow
Long Knife: </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Heavy thrown is
situationally useful, but rarely worth the feat.<o:p></o:p></span></div>
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<b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Katar: </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">High crit is potentially worth a feat and smaller damage die
compared to a rapier, but probably not for most people.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Spiked
Shield: </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Probably not worth the feat
but some feats and features require a shield, and this is the only way to get
it without giving up Bladespells and Bladesong (which is basically the entire
class). <o:p></o:p></span></div>
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<b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Wrist
Razors:</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";"> Not for attacking,
but you can get some fun properties. You're generally better off with a proper
arm slot item. Might I recomend </span><b><span style="color: #ff9900; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Bracers
of Mighty Striking</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">.<o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><a href="https://web.archive.org/web/20150916183645/http:/community.wizards.com/content/forum-topic/3154806"><span style="color: #b31b04; text-decoration: none; text-underline: none;">Hide</span></a><o:p></o:p></span></div>
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<span style="color: #ff9900; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Melee
Basic Attack: </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">It’s your bread and butter.
It triggers your Bladespells and uses your primary stat. You should be making
one every turn, sometimes twice a turn and sometimes on other people’s turn.<o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Magic
Missile: It's pretty lackluster but at least you get it for free. It’s a ranged
basic attack with range 20, so you can always rely on it if you can’t get into
melee range. I would pick up a +1 Master's Want of Magic Missile to get the
automatic push 1 on it. It's trivially cheap after early heroic.<o:p></o:p></span></div>
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<span style="color: #00ccff; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Shadow
Sever: </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Prone is a pretty strong
condition, especially at-will and especially in heroic. It forces enemies to
charge, it makes them grant combat advantage, and take a -2 penalty to attacks
untill they use a move action to stand. The one downside is that it deals necrotic
damage, which is commonly resisted.<o:p></o:p></span></div>
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<span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Dancing
Fire: </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Fire is commonly resisted
and combat advantage isn’t very strong control. Probably pass unless your
Tiefling.<o:p></o:p></span></div>
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<span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Dazzling
Sunray: </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">-2 to attacks is an
effective debuff in most circumstances. Radiant damage is great and has a lot
of support. In the Forgotten Realms, Morninglords are all over the place and
having one in the party makes this pretty much </span><span style="color: #ff9900; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">mandatory</span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">.<o:p></o:p></span></div>
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<span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Frost
Bite: </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Slow can be very good in
the right circumstances and cold damage has fantastic item and feat support.
Two minor gripes: The slow ends before your next turn, so you can’t use World
Serpent’s Grasp to knock them prone (although your allies can, depending on the
initiative order), and by the time you can hit monsters with melee basic
attacks, slow has lost a lot of its utility. This gets </span><b><span style="color: #00ccff; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">better</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";"> in paragon when you
can use it to exploit frost vulnerability.<o:p></o:p></span></div>
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<span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Lightning
Ring: </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">This power is weak for a
couple reasons. First, it’s soft control, so the monster gets to decide if it
want to be controlled or not. Second, the punishment damage is so low that it
doesn’t provide enough incentive to stay where it is nor enough to turn you
into a striker when they move anyways. If you’re building your Bladesinger as a
striker, it improves significantly, but you’re still better off using a
Bladespell that can benefit from vulnerability.<o:p></o:p></span></div>
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<span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Unseen
Hand: </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Force damage is rarely
resisted and slide 3 can be extremely powerful. Slide 3 on someone you didn’t
even hit can be downright unfair. It combines very well with other control and
prone, slow, and immobilize all get much better if you can move the target out
of melee or charge range and if you have someone making zones, this can trigger
it twice. It’s a power that favors tactical thinking and if used right can
destroy monster positioning. You can also slide people off cliffs, so there’s
that.<o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><a href="https://web.archive.org/web/20150916183645/http:/community.wizards.com/content/forum-topic/3154806"><span style="color: #b31b04; text-decoration: none; text-underline: none;">Hide</span></a><o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">I think this is important enough to merrit its own section. Items,
feats, paragon path features, etc will all be included in their respective
sections as well, but here they will be presented as a simple list ordered by
level without ratings.<o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Level
11: Spellstorm Mage (PHB) feature "Storm Spell". Once per day, make a
Wisdom check and recover a power based on your result. You are gaurenteed at
least an encounter utility power, so you're set.<o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Level
11: Wizard of the Spiral Tower (PHB) Action point feature "Spiral Tower
Action". Spend an action point to recover an expended encounter power
(doesn't specify attack or utility, so presumably either) instead of taking an
extra action. Harsh, but repeatable.<o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Level
12: Blood Mage (PHB) utility power "Soul Burn". Daily power, minor
action, spend a healing surge and regain an expended encounter power instead of
hit points.<o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Level
14+: Battlemaster Weapon (AV): Item daily power, minor action, recovers any
encounter power.<o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Level
16: Spellscarred Savant (FRPG) feature "Spellfire Mastery". Expend a
Spellscarred encounter power to recover an arcane encounter power. Requires
Student of the Plage multiclass feat.<o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Level
21: Ring of Wizardry (PHB): Item daily power, minor action, recovers an arcane
encounter utility power.<o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman";">Level
29: Opal Ring of Rememberance (AV): Item daily power, minor action, recovers an
arcane encounter utility power.<o:p></o:p></span></div>
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there's a rating you disagree with or think needs more explaination. </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><br style="mso-special-character: line-break;" />
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><a href="https://web.archive.org/web/20150916183645/http:/community.wizards.com/content/forum-topic/3154806"><span style="color: #b31b04; text-decoration: none; text-underline: none;">Hide</span></a><o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Non-Int builds will go straight to Charm of Misplaced Wrath. Int
controllers will favor Grasping Shadows or Ray of Enfeeblement, as well as
Charm of Misplaced Wrath. Int strikers will like Burning Hands or Skewering
Spikes.<br />
<br />
</span><b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Astral
Wasp:</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Lightning
Ring as a daily power, only less damage on the punishment. It’s weak for all
the same reasons as Lightning Ring, but it’s a daily power and targets
Fortitude.<br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Burning
Hands: </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">It’s big (although unfriendly) and does damage on a miss. A solid
choice.<br />
<br />
</span><b><span style="color: cyan; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Charm of
Misplaced Wrath:</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> The choice for non-Int builds and a good one for them, too.
A brute’s basic attack can be pretty devastating and for Int build, getting a
Daze and slide out of it makes this a very strong choice.<br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Chill
Strike:</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Dazes on a hit, slows on a miss. A solid choice.<br />
<br />
<b>Conduit of Ice:</b> A difficult terrain and damaging zone. Pretty
strong and can punish enemies locked down by your defender.<br />
<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Darkening
Flame:</span></b><b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">It’s a minion popper if they’re bunched up properly, but it’s
mediocre damage and no other control.<br />
<br />
</span><b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Empowering
Lightning: </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Not great damage and a push. Pretty weak.<br />
<br />
</span><b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Force Orb:</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> A ranged attack that
grants an area burst 1 attack on a hit. If you want the area attack, pick a
proper area attack<br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Grasping
Shadows:</span></b><b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Very good. Area Burst 1 slow that targets will and a damaging zone
that you can use Unseen Hand to exploit.<br />
<br />
<b>Icy Terrain: </b>Proning in area burst 1 is pretty good. The zone is
weak compared to Grasping Shadows, but Prone and difficult terrain can ruin a
melee monster’s first turn.<br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Illusory
Obstacles:</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> No damage, but party friendly area burst 1 daze is good
enough that it doesn’t matter. The miss effect is very good, too.<br />
<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Leaden
Transmutation:</span></b><b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Slowed and can’t shift as an effect is ok, but it compares
unfavorably to Chill Strike.<br />
<br />
<b>Orbmaster’s Incendiary Detonation: </b>A generally stronger version of
Icy Terrain. The damage on the zone is low, but it applies at the start of
turn.<br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Ray of
Enfeeblement</span></b><b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">:</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Weakened is a very good condition, sometimes better than
daze. <br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Skewering
Spikes:</span></b><b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">A triple attack is very attractive while under Bladesong.<br />
<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Staffstrike
Corrosion:</span></b><b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Granting you and your allies concealment is potentially strong
against artillery, but it’s a generally weak power.<br />
<br />
<b>Twilight Falls: </b>Burst 1 that dazes a target in the origin square.
It’s party friendly and the zone is an effective debuff against monsters locked
in melee. <o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><a href="https://web.archive.org/web/20150916183645/http:/community.wizards.com/content/forum-topic/3154806"><span style="color: #b31b04; text-decoration: none; text-underline: none;">Hide</span></a><o:p></o:p></span></div>
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<b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Arcane Insight:</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> A reroll on Arcana checks can be useful in
skill challenges and for rituals if you decide to take the feat.<br />
<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Daunting
Presence:</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> A strong penalty to enemy attacks and a bonus to
Intimidate.It effects mutliple enemies, but Shield interupts.<br />
<br />
<b>Expeditious Retreat:</b> Great mobility power. It would be amazing as
an encounter power, but it's pretty weak for a daily.<br />
<br />
<b>Familiar Harrier:</b> Great if you have a familiar.Better if you have
Familiar Mount.<br />
<br />
</span><b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Feather
Fall:</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Occasionally
useful, but not frequently. <br />
<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Float: </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Pretty weak. If your DM
loves pressure traps, maybe gave it a look.<br />
<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Glib
Tongue:</span></b><b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">The attack bonus is mostly wasted, but the skill bonus can be
nice.<br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Guardian
Blades:</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> For Int builds it’s a great retribution power. Makes you
immune to melee minions, which is nice.<br />
<br />
</span><b><span style="color: green; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Instant
Friends:</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Role play only but very powerful power in that respect.<br />
<br />
<b>Jump: </b>Good mobility power. Pseudo-leaderish in that you can give
your move action to an ally.<br />
<br />
<b>Lifetaker: </b>This grants a lot of temporary hit points and is a big
durability upgrade. It would be nice if you could trigger it when it was most
needed, but it’s still strong.<br />
<br />
</span><b><span style="color: green; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Memory to
Mist:</span></b><b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">One of my favorite pure role play powers. Makes interrogation more
exciting and less awkward.<br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Moonstride: </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">A good “escape” power.
Insubstantial will prevent a lot of damage and the movement can get you out of
the enemy’s reach or behind your defender. Better than Shield if you find
yourself frequently mobbed, but generally a bit worse.<br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Mystical
Debris: </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">A great power that lets you reshape the battlefield. Combine with
Terrain Advantage for permanent combat advantage. Much worse for non-Int
builds.<br />
<br />
</span><b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Phantasmal
Terrain:</span></b><b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">I can’t imagine ever using this power. DMs use terrain and traps
against the players. Making those features more potent seems like the opposite
of what you want to do.<br />
<br />
</span><b><span style="color: cyan; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Shield:</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Probably the best
power for most heroes. Everyone gets hit eventually and negating a crucial hit
can be the difference between victory and TPK.<br />
<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Spectral
Image:</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> It’s
defense are so low that at its very best, this wastes a single standard action
for team monster. If it could reliably do that, it would actually be decent,
but the restrictions on the power prevent it from appearing a credible enough
threat to draw monster attention. <br />
<br />
</span><b><span style="color: green; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Summon
Shadow Serpent:</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> I categorize this a role play power because it really has no
place in combat. It scouts, I suppose, but until initiative is rolled, scouting
is basically role play. <o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><a href="https://web.archive.org/web/20150916183645/http:/community.wizards.com/content/forum-topic/3154806"><span style="color: #b31b04; text-decoration: none; text-underline: none;">Hide</span></a><o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Non-Int builds will like Radiant Pillar, Int controllers get the
fantastic Color Spray, while Int strikers get a great area power in Fire
Shroud.<br />
<br />
</span><b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Arcane
Bolt:</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> No
attack required, but only marginally better than magic missile. Non-int builds
are better off missing with another power than using this one.<br />
<br />
<b>Blissful Ignorance:</b> Decent control without an attack roll. Useful
for getting yourself or your party out of sticky situations or shutting down
enemy soldiers.<br />
<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Chill
Claws: </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Minor debuff on a two target attack. Probably too weak.<br />
<br />
</span><b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Cinderfall:</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Low damage for a
damage only power. The effect damage is too low to make it better than the
level 1 bursts that offer zones or additional effects.<br />
<br />
</span><b><span style="color: cyan; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Color
Spray:</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Great
power. A huge, albeit unfriendly, dazing blast. The damage is low, but this is
one of the strongest control powers at this level.<br />
<br />
<b>Cordon of Bones:</b> Basic area attack with a damaging zone. Good, but
not great.<br />
<br />
<b>Ebony Razors:</b> Big blast and it grants concealment. The prickly
effect line is stronger for you than for standard wizards because you’re more
likely to be in melee.<br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Fire
Shroud:</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Fantastic power. Burst 3 is huge, it’s party friendly, and
it causes ongoing damage.<br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Hypnotic
Pattern: </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">No damage, but great control. It has the potential to wreck
several monster’s turns. If you’re party has an Aura defender, this can be a
good set-up power for them.<br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Icy Rays: </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Immobilizing two monsters
at range is very good.<br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Maze of
Mirrors:</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> No damage, but mass immobilizing is a great way to start an
encounter.<br />
<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Melting
Pool: </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Weak damage, but it’s an area burst 2. If you want the big area
power of the level, grab Shock Sphere.<br />
<br />
</span><b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Pinioning
Vortex:</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> As funny as I imagine this looking, it doesn’t last long
enough to deny the target actions, which makes it poor control. Also, a bit
silly that it dazes and the target grants you combat advantage. Seems
redundant.<br />
<br />
</span><b><span style="color: cyan; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Radiant
Pillar:</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> The power of choice for non-Int builds and one worth
consideration for Int builds, too. Auto-blind is very powerful. I wish it was
party friendly, but oh well. The ability to apply radiant vulnerability is
situationally useful at heroic, but in Paragon and Epic can reliably deal damage.<br />
<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Shock
Beetle Swarm: </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">The beetle misses the minion killing ability of most auto-damage
zones, and relying on your Con modifier is not going to yield impressive damage
for the builds that can use this power.<br />
<br />
<b>Shock Sphere:</b> Area burst 2 and miss half make this a pretty strong
choice for striker builds. <o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><a href="https://web.archive.org/web/20150916183645/http:/community.wizards.com/content/forum-topic/3154806"><span style="color: #b31b04; text-decoration: none; text-underline: none;">Hide</span></a><o:p></o:p></span></div>
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<b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Able Companion (D 380): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Enables ally movement, but a very small effect
for a daily power.<br />
<br />
</span><b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Darklight
(HoS):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> This
might come up occasionally and at least it lasts for the whole encounter, but
you can get Light as a cantrip.<br />
<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Dimension
Door (PHB-HoFL):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Good mobility power but underwhelming for a daily. <br />
<br />
</span><b><span style="color: green; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Disguise
Self (PHB):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Role play only and almost useless even for that. It's
description basically says that the power does not work for anything you might
want to use it for.<br />
<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Dispel
Magic (PHB-HoFL):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> It's one of the few ways to get rid of enemy zones, so if
that's a problem for your party, this is the power for you.<br />
<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Emerald
Eye (AP):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> An ok attack bonus for your charm and illusion daily powers,
but it doesn't stack with Bladesong and honestly, you should only be using
daily powers during Bladesong. <br />
<br />
<b>Familiar Call (D 382):</b> A huge movement power if you're using a
familiar. <br />
<br />
</span><b><span style="color: cyan; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Fire
Shield (AP):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Strong resistances and a powerful retribution effect. You're
in melee and this will either keep you alive or add a significant amount of damage.
Either way a strong choice.<br />
<br />
</span><b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Force
Ladder (D 383):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> A very weak movement power. <br />
<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Glowering
Wrath (D 381):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> A decent increase on forced movement powers and an ok skill
bonus. Fairly unexeciting. <br />
<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Invisibility
(PHB-HoFL):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> A major action sink. The effect is strong, but not worth the
actions required to use it.<br />
<br />
<b>Levitate (PHB): </b>Unlike standard wizards, you want to be in melee,
so this power loses a lot of its appeal. The defensive bonus is pretty harsh,
but it's an early option to get some limited flight. <br />
<br />
</span><b><span style="color: green; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Refocus
(PHBH): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">I really like this power. It helps overcome the awkward spellbook
problem of having the right power for a given situation, but not having it
memorized. RAW, this might not work with Bladesinger daily powers, but it's
still useful for utility powers. <br />
<br />
</span><b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Shadow
Investiture (HoS): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Unless your campaign is set mostly in the Shadowfell, look
elsewhere. Even then, there's better choices.<br />
<br />
<b>Spectral Hound (AP):</b> It flanks and grants a bonus to defenses and
perception. A weaker choice, but an acceptable one.<br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Summon
Iron Cohort (AP):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Great power. Potentially deflects a lot of damage. Gets
better at higher levels when it can take those stunning and dominating attacks
for you. <br />
<br />
<b>Wall of Fog (PHB):</b> Blocking line of sight is fairly strong control.
You can't keep monsters from walking through it, but it can be very good
against artillery. <br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Wizard's
Escape (AP-HoFL):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Once per day, absolutely negate a melee attack against you.
The baked in movement is also nice. A very good choice. <o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><a href="https://web.archive.org/web/20150916183645/http:/community.wizards.com/content/forum-topic/3154806"><span style="color: #b31b04; text-decoration: none; text-underline: none;">Hide</span></a><o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Non-Int builds will grab the chaos sowing Phantom Foes. Int
controllers will like the large burst and zone of Corrosive Mist. Int strikers
will also like Corrosive Mist, but Lightning Bolt is a strong competitor.<br />
<br />
<b>Charm of the Defender: </b>Pretty good. Potentially a lot of
monster-on-monster attacks.<br />
<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Concussive
Echo: </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Effective minion dispersal, but it’s single target and the damage
is only ok.<br />
<br />
</span><b><span style="color: cyan; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Corrosive
Mist:</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Very
nice. An area burst 2 attack that leaves an auto-damaging zone behind.<br />
<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Enemies
Abound:</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> A friendly burst 1, but its rider is pretty weak.<br />
<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Fire
Burst:</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Better
damage than the other burst 2 powers but that’s all it does. The zone on
Corrosive Mist should do more damage than the higher damage dice.<br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Fire Sea
Travel: </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Solid power. The built in teleport is nice and the rider is fairly
strong, although dependant on battlefield positioning.<br />
<br />
<b>Ghoul Strike:</b> There’s got to be a way to exploit missing with this
power and Arcane Strike. Being reliable is a huge boon and it offers decent
control between the immobilize and the zone. <br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Lightning
Bolt:</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> A
more damaging Skewering Spikes that adds half damage on a miss. Very good for
striker builds. <br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Murderous
Twin:</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Good
control. Dazing a monster in response to moving or attacking ends their turn
right there.<br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Phantom
Foes:</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> The
choice no-attack power of the level. Auto-slowing is nice, but you also get a
45% chance to redirect their next attack. The slow isn’t party friendly, but
the attack redirection is, and area burst 2 is pretty big for this level of
control.<br />
<br />
<b>Repelling Sphere:</b> I like Fire Shroud better, but this is ok. The
push is good battlefield control and the familiar benefit lets you use it as an
area burst 3, which you haven’t been able to do before.<br />
<br />
<b>Spectral Ram: </b>Single target, but push and prone at range can be
very powerful. The damage is better than average and pushing on a miss makes it
work well with zones.<br />
<br />
<b>Thunder Cage: </b>Unlike the other Lightning Ring-esque power, this is
actually decent. Because the punishment has a damage roll, it's a much stronger
threat. It triggers on forced movement so you can use your Bladespell off
Arcane Strike to slide them out of their square, triggering the damage, and
then back into the square. It doesn’t have a “The first time...” limit on it,
so I’m pretty sure this works as many times as you can get them to leave and
reenter the square.<br />
<br />
<b>Tomebound Ooze: </b>The most damaging power thus far and while your Con
modifier won’t be very high, free damage is still good.<br />
<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Twist
of Space:</span></b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">It’s not party friendly, but that’s almost a benefit here as you
mostly want this power to rearrange the battlefield.<br />
<br />
<b>Winter’s Wrath:</b> Like corrosive mist, but the zone is less effective
at damaging. It does grant concealment<br />
<br />
</span><b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Worms of
Minauros:</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Mediocre damage and mediocre control work about as well
together as you'd imagine. <o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><a href="https://web.archive.org/web/20150916183645/http:/community.wizards.com/content/forum-topic/3154806"><span style="color: #b31b04; text-decoration: none; text-underline: none;">Hide</span></a><o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Arcane Gate (PHB-HoFL):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Fantastic mobility power and with good out
of combat applications.<br />
<br />
<b>Blur (HoFL):</b> Doesn't stack with Bladesong, but it's a strong bonus
for your non-Bladesong turns. Unlike standard wizards, you'll be in melee, so
the invisibility is less valuable. <br />
<br />
<b>Circle of Protection (D 382): </b>The damage resistance scales poorly
and the zone is fairly small. The push and extra squares of movement to enter
it make it a decent control power.<br />
<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Energy
Devourer (HoFL):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> A good boost to survivability, but the damage boost will
likely be wasted.<br />
<br />
</span><b><span style="color: green; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Familiar
Shape (D 381): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Cute. Can grant additional movement modes, but the action costs
make it prohibitive to use in combat.<br />
<br />
<b>Feywild Spell Surge (DMA 2009):</b> Rerolls are always good, even if it
only works on your daily powers.<br />
<br />
</span><b><span style="color: cyan; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Illusory
Wall (AP):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> A huge control power. I couldn't see an Int control build
taking anything else. <br />
<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Mass
Resistance (HoFL):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> A good defensive buff for the entire party, but that's your
leader's job. Pick a striker or controller power and leave leading to the
Clerics.<br />
<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Mirror
Image (PHB):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> I really dislike this power compared to Shield and Repelling
Shield. It's proactive, instead of reactive, and it never guarantees that an
attack will miss, which makes it too weak for a daily power. <br />
<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Phoenix
Step (D 388):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Very situational. You have a credible opportunity attack, so
you often won't want to be removed from play.<br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Repelling
Shield (PHBH): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">It doesn't work on ranged powers, which is odd because Shield
does. I think the ability to work on ranged power is better than the push from
this power, but you could very easily take both. The push is pretty good and
you will use this every encounter. One of the better choices for the level.<br />
<br />
</span><b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Resistance
(PHB):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Scales
better than Mass Resistance but it only effects you. The group benefits are
better than the higher resistance offered here, which makes this an easy power
to skip. <br />
<br />
</span><b><span style="color: green; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Summon
Hammerfist Crusher (AP):</span></b><span style="color: green; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Your party strikers should be doing better damage than the crusher
(if not at level 10, then fairly soon) so if you really need to destroy an
object, they will do just as well. <br />
<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">True
Seeing (AP): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Very good skill bonuses and a big upgrade to your vision, but if
you frequently have vision problems, your DM is being mean. <br />
<br />
<b>Umbral Leap (HoS):</b> A nice mobility power. Enshrouding Candles and
the Shade utility Twilight Torch can give this a lot of flexibility.<br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Wall of
Gloom (HoS):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> An auto-blinding wall is a very strong control power. It's
unfriendly and can't keep enemies trapped inside it, but you get to ignore the
blindness, so if you're alone it can help you gain an edge or escape. <br />
<br />
<b>Witch's Reversal (D 382): </b>If you took area daily powers, this is a
slightly better Feywild Spell Surge, if you took single target dailies, it's
non-functional. <br />
<br />
</span><b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Words of
Deceit (D 381):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> This is a can of rules worms. If this works on Bladesinger
dailies, it's </span><b><span style="color: #ff9900; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">gold</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> for non-Int builds. If not, it's completely worthless. <o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><a href="https://web.archive.org/web/20150916183645/http:/community.wizards.com/content/forum-topic/3154806"><span style="color: #b31b04; text-decoration: none; text-underline: none;">Hide</span></a><o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Non-Int builds will appreciate the control of Hold Monster. Int
controllers will grab the very strong Dark Gathering, although Mesmeric Hold
and Prismatic Burst are strong options. Int strikers will choose between the
blasterific Thunderlance and the attack redirecting Mirror Sheen. </span><b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><br />
<br />
Arcane Arrows (D 381):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Terrible power. The damage is only slightly better than
Magic Missile. Even builds that are non-Int based can do much better at this
level. <br />
<br />
<b>Arcane Chastisement (D 382): </b>While immediate action daily attacks
are generally pretty bad for Bladesings, this one is fairly good. It’s strong
against elites, solos, and enemies that use large blasts and the trigger is
easy and flexible enough that you will be able to trigger it during Bladesong. <br />
<br />
<b>Blackening Pyre (HoS): </b>Better damage than the previous burst/zone
powers, but the smaller area and weaker zone make it less effective than
Corrosive Mist from level 9. <br />
<br />
</span><b><span style="color: cyan; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Dark
Gathering (HoS): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Really great power. Area burst 2 daze would be enough to rate this
highly, but being party friendly, conditionally blinding a target and a huge
zone of heavily obscured makes it likely the best powers of the level.<br />
<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Earth
Brute (AP): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Poor single target damage and although it has some good tactical
possibilities, it won’t be able to deny enemies actions, which is what you’re
aiming to do. <br />
<br />
<b>Entangling Force (AP):</b> Fairly good power that gets better if the
monsters rely on teleporting or have large shifts. Should reliably keep its
targets where they are for a turn. A shame it’s unfriendly because this would
be perfect to throw over a defender. <br />
<br />
<b>Frostburn (PHB):</b> Good size, good damage, and a decent zone. All
told, an ok power, but nothing too exciting. <br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Hold
Monster (HoFL): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Restrained is a strong condition and while this power would be
better with additional targets or range, it’s an auto-effect, so it just works.
The power of choice for non-Int builds by a mile. <br />
<br />
<b>Illusory Assailant (AP): </b>Good damage, even if it’s single target,
and it flanks or blocks movement for a turn. A reasonable option, but other
powers are stronger.<br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Mesmeric
Hold (PHB):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Immobilize is a strong condition and being able to target
three monsters at range makes this a strong choice. Even the miss effect is
good when used early.<br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Mirror
Sphere (HoFL):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Good power, but depending on how your DM handles monsters
knowing what conditions they are under, it could lose some value. At its worst,
the effected monster can’t attack for a turn, which is good control. It’s even
better if it also eats one of its own attacks in the process, but even the miss
effect will provide a strong incentive for the to spend the turn taking Total
Defense.<br />
<br />
</span><b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Orbmaster's
Umbral Assault (AP): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Weak power. You have no way of keeping them in the zone so the
blinding will have no effect. The size and damage are also abysmal for this
level. <br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Prismatic
Burst (PHB): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Large burst, better than average damage, and a strong hit effect
(blind) make this a solid choice. The miss effect is good, too.<br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Thunderlance
(PHB):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> A
strong blast power with good damage and a large forced movement effect. A solid
choice. <br />
<br />
<b>Twisted Lightning (HoFL): </b>Above average damage (and miss half) to
several enemies. Its placement makes it semi-friendly. Overall an ok power. <br />
<br />
</span><b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Wake of
Fire (D 388):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Three target and area burst 2 powers will reliably hit more
targets for better damage and stronger control. <o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><a href="https://web.archive.org/web/20150916183645/http:/community.wizards.com/content/forum-topic/3154806"><span style="color: #b31b04; text-decoration: none; text-underline: none;">Hide</span></a><o:p></o:p></span></div>
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<b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Beneficient Tranformation (HoFL): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">It provides the perfect
answer to a particular problem. It lets you fly against enemies that fly,
resist their most used damage type, or level the sensory playing field. While
weak for a daily, its flexibility makes it worth a glance.<br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Clever
Escape (AP):</span></b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Even once per day, a minor action teleport and invisibility is a
strong choice. The illusion is a nice bonus and the DC is actually non-trivial
for Int builds. <br />
<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Dancing
Shadows (HoS): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">It’s like a weaker Shield, but it can target an ally. The effect
is likely too small to justify taking this. <br />
<br />
<b>Dimension Switch (D 380-HoFL): </b>I like it. It both gets you into
melee (preferably in position for a Feral Armor attack) and gets an ally out of
trouble. <br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Displacement
(PHB):</span></b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">A good deflection power.
Great when you or an ally is crit. It suffers the same problems as Second
Chance in that the enemy is still fairly likely to hit on the reroll, but at
least it works on attacks that hit by more than 4. <br />
<br />
<b>Flame's Protection (D 388):</b> The lesser version of Fire Shield.
While weaker than its bigger brother, you can use it every encounter and spread
the damage resistance and prickliness around.<br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Fly
(PHB-HoFL): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">By level 16, enough potential enemies can fly that it’s worth
having the ability to take to the air yourself. If you get an encounter long
fly speed from your paragon path or item, you can skip it, but it should end up
in your spellbook at least. <br />
<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Greater
Invisibility (PHB): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Much better for scouting than Invisibility and less of an action
sink, but it still requires a standard action to cast, which limits its utility
unless you can use it before the start of combat. <br />
<br />
</span><b><span style="color: green; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Phantom
Mask (AP-HoFL): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">The best disguise power yet. The DC scales off your Int instead of
relying on your likely dismal Bluff. It also effects the entire party so it has
some good role play potential. <br />
<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Phase
Shift (AP): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Insubstantial and phasing are both good but as a daily power, it’s
underwhelming. <br />
<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Soul
Harvest (HoS):</span></b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Another awkward leaderish power. Shadow Sever will reliably kill
minions with necrotic damage, so it’s not hard to trigger and the effect is
fairly strong, but this isn’t your job. <br />
<br />
<b>Spatial Lock (D 375): </b>This gets better later in paragon and in epic
when more monsters can teleport. The zone is decent sized so when you need it,
you should be able to hit most of the relevant targets with it. <br />
<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Spectral
Vision (AP): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">I see its potential, but I can’t imagine this power being useful
very often. The illusion rules are a bit unclear, but a monster isn’t going to
forget than there was a pool of lava in a square, even if it looks like a
carpet now, so it will only be effective when the PCs control the terrain and can
set up before combat, both of which are limited occurrences. <br />
<br />
<b>Stoneskin (PHB):</b> Requiring a standard action means that it gets a
lot better if you know combat is coming. The effect is strong enough that its
worth the action in most circumstances. <br />
<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Summon
Diamond Falcon (AP):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> The only reason flying is worth a utility power slot is to
attack flying monsters. Granting combat advantage and taking a -5 penalty to
attack rolls makes this a bad way to do that. <br />
<br />
</span><b><span style="color: green; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Words of
Truth (D 381): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">A strong role play power, although one question is a pretty small
payoff. Memory to Mist and Instant Friends are probably better but if you
absolutely must have an answer, this is the only guaranteed way to get it. <o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><a href="https://web.archive.org/web/20150916183645/http:/community.wizards.com/content/forum-topic/3154806"><span style="color: #b31b04; text-decoration: none; text-underline: none;">Hide</span></a><o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Non-Int builds will automatically take Mass Charm, which is a
strong choice for Int builds as well. Int controllers get a strong Stun power
in Phantasmal Horror and Int strikers will either grant themselves a huge
number of attacks with Charm of False Glory or take a big damage blast power
like Dancing Flame.<br />
<br />
</span><b><span style="color: cyan; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Charm of
False Glory (D 381): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">A very strong power. Immobilize is a strong effect, but the real
value is the huge amount of free attacks your target will be making. You can
target allies or yourself, so you can grant an obscene amount of attacks. <br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Combust
(PHB):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Large
area and good damage with half damage on a miss. A very strong choice for
striker builds. <br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Crushing
Titan's Fist (PHB):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Mass immobilizing is fantastic and the zone is essentially
impassable. It does decent damage, too. Overall a good option.<br />
<br />
</span><b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Dancing
Bolts (AP):</span></b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Stick with a true area burst 2. In order to chain the attack, you
need to keep hitting and unless your targets are perfectly placed, an area
burst 2 will hit more targets more reliably. <br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Dancing
Flames (HoFL):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Striker builds will love this power. Great damage, good
size, and party friendly with half damage on a miss. <br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Force
Volley (PHB):</span></b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Three target dazing is very strong. The damage and range are both
good. A good choice.<br />
<br />
<b>Furnace of Sand (AP):</b> A very good zone makes this power a strong
competitor, although the damage has fallen behind other burst powers. <br />
<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Gripping
Chains (AP): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Honestly, if this is the effect you’re looking for, Entangling
Force from level 15 prevents teleporting, too, so even with a smaller area of
effect, you should consider sticking with that.<br />
<br />
<b>Horrific Shadow (HoS): </b>Invisibility and a disincentive to attack you
is a strange combination, but it’s effective in keeping you an undesirable
target for a turn. <br />
<br />
<b>Ice Tomb (PHB):</b> Damage and a stun makes this a powerful
combination. The fact that you can’t target the stunned enemy is a bit of a
bummer, but it gives you the opportunity to engage someone else while they are
out of action. <br />
<br />
</span><b><span style="color: cyan; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Mass Charm
(HoFL): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">By far the best no-attack roll power so far. Huge movement and
several granted attacks. It would be nice if the area were bigger, but that’s a
minor gripe on a fantastic power.<br />
<br />
</span><b><span style="color: cyan; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Phantasmal
Horror (HoFL): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Stuns on a hit, dazes on a miss. The best single target control
power so far. The damage roll bonus is also very nice. You should only daily
power during Bladesong, so all your attacks in your Bladesong turns will be
even more devastating. <br />
<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Shard
of the Endless Avalanche (AP): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">While it’s funny to imagine, this doesn’t do
enough damage or cover enough area to make it a strong choice. <br />
<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Soul
Blight (HoS):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Campaign dependant, but if you expect to be fighting undead with
any regularity, this is much stronger pick. If not, this power is a very weak
choice with average damage and very limited control. <br />
<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Thunderous
Transformation (D 382): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">The familiar rider makes aerial drops a serious
possibility, but the effect is fairly weak. <br />
<br />
<b>Wand Coupling (D 380):</b> If you’re using proper wands, this is pretty
good because it essentially adds a free attack on top of your daily power. If
you stuck with weapon-as-implement, it’s less appealing because there are so
few weapon based encounter powers that would be worth using. The damage is
average and the effect is weak, but the ability to make an extra attack is
worth a lot.<o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><a href="https://web.archive.org/web/20150916183645/http:/community.wizards.com/content/forum-topic/3154806"><span style="color: #b31b04; text-decoration: none; text-underline: none;">Hide</span></a><o:p></o:p></span></div>
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<b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Acererak's Apotheosis (HoS): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Extremely campaign
dependant. If necrotic resistance and being undead are going to be valuable,
it’s ok, but I wouldn’t take it unless I knew it would be regularly applicable. <br />
<br />
<b>Arcane Recall (HoFL):</b> If you like one of your lower level utility
powers better than anything at this level, this will let you use your favorite
power again.<br />
<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Dimensional
Journey (D 380):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> A strong movement power, but it’s weak for a daily and
doesn’t stand up to the competition at this level.<br />
<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Dire
Familiar Incantation (D 382): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Flanking belongs to heroic tier and the control
it provides is very weak. Push 1 or Prone are underwhelming at for a level 22
daily. <br />
<br />
</span><b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Fire Sigil
(D 388):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Fire blaster builds might give it a look, but the
requirement to use Arcane fire attacks limits it to your daily powers and the
effect ends if you move so it’s impact will be limited. <br />
<br />
</span><b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Globe of
Invulnerability (AP):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Terrible power. 100 HP is pathetically little in epic and
you can’t attack while in it, which makes it completely useless in combat.<br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Mass Fly
(PHB-HoFL):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Depends on your party, but generally a strong choice. Most
players should have a way to fly one encounter per day by this point, so this
will either free up the item or power they’re using for that, or grant the
party a second encounter of flight. <br />
<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Mordenkainen's
Lucubration (AP): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">You’re only sustain powers will be utilities, so you won’t have
enough to make this a worthwhile choice. There’s not many good sustain utility
powers either, so you’re probably better off just spending the actions. <br />
<br />
</span><b><span style="color: green; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Mordenkainen's
Mansion (PHB): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">It’s a great way to take an extended rest in areas where it would
normally be impossible. Pure fluff, but nice. <br />
<br />
</span><b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Phantom
Legion (AP):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> The action and movement limitations make it unconvincing and
the illusions defenses make them non-issues in a fight. Useless in combat and
not even an effective role play power. <br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Time Stop
(PHB-HoFL):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Can alleviate the action requirements of some utility or
item powers that require a standard action or provide a large mobility boost
for a turn. You can’t beat the action economy of the power, so give it a good
look. <br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Wall of
Force (HoFL): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Large wall and it’s blocking terrain, too. The wall has decent
durability and the damage is a nice kicker for when they finally break through. <br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Wraithform
(HoS):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> You
will be very hard to damage. Flight, insubstantial and phasing for an entire
encounter is a powerful combination.<o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><a href="https://web.archive.org/web/20150916183645/http:/community.wizards.com/content/forum-topic/3154806"><span style="color: #b31b04; text-decoration: none; text-underline: none;">Hide</span></a><o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Non-Int builds get an off level. They can miss with Chain
Lightning for damage, Charm of False Heroism for a slide and immobilize, or
with Thunderclap for a daze. Int controllers will probably end up with
Thunderclap while Int strikers have a clear choice in Chain Lightning.<br />
<br />
<b>Acid Storm (PHB):</b> The biggest area power so far and the zone is
pretty good. At area burst 4, the fact that it’s unfriendly is a big deal and
the zone can cut both ways. <br />
<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Animate
Shadows (HoS):</span></b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">A little weak from an epic tier power. It has decent damage, and
is a friendly area burst 2. The movement control is very weak and granting
combat advantage is an insignificant rider. <br />
<br />
</span><b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Arcane
Volley (D 381):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> I don’t understand the targeting restriction from a flavor
point of view, but that’s a non issue because the power is so bad that it
should never come up. <br />
<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Astral
Claw (AP):</span></b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">A large forced movement power. It works well if you can use it
with zones, as prone is a decent way to keep someone in a zone for another
turn. The damage is poor for a single target power and the “punishment” for
standing up is really weak. <br />
<br />
</span><b><span style="color: cyan; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Chain
Lightning (HoFL): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">The striker power of the level. It does good damage to the first
target, and acceptable damage to the others (miss half making up for the
smaller dice on the other attacks). The attacks are guaranteed, so you will get
to attack the entire battlefield. A fantastic power, probably the best of the
level for all builds.<br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Charm of
False Heroism (HoFL):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> While it doesn't possess the raw power of mass charm it can
be really useful. A large slide and Immobilize are a strong combination and it
has the potential to make a good number of attacks. <br />
<br />
</span><b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Crushing
Necrotism (D 382):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Really bad. Poor range and bad single target damage and the
effects are really small. Slowed and combat advantage is way too weak for epic
tier and the autodamage is too small in effect, too weak in damage, and too
easily avoided to be of any consequence. <br />
<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Deceptive
Shadows (HoFL):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> I think this power is underwhelming. “Cannot see” is a
decent effect, but it’s too easily negated by melee monsters that just need to
get adjacent. It’s also unfriendly, which makes it a weak choice overall. <br />
<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Flaming
Rebuke (D 388):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> The fire damage conditional stun is potentially powerful,
but too conditional for my taste. Without the stun, it’s not worth taking. You
could reasonably not trigger this during Bladesong, too, which is another
strike against it. <br />
<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Freezing
Bolts (AP):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> You got this power at level 15 in Mesmeric Hold. It even had
a miss effect and targeted Will, which is worth the loss of a d6 of damage. <br />
<br />
<b>Orbmaster's Insuperable Lethargy (AP):</b> Weakened and Immobilized are
both strong conditions. Getting to choose the appropriate one gives this power
some nice flexibility but the damage is poor, the size is average, and it’s
unfriendly. It’s ok, but there are better options. <br />
<br />
</span><b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Staffstrike
Shock (AP): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Terrible power. It only does damage and it’s not even very good at
that. The rider is the only thing that makes this worth considering for
Arcanists, and since you can’t get it, you shouldn’t take this power. <br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Thunderclap
(PHB): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">A very good power. The damage is ok for a single target attack but
it stuns, so that's less important. It dazes on a miss, which is still good. <br />
<br />
</span><b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Vampiric
Strike (HoS):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Nothing exciting, but it’s one of the few real self-healing
powers you can get. The range shouldn’t be an issue and the effect line
provides some added durability to you or an ally. Its damage is mediocre and its
control is non-existent, so it’s probably a pass for most builds.<o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><a href="https://web.archive.org/web/20150916183645/http:/community.wizards.com/content/forum-topic/3154806"><span style="color: #b31b04; text-decoration: none; text-underline: none;">Hide</span></a><o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Non-Int builds will get a slide and monster attack from Confusion
or some damage from one of the "miss half" powers. Int controllers
will debate between Charm of the Puppet Strings and Steal Time. Int strikers
will probably take the nova boosting power of Steal Time.<br />
<br />
<b>Black Fire (PHB):</b> Only a slight upgrade on Dancing Flame which you
get 10 levels earlier. There’s so many fantastic powers at this level that this
looks weak in comparison. It’s still a solid power, but it’s not nearly as good
as other options at this level. <br />
<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Blazing
Death Storm (HoS):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Decent damage and half damage on a miss is ok, if a little
underwhelming. The zone is ok, but nothing special. It’s unfriendly, which
makes Black Fire the stronger choice if you’re going for the Fire blaster.<br />
<br />
</span><b><span style="color: cyan; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Charm of
the Puppet Strings (D 381):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> You can finally dominate! A very strong power that will deal
a huge amount of damage to a large portion of your enemies. <br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Confusion
(HoFL): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Pales in comparison to Charm of the Puppet Strings. It’s damage is
not nearly good enough to justify taking this over a power that dominates. It’s
power is mostly in the effect line, so it’s a good choice for non-Int builds.<br />
<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Forcecage
(PHB):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> A
weaker version of stun + damage compares poorly to actually stunning the target
and getting another standard action from Steal Time. Skip it. <br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Impenetrable
Gloom (HoS): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">A nice area daze power with a conditional stun thrown in. It’s
party friendly and does decent damage. The zone is nice, but not the reason to
take the power. <br />
<br />
<b>Lost in the Mists (AP):</b> Your Charisma will almost certainly be too
low for this to be a better choice than Charm of the Puppet Strings. It’s still
a dominating power, but it’s much weaker than its competition.<br />
<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Mind-Numbing
Presence (D 382): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Really weak. If the zone dazed enemies that started their turns in
it, it would be a strong competitor, but it’s too large to really prevent
monsters from acting normally. The damage for staying in the zone is not enough
incentive for any monster to daze itself by leaving. Impentrable Gloom is
better in almost every way. <br />
<br />
<b>Orb of Doom (D 380):</b> Your sword counts as a wand, not an orb, so
this power is completely useless without another implement. It’s not strong
enough to compete with the good dominating or stunning powers, although it
affects a larger area and it does provide very good control. <br />
<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Phantasmal
Dread (HoFL):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Immobilize is generally better than “can’t move closer” and
Stun beats it by a mile. The attack penalty is substantial, but doesn’t last
long enough to make up for the general weakness of the spell.<br />
<br />
<b>Sequestering Force (HoFL):</b> Cannot leave by any means is a pretty
unique effect. I don’t think it’s enough to take the power, but it’s certainly
a way to keep someone where they are for a round. <br />
<br />
<b>Soul Fire (AP): </b>Mass weakening is nice, but not good enough to
distinguish itself from the other powers you get at this level. <br />
<br />
</span><b><span style="color: cyan; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Steal Time
(AP):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Probably
the best power for Bladesingers. It stuns and you get back your standard action
which will power up your Bladesong nova turn. <br />
<br />
</span><b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Tomebound
Bloodbeast (AP): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">A very weak power. Its damage hasn’t been upgraded from the
version you get at level 9. Your Con is likely too low to make use of the
summon.<o:p></o:p></span></div>
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Paths are pretty lackluster. You will likely be looking to your multiclass or
race for a paragon path.</span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><br style="mso-special-character: line-break;" />
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><a href="https://web.archive.org/web/20150916183645/http:/community.wizards.com/content/forum-topic/3154806"><span style="color: #b31b04; text-decoration: none; text-underline: none;">Hide</span></a><o:p></o:p></span></div>
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</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Sorcerous
Sword (NCG): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">The only (so far) Bladesinger specific path. It's pretty bad, so
you'll probably want to take something else. The action point feature can be
replaced with Feral Hide Armor and requires giving up the extra action. Shifting
your speed as a move action under Bladesong is good, as is a free teleport once
per encounter, but unlike most paths, this gives you another encounter-as-daily
power instead of a proper encounter power.<br />
<br />
</span><b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Academy
Master (D374):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Normally very good, but absolutely useless for Bladesingers.
No arcane at-will attacks powers that hit mean that literally the only thing
this the arcana boost and a reroll on action point. Everything else is
non-functional. </span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Improves</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> for Eldritch Strike users.<br />
<br />
<b>Arcane Wayfarer (AP):</b> The powers are all decent and the only wasted
feature is the ability to teleport on a critical hit with wizard powers since
you only have 3 per day. Really, the reason to take this is the teleport speed
it offers at level 16. <br />
<br />
<b>Battle Mage (PHB):</b> +4 to attacks during your action point (and
presumably Bladesong) turn is fantastic. The free melee basic attack on
becoming bloodied is ok, as you should have a good one, but the fact that it
can't trigger Bladespells prevents it from being better. The opportunity attack
feature is comicly underpowered compared to where your melee basic should be,
but the powers are ok.<br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Blood Mage
(PHB): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">One of the better Wizard paths for Bladesingers. If you took Area
attacks as your Bladesinger dailies, the Bolstering Blood feature can add some
significant damage. The powers are all large party friendly bursts, and the
utility power lets you recharge Bladesong once per day. The level 16 feature is
actually pretty good for CON builds and multiclass fighters with Striking
Resurgence.<br />
<br />
</span><b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Bonded
Summoner (AP):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> You don't do summons. Nothing to see here.<br />
<br />
</span><b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Draconic
Antithesis (D369):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Highly campaign dependent, but mostly useless. The damage
resistance could be useful, but scales poorly, it doesn't compare with other
options.<br />
<br />
</span><b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Hermetic
Sabateur (AP):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> You don't get enough Wizard powers for the features to be
worth it, and they wouldn't even make this path worth taking if you did.<br />
<br />
</span><b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Master of
Flame (D388):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> The two features that make this path good for other Wizards
(expanded blast/burst size and Burning Transformation) are essentially
nonfunctional. At most, they work with 4 powers per day, which is not nearly
enough to base your path on.<br />
<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Master
Preserver (DSCS):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Pseudo-leaderish in its features. The encounter power is useless
unless you're a Half-Elf but it can add some healing and damage prevention to a
fragile party.<br />
<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Planeshifter
(MotP): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Sequester is very good as is the action point feature, but the
rest of the features are more flavorful than powerful.<br />
<br />
</span><b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Rimetongue
Caller (AP):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Another summoning focused path, which makes it useless.<br />
<br />
</span><b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Shadow
Shaper (HoS): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Night Terror doesn't require an attack roll, so it's ok for
non-Int builds, but if you dumped Int, there will be better options in your
multiclass. The rest of the features are useless.<br />
<br />
<b>Simbarch of Aglarond (FRPG):</b> A good increase in durability and some
healing options. If your party is leader-lite, it might be worth considering.
Silverfire can add a huge amount of damage over the course of an encounter
against a solo.<br />
<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Spellguard
Wizard (FRPG):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> The draws here are the Immediate Interrupt encounter power and
the Dex mod to close attacks on an action point. The extra surges are
appreciated, but if you really need them, pick another path and take Durable.<br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Spellstorm
Wizard (PHB):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> One of the few wizard paths without wasted features. Extra
Damage Action will power up your Bladesong nova round, but it's limited to
standard action attacks, so it's limited to two attacks. Storm Spell recharges
Bladesong once per day and auto damage on becoming bloodied will clear the
field of minions. Overall, very solid if you want to stay with a Wizard path.<br />
<br />
</span><b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Unseen Mage
(AP): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Extremely weak. Your utility powers and daily powers would need to
be dedicated to invisibility to make it even functional and the benefits are
too weak to justify that.<br />
<br />
<b>War Wizard of Cormyr (FRPG): </b>Arcane Fundamentals opens up a greater
range of potential Dilettante powers. There might be something world shattering
hidden among the arcane at-will powers, but I haven't found it yet. The powers
are all ok, but it's value really hinges on what you can do with Arcane
Fundamentals.<br />
<br />
</span><b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Weaver of
Chance (AP): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Purely a flavor path. Entropy is inherently impossible to optimize
around which is why we spend so many resources reducing the effects of die
rolls.<br />
<br />
<b>Wizard of the Spiral Tower (PHB):</b> It provides Int based weapon
attacks, which is nice. You can trade an action point to recover Bladesong
instead of taking the extra action, which makes this worth considering as it's
one of the few ways to recover Bladesong more than once per day.<o:p></o:p></span></div>
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<br />
<span style="background: #F0F0F0;">Multiclassing opens up a whole new range of
options for your paragon path. Paths which rate </span><b>Black </b><span style="background: #F0F0F0;">or higher have been rated. Paths are rated based on
their power for the builds likely to use them. Fighter, Rogue and Swordmage
paths are currently rated. If you think I've neglected anything, let me know.
Other multiclass paths to follow soon.</span></span><span style="font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><a href="https://web.archive.org/web/20150916183645/http:/community.wizards.com/content/forum-topic/3154806"><span style="color: #b31b04; text-decoration: none; text-underline: none;">Hide</span></a><o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><a href="https://web.archive.org/web/20150916183645/http:/community.wizards.com/content/forum-topic/3154806"><span style="color: #b31b04; text-decoration: none; text-underline: none;">Fighter</span></a><o:p></o:p></span></div>
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<b>Dreadnaught (MP): </b>The extra hit points and ability to end effects
as a minor action (and some damage) will go a long way in improving your
survivability. If you found yourself dazed or unconscious more than you thought
was acceptable through most of heroic, this is worth considering.<br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Gladiator
Champion (DSCS):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> The best path to turn yourself into a defender. Note: You
can take gladiator as your theme to qualify for this path and use a different
multiclass. Whirlwind of Destruction is a powerful stickiness tool and your OA
should be a serious deterrent to monsters attempting to escape. The powers
using Primary Stat makes this an incredibly flexible path and the action point
feature is good, if unexciting.<br />
<br />
<b>Iron Vanguard (PHB): </b>If you can't take Mark of Storm, this is a
good path for Con builds. Regaining Con mod HP on kills is good (assuming Con
is your primary score) but it's the ability to deal Con mod extra damage on
proning that makes this worth looking at. You can prone at-will, so it's extra
damage based off your primary modifier for those builds. Lyrander Wind-Rider is
almost always better, but is often not allowed because it requires a
Dragonmark.<br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Kensei
(PHB):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> The
most generic default path there is. +1 to hit, +4 to damage. The powers and
action point feature are very mediocre, but the path remains solid.<br />
<br />
</span><b><span style="color: #ff9900; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Kulkor
Arms Master (MP): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Requires Kulkor Battlearm Student feat. The new Flail Expertise
feat makes this trivially easy to trigger. Lashing Flail gives you the slide
you need on all your basic attacks. You waste a feat and use a weapon you can't
use as an implement, but the pay-off is well worth it. A free melee basic each
round is about the best thing you could get from a paragon path. It's pretty
clearly the best path, but that's true for almost every class.<br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Shock
Trooper (MP): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Dex mod extra damage once per round to a target granting your
combat advantage. Your dexterity should be good enough for that to be a big
deal and at level 16, combat advantage should be trivially easy to get. <o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><a href="https://web.archive.org/web/20150916183645/http:/community.wizards.com/content/forum-topic/3154806"><span style="color: #b31b04; text-decoration: none; text-underline: none;">Rogue</span></a><o:p></o:p></span></div>
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<b>Arcane Trickster (MP2):</b> There may be something you can do with
Dagger Spell, but I haven't seen anything yet. The powers are good enough to
give this a quick glance, but unless you have some special build in mind, you
can get better features from other paths.<br />
<br />
<b>Blade Bravo (MP2):</b> Another off-defender path. It lacks the
stickiness of Gladiator Champion but does have an at-will mark (although no way
to punish violation).<br />
<br />
<b>Poison Master (MP2):</b> Int mod to damage is great if you went
Int/Dex, although it does limit your weapon choice and poison is commonly
resisted.<br />
<br />
<b>Shadow Assassin (PHB):</b> Dex mod damage when missed can add up
quickly. Bladesong's defense bonus will help you get maximum value out of this
feature and creates a no-win situation combined with Steely Retort. <o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><a href="https://web.archive.org/web/20150916183645/http:/community.wizards.com/content/forum-topic/3154806"><span style="color: #b31b04; text-decoration: none; text-underline: none;">Swordmage</span></a><o:p></o:p></span></div>
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</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Malec-Keth
Jannisary (MotP):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> All of the powers are solid and the ability to ignore
resistances can be situationally useful. The reason you'd take this path is the
1d4 extra damage on all attacks. This includes melee basic attacks and
Bladespells and lets you add an elemental keyword to both. This will let you
apply cold vulnerability with your basic attack and then immediately trigger in
on your Bladespell, regardless of which one you use. It allows you to pick a
weapon that grants minor or free action attacks while still using Lasting
Frost/Wintertouched or any number of other elemental keyed abilities. Note:
This is extra damage, so it does not add a damage roll to your Bladespells. <o:p></o:p></span></div>
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<br />
<span style="background: #F0F0F0;">Racial Paragon Paths, including paths that
require a specific race and multiclass will be listed here. Only paths rated </span><b>Black </b><span style="background: #F0F0F0;">or higher will be included. </span></span><span style="font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><a href="https://web.archive.org/web/20150916183645/http:/community.wizards.com/content/forum-topic/3154806"><span style="color: #b31b04; text-decoration: none; text-underline: none;">Hide</span></a><o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><a href="https://web.archive.org/web/20150916183645/http:/community.wizards.com/content/forum-topic/3154806"><span style="color: #b31b04; text-decoration: none; text-underline: none;">Eladrin</span></a><o:p></o:p></span></div>
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</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Bralani
Wintersoul:</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Overall a very strong path for both controllers and
strikers. If you can reliably damage yourself (or more likely have your party
do it for you), Winter's Touch can add a huge amount of damage to your melee
basic attacks and Bladespells. The powers are fairly good and the level 16
feature is a powerful control tool.<br />
<b>Shiere Knight:</b> Not as good as Bralani Wintersoul. The primary draw
is the defense bonus on teleports, which is pretty decent for Feychargers.<br />
<b>Azure Guard:</b> Requires worship of Correllion. Offers similar
defensive bonuses on teleports as the Shiere Knight, but generally better
powers and features. <o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><a href="https://web.archive.org/web/20150916183645/http:/community.wizards.com/content/forum-topic/3154806"><span style="color: #b31b04; text-decoration: none; text-underline: none;">Elf</span></a><o:p></o:p></span></div>
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<b>Twilight Guardian: </b>Ignoring difficult terrain is pretty good for a
melee class. Rerolls on action points are generically good, and a restraining
encounter power will help your control. <o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><a href="https://web.archive.org/web/20150916183645/http:/community.wizards.com/content/forum-topic/3154806"><span style="color: #b31b04; text-decoration: none; text-underline: none;">Human</span></a><o:p></o:p></span></div>
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</span><b><span style="color: cyan; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Adroit
Explorer: </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">So if you read Ambitious Effort like I do, this is pretty amazing.
Getting two proper encounter powers will significantly improve your control.
Even if your DM disagrees on how Ambitious Effort works, the utility and daily
powers are both strong, the extra action point, attack bonus on becoming
bloodied, and the damage resistance make this a very attractive path.<o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><a href="https://web.archive.org/web/20150916183645/http:/community.wizards.com/content/forum-topic/3154806"><span style="color: #b31b04; text-decoration: none; text-underline: none;">Tiefling</span></a><o:p></o:p></span></div>
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</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Turathi
Highborn: </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">A potentially very large bonus to damage rolls against bloodied
targets if you went CHA-based. It's powers are usable by both CHA and INT
builds which is a plus, as is a good upgrade to Infernal Wrath. The powers are
all good, so it's certainly worth your consideration.<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Lost Soul:</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> DM dependent, but if
you find yourself facing ongoing damage frequently, this offers strong
retribution. It's a temporary hit point generating machine if you direct your
Bladespells at minions, which will boost your durability.<br />
<b>Hell's Keeper:</b> Requires a divine multiclass. The powers are CHA
based, but on action points you get to turn Slow into Restrain, which is a
massive upgrade. The bonus to saving throws against most of the worst status
effect is good, and restraining on critical hits is a nice bonus.<br />
<b>Turathi Hell-Kite: </b>Requires a martial multiclass. A powerful
durability upgrade and a minor action daze make it worth a look. <o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><a href="https://web.archive.org/web/20150916183645/http:/community.wizards.com/content/forum-topic/3154806"><span style="color: #b31b04; text-decoration: none; text-underline: none;">Gnome</span></a><o:p></o:p></span></div>
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<b>Fey Beguilder: </b>A wide selection of utility powers, a skill training
and rolling twice on stealth checks. Not great but it's better than most of the
Wizard paths.<o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><a href="https://web.archive.org/web/20150916183645/http:/community.wizards.com/content/forum-topic/3154806"><span style="color: #b31b04; text-decoration: none; text-underline: none;">Githzerai</span></a><o:p></o:p></span></div>
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<b>Storvakal: </b>You get to ignore cover and concealment (effectively)
and can use your action point to grant saves against all your conditions.
Nothing special in the powers, but ok.<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Rrathmal:</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Psychic resistance
has variable value, but rolling twice on initiative is strong, as is the
pursuit utility power. The daily power's zone can guarantee your allies hit for
an entire encounter, which is just silly. The encounter power basically trades
one standard action attack for a crit on your next one, which is a feature
potentially worth building around. Using a Rending Khoposh, you can get a free
melee basic out of the crit which reduces the action cost of using the power.<o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><a href="https://web.archive.org/web/20150916183645/http:/community.wizards.com/content/forum-topic/3154806"><span style="color: #b31b04; text-decoration: none; text-underline: none;">Shardmind</span></a><o:p></o:p></span></div>
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<b>Shard Disciple: </b>A bigger Shard Sward makes it a better set up for
Area attacks and with Buffeting Shard Swarm, you can pull enemies close for a
big Feral Armor attack. A second use of Shard Swarm each encounter makes feats
that improve it significantly better.<o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><a href="https://web.archive.org/web/20150916183645/http:/community.wizards.com/content/forum-topic/3154806"><span style="color: #b31b04; text-decoration: none; text-underline: none;">Dragonborn</span></a><o:p></o:p></span></div>
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<b>Mitheral Arm: </b>A proper Wizard encounter power is a welcome
addition, although you'll have to retrain out of your best encounter-as-daily
to take it. Your action point/Bladesong turns get a good accuracy boost and a
teleport speed is a powerful tool.<br />
<b>Ninefold Master: </b>Requires Draconic Spellcaster. A big upgrade to
your Dragon Breath damage and the ability to use it for free on action points
make this worth a look, even if the powers are likely wasted. Damage resistance
is a nice bonus, but you're taking the path for the dragon breath upgrades.<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Honorable
Blade:</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Requires
martial multiclass. Adds an elemental keyword to your melee basic attacks which
frees up your weapon choice for enhancements that grant free or minor action
melee basic attacks. It grants a free use of Dragon Breath on an action point
and it's encounter power grants yet another Dragon Breath use.<br />
<b>Inner Dragon:</b> Requires fighter multiclass. Adds ongoing damage to
your Dragon Breath and a free use on action points. <o:p></o:p></span></div>
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<br />
<span style="background: #F0F0F0;">Other Paragon Paths: This includes Dragonmark,
Deity, and skill paragon paths. Only paths rated </span><b>Black </b><span style="background: #F0F0F0;">or higher will be included.</span></span><span style="font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><a href="https://web.archive.org/web/20150916183645/http:/community.wizards.com/content/forum-topic/3154806"><span style="color: #b31b04; text-decoration: none; text-underline: none;">Hide</span></a><o:p></o:p></span></div>
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</span><b><span style="color: cyan; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Lyrander
Wind-Rider (EPG): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Requires Mark of Storm. Very strong. Con mod bonus to damage (not
limited to rolls, as I read it) is amazing. Arcane Admixture will let you get
the damage on one of the better Bladespells and either a Lightning Weapon or
Eldritch Strike and Arcane Admixture will let you get it (as well as +1 to hit)
on your melee basic attacks, too. A Con build not going for Polearm Momentum
can't do much better.<br />
<br />
</span><b><span style="color: cyan; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Traveler's
Harliquin (D382): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Requires training in Bluff, a multiclass feat, and worshiping the
Traveler. Simply fantastic. Grants access to multiple multiclasses and gives
you a free multiclass feat, too. It opens up otherwise unavailable combinations
like Roundabout Charge and Fey Charge, Deft Blade and Eladrin Swordmage
Advance, and innumerable others. Training in Bluff will either come from your
multiclass feat or your background, so that isn't a serious impediment to
anyone who wants to take the path. <o:p></o:p></span></div>
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are multiclass feats some of the best feats in the game, but they open up a
whole new world of options. A Bladesinger, especially is going to want to
multiclass because there is a lot of support for melee basic attacks in Martial
classes that you would benefit greatly from.</span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><br style="mso-special-character: line-break;" />
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><a href="https://web.archive.org/web/20150916183645/http:/community.wizards.com/content/forum-topic/3154806"><span style="color: #b31b04; text-decoration: none; text-underline: none;">Hide</span></a><o:p></o:p></span></div>
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I will be looking and multiclass feats that can be taken with Strength,
Constitution, Dexterity, and Inteligence of 13, as well as a few selected other
multiclass feats that are worth building towards.<br />
<br />
<b>Acolyte of the Veil (Assassin): </b>Stealth and acrobatics are both
good skills. Shadow step might come in handy, and ki focuses are currently
better supported weapliments than blades. It's ok, but not terribly exciting.
If you want to go Assassin, Practiced Killer and Shadow Initiate offer more.<br />
<br />
</span><b><span style="color: #00ccff; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Battle
Awareness (Fighter): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Quite simply one of the best multiclass feats available. It's a
bit of a contortion to get your stats to line up while still pumping Dex, but a
free attack and a decent skill training probably make it worth it. You can't
trigger Bladespells, but if you trigger it during Bladesong, that's full of win
and it's a Martial class, too. Very highly recommended.<br />
<br />
<b>Berserker's Fury (Barbarian)</b>: +2 to damage for an encounter a day
is pretty great but it's not a martial class and it's class skills overlap
almost entirely with yours.<br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Blade
Initiate (Swordmage)</span></b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">: </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Skill training is wasted but it's still fairly strong. The +3 to
AC for encounter a day can make you a very difficult target. For Eladrin, this
goes up to </span><b><span style="color: #00ccff; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">light blue</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> because </span><b><span style="color: #ff9900; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Eladrin Swordmage Advance</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> is really that good.
A move action melee basic attack during your turn will let you Bladespell an
additional time and help squeeze an extra attack into your Bladesong.<br />
<br />
<b>Bravura Leader (Warlord)</b>: Potentially very strong, especially if you
have a real Warlord granting additional bonuses on action points. It's martial,
so that's a plus. +4/6/8 to damage is generally worth granting combat
advantage.<br />
<br />
<b>Brawling Warrior (Fighter)</b>: A +1 to an attack you just made can
sometimes turn a miss into a hit. It's easier to qualify for than Battle
Awareness and unlocks all the same Fighter and martial goodness.<br />
<br />
<b>Cyclone Warrior (Fighter)</b>: Trivially easy to qualify for, but the
benefit is minimal compared to the either fighter multiclass feats. You can get
some millage out of it by drawing a dagger, activating its ability, droping the
dagger as a free action, and enjoying +1/2/3 to damage for turn.<br />
<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Defender
of the Wild (Warden)</span></b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">:</span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> It gives an 1/encounter mass mark. You don't really have the
tools to enforce it, but while benefiting from Bladesong defenses, you might
want to draw some fire.<br />
<br />
</span><b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Demanding
Talent (Battlemind)</span></b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">: </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Not very exciting. A 1 turn single target mark and no way to punish
do not a defender make.<br />
<br />
<b>Disciplined Talent (Psion)</b>: The power is at least useful. Dishearten is
a great controlling area attack. While the entry feat is fine, it doesn't open
up anything good enough to take it over another feat.<br />
<br />
</span><b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Heart of
the Blade (Swordmage)</span></b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">:</span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> How many times has your sword broken? Blade Initiate is
almost always better unless you really want to train Endurance.<br />
<br />
</span><b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Insightful
Leader (Warlord)</span></b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">:</span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Other warlord multiclass feats provide better benefits than
+1 to defenses on an action point.<br />
<br />
<b>Monastic Disciple (Monk)</b>: Flurry of Blows once an encounter is decent,
as are Ki Focuses. There's too many good options for decent to be good enough,
though.<br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Practiced
Killer (Executioner)</span></b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">:</span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> The best of the assassin multiclass feats. 1d8 per tier is a
nice way to add some spike damage. The executioner is also a martial class, so
it qualifies you for feats that require that .<br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Resourceful
Leader (Warlord)</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">: A damage bonus on a hit and temporary hit points on a miss means
that your allies action points will be more devastating, especially
multi-attackers.<br />
<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Ruthless
Efficiency (Rogue)</span></b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">:</span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> It's ok. Sneak of Shadows is better.<br />
<br />
<b>Shadow Initiate (Assassin): </b>Shroud is, of course, much better are
characters that are not actually assassins. Practiced Killer gets you martial
support, which is better then the extra damage from two shrouds.<br />
<br />
</span><b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Skirmishing
Leader (Warlord)</span></b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">:</span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Shifting 1 is not even close to +4/6/8 or +3/5/7 to damage.
Outshone by the other options.<br />
<br />
</span><b><span style="color: #00ccff; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Sneak
of Shadows (Rogue)</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">: Very good. Borderline gold. It opens up martial support,
Surprising Charge, Roundabout Charge, and Sneak Attack is the strongest striker
feature to steal for a turn.<br />
<br />
<b>Soldier of the Faith (Paladin)</b>: Very average for most builds. At least
is includes a punishment to go with its mark, albeit a weak one. All the
Paladin multiclass feats are </span><span style="color: #00ccff; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">better</span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> for Tieflings, though, who get </span><span style="color: #ff9900; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Wrath of the Crimson
Legion</span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">, which
gives you a Charisma Melee Basic attack and a mass marking encounter power.<br />
<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Student
of Artifice (Artificer)</span></b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">: </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Arcana is wasted and infusion is poorly supported. It's a minor
action surgeless heal once per day, which is decent.<br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Student of
Battle (Warlord)</span></b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">: </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Martial support and a daily heal. If you need the healing more
than the attack/damage bonuses it's a worthwhile pick.<br />
<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Student
of Divine Runes (Runepriest)</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">: A very poorly supported class. There's really no reason to take
this over Student of Battle.<br />
<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Student
of the Sword (Fighter)</span></b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">:</span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> A weaker multiclass feat than most of the others. You should
qualify for something better.<br />
<br />
<b>Tactical Leader (Warlord)</b>: +1 to hit for allies on action points is
great. The benefit only applies once per encounter, so it's not as strong a
nova enabler as Bravura Leader or Resourceful Leader<br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Twilight
Adept (Rogue)</span></b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">: </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Cunning Sneak is very strong and rogue support is fantastic. Sneak
of Shadows is probably better, but it conceivable to take this instead.<br />
<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Two-Bladed
Warrior (Ranger)</span></b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">: </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Mostly wasted on you as you should never be dual wielding. Rangers
are better off going Warrior of the Wild<br />
<br />
</span><b><span style="color: green; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Vamparism
(Vampire)</span></b><span style="color: green; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">: </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">It would take a strange build indeed to make proper use of this
feat. Potentially a Revenant (Half-Elf) with Vampire Slam and going Dex/Cha
could use it effectively, but it's a very specialized build.<br />
<br />
<b>Walker of the Dark Path (Blackguard)</b>: It qualifies you as a paladin with
no prerequisites, which is nice. Tieflings who favor striker over defender
might consider this.<br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Walker of
the Light Path (Cavalier)</span></b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">: </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">It gives the full defender aura, although you can only punish once
per encounter. Even without punishment, the aura will make you an attractive
target if you want to attempt to off-tank. It also opens up paladin support for
Tieflings. Combine with Gladiator Champion's level 16 feature and you're now a
Knight.<br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Warrior of
the Wild (Ranger)</span></b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">: </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">The ranger multiclass of choice. Hunter's Quarry isn't Sneak
Attack, but it's pretty good.<br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Wrathful
Warrior (Fighter)</span></b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">: </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">If your Costitution is decent this can add an extra layer of
durability. If it's not, take another multiclass fighter feat.<br />
<br />
Special Mention:<br />
</span><b><span style="color: #ff9900; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Adept
Dilettante (Half-Elf)</span></b><span style="color: #ff9900; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">: </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">If you want to be a Con/Dex based Eldritch Strike abuser and want
Warlock support without having to waste points in Charisma, this is the feat
for you. It also lets you use Wisdom, Constitution, or Charisma for your
Dilettante power, which gives you a lot of flexibility with your stats. <o:p></o:p></span></div>
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<br />
<span style="background: #F0F0F0;">Wizard feats mostly rely on class features you
lack or powers you can only use 3 times per day. Most of your feats will come
from the general category or from your multiclass. Several feats would improve
if your melee basic attack was an arcane power (or better yet, a Wizard power)
but lacking that, you should stick to other options.</span></span><span style="font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><a href="https://web.archive.org/web/20150916183645/http:/community.wizards.com/content/forum-topic/3154806"><span style="color: #b31b04; text-decoration: none; text-underline: none;">Hide</span></a><o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><a href="https://web.archive.org/web/20150916183645/http:/community.wizards.com/content/forum-topic/3154806"><span style="color: #b31b04; text-decoration: none; text-underline: none;">Heroic</span></a><o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><br />
</span><b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Careful
Summoner: </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Completely useless. You won't ever summon and even if you could,
you'd pass on this.<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Destructive
Wizardry:</span></b><b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Potenetially decent depending on your daily power selections, but
you only get area attack powers as dailies, so its overall impact will be
minor.<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Enlarge
Spell: </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Same as above. It can make your dailies a little more
"daily" feeling, but you don't have enough powers that could use it
to make it worth spending the feat on. I like it better than Destructive
Wizardry for upping your daily powers, but neither are worth taking.<br />
</span><b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Phantom
Echoes:</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> You don't have enough illusion powers to use this at all and
as with Careful Summoner, the benefit is too small to take this even if you
did.<br />
</span><b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Bitter
Cold: </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">You can't trigger this enough to be worth a feat and the benefit
is pretty minimal. I'm sensing a common theme. "Hit" and "Wizard
Power" tend to come up a lot and since you can only do that 3 times per
day, it's best to skip feats that revolve around doing that.<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Far
Spell: </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Increases the range of your Bladespells, so it's not completely
useless. If your DM likes huge maps, this might be worth a look. Probably still
a pass.<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Immolate
the Masses: </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">It works with Bladespells! 1 temporary hit point is a small
benefit for redirecting your Bladespell to a minion instead of focus firing on
your melee basic attack target. It can grant more temp on daily powers, but
that's not enough to make it a serious consideration.<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Burn
Everything: </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">If you want to use a Flaming Weapon (for example, because you're a
Tiefling) but encounter a lot of fire resistant creatures, this is the feat for
you. Situational at best.<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Stoking
the Fire:</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> +2 to damage after hitting with a fire power. It's a power
bonus, so it doesn't stack with Bladesong, which means even if you use a
Flaming Weapon, you should skip it.<br />
</span><b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Sympathy of
Flame: </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Wow is this bad. You don't have enough ways to give ongoing fire
damage, you have to make damage rolls with arcane powers to benefit at all, and
the benefit is only slightly better than Weapon Focus.<br />
</span><b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Expanded
Spellbook:</span></b><b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">This is probably completely non-functional by RAW. If you can talk
your DM into letting you use it to take proper Wizard dailies, it's pretty much </span><b><span style="color: #ff9900; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">mandatory</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">. <o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><a href="https://web.archive.org/web/20150916183645/http:/community.wizards.com/content/forum-topic/3154806"><span style="color: #b31b04; text-decoration: none; text-underline: none;">Paragon</span></a><o:p></o:p></span></div>
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</span><b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Acid Spash:</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> In an unsual turn of
events, now we must miss with a wizard power to use this feat, yet alas we have
but 3 wizard powers.<br />
</span><b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Energy
Recovery: </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">You don't get many Save Ends effects on your daily powers and your
Wisdom modifier is not likely to be high enough to use this even if you did.<br />
<b>Lightning Transport: </b>This can be really great if your DM uses
minions and it improves the value of Lightning Ring a lot. Popping a minion to
teleport your CON mod is not a bad use of your Bladespell by any means.
Eldritch Strike users like it because their CON mod is going to be huge.<br />
</span><b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Phantasmal
Destruction: </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Requires wizard illusion powers which means it's worthless to you.<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Sympathetic
Transference: </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">You can end Slow on your allies at-will. That's worth something.
Not very much, but something.<br />
</span><b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Consuming
the Weak: </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Requires arcane attacks to hit. Your old nemesis.<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Spell
Focus:</span></b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">You suffer from a lack of
Save Ends powers, but this is a decent upgrade to the few you might pick up.<o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><a href="https://web.archive.org/web/20150916183645/http:/community.wizards.com/content/forum-topic/3154806"><span style="color: #b31b04; text-decoration: none; text-underline: none;">Epic</span></a><o:p></o:p></span></div>
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</span><b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Focuses
Wizardry: </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Non-humans can't burst or blast at-will. Your daily area powers
are only good if you can hit lots of monsters, so don't let this trap you into
leaving out targets.<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Nightmare
Wizard: </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Daze is a strong condition, even if it requires critting on a
specific type of daily power to get it. It might come up once or twice over the
course of a campaign, but you can do better.<br />
</span><b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Vengeful
Summoner: </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">You probably don't qualify becuase of the high CON requirements,
but if you do, it means even the fairly weak summons you can access would be
useless to you because you lack the INT to use them.<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Wizard
Implement Expertise:</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Wonky stat requirements and applicability to only your daily
powers limit its desirability, but increased crit range is always a good thing.<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Arcane
Mastery: </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Fantastic for normal wizards, and potentially great for
Bladesingers as well. If your paragon path gave you a wizard daily power, this
will let you recover it which is about the best use of an action point you can
get. Rules issues aside, recovering your encounter-as-daily powers can be
pretty nice, too.<br />
</span><b><span style="color: magenta; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Spell
Accuracy:</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Getting to ignore a few allies gives your daily powers much
greater flexibility in targeting. Obviously better with a large WIS modifier,
even at +1 or +2, it's still an ok choice if you picked party-unfriendly
blasts. <o:p></o:p></span></div>
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<br />
<span style="background: #F0F0F0;">Most of your feats will come from this
category. Boosts to your defenses, attacks, damage, accuracy, survivability are
all to be found here.</span></span><span style="font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><a href="https://web.archive.org/web/20150916183645/http:/community.wizards.com/content/forum-topic/3154806"><span style="color: #b31b04; text-decoration: none; text-underline: none;">Hide</span></a><o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><a href="https://web.archive.org/web/20150916183645/http:/community.wizards.com/content/forum-topic/3154806"><span style="color: #b31b04; text-decoration: none; text-underline: none;">Heroic</span></a><o:p></o:p></span></div>
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</span><b><span style="color: #ff9900; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Light
Blade Expertise:</span></b><span style="color: #ff9900; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Rapiers are going to be the weapon of choice for most
Bladesingers. This is worth the -1 to hit on your daily powers in Heroic and by
paragon you should have a spare feat to pick up wand expertise.<br />
</span><b><span style="color: #00ccff; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Wand
Expertise:</span></b><b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Not at important as the weapon versions, but key if you want to
use your daily powers with any regularity.<br />
</span><b><span style="color: #ff9900; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Heavy
Blade Expertise:</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Mostly for Githzerai, as light blades are generally better,
but if you're using a heavy blade, you should have this.<br />
</span><b><span style="color: #00ccff; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Versatile
Expertise: </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Until the new weapliment feats come out, this is the only
all-in-one option. No added benefits and it scales later in paragon and epic.
If you can find the feat, take Light Blade and Wand, but if you're feat
starved, this is your expertise of choice.<br />
</span><b><span style="color: #00ccff; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Weapon
Focus: </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">+1/2/3 to damage with the weapon of your choice. It won't apply to
your Bladespells or Daily powers but it's a very strong addition to your melee
basic attacks. It's light blue because while you'll almost certainly take it,
it's not a priority.<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Toughness: </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">5 HP per tier may not sound
like a lot, but it matters more than you might think. It won't get you to
defender HP but it will help you take a few more hits before going down.<br />
</span><b><span style="color: #00ccff; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Iron
Will/</span></b><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Great Fortitude:</span></b><b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">One (maybe both) of these defense will be low.
Take one (or both) or get used to your DM hitting you on a 3. If you go
Dex/Int, these are both probably mandatory.<br />
</span><b><span style="color: #00ccff; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Superor
Will</span></b><b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">/</span></b><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Fortitude</span></b><b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">/Refelxes</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">: Superior Will is good enough to take even if you don't need the
defensive bonus. They're all great, but most builds probably don't qualify for
Superior Will which makes Improved Defenses the better choice.<br />
</span><b><span style="color: #00ccff; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Improved
Defenses: </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">For the feat starved, this can replace dedicated Fortitude and
Will boosters. I recommend boosting your weakest defense in heroic and then
retraining into Improved Defenses at paragon.<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Resiliant
Focus:</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> +2
to all saves is great. If you can squeeze it in, take it.<br />
</span><b><span style="color: #00ccff; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Nimble
Blade:</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> +1
to hit when you have combat advantage. You need to hit to activate your
Bladespells, so accuracy is king.<br />
</span><b><span style="color: #00ccff; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Armor
Proficiency (Hide): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Extremely good. +1 to AC gives you defender level armor. The big
draw here is Feral Armor. You can use it as a weapon if you want to, but its
encounter power is enough to make taking the feat for Hide worth it.<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Improved
Initiative: </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Your dexterity will be high, so you should have a good modifier
already. Going first will help your Bladespells have maximum effect.<br />
</span><b><span style="color: red; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Winter</span></b><b><span style="color: #00ccff; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">touched</span></b><b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">: </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Terrible in heroic, amazing
in paragon. Use a Frost weapon and Lasting Frost to apply frost Vulnerability
which the Bladespell Frost Bite gets to exploit immediately.<o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><a href="https://web.archive.org/web/20150916183645/http:/community.wizards.com/content/forum-topic/3154806"><span style="color: #b31b04; text-decoration: none; text-underline: none;">Paragon</span></a><o:p></o:p></span></div>
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</span><b><span style="color: #00ccff; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Lasting
Frost:</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Combat
advantage and +10 to damage is hard to turn down.<br />
</span><b><span style="color: #00ccff; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Armor
Specialization (Hide): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Keeps your AC competitive.<br />
</span><b><span style="color: #00ccff; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Repel
Charge: </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">A free melee basic attack when you are charged? Sign me up! You
can prone, slow, or slide at-will so you can force enemies to charge pretty
easily. You don't get to trigger Bladespell, but if it nets you a single attack
per encounter, it was a feat well spent.<o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><a href="https://web.archive.org/web/20150916183645/http:/community.wizards.com/content/forum-topic/3154806"><span style="color: #b31b04; text-decoration: none; text-underline: none;">Epic</span></a><o:p></o:p></span></div>
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</span><b><span style="color: #00ccff; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Epic
Fortitude/</span></b><b><span style="color: #ff9900; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Will:</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> You'll need one. Probably both. Will is so important in Epic
that even if you have invested in Wisdom or Charisma, you should probably take
it anyway.<br />
</span><b><span style="color: #00ccff; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Superior
Initiative:</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> If you took Improved Initiative earlier, retraining is a
no-brainer. If you didn't, now is a great time to invest in your initiative. <o:p></o:p></span></div>
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<br />
<span style="background: #F0F0F0;">One of the primary reasons to multiclass is
because of the feats it opens up. Your reliance on melee basic attacks means
that you can make effective use of the many MBA boosters found in other (mostly
martial) classes.</span></span><span style="font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><o:p></o:p></span></div>
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Feats are rated based on their utility for the builds that would use them.
Feats tied to weapon groups also include in their rating the value of using
that weapon group compared to a light or heavy blade. If you are using that
weapon already, feats that boost that weapon group improve significantly.<o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><a href="https://web.archive.org/web/20150916183645/http:/community.wizards.com/content/forum-topic/3154806"><span style="color: #b31b04; text-decoration: none; text-underline: none;">Heroic</span></a><o:p></o:p></span></div>
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<b>Martial Alacrity:</b> An alternative to Improved Initiative. Trades a
lower initiative bonus for the ability to shift as a minor action during your
first turn.<br />
<b>Martial Freedom: </b>If you find yourself slowed or immobilized a lot,
this is a hefty bonus to saves against those conditions.<br />
<b>Crushing Mace: </b>+2 untyped bonus to damage on melee basic attacks is
huge. The requirement of using a mace is a killer, though. If you have another
reason to use maces, it's a great pickup, but most Bladesingers will stick with
a Light Blade.<br />
<b>Draw First Blood: </b>If your Wisdom is at all respectable, this is a
decent choice. It's extra damage, so that's always worth a look.<br />
</span><b><span style="color: green; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Practiced
Study: </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Role-play only, but has some interesting uses.<o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><a href="https://web.archive.org/web/20150916183645/http:/community.wizards.com/content/forum-topic/3154806"><span style="color: #b31b04; text-decoration: none; text-underline: none;">Paragon</span></a><o:p></o:p></span></div>
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</span><b><span style="color: #ff9900; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Deft
Blade (Any Martial Class):</span></b><span style="color: #ff9900; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">One of the reasons you're using a rapier and multiclassed into a
martial class. Targeting Reflex is generally worth +2 to attack rolls and often
more.<br />
<b>Hammer Shock (Any Martial Class): </b>If you're using a hammer, this is
a good reason to train Intimidate. Rattling is a solid debuff on your melee
basic attacks.<br />
<b>Impaling Spear (Any Martial Class):</b> There's very few reasons to use
a spear over a light blade, but if you've found that reason, this is your Deft
Blade equivalent.<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Lashing
Flail(Any Martial Class):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> A fantastic reason to use a flail, although it's really the
only one. A Staggering Weapon will let you turn your melee basic attack into
battlefield controlling machine.<br />
<b>Piercing Pick(Any Martial Class):</b> Targeting fortitude is not nearly
as good as targeting reflex. Picks are also terribly supported, especially when
compared to light blades.<br />
</span><b><span style="color: #ff9900; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Striking
Resurgance (Fighter): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">One of the best parts about multiclassing fighter. Effectively
turns your second wind into a free action so you don't have to give up
attacking while healing.<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Wicked
Blade(Any Martial Class):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> High Crit is pretty good. Light blades are still better, but
this is a welcome boon to heavy blade users.<o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><a href="https://web.archive.org/web/20150916183645/http:/community.wizards.com/content/forum-topic/3154806"><span style="color: #b31b04; text-decoration: none; text-underline: none;">Epic</span></a><o:p></o:p></span></div>
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</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Epic
Recovery:</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Lets you use your second wind a second time. With Striking
Resurgence, this is a major survivability upgrade.<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Martial
Mastery (Any Martial Class):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> It probably required way too many feats to get it, but if
you've ended up with a good martial encounter attack power, this will enable
you to use it twice. If you took a multi-attack or minor action attack power,
this can really power up your Bladesong turns.<br />
</span><b><span style="color: #00ccff; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Martial
Resolve (Any Martial Class):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> It requires endurance training and 15 Wisdom, but the
benefit is very strong. With 15 Wisdom you can take Superior Will, which is
better, but they stack and Martial Resolve covers some extra conditions
including the dreaded Weakened, so it's a solid choice even with Superior Will.<o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><a href="https://web.archive.org/web/20150916183645/http:/community.wizards.com/content/forum-topic/3154806"><span style="color: #b31b04; text-decoration: none; text-underline: none;">Hide</span></a><o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Only items rated Black or higher are listed.<br />
<br />
</span><b><span style="color: #ff9900; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Bracers
of Mighty Striking (2/12/22):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> A straight damage bonus to your melee
basic attacks. The best choice by far. Probably mandatory. <br />
<br />
<b>Couters of Second Chances (5/25): </b>A daily reroll on a melee attack.
A good way of making sure a crucial attack hits. The paragon tier version
aren’t worth the upgrade, but the epic ones are a big enough upgrade to
consider. <br />
<br />
<b>Bracers of Speed (13):</b> Two melee basic attacks for a standard
action is decent, although they cannot target the same enemy. At least they
both trigger Bladespells which you can focus on one enemy. <br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Counterstrike
Gaurds (14): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">The heroic tier ones are not worth it, but these potentially are.
An extra attack, likely during Bladesong, is very strong.<o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><a href="https://web.archive.org/web/20150916183645/http:/community.wizards.com/content/forum-topic/3154806"><span style="color: #b31b04; text-decoration: none; text-underline: none;">Hide</span></a><o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Hide and Leather armors rated Black or higher are listed.<br />
<br />
<b>Awakening Armor (2+)(Hide): </b>An untyped Will bonus while bloodied
and the ability to negate surprise once per day makes this an acceptable, if
unexciting, choice at low levels. <br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Horn Turk
Armor (2+)(Hide): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">A free attack when you’re dropped to 0 each encounter, with a good
bonus to the attack and damage roll, too. Great for Revenants, merely good for
anyone else. <br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Bestial
Armor (3+)(Both):</span></b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">A free attack (with a hit bonus, no less) when you hit with a
charge. A great way to improve your nova potential.<br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Battle
Harness (4+)(Both): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Initiative bonuses are nice. Free action weapon drawing will let
you use several lower level weapons with free or minor action attacks without
having to spend the huge amount of actions normally required to do so.<br />
<br />
</span><b><span style="color: cyan; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Flowform
Armor (4+)(Leather):</span></b><span style="color: cyan; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">One of the best reasons to stay in Leather. Gets much better as
you enter paragon and epic when you’re saving against stronger conditions. <br />
<br />
</span><b><span style="color: cyan; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Feral
Armor (7+)(Hide):</span></b><span style="color: cyan; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Almost certainly the best armor for Bladesingers. The encounter
power lets you attack everyone adjacent, potentially triggering a large amount
of Bladespells. It also gives you a serviceable weapon in the claw attack.
You’ll probably want a different weapon, but it’s nice to get both from one
item if you’re cash strapped. <br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Marauder’s
Armor (7+)(Both): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">A strong defensive bonus for charging and a healing daily power
tacked on for good measure. An overall strong pick. <br />
<br />
<b>Armor of Scintillating Colors (9+)(Both):</b> A really strong daily
power make up for lackluster skill bonuses. This will outright negate a lot of
attacks. <br />
<br />
<b>Lifeblood Armor (10+)(Hide):</b> Free temporary hit points every
encounter. A good durability upgrade. <br />
<br />
<b>Armor of Dark Deeds (14+)(Both): </b>You have lots of ways to get
combat advantage at this point and Concealment is a strong benefit for doing
so. <br />
<br />
<b>Great Cat Armor (19+)(Hide):</b> Increases all you shifts and includes
a huge shift as a daily power. A little weak for this level, but Shift 2 at-will
lets you charge the same target every round. <br />
<br />
<b>Armor of Enduring Health (23+)(Hide):</b> If you have Striking
Resurgence or any other Second Wind benefits, this lets you get a second use of
them. <br />
<br />
<b>Tinkersuit (23+)(Leather):</b> Mini-Shield as an item power. The
storage component is pretty cool, too. <o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><a href="https://web.archive.org/web/20150916183645/http:/community.wizards.com/content/forum-topic/3154806"><span style="color: #b31b04; text-decoration: none; text-underline: none;">Hide</span></a><o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Only items rated Black or higher are listed.<br />
<br />
<b>Amulet of Resolution (2+):</b> Rerolling saving throws is a solid
benefit. <br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Badge of
the Berserker (2+):</span></b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Build defining. If you plan on charging regularly, this is
manadatory. If not, you’ll still charge enough to make this better than most
other neck slots. <br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Cloak of
Distortion (4+): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Starts out weak, but by paragon and epic, provides a very large
defense bonus against ranged attacks. <br />
<br />
<b>Lucky Charm (4+): </b>An extra d6 to a crucial attack or save is very
good, even if it’s only once per day.<br />
<br />
<b>Amulet of Life (5+):</b> Extra healing is nice, but you might actually
run out of healing surges if you use this too liberally.<br />
<br />
<b>Amulet of Psychic Interference (5+):</b> Charm, Psychic and Fear are
often associated with strong effects. Getting to save at the start of your turn
against them can negate some Dazes and Stuns before you lose actions to them. <br />
<br />
<b>Evil Eye Fetish (8+): </b>Let yourself be swarmed by minions and watch
them try to avoid flanking you. It provides some extra damage, which is rare
for neck slots. <br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Steadfast
Amulet (8+): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Daze and stun suck. An immediate save against them is great. <br />
<br />
<b>Amulet of False Life (9+):</b> A lot of temporary hit points for the
hardest fight of the day. <br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Cloak of
Translocation (9+): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">A nice defensive bonus if you’re Fey Charging or have an at-will
teleport. If you're Eladrin, you get real value from granting yourself an extra
Fey Step (and thus another use of Eladrin Swordmage Advance) which makes a
stronger choice. <br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Raven
Cloak (9+):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Some useful damage resistance and a daily reroll of a saving
through with a substantial bonus. <br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Periapt of
Cascading Health (10+): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Ends a condition, no questions asked, once per
encounter. <br />
<br />
<b>Fleece of Renewal (13+): </b>A strong source of temporary HP for
chargers and the item set bonus is nice, too. Very good for CON builds, but an
option for anyone with a CON modifier of 2 or better. <br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Timeless
Locket (14+): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">A nice initiative bonus and a mini-Time Stop as an item power.
Helpful if you have Standard action utility powers or item powers that you
might not use otherwise. <br />
<br />
<b>Brooch of Vitality (15+): </b>Extra hit points are always good. <br />
<br />
<b>Amulet of Inner Voice (19+):</b> Dominate is scary enough that this is
worth considering. The save bonuses are a nice addition. <br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Torc of
Bin A’kin (23+):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Very good protection from Dominate and a varied, useful set
of other abilities.<br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Gorget of
Reciprocity (30): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">A very strong effect fitting of a capstone item. Hitting an enemy
with their own attack can be devastating. Monsters at this level have some
pretty powerful stuff. <o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"><a href="https://web.archive.org/web/20150916183645/http:/community.wizards.com/content/forum-topic/3154806"><span style="color: #b31b04; text-decoration: none; text-underline: none;">Hide</span></a><o:p></o:p></span></div>
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<span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Heavy and Light Blades rated Black or higher listed. Enchantments
usable by both are noted as such.<br />
<br />
<b>Bloodclaw Weapon (2+)(Both): </b>A nice damage bonus each encounter,
but probably only worth using on blasting daily powers.<br />
<br />
<b>Carnage Weapon (3+)(Heavy):</b> A strong critical hit die and the
potential to deal a large amount of extra damage. It favors 2d4 weapons or
large [W] attacks, which you lack, but it’s still a good source of extra
damage.<br />
<br />
</span><b><span style="color: cyan; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Frost
Weapon (3+)(Both): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Cold damage has great support. This lets your melee basic attacks
get in on the action. ]<br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Quick
Weapon (3+)(Both): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">A free melee basic attack once per day. A crucial piece of the
Bladesong nova.<br />
<br />
</span><b><span style="color: cyan; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Vanguard
Weapon (3+)(Both):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Charging is good. This is one of the reasons why. <br />
<br />
<b>Battlecrazed Weapon (4+)(Heavy):</b> Lots of extra damage when you’re
bloodied and a way to turn it on once per day when you’re not.<br />
<br />
<b>Master’s Blade (4+)(Both):</b> There’s some good stances from feats and
paragon paths, so if you have one, this provides an untyped +1to hit when you
use it.<br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Chainreach
Weapon (5+)(Both):</span></b><b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">A minor action melee basic attack from 5 squares away that knocks
prone on a hit. A top choice.<br />
<br />
<b>Rubicant Blade (8+)(Both): </b>A nice bonus to teleports, but a really
strong party movement power makes it worth consideration.<br />
<br />
</span><b><span style="color: cyan; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Githyanki
Silver Weapon (9+)(Heavy):</span></b><span style="color: cyan; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> </span><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">One of the main reasons to use a heavy blade. Psychic Lock and
Headband of Intellect make Psychic damage a strong choice and this is the only
way for you to get it.<br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Melegaunt’s
Darkblade (12+)(Both): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Expanded crit range is nice. INT builds won’t qualify for the epic
feats that grant it so this is their only way of getting it.<br />
<br />
<b>Farslayer Weapon (13+)(Both):</b> Gives your melee basic attacks reach
5. I really like the flexibility this gives you. <br />
<br />
<b>Necrotic Weapon (13+)(Both):</b> Necrotic damage is generally weak, but
this applies a large amount of vulnerability. You have a necrotic Bladespell to
exploit it and with vulnerable 10 or 15, you should be able to take down a
target very quickly.<br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Battlemaster’s
Weapon (14+)(Both): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Recovers Bladesong once per day. Even if you never attack with it,
you might want a set of Battlemaster’s Wrist Razors to use this power.<br />
<br />
<b>Blade of the Eldritch Knight (15+)(Heavy):</b> Farslayer Weapon does
almost the same thing but it’s lower level and works on light blades. If you
have other standard action melee attacks or want the item set bonus, this is
may be worth taking.<br />
<br />
</span><b><span style="color: cyan; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Radiant
Weapon (15+)(Both):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Radiant damage for light blade users (and an upgrade for
heavy blade users) and a baked in item bonus to damage.<br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Reaper’s
Axe (15+)(Khopesh):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Makes Khopesh worth consideration. A free melee basic attack
every time you kill something. Bladespells make minions easy prey, so you can
reliably get free attacks from this.<br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Shadowfell
Blade (19+)(Both): </span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Bonus damage against undead and shadows is a nice rider, but the
real draws are the Insubstantial encounter power and the daily power that
grants 2 melee basic attacks along with shift 6. <br />
<br />
<b>Tenacious Weapon (19+)(Both):</b> A mini-Oath of Emenity effect once
per encounter. A decent option.<br />
<br />
</span><b><span style="color: blue; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Dancing
Weapon (20+)(Both):</span></b><span style="color: black; font-family: Helvetica; font-size: 9.0pt; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";"> Free attacks every round as long as you can afford to
sustain the power. Incredibly strong.<br />
<br />
<b>Trespasser’s Bane Weapon (25+)(Both):</b> As an encounter power, this
is pretty good. You have enough ways to punish enemies who attack you, so this
can create a no-win situation. Combine with Battle Awareness, and you’re almost
a defender.<o:p></o:p></span></div>
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Zenithhttp://www.blogger.com/profile/05084567670274788805noreply@blogger.com0tag:blogger.com,1999:blog-8457309627892248510.post-6913902017958493132017-11-02T13:25:00.000-04:002018-02-02T13:34:34.423-05:00Swift & Without Mercy: A Guide to Pursuit Avengers
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Message Header"/>
<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Salutation"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Date"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Theme"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Level 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Level 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Level 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Level 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Level 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Level 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Level 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Level 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Level 9"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="46" Name="List Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
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<div class="MsoNormal">
<i><span style="color: #262626; font-family: Arial;">Zenith
Games did not write this guide. This guide was lost when the Wizards forums
went down, but recovered with WayBackMachine. There are likely to be
formatting issues.</span></i><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div align="center" class="MsoNormal" style="text-align: center;">
<b><span style="color: black; font-family: Arial;">Swift & Without Mercy: A Guide to
Pursuit Avengers</span></b><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">"The
righteous shall rejoice when he seeth the vengeance: he shall wash his feet in
the blood of the wicked."<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b><i><span style="color: black; font-family: Arial;">Note: This
is not a typical Handbook. </span></i></b><b><i><span style="color: #fb0007; font-family: Arial;">kilpatds</span></i></b><b><i><span style="color: black; font-family: Arial;"> has done an amazing job with his handbook, and
continues to do so-- even going so far as to keep up a fantastic Wiki effort.
Instead, this Guide approaches this particular type of Avenger in a different
way, which I hope will offer value to those of you who are interested in
Pursuit Avengers. </span></i></b><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">Note also that
the usual </span><span style="color: #fed10a; font-family: Arial;">Color</span><span style="color: black; font-family: Arial;"> </span><span style="color: #76c3e6; font-family: Arial;">based</span><span style="color: black; font-family: Arial;"> </span><span style="color: blue; font-family: Arial;">rating</span><span style="color: black; font-family: Arial;"> system will not be used exactly the same here. If
you're going, "why does this guy give Battle Awareness a gold
rating", don't spend time trying to figure out why. Just know that that's
my way of saying, "I wish I could take TWO of these!"<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="mso-outline-level: 1;">
<b><u><span style="color: black; font-family: Arial;">Part 1: The Life of a Pursuit Avenger...</span></u></b><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="mso-outline-level: 1;">
<b><span style="color: black; font-family: Arial;">What You Do</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">A big part of
building <i>any</i> 4e D&D; character is understanding what it is
you'll be doing with that character. To that end, I'm going to use this space
to talk about how you actually overcome Encounters, and the ways in which a
Pursuit Avenger is able to help his party kick some monster (posterior).<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">To kick this
off, I want to point out that there are two main ways in which any character
may help his party win an encounter:<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="mso-outline-level: 1;">
<b><span style="color: black; font-family: Arial;">1) Sprint!</span></b><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">Some encounters
can be won simply by overwhelming the opposition with firepower, and removing
key bad guys from the map very quickly.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">This approach is
the most popular one, as <b>dealing damage</b> is a key part of it,
and everybody loooooves bringing the pain. Another crucial aspect of a good
Sprint is <b>target selection</b>. If your party is facing a Battle Wight
Commander, whose basic attack deals damage *and* drains a healing surge from
your surge pool, and you're over in a corner beating up a guy whose most
dangerous attack is an area burst 1 that deals modest damage, you're doin' it
wrong. More on how to do it right in a minute. For now, just accept that being
an effective offensive character isn't quite as simple as "hit bad gye
inna fayse!".<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="mso-outline-level: 1;">
<b><span style="color: black; font-family: Arial;">2) Marathon...</span></b><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">Far less
glamorous is helping your party win by extending encounters-- helping your
party survive the opening turns of an encounter, and being able to keep them
going if an encounter turns into a war of attrition.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">Factors that
contribute to Marathon wins include:<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">a) Healing
ability/powers. Pursuit Avengers can easily MC dip to provide some of this.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">b) High defenses
and HP pool. Avengers of all stripes generally have this covered.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">c) Ability to
deny enemy actions. You can dabble in this.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">d) Ability to
dictate enemy targets. Specifically, keep them from attacking less resilient
targets. This is where Pursuit Avengers really shine.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b><span style="color: #fb0007; font-family: Arial;">As a
Pursuit Avenger, you help your party by being effective in both ways.</span></b><b><span style="color: black; font-family: Arial;"> Your damage output is good, your
defenses are huge, and you are able to lock down dangerous enemies who might
otherwise pummel a less-resilient ally into submission.</span></b><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="mso-outline-level: 1;">
<b><span style="color: black; font-family: Arial;">You are a </span></b><b><span style="color: #fb0007; font-family: Arial;">Striker and Secondary Defender</span></b><b><span style="color: black; font-family: Arial;">.</span></b><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
<div class="MsoNormal" style="mso-outline-level: 1;">
<span style="color: black; font-family: Arial;">When all else fails... play dead.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="mso-outline-level: 1;">
<b><u><span style="color: black; font-family: Arial;">Section 1a: Being a Defender.</span></u></b><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">Yep. We're going
to cover the secondary role first. Here's why:<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">1) You're going
to put out good damage. You're a Striker, it's what you do. Focusing on being
effective in this role, in addition to your Striker duties, is what separates a
good teammate from a truly great one.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">Gratuitous
sports metaphor: Any receiver can catch a pass. Few are going to throw a block
like Hines Ward.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">2) I could give
you another reason, but reason number 1 should have you convinced by now. You
DO want to be a great teammate, right? You should. All of the cool kids are
doing it.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="mso-outline-level: 1;">
<span style="color: black; font-family: Arial;">Now that that's covered...<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b><span style="color: black; font-family: Arial;">What makes
you a legitimate secondary Defender, as opposed to simply being a melee
Striker, or a weird Controller-y thingy?</span></b><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="mso-outline-level: 1;">
<b><span style="color: black; font-family: Arial;">Your Defender tools</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"><span style="color: #0941a1;">Show</span></a><o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="mso-outline-level: 1;">
<b><span style="color: black; font-family: Arial;">Doing the job</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"><span style="color: #0941a1;">Show</span></a><o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="mso-outline-level: 1;">
<b><u><span style="color: black; font-family: Arial;">Section 1b: Being a Striker.</span></u></b><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="mso-outline-level: 1;">
<b><span style="color: black; font-family: Arial;">Elements of a great Striker build</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b><span style="color: black; font-family: Arial;">1) High
damage output</span></b><span style="color: black; font-family: Arial;">, with 3
sub-categories.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;"> 1a)
Nova. Generally, single-turn burst. Occasionally, 2-turn burst. This is the
Achilles heel of almost all Avengers.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">1b) non-Nova,
front-loaded damage. Similar to nova ability, except that this involves being
able to provide consistently high damage multiple early turns in an encounter--
ideally, the first 3-5 turns. While you can't provide much in the way of Novas,
you can do this very well. To clarify, this is what happens between turn 1 and
the time that you settle completely into At-Will spamming.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">1c) At-Will.
This is where Avengers earn their paycheck.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b><span style="color: black; font-family: Arial;">2) Mobility</span></b><span style="color: black; font-family: Arial;">-- high damage output isn't a big deal
when you can't get to the target you need/want to drop.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b><span style="color: black; font-family: Arial;">3) Staying
power</span></b><span style="color: black; font-family: Arial;">*<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">Average
encounter length for a challenging encounter is 7-10 turns. While it's awesome
for a glass cannon type to be able to run out on turn 1 and drop something,
it's not so awesome when said glass cannon gets dropped on turn 2 or 3, or when
they force the party to take an extended rest at an inopportune time due to
running out of surges, OR when the party's Leader is looking accross the table
at them and saying, "dude... I don't have any heals left." Your job
is to <b>conserve party resources</b>, not drain them.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">Here's another
gratuitous sports metaphor, relating to Staying Power:<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">Andersen Silva
> Chuck Liddell because one of these guys doesn't neglect their defenses.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">*You should be
noting right now that survivability has been mentioned as an important aspect
of both of your jobs. <o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="mso-outline-level: 1;">
<b><span style="color: black; font-family: Arial;">Know The Enemy: Monsters and You</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">This part is all
about your relationship with the various monster types. Some of these things
are well known. Other concepts/thoughts here are definitely going to be new to
some readers.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="mso-outline-level: 1;">
<b><span style="color: black; font-family: Arial;">Artillery</span></b><span style="color: black; font-family: Arial;">.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">Many folks
considered 'in the know' are aware that Pursuit Avengers are particularly good
at annihilating Artillery. The dynamic here is very simple-- they're most
effective when using Ranged attacks, and do not want you in their faces. Their
options are:<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">1) Eat an OA by
staying next to you and making a ranged attack. Few will do this.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">2) Resign
themselves to a toe-to-toe melee slugfest with you. This keeps them alive
longer than their other options, but means they're using weak melee ability
against your very high defenses.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">3) Eat an OA by
moving away from you. Most DMs won't provoke in this way *if you have a good
MBA*. Do NOT neglect your MBAs, sirs.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">4) The DM
favorite: shift 1 + ranged attack. This triggers your Censure of Pursuit bonus,
assuming the bad guy is even able to shift. At Paragon, you can remove this
option entirely by taking Censure's Grip.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">Note also that
most Artillery attack AC or Reflex, and that your AC and Ref are very high.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="mso-outline-level: 1;">
<b><span style="color: blue; font-family: Arial;">What to look for to spot Artillery</span></b><span style="color: black; font-family: Arial;">:<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">Artillery are generally
armed with ranged weapons, or implements of various sorts. They won't press
forward during an encounter, instead either remaining stationary, or moving
from one vantage point to the next. These guys are some of the easiest to spot
during Turn 1, because you'll often be able to identify them immediately when
the DM describes the scene.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="mso-outline-level: 1;">
<b><span style="color: black; font-family: Arial;">Brutes</span></b><span style="color: black; font-family: Arial;">.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">Due to some
recent changes, the Brute vs Avenger interaction has changed somewhat. Here's
the new juice on Brutes...<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">1) Their AC,
Reflex, and Will usually suck, which means you're going to have an even easier
time hitting them than you would against anyone else. The flip side is that
they have much higher HP, on average. You should expect them to require 1 more
hit to kill than other monster types.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">2) Brute
offense: It used to be that Brutes hit pretty hard, but had a hard time landing
those shots. That's not something you can bank on, anymore. They now hit
harder, <i>and</i> more often. These guys are now what they should
have been all along, which is... scary frontline damage dealers.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">In the 'old
days', you would go after these guys because you were their kryptonite. Now,
you go after them simply because you're the best guy for the job. Yes... THE
best guy for the job.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">Consider:<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">-- Your Defender
will take longer to kill one than you will, which means about 1-3 extra turns
of eating attacks from a high damage opponent. While the Defender is resilient,
putting the Defender on a Brute still means that it is up and dealing damage
for a greater period of time.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">-- These guys
will tear up just about anyone else they get on.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">Since MM3 &
Bilsmode tweaks have come out, you should expect Brutes to be every bit as
threatening as Artillery.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b><span style="color: blue; font-family: Arial;">What to look
for to spot Brutes</span></b><span style="color: black; font-family: Arial;">:
Brutes can be tricky to identify during Turn 1, but you'll usually know who
they are by Turn 2 or Turn 3. They're often big (Large+), and they hit hard. To
be more specific, they hit harder than Soldiers, who are the other prominent
melee type. In a nutshell-- if it rushes into melee and hits hard, it's usually
a Brute.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="mso-outline-level: 1;">
<b><span style="color: black; font-family: Arial;">Controllers</span></b><span style="color: black; font-family: Arial;">.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">What Controllers
do in the broad sense is painfully obvious. To get more specific, they
generally have respectable damage output, typically do something that screams,
"HI! I'M A CONTROLLER!" on Turn 1, are often obviously special due to
placement and bodyguards (Soldiers or Brutes protecting them).<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">With these guys,
the main thing to understand isn't so much what you bring to the table that
makes you especially good at taking them out-- the more important thing to keep
in mind is simply that THEY GOTTA DIE.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="mso-outline-level: 1;">
<span style="color: black; font-family: Arial;">If there is a Controller on the grid, it should be your first or
second target.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b><span style="color: blue; font-family: Arial;">What to look
for to spot a Controller</span></b><span style="color: black; font-family: Arial;">:
Spotting Controllers generally happens one of two ways:<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">1) The DM makes
it obvious that they are special during his description/set up of the
encounter. He'll either give it extra attention during the description, or
he'll do something with mini positioning that makes it obvious that this guy is
special.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">If the DM is
especially devious, you'll have to use the second method:<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">2) Select
another obvious target-- (hopefully a Skirmisher, Artillery, or Brute)-- and
observe what monsters do on their turns. It'll only take 1-2 turns, tops, for
you to figure out who the Controller is (if there is one).<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b><span style="color: black; font-family: Arial;">Note:</span></b><span style="color: black; font-family: Arial;"> It isn't absolutely vital that you
target a Controller first, but they are usually the most optimal first target,
simply because of what they do. If you're not able to spot this guy before your
first turn, kill something else first, THEN move on to this guy.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="mso-outline-level: 1;">
<b><span style="color: black; font-family: Arial;">Lurkers</span></b><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">Lurkers are one
of the less appealing targets for you, for 2 main reasons:<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">1) By
themselves, Lurkers aren't a huge threat. Their damage is bursty, rather than
consistent, and the bursts aren't big enough to drop a target without the help
of allies who put out more consistent damage.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">2) Lurkers
usually have defensive powers which will make them a bit obnoxious to kill
quickly. IE, you might wind up wasting turns trying to take them out, while it
would be a lot easier to remove another target from play.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b><span style="color: blue; font-family: Arial;">What you need
to know about spotting Lurkers</span></b><span style="color: black; font-family: Arial;">: They'll look like something else until they use one of their
stealth/escape powers. As always, your best bet is to make your first target an
obvious Brute, Artillery, Controller, or Skirmisher, and let observation dictate
your second target. If you spot one of these guys while you're working on your
first target, *avoid* making the Lurker your second target.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="mso-outline-level: 1;">
<b><span style="color: black; font-family: Arial;">Skirmishers</span></b><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">Ahhhh,
Skirmishers... these guys are very, very fun targets for a Pursuit Avenger.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">These guys want
to fly around the grid, usually have mobile attacks that let them do so without
provoking OAs, and their powers are occasionally written in such a way that
they are effectively multi-attacks that include the Defender as one of their
targets. Man... Defenders hate that. These guys also tend to be very strong
offensively, and often attack multiple creatures each turn with drive-by style
attacks.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">Luckily for you,
they have average defenses, and they trigger your Censure of Pursuit as a
matter of habit. In my experience, putting my Oath on a Skirmisher usually
means I'm +1 to hit, and +(Censure bonus) damage until it dies. The alternative
is for the Skirmisher to stand still and fight you toe-to-toe, which is
obviously not something they really want to do.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">Note that, if
you take Censure's Grip and an enabling buddy-feat, you can actually negate
their ability to use certain attacks (any power that involves a shift away from
you goes out the window). More on this in the build sections later.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b><span style="color: blue; font-family: Arial;">What do you
need to know to spot Skirmishers?</span></b><span style="color: black; font-family: Arial;"> You'll know after their first turn, because they're going to
do something flashy that involves moving.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="mso-outline-level: 1;">
<b><span style="color: black; font-family: Arial;">Soldiers</span></b><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">Soldiers mark,
are generally very accurate, don't hit hard, and have high defenses (but
average HP). These guys are pretty easy to spot.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">They'll want to
go after Strikers or Controllers, so that they can keep you marked, and protect
their more offensively-minded friends on Team Monster.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">Only target one
of these guys first if it becomes evident that you've stepped in one, and can't
get it off your shoe without killing it. If that happens, don't worry. It's
just a speed bump.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b><span style="color: blue; font-family: Arial;">What do you
need to know to spot Soldiers?</span></b><span style="color: black; font-family: Arial;">: Watch for heavy armor, marks, and guys who are running *toward*
you.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">and secondary
roles...<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b><span style="color: black; font-family: Arial;">Leaders</span></b><span style="color: black; font-family: Arial;">. Leaders are high priority targets.
Sometimes, it'll be obvious who they are. Other times, their effects will be
passive (auras, etc), and you may not even know when one is on the grid. What
you need to know about them is simple: when you spot one, that's your next
target. Some clues: granting allies MBAs or other attacks, using healing
powers, buffing allies, etc.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b><span style="color: black; font-family: Arial;">Minions</span></b><span style="color: black; font-family: Arial;">. Fodder for your Controller to chew up
and spit out. These guys are the reason you *never* use a Daily or Encounter
power against a target without seeing them take a hit first.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b><span style="color: black; font-family: Arial;">Elites</span></b><span style="color: black; font-family: Arial;">. These guys are the equivalent of two
Standard monsters of the same level. You should *love* seeing them, because
each Elite on the board could just as easily have been 2 Standards, and life is
easier for you when the field is less cluttered.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">If you spot one
of these guys, get your Defender on it ASAP, and make your first targets
non-Elites. The reason for this is simple: If you focus on killing Standard
monsters first, you reduce the damage potential of Team Monster faster.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="mso-outline-level: 1;">
<b><span style="color: black; font-family: Arial;">Solos</span></b><span style="color: black; font-family: Arial;"> These
guys are the equivalent of 5 Standard monsters of their level.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">If you see one
of these guys and it *isn't* alone, get your Defender on the Solo, and go after
the Standard monsters. DMs often build Encounters with monster synergy in mind,
so there is usually a good reason for those Standard monsters to be there.
Taking them off the grid ASAP is priority number 1 for you.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="mso-outline-level: 1;">
<b><u><span style="color: black; font-family: Arial;">Section 1c: Tips for Succeeding in Both Roles</span></u></b><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="mso-outline-level: 1;">
<b><span style="color: black; font-family: Arial;">1. Target Selection</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">OK... the DM has
called for initiative, and you've rolled. You get a good number, and go very
early in the initiative order. Since you're Dex-secondary, this will happen a
lot.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">You know what
each type of monster usually does, and you realize that differentiating between
monster types usually means observing them for at least 1 turn.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="mso-outline-level: 1;">
<span style="color: black; font-family: Arial;">So... how do you pick your FIRST target? Here's what you do...<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="mso-outline-level: 1;">
<b><span style="color: black; font-family: Arial;">Prioritize imminent threats.</span></b><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">-- is a melee
monster near your Leader?<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">-- if you're
fighting in a confined/crowded area, is there an enemy holding a staff, rod,
etc?<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">The subject of a
'yes' to one of those questions is a GREAT bad guy to drop your first Oath on.
While you're killing that one, you'll be able to identify your second target.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">[/b]<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="mso-outline-level: 1;">
<span style="color: black; font-family: Arial;">Target aquired? What now?<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="mso-outline-level: 1;">
<b><span style="color: black; font-family: Arial;">Attack Management</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="mso-outline-level: 1;">
<b><span style="color: black; font-family: Arial;">Turn 1:</span></b><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">Turn 1 is all
about gathering information. You do NOT want to blow your wad here, unless
you're going late in the initative order, and have already seen evidence that a
target is not a minion.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">Your first
attack against a fresh target should always be a 'minion check'-- generally, an
At-Will or a charge.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">Other options,
which can help you gain information a lot faster: multi-target attacks. Area
bursts, close bursts, or close blasts. If you hit something, and it stays
alive, it is not a minion. If you hit a minion... who cares? Less clutter is
good.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b><span style="color: blue; font-family: Arial;">Note:</span></b><span style="color: black; font-family: Arial;"> If you spot a high priority target
during the initiative & set-up period (before turn 1), and the target is
far away, you're going to want to have an 'approach power' in the bag-- some
tool that helps you close the distance <i>safely</i>, and quickly. Keep
this in mind as we go forward.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="mso-outline-level: 1;">
<b><span style="color: black; font-family: Arial;">Turn 2:</span></b><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">If your target
didn't die from your first hit, this is where you use your Daily power for the
Encounter, and an Action Point, if you're going to use one. You really want to
kill the first target as quickly as possible, then move on to any priority
target you've recognized during the first 2 turns.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">Do not hold
anything back here, unless it's obvious overkill-- usually not a problem for an
Avenger, considering our limited Nova ability.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="mso-outline-level: 1;">
<b><span style="color: black; font-family: Arial;">Turn 3 and beyond:</span></b><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">Once turn 3
rolls around, you should have a working idea of what everything on the grid
does, and you should still have a couple tricks up your sleeve.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">Until you run
out of 'extras' (non-Standard attacks, item powers, etc), continue throwing
them down until you're reduced to spamming At-Wills.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="mso-outline-level: 1;">
<span style="color: black; font-family: Arial;">Again... do not hold anything back.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">All Avengers can
be very strong spamming At-Wills. Pursuit Avengers are especially potent,
because they begin to cripple many monsters just by going after them. Once you
get that bad guy into position (it only takes one Overwhelming Strike), the
target is forced to either deal with you, or die even faster by trying to run.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b><u><span style="color: black; font-family: Arial;">Section 2:
Building for Success Within Your Roles</span></u></b><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">Rather than go
over everything <b>kilpatds</b> has already gone over, I'm just going
to focus on Skills, Feats, Powers, and Items as they relate to your life as a
Pursuit Avenger.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">Before we launch
into that, I'm going to lay out some general Pursuit Avenger guidelines and
thoughts. Here they are:<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b><span style="color: black; font-family: Arial;">1. Optimizing
At-Will DPR is your ticket to success as an effective Avenger Striker. Add as
many non-Standard attacks and effects as you can cram in around this At-Will
base.</span></b><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="mso-outline-level: 1;">
<span style="color: black; font-family: Arial;">Some exceptions exist, but.... not very many.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">The At-Wills
you're going to want to build around are either Overwhelming Strike, or Bond of
Retribution. No matter which one you build around, you'll usually want to have
both of them. EVERY Pursuit Avenger should have Overwhelming Strike, with </span><b><span style="color: #fb0007; font-family: Arial;">NO</span></b><span style="color: black; font-family: Arial;"> exceptions.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b><span style="color: black; font-family: Arial;">2. Maximize
Your Strengths.</span></b><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">Do not get
suckered into thinking that having high innate accuracy and defenses means that
you don't have to bolster those features with feat support.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">This drives me
crazy. Every time I hear, "Avengers don't need Expertise. They have
OoE!", or "Avengers don't need AC feats, they have Armor of Faith and
high Dex!", I want to strangle a baby seal.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="mso-outline-level: 1;">
<span style="color: black; font-family: Arial;">Maximize your Strengths, and you will be wildly successful.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b><span style="color: black; font-family: Arial;">3. When you
make build choices, consider them in the context of a real, 7-10 turn
Encounter.</span></b><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="mso-outline-level: 1;">
<span style="color: black; font-family: Arial;">Chains of Censure can be used to 'stun' a melee target.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="mso-outline-level: 1;">
<span style="color: black; font-family: Arial;">Flowform Armor can help you recover potentially lost actions.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">These are just
two examples of the types of things people will skim over and not be especially
impressed by, despite their ability to dramatically shift things in your favor
during the course of an Encounter.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="mso-outline-level: 1;">
<b><span style="color: blue; font-family: Arial;">Sample build</span></b><span style="color: black; font-family: Arial;">: Githzerai (Pursuit) Avenger/Ardent Champion/Demigod.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="mso-outline-level: 1;">
<b><span style="color: black; font-family: Arial;">Build notes</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">1) This build
uses Power of Skill to charge with Overwhelming Strike on turn 1. This gives it
a stiff hit for its minion check, and allows it to reposition its target
instantly-- setting up Deadly Draw + Censure's Grip on its subsequent turn.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">2) 16 starting
Dex, +Improved Armor of Faith, +Dex-boost from Demigod/Divine Spark. 47 AC.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">3) Built around
At-Will DPR. Factoring in Slashing Storm, the build puts out over 100 DPR with
Overwhelming Strike from a cold start. This doesn't factor in Deadly Draw,
assumes the target saves against Font of Radiance on the first attempt, assumes
stand-still (not charging), etc. While you can definitely bump the number up
(this frame can be pushed over 110 DPR, easily), this particular build is put
together to model the marriage of Striker + Defender roles.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">4) Immediate
action attacks (Strikebacks, Battle Awareness, Relentless Stride, Vengeful
Parry, Backlash Tattoo, etc) help drive this build's actual DPR even higher.<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">5) Big crit rate
+ Symbol of Victory = you're virtually guaranteed to have an Action Point for
each of the first 3 Encs in any 'workday'.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">L30 Summary</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">====== Created
Using Wizards of the Coast D&D; Character Builder ======<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Challenger, level 30<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Githzerai,
Avenger, Ardent Champion, Demigod<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Avenger's Censure: Censure of Pursuit<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Versatile
Expertise: Versatile Expertise (Heavy Blade)<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Versatile
Expertise: Versatile Expertise (Holy Symbol)<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Divine Spark:
Divine Spark Dexterity<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Divine Spark:
Divine Spark Wisdom<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Background:
Occupation - Criminal (Thievery class skill)<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">FINAL ABILITY SCORES<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Str 16, Con 15, Dex 26, Int 12, Wis 28, Cha 10.<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">STARTING ABILITY SCORES<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Str 14, Con 13, Dex 14, Int 10, Wis 16, Cha 8.<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">AC: 49 Fort: 43 Reflex: 42 Will: 43<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">HP: 203 Surges:
9 Surge Value: 50<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">TRAINED SKILLS<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Religion +22, Perception +30, Stealth +29, Thievery +29, Athletics
+28<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">UNTRAINED SKILLS<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Acrobatics +25,
Arcana +16, Bluff +15, Diplomacy +15, Dungeoneering +24, Endurance +17, Heal
+24, History +16, Insight +24, Intimidate +15, Nature +24, Streetwise +15<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">FEATS<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Level 1: Githzerai Blade Master<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Level 2: Power
of Skill<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Level 4:
Unarmored Agility<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Level 6:
Versatile Expertise<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Level 8: Battle
Awareness<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Level 10: Deadly
Draw<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Level 11:
Painful Oath<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Level 12: Censure's
Grip<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Level 14:
Paragon Defenses (retrained to Robust Defenses at Level 21)<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Level 16: Power
Attack<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Level 18:
Improved Armor of Faith<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Level 20:
Pervasive Light<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Level 21: Hand
of Divine Guidance<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Level 22:
Slashing Storm<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Level 24:
Punishing Radiance<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Level 26: Font
of Radiance<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Level 28: Divine
Mastery<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Level 30: Epic
Fortitude<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">POWERS<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Avenger at-will 1: Focused Fury<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Avenger at-will
1: Overwhelming Strike<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Avenger
encounter 1: Angelic Alacrity<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Avenger daily 1:
Aspect of Might<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Avenger utility
2: Distracting Flare<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Avenger
encounter 3: Fury's Advance<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Avenger daily 5:
Bond of Foresight<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Avenger utility
6: Aspect of Agility<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Avenger
encounter 7: Relentless Stride<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Avenger daily 9:
Temple of Shadow<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Avenger utility
10: Wings of Vengeance<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Avenger
encounter 13: Avenger's Demand (replaces Angelic Alacrity)<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Avenger daily
15: Aspect of Fury (replaces Aspect of Might)<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Avenger utility 16: Astral Cloak<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Avenger
encounter 17: Vengeful Parry (replaces Avenger's Demand)<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Avenger daily
19: Oath of the Inevitable Blade (replaces Temple of Shadow)<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Avenger utility 22: Twin Step<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Avenger daily
25: Aspect of Death (replaces Bond of Foresight)<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Avenger daily
29: Final Oath (replaces Aspect of Fury)<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">ITEMS<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Adventurer's
Kit, Vicious Fullblade +6, Dawn Warrior Starweave Armor +6, Timeless Locket +6,
Iron Armbands of Power (epic tier), Siberys Shard of Radiance (epic tier),
Assault Boots (paragon tier), Strikebacks (heroic tier), Horned Helm (paragon
tier), War Ring (paragon tier), Ring of Giants (paragon tier), Diamond Cincture
(paragon tier), Symbol of Victory +2, Backlash Tattoo (heroic tier)<o:p></o:p></span></div>
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<b><u><span style="color: black; font-family: Arial;">Section 2a: Heroic Tier</span></u></b><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">*Note that,
rather than giving explanations of what these things do, I'll assume that you
have already looked at </span><b><span style="color: #fed10a; font-family: Arial;">kilpatds</span></b><span style="color: black; font-family: Arial;">'
excellent Wiki guide to Avengers, and have a working understanding of the
mechanics. My focus here will be discussion of how they relate specifically to
the goals of Pursuit Avengers.<o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">I. Powers.</span></b><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">The Cornerstone: At-Wills</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
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<b><span style="color: #fed10a; font-family: Arial;">Overwhelming
Strike</span></b><span style="color: black; font-family: Arial;">. This attack
allows you to put yourself between your target and your allies (creating threat
of OAs), pull melee baddies away from your allies (creating threat of Pursuit
bonus), and can now be optimized with minimal effort to give you At-Will Combat
Advantage, as well as further threat of OAs. This is unquestionably the definitive
At-Will for Pursuit Avengers, as this power is what makes the world go 'round
for your build, whether you're emphasizing your secondary Defender aspects, or
building a charger.<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">There is <b>NEVER</b> a
good reason for a Pursuit Avenger to select any other At-Will instead of
Overwhelming Strike at level 1. Thanks to Painful Oath giving us the Radiant
& Necrotic keywords, this build is now the go-to for everyone, including
Radiant Servants and Arbiters of Forgotten Justice.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Building Around Overwhelming Strike</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"><span style="color: #0941a1;">Show</span></a><o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Bond of
Retribution</span></b><span style="color: black; font-family: Arial;">. Bond of
Retribution really doesn't have anything going for it, other than the Radiant
keyword-- which Painful Oath gives you at 11th, anyway. This power is now
basically a handy tool for fighting undead from levels 1-10, and then becomes
obsolete at the same level where you start to find ways to have fun with the
Radiant keyword.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Avenging
Shackles</span></b><span style="color: black; font-family: Arial;">. It slows, so
it works GREAT with any build that includes </span><span style="color: blue; font-family: Arial;">Vicous Advantage</span><span style="color: black; font-family: Arial;">. Add </span><b><span style="color: blue; font-family: Arial;">Distant
Vengeance</span></b><span style="color: black; font-family: Arial;"> and <b>Closing
Pledge</b>, and you'll get double rolls, have instant Combat Advantage, and
move toward the target as a free action on hit. Having the Radiant keyword
built-in doesn't hurt. Using Avenging Shackles + Distant Vengance + Favored
Soul = laser beams from the sky.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Bond of
Censure</span></b><span style="color: black; font-family: Arial;">. This power
sucks if you don't build it up. Start with an Int mod of +1 (Humans can start
with 16 Dex, 18 Wis, 12 Con, and 12 Int at L1, for example), add Deadly Draw
and Censure's Grip. Creates the same scenario for you as the built-up Avenging
Shackles, except with reduced damage, and you won't need Distant Vengeance.
Since you're very likely to have Deadly Draw + Censure's Grip, anyway, this
makes a great third At-Will for Humans. Note that it also lets you pull your
target away from enemies it might be bullying.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Focused Fury</span></b><span style="color: black; font-family: Arial;">. This power is useful only as a second
or third At-Will in a line-up that includes Overwhelming Strike. Where this
power gets its value is in the fact that it </span><span style="color: blue; font-family: Arial;">can be used to make ranged attacks</span><span style="color: black; font-family: Arial;">, which allows you to use your primary
stat when you're stuck at long range. This power's mechanics suck for melee
(OoE and the rider are mutually exclusive), but a Wis-based ranged attack is
useful-- especially for those of you using a ranged weapon + </span><span style="color: blue; font-family: Arial;">bolts of transit</span><span style="color: black; font-family: Arial;"> and the like.<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">In the immortal words of Metallica, "Nothing Else
Matters". <o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Encounter Powers</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Level 1</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">Angelic
Alacrity</span></b><span style="color: black; font-family: Arial;">-- My personal
go-to for <i>every</i> Pursuit Avenger I make, including all 3 that I
have played to this point, as well as builds I've done for others. This power
has tremendous value for getting you to the right target, <i>safely</i> on
Turn 1, and it hits as hard as nearly anything prior to Level 13. <b>Note:</b> This
power has further value in preserving your Oath double rolls, as it allows you
to move around your OoE target to avoid its allies.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Avenging Echo</span></b><span style="color: black; font-family: Arial;">. In my personal opinion, this power is
overrated. The damage it does to an enemy for starting adjacent to you is less
than the extra damage you'd have done with Angelic Alacrity (assuming d12
weapon), and you won't really have enough trouble getting your double rolls to
justify taking this for insurance purposes.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Raging
Tempest</span></b><span style="color: black; font-family: Arial;">. It's cute, but
when you add it all up, you'll see that you'll get far more total value out of
Angelic Alacrity.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Relentless
Attack</span></b><span style="color: black; font-family: Arial;">. 2[W] and allows
you to create space between your target and your allies. Good for locking down
Brutes and Soldiers, but... you don't really need it, because you have a
quantifiable IQ, and you already took Overwhelming Strike.<o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">Whirlwind
Charge</span></b><span style="color: black; font-family: Arial;">. To me, this one
shakes out to be the Runner-Up to Angelic Alacrity, *unless* you're going with
a charge-oriented build. If you have a Vanguard or Thundergod weapon, Horned
Helm, or other feat-support, this one beats out Angelic Alacrity for raw
damage, which can justify the sacrifice of versatility.<o:p></o:p></span></div>
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<span style="color: #fb0007; font-family: Arial;">Nothing else to see here. Move along.</span><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Level 3</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Forget
alphabetical order. </span><b><span style="color: #76c3e6; font-family: Arial;">Fury's
Advance</span></b><span style="color: black; font-family: Arial;"> is the
clear winner at this level. Why? Because it's a </span><b><span style="color: #76c3e6; font-family: Arial;">Minor action attack</span></b><span style="color: black; font-family: Arial;">, with a built-in push 1 (for us), and an
easy conditional damage rider for when you just want to put your foot on the
gas a little. Fury's Advance is also the clear favorite, in part, because you
probably took Angelic Alacrity at L1, and won't need to use your L3 slot for an
'approach power'.<o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">Bound by Fate</span></b><span style="color: black; font-family: Arial;">. Immobilize at L3? Against a Brute,
Soldier, or other melee (Skirmisher, anyone?), this is effectively a stun if
you hit and then shift back 1 square. It's also 2[W]. If you took this instead
of Fury's Advance, I'd make a weird face at you, but I wouldn't slap you silly.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Deadly Stride</span></b><span style="color: black; font-family: Arial;">. Another approach power, likely not
necessary by this level. I think the power is overrated from a mechanical
standpoint, but lets be honest... phasing is </span><b><span style="color: blue; font-family: Arial;">COOL</span></b><span style="color: black; font-family: Arial;">.<o:p></o:p></span></div>
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<b><span style="color: #76c3e6; font-family: Arial;">Relentless
Stride</span></b><span style="color: black; font-family: Arial;">. Conditional
Immediate Reaction. Low damage, but it's <i>extra</i> damage, and you
can satisfy the condition on demand with the right tools. It is also worth
noting that attack effectively provides another possible punishment for enemies
who try to disobey your wishes. Note also that this power can be used as an
approach power. ALSO note that this power synergizes incredibly well with Holy
Blessing (2U). Use is as follows: First OoE target dies. Use Holy Blessing to
Oath your next target as a Free action. Before your next turn, you will almost
always catch the Relentless Stride trigger, which means that you put an attack
into the target, and start adjacent to it (remember, RS triggers when the
target ends its turn not-adjacent to you, so it isn't moving after you hit it).
This transition tool can be devastating. </span><span style="color: blue; font-family: Arial;">Relentless Stride is my personal power of choice with my L7
slot, after using my 6U slot to grab Holy Blessing</span><span style="color: black; font-family: Arial;">.<o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">Sequestering
Strike</span></b><span style="color: black; font-family: Arial;">. Amazing
repositioning tool, and 2[W]. There are some creative uses for this, but the
vast majority of the time, this will be used to whisk the target off to the
side or into flanking. This is the popular alternative to Fury's Advance.<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">That's all of the options that I really consider relevant at the
moment.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Level 7</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">Chains of
Censure</span></b><span style="color: black; font-family: Arial;">. OOOOKKKKK...
immobilize the target <i>or another enemy</i>, 2[W], and a bonus damage
rider. DING! DING! DING! We have a winner. I use this one very frequently, and
find that the 'hit and shift 1' to approximate a stun is extremely effective.<o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">Inexorable
Pursuit</span></b><span style="color: black; font-family: Arial;">. An approach
power with a long path range, and 2[W]. A solid choice, but probably not
necessary at this level. One thing to note which may impact your perception of
this power's overall value: the phasing component is included in an Effect
line, preceding the attack. In other words, you can use this out of combat to
walk through walls.<o:p></o:p></span></div>
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<b><span style="color: #fb0007; font-family: Arial;">Splinter
the Formation</span></b><span style="color: black; font-family: Arial;">. Do not be
confused by this thing's broad-based reputation. It sucks for Pursuit Avengers.<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">That's all for L7.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Daily Powers</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Level 1</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">Argent Mantle</span></b><span style="color: black; font-family: Arial;">. This is a fantastic power, and it
barely gets any love or attention. Close burst 1 doesn't get your OoE double
roll, but it *does* help get rid of annoying minions who may try to cramp your
style. The damage is OK, and the rider is sneaky in its utility, though you'd
only really want to take the reroll if your initial roll came up around 30% of
its potential damage. The 'must use the second' bit means you're stuck with a
bum roll on the second pass if you get one.<o:p></o:p></span></div>
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<b><span style="color: #fed10a; font-family: Arial;">Aspect of
Might</span></b><span style="color: black; font-family: Arial;">. HELLOOOO,
NURSE!!! 3[W] is the most you'll get for quite a few levels, and the Effect
line is AWESOME. This power is why no one talks about some otherwise decent
options at this level. Take it.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Steelsworn
Oath</span></b><span style="color: black; font-family: Arial;">. Effect line lets
you designate the target as your new OoE target, and the damage is good. All in
all, not as great as it sounds... even if it doesn't sound that great to you.
This power only gets mentioned here because of its relevance as a trap for the
uninitiated.<o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">Strength of
Many</span></b><span style="color: black; font-family: Arial;">. If your senses
desert you, or you suffer from Unique and Special Butterfly Syndrome, which are
the only 2 real reasons why you shouldn't take Aspect of Might, then this is
the most acceptable Runner-Up choice at this level. In a vacuum, this power is
fairly bland. The more allies and multi-attacks you have, the more its value
increases. Against a Solo or Elite, with a 5+ person party, and factoring in
Action Points, Fury's Advance, an Immediate action attack, and granted
attacks... this power can turn you into a wrecking ball for 2 turns. While that
might sound like a lot of conditions, you should be noting how ridiculously
common those factors are/should be.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Temple of
Light</span></b><span style="color: black; font-family: Arial;">. Doesn't hit quite
as hard as you want it to, and the Effect only runs until the target dies. The
Effect line + multi-attacks will help you drop this target quickly, though.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Wings of
Light</span></b><span style="color: black; font-family: Arial;">. You get to FLY,
you don't provoke OAs, and you'll hit hard. That would sound so much more
appealing if A) you didn't already have an approach power (you should have one
that works on a per-Encounter basis), and B) Aspect of Might didn't exist. Take
this one if you were a thespian in high school, and want to personify an angel.
Otherwise... you know what to do.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Level 5</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
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<b><span style="color: #76c3e6; font-family: Arial;">Bond of
Foresight</span></b><span style="color: black; font-family: Arial;">. Doesn't hit
that hard, but... it guarantees you extra damage if you've isolated a target.
The target either attacks you (OA TO THE FACE!!!), tries to get away (OA TO THE
FACE!!!-- whether it shifts *or* moves), attacks someone else with a ranged or
area attack (OA TO THE FACE!!!), or stands still, not attacking anything
('STUN' TO THE FACE!!!). Because the Effect line gives you OAs, it doesn't
conflict with Battle Awareness or Strikebacks. IE, you may very well get to hit
the target <b><i>twice</i></b> on its first turn after you hit it
with this.<o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">Executioner's
Cloak</span></b><span style="color: black; font-family: Arial;">. If you're trained
in Stealth, this can be ridiculous. To clarify... isolate the target, then hit
it with this power. On your subsequent turn, hit it, and then shift 1 to a
square in which you remain adjacent to the target. As part of this shift, make
a Stealth check. Worst case scenario: you fail, and the target knows where you
are. Great. It still attacks your Defenderesque defenses at -5, and grants you
CA. Best case scenario: you succeed on the Stealth check, and the target is
unable to attack you. At the very least, this usually means a Censure trigger,
with the delivery attack including CA.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Living Death
Strike</span></b><span style="color: black; font-family: Arial;">. I'm a big fan of
front-loading damage, but for most Avengers, this is a trap. Bond of Foresight
will give you more actual damage, at no surge cost.<o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">Menacing
Presence</span></b><span style="color: black; font-family: Arial;">. If you're
playing the lockdown game, your OoE targets for the duration of the encounter
will be suffering a -2 AC penalty. Aside from increasing your already
substantial accuracy, this power can dissuade the DM from swarming you. Oh, and
it hits pretty hard.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Oath of
Righteous Fury</span></b><span style="color: black; font-family: Arial;">. This
power is a little bit of a sleeper. It should help you navigate the battlefield
very well, and if you're a charger, all but ensures that you're set up for a
charge on your next turn.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Level 9</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">Blade of
Repulsion</span></b><span style="color: black; font-family: Arial;">. Virtually
guaranteed Oath double rolls, even in a very confined area. Since getting
double rolls isn't usually that big of an issue, that aspect alone doesn't make
this power </span><span style="color: blue; font-family: Arial;">blue</span><span style="color: black; font-family: Arial;">. For the extra nudge, we'll take an
auto-slow, which is great for the Defender-minded Avenger.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Enduring
Strike</span></b><span style="color: black; font-family: Arial;">. Depending on
your DM, it's either a trap, or fairly useful. I shy away from this because I
am strongly of the opinion that, when it comes to Standard actions, an Avenger
should be PROative, rather than REactive. IE, you don't want to be holding onto
a high damage attack, you want to be using it very early on to remove targets
from the grid as quickly as possible.<o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">Holy Ardor</span></b><span style="color: black; font-family: Arial;">. This power is kind of sneaky. The
up-front damage isn't that great, but the worst-case scenario by the time you
get this should be a single application of the 5 ongoing, and a single-use of
+5 damage (should have 20 Wis by the time you get this).<o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">Temple of
Shadow</span></b><span style="color: black; font-family: Arial;">. Similar to
Executioner's Shroud at L5, except the Effect isn't (save ends), and the
penalty the target suffers for attacking you is actually lower (-2, instead of
-5). On the bright side, this power's penalty applies to ALL enemies, not just
the target. In actual game play, this power is flat-out awesome.<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">That's all for L9 at this time.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Utility Powers</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Let me kick off
this section by stating plainly that I am a very big proponent of selecting
Encounter, rather than Daily, Utility powers. In my opinion, pragmatic >
dramatic.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Level 2</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Avenger's
Resolve</span></b><span style="color: black; font-family: Arial;">. Encounter.
Solid choice for the survival-minded early on. Retrain-bait for later if you
take it.<o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">Distracting
Flare</span></b><span style="color: black; font-family: Arial;">. Encounter. My
personal favorite. Aside from allowing you to move around without eating OAs,
this power provides the total concealment you need to make Stealth checks as
part of a move. If you're clever, this power can be used to create Censure
triggers, slip away from being swarmed, avoid being denied your Oath (in the
rare event that it's an issue), and move safely through the enemy front-line to
get to Artillery or Controllers in the rear.<o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">Enduring
Spirit</span></b><span style="color: black; font-family: Arial;">. Encounter. When
your defenses are as high as an Avenger's, an on-demand +4 to all defenses is a
Very Big Deal.<o:p></o:p></span></div>
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<b><span style="color: #76c3e6; font-family: Arial;">Holy
Blessing</span></b><span style="color: black; font-family: Arial;">. This power
helps a lot with your ability to kill or control your second target in an
encounter. If you use it with Censure's Grip, you'll have your 2nd target
locked down from the very first time you hit it. An even BETTER use is to pair
this with </span><span style="color: #76c3e6; font-family: Arial;">Relentless
Stride</span><span style="color: black; font-family: Arial;">. How it works: As
soon as your first target dies, use Holy Blessing to Oath your 2nd target. When
your new Oath target's turn comes around, you are virtually guaranteed to get a
Relentless Stride trigger, which will allow you to teleport to it and put a
shot into it (with CA for the attack, no less)-- before your next turn arrives.
This means that you start your next turn adjacent to the target, and with CA
for another round. There is no better time to dump an Action Point turn into
the target... and if you're building for it, you can do so 3/3 encs of an LFR
workday.<o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">Loyal</span></b><b><span style="color: black; font-family: Arial;"> </span></b><b><span style="color: #76c3e6; font-family: Arial;">Sanction</span></b><span style="color: black; font-family: Arial;">. Encounter. If you do not worship
Tempus, you should be using Divine Guidance every encounter. This power makes
Divine Guidance even better. Note that this power gives the damage bonus until
the end of your next turn, which makes it a potent nova-enabler for
multi-attackers all the way through Epic tier. Note: This is one of very few
Utility powers you get that will directly contribute to your party's damage
output.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Refocus
Enmity</span></b><span style="color: black; font-family: Arial;">. Encounter. The
'elephant in the room'. There are people who will tell you that Oath of Enmity
double rolls are a precious thing, are hard to come by, etc. At this point, I
have played two Avengers from L1 on, one for an Epic tier 3-shot, and have
another that started at L8. In hundreds of combined encounters, I have never
needed to change my OoE target. I once (1 time, literally) found myself saying,
"wow... Refocus would be nice right here", but retracted the
statement 2 turns later. If you choose your targets correctly, this power will
amount to nothing more than a waste of a slot.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">(Acrobatics
Skill power) Agile Recovery</span></b><span style="color: black; font-family: Arial;">. At-Will. Situationally, very useful. Action preservation is
awesome, and this power will let you stand, move, and then make an attack, all
in one turn.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">(Athletics
Skill Power) Scrambling Climb</span></b><span style="color: black; font-family: Arial;">. Encounter. Another one that's situationally very useful. This
one's value diminishes when you gain other means of moving up quickly... see
L10 Utilities for more.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">(Endurance Skill
Power) Endure Pain</span></b><span style="color: black; font-family: Arial;">.
Daily. This will amount to about 6-7 points of 'Resist All', for 1 turn. In my
book, as a Daily, that makes it a trap.<o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">(Endurance
Skill Power) Invigorating Presence</span></b><span style="color: black; font-family: Arial;">. Daily. This one is a show-stopper. Despite being a Daily, this
one justifies selection.<o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">(Intimidate
Skill Power) Ominous Threat</span></b><span style="color: black; font-family: Arial;">. Encounter. Free action Mark on hit = big win for the
Defender-minded Pursuit Avenger. Note that it requires being trained in
Intimidate, which precludes some of your other strong options. Thankfully, you
can pick up the extra training slot with an MC feat. This interacts especially
well with Strikebacks, Vengeful Parry, Bond of Foresight, etc.<o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">(Religion
Skill Power) Deliverance of Faith</span></b><span style="color: black; font-family: Arial;">. A useful tool for self-preservation, and you qualify for it
automatically.<o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">(Thievery
Skill Power) Fast Hands</span></b><span style="color: black; font-family: Arial;">. </span><span style="color: blue; font-family: Arial;">At-Will!</span><span style="color: black; font-family: Arial;">. *droool*. AWESOME choice, no question. In my humble
opinion, one of the best available Skill Powers in the system.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Level 6</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">Aspect of
Agility</span></b><span style="color: black; font-family: Arial;">. Encounter. This
is a stronger option than most at this level. A long shift and an included
defense bonus is a pretty big deal when you're fighting in confined spaces.<o:p></o:p></span></div>
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<b><span style="color: #fb0007; font-family: Arial;">Aspect of
Majesty</span></b><span style="color: black; font-family: Arial;">. Daily. </span><b><span style="color: #fb0007; font-family: Arial;">IT'S A TRAP!</span></b><span style="color: black; font-family: Arial;">. Do not take this. Oath of Enmity
requires that you be adjacent to your target to get your double rolls, and your
Will is already through the roof. This actually hurts you.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Oath of
Enduring Wrath</span></b><span style="color: black; font-family: Arial;">. Daily.
Save bonus for the duration of an Enc is good. This gets rated Black, anyway,
because you want to use your early Minor actions for Oath, Fury's Advance, and
RRoT or Loyal Sanction.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Oath of the
Relentless Hunter</span></b><span style="color: black; font-family: Arial;">.
Daily. </span><b><span style="color: #fed10a; font-family: Arial;">Gold for
Fluff</span></b><span style="color: black; font-family: Arial;">, Black for mechanical
reasons. If you're a hardcore RP guy, this might be a definitive power for your
character. You really can not beat the fluff to this.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Soul Seeker</span></b><span style="color: black; font-family: Arial;">. Daily. Wheeeee... flanking buddy!
Problems: it's a Minor action, so you have better things to do. You are also
able to get virtually At-Will CA nowadays.<o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">(Athletics
Skill Power) Mighty Sprint</span></b><span style="color: black; font-family: Arial;">.
Encounter. For most of you, this allows you to move at a speed of 10, <i>ignoring
difficult terrain</i>, and with a built-in jump booster. Usain Bolt will envy
your speed, and kids will be amazed at Youtube videos of you dunking from the
free throw line. Awesome power. For added LOLs, use this after Aspect of Might.
I've done it in a side-game, and I promise you, the reactions of your friends
will be worth the selection.<o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">(Endurance
Skill Power) Third Wind</span></b><span style="color: black; font-family: Arial;">.
Daily. If you're going to take a Daily Utility, this is the kind to take. Note
that it's a Minor action that wants to be used after you're very likely to have
used up your offensively-oriented Minor actions, so there should be no
conflict.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">(Heal Skill
Power) Swift Recovery</span></b><span style="color: black; font-family: Arial;">.
Encounter. Since it's a given that action denial is a very big deal, it should
also be obvious why this is good. This power saves Team Hero a Standard action.
If it weren't for the 'melee touch' range, this might be sky blue. Sadly,
'melee touch' and a class suited to going it solo don't mix well. Nevertheless,
it's good in a pinch.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">(Insight
Skill Power) Prescient Maneuver</span></b><span style="color: black; font-family: Arial;">. Situationally fantastic. Sadly, it conflicts with other, more
important Immediates.<o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">(Intimidate
Skill Power) Everybody Move</span></b><span style="color: black; font-family: Arial;">. Close blast 3 push with no attack roll needed? Who cares if it
can't be used to toss someone off a ledge? Solid power for rearranging the
grid.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Level 10</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Channel
Endurance</span></b><span style="color: black; font-family: Arial;">. Encounter.
Resist 5 all for 2 turns is good enough at 10th to warrant a Minor action once
your offensively-oriented Minors are expended. Retrain bait for later levels.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Ever Onward</span></b><span style="color: black; font-family: Arial;">. Daily. Pass. There's a better option at
this level for the same basic purpose.<o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">Leading Step</span></b><span style="color: black; font-family: Arial;">. Encounter. Good choice, though it
conflicts with other Immediates. Awesome for escaping dogpiles.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">River of Life</span></b><span style="color: black; font-family: Arial;">. Daily. Regen 5 isn't huge, but it can
be a life saver in some situations. These types of situations make this a
justifiable pick at this level, as it is basically a bail-out power.<o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">Wings of
Vengeance</span></b><span style="color: black; font-family: Arial;">. Encounter. 2
turns of flight, and it's triggered as a Minor action, which means it works in
conjunction with things like Mighty Sprint and Distracting Flare, as needed.
This is SERIOUS mobility. This is my favorite at L10. Strong fluff, strong
mechanics. Pure win.<o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">(Endurance
Skill Power) Reactive Surge</span></b><span style="color: black; font-family: Arial;">. To borrow a phrase from my buddy LDB, this power is "sex in
a can". Using this invokes images of Borat saying, "I am NOOOOOOT
Bloodied!" So much win here, it kinda hurts. One snag that occasionally
comes up: if you get bloodied by an aura or ongoing damage-- ie, something
without an attack roll attached-- this won't trigger.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">(Intimidate
Skill Power) Snap Out of It</span></b><span style="color: black; font-family: Arial;">. Encounter. Potentially huge, but you run the risk of moving
adjacent to an ally (melee touch range), only to have the save fail. When it
works, you'll be a hero.<o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">(Perception
Skill Power) Spot Weakness</span></b><span style="color: black; font-family: Arial;">.
Nice damage boost. Especially valuable with Fury's Advance, Immediates, and
Action Point turns.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">(Religion
Skill Power) Conviction</span></b><span style="color: black; font-family: Arial;">.
Sweet fluff, very big save bonus. If you're in position to need a save, odds
are good that the opportunity cost of the Minor action isn't an issue.<o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">II. Feats.</span></b><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Heroic Tier Feats</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">This is your basic
shopping list for Heroic Tier:<o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">Unarmored Agility</span></b><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">Melee Training
(Wisdom)</span></b><b><span style="color: black; font-family: Arial;"> or </span></b><b><span style="color: #76c3e6; font-family: Arial;">Power of Skill</span></b><b><span style="color: black; font-family: "MS Mincho"; mso-bidi-font-family: "MS Mincho";"> </span></b><b><span style="color: blue; font-family: Arial;">Versatile Expertise</span></b><b><span style="color: black; font-family: Arial;"> (Holy Symbol, +weapon type of
choice)*</span></b><b><span style="color: black; font-family: "MS Mincho"; mso-bidi-font-family: "MS Mincho";"> </span></b><b><span style="color: #76c3e6; font-family: Arial;">Weapon Proficiency</span></b><b><span style="color: black; font-family: Arial;"> (superior weapon)</span></b><b><span style="color: black; font-family: "MS Mincho"; mso-bidi-font-family: "MS Mincho";"> </span></b><b><span style="color: black; font-family: Arial;">Weapon Focus</span></b><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">*as an
alternative to Versatile Expertise, those of you who make zero use of Implement
attacks now have the option of grabbing one of these feats to cover your
scaling accuracy feats... Note that each of them include the normal +X feat
bonus to hit, but also include a side perk. In this listing, I will only
reference the side perk.<o:p></o:p></span></div>
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<b><span style="color: #fb0007; font-family: Arial;">Axe
Expertise</span></b><span style="color: black; font-family: Arial;">. If you're
using an Axe, it's an Execution Axe, and it's already Brutal 2. This one is a
trap.<o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">Bludgeon
Mastery</span></b><span style="color: black; font-family: Arial;">. Wow, huh? An
extra +1 to push or slide distance for our Mordenkrad wielding homies.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Heavy Blade
Expertise</span></b><span style="color: black; font-family: Arial;">. The little
bonus to avoiding OAs is cute, but... it encourages silly actions, and is
actually redundant with many of the powers at your disposal.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Spear
Expertise</span></b><span style="color: black; font-family: Arial;">. If you're a
spear-wielding charger, this is a dream come true. More statics? For free? Yes,
please.<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">...and... <b>Master
at Arms</b>. Think 'Weapon Expertise', with a built in, Minor action weapon
swap feature. How often are you swapping weapons, though?<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Those are the
only 4 I'll list, because they cover all of the weapons that you'd really want
to be using.<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Once you've got
those taken care of, these are great options to pick up:<o:p></o:p></span></div>
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<span style="color: #76c3e6; font-family: Arial;">Righteous Rage of Tempus</span><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
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<span style="color: blue; font-family: Arial;">Deadly Draw</span><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
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<span style="color: blue; font-family: Arial;">Power of Strength</span><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
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<span style="color: blue; font-family: Arial;">Improved Armor of
Faith</span><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
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<span style="color: blue; font-family: Arial;">Improved
Initiative</span><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">*note that </span><b><span style="color: blue; font-family: Arial;">Power Attack</span></b><span style="color: black; font-family: Arial;"> is available at Heroic tier, but
requires stat allocations that you do not want/need at this point. It is best
selected at Paragon or Epic tier, as you are able to start with 16 Dex and 18
Wis and 'grow into it' by 11th or 21st without bumping Str.<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">...and,
naturally, any MC feat you may require. The better ones for Pursuit Avengers
are:<o:p></o:p></span></div>
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<b><span style="color: #fed10a; font-family: Arial;">Battle
Awareness</span></b><span style="color: black; font-family: Arial;">. An extra
attack once per encounter, great choices for skill training. If you're hardcore,
picking up this and using it to train </span><span style="color: blue; font-family: Arial;">Endurance</span><span style="color: black; font-family: Arial;"> will
allow you to take the </span><span style="color: blue; font-family: Arial;">Reactive
Surge</span><span style="color: black; font-family: Arial;"> Skill power at
L10. This feat also opens up access to all of the Fighter feats, including </span><span style="color: #76c3e6; font-family: Arial;">Slashing Storm</span><span style="color: black; font-family: Arial;"> at Epic tier. This is <b>THE</b> MC
feat to take if you aren't planning on using a Paragon Path that requires any
other MC feat.<o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">Initiate of
the Faith</span></b><span style="color: black; font-family: Arial;">. 1/day Healing
Word is nice. The skill training is clearly wasted, but this also opens up </span><b><span style="color: blue; font-family: Arial;">Radiant Servant</span></b><span style="color: black; font-family: Arial;">, as well as the possibility of taking
Acolyte Power to grab </span><span style="color: blue; font-family: Arial;">Bastion
of Health</span><span style="color: black; font-family: Arial;">, which is a
fantastic tool for extending encounters, and gives you insurance in case your
Leader gets pressed. This feat also opens up Radiant Advantage at Epic tier.
This is awesome, since Multiclassing into Cleric usually means you're building
around Bond of Retribution.<o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">Divine
Secretkeeper</span></b><span style="color: black; font-family: Arial;">. Gain
training in Arcana or History, pick up Ritual Caster, and open up </span><b><span style="color: blue; font-family: Arial;">Blightspeaker</span></b><span style="color: black; font-family: Arial;"> or </span><b><span style="color: blue; font-family: Arial;">Arbiter of Forgotten Justice</span></b><span style="color: black; font-family: Arial;">.<o:p></o:p></span></div>
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<b><span style="color: #fb0007; font-family: Arial;">Note:</span></b><span style="color: black; font-family: Arial;"> The Heroic tier feat list ends here
because I feel that the class is currently in the beautiful position of having
more good feats to choose from than slots available at this point. I will list
more Heroic tier feats in the Paragon feat section, as that is now the best
time to grab some of the other strong feats available at Heroic tier.<o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">III. Skills</span></b><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Skills of Note</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
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<b><span style="color: #fed10a; font-family: Arial;">Perception</span></b><span style="color: black; font-family: Arial;">. Take this every time. No exceptions.<o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">Stealth</span></b><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">Athletics</span></b><b><span style="color: black; font-family: "MS Mincho"; mso-bidi-font-family: "MS Mincho";"> </span></b><b><span style="color: black; font-family: Arial;">Endurance</span></b><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">...and I highly
recommend using <b>Background: Occupation (Criminal)</b> to gain </span><b><span style="color: blue; font-family: Arial;">Thievery</span></b><span style="color: black; font-family: Arial;"> as a Class Skill.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Note: The </span></b><b><span style="color: #fed10a; font-family: Arial;">Perception</span></b><b><span style="color: black; font-family: Arial;">, </span></b><b><span style="color: blue; font-family: Arial;">Stealth</span></b><b><span style="color: black; font-family: Arial;">, and </span></b><b><span style="color: blue; font-family: Arial;">Thievery</span></b><b><span style="color: black; font-family: Arial;"> Skill set combines with your huge
defenses to make you arguably the best possible point-person in the game.</span></b><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">There are other
skills, of course... take them based on personal preference. I simply list
these because they often have big impacts on combat encounters.<o:p></o:p></span></div>
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<b><u><span style="color: black; font-family: Arial;">Section 2b: Paragon Tier</span></u></b><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">I. Paragon Paths</span></b><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Paragon Paths</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Key:</span></b><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">11F = L11
feature.<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">AP= Action Point
feature.<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">16F= L16
feature.<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">11E= L11
Encounter power.<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">12U= L12 Utility
Power.<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">20D= L20 Daily
power.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Adroit Explorer</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Requires: Human<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Overall Rating: </span></b><b><span style="color: blue; font-family: Arial;">Blue</span></b><span style="color: black; font-family: Arial;">.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">11F:</span></b><span style="color: black; font-family: Arial;"> This feature is OK. It virtually
ensures a hit, and interacts in a sweeeeet way with Backlash Tattoo.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">AP:</span></b><span style="color: black; font-family: Arial;"> You're a Striker. You want to AP
early. Monsters want to hammer you early. This AP feature is <i>awesome</i> for
you.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">16F:</span></b><span style="color: black; font-family: Arial;"> This + Symbol of Victory basically
ensure that you get an AP turn in every encounter of a 5 Enc workday. It also
means you get to take advantage of the solid AP feature very frequently. If you
have a Warlord in your group, it also means lots of giggles. Make no mistake...
this feature is a fantastic +damage, +survivability feature for you.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">11E</span></b><span style="color: black; font-family: Arial;">. This PP doesn't give you an 11E. That's
not a bad thing, considering the power level of most 11Es. Instead, it lets you
choose a lower level Enc power, which means you're very likely to have 2 uses
of Fury's Advance (most likely), or Relentless Stride. Much like the 16F, this
is a sneaky way in which this PP gives you extra damage.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">12U</span></b><span style="color: black; font-family: Arial;">. Welcome to freedom and fun. This
feature gives you a very good chance of not only surviving the brutal T1 &
T2 onslaught, but coming out of it active, and healthy... every encounter. At a
cost of 'No Action', it's basically amazing.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">20D</span></b><span style="color: black; font-family: Arial;">. This power would appear to want you to
have a good Standard action Enc power, but remember... this is 1/day. You get
your Enc powers 1/enc. Choose your Enc powers based on rate of usage, rather
than fueling this. Besides, if you don't have a Standard action Enc power
that's bigger as a stand-alone attack than an MBA, you can just use your
Backlash Tattoo, instead. Still... at the time when you first get this, it's
easy to have that decent-sized Enc. Avenger's Demand is a fantastic choice,
because it allows you to retaliate if the enemy who triggers this is 5 squares
away, it hits hard, and the whole thing resolves with you standing over the
prone form of the triggering target.<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">This is
unquestionably one of my favorite PPs, and one of the best PPs to use if your
DM is a 'killer DM' who likes to drop everyone on Turn 1.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Ardent Champion</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Overall Rating: </span></b><b><span style="color: blue; font-family: Arial;">Blue</span></b><b><span style="color: black; font-family: Arial;">,
and </span></b><b><span style="color: #76c3e6; font-family: Arial;">Deep Sky
Blue</span></b><b><span style="color: black; font-family: Arial;"> at Epic.</span></b><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="color: black; font-family: Arial;">11F</span></b><span style="color: black; font-family: Arial;">. Expands your crit% to about 1 in 8,
rather than 1 in 10, and synergizes with 19-20 range expansion elements.<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="color: black; font-family: Arial;">AP</span></b><span style="color: black; font-family: Arial;">. Saves are OK, and often most needed in
the opening turns of an Enc, which is also around when Strikers usually want to
use their Action Points.<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="color: black; font-family: Arial;">16F</span></b><span style="color: black; font-family: Arial;">. MBA on crit = win.<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="color: black; font-family: Arial;">11E</span></b><span style="color: black; font-family: Arial;">. Poop.<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="color: black; font-family: Arial;">12U</span></b><span style="color: black; font-family: Arial;">. For a lonewolf type, this is AMAZING.
+11.5 average damage per hit when you get it.<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="color: black; font-family: Arial;">20D</span></b><span style="color: black; font-family: Arial;">. Hits hard, and lets you recover an Enc.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="mso-outline-level: 1;">
<b><span style="color: black; font-family: Arial;">Morninglord</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="mso-outline-level: 1;">
<b><span style="color: black; font-family: Arial;">Overall Rating: </span></b><b><span style="color: #76c3e6; font-family: Arial;">Sky Blue</span></b><b><span style="color: black; font-family: Arial;">.</span></b><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">Let me preface
this one by saying that Morninglord may very well be the most powerful
available PP for an Avenger. It is absolutely amazing. In fact, it's such a
'gimme' that I can't actually bring myself to use it in a live game. If you
want to kick some serious (posterior), and pwn some face, this is one of the
best choices you can make.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">On the flip
side, it's a 'late bloomer'. IE, it isn't anything special at all, until you
hit L16. At that point, the DM should just slap on a wig and a dress, because he's
your new girlfriend.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">Last comment...
if recent trends are any indication, this PP has already set up a date with the
nerf bat.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b><span style="color: black; font-family: Arial;">Note:</span></b><span style="color: black; font-family: Arial;"> If you're going to grab this PP,
start out with 12 Cha at level 1. That's all you need.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b><span style="color: black; font-family: Arial;">11F</span></b><span style="color: black; font-family: Arial;">. Worthless until L16. At that point,
it's 11 auto-damage if you started with 12 Cha.<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="color: black; font-family: Arial;">AP</span></b><span style="color: black; font-family: Arial;">. 27.75% crit chance, for one attack.
Meh.<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="color: black; font-family: Arial;">16F</span></b><span style="color: black; font-family: Arial;">. SHAZAAAAMMM!!! The best +damage feature
you can get from any PP right now. +10 right out of the gate.<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="color: black; font-family: Arial;">11E</span></b><span style="color: black; font-family: Arial;">. GREAT power to throw out on T1 as a
multi- minion check. Note that it deals up front damage, then has a secondary
kicker. IE, it can double-dip on existing vuln: Radiant.<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="color: black; font-family: Arial;">12U</span></b><span style="color: black; font-family: Arial;">. Daily. Minor action multi-heal. Very
nice throw-in power.<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="color: black; font-family: Arial;">20D</span></b><span style="color: black; font-family: Arial;">. Meh. All it really has going for it is
that it multi-dips into vuln Radiant.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="mso-outline-level: 1;">
<b><span style="color: black; font-family: Arial;">Radiant Servant</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">Req: multiclass
Cleric. This gives you 1/day Healing Word, and lets you use a feat slot on
Acolyte Power, to pick up Bastion of Health for a 1/enc, Minor action heal.
VERY handy.<o:p></o:p></span></div>
<div class="MsoNormal" style="mso-outline-level: 1;">
<b><span style="color: black; font-family: Arial;">Overall Rating: </span></b><b><span style="color: blue; font-family: Arial;">Blue</span></b><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">This is my
personal favorite PP. I have a LOT of experience with this one, and find it to
be absolutely incredible at a live table.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">My favorite
flavor... Avenger/Radiant Servant of Tempus, with Power of Strength and
Righteous Rage of Tempus, and using a Vicious Weapon*.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">*Bloodiron is
better in terms of raw DPR, but Vicious is available early in each item tier,
and is less likely to make your DM want to punch you.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">One of my
favorite things about this PP is that it 'blooms' at level 11, when you get the
11F, AP, and 11E, which are the 3 best things about it.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b><span style="color: black; font-family: Arial;">11F</span></b><span style="color: black; font-family: Arial;">. Crits on 19-20 mean that you crit
roughly 1/5 of the time with OoE. One more reason to grab all of the Immediates
you can grab.<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="color: black; font-family: Arial;">AP</span></b><span style="color: black; font-family: Arial;">. This AP feature is wiiiicked. Use it
and laugh.<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="color: black; font-family: Arial;">16F</span></b><span style="color: black; font-family: Arial;">. Garbage.<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="color: black; font-family: Arial;">11E</span></b><span style="color: black; font-family: Arial;">. even post-nerf, I love it. I use it as
a multi- minion check. In some situations, I use this <i>before</i> I
Oath, so that I can be sure to tag the right target on T2.<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="color: black; font-family: Arial;">12U</span></b><span style="color: black; font-family: Arial;">. Good out of combat healing. On rare
occasions, you might even find in-combat uses for this. Should be Sustain:
Minor, imo.<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="color: black; font-family: Arial;">20D</span></b><span style="color: black; font-family: Arial;">. Looks terrible at first glance. Single
target, no double roll. Implement. Bleh. On the bright side, it's got an
auto-damage secondary. This is the perfect multi- minion check power.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="mso-outline-level: 1;">
<b><span style="color: black; font-family: Arial;">Rrathmal</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">requires:
Githzerai<o:p></o:p></span></div>
<div class="MsoNormal" style="mso-outline-level: 1;">
<b><span style="color: black; font-family: Arial;">Overall Rating: </span></b><b><span style="color: #76c3e6; font-family: Arial;">Sky Blue</span></b><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="color: black; font-family: Arial;">11F</span></b><span style="color: black; font-family: Arial;">. Resist to psychic is something
extremely situational, so you won't get to use this frequently.<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="color: black; font-family: Arial;">AP</span></b><span style="color: black; font-family: Arial;">. This AP feature is pure win. Instead of
being hosed by starting a turn dazed, you just AP, and go about your business.<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="color: black; font-family: Arial;">16F</span></b><span style="color: black; font-family: Arial;">. Note the language of this, and the
language of Danger Sense (feat). Danger Sense redefines your initiative check
to be a double roll. This feature allows you to make two checks. Four rolls =
sweeeet-- especially with a +2 racial Init mod, and being Dex-based. If your DM
reads that differently (he shouldn't, but may), then it's still a free Danger
Sense, which is never bad.<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="color: black; font-family: Arial;">11E</span></b><span style="color: black; font-family: Arial;">. Doesn't look so good, does it? Look at
it again, like this...<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">Sample turn, AP
used:<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">--AP-- (Rrathmal
AP features applied here)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">(move)<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">(minor) RRoT<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">(standard) Trace
Chance<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">(standard)
CRIT!!!<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">(free) Symbol of
Victory item Daily, recovering an AP.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="mso-outline-level: 1;">
<span style="color: black; font-family: Arial;">That turn is a get-out-of-jail-free, and you hit like a truck in
the process.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b><span style="color: black; font-family: Arial;">12U</span></b><span style="color: black; font-family: Arial;">. At a glance, this looks good. Then you
look closer, and see that it's an Immediate, and it doesn't look so good. Then
you consider the ramifications, and... it looks REALLY SEXY again. This is the
kind of power whose presence is enough of a threat to mean you won't often have
to use it. Note also that the power allows you to shift your speed. This means
that you can actually use this power to give yourself an even more advantageous
position, and are able to avoid the target shifting to a postion where Team
Monster may deny you your Oath.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">It means:<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">a) your target
can not shift + charge away from you.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">b) the decision
to shift away from you guarantees that the target either eats an OA to move
away, gives up its standard action to shift 1 again, or is stuck next to you at
the start of your next turn, meaning it's about to eat your Censure bonus.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">c) the monster's
absolute best-case scenario, assuming you have a full host of Immediates
(strikebacks, backlash tattoo, vengeful parry, etc) is to shift 1 away from you,
wait for you to follow, and then attack you-- with the intention of avoiding
your Strikebacks or similar. You obviously don't mind, because he's still
buffing your at-will DPR by giving you your Censure bonus every turn in which
he does this. You can also simply use Overwhelming Strike to move the target
right back to where he was before.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b><span style="color: black; font-family: Arial;">20D</span></b><span style="color: black; font-family: Arial;">. Sneaky power. It's not great at a
glance, but if you can set up Team Hero to hit on a '10', this power gives Team
Hero a bunch of auto-hits. And... you get to sustain it as a Minor action. Who
doesn't love auto-hitting?<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="mso-outline-level: 1;">
<b><span style="color: black; font-family: Arial;">Serene Initiate</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="mso-outline-level: 1;">
<b><span style="color: black; font-family: Arial;">Overall Rating: Black</span></b><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="color: black; font-family: Arial;">11F</span></b><span style="color: black; font-family: Arial;">. Not going to get much use out of this.<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="color: black; font-family: Arial;">AP</span></b><span style="color: black; font-family: Arial;">. Very nice. An average of +11 damage per
use.<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="color: black; font-family: Arial;">16F</span></b><span style="color: black; font-family: Arial;">. See 11F.<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="color: black; font-family: Arial;">11E</span></b><span style="color: black; font-family: Arial;">. OK... forget the business about
attacking a second target. This is actually pretty darn good as a single-target
attack.<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="color: black; font-family: Arial;">12U</span></b><span style="color: black; font-family: Arial;">. Not too shabby. Extra damage stance =
win.<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="color: black; font-family: Arial;">20D</span></b><span style="color: black; font-family: Arial;">. Ehhhh... it's OK. You don't want to
wait to use your big hits, so I don't especially care for this.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="mso-outline-level: 1;">
<b><span style="color: black; font-family: Arial;">Soulforged</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">Req: <i>Moradin's
Resolve</i> feat-power. This, in turn, requires worshipping Moradin.<o:p></o:p></span></div>
<div class="MsoNormal" style="mso-outline-level: 1;">
<b><span style="color: black; font-family: Arial;">Overall Rating: Black</span></b><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="color: black; font-family: Arial;">11F</span></b><span style="color: black; font-family: Arial;">. Note that this feature
doesn't actually do anything for you exept fuel the 16F until Epic
tier, since Paragon tier Radiant fun is tied to other Paragon Paths.<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="color: black; font-family: Arial;">AP</span></b><span style="color: black; font-family: Arial;">. Sneaky. Allows another use of
Channel Divinity, as opposed to allowing re-use of a Channel
Divinity power. Basically, 1 use of Moradin's Resolve, and 1 use of
Divine Guidance.<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="color: black; font-family: Arial;">16F</span></b><span style="color: black; font-family: Arial;">. Basically amounts to 2 turns
of +1d10 damage, with a chance for stun.<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="color: black; font-family: Arial;">11E</span></b><span style="color: black; font-family: Arial;">. Multi-target attack that
doesn't make you give up your OoE roll against your Oath target.
Very nice!<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="color: black; font-family: Arial;">12U</span></b><span style="color: black; font-family: Arial;">. Situationally useful. It's an
Immediate, which conflicts with things you're more interested in using.<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="color: black; font-family: Arial;">20D</span></b><span style="color: black; font-family: Arial;">. Interesting power. Low front-end
damage, but a substantial boost to statics after that point.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="mso-outline-level: 1;">
<b><span style="color: black; font-family: Arial;">Storvakal</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="mso-outline-level: 1;">
<span style="color: black; font-family: Arial;">Req: Githzerai<o:p></o:p></span></div>
<div class="MsoNormal" style="mso-outline-level: 1;">
<b><span style="color: black; font-family: Arial;">Overall Rating: </span></b><b><span style="color: blue; font-family: Arial;">Blue</span></b><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="color: black; font-family: Arial;">11F</span></b><span style="color: black; font-family: Arial;">. FREE Power Attack. This is basically a
+2 to hit, or +6 damage feature, depending on your perspective. If you use this
PP, start with 14 Str, 16 Dex, and 18 Wis at L1, and take Power Attack as your
L11 feat, and Painful Oath at L12.<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="color: black; font-family: Arial;">AP</span></b><span style="color: black; font-family: Arial;">. AWESOME. As a Striker, you want to AP
by T2 whenever possible. Since the first 2 turns are when you're most likely to
be pelted by status effects (since that's when monsters are blowing their Enc
powers and recharges), this feature is PERFECT for you.<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="color: black; font-family: Arial;">16F</span></b><span style="color: black; font-family: Arial;">. Solid throw-in, but unremarkable as a
stand-alone. You'll love it when it's a factor.<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="color: black; font-family: Arial;">11E</span></b><span style="color: black; font-family: Arial;">. Your hit-rate with this won't be giant,
but it is a great multiple target attack, and allows a TON of movement--
including moving allies on Effect line. Very underrated, tactics-friendly
power.<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="color: black; font-family: Arial;">12U</span></b><span style="color: black; font-family: Arial;">. Situationally useful. It's an
Immediate, though.<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="color: black; font-family: Arial;">20D</span></b><span style="color: black; font-family: Arial;">. Minion check that rips vulns and
immunities (save ends). Good in fights in confined spaces. Note that you don't
actually worry about vulns and immunities much, since Painful Oath makes your
attacks Radiant & Necrotic, and the only guys I know of who resist both of
those are Devas.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="mso-outline-level: 1;">
<b><span style="color: black; font-family: Arial;">Thuranni Shadowkiller</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="mso-outline-level: 1;">
<b><span style="color: black; font-family: Arial;">Overall Rating: Black.</span></b><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">Prerequisite: </span><span style="color: #fb0007; font-family: Arial;">Mark of Shadow</span><span style="color: black; font-family: Arial;">, and trained in </span><span style="color: blue; font-family: Arial;">Stealth</span><span style="color: black; font-family: Arial;">. You're going to be trained in Stealth, so that's not a
tax. The issue here is that you not only need Mark of Shadow, you need it <i>during
Heroic tier</i>-- during which you're going to be starved for feat slots.
Taking Mark of Shadow means you're missing out on something awesome. This would
be easier to swallow if Mark of Shadow didn't suck so bad for you.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="color: black; font-family: Arial;">***Potential
Snags: You can't use this in LFR games, some DMs won't allow it in home games,
and many Eberron DMs will only let you take this Dragonmark if you're an Elf.<o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="color: black; font-family: Arial;">11F</span></b><span style="color: black; font-family: Arial;">. Thuranni Silence is either a worthless
throw-away, or a very nice perk, since using Stealth with allies within 10
squares means that you're running off the lowest stealth roll made by any party
member in that range. If your party's least stealthy guy has an absolutely
horrible stealth skill, you won't get any value here. If your party is all Dex
secondary types, it will rock out, and you'll enjoy the feature.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">AP</span></b><span style="color: black; font-family: Arial;">. This AP feature is very sexy. From an
offensive standpoint, it lets you move around safely, and gives you on-demand
Combat Advantage. From a defensive standpoint, Team Monster will be at -5 to
hit you until the end of your next turn. protip: AP on T1 if your target
doesn't die when you hit it the first time.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">16F</span></b><span style="color: black; font-family: Arial;">. This is perceived to be the hot ticket
with this PP, and it is unquestionably a solid feature. There are some things
to consider, of course...<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">1) It's
necrotic, so many monsters will resist it.<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">2) It's only
ongoing 5.<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">3) Nothing you
have CA against is going to last long enough for you to get much benefit out of
this feature.<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">At the end of
any given encounter, I would be *shocked* if this yielded 20 or more applied
damage. If I'm wrong, you're killing things toooo slooooowwwllllyyyyyy.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">11E</span></b><span style="color: black; font-family: Arial;">. HELLOOOOOO, NURSE!!! 'Descending
Shadows' is a dream come true! It's basically a double attack, it gives you CA,
and it absolutely cripples the target by Blinding it. Since you're an Avenger,
and probably an Elf (hi, Elven Accuracy!), you're going to get a LOT of BANG!!!
from this power. The punchline: It's Wis vs NADs!!!<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">12U</span></b><span style="color: black; font-family: Arial;">. Shadowstep is one of those powers that
tactical players are going to absolutely freak out over. Many folks will see
that it's a Standard action, and they will probably cringe a little. Before I
go into applications for this, I want to point out something very important:
per Stealth rules, this power actually lets you hide as part of the teleport
that puts you in the origin square. By itself, that is ridiculous. Now... here
are some fun, and some downright rude, ways to take advantage of this power:<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Shadowstep Sample Applications</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"><span style="color: #0941a1;">Show</span></a><o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">20D</span></b><span style="color: black; font-family: Arial;">.
It's a trap. Very cute trick, but it will throw your kill speed in the toilet.<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Conclusion: The
AP feature, 11E, and 12U are amazing. The 16F can be good. But... all of this
comes at a steep price.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Unveiled Visage</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Overall Rating: Black, or </span></b><b><span style="color: blue; font-family: Arial;">Blue</span></b><b><span style="color: black; font-family: Arial;"> if you have RRoT.</span></b><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">11F</span></b><span style="color: black; font-family: Arial;">. Nice for chargers, or for any Avenger
to safely get to a target via charge.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">AP</span></b><span style="color: black; font-family: Arial;">. Second use of Divine Guidance or RRoT
in an Encounter.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">16F</span></b><span style="color: black; font-family: Arial;">. Can be useful, if you use Radiant
Visage during T1 or so.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">11E</span></b><span style="color: black; font-family: Arial;">. Close blast 5 targeting enemies only.
very useful for popping minions, or making sure the guy you want to Oath isn't
actually a minion in disguise.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">12U</span></b><span style="color: black; font-family: Arial;">. Very nice mobility power.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">20D</span></b><span style="color: black; font-family: Arial;">. Nice kick-off for a close quarters
fight, or one that involves any flying enemies.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Warpriest</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Requires: MC Cleric<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Overall
Rating: </span></b><b><span style="color: blue; font-family: Arial;">Blue</span></b><b><span style="color: black; font-family: Arial;">, or Black</span></b><span style="color: black; font-family: Arial;"> (depending on your goal).<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">11F</span></b><span style="color: black; font-family: Arial;">. Warpriest's Training does nothing for
you. Your <i>other</i> 11F, Warpriest's Strategy, has a 9.75% chance
per attack against your OoE target to be relevant. OK feature, but
unspectacular.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">AP</span></b><span style="color: black; font-family: Arial;">. Extra Damage Action only applies to
your Standard action attacks, but that's still +(.5xL) damage per hit for two
hits, which isn't too shabby.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">16F</span></b><span style="color: black; font-family: Arial;">. Heeeeere's the big winner among this
PP's features. This is absolute murder against any enemy who wants to move away
from you, or attack anyone else. It forces the target to stay adjacent to you,
and to point its attacks at your high defenses. This is the type of feature you
get, and rarely apply. Instead, having this ensures that you'll often have full
control of your OoE target's position and targeting.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">11E</span></b><span style="color: black; font-family: Arial;">. This power is awesome. You will want to
note that it doesn't work with OoE (even if your OoE target is the only one
adjacent to you-- OoE requires Melee attacks, and this is a Close burst 1).
You'll also want to note that the important part is all on the Effect line.
Also note-- <i>you</i> don't have to be bloodied-- only your allies
are required to be bloodied in order to benefit from this power's Effect.
Simply put, this power is an awesome 'swing' power. You can turn the tide of an
Enc very quickly with it.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">12U</span></b><span style="color: black; font-family: Arial;">. It's only a Daily power, but you <i>will</i> get
to use it, and the two options are varied enough that you will have something
productive to do with it when it goes off.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">20D</span></b><span style="color: black; font-family: Arial;">. Weird power. Close burst 5 vs enemies
only = great. It's not reliable, though, and it doesn't do anything on a miss.
On the bright side, you stand a very good chance of hitting *some* target with
it, and it's a great power to throw out at the beginning of an Enc with a
packed grid (before you apply your OoE to a target). You'll pop some minions,
stick some ongoing damage on non-minions, and quickly identify a viable OoE
target-- especially if you hold off on naming your OoE target until turn 2,
giving yourself a chance to see what each enemy does.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Commentary:</span></b><span style="color: black; font-family: Arial;"> This PP isn't a huge +damage PP.
It's an incredible +Defender PP, and the 11E means you'll also gain instant
value when you select this PP. While it won't make your damage go through the
roof, this PP will absolutely help Team Hero <i>win</i>.<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">If you take this
PP, I strongly recommend taking Power of Skill so that you can use Overwhelming
Strike with the OAs the 16F grants (it will negate a triggering melee attack if
the enemy doesn't have reach 2+). I also recommend getting as much +damage as
possible from Feats and items.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Zealous Assassin</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Overall Rating: Black for most. </span></b><b><span style="color: blue; font-family: Arial;">Blue</span></b><b><span style="color: black; font-family: Arial;"> for dedicated chargers.</span></b><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">11F</span></b><span style="color: black; font-family: Arial;">. If you have Deadly Draw or Vicious
Advantage + Power of Earth, this is nice.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">AP</span></b><span style="color: black; font-family: Arial;">. OK feature. Concealment is a nice pick
up when you spend the AP.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">16F</span></b><span style="color: black; font-family: Arial;">. CA on Charge = Win. Add Censure's Grip,
and you lock the target down instantly on charge.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">11E</span></b><span style="color: black; font-family: Arial;">. Hits pretty hard--and you'll have a
remarkably easy time getting CA for this.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">12U</span></b><span style="color: black; font-family: Arial;">. Not incredible, but nice when you use
it. Especially solid vs Solos.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">20D</span></b><span style="color: black; font-family: Arial;">. Nice actual damage.<o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">II. Powers</span></b><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Encounter Powers</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Level 13</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">Avenger's</span></b><b><span style="color: black; font-family: Arial;"> </span></b><b><span style="color: #76c3e6; font-family: Arial;">Demand</span></b><span style="color: black; font-family: Arial;">. When paired with Deadly Draw, this
power creates instant Combat Advantage <i>before the attack roll</i>. This
power allows you to pull a target on demand, and then improve your position
even further with a hit. It's absolute gold, and a keeper until level 23.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Cloud of
Souls</span></b><span style="color: black; font-family: Arial;">. This power is
weird. Note that the zone requires that an enemy move into it, as opposed to
starting in it. IE, it won't actually daze the original target.<o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">Crimson Stride</span></b><span style="color: black; font-family: Arial;">. Sequestering Strike, except you get a
free move adjacent. What's not to love? If you don't take Avenger's Demand,
this is a fantastic alternative.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Dervish
Strike</span></b><span style="color: black; font-family: Arial;">. The rider isn't
actually that great for you, because it pushes the target toward allies it can
hide behind. Despite being 3[W], it's hard to justify. One potentially
beneficial note-- since you don't get to follow the target as a free action, it
may be silly enough to wander away when it's out of OA range. Not likely,
though. In practice, the target probably charges you or makes a ranged attack
on its next turn.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Weaving
Blades</span></b><span style="color: black; font-family: Arial;">. Might look
appealing, but it's an illusion. If being pressed is an issue, Avenger's Demand
is a better fix.<o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">Whirling
Blades</span></b><span style="color: black; font-family: Arial;">. The condition is
so easy to meet, you really have to look at this as a Wis+2, 3[W]+(Wis mod)+5
attack.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Level 17</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Lethal
Intercession</span></b><span style="color: black; font-family: Arial;">. Meh. It's
*great* if you get to use it as an OA. Not so great if you have to use a
Standard action to deliver it.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Ready the
Final </span></b><b><span style="color: blue; font-family: Arial;">Blow</span></b><span style="color: black; font-family: Arial;">. With the arrival of Deadly Draw and
Vicious Advantage, this power loses some luster. Don't take it unless you're a
Str secondary build, and you want to protect poached attacks.<o:p></o:p></span></div>
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<b><span style="color: #76c3e6; font-family: Arial;">Soulforge
Hammering</span></b><span style="color: black; font-family: Arial;">. Note that
this attack can be repeated in the first turn, which means that it basically
gives you consecutive turns with at least 2 attacks, as long as you have Minor
actions to spare in each. This power is one of the two heavy-hitters at this
level. Take it, or the other </span><span style="color: #76c3e6; font-family: Arial;">sky blue</span><span style="color: black; font-family: Arial;"> option.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Spectral
Charge</span></b><span style="color: black; font-family: Arial;">. Within 3 levels,
it'll be a normal charge, with insubstantial. Meeehhhhhh. Cute trick for a very
brief window of time.<o:p></o:p></span></div>
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<b><span style="color: #76c3e6; font-family: Arial;">Vengeful
Parry</span></b><span style="color: black; font-family: Arial;">. The trigger is so
easy to cause that you're basically guaranteed to get to use this before your
third turn. It can help set up Deadly Draw, benefits from Painful Oath, can be
used to dramatically improve your position... oh... it can actually </span><span style="color: #76c3e6; font-family: Arial;">negate the triggering attack</span><span style="color: black; font-family: Arial;">. My favorite!<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Daily Powers</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Level 15</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">Aspect of Fury</span></b><span style="color: black; font-family: Arial;">. Decent damage, and the rider is
virtually guaranteed extra damage for a Pursuit Avenger. One quirk to consider:
given that your defenses are generally higher than those of most (or all) of
your allies' defenses, discouraging enemies from attacking you may not always
be beneficial.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Zealous
Onslaught</span></b><span style="color: black; font-family: Arial;">. Not special
at all, except for the Aftereffect, which guarantees you an extra attack <i>if</i> the
target is alive to save against the effect.<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Sadly, since the
Temple of Brilliance nerf, those are the only 15Ds I find worth mention at the
moment.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Level 19</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">Blade of
Astral Hosts</span></b><span style="color: black; font-family: Arial;">. This power
isn't great at a glance, but it's fantastic in application. You get to drop a
couple minions, or put starting shots into non-minions, without giving up an
attack against your OoE target.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Bonded by
Blood</span></b><span style="color: black; font-family: Arial;">. It sounds very
Pursuit-y, but any target who is likely to survive long enough for you to make
use of the rider isn't likely to run.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Flame Unquenchable</span></b><span style="color: black; font-family: Arial;">. OK damage power.<o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">Oath of the
Inevitable Blade</span></b><span style="color: black; font-family: Arial;">. Use it
with Fury's Advance, or your second turn of Soulforge Hammering. Profit.<o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">Stroke of Doom</span></b><span style="color: black; font-family: Arial;">. You won't get your OoE double roll on
the Primary attack, but you'll get adjacent to your target either way, and
you'll get OoE on the Secondary attack. Decent damage.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Vengeful </span></b><b><span style="color: blue; font-family: Arial;">Recovery</span></b><span style="color: black; font-family: Arial;">. Damage, Daze, and heal yourself, surge-free. Sounds great,
doesn't it? Well, it <i>is</i>... <b>IF</b> you use it during an
Encounter in which you eat a big shot during T1 or T2. As a Striker, you
generally want to use your Daily powers early to help you remove targets from
the grid expediently.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Utility Powers</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">Astral Cloak</span></b><span style="color: black; font-family: Arial;">. Encounter. Only lasts until the end of
your turn, but allows you safe movement, total concealment (Stealth check), and
on-demand Combat Advantage. While CA is very easy to come by these days, Deadly
Draw and Vicious Advantage + Power of Earth don't grant you Combat Advantage
until after you hit with them. This power gets it for you right off the bat,
which helps set up Censure's Grip immediately.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Refire the
Forge</span></b><span style="color: black; font-family: Arial;">. Daily. While the
healing is for a small value, it can serve as damage reduction of a sort. Also
relevant: This power piggybacks an extra Immediate. Consult with your DM to
determine whether he'll let you negate the triggering attack. The fact that
it's an interrupt would seem to indicate this, but some DMs may not find this
agreeable.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Winds of the
Astral Sea</span></b><span style="color: black; font-family: Arial;">. Encounter.
OK teleport distance. Astral Cloak + a normal move action will get you a longer
range of safe movement, plus significantly more numerous tactical applications.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">(Insight
Skill Power) Insightful Riposte</span></b><span style="color: black; font-family: Arial;">. Encounter. For you, this generally changes the rare miss into a
hit.<o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">III. Feats</span></b><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Must Haves</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
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<b><span style="color: #fed10a; font-family: Arial;">Painful
Oath</span></b><span style="color: black; font-family: Arial;">. Take this at L11,
unless you're a Half-Elf taking Versatile Master, or are a Storvakal grabbing
Power Attack at L11. <b>Note:</b> Painfun Oath confers both the
Radiant & Necrotic keywords, once per <i>turn</i>. Again, that is once
per <i>turn</i>, rather than once per <i>round</i>, which means that
it applies to granted attacks, as well as Immediates and Opportunity Attacks.<o:p></o:p></span></div>
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<b><span style="color: #fed10a; font-family: Arial;">Improved
Defenses</span></b><span style="color: black; font-family: Arial;"> This is
technically a Heroic tier feat, but we're slot-starved enough that many of us
will be passing on this until Paragon, at which point it becomes a +2 feat
bonus to all of your NADs, and truly becomes gold.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">All-access Paragon Tier Feats</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">Danger Sense</span></b><span style="color: black; font-family: Arial;">. Going early = awesome. With your Dex
& DS, you'll go early a LOT.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Fleet Footed</span></b><span style="color: black; font-family: Arial;">.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Justice </span></b><b><span style="color: blue; font-family: Arial;">Hammer</span></b><span style="color: black; font-family: Arial;">. Good grab if you crit about 1/5 of the time.
'Meh' otherwise. Pair with Prone-on-Crit for lovely control on a
crit-based build.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Lasting Frost</span></b><span style="color: black; font-family: Arial;">. Yep. It's only 'OK' for you. You don't
need Frostcheese for CA, and Frost weapons conflict with Radiant fun. An OK
alternative, of course. <b>Note:</b> Using a Frost weapon makes <i>all</i> of
the damage dealt become cold damage, which means you lose the Radiant &
Necrotic keywords from Painful Oath by using it.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Overwhelming
Critical</span></b><span style="color: black; font-family: Arial;">. Best when
paired with Daze-on-crit. Redundant with Assault Boots.<o:p></o:p></span></div>
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<b><span style="color: #fb0007; font-family: Arial;">Paragon
Defenses</span></b><span style="color: black; font-family: Arial;">. Defenses are a
huge part of what you do... BUT... with the arrival of </span><span style="color: #76c3e6; font-family: Arial;">Improved Defenses</span><span style="color: black; font-family: Arial;">, this is now obsolete.<o:p></o:p></span></div>
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<b><span style="color: #fb0007; font-family: Arial;">Pervasive</span></b><b><span style="color: black; font-family: Arial;"> </span></b><b><span style="color: blue; font-family: Arial;">Light</span></b><span style="color: black; font-family: Arial;">. Worthless... UNLESS you're a Radiant +
crit build.<o:p></o:p></span></div>
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<b><span style="color: #fb0007; font-family: Arial;">Reserve</span></b><b><span style="color: black; font-family: Arial;"> </span></b><b><span style="color: blue; font-family: Arial;">Maneuver</span></b><span style="color: black; font-family: Arial;">. Depending on your PP, this is either worthless, or
awesome. <o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Late-grab Heroic Tier Feats</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Aggressive Advantage</span></b><span style="color: black; font-family: Arial;">. Nice for fans of Censure's Grip.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Alertness</span></b><span style="color: black; font-family: Arial;">. Nice little boost to Perc, and
preventing surprise rounds against you = good times.<o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">Disciple of
Freedom</span></b><span style="color: black; font-family: Arial;">. If you have an
oppositional DM, and you find yourself going to war trying to preserve your OoE
double rolls, this one is a gimme for you. It's basically Font of Life vs
anything that may keep you from going where you want to go.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Eager Advance</span></b><span style="color: black; font-family: Arial;">. That +4 bonus to speed only applies
once per enc, but it means you get one HUUUUGE move right out of the gate. If
you use this with </span><span style="color: blue; font-family: Arial;">Distracting
Flare</span><span style="color: black; font-family: Arial;">, or </span><span style="color: blue; font-family: Arial;">Mighty Sprint</span><span style="color: black; font-family: Arial;">, you may very well be on top of
Artillery on your very first turn.<o:p></o:p></span></div>
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<b><span style="color: #6b006d; font-family: Arial;">Headsman's
Chop</span></b><span style="color: black; font-family: Arial;">. If you have a 20%
crit rate, and a Rending Exe Axe, it averages out to less than +1 DPR. Only
good for builds that generate multiple attacks on crit.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Invigorating </span></b><b><span style="color: blue; font-family: Arial;">Pursuit</span></b><span style="color: black; font-family: Arial;">. Good grab for dedicated chargers. Wording
implies that you get the +2 damage for the associated charge attack,
since the condition is 'hit', rather than 'deal damage'.<o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">Light of Order</span></b><span style="color: black; font-family: Arial;">. The real cost of getting value out of
this feat is 1 Feat slot and 1 Utility power. It's worth it for a Free action,
+damage power ('</span><span style="color: blue; font-family: Arial;">Punitive
Radiance</span><span style="color: black; font-family: Arial;">').<o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">Power Attack</span></b><span style="color: black; font-family: Arial;">. If you're a Dex/Wis or Str/Wis race,
you can start with 14 Str and auto-qualify for this by Paragon. If you
grabbed Deadly Draw or Power of Earth + Vicious Advantage, this is all
win.<o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">Resilient
Focus</span></b><b><span style="color: black; font-family: Arial;">.
Congratulations, you're an Elite monster.</span></b><b><span style="color: black; font-family: "MS Mincho"; mso-bidi-font-family: "MS Mincho";"> </span></b><b><span style="color: black; font-family: Arial;">[b]Ritual Caster</span></b><span style="color: black; font-family: Arial;">. Great in some campaigns, but most
groups have someone who covers this.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Skill Power</span></b><span style="color: black; font-family: Arial;">.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Superior
Fortitude</span></b><span style="color: black; font-family: Arial;">. Ongoing
damage sucks, and Fort is generally your lowest defense. Not a bad pick up.<o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">Superior
Reflexes</span></b><span style="color: black; font-family: Arial;">. CA against all
enemies for T1, AND your Reflex gets SILLY at this point. Very nice!<o:p></o:p></span></div>
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<b><span style="color: #76c3e6; font-family: Arial;">Superior
Will</span></b><span style="color: black; font-family: Arial;">. DMs everywhere
cried the day Heroes of Fallen Lands came out. This feat is the reason why.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Wintertouched</span></b><span style="color: black; font-family: Arial;">. See 'Lasting Frost' above. <o:p></o:p></span></div>
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<b><u><span style="color: black; font-family: Arial;">Section 2c: Epic Tier</span></u></b><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">I. Epic Destinies</span></b><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Epic Destinies</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Under construction.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Chosen</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Overall Rating: </span></b><b><span style="color: blue; font-family: Arial;">Blue</span></b><b><span style="color: black; font-family: Arial;"> to </span></b><b><span style="color: #76c3e6; font-family: Arial;">Sky Blue</span></b><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">For features, refer to Demigod.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">26U list:</span></b><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
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<span style="color: #76c3e6; font-family: Arial;">Anthem of
Progress</span><span style="color: black; font-family: Arial;">. Absolutely
amazing, except that you have to worship Erathis.<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Battle
Judgement. Use it on a crit.<o:p></o:p></span></div>
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<span style="color: blue; font-family: Arial;">Celestial Balance</span><span style="color: black; font-family: Arial;">. Trigger: <i>a creature</i>. IE,
you can spend an AP to trigger it. Nice, on-demand help with healing and
defense.<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Death is Nigh.
Great Effect, no question. The issue is whether or not you'll get to use it
much at this point.<o:p></o:p></span></div>
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<span style="color: #76c3e6; font-family: Arial;">Divine
Regeneration</span><span style="color: black; font-family: Arial;">. See: Demigod.
Clearly a winning choice.<o:p></o:p></span></div>
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<span style="color: blue; font-family: Arial;">Forge of Creation</span><span style="color: black; font-family: Arial;">. Solid or awesome, depending on your
build.<o:p></o:p></span></div>
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<span style="color: #76c3e6; font-family: Arial;">Freedom is
Life</span><span style="color: black; font-family: Arial;">. Auto-save for
everyone!!! You're The Man!!!<o:p></o:p></span></div>
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<span style="color: #76c3e6; font-family: Arial;">High Arcana</span><span style="color: black; font-family: Arial;">. +4 to all NADs... for everyone. The
kicker? Corellon is a great deity choice, anyway.<o:p></o:p></span></div>
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<span style="color: blue; font-family: Arial;">Horn of Life</span><span style="color: black; font-family: Arial;">. Strong effect, but you can't direct it
much. Oodles of surge-free HP, though.<o:p></o:p></span></div>
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<span style="color: blue; font-family: Arial;">Horns of the Moon</span><span style="color: black; font-family: Arial;">. Increased offensive punch for the rest
of the Encounter, with some flexibility built in. Very slick, easy to use, and
strong value.<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Renewing Dawn.
1/day Minor action auto-damage, provided someone spends a surge. Meh.<o:p></o:p></span></div>
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<span style="color: #76c3e6; font-family: Arial;">Sheltering
Wings</span><span style="color: black; font-family: Arial;">. This is Sky Blue even
if you only use it on yourself.<o:p></o:p></span></div>
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<span style="color: blue; font-family: Arial;">Sune's Censure</span><span style="color: black; font-family: Arial;">. By the time you get this, you probably
have Punishing Radiance, so this really amounts to a Minor action vuln 10-15:
Radiant until the targets die.<o:p></o:p></span></div>
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<span style="color: #6b006d; font-family: Arial;">Supreme
Knowledge</span><span style="color: black; font-family: Arial;">. Pass.<o:p></o:p></span></div>
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<span style="color: blue; font-family: Arial;">Tempus' Glare</span><span style="color: black; font-family: Arial;">. A decent throw-in for someone who
already wants to worship Tempus.<o:p></o:p></span></div>
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<span style="color: #76c3e6; font-family: Arial;">Test of
Strength</span><span style="color: black; font-family: Arial;">. When you read the
description, remember how awesome your basic attacks are. Then laugh.<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">True Death.
Situationally awesome. Generally... useless.<o:p></o:p></span></div>
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<span style="color: #76c3e6; font-family: Arial;">Unerring
Foreknowledge</span><span style="color: black; font-family: Arial;">. WOW. Yes,
please.<o:p></o:p></span></div>
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<span style="color: #fb0007; font-family: Arial;">Waxing Fortune</span><span style="color: black; font-family: Arial;">. Do. Not. Take.<o:p></o:p></span></div>
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<span style="color: #6b006d; font-family: Arial;">Wild Surge</span><span style="color: black; font-family: Arial;">. This would be </span><span style="color: #fb0007; font-family: Arial;">Red</span><span style="color: black; font-family: Arial;"> if it weren't for multi-target Daily powers. As it is,
it's about 99% dookie.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Demigod</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Overall
Rating: </span></b><b><span style="color: #76c3e6; font-family: Arial;">Sky
Blue</span></b><b><span style="color: black; font-family: "MS Mincho"; mso-bidi-font-family: "MS Mincho";"> </span></b><b><span style="color: black; font-family: Arial;">21F:</span></b><span style="color: black; font-family: Arial;"> Stat
bumps for 2 stats = pure win. For you, this amounts to +1 AC, +1 Reflex, +1
Will, +1 to hit, +2 damage (+1 from stat, and another +1 via Painful Oath), as
well as +1 Initiative, and +1 with all relevant stats. That's a ton of value.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">24F:</span></b><span style="color: black; font-family: Arial;"> 'Rise again', player style. At this
point, you're virtually unkillable.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">26U:</span></b><span style="color: black; font-family: Arial;"> Who doesn't want Regen: 28?<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">30F:</span></b><span style="color: black; font-family: Arial;"> You can't recycle Enc powers all
day long anymore, but between this and Divine Mastery, you'll be getting about
3 uses of Fury's Advance per Encounter, or 4 if you're an Adroit Explorer.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Eternal Seeker</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Overall Rating: </span></b><b><span style="color: blue; font-family: Arial;">Blue</span></b><b><span style="color: black; font-family: Arial;">.</span></b><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
<div class="MsoNormal">
<b><span style="color: black; font-family: Arial;">21F:</span></b><span style="color: black; font-family: Arial;"> This perk doesn't give you much in
the way of extra melee powers. It can be useful for poaching some nifty,
encounter-long effects, though.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">24:</span></b><span style="color: black; font-family: Arial;"> WOOOHOOOO!!! Your crit rate +
Symbol of Victory = this is 2 turns of big damage.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">26:</span></b><span style="color: black; font-family: Arial;"> This is awesome, simply because
there are so many amazing 22U powers out there to steal. Among others: Rune of
Hero's Resolve, Note of Aggression, etc.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">30:</span></b><span style="color: black; font-family: Arial;"> Another feature that's Big Win
because of things you're naturally going to qualify for. If you qualify for
Sage of Ages (ie, you've taken an Arcane MC), this is Keeper's Prescience.<o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">II. Powers</span></b><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Encounter Powers</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Level 23</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">Bond of
Justice</span></b><span style="color: black; font-family: Arial;">. 4[W], Radiant
keyword, helps keep you right on top of your OoE target, and the rider is
auto-damage. Not a bad choice.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Sacred Arena</span></b><span style="color: black; font-family: Arial;">. This power lets you reposition your
immediate surroundings without making an attack roll, and hits relatively hard.<o:p></o:p></span></div>
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<b><span style="color: #76c3e6; font-family: Arial;">Threatening
Strike</span></b><span style="color: black; font-family: Arial;">. Hit the target,
shift it 2 squares (one adjacent to you, then 1 away, leaving the target in
dead space) to satisfy Deadly Draw, and force a melee target to move if it
wants to be able to hit something. Then, teleport & attack <b>as an
Opportunity Action</b>. IE, if the target moves, you get to interrupt what it
is doing, and put a shot into it. This power is AWESOME. By the way, it attacks
Fortitude.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Vengeful Apparition</span></b><span style="color: black; font-family: Arial;">. Big push, prone, and solid damage. Decent.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Victory Hymn</span></b><span style="color: black; font-family: Arial;">. Decent hit, +stat to your next attack
(Fury's Advance), and conditional heal + save. Meh.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Level 27</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">Astral Charge</span></b><span style="color: black; font-family: Arial;">. Only 1[W], but stun on a charge. Great
starting shot to put into a new target.<o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">Death Stroke</span></b><span style="color: black; font-family: Arial;">. Easy conditional boost. High damage,
single-hit power. Nice.<o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">Inevitable End</span></b><span style="color: black; font-family: Arial;">. Considering your Dex mod by L27, you
will NOT miss with this power. Decent hit, conditional recycle.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Scatter to
the Astral Winds</span></b><span style="color: black; font-family: Arial;">. Want
to re-map the battlefield? This lets you do it.<o:p></o:p></span></div>
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<b><span style="color: #76c3e6; font-family: Arial;">Spark of
Hatred</span></b><span style="color: black; font-family: Arial;">. OK, folks. This
is the <b>BIG LEAGUES</b>. What we have here is a </span><b><span style="color: #76c3e6; font-family: Arial;">Minor action</span></b><b><span style="color: black; font-family: Arial;"> </span></b><b><span style="color: #fed10a; font-family: Arial;">Dominate</span></b><span style="color: black; font-family: Arial;">. All you need to make this a no-brainer
are a current Implement, and 1 square of space (Ranged 5, so it does provoke).
Seriously... this is disgusting. This is better than stun. You not only prevent
one enemy from attacking Team Hero for a turn, you also get to use it to put a
hit into your OoE target.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Spark of Hatred notes</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"><span style="color: #0941a1;">Show</span></a><o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Daily Powers</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Level 25</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">Amber Prisons</span></b><span style="color: black; font-family: Arial;">. That special someone will be stuck next
to you for at least 1 turn, and you have a chance to move some other nearby
enemies into dead space and immobilize them. This has huge potential for melee
denial.<o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">Aspect of
Death</span></b><span style="color: black; font-family: Arial;">. Big hit, solid
ongoing damage. Use it on your first target, and you will be moving on to your
second target very quickly. As if this wasn't enough, AoD attacks Fort.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Drawn by Fate</span></b><span style="color: black; font-family: Arial;">. When you sift through all of the busy
verbiage, you see that this is an approach power with a decent hit attached.
Not spectacular, as its rider burns Minor actions.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Executioner's
Justice</span></b><span style="color: black; font-family: Arial;">. Looks GREAT at
a glance. Those 'failed save' lines look awesome. Don't be fooled, however.
Most of your enemies should die before you really get much out of this.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Mantle of the
Astral Champion</span></b><span style="color: black; font-family: Arial;">. Hit for
OK damage, and fly until end of the encounter. Great vs flyers.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Wings of
Pursuit</span></b><span style="color: black; font-family: Arial;">. Similar
application to Mantle of the Astral Champion, except you also get CA, and can
only fly to squares adjacent to your ally. <o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Level 29</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Aspect of
Terror</span></b><span style="color: black; font-family: Arial;">. Disourages
enemies from attacking you, which means they will attack your softer allies.
Strong if you can set up scenarios where your OoE target is stuck next to you,
and force him/her to choose between an OA or stun.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Brand the Soul</span></b><span style="color: black; font-family: Arial;">. Nice hit, re-designate your OoE target.<o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">Cataclysmic
Duel</span></b><span style="color: black; font-family: Arial;">. By the time you
get this, your defenses are nuts, and your accuracy is obviously fantastic.
Note also that this thing provides a further penalty to hinder your OoE
target's ability to hit you. This is a big hit power. Once you hit a target
with this, that target is on its way to the grave, IN A HURRY. Follow this up
with an Action Point or Fury's Advance to throw a Daze on an enemy in the same
turn.<o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">Divide and
Condemn</span></b><span style="color: black; font-family: Arial;">. This power
needs its own Sblock to demonstrate what it looks like in play.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Divide & Condemn notes</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"><span style="color: #0941a1;">Show</span></a><o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Fiery
Vengeance</span></b><span style="color: black; font-family: Arial;">. I
occasionally plug this into builds, as it has a nice interaction with Censure's
Grip builds. Having said that, it favors crowded encounters, and the healing
surge component is a bit of a trap. This power doesn't know if it wants to be
front-loaded, or used later in an Enc. My suggestion would be to use it very
early if you take it.<o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">Final Oath</span></b><span style="color: black; font-family: Arial;">. This hits like a truck-- especially
with RRoT + Vicious Fullblade or Exe Axe. It also virtually guarantees that you
hit the victim with every attack until it dies.<o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">Impaling
Summons</span></b><span style="color: black; font-family: Arial;">. Another
'approach power' with a range of 10, and it satisfies Deadly Draw on the Effect
line. Nice hit attached. Good pick up.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">March </span></b><b><span style="color: blue; font-family: Arial;">of</span></b><b><span style="color: black; font-family: Arial;"> </span></b><b><span style="color: #76c3e6; font-family: Arial;">Doom</span></b><span style="color: black; font-family: Arial;">.
This power's efficacy and value vary based on your party composition. If you
have a melee heavy party, this power will all but guarantee that the target
dies before your next turn. <b>Note:</b> If you use the Effect line
to slide the target to a square adjacent to you, you can have instant CA from
Deadly Draw.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Merciless Nemesis</span></b><span style="color: black; font-family: Arial;">. Parlor trick. Don't bother.<o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">Temple of
Resolution</span></b><span style="color: black; font-family: Arial;">. Attacks
Reflex, solid damage, and makes life Hell for Skirmishers or others who don't
want to stand still and fight you. <o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Utility Powers</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Ghostly Vengeance</span></b><span style="color: black; font-family: Arial;">. Daily. Meh. You can already move around safely.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Indomitable
Resolve</span></b><span style="color: black; font-family: Arial;">. Daily. Negate a
hit entirely? Situational, but awesome when you need it.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Raven Wings</span></b><span style="color: black; font-family: Arial;">. Daily. Better than Indomitable Resolve,
because it's </span><b><span style="color: #76c3e6; font-family: Arial;">No
Action</span></b><span style="color: black; font-family: Arial;">, AND lets you
reposition.<o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">Refuge of
Piety</span></b><span style="color: black; font-family: Arial;">. Encounter. You
don't <i>have to</i> shift when you make the saves, but you <i>can</i>.
This is pretty awesome.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Shield of
Providence</span></b><span style="color: black; font-family: Arial;">. Encounter.
Lets you take only 1/2 damage for a turn, including the triggering attack, and
gives you an average of +11 damage on your next attack. Situational, and burns
an Immediate. I'm on the fence with this one.<o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">Twin Step</span></b><span style="color: black; font-family: Arial;">. Enounter. Aside from the fact that it
lets you safely travel a big distance, this power also sets up a bunch of your
other effects and riders that want your target to move or end its turn away
from you. One fun trick-- Oath a target, teleport to it with this power, hit it
with an attack, and use the free action component of this to teleport to the
other side of your Defender. There's no way your OoE target wants to run past
the Defender to get to you, so he's going to eat a rider, Relentless Stride,
etc. Lots of potential for laughs with this.<o:p></o:p></span></div>
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<b><span style="color: blue; font-family: Arial;">III. Feats</span></b><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Must Haves</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
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<b><span style="color: #fed10a; font-family: Arial;">Hand of
Divine Guidance</span></b><span style="color: black; font-family: Arial;">. 19-20
crit range is good for anyone. For Avengers, it's GREAT.<o:p></o:p></span></div>
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<b><span style="color: #fb0007; font-family: Arial;">****</span></b><b><span style="color: black; font-family: Arial;">Robust Defenses</span></b><b><span style="color: #fb0007; font-family: Arial;">****</span></b><span style="color: black; font-family: Arial;"> used to be listed here, before it was clubbed over the
head and replaced by </span><b><span style="color: #76c3e6; font-family: Arial;">Improved
Defenses</span></b><span style="color: black; font-family: Arial;">, which you can
grab as early as Heroic tier. At the very latest, you should have Improved
Defenses by L16, so you shouldn't have to think about it here anymore.<o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Yep. So far, that's about it for Must Haves. You have a lot
of flexibility here.</span></b><span style="color: black; font-family: Arial;"><o:p></o:p></span></div>
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<b><span style="color: black; font-family: Arial;">Other</span></b><span style="color: black; font-family: Arial;"> <a href="https://www.blogger.com/null"></a><o:p></o:p></span></div>
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<span style="color: blue; font-family: Arial;">Divine Mastery</span><span style="color: black; font-family: Arial;">.
19-20 crit + OoE + Symbol of Victory = you get to use this a LOT.<o:p></o:p></span></div>
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<span style="color: blue; font-family: Arial;">Epic Fortitude</span><span style="color: black; font-family: Arial;">. Very nice boost to your softest NAD.
When I only take one, this is usually it.<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Epic Reflex. Solid pick. Boosts an already-high NAD.<o:p></o:p></span></div>
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<span style="color: #6b006d; font-family: Arial;">Epic
Resurgence</span><span style="color: black; font-family: Arial;">. Looks great,
right? Not so fast. Only triggers on your first crit. By the time you get this,
you have a pretty good chance of triggering it before you're able to gain real
value out of it.<o:p></o:p></span></div>
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<span style="color: blue; font-family: Arial;">Epic Will</span><span style="color: black; font-family: Arial;">. While your Will is already very high,
attacks against Will usually SUCK at Epic tier, so this has extra value. Great
way to avoid a lot of Dominates, Stuns, Dazes, etc.<o:p></o:p></span></div>
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<span style="color: blue; font-family: Arial;">Enmity Shared</span><span style="color: black; font-family: Arial;">. This is the fastest possible route to
locking in Censure's Grip consistently, and it provides you with 2 turns worth
of CA. Great for damage, fantastic for your Defender secondary, etc. All in
all, a great choice. Even better for Solo fights, as it will give your entire
party CA for the critical first 2 turns.<o:p></o:p></span></div>
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<span style="color: blue; font-family: Arial;">Font of Radiance</span><span style="color: black; font-family: Arial;">.
Pure win. Even more win if you're Avenger/Blightspeaker.<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Halo of
Tethering. Good pick-up for anyone who doesn't have Censure's Grip. Great for
killing any enemy who wants to work at range.<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Halo of Warding. OK choice. Better for anyone whose DM likes to
swarm Avengers.<o:p></o:p></span></div>
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<span style="color: #6b006d; font-family: Arial;">Long Step</span><span style="color: black; font-family: Arial;">.
Doesn't really bring much to the table, </span><span style="color: blue; font-family: Arial;">unless you're a charger</span><span style="color: black; font-family: Arial;">.<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Mighty Enmity.
Meeehhhh. Helps a little with action economy, and has a fun interaction with
Relentless Stride.<o:p></o:p></span></div>
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<span style="color: blue; font-family: Arial;">Punishing
Radiance</span><span style="color: black; font-family: Arial;">. Good all by
itself. Better for Ardent Champions. Marries </span><span style="color: blue; font-family: Arial;">Font of Radiance</span><span style="color: black; font-family: Arial;"> very well.<o:p></o:p></span></div>
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<span style="color: blue; font-family: Arial;">Superior
Initiative</span><span style="color: black; font-family: Arial;">. For someone who
is already Dex-secondary, this is a mountain of icing on top of a delicious
cake. This is a spectacular choice.<o:p></o:p></span></div>
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<span style="color: black; font-family: Arial;">Triumphant
Attack. This is situationally strong. Most of the time, your kill rate
diminishes its value.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="color: blue; font-family: Arial;">Vengeful
Declaration</span><span style="color: black; font-family: Arial;">. This basically
allows you to use Fury's Advance, RRoT, and other Minor action stuff earlier.
Saving a Minor action 1/turn (Mighty Enmity) is ok. Saving a Minor action every
time you use OoE = win.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
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Zenithhttp://www.blogger.com/profile/05084567670274788805noreply@blogger.com0tag:blogger.com,1999:blog-8457309627892248510.post-32756817247970576042017-11-01T13:21:00.000-04:002018-02-02T13:21:56.545-05:00All Along the Crooked Way - An Assassin's Handbook<i>Zenith Games did not write this guide. This guide was lost when the Wizards forums went down, but recovered with WayBackMachine. There are likely to be formatting issues.</i><br />
<br />
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<span style="color: blue;">All Along The Crooked Way - An Assassin's Handbook</span></h2>
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<br /><br />"It's done. You've sold a part of your soul to the Shadow and taken its mark" the shadow creatures said.<br /><br />"What will come now?" asked the assassin, still trembling after the ritual.<br /><br />"It's up to you". "The Path of Shadow is a lonely one". The shadow creatures departed and left the assassin alone.<br />-----------------------------------------------------------------------------------------------------------------------------<br /><br />Can we leave our hero to its destiny? Of course, not! So we'll help him with a little advice about what he should do.<br /><br /><h3 style="text-align: center;">
<span style="color: red;">Selling Points - Reasons to sell your soul to shadow</span></h3>
High mobility: with a lot of teleport powers including an-at will the assassin is one of the most mobile classes.<br />Flexibility: there are a lot of different builds as the striker and the controller roles in the assassin have an almost equal value.<br />Spike Damage: you'll never be a whirling monster-slicer as the Ranger, but you can do pretty serious spike damage and build it up from a safe distance.<br />A different approach to survival: with controller hit-points and surges, you will have to change your mind about how to survive and change your strategy continuously. It can be quite refreshing and new for anybody used to defenders who trade hits with monsters.<br /><br /><br /><span style="text-decoration: underline;">We'll use "LBD's standard colour coding" (TM) for this handbook as it fits well our purposes but with the "green variant" using black only to generally highlight some text:</span><br /><span style="color: red;">Red:</span> Garbage, or completely overshadowed by another option.<br /><span style="color: darkmagenta;">Purple:</span> Situationally useful, but overall pretty meh.<br /><span style="color: darkgreen;">Green:</span> OK. You could do worse than pick this.<br /><span style="color: blue;">Blue:</span> Good stuff. You probably want this.<br /><span style="color: deepskyblue;">Sky Blue:</span> You want this. Period.<br /><span style="color: #ff9900;"><span style="color: #ffcc00;">Gold:</span></span> Why haven't you taken this yet? A defining choice for a build, or even the whole class.<br /><br />We will also show rating differences based on the Guilds whenever needed.<br /><br /><span style="text-decoration: underline;">This Handbook covers the following sources:</span><br />AP - Arcane Power<br />AV - Adventurer's Vault<br />AV 2 - Adventurer's Vault 2<br />D XXX - Dragon Magazine, issue XXX<br />DMA 2009 - Dragon Magazine Annual 2009<br />DP - Divine Power<br />EPG - Eberron Player's Guide<br />FRPG - Forgotten Realms Player's Guide<br />MM - Monster Manual<br />MM 2 - Monster Manual 2<br />MOTP - Manual of the Planes<br />MP - Martial Power<br />MP2 - Martial Power 2<br />PHB - Player's Handbook<br />PHB 2 - Player's Handbook 2<br />PHB 3 - Player's Handbook 3 (what we have so far)<br />PHH 1 - Player's Handbook Heroes: Series 1<br />PHH 2 - Player's Handbook Heroes: Series 2<br />PP - Primal Power<br /><br />I will mainly use the Compendium as a source so I may be a little out-of date on the Dragon Magazine's side from time to time.<br /><br />Thanks to:<br />Armisael for the picture of Agent 47 - now I moved to Anomander Rake<br />LDB for reviving the debate about the assassin<br />Chanter Hound for his Assassin Handbook<br />Psk20, DoctoBadWolf, Awesomologist, Ozovio, HidaKenshiro, Sn0wm4n, AfossDDI e Squad for constant support, suggestion and for finding my mistakes around.<br />All those who will post.</div>
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<h2 style="text-align: center;">
<i><span style="color: red;">Getting started</span></i></h2>
<br /><h4>
Baseline mechanics (HP, Surges and proficiencies):</h4>
<br /><span style="color: purple;"><span style="color: red;">Hit points:</span> <span style="color: black;">10+ constitution </span></span>at first level, 4 for each level afterwards. This is as low as you can get and will condition your entire career and development. Never forget that.<span style="color: purple;"><br /><span style="color: red;">Surges:</span> <span style="color: black;">6 + Con modifier. </span></span>Once again it's the minimum.<span style="color: purple;"><br />Armor proficiences:</span> cloth and leather are what you get, but honestly <span style="color: darkmagenta;">you</span> couldn't expect more. Assassins in plate armor are not popular. You are proficient in light shields and using one can be a good idea for a build based on Implement powers.<br /><span style="color: darkgreen;">Weapon proficiences:</span> you get a solid array for you purposes. If you want to use Weapon powers you'll probably look for an exotic weapon though (Fullblade or Executioner's axe).<br /><span style="color: darkgreen;">Implements:</span> ki foci and weapons are a pretty good array. The fact that you can seamlessly switch from one to the other and use your ki focus with any weapon is even better. The main limit at the moment is the limited list of ki foci, but PHB3 should fix this.<br /><br />Features:<br /><br /><span style="color: darkgreen;">Assassin's Shroud:</span> your baseline striker mechanic. From a surface scan it seems good due to damage on a miss and the chance to safely build it up from a distance, but a deeper analysis shows that it scales poorly with the tiers and cannot be fully exploited in many cases due to your target dying before you can invoke the shrouds.<br />The best recommendations for use are probably:<br /><br /><ul><br />
<li>Avoid the main target of the party attacks, unless it's a solo or it's the only real threat of the encounter. It will die fast if fire is concentrated.</li>
<br />
<li>Use it on low hp isolated targets like controllers or artillery behind enemy lines as long as your allies are not peppering them with ranged/area attacks. This allows you to build up shrouds and use them in a single burst to deal huge damage compared to target's hp. If you kill them outright you'll take out a source of damage/status effects for the rest of the encounter.</li>
<br />
<li>If you can't point out a good target, invoking every time you have two shrouds on the target will give you a reasonable damage output with a relatively low risk of losing shrouds due to the target's death.</li>
</ul>
<br /><span style="color: darkgreen;">Shade form:</span> it's a good power for scouting and good also if you find yourself in a difficult situation (i.e. ganged-up by monsters). The main drawback is that it is often difficult to judge when to use it.<br />If you take the Assassin's Escape feat then this feature becomes <span style="color: blue;">blue</span> as you can use it as an immediate interrupt (halving crit damage can save your life).<br /><br /><span style="color: #00ccff;"><span style="color: deepskyblue;">Shadow Step:</span> </span>an at-will teleport is simply fantastic. The range is not long and you have some conditions but then again it's an at-will teleport from level 1. You can automatically escape grabs, partially avoid the immobilized condition and very often avoid opportunity attacks.<br /><br />Guild training will be treated in another post as it shapes your strategies.<br /><br /><br /><br /><h2 style="text-align: center;">
<span style="color: red;"><i>Skills</i></span></h2>
<br /><br /><span style="color: #ffcc00;">Stealth:</span> you get it for free. With Shade Form and the amazing number of powers that make you invisible, you'll get a lot out of stealth. Some Bleak Disciple "Tough Guy" builds may not need it but for most assassins it's the main skill.<br /><br />Assassin Skills:<br /><br /><span style="color: darkgreen;">Acrobatics:</span> it's dex based so you'll have a good score if you want to pull stunts or reduce fall damage. One of the main points (escaping a grab) is almost useless for you as you can usually teleport out.<br /><br /><span style="color: red;">Arcana:</span> so far intelligence is a dump-stat and Arcana is not really useful in any way. This may change if the third assassin build will have Int as a secondary.<br /><br /><span style="color: darkmagenta;">Athletics:</span> unless you want to do a lot of climbing or swimming I don't see much here.<br /><br /><span style="color: darkgreen;">Bluff:</span> useful for hiding when you don't have other ways to do that. This rating is for Nightstalkers, for Bleak Disciples it's probably <span style="color: darkmagenta;">purple.</span><br /><span style="color: darkgreen;">Endurance:</span> resisting disease and holding your breath are the main targets. This rating is for Bleak Disciples who have Con as secondary. For Nightstalkers it's <span style="color: magenta;"><span style="color: darkmagenta;">purple.</span></span> A side note for Revenant Assassins. There's a feat called Death's Blessing that makes you undead. If you plan to take that then endurance is <span style="color: darkmagenta;">purple</span> for you in any case.<br /><br /><span style="color: darkmagenta;">Insight:</span> it keys off wisdom, which may be your tertiary ability for some builds. Anyway it's likely that somebody else in the group will be better that you at this.<br /><br /><span style="color: blue;">Perception:</span> I know it's Wisdom based, but for your job it's quite important. If you plan to scout ahead of the group while hidden and build up shrouds from a safe place before launching the first attack, you'd better be able to detect dangers. A single trap that alerts monsters can spell doom for you.<br /><br />Streetwise: I won't rate this, as it really depends on how your DM plays. It's clearly better for Nightstalkers.<br /><br /><span style="color: deepskyblue;">Thievery:</span> you're good at it. Combined with Stealth and Perception forms the core of the archetypal assassin.<br /><br /><br /><br /><h2 style="text-align: center;">
<span style="color: red;"><i>Ability Scores</i></span></h2>
<br /><span style="color: darkgreen;">Strenght:</span> for some builds it can be the tertiary score. It helps if you are a Bleak Disciple and aim for Hide Armor Proficiency or a Nightstalker to increase your Fortitude. It may also help for Soul Thief builds who plan to multiclass in order to take Barbarian encounter multiattack powers like Storm of Blades or Hurricane of Blades.<br />Recommended starting score: 10-12 before racials.<br />
<br /><span style="color: blue;">Constitution:</span> constitution is the secondary ability for Bleak Disciples but is also useful for Nightstalkers to offset the low hp/surges.<br />Recommended starting score: 12-16 before racials.<br />
<br /><span style="color: #ffcc00;">Dexterity:</span> it's the main stat, to be boosted whenever a chance is offered. Recommended starting score: 16-18 before racials<br />
<br /><span style="color: red;">Intelligence:</span> so far it's a dump-stat. Recommended starting score: 8-10 before racials<br />
<br /><span style="color: darkgreen;">Wisdom:</span> a reasonable score here can improve your Perception. Also useful if you want to multiclass into avenger or cleric. It also helps Bleak disciples on the Will side and they may prefer it to Charisma, unless they want to take powers with a Cha-based rider. Recommended starting score: 10-12 before racials.<br />
<br /><span style="color: blue;">Charisma</span>: it's the secondary ability for Nightstalkers. For Bleak Disciples it's not that helpful so they can have a lower score here. Recommended starting score: 14-16 for Nightstalkers, 10-12 for Bleak Disciples before racials.<br /><br />
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<span style="color: red;">Races</span></h2>
<br />PHB1:<br /><span style="color: darkgreen;"><br /></span><span style="color: #339966;"><span style="color: darkgreen;">Dragonborn:</span> <span style="color: black;">this race got a boost with the Emerald Scale Concealment feat. Bonus to Cha is ok but you'll probably have to start with an 18 in Dex.</span></span><br /><span style="color: magenta;"><span style="color: darkmagenta;">Dwarf:</span> <span style="color: black;">nothing special here. Using second wind as a minor is not bad but resilience is all you have. Better go revenant/dwarven past.</span></span><span style="color: blue;">Eladrin: <span style="color: black;">bonus to Dex and an extra teleport per encounter for more mobility. And a lot of feat support for Fey Step. Not the best choice around but not the worst either.</span></span><span style="color: cyan;"><span style="color: deepskyblue;">Elf:</span> <span style="color: black;">bonus to Dex and Wis (primary and tertiary abilities), 1 square more of movement and a reroll power. An extra bonus to Perception. The Dusk Elf line of feats offers even more support.</span></span><span style="color: #339966;"><span style="color: darkgreen;">Half-Elf:</span><span style="color: black;"> </span><span style="color: black;">after the nerfing of Velvet Blade Trick it's an average choice. You get a bonus to a secondary ability and Dilettante.</span></span><br /><span style="color: cyan;"><span style="color: blue;">Halfling:</span> <span style="color: black;">you will most likely take Nightstalker. The extra damage from the Feature can easily make you outdamage Medium-sized Bleak Disciples when you use weapons, and implements will work absolutely fine. Bonuses on both main abilities, a defensive reroll power. The rating is basing on taking Nightstalker, as you won't look into the Bleak Disciple guild.</span></span><br /><span style="color: cyan;"><span style="color: deepskyblue;">Human:</span> <span style="color: black;">as usual humans are a good choice. +2 to Dex, +1 to NADs and 1 extra feat. The extra feat is the cherry on top: most assassin builds tend to be a little feat starved and one more is a great boon.</span></span><span style="color: #339966;"><span style="color: darkgreen;">Tiefling:</span> <span style="color: black;">similar to the half-elf, with a bonus to a secondary ability. Good skills bonuses (Bluff and Stealth) and an interesting racial</span></span><br /><br />PHB2:<br /><span style="color: red;">Deva: <span style="color: black;">bonuses to your dump-stat (Int) and Wis. The racial power is the only plus, but overall you'd better go looking elsewhere.</span></span><span style="color: #339966;"><span style="color: darkgreen;">Gnome:</span> <span style="color: black;">bonus to Cha and fading racial power are the upside, small size, speed 5 and a bonus to Int go the other way. An average choice for a Nightstalker, don't touch it if you want to be a Bleak Disciple.</span></span><br /><span style="color: #3366ff;"><span style="color: blue;">Goliath</span>: <span style="color: black;">a dark blue choice for a Bleak Disciple. Bonus to Con, a very good racial power (Stone's Endurance and Shade Form together can negate a lot of damage for one round), Goliath Greatweapon Prowess and feats that upgrade your racial power.</span></span><br /><span style="color: blue;">Half-orc: <span style="color: black;">interesting for both Guilds. Bleak Disciple can find another source of THP (Half-Orc Resilience) improvable by feats and an easy access to Hide Armor Proficiency. But also Nightstalker will benefit for THP with their low HP pool. </span></span><span style="color: blue;">Shifter, Razorclaw:<span style="color: black;"> like an elf more or less, with interesting feats based on the racial power triggering. The problem is that the power triggers when you go bloodied. Depending on your party make this can happen often or rarely. Blue seems appropriate.</span></span><br /><span style="color: darkmagenta;">Shifter, Longtooth: <span style="color: black;">two bad stat bonuses and a racial power that has the same issue of the Razorclaw. All in all a sub-par choice.</span></span><br /><br />PHB3:<br /><span style="color: deepskyblue;">Githzerai:</span> A Dex/Wis bonus race like the elf. Nice bonuses (+2 to initiative and several saves), Iron Mind as a defensive racial and interesting feats (Githzerai Blade Master is pretty famous and the new Dakhshai's Body Mind Union and Miryath's first strike are quite suitable for assassins)<br /><span style="color: #99cc00;"><span style="color: #339966;"><span style="color: darkmagenta;">Wilden:</span> <span style="color: black;">a bonus to the secondary (Con) and tertiary ability (Wis) for a Bleak Disciple and nice racial power. Feat support is not very good though.</span></span></span><br />
<br /><span style="color: #99cc00;"><span style="color: #339966;"><span style="color: black;"></span></span></span>MM1:<br /><span style="color: darkgreen;">Bugbear:</span> quite some potential here. Dex bonus, Stealth bonus, Oversized for bigger weapons, and a damaging racial. Can pull quite some damage from first level with 4 shrouds+predatory eye (5d6 extra) once per encounter. The limit is that we don't have any feat support.<br /><span style="color: darkmagenta;">Githyanki:</span> Con bonus is ok for Bleak Disciples and the bonus to initiative always helps. But there it ends. Better go to the other side of the gith universe.<br /><span style="color: darkgreen;">Goblin:</span> very similar to the halfling, so suitable for Nightstalkers, even if small. Take a bastard sword two-handed or implement powers and it should work. The rating is based on taking the Nightstalker's Guild Training, as the other is not very interesting for a goblin, and is lower than that of the halfling mainly for the lack of feat support.<br /><span style="color: darkmagenta;">Hobgoblin: <span style="color: black;">bonus to Cha and Con and a nice racial power. No feat support though. </span></span><br /><span style="color: #339966;"><span style="color: darkgreen;">Kobold:</span> <span style="color: black;">an undecided race. The bonus to Con would be better for Bleak Disciples, but you'd like to be a Nightstalker because you're already small. Shifting as a minor is always useful even when you can teleport. No feat support so far, but the bonus to Dex is always good for an assassin.</span></span><br /><span style="color: darkmagenta;">Orc: <span style="color: black;">a good racial power and bonus to Con. You can do a reasonable Bleak Disciple but no feat support leaves you a bit behind.</span></span><br />MM2:<br /><span style="color: darkmagenta;">Bullywug: <span style="color: black;">even if stat bonuses would be ok, you have a terrible racial (no many monsters spend healing surges) and no feat bonuses.</span></span><br />Duergar: green for Bleak Disciples. Bonus to Con and Wis and a nice racial power, but no feat support. The racial power combines well with the Venomed Soul PP. You can use Infernal Quills to deal ongoing poison damage to your target with a minor action and then follow with an action point to enjoy a nice +Con bonus to attack rolls until the end of your next turn.<br /><span style="color: blue;">Kenku:</span> the basis is outstanding for a Nightstalker. Bonuses to Dex and Cha, bonus to Stealth, +3 instead of +2 to attack when flanking. Blue until some feat support comes, but very close to sky blue.<br /><br />FRPG:<br /><span style="color: cyan;"><span style="color: deepskyblue;">Drow:</span><span style="color: black;"> </span><span style="color: black;">drow are the archetypal Nightstalkers. They are even mentioned in the Guild description as the source of this kind of training. Bonus to Dex and Cha, darkvision, cloud of darkness and a good feat list. </span></span><span style="color: red;">Genasi: <span style="color: black;">almost nothing useful. </span></span><br />EPG:<br /><span style="color: cyan;"><span style="color: blue;">Changeling:</span> <span style="color: black;">an outstanding choice for a Nightstalker. Bonus to Dex and Cha, changeling disguise and a minor action bluff to get CA once per encounter. Blue until more feat support will be available.</span></span><span style="color: darkmagenta;">Kalashtar: <span style="color: black;">the ability bonuses are not that bad, but the chance of you racial power triggering is low. At higher level attacks against Will are more common, but I feel than in many encounters there will not be any chance to activate the racial power. And since most of the feat support is linked to it...</span></span><span style="color: #339966;"><span style="color: darkmagenta;">Warforged:</span> <span style="color: black;">maybe </span><span style="color: black;">it can be a green choice for a Bleak Disciple. Great resilience comes from both the racial power and many feats. If somebody could look into a build it would be my pleasure to post it here.</span></span><br /><br />Dragon Magazine:<br /><span style="color: cyan;"><span style="color: deepskyblue;">Gnoll:</span> <span style="color: black;">great for any build, though Con bonus points towards Bleak Disciple. Speed 7, bonus to Perception and a great racial power than can be improved with feats like Maw of the Hungry Killer and those who let you use an at-will or encounter power at the end of the charge. Bonuses to damage when you're bloodied and when you fight a surrounded enemy are icing on the cake.</span></span><br /><span style="color: darkmagenta;">Minotaur: <span style="color: black;">I</span><span style="color: black;"> was thinking of giving it a green rating for a Bleak Disciple, but it doesn't make the cut. The main problem is that the racial power is Strength based and some interesting feat support is exactly there.</span></span><br /><span style="color: cyan;"><span style="color: deepskyblue;">Revenant:</span> <span style="color: black;">this race was designed to fit the Assassin's class. You get a bonus to Dex and Con, Unnatural Vitality that reduces your squishiness and can be abused to an extreme level, a good racial feat list and access to the feats of your past race. Depending on your build you may look for different past lifes. A few examples (this is an assassin's handbook not a revenant's)</span></span><br />
<br /><span style="color: cyan;"><span style="color: black;"></span></span>- <strong>Bladeling</strong>: take Past Soul and Improved Razor Storm to get a minor encounter close burst 2 attack as a minor, Dex based for damage and ongoing damage. Works wonders with Well of Shades and opens the way for quite a nice combo (Well of Shades+Spectral Assailants+Improved Razor Storm and then teleport out).<br />- Half-elf for Dilettante and later Versatile Master<br />- Dwarf for more toughness (Shaka's build called Mrs. Tough Guy shows this more than mere words)<br />- Githzerai to take Githzerai Blade Master<br />- Shadar-Kai to aim for the Raven Consort Epic Destiny (the Undying assassin build)<br />- Human for feats like Action Surge (to increase your chance of hitting with dailies/encounters) and possibly the Adroit Explorer PP.<br />The racial PP Avenging Haunt is also interesting if you really want to go for an unkillable character.<br /><br /><span style="color: blue;">Shadar-kai: <span style="color: black;">the bonus to Int is a waste but everything else is good. Shadow jaunt gives you an unrestricted teleport and insubstantiality for one round. At epic, Deathless Warrior is a great feat for an assassin and Raven Consort is a great ED.</span></span></div>
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<br /><span style="color: red;"><i>Guild training</i></span></h2>
<br /><br />Deciding your guild training is one of the most important moments in creating your assassin. As both trainings will give you a substantial bonus in one area you will most likely optimize your feats and powers in order to exploit that bonus. Let's look at them in detail.<br />
<br />Bleak Disciple:<br />
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Bleak Disciple: when you hit an un-bloodied target you gain THP equal to your Con mod. This scales at 2+Con mod at paragon and 4+Con mod at epic.<br /><br />This is probably the best THP generating mechanic within 4ed. If you can choose your targets wisely you will get a constant flow of THP that mitigates your squishiness. On the other hand you'll go for a lower DPR than Nightstalkers. As your damage will be lower you should try to look for bigger weapons (Fullblade and Executioner's axe for example) to increase your DPR a little and on the other hand you should try to outlast your enemies by improving your ability to take punishment, because you will need more time to wear down your enemies. You'll probably tend to gravitate more towards weapon encounter powers as you can afford to stay toe-to-toe with most monsters and because most of the powers who have a rider for Bleak Disciples are weapon based (Well of Shades being the only exception, and a notable one). By the way, all the powers with a Guild-based rider are encounter attack ones. No daily, at-will or utility is influenced by your guild training. </div>
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<br />Nightstalker:<br />
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Nightstalker: you add your Cha to damage you inflict to any target who is not adjacent to any of your enemies. This is clearly a good boost to damage and your DPR will be higher than that of a Bleak Disciple. Unfortunately you're even more fragile than a glass cannon. To properly play a Nightstalker and survive you'll most likely need one or more of these factors:<br />- a party that can protect you. If you have a solid front line of defenders who let you use implement powers from behind the line, then you have a better survival chance. Melee brutes are the main risk for you as they can deal high damage in one shot.<br />- a choice of powers that let you become invisible/insubstantial/let you hide consistantly over the course of an encounter<br />- one or more sources of damage reduction, like a Rain of Hammers Ki Focus or similar equipment.<br />Your business is attacking isolated enemies so powers that let you isolate enemies are good (Executioner's hood to pull them in a favourable position, powers that let you teleport the target).<br />Looking at the powers with a rider based on your Guild, there are 5 implement based ones and 2 weapon based. Many of them have either the Fear keyword, or the Psychic one or both. </div>
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<span style="color: red;"><i>Heroic Tier Powers</i></span></h2>
<br /><br /><br /><strong><span style="text-decoration: underline;">1st level at-will powers:</span></strong><br /><br /><span style="color: blue;"><strong>Executioner's noose: </strong><span style="color: black;">all in all superior to Inescapable Blade. Range is better, damage is similar or better as you add your Dex bonus, you can pull and slow for added control. Nightstalker could find it useful to move the target into an isolated position. Works well also with the Wall powers (Wall of Shadows, Wall of Death).</span></span><br />
<br /><span style="color: darkgreen;">Inescapable Blade:</span> the only advantage over Executioner's Noose is that you ignore cover and superior cover. In my games this is unfrequent, but depending on your DM's style it can be an interesting point.<br />
<br /><span style="color: darkmagenta;">Leaping shade:</span> it encourages you in not invoking your shrouds. I can't see why you shouldn't take Shadow storm over it every time. Even with four shrouds you will get +4 to damage a round if you hit, against 3,5 (shroud) + at least 1 for Shadow Storm.<br />
<br /><span style="color: #ffcc00;"><span style="color: #00ccff;"><span style="color: deepskyblue;">Shadow Storm:</span> </span><span style="color: black;">there is no reason not to take it. It constantly gives you at least +1 to damage (as you are a creature) and can go up to very high numbers in a crowded encounter. By far the best at-will for Bleak Disciples. If you're a Nightstalker try to make sure not to be adjacent to too many enemies at end of your turn.<br /><br /><br /><span style="text-decoration: underline;">1st level encounter powers:</span><br /><span style="color: blue;">Gloom thief:</span> the typical 2[W] first level encounter but with a very good side effect like invisibility until the end of yor next turn if you're within 2 squares of the target. Remember that you become visible if the target moves away from you, so a defender who can avoid it moving will always be helpful.</span></span><br />
<br /><span style="color: #ffcc00;"><span style="color: black;"><span style="color: blue;">Nightmare Shades:</span> combat advantage + Cha bonus to damage until the end of your next turn for Nightstalkers. <span style="color: darkgreen;">Green</span> for Bleak Disciples who don't get the bonus to damage.</span></span><br />
<br /><span style="color: #ffcc00;"><span style="color: black;"><span style="color: cyan;"><span style="color: blue;"><span style="color: #339966;">Shadow Darts</span><span style="color: #339966;">:</span></span><span style="color: darkgreen;"> </span><span style="color: black;">one of the best powers to ensure that your shrouds do not go wasted. Good chance to crit and maximize shroud damage. Anyway see below.</span></span></span></span><br />
<br /><span style="color: #ffcc00;"><span style="color: black;"><span style="color: cyan;"><span style="color: black;"><span style="color: blue;">Smothering Shadow: <span style="color: black;">for Bleak Disciples</span>, <span style="color: darkgreen;">green</span> <span style="color: black;">for Nightstalkers who do not get the extra damage.<br /><br />All in all the first level encounter powers are well leveled. 3 are good for Nightstalkers and 3 for Bleak Disciples.<br />Doing a deep calculation for 1st level characters with the following assumptions:<br />Weapon: great sword (+3 prof)<br />Dex Bonus: +4 Con bonus Bleak Disciple:+4 Cha bonus Nightstalker: +4<br />AC target: 15 Other defenses target: 13<br />No other bonuses. 1 to 4 shrouds.<br />We get the results that Shadow Darts and Gloom Thief do almost exactly the same damage, Nightmare Shades does about 1 point more (if no action points are used), Smothering Shadow up to another 2,5 more. Shadow darts would probably get on par with Nightmare Shades as soon as +1 implement is used. I hope my math is ok.</span></span></span></span></span></span><br />
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<br /><br /><span style="text-decoration: underline;">1st level daily powers:</span><br /><span style="color: blue;">Grave Spike:</span> nice damage, knocks prone and ongoing 5 damage (save ends). And +2 to hit the target until the end of the encounter.<br /><br /><span style="color: darkgreen;">Strangling Shadow:</span> less damage than Grave Spike and no effect until the end of the encounter.<br />Even if it attacks Fort it's green for me. You can maybe use the pull to bring the target into the ranks of your party to better exploit Shadow Storm afterwards. This can be a double-edged trick if the target has burst powers as you'll fetch targets for him.<br /><br /><span style="color: cyan;"><span style="color: deepskyblue;">Targeted for Death:</span> <span style="color: black;">good damage, attacks will and has a fantastic rider that doubles your shrouding power on the target until the end of the encounter.</span></span></div>
<br /><br /><br /><span style="color: darkmagenta;">Terrifying Visage: <span style="color: black;">similar to Strangling Shadow as it immobilizes the target. The damage will be always lower than Strangling Shadow, (as 1[w]+5 will be usually higher than 2d8 and this if the target makes the first save against Grave Spike's ongoing damage). You get to push secondary targets to isolate the first one. This shoul supposedly be good for Nightstalker but you lack the ability to keep them away.<br /><br />As a side note, remember that many assassin daily powers have a rider that lasts until the end of the encounter on a target. Not to waste your daily you should choose your target wisely. Goggles of Aura Sight can be an interesting object for you. A minor action and you know if it makes sense to land a daily on that creature or not.<br /><br /><br /><span style="text-decoration: underline;">2nd level utilities:</span><br /><span style="color: darkmagenta;">Cat's Trickery:</span> nothing special. Very often light sources will be multiple and by the way the duration is short. It could be interesting in a defensive way if you don't have darkvision and are attacked by a creature that brings darkness on you. All in all purple seems ok.<br /><br /><span style="color: blue;">Cloak of Shades</span>: a good power. Synergizes well with Shade Form too. Especially good in avoinding being peppered by enemy artillery/controllers with ranged powers.</span></span><br />
<br /><span style="color: darkgreen;"><strong>Contrivance of Speed: </strong><span style="color: black;">for straight assassins this power is pretty <strong><span style="color: darkmagenta;">poor</span></strong>. It is mainly useful if you fight an isolated target, as you have Shadow Step to use in crowded fights. I see it more useful for Assassin/Avenger hybrids who maybe do not have Shadow Step (no surprise this power appeared in the Covenant Agent article on Dragon). </span></span><br />
<br /><span style="color: darkmagenta;"><strong>Converging Shadows:</strong></span> nothing special here. Concealment is fine but duration is short and you can make a stealth check only if you're missed. It's an encounter so a little better for that.<br />
<br /><span style="color: darkgreen;"><strong>Distracting Illusion:</strong></span> if you have Hidden Insight you can get some free rounds to build up shrouds. Better for Nightstalker who can pile their Cha bonus on the Bluff check. Open also some interesting role-playing opportunities but that depends a bit on your DM too.<span style="color: darkgreen;"><span style="color: black;"> </span></span><br />
<br /><span style="color: darkgreen;"><span style="color: black;"> </span><strong>Endure Pain (Endurance Skill):</strong></span> an interesting utility with damage resistance, but it's a daily.<br />
<br /><span style="color: deepskyblue;"><span style="color: blue;">Inspiring Fortitude (Endurance Skill):</span> </span>blue for Bleak Disciples. At low levels you can dish out a huge amount of THP compared to the HP pool of the party and still solid going up in levels. Less useful for Nightstalkers.<span style="color: darkmagenta;"><span style="color: black;"> </span></span><br />
<br /><span style="color: darkmagenta;"><span style="color: black;"><span style="color: darkgreen;">Lurking shadow:</span> it could be a very good sneaking utility, but it ends if you enter a bright light square and it's a daily. In dim-lighted dungeons can be useful to do some scouting.<br /><br /><span style="color: blue;"><span style="color: black;">Shadowed Legion:</span> <span style="color: black;">it doesn't make sense to rate this power in a vacuum. It's usefulness totally depends on the make up of your party. If your allies are a bunch of metal clankers than can be heard at miles of distance then it can be at least <span style="color: blue;">blue<span style="color: black;">. If they are stealthy guys then it can be better to look elsewhere.</span></span></span></span></span></span><br />
<br /><span style="color: purple;"><strong>Silent Stalker:</strong></span> good for scouting but considering that you're quite fragile I won't rate it high.<br />
<br /><span style="color: purple;"><strong>Summon the Mists:</strong></span> the area is good and it will help you in getting concealment but it offers the same benefit to your enemies and is a daily.<span style="color: darkmagenta;"><span style="color: black;"> </span></span><br />
<br /><span style="color: darkmagenta;"><span style="color: black;"><span style="color: blue;"><span style="color: black;"><span style="color: blue;"><span style="color: black;"><span style="color: #339966;"><span style="color: darkgreen;">Fast Hands (Thievery skill):</span> <span style="color: black;">a pretty good power to retrieve objects. It can be exploited by Revenant with the Death's quickening feat. When you drop below 0 HP, free action to draw a potion, minor to drink it and then resume bashing monsters on the head.<br /><br /><br /><br /><span style="text-decoration: underline;">3rd level encounter powers:<br /></span><span style="color: blue;"><span style="color: darkgreen;">Army of the night:</span> <span style="color: black;">maybe </span><span style="color: black;"><span style="color: blue;">blue</span> for nightstalkers. This power can be nice or it can be not. If your master avoids moving enemies close to the target due to this power's effect, then the only real benefit is that you keep the target isolated (which is good only for nightstalkers). In that case, anyway, damage is a bit on the low side. </span></span><br /><br /><span style="color: blue;">Cloaking mist: <span style="color: black;">if you can catch at least two targets in the blast the damage is absolutely nice. You can then hide with concealment only (e.g. activating Shade Form). It can be an interesting power if you intend to take the Soul Thief PP. You can recharge your soul shards by targeting (and hopefully killing) minions with this power. Be careful as this is party unfriendly blast.</span></span><br /><br /><span style="color: #339966;"><span style="color: darkgreen;">Inescapable Shadow:</span><span style="color: black;"> nothing special for a 3rd level encounter. The teleport is ok. Normally it will only save you a move action.</span></span><br /><span style="color: blue;">Nightshades's kiss: <span style="color: black;">damage is ok, but the control function is the main issue here, as you can move the target every time it is hit. An artificer ally with Barbed Automaton, or an Avenger with Threatening Strike can potentially set up very long loops of damage. With the right party build it can be<span style="color: #00ccff;"> </span><span style="color: cyan;"><span style="color: deepskyblue;">sky-blue</span> </span>if you can exploit damage zones, walls and similar stuff.<br /><br /><br /><span style="text-decoration: underline;">5th level daily powers:<br /></span><span style="color: blue;">Heart of Dust:</span> a good power. The base damage is ok and in a crowd it can really be deadly. The "area" damage is party-friendly as it only targets enemies. It's a poison power so if you have feats like Venom Hand Master at heroic or Venom Master (drow) at paragon or the Venom Soul PP , you'll be able to exploit it further. Be aware that against undead it wont'be effective unless you have Venom Hand Master.<br /><br /><span style="color: darkmagenta;">Shadow Soul:</span> it can situationally be useful against monsters able to turn invisible and hide but overall it's subpar. You have to hit in melee in first place, so the main reason to teleport is probably that the target is retreating and you don't want to follow him into the enemy ranks.<br /><br /><span style="color: blue;"><span style="color: darkgreen;">Treacherous Shades:</span> <span style="color: black;">damage is good and you can set-up some nice combat advantage. Enemies who were not hit or saved may think about moving away from their allies who did not, thus isolating some targets for Nightstalkers. But it's party unfriendly and even if sometimes your buddies can suck up some damage, I don't think they would like to grant combat advantage (save ends). This limits the use so green seems appropriate.</span></span><br /><span style="color: blue;">Twilight Assassin: <span style="color: black;">your duplicate can help in a lot of ways. You can flank with it, you can use it to route enemies movement as it occupies one square and cannot be damaged. And it's a source of damage, attacking with a minor. Better use it early in the encounter.<br /><br />Comparing Heart of Dust and Twilight Assassin, the first one will give you more damage immediately, while the other will build up over time as you assassin lands its hits. </span></span></span></span></span></span></span></span></span></span></span></span><br />
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<br /><span style="text-decoration: underline;">6th level utility powers:</span><br />
<br /><span style="color: #339966;"><span style="color: red;">Darkness: </span><span style="color: darkgreen;"><span style="color: black;">this one is terrible as it blocks line of sight for your allies too. In general I would avoid this kind of powers. It can be used to save you in case you're surrounded but you generally have better options.</span></span><span style="color: darkgreen;"><br /></span></span><br />
<br /><span style="color: #339966;"><span style="color: darkgreen;">Darting shadow:</span> <span style="color: black;">nice for doing some scouting around. Anyway you need a constant source of concealment/cover to stay hidden. Most likely this has to come from invisibility or darkness. Notable ways to exploit this power are paragon multiclassing into Warlock for the Walker in Gloom feat or at high levels using a Shadow Band. </span></span><br />
<br /><span style="color: #339966;"><span style="color: black;"><span style="color: purple;"><strong>Ghost of the Rooftops:</strong></span> it may give you some opportunities out of combat (climbing especially), but in general you'll prefer to teleport whenever you can.</span></span><br />
<br /><span style="color: blue;">Slayer's Escape: <span style="color: black;">this can save you from serious punishment if you get surrounded. You take the first hit, teleport and become invisible. And it's an encounter.</span><br /><strong><span style="color: darkgreen;">Shadow Adept:</span> </strong><span style="color: black;">this is mainly useful if some enemy spots you, but honestly you could do better than this.</span></span><br />
<br /><span style="color: darkmagenta;">Sheltering Dark:</span> another concealment/invisibility power. But not so appealing as the duration of invisibility is short and you have to move out of the area to activate it.<br />
<br /><span style="color: darkmagenta;">Slithering Shadow: <span style="color: black;">the kobold stance (you can shift as a minor action). Usually you don't have much to do with your minor actions, but given the mobility you already have it's not a big boon as a daily.</span></span><br />
<br /><span style="color: darkmagenta;"><span style="color: black;"><span style="color: blue;"><strong>Vanish:</strong></span> this is almost a clone of Slayer's Escape. Normally it will let you teleport a bit more as your speed should be more than 5, but it can backfire on you if you're slowed. </span></span><br />
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<br /><span style="text-decoration: underline;">7th level encounter powers:</span><br />
<br /><br /><br /><span style="color: blue;">Captured Shadow: <span style="color: black;">you have to hit in melee and then you have a chance to teleport the target. Useful to reposition the target into a difficult position for him, if you move after hitting with Captured Shadow.</span></span><br />
<br /><span style="color: blue;"><span style="color: darkgreen;">Echoing threat:</span> <span style="color: black;">green for a nightstalker, <span style="color: darkmagenta;">purple</span> for a Bleak Disciple</span><span style="color: black;">. </span><span style="color: black;">If you choose your target wisely you'll most likely get the extra damage. Nightstalker get an extra teleport during the next round.</span></span><br />
<br /><span style="color: cyan;"><span style="color: deepskyblue;">Shadow Jack:</span> <span style="color: black;">this is exactly the power every assassin wants. Damage is ok, you become insubstantial, if attacks miss you they hit your target (a good reason not to attack you), and you can enter from one square adjacent to the target and exit from another one, repositioning yourself.</span></span><br />
<br /><span style="color: darkmagenta;">Shadow Link: <span style="color: black;">not the best power around. The THP rider for Bleak Disciples is relevant only if you hit a bloodied target, and the extra shroud when you are hit is not what you want (trading an hit for a shroud is not a good idea, better to soak up damage or avoid getting hit). Overshadowed by Shadow Jack.</span></span><br />
<br /><br /><br /><span style="text-decoration: underline;">9th level daily powers:</span><br />
<br /><br /><br /><span style="color: darkgreen;">Black Garrote: </span>it's a touch power, so you'll have lower chances to hit, but it's reliable. Inflicting 2d10+Dex automatically is good but you're not able to move freely and your target can always try to escape the grab thus ending the effect. Moreover you can't invoke shrouds or use any standard action (unless you use an AP). The best tactic is probably use this power and then activate Shade Form immediately. This combo is the only reason why I rate this green at least for Bleak Disciples who have high Fort and Ref defenses.<br />
<br /><span style="color: blue;">Bound by Shadow:</span> in long fights this power can pile up a lot of damage but choosing the right target will not be easy. If for any reason the group concentrates on it, it will die before you can get any extra damage.<br />
<br /><span style="color: darkgreen;">Obscuring shadow:</span> damage is good and the effect is nice, but only the target cannot see you. Good against solos but they're bound to save soon.<br />
<br /><span style="color: darkgreen;">Wall of Shadows:</span> the fact that it blocks line of sight can be useful if you can cut the encounter in two areas, as it will force enemies to go across the wall or die under your ranged powers. If you can do this then the damage dealt will be massive. Even if you cannot do that, you can reroute enemies in a favourable way for your party. But this power has a serious drawback: it's party unfriendly. If you find monsters that can push/pull/slide, or dominate or frighten so that you run, then the wall can be used against your party by a grinning DM (never let the DM grin!!).<br />
<br />9th level dailies are somewhat a strange bunch. Each one as a lot of good things and drawbacks. Very difficult to rate.<br />
<br /><br /><br /><span style="text-decoration: underline;">10th level utilities:</span><br />
<br /><span style="color: blue;"><strong>Darkening Veil:</strong></span> it's a daily but quite good. First of all you basically get concealment until you sustain the power (as a minor) and you get to teleport for free if you're hit.<br /><br /><span style="color: purple;"><strong>Death Mark:</strong></span> it may see use from time to time, and be very effective in that case (tracking a creature may really be saving your day), but I won't take it in general.<br /><br /><span style="color: darkgreen;"><strong>Eyes Unseen: </strong></span>you can use it to spy behind doors, walss and whatever. If you're mainly fighting in dungeons i would rate it <span style="color: blue;"><strong>blue</strong></span> or even <span style="color: #33cccc;"><strong>sky blue</strong></span>, because you can use it to get knowledge of encounters in advance and plan accordingly.<br /><br /><span style="color: red;">Mist Walk:</span> this would be interesting as en encounter. As a daily it's really underwhelming.<br /><br /><span style="color: #339966;"><span style="color: darkgreen;">Promise of Retribution</span>: <span style="color: black;">a defensive power. It lets you teleport away and the back later in the encounter with some extra bonuses to attack and damage rolls. Not bad, but it's a daily.</span></span><br /><span style="color: #339966;"><span style="color: darkgreen;">Seeker of Shadow:</span> <span style="color: black;">extremely good for scouting but in a fight you're supposed to attack and hit, so it won't help much (and it's a daily). If you're working alone you can set-up a combo if you maximize your stealth and later take Assassin's Scalpel. You'll be able to slowly wear down any enemy by inflicting shroud damage only and hiding continuously. This is more a theoretical consideration as you'll need a lot of time to kill any monster.</span></span><br /><span style="color: cyan;"><span style="color: deepskyblue;">Slayer's Endurance:</span> <span style="color: black;">amazing! This utility is the main reason around to take feats who let you put additional shrouds on a target. It can easily grant you 15-20 THP per encounter. For nightstalkers it's even better, but also Bleak Disciples will be able to take advantage of it. And it works also if you miss, as long as you inflict at least some shroud damage (i.e. as long as you have at least 2 shrouds on the target).<br /><br /><span style="color: blue;"><strong>Vaporous Step:</strong> <span style="color: black;">great mobility power. It will help you in slowly rearranging the battlefield. In a party of Slashers this power will turn the party into a meatgrinder...</span></span></span></span><br />
<br /><span style="color: cyan;"><span style="color: black;"><span style="color: red;"><strong>Walk Through Shadow:</strong></span> I won't take it in general. Bypassing walls is bad if your buddies stay behind. And you already have teleporting abilities.</span></span></div>
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<span style="color: red;"><i>Paragon Tier Powers</i></span></h2>
<br /><br /><br /><span style="text-decoration: underline;">13th level encounter powers:</span><br /><span style="color: darkgreen;">Dark Step Ambush: </span>Inescapable Shadow plus an invisibility rider. Not bad but you can do better at this level.<br />
<br /><br /><br /><span style="color: darkgreen;">Flurry of Talons: </span>another upgrade (in this case of Shadow Darts). Damage is solid and you can fly to the target, but it leaves you a little open to retaliation.<br />
<br /><br /><br /><span style="color: blue;">Slayer in the Dark: <span style="color: black;">third upgrade (of Army of the Night this time). If your group can inflict some forced movement you can get some real damage of of this power, triggering some attacks. Otherwise you have to rely upon your master (as with Army of the Night). Probably <span style="color: darkgreen;">green</span> for a Bleak Disciple.</span></span><br />
<br /><br /><span style="color: goldenrod;"><strong>Spectral Assailants:</strong></span> at first glance it doesn't seem great, but it is. Actually it lets you one shot targets with the right setup. You can slide one square the target as fre action each time it takes damage until the end of you next turn. Combine it with a power like Lifedrinking Covenant (Avenger) to outright kill an enemy. Or with two damage zones for ping-pong deaths. You can slide the target even on its turn as it is a free action so teaming with you wizard ally using Cloud of Daggers works too, or your psion using Daggers of Pain. The only limit to one-shotting is DM fiat (i.e. limiting your free actions).<br /><span style="color: yellow;"><span style="color: deepskyblue;">Well of Shades:</span><span style="color: black;"><span style="color: #ffcc00;"> </span>a multi-target power and its a burst 3!! And you can then become invisible or teleport 5 and if you're a Bleak Disciple it also slows all the targets you hit. Fantastic on an AP with a Soul Thief. It's a nice set-up power for area/blast powers of your allies as it groups enemies. If you have the Lasting Frost feat you can make a nice combo with Well of Shades + Cloaking Mist. Later on you can set-up a different combo with Wall of Death. Downgraded to sky-blue only because of Spectral Assailants.<br /><br /><br /><span style="text-decoration: underline;">15th level daily powers:<br /></span><span style="color: #339966;"><span style="color: darkgreen;">Bleak Gallows</span>: <span style="color: black;">it can be an interesting power if you or your allies can place a damage zone near the gallows (and absolutely deadly if you have a Messenger of Peace in the group). The fact that the gallows appear close to the target doesn't help too much. It would have been much better to have the gallows appear adjacent to you. But the real problem is that the gallows only has 35 hp: 15th level monsters will wipe it out with two attacks. </span></span></span></span><br />
<br /><strong><span style="color: blue;">Blood Shadows:</span></strong> good damage to start with (the only 4[W] assassin power at this level) will grant you extra mobility for a while (unless enemies target the shadows, losing attacks, or can catch them in blasts/bursts).<span style="color: yellow;"><span style="color: black;"></span></span><br />
<br /><span style="color: yellow;"><span style="color: black;"><span style="color: darkmagenta;">Death's Doorstep:</span> it's a weapon vs. reflex power and the damage is good, but the rider is valuable only against a monster that you expect to miss very often. Anyway as you'll mostly use this daily against an elite or solo you'll usually go up to 4 shrouds before invoking anyway so the real advantage is 1d6 every 4 rounds.<br /><br /><span style="color: purple;"><span style="color: #339966;"><span style="color: blue;">Shade Venom:</span> <span style="color: black;">you can get some serious extra damage out of this attack. Remember that if you compel the target to attack itself you cannot make attacks of opportunity against it. It will not work with undead, unless you can ovecome their immunity (via Venom Hand Master or later via the 22nd level utility Assassin's Eye).</span></span></span><br /><span style="color: cyan;"><span style="color: deepskyblue;">Sundered Shadow:</span> <span style="color: black;">delivering melee powers from a distance is great. You get a +2 power bonus to attacks against the target until the end of the encounter and the base damage is good. Be careful as the main rider triggers only on a hit so try to make sure that this power lands. There is only one case in which this power is not extremely good: if you use a Blade of the Eldritch Knight (which is one of the best weapons for an assassin as long as the current wording stays). </span></span><br /><br /><span style="text-decoration: underline;">16th level utilities:<br /></span><span style="color: #339966;"><span style="color: darkgreen;">Assassin's Defense:</span> <span style="color: black;">+2 to the defenses will not make the difference often, but it may from time to time negate an hit. You get a short time invisibility. It's an encounter so that's a plus. You'll probably prefer this one to Liquid Shadow if you have the Assassin's Cloak feat as that can make this power <span style="color: blue;">blue.</span></span></span></span></span><br />
<br /><span style="color: yellow;"><span style="color: black;"><span style="color: #339966;"><span style="color: black;"><span style="color: blue;">Diehard (Endurance skill): <span style="color: black;">a very good daily utility for non-revenants. You are not dying below 0 HP but you are dazed.</span> </span></span></span></span></span><br />
<br /><span style="color: yellow;"><span style="color: black;"><span style="color: blue;">Liquid Shadow: <span style="color: black;">halving damage is always a good thing. You also get a teleport that can help you in repositiong if you're hit in melee or go after your target if you're hit at a distance (as the teleport has no range limit).</span></span></span></span><br />
<br /><strong><span style="color: deepskyblue;">Gloaming Call:</span></strong> really good mobility power and it's an encounter. Ok it triggers only when you take damage, but make you teleport and become invisible!! And the range is fantastic (10). Useful to get to targets behing enemy lines. Put a gloaming near them, then the first time you get hit teleport near them and become invisible (and hide if you have Assassin's Cloak). <span style="color: yellow;"><span style="color: black;"><span style="color: blue;"><span style="color: black;"></span></span><br /><span style="color: blue;">Shadow Meld: <span style="color: black;">your last ditch defense. It is good to have such a power in your pocket when things really get troublesome. You'll get yourself one round of peace and remember that even if enemies do not have line of sight and effect to you, you still have both lines to them.</span></span></span></span><br />
<br /><span style="color: yellow;"><span style="color: black;"><span style="color: blue;"><span style="color: black;">Thief of Names</span>:</span> the combat effectiveness of this power is low as it only works with humanoids of medium or smaller size and you can share the damage only if you are adjacent to the target, but the out of combat potential, depending on your campaign, can really be huge. Clearly if you run a Dungeon Delve this power will not help you much, but in a more "traditional" campaign if you tweak out your bluff skill you can really become a con artist. Due to this reasons I will not rate the power here. In pure combat I would probably rate it <span style="color: darkmagenta;">purple</span>, due to all the limitations.</span></span><br />
<br /><br /><br /><span style="color: yellow;"><span style="color: black;"><span style="text-decoration: underline;">17th level encounter powers:</span><br /><span style="color: blue;"><span style="color: darkgreen;">Mob of Shadows:</span></span> a strange isolating power with a rider for Bleak Disciples. This power can even be <span style="color: cyan;"><span style="color: blue;">Blue </span><span style="color: black;">for </span><span style="color: black;">Bleak Disciples, but only if your group has a consistant way of moving enemies into the zone, otherwise once again you'll have to rely upon your DM.</span></span><br /><br /><span style="color: blue;"><span style="color: darkgreen;">Shadow Fire:</span> <span style="color: black;">damage is ok (nothing special) but at this level you'll probably have some extra crit damage that starts to make a difference (a Vicious Fullblade?). You also get invisibility until the end of your next turn. Be aware that this power deals fire damage, probably the most resisted kind of damage around (and there's no feat like Venom Hand Master for fire damage). </span></span></span></span><br />
<br /><br /><strong><span style="color: deepskyblue;">Shadow Knives/<span style="color: darkmagenta;">Shadow Knives</span>:</span></strong> currently the CB/Compendium version of this power is different from that on Dragon 388 but no official errata has been made. This power is sky-blue in the original version and probably only purple in the CB/compendium one which is limited to one single attack. The comment here below is for the original version. The CB/Compendium version is utterly horrible.<br />
<br />a great encounter power. You get a bunch of melee attacks as targets start their turns, slow and daze on a hit. If you delay next round you may get other free attacks. Teamed with Spectral Assailants on an AP and Polearm Gamble may give you some more free attacks. The only limit is that i block line of sight for your buddies. Very good for Bleak Disciples: you'll probably be the best target for the enemies (slowed and dazed they'll probably decide to attack you if they are adjacent) but will get THP each hit, so you may soak up quite some damage.<span style="color: yellow;"><span style="color: black;"><span style="color: blue;"><span style="color: black;"></span></span></span></span><br />
<br /><br /><span style="color: yellow;"><span style="color: black;"><span style="color: blue;"><span style="color: black;"></span></span><br /><span style="color: blue;">Shadowed Deception: <span style="color: black;">you can hit at a distance, the damage is very good for an implement power and the target grants CA to everybody until the end of your next turn (for Nightstalkers). It has the Psychic keyword so characters with Psychic Lock will inflict him a penalty to hit as well. For Bleak Disciples it's probably <span style="color: #339966;"><span style="color: darkgreen;">green.</span></span></span></span><br /><span style="color: darkmagenta;">Traitorous Shadow: <span style="color: black;">damage is in line with other powers and the rider is nothing special. It is probably intended to deter artillery, but after falling down they can simply use a move action to get back on their feet. Or they can accept an OA and shoot at you anyway or resort to a melee attack if they have it. You have better alternatives at this level for both Guilds. </span></span><br /><br /><span style="text-decoration: underline;">19th level daily powers:<br /></span><span style="color: blue;">Consign to Shadow: <span style="color: black;">this power seems to be conceived to create a sort of duel between you and the target. Well, forget it. Target a relatively weak monster, ask your allies not to kill him (they will tend anyway to concentrate on more meaningful targets) and enjoy insubstantiality against the meaningful enemies until the end of the encounter or until you can't sustain the power. Useless against solos.</span></span><br /><span style="color: blue;"><span style="color: darkgreen;">Executioner's Blade:</span> <span style="color: black;">solid damage and reliable (the main point being the latter). Unless you can exploit it in some way anyway the damage is nothing special. If you can almost ensure you hit (for example because of bonuses you can get from a leader or from Soul Thief'Action) then Phantom Assault is much better. </span></span><br /><span style="color: blue;">Guild of Shadows: <span style="color: black;">in long encounters with many enemies it will outdamage any assassin daily of this level. You can use your conjurations to control the flow of the battle by positioning them.</span></span></span></span><br />
<br /><br /><strong><span style="color: blue;">Murderous Shadow:</span></strong> this summoning is insubstantial so it's quite sturdy. It has a quite good close burst attack and can get you free attacks if you place it properly.<span style="color: yellow;"><span style="color: black;"></span></span><br />
<br /><br /><span style="color: yellow;"><span style="color: black;"><span style="color: blue;">Phantom Assault: <span style="color: black;">absolutely great against solos, not so much in encounters with many enemies.<br /><br />At 19th level you will more or less to decide between insubstantiality, solo-fighting or mass-fighting powers. Try to balance what you have here with the powers you already took in order to have a good card to play in every kind of fight.</span></span></span></span></div>
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<span style="color: red;"><i>Epic Tier Powers</i></span></h2>
<br /><span style="text-decoration: underline;">22nd level utilities:<br /></span><span style="color: blue;">Claim the Dead:</span> this seems a nice power and maybe it is. The main question is: how many times it will be you delivering the killing blow? As your DPR will not be very high it's an important point. All else in this power is great. I guess anyway it will trigger with a good regularity over the day, unless you're in a party of heavy hitting strikers.<br /><br /><span style="color: blue;">Soul of Death: <span style="color: black;">it's </span><span style="color: black;">an interrupt and you get up to four shrouds on a creature you can see. It's the defensive daily version of Claim the Dead but you know it will trigger when needed. Most of the Revenant builds will not be interested in this power as they will be able to operate at negative HPs.<br /><br /><span style="color: #339966;"><span style="color: blue;">Assassin's Eye:</span> <span style="color: black;">great power. Many of your interesting powers (say Well of Shades) have a damage type and if you face immune or resistant creatures you may be unable to use them, but with this power for two rounds you will ignore resistances, immunities, penalties to attacks and so on. If you go for the Venom Hand Master+Spiderkissed weapon combo then this power will help you only with non-poison implement powers (waiting for a clarification from Wizards about weapon properties adding or not the keyword when used as implements). If you take this utility a power like Shadow Fire can become <span style="color: blue;">blue.</span></span></span><br /><span style="color: darkgreen;">Fortress of Shadow: </span>invisibility for one encounter if you can sustain it with a minor. Be careful with monsters that can stun you, because you'll lose this power as you'll not be able to sustain it. By the way at these levels the number of monsters with tremorsense/blindsight/truesight starts to grow and the effectiveness of invisibility starts to decrease.<br /><br /><br /><span style="text-decoration: underline;">23rd level encounter powers:</span><br /><span style="color: blue;">Cruel Shadows: <span style="color: black;">the damage is the standard for this level, but the sliding rider is good and Nightstalkers will get CA for the whole party over the target for one round. </span></span><br /><span style="color: blue;">Obsidian Spiders: <span style="color: black;">the damage is potentially high if you can hit more than one creature. The fact that poison damage is resisted by many creatures should not bother you at this level. The rating is based on you having Venom Hand Master, otherwise it's probably <span style="color: #339966;">green</span> or even <span style="color: darkmagenta;">purple</span> as you don't have anything on top of damage.</span></span><br /><span style="color: darkmagenta;">Shadow Swap:</span> it may convince a stunning monster to leave you alone for one round, but timing this power may be tricky. For example it can avoid a dragon using its frightening aura not to be stunned in return, but in general I don't think it's very useful. High level monsters have a lot of choices about what to do.<br /><br /><span style="color: #339966;"><span style="color: darkgreen;">Wraith's Assault:</span> <span style="color: black;">a good mobility power with the standard damage for this level.<br /><br /><br /><span style="text-decoration: underline;">25th level daily powers:<br /></span><span style="color: darkmagenta;"><span style="color: darkgreen;">Assassin's scalpel: </span><span style="color: black;">the crit range is interesting, but if you miss you inflict only a little shroud damage. And if you hit but you don't crit? Will you really lose the damage and try again next round hoping for a crit? </span></span><br /><span style="color: cyan;"><span style="color: deepskyblue;">Folded Shadow: </span><span style="color: black;">great power as it will give you insubstantiality for a long time and can influence enemies so that they avoid attacking you. The damage is good, too.</span></span><br /><br /><span style="color: blue;">Reaper's Touch: <span style="color: black;">can inflict serious damage to one target but unfortunately it's necrotic and many monsters will either resist or be immune to it, unless you go for Spiderkissed + Venom Hand Master.</span></span><br /><span style="color: cyan;"><span style="color: blue;">Wall of Death:</span> <span style="color: black;">this is a party friendly wall and as it influences all the adjacent squares it can effectively have an area of 7x3 squares. Over the course of an encounter it can pile up a lot of damage and it can be exploited by all the forced movement powers your party probably has at this time. The only defect is that it inflicts necrotic damage which can be resisted by some kinds of creatures. Using a Spiderkissed weapon as an implement will bestow the poison keyword on this power making it <span style="color: cyan;">sky blue </span>with Venom Hand Master.<br /><br /><span style="text-decoration: underline;">27th level encounter powers:<br /></span><span style="color: darkmagenta;">Ambush from Thin Air</span>: damage is standard and do you really want to teleport yourself in a place you can't see without knowing what's there? The only possible interesting use I can see for this power is teleporting out of a creature who has swallowed you as you normally have no line of sight from inside it. Otherwise you only get a long range teleport to you assassin's shroud target.<br /><br /><span style="color: darkgreen;">Last word: </span>depending on the the number of shrouds it can mean up to the equivalent of roughly 2[w] more. Perfect Slayer may exploit this power further via their 26th level utility.<br /><br /><span style="color: blue;">Reaper in black:</span> for nightstalkers. You can slide 3 a potentially big number of enemies. Very useful for control. <span style="color: darkgreen;">Green</span> for Bleak Disciples who get only a slide 1.<br /><br /><span style="color: blue;">Shadows of doom: <span style="color: black;">for Bleak Disciples</span> <span style="color: black;">this can be nasty against monsters with a big actions allotment (say solos, but also elites). For Nightstalkers it's probably <span style="color: #339966;">green.</span></span><br /><br /><br /><span style="color: black;"><span style="text-decoration: underline;">29th level daily powers:<br /></span><span style="color: #339966;"><span style="color: darkgreen;">Doom foretold:</span> <span style="color: black;">a solid damage power. You'll probably use it on an unshrouded enemy to go immediately to the maximum shroud level. Overall it will make more damage of Intent to Murder.</span></span><br /><span style="color: red;">Intent to murder: <span style="color: black;">I hate this power! It should be the assassin's killing blow but since you have no way of making your target helpless, you will deal a maximum of about 70-80 points of damage (a little more than half the DPR of an optimized ranger at this level). And RAW you can't add most of your static bonuses as there is no damage roll. It can be interesting against helpless targets but you'll totally depend on your party to get that condition.</span></span><br /><span style="color: blue;">Shadow Puppet: <span style="color: black;">domination is always good and you can get some extra damage out of this power if there are creature adjacents to the target. </span></span><br /><br /><span style="color: blue;">Three Shadow Venoms: <span style="color: black;">the target is dazed (save ends) even if you miss. If you hit it's weakened and takes ongoing poison damage 15. This is roughly equal at minimum to a 4-5[w] power plus three different effects and the target has to make three different saves. A lot of control and reasonable damage. The usual remark about poison powers: some creatures are immune and though the base damage of this power is untyped, the ongoing is poison so take that into account.<br /><br />A small comparison between Doom Foretold and Intent to Murder. Let's take a Bleak Disciple with 28 Dex, 26 Con,a Fullblade and Thoughness. It will have 167 HP, with a bloodied value of 83.<br />Intent to Murder will then inflict 83 points of damage as we have no damage rolls.<br />Doom Foretold: 7[w] means 45,5 points + 9 (dex) + 6 iron armbands + 3 (weapon focus) + 6 (enhancement ) equal to 69,5 points. Then we have four extra shrouds that during the next round can be invoked for 33,25 points of damage (considering a 50% chance to hit) thus bringing the total to 102,75 HP. Any other bonus to damage rolls will increase the difference and for a Nightstalker it would be higher from the start, due to lower Con and HP and the Nightstalker bonus adding only to Doom Foretold. And Doom Foretold can crit too.</span></span></span></span></span></span></span></span></span></span></div>
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<h2 style="text-align: center;">
<span style="color: red;"><i>Feats<br /></i></span></h2>
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<span style="color: red;"><i>Assassin feats:<span style="text-decoration: underline;"></span></i></span></h2>
<br /><h3 style="text-align: center;">
<span style="color: red;"><i>Heroic Tier</i></span></h3>
<br /><br /><span style="color: blue;">Assassin's cloak:</span> considering the number of invisibility powers this feat will let you hide very often. Usually you can hide only at the end of a move action but with this feat you can do that on the spot when you become invisible. Check exactly with your DM the interpretation he has of the Stealth rules, as this can influence this power.<br /><br /><span style="color: deepskyblue;">Assassin's escape:</span> one of the best assassin's feat. Halving damage when you need it can save your life. Even better for Soul Thiefs who can recover Shade Form.<br /><br /><span style="color: #339966;"><span style="color: darkgreen;">Avernian Emissary Wrath (Tiefling):</span> <span style="color: black;">for nightstalkers. Almost useless for a Bleak Disciple (but Tiefling Bleak Disciples won't be popular anyway). It's usefulness decreases as you go up in tiers, so you'll most likely retrain it sooner or later.<br /><br /><span style="color: darkmagenta;">Betrayal of Zerthimon (Githzerai): </span>ok, it's Combat Advantage for everybody on the creature for one round, but you have to act before it on the first round of combat and your buddies will need to be able to engage it.<br /><br /><span style="color: #339966;"><span style="color: darkgreen;">Blood Devourer Shifting (Shifters): </span><span style="color: black;">more or less the same considerations of Avernian Emissary Wrath, with the exception that this one is ok for both Guilds, being based on Dex</span>.</span></span></span><br /><br /><span style="color: darkmagenta;">Brutal Shroud:</span> this one will increase your DPR by approximately 0,5. Is that worth? Maybe at low heroic but not later. A little better if you can increase your shrouding rate.<br /><br /><strong><span style="color: blue;">Close to Death (Revenant):</span></strong> pretty good. As a revenant you'll probably be able to be bloodied often and this feat removes one of the main limits of Shadow Step (you still need to end teleport adjacent to a creature though).<br /><br /><strong><span style="color: blue;">Concealing Shades (Revenant):</span></strong> the blue rating is for revenant assassins who have Thin the Herd and Reaping Renewal. Concealment in a wide area twice per encounter is absolutely good. Less effective if don't have the other two feats.<br /><br /><span style="color: darkmagenta;">Crimson Eye Action (Human): <span style="color: black;">interesting during the heroic tier (maybe <span style="color: blue;">blue</span> there), but you'll most likely retrain it later. If you have taken the Slayer's Endurance 10th level utility and you're a Nightstalker you can upgrade this feat to <span style="color: darkgreen;">green</span> as it will help you in getting some more THP from time to time.</span></span><br /><span style="color: blue;">Dawn Hunter Training: <span style="color: black;">it's difficult to evaluate this feat but if you roll really bad on a high [w] power (or 4 shrouds) it may be good to have a chance to reroll damage.<br /><span style="color: blue;"><br />Darkness' Wings (Shadar-Kai): <span style="color: black;">darkvision at heroic is good. Shadow Jaunt will give insubstantiality anyway and you get an unrestricted teleport. Good synergy with Hunter in the Gloom against high AC/low Ref monsters.<br /><br /><strong><span style="color: darkmagenta;">Darting Shade:</span></strong> you'll not often be in shade form as it ends as soon as you attack, so not very useful.</span></span><br /><span style="color: darkgreen;"><strong>Death Sight:</strong> <span style="color: black;">you can ignore cover and concealment when you attack a bloodied creature. Not that bad, but quite situational.<br /><br /><span style="color: darkmagenta;"><strong>Death Walk (Revenant):</strong></span> you can get two extra teleports per encounter if you have Reaping Renewal, thus saving two move actions. Anyway normally you're not really lacking move actions anyway and don't have really too much use for them.<br /><br /><strong><span style="color: darkmagenta;">Death Wastes Nothing (Revenant):</span></strong> mmmm.... It's quite situational. You'll probably want this only if you have Grave Dust Assassin and can kill your target with a strike powered by Dark Reaping, thus transferring the shrouds to another target in order to invoke them later. May help also in some cases where you want to change target, but overall I would not recommend it.</span></span><br /><span style="color: cyan;"><span style="color: blue;"><strong>Emerald Scale Concealment (Dragonborn):</strong></span> <span style="color: black;">the main reason to play a Dragonborn Assassin. You can become invisible to many target once per encounter as a minor. Unfortunately lasts only until the end of your turn.<br /><br /><span style="color: blue;">Eilserv's Treachery (Drow): </span>Shade Form is a powerful feature especially for squishy Nightstalker as a drow will probably be.<br /><br /><span style="color: darkgreen;">Eternal Void Memories (Deva):</span> the feat itself is not bad, being in line with racial assassin feats of Tieflieng an Shifters. Anyway Devas are not the best assassins around.<br /><br /><span style="color: darkgreen;">Far Shadow (Drow): </span>adds range to Cloud of Darkness.<br /><br /><span style="color: darkmagenta;"><span style="color: red;">Flickering Fortune (Githzerai): </span></span><span style="color: darkmagenta;"><span style="color: black;">Shade Form is a already a minor action. Very situational feat as you may not want to use it when you use your second wind.<br /><span style="color: blue;"><br />Ghostly Voyage (Wilden):</span> another source of insubstantiality. Good only if you have at least an encounter close/area power.</span></span><span style="color: darkmagenta;"><span style="color: black;"></span></span><br /><span style="color: darkmagenta;">Grave Dust Advantage (Revenant): <span style="color: black;">similar to Crimson Eye Action, so more or less the considerations are the same. Maybe <span style="color: blue;">blue <span style="color: black;">at heroic, but losing steam afterwards. If you take Reaping Renewal at Epic it downgrades to <span style="color: darkgreen;">green</span> only, as you can use it twice an encounter (better than the other 1 shroud/encounter powers).<br /></span></span><span style="color: cyan;"><span style="color: deepskyblue;">Grave Dust Assassin (Revenant):</span> <span style="color: black;">this feat stays solid over all your career. At heroic it's one of the main tools to get spike damage but also at epic you get potentially 4d6+24 points of damage.<span style="color: #339966;"><span style="color: black;"><br /></span></span></span></span><br /><span style="color: blue;">Hidden Insight: <span style="color: black;">it can be a little situational and to many people it may seem a feat tax. Anyway if you want to play the sneaky assassin it's a nice one. It can also help you in avoiding becoming a target of your assassin's shroud target if you don't want to engage him directly. Your DM may let you forego this feat and automatically add shrouds without the target noticing. Check with him as in that case thise feat becomes useless.<br /><br /><span style="color: darkmagenta;">Horned Nightmare (Minotaur): </span>you'll not charge often, but iy may have some use to by-pass obstacles outside combat.<br /><br /><span style="color: red;">Horns of the Shadow Reaper (Minotaur): <span style="color: black;">honestly given your low strength you'll not use your racial often as you'll better use a different power.</span></span><br /><span style="color: #339966;"><span style="color: darkmagenta;">Hungry Sky Shadows (Goliath):</span> <span style="color: black;">if you invoke every two rounds it will increase your dpr by 0,5 with a 50% chance to hit if you have a +2 Str bonus. As you'll probably not go much higher in Str the benefit is not so high and really disappears at high levels.<br /><br /><span style="color: darkmagenta;"><span style="color: blue;">Hunter in the Gloom (Shadar-Kai):</span> <span style="color: black;">equivalent to a +2/+3 to hit for one round each encounter if you use a power that targets AC. Useful to increase the hitting chance of encounter or dailies.<br /><br /><span style="color: darkmagenta;">Hunting Shadow (Wilden): </span>teleporting is slightly better than shifting, but the damage kicker is low and you can't control it.</span></span><br /><span style="color: darkmagenta;">Initiate of Three Masks: <span style="color: black;">as a changeling you're most likely increasing your Bluff anyway and you already get a racial bonus by the way. Maybe interesting for Changeling Bleak Disciples.<br /><br /><span style="color: darkmagenta;"><span style="color: red;">Insidious Shroud (Changeling):</span> <span style="color: black;">another one-shroud-per-encounter feat and it may be useless as it triggers only if you make the bluff check.<br /><br /><strong><span style="color: darkgreen;">Leaping Shadow: </span></strong><span style="color: darkgreen;"><span style="color: black;">you'll get some extra teleports from it. Anyway it can be wasted if there's no other creature adjacent.</span></span><br /><br /><span style="color: red;">Lolth's Embrace (Drow):</span> a brother to insidious shroud. </span></span><br /><span style="color: darkmagenta;">Keeper of the Black Flame (Drow): <span style="color: black;">another "one extra shroud"per encounter power.</span></span></span></span><br /><span style="color: #339966;"><span style="color: darkmagenta;">Killer's Insight:</span> <span style="color: black;">slightly better than Crimson Eye Action as you can use it every encounter and not only with an AP. The considerations are anyway similar (so maybe <span style="color: blue;">blue</span> at heroic and the losing steam).<br /><br /><span style="color: #339966;"><span style="color: darkgreen;">Maw of the Hungry Killer (Gnoll):</span> <span style="color: black;">some THP and possibly a free teleport every time you kill your assassin's shroud target. </span></span><br /><span style="color: red;">Merciless Nature (Wilden): </span>CA once an encounter on a charge or MBA is not worth a feat, especially as an assassin has no special bonuses on charges.<br /><br /><span style="color: darkmagenta;">Mind of Flawless Sight (Kalashtar): <span style="color: black;">ignore the penalty for concealment or cover on your target. Situational.</span></span></span></span><br /><span style="color: darkgreen;">Mist Walker Illusion (Gnome):</span> it helps you in having more access to your racial power which is a good one for an assassin.<br /><br /><span style="color: darkmagenta;">Nightmare Killer: <span style="color: black;">it doesn't stack with weapon focus on weapon powers (and you'll most likely take that) so you can apply it only to some implement-based encounter powers mainly good for Nightstalkers. If you take them all then you may look into this feat but it's not really great.<span style="color: blue;"><span style="color: black;"><br /></span></span></span><br /><span style="color: red;">Nightmare Step: <span style="color: black;">the "Nightmare" feats are real nightmares?. You can apply this only to some selected encounter powers (and the terrible Terryfying Visage) and the only effect you get is a slide 1 if you miss.</span><br /><span style="color: blue;"><span style="color: cyan;"><span style="color: deepskyblue;">Obsidian Cave Recovery:</span> <span style="color: black;">great feat. Recovering Shade Form when you spend second wind as a minor is extremely good.<br /><br /><span style="color: #339966;"><span style="color: darkgreen;">Phantom Blade Evasion (Halfling):</span> <span style="color: black;">good to move out of trouble, but in the end it's only one teleport more each encounter.<br /><br /><span style="color: darkgreen;"><strong>Quick and Dead (Revenant): </strong><span style="color: black;">solid feat especiall if you have Thin the Herd. Triggering Dark Reaping early in the encounter will add 1 to your Shadow Step range for several rounds. May save you an item slot, if you look at increasing the teleport range.<br /><br /><strong><span style="color: darkmagenta;">Raven Queen's Disciple (Revenant): </span></strong><span style="color: darkmagenta;"><span style="color: black;">it really boils down to a small amount of THP each fight. A little better if you fight in an undead-heavy campaign.</span></span></span> </span><br /><span style="color: blue;"><br /><strong><span style="color: red;">Raven Queen's Sanction (Revenant):</span></strong><span style="color: black;"> eeekkkk... Terribly situational and with low effectiveness. Not losing a shroud on a miss if you attack an undead or shadow creature??<br /></span></span></span></span></span></span></span></span></span></span></span></span></span></span><strong>Reaping Ki (Revenant):</strong><span style="color: black;"><span style="color: blue;"><span style="color: black;"><span style="color: #339966;"><span style="color: black;"><span style="color: darkmagenta;"><span style="color: red;"><span style="color: blue;"><span style="color: cyan;"><span style="color: black;"><span style="color: #339966;"><span style="color: black;"><span style="color: blue;"><span style="color: black;"> it's a source of damage on a miss, but it's very situational. First you have to activate Dark Reaping, and then you have to miss within the end of your next turn with a ki focus attack. Useless for weapon users. Ki focus users may plan to use it with an encounter area/close power, where you roll several attacks and you may miss one of them. Anyway Revenant assassins are usually feat starved and may want to look elsewhere.</span><br />Resolve of the Iron Terminator (Warforged): <span style="color: black;">good. You get resist 1-4 against your assassin shroud target. </span></span><br /><br /><span style="color: red;">Scions of Zarak Initiate:</span> ok, you use Furious Assault even on a miss, but do you really want to spend a feat for that?<br /><br /><span style="color: darkmagenta;">Seeker of the Devouring Dark (Drow): <span style="color: black;">as you cannot have multiple assassin shroud's targets it's not very useful. Anyway it's automatic damage and may kill a creature before it can act.</span></span><br /><span style="color: darkmagenta;">Shadow Veil Assassin:</span> there are exactly 6 assassin powers that will let you use this feat. If you take many of them you may look into this feat but given the mobility you already have I don't see why you should.<br /><br /><span style="color: darkmagenta;">Shadow Veil Disappearance: <span style="color: black;">same situation of the power above. If you take all the powers and have a source of continuos concealment (without using invisibility otherwise this feat is useless) you may try this feat. At very high levels if you have a Shadow Band it may be interesting.<br /><br /><span style="color: darkmagenta;">Shadowforged Killer (Warforged): </span>is Shade Form better than Warforged Resolve? Difficult to say so expending a feat to be able to make the change may not be a good idea.<br /><br /><span style="color: darkgreen;">Spirited Shadows (Drow): </span>the increased range of Shadow Step when you start in your Cloud of Darkness may be a good idea to keep the distance from very dangerous melee monsters, or a way to move from the front ranks to some enemy controller/leader back in the ranks.<br /><br /><strong><span style="color: blue;">Swallowed by Shadows (Revenant): </span></strong>becoming invisible when you use Dark Reaping is already ok, but if you have Reaping Renewal and Thin the Herd, this one becomes close to <span style="color: deepskyblue;"><strong>sky-blue.</strong></span></span></span><br /><span style="color: darkmagenta;">Twilight Phantom Step (Eladrin): i<span style="color: black;">ncreasing you fey step distance if you end up adjacent to your shroud target may be useful from time to time but it's nothing great.<br /><br /><span style="color: darkmagenta;">Velvet Blade Trick (Half-elf): <span style="color: black;">before being nerfed it was a great feat due to Versatile Master. Now it's in line with all the other "one extra shroud per encounter" feats.<br /><br /><span style="color: darkgreen;"><strong><span style="color: darkmagenta;">Vengeful Shade (divine):</span></strong> <span style="color: black;">so far really useful only for divine characters MC'ed in assassin or those few full assassins with a divine attack power.</span></span><br /><span style="color: #339966;"><span style="color: darkmagenta;">Venom Hand Assassin: <span style="color: black;">as it works only on a hit it deals in average damage similar to an extra shroud. </span></span></span><br /><span style="color: blue;">Venom Hand Killer: <span style="color: black;">if you take this feat you'll most likely go the full poison way (Spiderkissed Weapon + Venom Hand Master and maybe Venom Soul). Otherwise the interest in this power is lower and you may rate it <span style="color: darkmagenta;">purple. </span></span></span><br /><span style="color: cyan;"><span style="color: deepskyblue;">Venom Hand Master:</span> <span style="color: black;">this feat is potentially one of the most powerful feats around. To fully exploit it you will have to use a Spiderkissed weapon and wisely choose your implement powers, but ignoring all resistance and immunities is simply awesome. If you don't use a Spiderkissed weapon then it's probably <span style="color: darkgreen;">green</span> or <span style="color: darkmagenta;">purple </span>depending on your choice of powers.<br /><br /><span style="color: #339966;"><span style="color: darkgreen;">Venom Handler:</span> <span style="color: black;">poison resistance that scales up with tier.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><span style="color: #339966;"><br /><br /><span style="color: darkmagenta;">Word of Shadow (Kalashtar): </span><span style="color: black;">this feat will be mainly triggered at high levels when Will attacks are more common and by that time the damage will be small.</span><br /><br /><span style="color: black;"><br /></span></span><br /><h3 style="text-align: center;">
Paragon Tier</h3>
<br /><span style="color: blue;"><span style="color: black;"><span style="color: cyan;"><span style="color: black;"><span style="color: darkmagenta;"><span style="color: black;"><span style="color: blue;"><span style="color: black;"><span style="color: #339966;"><span style="color: black;"><span style="color: #339966;"><span style="color: black;"><span style="color: #339966;"><span style="color: black;"><span style="color: #339966;"><span style="color: blue;"><span style="color: red;">Death Shroud (Revenant):</span> </span><span style="color: black;">don't touch it. Only useful in undead heavy campaign and if you have a way to recove Shade Form or use it as an interrupt.<br /><br /><span style="color: blue;"><strong>Death's pall:</strong></span> this will give you some serious bonuses to your defenses, but it's an incentive to shroud a "weak" enemy and not to invoke.<br /><br /><strong><span style="color: darkgreen;">Drawn Shadows: </span></strong></span></span></span></span></span></span></span></span></span></span></span></span></span></span><strong></strong>useful to stay hidden. There are better choices, though.<span style="color: cyan;"><span style="color: black;"><span style="color: darkmagenta;"><span style="color: black;"><span style="color: blue;"><span style="color: black;"><span style="color: #339966;"><span style="color: black;"><span style="color: #339966;"><span style="color: black;"><span style="color: #339966;"><span style="color: black;"><span style="color: #339966;"><span style="color: black;"><br /></span><span style="color: blue;"><br />Minion of the Dark:</span> <span style="color: black;">the usefulness of this feat varies a lot. For scouting in dungeons it can be great and you can act without problems even out of the radius of your party lights. That's the reason I rate it blue. If you mainly adventure outdoor during the day then it's more limited. If you're a drow...<br /></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><span style="color: blue;"><span style="color: black;"><span style="color: cyan;"><span style="color: black;"><span style="color: darkmagenta;"><span style="color: black;"><span style="color: blue;"><span style="color: black;"><span style="color: #339966;"><span style="color: black;"><span style="color: darkmagenta;"><span style="color: black;"><span style="color: blue;">Nightmare Master: <span style="color: black;">you may get the chance to daze several times each encounter. It has the limits of the "Nightmare" feats as the number of fear powers is not huge, but dazed is an interesting condition to inflict. Mainly for Nightstalker who will gravitate more towards fear powers.</span></span></span></span></span></span></span></span></span></span></span></span></span></span><br /><br /><span style="color: blue;"><span style="color: black;"><span style="color: cyan;"><span style="color: black;"><span style="color: darkmagenta;">Fade into Shadow: <span style="color: black;">it's an immediate reaction so you'll not be able to use Assassin's Escape in the same round. Nothing special.<br /></span></span></span></span></span></span><span style="color: blue;"><span style="color: black;"><span style="color: cyan;"><span style="color: black;"><span style="color: darkmagenta;"><span style="color: black;"><span style="color: cyan;"><span style="color: black;"><span style="color: #339966;"><span style="color: darkgreen;">Grave Step:</span> <span style="color: black;">if you kill a creature you can shadow Step as a minor for a round and you don't need to start or end adjacent to a creature.<br /></span></span></span></span></span></span></span></span></span></span><span style="color: blue;"><span style="color: black;"><span style="color: blue;">Killer in the Crowd:</span> getting cover from enemies is not bad at all. And ignoring cover granted by your enemies is good too. Normally to get cover you should stay close to melee</span></span> enemies so better suited for Bleak Disciples.<br /><br /><span style="color: blue;"><span style="color: black;"><span style="color: cyan;"><span style="color: black;"><span style="color: darkmagenta;"><span style="color: black;"><span style="color: blue;"><span style="color: black;"><span style="color: #339966;"><span style="color: black;"><span style="color: darkmagenta;"><span style="color: red;"><span style="color: blue;"><span style="color: cyan;"><span style="color: black;"><span style="color: #339966;"><span style="color: black;"><span style="color: darkmagenta;"><span style="color: black;"><span style="color: red;">Shadow's Inexorable Grasp: <span style="color: black;">you'll do your best to avoid triggering this feat. Even Revenant Undying builds will not really benefit from it.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><br /><strong><span style="color: red;">Specter of Death (Revenant):</span></strong> ok, even if you're a revenant you may become uncounscious by failing a (or more) death saving throws. Anyway you'd better spend your feats to avoid that (say Fierce Vitality?)<br /><br /><br /><h3 style="text-align: center;">
Epic Tier</h3>
<br /><span style="color: blue;"><span style="color: black;"><span style="color: cyan;"><span style="color: black;"><span style="color: darkmagenta;"><span style="color: black;"><span style="color: blue;"><span style="color: black;"><span style="color: #339966;"><span style="color: black;"><span style="color: darkmagenta;"><span style="color: red;"><span style="color: blue;"><span style="color: cyan;"><span style="color: black;"><span style="color: #339966;"><span style="color: black;"><span style="color: darkmagenta;"><span style="color: black;"><span style="color: red;"><span style="color: black;"><span style="color: blue;">Soul in shadow: <span style="color: black;">nice feat</span><span style="color: black;">. It will grant you +2 to defenses very often against artillery/controllers.<br /><br /><strong><span style="color: deepskyblue;">Untouchable Shade: </span></strong><span style="color: deepskyblue;"><span style="color: black;">absolutely great. Just remember to invoke first and then put a shroud on the target to enjoy insubstantiality against one creature at a time for the rest of your career. Combines pretty well with Death's Pall as long as you can stay adjacent to your shroud target.</span></span><br /><br /><strong><span style="color: deepskyblue;">Vanish into Shadow (Revenant): </span></strong>given the fact that you can usually teleport each round this is almost equal to continuous concealment (it's not exactly equal, because it lasts until the start of your next turn so you'll come out of hiding for example, and you'll need total concealment to hide again, but defense-wise it's the same as concealment as long as you can take a move action each round).<br /></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><span style="color: #339966;"><span style="color: darkgreen;">Walker Through Shadows:</span> <span style="color: black;">the question is: how often will you be insubstantial? If you use Shade Form for scouting (maybe with a Shadow Band and Darting Shadow at epic) then phasing can be really useful. If you are an Undying Revenant with Ghostly Vitality then you'll often be insubstantial.<br /><br /></span></span><br /><h2 style="text-align: center;">
<span style="text-decoration: underline;"><span style="color: red;"><i>Other feats:</i></span></span></h2>
<br /><h3 style="text-align: center;">
Heroic Tier</h3>
<br /><span style="color: blue;"><span style="color: black;"><span style="color: cyan;"><span style="color: black;"><span style="color: darkmagenta;"><span style="color: black;"><span style="color: blue;"><span style="color: black;"><span style="color: #339966;"><span style="color: black;"><span style="color: darkmagenta;"><span style="color: red;"><span style="color: blue;"><span style="color: cyan;"><span style="color: black;"><span style="color: #339966;"><span style="color: black;"><span style="color: darkmagenta;"><span style="color: black;"><span style="color: red;"><span style="color: black;"><span style="color: blue;"><span style="color: darkgreen;"><span style="color: blue;"><span style="color: deepskyblue;"><span style="color: blue;"><span style="color: darkgreen;">Aberrant Mark of Contagion: <span style="color: black;">you need to hit with a daily to trigger it. As you may have many powers who deal ongoing damage this can be an interesting feat.</span><br /><span style="color: blue;">Action Surge (Human): <span style="color: black;">useful to place dailies. A well known and appreciated feat.<br /><br /><span style="color: darkgreen;">Armor proficiency Hide: <span style="color: black;">green for now (not yet checked the enhancements available).</span></span></span></span><br />Bloodthirsty Mien: <span style="color: black;">for Nightstalker's. If your DM uses the Intimidate rules for surrendering this may be an interesting feat given your high Cha.<br /><br /><span style="color: darkgreen;">Bolstering Breath (Dragonborn): <span style="color: black;">this lets you use Dragon Breath without fear of hitting your friends. To look into this one you should already have Emerald Scale Concealment.</span></span><br /><span style="color: deepskyblue;">Dakshai's Body-Mind Union (Githzerai):</span> this may prove invaluable over time. It may save you once an encounter from a nasty save-ends effect (stunned anyone).</span><br />Death's Blessing (Revenant): <span style="color: black;">a situational feat. Anyway being able not to drown underwater is always a good thing.</span></span><br /><br />Death's Quickening (Revenant): <span style="color: black;">this feat is blue at heroic, when combined with the second level utility Fast Hands. Draw an healing potion as a free action, drink it as a minor and use your standard to go on beating the hell out of you target. Depending on your build evolution, this feat may become useless at paragon and will be for sure replaced by Ghostly Vitality at Epic</span></span><br /><span style="color: teal;"><span style="color: darkgreen;">Diabolic Soul (Tiefling):</span> <span style="color: black;">you get a very nice daily power instead of your racial. Regeneration goes a long way towards being an effective assassin.<br /><br /><span style="color: darkgreen;">Durable: <span style="color: black;">you need a little experience before looking at this feat. If you find out that you run out of healing surges before your allies you may look into it.<br /><br /><span style="color: darkgreen;">Enlarged Dragon Breath (Dragonborn): <span style="color: black;">Dragonbreath is an interesting power, for Emerald Scale Concealment and damage with a minor. A bigger one may be useful.</span></span></span></span></span></span><br />Focused expertise: <span style="color: black;">to some this is a feat tax, but almost nothing is better than +1/+2/+3 to hit. </span><br /><br />Githzerai Blade Master (Githzerai): <span style="color: black;">proficiency with the bastard sword, the fullblade and +2/+3/+4 to damage!! The best weapon and the best to damage bonus for only one feat.</span><br /><span style="color: darkgreen;">Human Resolve:</span> <span style="color: black;">for nightstalker's only. 3+Cha THP every time you spend an action point. Good at heroic, loses steam going up in levels.</span><br /><span style="color: darkgreen;">Improved initiative: <span style="color: black;">starting first is always important. You will usually have an high initiative bonus as Dex is your primary but this feat can make the difference.</span></span><br />Improved Razor Storm (Bladeling):</span> <span style="color: black;">a burst two power that inflicts good damage (Dex based) and ongoing as well as a minor. Works very well in a combo with Well of Shades and you don't need an action point.</span></span><br /><br /><span style="color: blue;">Instictive Darkness (Drow):</span> <span style="color: black;">good to avoid bad situation (being surrounded). Activate it when the first enemy hits you and draw darkness upon you.<br /><br /><span style="color: blue;"><strong>Ki Focus Expertise:</strong></span> you'll need to focus on implement powers if you take this one, otherwise Focused Expertise gives you a better option. The damage rider is nice as you'll get it 50% of the time. The bad thing is that your only implement at will (Executioner's Hood) is not really strong.<br /><br /><span style="color: blue;">Life on the edge (Shadar-Kai): </span>the Shadar-Kai version of Action Surge. +2 to hit and damage on an action point action. Solid.<br /><br /><span style="color: blue;">Lost in the Crowd (Halfling): <span style="color: black;">this will help you often if you're in melee. Usually Nightstalker will try not to be in melee so often (and Halfling will mainly be Nightstalkers) but the benefit is still there.</span></span></span><br /><span style="color: blue;">Knife in the Dark (Drow): <span style="color: black;">you can get some nice damage out of this with blast/burst powers.</span></span><br /><span style="color: blue;">Mark of Shadow: <span style="color: black;">good in many cases to stay hidden or invisible.<br /><br /><span style="color: darkgreen;">Mark of Passage: <span style="color: black;">one more square of teleport for you. Interesting if you don't want to invest in a teleport enhancing item.</span></span><br /><br /><span style="color: blue;"><span style="color: deepskyblue;">Melee Training:</span> <span style="color: black;">you'll often be in melee and very often invisible/hidden so you should get opportunity attacks regularly. This feat helps you in hitting and dealing damage.<br /><br /><span style="color: blue;"><span style="color: darkgreen;">Miryath's First Strike (Githzerai):</span> <span style="color: black;">better than the extra-shroud feats at heroic, and most likely still better at epic. At heroic it's at least <span style="color: blue;">blue.</span></span></span></span></span><br /><span style="color: darkgreen;">Nimble Blade: <span style="color: black;">this feat is mainly useful for assassins who multiclass into Rogue. You will have to use smaller weapons but +1 to hit is not bad considering that you'll be able to get CA very often.</span></span></span></span><br /><span style="color: deepskyblue;"><span style="color: red;">Power Attack:</span> <span style="color: black;">this feat is usually a crappy one, but for one specific build, Githzerai/Storvakal PP it's <span style="color: deepskyblue;">sky blue </span>as you will be able to ignore the penalty and enjoy a nice damage bonus, in particular if you use a two-handed weapon like most assassins will do.<br /><br /><span style="color: darkgreen;">Plague of Chance (Halfling):</span> this will deal some damage every time you use your racial if you have Sudent of the Plague and has the chance to make you invisible if the reroll misses.<br /><br /><span style="color: blue;">Plagueforged Accuracy (Elf): </span>blue if you have student of the plague as you can get some good "area" damage.<br /><br /><span style="color: deepskyblue;"><span style="color: blue;">Plague Regeneration (Longtooth Shifter):</span> </span>increases your regeneration rate and deals automatic necrotic damage to adjacent non-minions when you regenerate. The main drawback is that you have to be bloodied but avoid to go below 0HP, so its effectiveness will vary from encounter to encounter.<br /><br /><span style="color: deepskyblue;">Plaguing Bloodhunt (Tiefling): </span>simply great. It's extra necrotic damage against all bloodied enemies. If you have student of the plague it's extra fire and necrotic damage so enemies will to resist both to avoid it.</span></span><br />Reaper's resistance (Revenant): <span style="color: black;">scaling necrotic resistance. Given the high number of monsters who deal necrotic damage can be good.<br /><br /><span style="color: darkgreen;">Restless Dead (Revenant): <span style="color: black;">honestly you'd better take this feat at epic, where you will be often at negative HP.</span></span></span><br /><span style="color: deepskyblue;">Scrappy (small size): <span style="color: black;">+1/+2/+3 bonus to damage that stacks with Weapon Focus (it's untyped). You'll probably have to take proficiency in the bastard sword but that's not a bad idea anyway. If you later multiclass (at epic probably) into Fighter you can also look for Small Warrior's Defense.</span></span><br /><br />Secret recovery (Drow):</span> <span style="color: black;">nice feat</span><span style="color: black;">. More chances to hide even if you've used up all your actions.<br /></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><strong>Shadow of the Wild: </strong>this feat's effectiveness heavily depends on the campaign. If it's outdoors based then this is a no brainer. Hide, keep concealment (there are many ways to do that), optimize stealth and you're done. Not even your buddies will notice you.<span style="color: cyan;"><span style="color: black;"><span style="color: darkmagenta;"><span style="color: black;"><span style="color: blue;"><span style="color: black;"><span style="color: #339966;"><span style="color: black;"><span style="color: darkmagenta;"><span style="color: red;"><span style="color: blue;"><span style="color: cyan;"><span style="color: black;"><span style="color: #339966;"><span style="color: black;"><span style="color: darkmagenta;"><span style="color: black;"><span style="color: red;"><span style="color: black;"><span style="color: blue;"><span style="color: black;"><br /><br /><span style="color: cyan;"><span style="color: deepskyblue;">Sturdy Shifter (Shifter):</span> <span style="color: black;">this can pull out a reasonable number of THP every day.<br /><br /><span style="color: darkgreen;">Thirst for Battle: <span style="color: black;">a strange combination of Improved Initiative and Durable. May be an alternative to the first one.</span></span><br /><span style="color: deepskyblue;">Thoughness: <span style="color: black;">you have controller HP. This feat will increase your HP pool by at least 10% in average. </span></span></span></span><br /><span style="color: darkgreen;">Vistani Heritage:</span> this gives you a nice minor action that can keep a baddie away from you and gives you CA against it. As you normally don't use minor actions too much it's a reasonable feat.<br /><br /><span style="color: blue;">Weapon Focus: <span style="color: black;">most assassins would like to take it, but poisoners will look into Venom Hand Killer and Githzerai probably into Githzerai Blade Master.<br /><br /><span style="color: #00ccff;"><span style="color: deepskyblue;">Weapon Proficiency: <span style="color: black;">the fullblade is one of your best choices. High damage, high-crit property. The Executioner's Axe is another choice.</span></span></span></span></span><br /></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><br /><h3 style="text-align: center;">
Paragon Tier</h3>
<br /><span style="color: blue;"><span style="color: black;"><span style="color: blue;">Beasthide Shifting (Shifter): <span style="color: black;">resist 2 is not that bad especially if you're bloodied (you need that to trigger your racial).</span><br />Cloud of Poison (Drow): <span style="color: black;">a nice feat especially as it is party friendly, targeting only enemies.</span></span><br /><span style="color: darkmagenta;">Death Scorned (Revenant): <span style="color: black;">this feat is nothing special for most builds. It becomes <span style="color: deepskyblue;">Sky Blue </span>for the Undying builds with the Avenging Haunt PP and Raven Consort ED. In that case you'll never die because of failed death saving throws and you'll be fully conscious.</span></span><br /><span style="color: deepskyblue;"><span style="color: blue;">Dwarven Durability (Dwarf):</span> <span style="color: black;">great feat for Bleak Disciples. It's less impressive at epic, but still very good.</span></span><br /><span style="color: deepskyblue;">Dragonborn Zeal (Dragonborn):</span> it's almost like having Soul of Death 10 levels before. Requires Dragonborn Frenzy which may be a problem as that feat is not really great.<br /><br /><span style="color: blue;">Eyedark Strike (Drow): <span style="color: black;">good to blind solos and elites.<br /><br /><span style="color: blue;"><span style="color: black;"><span style="color: cyan;"><span style="color: black;"><span style="color: darkmagenta;"><span style="color: black;"><span style="color: blue;"><span style="color: black;"><span style="color: #339966;"><span style="color: black;"><span style="color: darkmagenta;"><span style="color: red;"><span style="color: blue;"><span style="color: cyan;"><span style="color: black;"><span style="color: #339966;"><span style="color: black;"><span style="color: darkmagenta;"><span style="color: black;"><span style="color: red;"><span style="color: black;"><span style="color: blue;"><span style="color: darkgreen;"><span style="color: blue;"><span style="color: deepskyblue;"><span style="color: blue;"><span style="color: darkgreen;">Fierce Charge (Gnoll): <span style="color: black;">your at-wills are not devastating, but better than an MBA.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><br /><br /><span style="color: darkgreen;">Fierce Vitality (Revenant): <span style="color: black;">always good, but becomes much better with a Life Charm at epic. With that item you'll be able to always stay conscious at negative HP and never die of failed death saving throws, but you'll not have the chance to roll a 20+ on a saving throw.</span></span><br /><span style="color: blue;">Great Fortitude</span>/<span style="color: blue;">Iron Will</span>/<span style="color: darkgreen;">Lightning Reflexes: <span style="color: black;">better defenses always help. One of the first two will help you raise your low NAD (depending on your Guild it will be either Will or Fort).</span></span><br /><span style="color: blue;">Inescapable Force: <span style="color: black;">this can be a very nice feat, as you'll most likely have a force at-will (Executioner's Hood). </span></span><br /><span style="color: darkgreen;">Lasting Frost:</span> frostcheese maybe will not be one of the main options for an assassin but can still be a possibility. You'll not be able to exploit it as much as multi-attackers but should at least look into into it.<br /><br /><span style="color: deepskyblue;"><span style="color: blue;">Paragon Defenses:</span> <span style="color: black;">+1 untyped bonus to all NADs. To be retrained later for Robust Defenses.</span></span><br /><span style="color: darkgreen;">Persistent Poison: <span style="color: black;">only for poison builds.<br /><br />Psychic Lock: Nightstalkers may look into this feat if they take many encounter powers with the Psychic keyword. Bleak Disciples will most likely stay away.<br /><br /><span style="color: blue;">Shield Specialization: <span style="color: black;">if you use a shield this feat is blue. Most likely you'll be using a shield if you multiclass into Rogue and use a light blade to be able to apply Sneak Attack and use Rogue powers.</span></span><br /><span style="color: blue;">Thin the Herd (Revenant): <span style="color: black;">blue if you already have Grave Dust Assassin. It will let you trigger Dark Reaping very easily. Almost useless otherwise.<br /><br /><span style="color: darkgreen;">Uncanny Dodge:</span> negates the +2 when enemies have combat advantage against you. Requires 15 Wis so it may not be interesting for all builds.<br /><br /><span style="color: darkgreen;">Unnatural Stamina (Revenant):</span> can be good, depending on the campaign you play. If you go for an undead killing campaign this can be a fantastic feat.<br /><br /><span style="color: blue;">Unyielding Stone (Goliath): <span style="color: black;">a bunch of THP every encounter (1/2 level + Con Mod).</span></span><br /><span style="color: deepskyblue;">Venom Master (Drow):</span> extremely nice feat for poison builds. Vulnerability 5 poison until the end of the encounter. The rating is based on a poison build, otherwise look elsewhere.<br /><br /><span style="color: blue;">Versatile Master (Half-Elf): <span style="color: black;">your Dilettante power becomes an at-will. More details in the multiclassing section.</span></span><br /></span></span></span></span></span></span></span></span><br /><h3 style="text-align: center;">
Epic Tier</h3>
<br /><span style="color: blue;"><span style="color: black;"><span style="color: cyan;"><span style="color: black;"><span style="color: darkmagenta;"><span style="color: black;"><span style="color: blue;"><span style="color: black;"><span style="color: #339966;"><span style="color: black;"><span style="color: darkmagenta;"><span style="color: red;"><span style="color: blue;"><span style="color: cyan;"><span style="color: black;"><span style="color: #339966;"><span style="color: black;"><span style="color: darkmagenta;"><span style="color: black;"><span style="color: red;"><span style="color: black;"><span style="color: blue;"><span style="color: darkgreen;"><span style="color: blue;"><span style="color: deepskyblue;"><span style="color: blue;"><span style="color: darkgreen;"><span style="color: black;"><span style="color: blue;"><span style="color: darkmagenta;"><span style="color: deepskyblue;"><span style="color: blue;">Ancient Stone (Goliath):<span style="color: black;"> one round more with damage resistance (10) when you use Stone's Endurance.</span><br />Blind Fight: <span style="color: black;">a pretty good feat against invisible/concealed creatures.</span> <span style="color: black;">Don't let enemies play </span><span style="color: black;">your game.</span><br />Deathless Warrior (Shadar-Kai): <span style="color: black;">this may save you from being dropped. Probably only for Bleak Disciples as Nightstalkers will not benefit too much from it.<br /><br /><span style="color: deepskyblue;">Epic Fortitude/Reflexes/Will: <span style="color: black;">+4 untyped to a NAD. Great feats even if a bit lackluster...</span></span></span><br />Fluid Anatomy (Changeling): <span style="color: black;">crits are one of your main enemies. Being able to save against them is a powerful ability.</span></span><br />Ghostly Vitality (Revenant): <span style="color: black;">if you take this feat you'll most likely have a way to stay conscious at negative HP (Fierce Vitality or the Avenging Haunt PP). In that case being able to take all the normal action and being insubstantial is absolutely great.<br /><br /><span style="color: blue;">Lolth Blessed (Drow): <span style="color: black;">regaining cloud of darkness on an AP can be very useful.<br /><br /><span style="color: blue;">Peerless reaction (Githzerai): <span style="color: black;">instead of using Iron Mind you can use Second Wind as an immediate interrupt! Remember the bonus to defenses from Second Wind too, it may negate the hit.</span></span></span></span></span></span>Poison's Partner:</span> <span style="color: black;">dedicated poison builds may look into this feat (-2 to saves against poison effects)<br /><br /><span style="color: blue;">Quori desperation (Kalashtar): <span style="color: black;">this feat will let you play the revenant once an encounter.</span></span><br /><span style="color: blue;">Reaping Renewal (Revenant): <span style="color: black;">blue if you have Grave Dust Assassin, otherwise it's probably not that interesting.<br /><br /><span style="color: deepskyblue;">Robust Defenses:</span> +2 to all NADs. Once again a bit lackluster but very effective. If you have taken Paragon Defenses you can retrain that feat for this one as they don't stack.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></div>
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<span style="color: red;"><i>Paragon Paths<br /></i></span></h2>
<br /><br />Here I will look at the four assassin's paragon paths and at the other PP who look interesting, so most of the ratings will be on the high side.<br /><br /><br /><span style="text-decoration: underline;">Assassin Paragon Paths:<br /></span><span style="color: blue;">Gloaming Dancer: </span>this is all about mobility and you get plenty of teleportation powers. Anyway it's maybe a little overkill. Sinister Shadows is quite good as it affects shadow step and any other teleportation power with the shadow keyword, and shadow blend is good to ensure constant combat advantage.<br />
<br /><span style="text-decoration: underline;"><br /></span><span style="color: #339966;"><span style="color: darkgreen;">Obsidian Stalker:</span> <span style="color: black;">this PP is based on mobility. You get a good degree of insubstantiality when you move and you can move through enemy spaces. The daily is solid (especially against teleporting monsters) but the utility is not so usefule, especially as a daily. Better for Nightstalker who are a little more fragile.</span></span><br /><br /><span style="color: darkmagenta;">Shadowblade: <span style="color: black;">it wouldn't be a bad PP without two big limits. The first one is the shadowblade that cannot be enchanted so you'll have to rely upon you Ki focus, and the second one is the fact that to collect a Gloom Shard you have to kill the target with your Shadowblade. Compare it with the Soul Thief's equivalent ability (at 11th you have to kill it, at 16th it simply has to die within 3 squares of you).</span></span><br /><br /><span style="color: cyan;"><span style="color: deepskyblue;">Soul Thief:</span> <span style="color: black;">this one shines. It can be played in many different ways. Look at ShakaUVM's Mrs. Tough Guy build for a defensive way of playing, recovering Shade Form, but also think about the big bonus to attack and damage granted by Soul Thief's Action. Especially good if your DM likes big encounter with many enemies. Slightly better for Bleak Disciples as they will usually be closer to the fray where enemies die. </span></span><br /><br /><span style="color: #339966;"><span style="color: darkmagenta;"><span style="color: blue;">Venomed Soul:</span> <span style="color: black;">getting better after March's errata</span></span><span style="color: black;">. The most exploitable features could be Venomous Action for Bleak Disciples, but the PP itself only gives you a daily power who can inflict ongoing poison damage, so you'll need to look for powers who can do that on a more regular basis. This means usually going for a full poison build with a Spiderkissed weapon and Venom Hand Master. A duergar (having Infernal Quills as a minor) can start looking at this PP with more interest. For it this PP can become <span style="color: blue;"><span style="color: deepskyblue;">sky-blue. </span><span style="color: black;">If you multiclass/hybrid and take encounter powers that inflict ongoing damage (turned into poison by the Spiderkissed weapon), then this PP is <span style="color: deepskyblue;">Sky-Blue</span> as well.</span><br /><br /><br /><span style="color: black;"><span style="text-decoration: underline;">Racial Paragon Paths:<br /></span><span style="color: cyan;"><span style="color: deepskyblue;"> </span></span></span></span></span></span><br />
<br /><br /><span style="color: #339966;"><span style="color: black;"><span style="color: blue;"><span style="color: black;"><span style="color: cyan;"><span style="color: deepskyblue;"><span style="color: blue;">Abiding Reaper (Shadar-Kai): </span></span><span style="color: deepskyblue;"><span style="color: black;">a good choice for both guilds. You get to ignore the resistances of the target on an AP (including insubstantial) and shut down his regen for a while. On top of that you have an alternative (albeit irregular) source of THP ans some good powers, that combine resilience (saving throws and spending a surge) with increased damage (inflict vulnerability).</span></span><span style="color: deepskyblue;"><span style="color: blue;"></span><br /></span></span></span></span></span></span><br />
<br /><br /><span style="color: #339966;"><span style="color: black;"><span style="color: cyan;"><span style="color: deepskyblue;">Avenging Haunt (Revenant):</span> <span style="color: black;">some nice features and a very good daily power. The real thing here is Unkillable, the basis of the undying revenant character. Combined with feats like Death Scorned will make very difficult to kill you at paragon. At Epic the feat Ghostly Vitality and eventually the Raven Consort ED will close the loop and it will be almost impossible to kill you.</span></span><br /><span style="color: blue;"><span style="color: darkgreen;">Shiere Knight (Eladrin):</span> <span style="color: black;">for nightstalkers.</span> <span style="color: black;">T</span><span style="color: black;">he 11th level features are nothing special, but the powers are nice (except the daily maybe) and the 16th level feature will mean +2 to all defenses for the rest of your career as you'll almost always teleport to get the +2 bonus. </span></span></span></span><br />
<br /><br /><span style="color: blue;">Mercurial Assassin (Dragonborn):</span> a good package. An extra move action when using an AP, bonus to speed and Stealth, an immediate action attack power, the changeling disguise, and a daily that looks like Attacks on the Run on steroids (one target gets poison damage and the other is blinded).<br />
<br /><br /><br /><span style="color: deepskyblue;">Storvakal (Githzerai):</span> Rebalanced Mind will let you Power Attack all day long without penalty (most likely with a 2-handed weapon). Restoring Action will help you save, Probability travel is an awesome encounter and the daily is great against monsters with resistance/immunities. What's not to like in this PP?<br />
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<br /><br /><span style="text-decoration: underline;"><strong>Rogue Paragon Paths:</strong></span><br />
<br /><br /><span style="color: darkgreen;"><strong>Death Dealer:</strong></span> the main target here are Slaying Action (gruesome with Knockout + Ap Coup de Grace) and Unfair Advantage (mainly for Nightstalkers, but not bad for Bleak Disciple with Cha tertiary). The powers are a bit lackluster.<span style="text-decoration: underline;"><br /></span><br />
<br /><br /><strong><span style="color: darkgreen;">Ghost of Eventide:</span></strong> if you get the Vanish into Shadow feat at epic you'll squeeze out some DPR from Twilight Accuracy. The powers are pretty nice too (the encounter is quite damaging as you'll often with the Thievery/Perception opposed roll, the daily is good against a solo and the utility is good being an encounter).<br />
<br /><br /><br /><span style="text-decoration: underline;">Warlock Paragon Paths:<br /></span><span style="color: blue;">Evermeet Warlock:</span> for Nightstalkers. The powers are maybe not fantastic but the features are awesome. Feywild Wake combined with the Assassin's cloak feat may let you dance in melee if you do things properly.<br /><br /></div>
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<span style="color: red;"><i>Epic Destinies<br /></i></span></h2>
<br />Here I will look only at the interesting stuff so most ratings will be on the high side.<br /><br /><span style="color: darkgreen;">Champion of Prophecy:</span> better for Nightstalkers due to the Cha bonus being unrelated to the Dex ones but good for Bleak Disciples too. An interesting capstone. Revenant Bleak Disciples may look into abusing the bonuses of Unstoppable Prophecy by staying at negative HP and failing death saving throws (the bonus is cumulative).<span style="color: darkmagenta;"> </span><br /><br /><span style="color: deepskyblue;">Deadly Trickster:</span> you naturally qualify for this ED. Epic Trick is a fantastic utility, you have daily rerolls and get a chance everytime not to expend your dailies or encounters. The capstone can be fun too (it's one of the few possibilities in the game to influence the DM's rolls).<br /><br /><span style="color: deepskyblue;">Demigod:</span> this is one of the best EDs for almost all the classes and the assassin is no exception. Bonus to your two main abilities, heavy regeneration as a daily, a life saving 24th level feature and Divine Miracle.<br /><br /><span style="color: deepskyblue;">Eternal Seeker:</span> very useful to take powers from other classes (many of your powers are a bit lackluster especially at epic). Nightstalkers will have a wider choice as Cha is much more used than Con for attack powers.<br /><br /><span style="color: darkgreen;">Free Soul:</span> this ED is all about saving throws. Be aware that the compendium entry is wrong as it lists all features at 21st level while as usual they are at 21st, 24th and 30th respectively.<br /><br /><span style="color: blue;">Harper of Legend:</span> an extra action point, the ability to spend more action points against monsters who use action points (solos and elites), a defensive utility and the life-saving power as a capstone.<br /><br /><span style="color: deepskyblue;">Perfect Slayer:</span> the assassin ED. It's absolutely good for your purposes. Bonus to Dex, an utility that puts 4 shrouds on your target and maximizes the next use, a chance to stay up below 0 HP and kill your shroud target plus the capstone that completely changes the behaviour of the shrouds as they never leave your target when invoked (unless you want to).<br /><br /><span style="color: deepskyblue;">Prison of the Winds:</span> only for Bleak Disciples, but absolutely amazing for them. Bonus to Dex, Con and speed! Storm Surge it's a life saving ability that also pushes the surrounding enemies and knocks them prone. Storm form will get crazy with Revenants that have Ghostly Vitality and Fury of Heur-Ket is a daily stance that will let you fly and push and knock prone all the targets you hit with a melee powers.<br /><br /><span style="color: blue;">Punisher of the Gods:</span> this will help you mainly against solos and you'll not be able to exploit it as much as other classes due to the fact that crit-fishing is not you business, but it is still a solid ED for an assassin. The capstone, if you get there, is fantastic, especially since you use big weapons.<br /><br /><span style="color: deepskyblue;">Raven Consort:</span> this is the ED of the Undying Revenants (Shadar-kai). You only get a bonus to Con, but if you came all the way to this ED damage and hitting are not your focus. The target is the 24th level features who gives you cumulative bonus to saving throws and defenses everytime you fail a saving throws, plus access to a surgeless healing source. If you take Raven Consort you'll most likely too Avenging Haunt as your PP and your target is being the last man standing (basically an insurance against TPK).<br /><br /><span style="color: blue;">Raven Knight:</span> mainly for Bleak Disciples, with bonuses to Dex, Con and speed. Dark Scythe is a very nice daily utility. Fey Charging Shiere Knights will become ridiculous with Shadow Rush (not only high defenses, but also insubstantiality...)<br /><br /><span style="color: blue;">Reincarnate Champion:</span> there's an amazing racial feat support for assassins (look at how many nice racial feats are in the feat list). This ED will help you in getting the best there.<br /><br /><br /><h2 style="text-align: center;">
<span style="color: red;"><i>The Dark Sun corner</i></span></h2>
<br />Here some thoughts about Dark Sun. As it is a pretty much special setting I will keep the stuff separate.<br /><br /><br /><h3 style="text-align: center;">
<i>Races</i></h3>
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<strong><span style="color: blue;">Mul</span></strong>: Ok, no bonus to Dex but you get a bonus to Con (a secondary for Bleak Disciples) and to either Wis (good for Covenant Agents) or Str (good for opportunity attacks and some feats). "Born of two races" is good as both Human and Dwarf have good feats for an assassin. An extra healing surge is a good bonus as you don't have many and Incredible Toughness is an extremely powerful racial power.</div>
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<br /><strong><span style="color: deepskyblue;">Thri-kreen:</span></strong> Bonus to Dex and to a possible tertiary ability (see mul above). Speed 7 is always good.<br /> Multiple arms is good for assassins switching from a melee weapon to a crossbow. The racial is good too, as assassins don't have minor action attacks. By the way combined with Well of Shades can let you make some good combos (more later under the Gladiator theme). Limited feats support though.<br /><h3 style="text-align: center;">
<i>Themes</i></h3>
<br /><span style="color: deepskyblue;"><strong>Athasian Minstrel</strong>:</span> here the main focus is on poison. The Venom Hand Master feat makes poison quite interesting for any assassin and this theme combines very well with the Venomed Hand PP (in particular with Venomous Action) as the are several powers that inflict ongoing poison damage (Draining Poison, Envenomed Weapon and Insidious Poison). You can then look into multiclassing into barbarian for multiattack powers to deal serious damage (a bonus to attacks equal to your Con-mod is huge even if you use Str to attack).<br /><br /><strong><span style="color: deepskyblue;">Gladiator:</span></strong> absolutely great. Here the focus is mainly on Savage Sweep and Bloody Blades. Since you usually use big weapons close burst 1 attacks are pretty good. Both powers have good synergies with Well of Shades and Spectral Assailants. A Soul Thief with an action point can make pretty good combos with these powers. A thri-kreen can add another round of attacks with its racial power.<br /><br /><br /><h3 style="text-align: center;">
<i>Feats</i></h3>
<br /><br /><br /><span style="color: deepskyblue;"><strong>Lotulis Feats</strong></span> (Novice/Expert): you have to use a lotulis instead of a fullblade, but you get two solid multi attacks. A thri-kreen can use a ki focus and switch from a fullblade to the lotulis when needed.<br /><br /><strong><span style="color: deepskyblue;">Sturdy Plating (Thri-kreen):</span></strong> resist 2 all when bloodied is simply great for an assassin.</div>
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<i><span style="color: red;">Multiclassing and Hybrids</span></i></h2>
<br /><span style="color: blue;"></span><br /><br /><br /><span style="color: blue;">Ardent:</span><br /><br />
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<br />Multiclassing feat: you get a daily healing power as a minor action. Solid.<br /><br />Hybrid: you get the same healing power as an encounter, but you lose a lot on the assassin's features side. As you'll probably go Dex/Cha you'll have to take Con or Wis as you tertiary depending on your build.<br /><br />Interesting Powers (N=Nightstalker B=Bleak Disciple H=Hybrid)<br /><br />1st level augmentable at-wills<br /><div class="xbbcode-spoiler">
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<br /><span style="color: blue;">Ire Strike (N,H): </span>if you have some heavy-hitting companion this may be worth in the augment 2 version, especially if the party can focus fire. </div>
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<br /><br />1st level dailies:<br /><div class="xbbcode-spoiler">
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<br /><span style="color: deepskyblue;">Battleborn Acuity (B): </span>simply great for Bleak Disciples. Maybe you'll not hit (but you'll deal half damage) but a +1 bonus to hit and bonus to damage equal to your constitution for all adjacent allies until the end of the encounter (you have little use for minor actions) it's simply great. You can stay behind the front line and provide the bonus, while shrouding and using implement powers, or join the fight. </div>
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<br /><br />2nd level utilities:<br /><div class="xbbcode-spoiler">
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<br /><span style="color: deepskyblue;">Wellspring of Vigor (B or H with Bleak Disciple Guild Training):</span> if you are a pure assassin you can use this to help a friend, if you are an hybrid you can use it for yourself and get a source of THP even if you don't use assassin powers.</div>
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<br /><br />9th level dailies:<br /><div class="xbbcode-spoiler">
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<br /><span style="color: blue;">Passage of Swords (N, H):</span> this depends a little on your group build but if you have some good melee buddies it can be great (rangers with Heavy Blade Opportunity and Twin Strike, anyone?).</div>
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<br /><br />16th level utilities (Raven Consort):<br />Only a side note here. Both Bountiful Life and Fortunate Recovery can be very powerful in the hands of a Raven Consort who has access to surgeless healing and can get serious saving throw bonuses.<br /><br />25th level dailies:<br /><div class="xbbcode-spoiler">
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<br /><span style="color: blue;">Corona of Battle (all):</span> it's a standard action, but gives good bonuses in a big burst and regeneration too. Keeping it up only uses a minor and you don't use minors very much anyway.<br /><br /><span style="color: deepskyblue;">Summons to Doom (N,H):</span> this is great in a combo with Well of Shades and it attacks will.</div>
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<br /><br />27 level augmentable at-wills:<br /><div class="xbbcode-spoiler">
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<br /><span style="color: gold;">Dismissive Strike (H):</span> it's listed in the Handbook of Broken for a good reason. Only hybrids will have the power points to pull off the trick using this power twice, but it's still a terrible one. Check with your master for the interpretation of hindering terrain. RAW the trick works. In your hands it's even more powerful than in others. Use Wall of Death with a Spiderkissed/Mordant weapon as an implement to turn the wall damage into poison, Venom Hand Master to bypass any resistance/immunity and the next round pull the double Dismissive Strike trick with an action point and teleport any creature to death (and you don't even need to hit). Cheese! Cheese!</div>
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<br /><br />Feats:<br />Nothing special here. The ardent feats are in general small increments of what you have. Only hybrids may be interested in them as most require a Mantle.<br /><br />General notes: multiclassing in Ardent is especially good for very though assassin builds, focusing on staying power and can provide extra leader abilities to the party. You become a strange striker/controller/leader that can perform pretty well in large parties.<br /></div>
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<br /><span style="color: darkmagenta;">Artificer:</span> Int is usually your dump stat so multiclassing into artificer is not really good. You may look into some utilities (Vorpal Edge is one), but honestly you'd better look somewhere else.<br />The same for the hybrid as Dex and Int do not align well with the secondary abilities of each class.<br />
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<br /><span style="color: deepskyblue;"><strong>Avenger:</strong></span><br />
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<br /><br />Multiclassing feat: Disciple of Divine Wrath is the easiest to qualify for and the best one. Great to ensure that dailies or combos with an action point do hit your targets. You can go crit-fishing with encounter powers (Shadow Fire and Flurry of Talons). You can get more uses of Oath of Enmity via feats and powers.<br />
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<br />Hybrid: you get Oath of Enmity, but that works only with Avenger or Avenger PP powers. You hit point base will be increased and youll'not be that squishy. Unfortunately you'll be stuck with cloth armor, unless you take a feat.<br />
<br /><br /><strong>Paragon Paths:<br /></strong><span style="color: deepskyblue;"><strong>Covenant Agent: </strong><span style="color: black;">a solid PP. Shadow of the Gods is a powerful de-buff to enemies' saving throws and you can pull it off regularly. You get to ignore radiant and necrotic resistance of your shroud target and inflict ongoing radiant and necrotic damage on an AP. On top of that the powers are good. </span></span><br /><strong>Interesting Powers (N=Nightstalker B=Bleak Disciple H=Hybrid)<br /><br />1st level at-wills:</strong><br /><div class="xbbcode-spoiler">
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<br /><span style="color: blue;">Radiant Vengeange</span> (H): good to get THP. </div>
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<br /><br /><strong>Feats:</strong><br /><span style="color: darkgreen;"><strong>Deific Instrument</strong></span> is not very well supported so far, but as more holy symbols will be released the chance of something good coming out increases.<br /><span style="color: darkgreen;"><strong>Oathbound Stalker</strong></span> is good to increase you teleport range when you approach your OoE target. Anyway this really becomes useful only if you can use OoE several times each encounter.<br /><span style="color: blue;"><strong>Hand of Divine Guidance:</strong> <span style="color: black;">maybe the only way to increase an assassin's critical range aside of a jagged weapon. Better if you can use OoE for several rounds each encounter<br /></span></span></div>
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<span style="color: red;"><i>Equipment </i></span><br /><h2 style="text-align: center;">
<span style="color: red;">Alchemical:</span></h2>
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<br /><span style="color: darkgreen;">Bloodstinger Poison/Deathcap Spores/Clear Path Mist:</span> strictly for the Venomed Soul PP Bleak Disciples. Open with one of these and if you hit follow with an AP for an important power and enjoy a huge to hit bonus.</div>
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<span style="color: red;">Armor:</span></h2>
<br /><br />Most the armors rated will be either leather or hide, as hide armor expertise may be of interest for some builds. If an armor requires hide armor expertise to be used it will be noted in the name using (Hide).<br /><br /><div class="xbbcode-spoiler">
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<br /><span style="color: darkgreen;">Addergrease armor/Snakefang Armor: </span>interesting for poison builds (Venomed Souls mainly). Pretty useless for others.<br /><br /><span style="color: deepskyblue;">Armor of Dark Deeds:</span> a way to get concealment regularly.<br /><br /><span style="color: blue;">Armor of Sudden Recovery:</span> turning ongoing damage into regeneration until the end of the encounter can be good.<br /><br /><span style="color: blue;">Battle Harness:</span> power bonus to intiative and you can retrieve an item or a weapon as a free action (this can be quite useful especially at low levels for drawing healing potions for Revenants)<br /><span style="color: blue;"><br />Bloodcut Armor:</span> when things get critical and you are surrounded, this can save your life. Combined with insubstantiality will let you eat up quite a lot of damage.<br /><br /><span style="color: blue;">Dawn Warrior Armor:</span> resist 10 against acid, cold, fire and lightning plus a retaliation power based on Con, so better for Bleak Disciples.<br /><br /><span style="color: blue;">Deathcut Armor:</span> you will get resist 5 to two very common damages (necrotic and poison) and will get a nice retaliation strike against somebody who hits you in melee. Better for Nightstalkers.<br /><br /><span style="color: blue;">Displacer Armor: </span>for an entire encounter enemies making melee or ranged attacks against you will have to roll twice for attacks and take the lower value.<br /><br /><span style="color: blue;">Inner Warmth Armor (Hide)</span>: you gain resistances to two very common damages (cold and necrotic) and can give it to one all adjacent allies once a day for an encounter. It's a bit expensive but solid. Fantastic if you run an undead fighting campaign.<br /><span style="color: blue;"><br /><span style="color: darkgreen;">Lifeblood Armor (Hide):</span></span> it would be good especially for nightstalkers. A bunch of THP after each rest.<br /><br /><span style="color: blue;">Life Vine Armor(Hide):</span> a last line of defense, letting you spend an healing surge as an immediate interrupt when you get critted.<br /><br /><span style="color: darkgreen;">Mirrorsheen coat:</span> it will let you re-target a ranged attack from you to an enemy within 5 squares. Not bad but you'll have to decide before knowing if it will hit you or not.<br /><br /><span style="color: deepskyblue;">Shadowdance Armor:</span> this will be very popular. You can use your implement ranged powers without fearing OA and have a nice daily to reduce lighting around you. If you strictly go for melee powers look elsewhere.<br /><br /><span style="color: deepskyblue;">Shadowflow Armor:</span> the bonus to stealth is untyped and stacks with other items. You can become invisible until the start of your next turn once per encounter as a minor.<br /><br /><span style="color: blue;">Shadow Hound Armor (Hide):</span> insubstantiality once a day when you become bloodied (last until the end of your next turn).<br /><span style="color: blue;"></span><br /><span style="color: darkgreen;">Sylvan Armor</span>: interesting mainly for the Stealth bonus. If you want to go for Stealth it may free you another item slot. The Athletics bonus is good too for catching hold while falling and swimming.<br /><span style="color: darkgreen;"><br />Trollskin Armor (Hide):</span> regeneration until the end of the encounter is nice, but the armor is quite expensive and if you take fire or acid damage the regen is suppressed.</div>
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<br /><br /><h2 style="text-align: center;">
<span style="color: red;">Arms:</span></h2>
<br /><br />When it comes to arms your first choice will be whether to use a shield or not and if you are willing to use a magical shield or go for bracers. I will then divide this section in two (bracers and shields).<br /><br />Bracers:<br /><div class="xbbcode-spoiler">
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<br /><span style="color: darkgreen;"><span style="color: blue;"><span style="color: darkgreen;">Bracers of Escape:</span> <span style="color: black;">a daily chance of avoiding a melee attack by teleporting. Very nice to avoid crits or attacks with nasty aftereffects.</span></span><br /><br />Bloodthirst bracers: <span style="color: black;">reasonable for nightstalkers. You add ongoing damage once a day to one attacks. Blood Disciples should stay away.<br /><br /><span style="color: blue;">Bloodsoaked bracers: <span style="color: black;">these can give you a solid boost to damage for one encounter if you go for melee powers. Over one day they are less effective than Iron Armbands, but in one single encounter they're stronger.</span></span></span></span><br /><span style="color: blue;">Crest of Vigilance Eternal: <span style="color: black;">a daily chance to avoid stun or dazed by making a saving throw as an immediate interrupt. This can be a shield or bracers so it will be in both sections.</span></span><br /><br /><span style="color: darkgreen;">Diamond Bracers: <span style="color: black;">in some selected encounters they can be interesting but if your opponents have attacks that deal different kind of damages they'll not be very useful.</span></span><br /><br /><span style="color: deepskyblue;">Iron Armbands of Power: <span style="color: black;">it's sad that such a lackluster item is dominating this slot for strikers. You will have a lot of melee attacks so this will help you quite a lot. </span></span><br /><span style="color: blue;">Phylactery of action: <span style="color: black;">reroll a saving throws against dazed, immobilized, petrified, restrained or stunned once per encounter.<br /><br /><span style="color: darkgreen;">Rapidstrike bracers: <span style="color: black;">+2 item bonus to initiative and oce an encounter you can use an at-will instead of a melee basic attack.<br /><br /><span style="color: blue;">Serpentine Bracers: <span style="color: black;">you can get quite some damage out of these bracers when you use some of your implement powers (blasts and bursts). You need to be hidden to get the bonus but at 18th level you should be able to do that often.<br /><br /><span style="color: blue;">Trollhide bracers: <span style="color: black;">daily regeneration until the end of the encounter.</span></span></span></span></span></span></span></span></div>
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<br /><br />Shields:<br /><div class="xbbcode-spoiler">
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<br /><span style="color: blue;"><span style="color: darkgreen;"><span style="color: blue;">Bloodshored shield: <span style="color: black;">good damage resistance for one round. Probably better than Shield of Protection because you need only a minor action to activate this one.<br /><br /><span style="color: darkgreen;">Netherdark shield: <span style="color: black;">it's a nice object to blind enemies, but it's usefulness may be limited as you can easily affect your buddies. If all party members have access to darkvision then it easily becomes <span style="color: blue;">blue</span>, especially the bigger version(burst 3).</span></span><br /><span style="color: blue;">Shield of blocking: <span style="color: black;">damage resistance until the end of encounter against melee attacks.</span></span></span></span><br /><span style="color: blue;">Shield of fellowship: <span style="color: black;">a solid blue for Bleak Disciples. You can become a source of THP for other party members. If you can attack from behind defenders you can lend THP to them while attacking from behid the lines.</span></span><br />Shield of protection:</span> <span style="color: black;">solid resistance for one round and you can give that to an adjacent ally too. Can save you from huge amounts of damage if you are surrounded. Unfortunately it's a standard action.<br /><br /><span style="color: deepskyblue;">Shield of Ultimate Protection: <span style="color: black;">+1 shield bonus to two defenses (Fort and Will) and for one encounter/day +5 untyped bonus to all defenses. Awesome! For some builds it will be worth to look for Heavy Shield Proficiency to get a +1 shield bonus to all defenses.</span><span style="color: black;"></span></span></span></span></div>
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<br /><br /><br /><h2 style="text-align: center;">
<span style="color: red;">Divine Boons:</span></h2>
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<br /><span style="color: blue;">Sehanine's Mark of the Dark Moon:</span> the lowest level boon (8th level) already gives you the benefit, halving damage you get from attacks done by enemies who cannot see you. As you'll spend quite so time invisible this boon is very good. The cost is minimal and it doesn't use any slot.<br />Worshiping Sehanine is not a bad idea.</div>
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<br /><br /><br /><h2 style="text-align: center;">
<span style="color: red;">Dragonshards:</span></h2>
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<br /><span style="color: deepskyblue;">Siberys Shard of Merciless Cold/Siberys Shard of Radiance/Siberys Shard of the Mage: <span style="color: black;">the first two are sky-blue only if you use a Frost/Radiant weapon, while the Shard of the Mage is Sky-blue if you use many implement powers. They give you a nice boost to damage and do not use any slot.</span></span></div>
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<br /><br /><h2 style="text-align: center;">
<span style="color: red;">Feet:</span></h2>
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<br /><br />Boots of Quickness: <span style="color: black;">untyped bonus (+1/+2/+3) to your reflex defense. </span><br /><br />Boots of Stealth: <span style="color: black;">a solid bonus to stealth checks (+2/+4/+6)<br /><br /><span style="color: blue;"><span style="color: black;"><span style="color: blue;"><span style="color: black;"><span style="color: blue;">Dragonborn Greaves:</span> +1 to AC and Ref and +2 to speed while you're bloodied. Revenants will get more use out of these, especially at higher levels.<br /><br /><span style="color: blue;">Eladrin Boots: <span style="color: black;">with these your Shadow Step becomes a teleport 5.</span></span><br /><span style="color: blue;">Lightstep slippers: <span style="color: black;">close to epic boots of stealth. The bonus is 1 point lower, but the item is cheaper and you cannot be detected by tremorsense.</span></span><br /><br /><span style="color: blue;"><span style="color: black;"><span style="color: blue;"><span style="color: black;"><span style="color: blue;"><span style="color: darkgreen;">Sandals of Precise Stepping:</span> <span style="color: black;">the same stealth bonus of Boots of Stealth at heroic, falling back at higher tiers (+2/+3/+4). This bonus extends to Acrobatics and Athletics but the cost is higher.<br /><span style="color: blue;"><span style="color: black;"><br /><span style="color: blue;">Spark Slippers: blue <span style="color: black;">for Nightstalkers. You can inflict lightning damage equal to your Cha modifier to any creature that moves adjacent to you. Over the course of a day this can amount to a sizeable figure.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></div>
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<br /></span><br /><h2 style="text-align: center;">
<span style="color: red;">Hands:</span></h2>
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<br /><br />Gauntlets of Blood: <span style="color: black;">untyped bonus to damage against bloodied enemies. It applies to all your rolls, not only melee, and stacks with Iron Armbands of Power and Siberys Shards.<br /><br /><span style="color: blue;">Gauntlets of Destruction:</span> an alternative to Gauntlets of Blood at paragon. The overall damage should be close to that of the paragon version of the Gauntlets of Blood, slightly better if you use dailies with many [w] but you cannot apply the bonus to multi-target implement powers which are among the best things an assassin has.<br /><br /><span style="color: blue;"><span style="color: deepskyblue;">Gloves of Ice:</span></span> a solid boost for Frostcheese users. The rating is based on using a Frost weapon, otherwise these gloves are not that appealing. Still interesting though if you have powers like Well of Shades and Cloaking Mist, who can affect several targets but probably only <span style="color: darkgreen;">green</span> then.<br /><br /><span style="color: blue;">Hero's Gauntlets/Great Hero's Gauntlets:</span> these items can be an interesting source of THP and help you in hitting with APs. The Great version is maybe a little expensive for an item that wprks only on APs and provide THP only if you hit.<br /><br /><span style="color: blue;">Shadowdancer Gloves: <span style="color: black;">similar to Serpentine Bracers. An interesting item if you plan to be hidden often.</span></span></span></div>
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<br /></span></span><br /><h2 style="text-align: center;">
<span style="color: red;">Head:</span></h2>
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<br /><span style="color: blue;">Cannith Goggles: <span style="color: black;">better than Headband of Perception at heroic and extremely cheap. At paragon/epic you'll probably move to the Headband if Perception is your focus with this slot</span>.<br /><br /><span style="color: deepskyblue;">Circlet of Arkhosia: <span style="color: black;">rolling at the start of your turn as well as at the end against the worst conditions in the game can be crucial. Assassin's are fragile things and one round of inactivity can spell disaster for you.</span></span><br /><br />Circlet of Indomitability: <span style="color: black;">+1/+2/+3 item bonus to Will. Better defenses are alway good, but probably Bleak Disciples will be more interested in this one.</span><br /><span style="color: deepskyblue;">Coif of Mindiron: <span style="color: black;">you can avoid being dazed (at heroic), dazed or stunned (paragon), dazed, stunned or dominated (epic) once per encounter. Less useful than the Circlet of Arkhosia if the monsters can use the power several times per encounter or at will, but better against encounter effects.</span></span><br /><span style="color: deepskyblue;">Eye of awareness: <span style="color: black;">+2 untyped to Will and +5 item bonus to initiative.</span></span><br /><br />Headband of Perception:</span> +1/+3/+5 bonus to perception. Perception is usually important to you so this item helps.<br /><br /><span style="color: deepskyblue;">Hood of the Wolf: <span style="color: black;">+4 to perception, insight and intimidate and darkvision are all good for you. The encounter power is not bad too, especially against monsters with invisibility.</span></span><br /><br /><span style="color: blue;"><span style="color: darkgreen;">Fey-blessed circlet:</span> blue <span style="color: black;">for nightstalkers in late heroic/paragon. Some THP at the start of every encounter. At epic it won't make a real difference so you'll probably abandon it.</span></span><br /><span style="color: blue;">Goggles of Night: <span style="color: black;">darkvision is always a good thing, especially if you like skulking in darkness. Useless for some races.<br /><br /><span style="color: blue;">Ioun Stone of True Sight: <span style="color: black;">+6 to perception and darkvision plus a daily sustainable power to see invisible creatures. It's quite expensive tough.</span></span><br /><span style="color: deepskyblue;">Lenses of the Luminary: <span style="color: black;">a close friend to Hood of the Wolf. Bonus to perception, darkvision and some interesting charge-based powers.</span></span></span></span><br /><span style="color: blue;">Stag Helm: <span style="color: black;">the bonus to perception is better than that of the Headband by 1, but this applies only to passive perception and not to active. You can take a minor action if you are surprised (activating a defensive item?). Overall very close to the Headband.<br /><br /><span style="color: darkgreen;">Shadowdancer's Mask: <span style="color: black;">if you don't like the roll on a crucial stealth or bluff check you can reroll it with a +3 bonus.<br /><br /><span style="color: blue;">Trickster's Mask:</span> roll twice for Stealth and Thievery and once a day take 20.</span></span></span></span></div>
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<br /></span></span></span><br /><h2 style="text-align: center;">
<span style="color: red;">Ki foci:</span></h2>
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<br /><span style="color: darkgreen;">Cup of Death Ki Focus: <span style="color: black;">good addition of THPs for Bleak Disciples, plus a good encounter power.</span><br /><br />Final Sleep Ki Focus:</span> almost equivalent to a vicious weapon.<br /><br /><span style="color: blue;">Iron Body Ki Focus:</span> damage resistance until the end of your next turn against the attacks of the creatures you hit. Goes to <span style="color: deepskyblue;">Sky-Blue <span style="color: black;">if you focus on blast/burst/area encounter powers (Well of Shades, Cloaking Mist, Obsidian Spiders) as you get resistance to the attacks of all the creatures you hit. The crit damage is solid too at 1d10 x plus.<br /><br /><span style="color: darkgreen;">Rain of Hammers Ki Focus: <span style="color: black;">the extra attack can help on some situations but it usually of limited scope.<br /><br /><span style="color: blue;"><strong>Scavenger Bird Ki Focus: </strong></span>a cheap version of this focus may be interesting</span></span></span><span style="color: darkgreen;"></span></span></div>
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<br /><h2 style="text-align: center;">
<span style="color: red;">Legendary boons:</span></h2>
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<br /><span style="color: deepskyblue;">Book of Truths (Fourth Truth):</span> equal to the eye of awareness but it doesn't use you head slot.<br /><br /><span style="color: blue;">Book of Thruths (Fifth Truth):</span> equal to Ioun's Stone of True Sight but it doesn't use your head slot<br /><br /><span style="color: blue;">Silver Hands of Power (19th level): <span style="color: black;">recover a daily or encounter power once a day if you score a critical hit. Interesting for Rogue multiclass build who take Knockout to exploit an high [w] power.</span></span><br /><span style="color: blue;"><span style="color: black;"></span></span></div>
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<br /><br /><br /><br /><h2 style="text-align: center;">
<span style="color: red;">Neck:</span></h2>
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<br /><br /><span style="color: darkgreen;">Amulet of Aranea:</span> resistance to poison and a daily power that will benefit mainly Venomed Souls.<br /><br /><span style="color: blue;">Amulet of Life:</span> this item is strictly better than the Cloak of the Walking Wounded (unless you can use second wind more than once per encounter). It allows you to spend two healing surges instead of only one once per encounter.<br /><br /><span style="color: blue;">Assassin's Cloak:</span> rolling twice means in average a bonus of 3,325 to your stealth check. And an interesting daily invisibility power.<br /><br /><span style="color: blue;">Brooch of Vitality:</span> more hit points and an higher surge value as a consequence. Solid item.<br /><br /><span style="color: darkgreen;">Cloak of Invisibility:</span> a powerful daily invisibility power, but nothing else. If you can pump your defenses some more (say with a Shield of Ultimate Protection) then you can make your character almost unhittable for one encounter a day.<br /><br /><span style="color: darkgreen;">Cloak of Resistance:</span> resistance until the end of your next turn once a day. Good if you get surrounded and want to avoid a beating.<br /><br /><span style="color: darkgreen;">Cloak of Survival:</span> resistance to cold and fire and a bonus to endurance checks.<br /><br /><span style="color: deepskyblue;">Cloak of Translocation:</span> this is almost a +2 to AC and Reflex for the rest of your career. Stacks with the Shiere Knight's Cloaked in Magic feature.<br /><br /><span style="color: darkgreen;">Death Defying Cloak:</span> a life saving item, but not the best one. If you happen to be in the aura of some creature you'll be dying again at the start of your turn and any area attack will do the same.<br /><br /><span style="color: darkgreen;">Elven Cloak:</span> an item bonus to stealth. Nice at low levels. At higher levels the piwawfi is strictly better. Personally I would use a different slot for an item bonus to stealth, but it can depend on your exact build.<br /><br /><span style="color: darkmagenta;">Far-step Amulet:</span> looks good, but it's more expensive that Boots of Teleportation and Shadow Step carries some limitation while the Boots let you teleport freely. Look at this item only if you really want more teleporting distance and want to use your feet slot for something else.<br /><br /><span style="color: blue;">Life Charm:</span> a good choice for all characters. Some revenant builds using the Fierce Vitality feat can use it to stay conscious at negative HP. Some others, who focus on automatic healing when below 0 HP by making a 20 or more on Death Saving Throws will not want this item.<br /><br /><span style="color: darkgreen;">Mantle of Faith:</span> a life saving item, but it's an immediate reaction, so will not heal you if the attack brings you below 0 HP.<br /><br /><span style="color: blue;">Medallion of Death Deferred:</span> another life saving item, but this one is a no action and actually heals you some more HP.<br /><br /><span style="color: darkgreen;">Periapt of Cascading Health:</span> you can end a condition on you once per encounter. Unfortunately doing that it's a minor action so this item will not help you against the worst conditions (stunned and dominated).<br /><br /><span style="color: darkgreen;">Periapt of Proof Against Poison:</span> well, as the name suggests, you get poison resistance.<br /><br /><span style="color: blue;">Periapt of Recovery:</span> +2 to Death Saving Throws. All characters will benefit from this item as it triples your base chance to automatically recover from the dying condition when you make a saving throws. Good also for some revenant automatic-healing builds.<br /><br /><span style="color: blue;">Piwafwi:</span> bonus to stealth and fire resistance.<br /><br /><span style="color: darkgreen;">Possum Amulet:</span> similar to the death defying cloak and with the same drawbacks.<br /><br /><span style="color: blue;">Raven Cloak:</span> resistance to cold and necrotic + a daily reroll on a save with a +5 or +10 bonus (if it's a death saving throw). Very good item and <span style="color: deepskyblue;">Sky-Blue</span> for undead heavy campaigns.<br /><br /><span style="color: blue;">Scarab of Invulnerability:</span> it's quite expensive and has only a daily power, but it's invulnerability until the end of your next turn.<br /><span style="color: blue;"><br />Steadfast Amulet:</span> a daily chance to roll a saving throw as an immediate interrupt to avoid being stunned or dazed.<br /><br /><span style="color: darkgreen;">Tattered Cloak:</span> a nice daily power to become invisible to many targets. But you have to hit.<br /><br /><span style="color: darkgreen;">Tenebrous Shroud:</span> necrotic resistance and a daily invisibility power.<br /></div>
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<br /><br /><h2 style="text-align: center;">
<span style="color: red;">Rings:</span></h2>
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<br /><br /><span style="color: blue;"><span style="color: darkgreen;">Chameleon Ring:</span> <span style="color: black;">the base property is nothing special but the daily power is solid. </span></span><br /><span style="color: blue;">Eladrin Ring of Passage:</span> Shadow Step becomes a teleport 4 or 5 (if you're an Eladrin) and the cost is relatively low. You also get a teleport that doesn't require line of sight, which is very useful in those bad situation when you get swallowed by a monsters.<br /><br /><span style="color: blue;">Ring of Dimensional Escape: <span style="color: black;">also this one makes Shadow Step become a teleport 4 and you get a free teleport when you go below 0 HP which is especially good for non revenants (who at this level will most likely be able to stay in battle even below 0 HP). More expensive than the Ring of Eladrin Passage, but can potentially save your life and is still in the paragon tier.</span></span><br /><br /><span style="color: darkgreen;"><span style="color: blue;">Ring of Free Time:</span> <span style="color: black;">resist 5 to all is the main issue here. The extra minor action is good too, but a pure assassin has not much use for minor actions. Multiclassing may change this.</span></span><br /><span style="color: darkgreen;">Ring of Giants: <span style="color: black;">better that War Ring in many cases, but you should look into this one only if you have a way to do some crit-fishing.</span></span><br /><span style="color: blue;">Ring of Invigoration: <span style="color: black;">a life saving power. I have some doubts about the wording though. It's a free action, but you can take it only when you are reduced to 0 HP and if you're dying you should be able to take free actions. RAW it's interesting only for revenants, but I guess that RAI everybody should be able to use the power when brought to 0 HP.</span></span><br /><br /><span style="color: darkgreen;">Ring of Protection: <span style="color: black;">+1 item bonus to all saving throws. The daily is nothing special.</span></span><br /><span style="color: deepskyblue;">Ring of Regeneration: <span style="color: black;">+3 to your healing surge value, and a daily recovery of one healing surge and regeneration if you've reached a milestone.</span></span><br /><span style="color: #ffcc00;">Ring of Retreat: <span style="color: black;">this is probably the only item who can save a party from TPK (ok, this works only from the 5th encounter of the day, but very often TPK happen there, when the party is low on surges and has used up dailies). You get also a 1 square increase to all your teleports. You can also use it to access items you stash home (hey, we're out of healing potions...let's go home and take them). </span></span><br /><span style="color: deepskyblue;">Ring of Tenacious Will: <span style="color: black;">sky blue for Nightstalkers. You can use Cha instead of Con to determine your healing surge and get a life saving power that heals a decent amount of HP if you've reached a milestone. Less interesting for Bleak Disciples.</span></span><br /><br /><span style="color: blue;">Ring of the Dragonborn Emperor: <span style="color: black;">this ring can be used in a combo if you have a Battlecrazed weapon (even a low level one) and the Well of Shades power. With an AP you can do:<br />Minor: battlecrazed<br />Immediate Reaction: Well of Shades<br />Standard: Well of Shades and teleport out<br />AP: Cloaking mist<br />Minor (instead of Move): Dragonbreath (cold?) if you're a Dragonborn.<br />With Lasting Frost and the bonus to close attacks you get from this Ring you can inflict quite some damage to a group of monsters.</span></span><br /><span style="color: deepskyblue;">Ring of the Phoenix: <span style="color: black;">resistance to fire plus a life saving power that heals you well, let you teleport and make a close burst attack based on Con or Cha (so good for both guilds).</span></span><br /><br /><span style="color: deepskyblue;">Shadow Band: <span style="color: black;">concealment all day long plus total concealment for one encounter. There are only two creatures that ignore concealment and they are both level 14 so you'll probably not meet them by the time you have this ring.</span></span><br /><span style="color: darkgreen;">Shadowfell Signet:<span style="color: black;"> mainly for undead heavy campaigns.</span></span></div>
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<br /><br /><h2 style="text-align: center;">
<span style="color: red;">Waist:</span></h2>
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<br /><span style="color: blue;">Belt of Blood: <span style="color: black;">blue for Bleak Disciples. Your healing surge value is increased by your Con modifier when you're bloodied.<br /><span style="color: deepskyblue;"><br />Belt of Sonnlinor Righteousness:</span> crazy for revenant builds. It really kicks in only in paragon when you put your hands on Fierce Vitality, but becomes broken if you can keep fighting regularly below 0 HP. Raven Consorts may be almost unkillable with this belt.</span></span><br /><span style="color: blue;">Belt of Vim:</span> +1/+2/+3 item bonus to Fort.<br /><br /><span style="color: darkgreen;">Cord of Foresight: <span style="color: black;">may be interesting for Nightstalkers, who do not generate THP. It lets you start every encounter with an healing surge of THP which is not that bad.</span></span><br /><br /><span style="color: blue;">Potion Bandolier: <span style="color: black;">potion juggling can help you especially at low levels. Revenants with Death's Quickening will make the most out of this item.</span></span><br /><br /><span style="color: blue;">Sash of Regeneration: <span style="color: black;">regeneration 5 while bloodied. </span></span><br /><span style="color: blue;">Survivor's Belt: <span style="color: black;">rolling twice saving throws is better the more bonuses you have. This points towards unkillable builds. Raven Consorts rolling twice will become your DM's nightmare.</span></span></div>
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<br /><br /><h2 style="text-align: center;">
<span style="color: red;">Weapons:</span></h2>
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<br />This part is probably the most difficult of the whole Items sections. Any feedback about the ratings will be greatly appreciated. In some cases a weapon is listed not because you want it to attack, but because of a power you can use even with a low level version of the weapon.<br /><br /><span style="color: darkgreen;"><span style="color: blue;">Armbow: <span style="color: black;">for warforged.</span> <span style="color: black;">No more bolts, free loading and the crossbow is a one handed weapon.</span></span><br />Battlecrazed Weapon: <span style="color: black;">this will probably not be your main weapon, but you can use a low level one to trigger a some racial feats/powers, like Dark Reaping (with Thin the Herd to trigger Grave Dust Asssassin), the Shifter racials, or the Dragon Warrior feat).</span> </span><br /><br /><span style="color: deepskyblue;">Blade of the Eldritch Knight:</span> as all of your weapon attacks are standard action this blade really shines, letting you deliver melee attacks from 5 squares away. By the way it's part of the Eldritch Panoply and that's another reason for it to be an interesting item.<br /><br /><span style="color: blue;">Blood Fury Weapon:</span> as the battlecrazed but the power is an encounter. A low level one will be very interesting for those who have something to trigger by becoming bloodied. As you need it only for the power you'll most likely use a different weapon to attack.<br /><br /><span style="color: deepskyblue;"><span style="color: blue;">Bloodthirsty Weapon:</span> <span style="color: black;">+1 to hit and extra damage equal to the enhancement bonus to bloodied enemies.<br /><br /><span style="color: blue;">Frost Weapon: <span style="color: black;">to exploit frostcheese by taking Lasting Frost</span><span style="color: black;">.</span></span><br /><br /><span style="color: blue;">Frost Fury Weapon: <span style="color: black;">revenant Bleak Disciples may be interesting in this weapon as they will be bloodied often without too much risk and have high Con. By the way with the last interpretation of the rules when you are bloodied your attacks will get the Cold keyword so you may look into frostcheese. Probably too dangerous for a non Revenant.</span></span></span></span><br /><span style="color: blue;"><span style="color: darkgreen;">Graefling: <span style="color: black;">gives you darkvision and is brutal 1 against bloodied enemies. The main interest here is darkvision.<br /><br /><span style="color: blue;"><span style="color: darkgreen;">Graceful Weapon:</span> <span style="color: black;">look into this one only if you go crit-fishing with Daggermaster (a strange path but somebody may do that). Using you Dex mod instead of a dice is better.<br /><br /><span style="color: blue;">Incisive Dagger: <span style="color: black;">good to increase your Shadow Step range. Anyway remember that to get use of the property you'll have to wield the dagger and this will leave you only a one-handed weapon to attack. </span></span><br /><br /><span style="color: blue;">Jagged Weapon:</span> 19-20 crit range. Deals ongoing damage on a crit.</span></span></span></span></span><br /><span style="color: darkgreen;">Mithrendain Steel Weapon:</span> another way to increase your teleport distance. Anyway you'll probably want to do that using some other item.<br /><br /><span style="color: cyan;"><span style="color: deepskyblue;">Mordant Weapon: <span style="color: black;">great to bypass resistances. Obvious synergy with Venom Hand Master, but if you take the feat then you'll probably go for the cheaper Spiderkissed weapon.<br /><br /><span style="color: blue;">Pact Weapons</span> <span style="color: blue;">(Sword/Blade):</span> if you want to multiclass into Warlock these will save you the cost of an extra implement. The sword is a longsword and for eladrins only and the blade is only a light one.<br /><br /><span style="color: deepskyblue;">Radiant Weapon/Sunblade:</span> going Morninglord to exploit radiant vulnerability by using one of these items is a way to get more DPR. For Nightstalkers, as the Morninglord attacks can be based on Cha but not Con or Dex.<br /><br /><span style="color: blue;"><span style="color: darkgreen;">Ravenclaw Warblade:</span> <span style="color: black;">when you drop a non-minion enemy you can spend an healing surge or make a save. Can be useful if your party is low on the leaders's side.<br /><br /><span style="color: blue;">Rubicant Blade: </span>+1 to Shadow Step and an interesting daily power to teleport up to two allies. This can be useful to teleport an unconscious ally close to your leader(s).<br /><br />Shadowrift Blade: will not rate this one yet. Some interest about "slashing" assassin builds seems to be around. Still to see something solid but it's better to keep this possibility in mind.</span></span><br /><span style="color: deepskyblue;">Spiderkissed Weapon:</span> the basic weapon of the poison builds and sky-blue for them. Take it only if you have Venom Hand Master to bypass any resistance or immunity.<br /><br /><span style="color: deepskyblue;">Subtle Weapon:</span> you'll attack very often with combat advantage and this can help increasing your DPR. Stacks with everything.<br /><br /><span style="color: deepskyblue;">Sword of Black Ice: <span style="color: black;">only an high level version exists, but it's a very good one. It's a longsword but it deals 2d8 poison damage extra on each hit as a property, thus bestowing the poison keyword and triggering Weapon Hand Master. The crit damage is good, dazes on a crit and once a day you can stun (save ends) the target when you crit. By the way the wording of the dazed effect is unclear as no way to end the condition is listed. Extremely good if you want to use a shield.<br /><br /><span style="color: darkgreen;">Vicious: <span style="color: black;">can be your choice at low levels when interesting enhancements are not really available.</span></span><br /><span style="color: blue;">Wraithblade: <span style="color: black;">this is useful only for MC Rogues with Daggermaster and using a dagger. Blue or maybe Sky-blue for them.<br /><br /><span style="color: darkgreen;">Wyrmtooth Dagger:</span> once again for Daggermaster. You can act as support for your buddies by trying to shut down enemy resistances.</span></span></span></span></span></span></span></div>
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<h2 style="text-align: center;">
<span style="color: red;">Wondrous:</span></h2>
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<br /><span style="color: deepskyblue;">Battle Standard of Healing: <span style="color: black;">cheesy? Maybe. This item is cheap and useful at any tier. Unkillable revenant builds can keep a whole party up with this standard.<br /><br /><span style="color: deepskyblue;">Darkskull:</span> if your party has access to darkvision, then this item is deadly and may easily be a way to decide the build of a party. 10 squares in every direction is a lot of space. You'll be able to hide very often. If darkvision is not available look elsewhere.<br /><br /><span style="color: blue;">Demonskin Tattoo: <span style="color: black;">you get resistance to a type of damage you choose between acid, cold, fire, lightning or thunder until the end of the encounter everytime you use an action point. Solid especially because you can decide the resistance on a case-by-case basis and the tattoo doesn't use up any "normal" slot. </span></span><br /><br /><span style="color: blue;">Dice of Auspicious Fortune:</span> depending on you luck on the dice this item can help you or not. Anyway I guess that a lot of epic tier characters will buy these dice.<br /><br /><span style="color: darkgreen;">Eager Hero's Tattoo:</span> for Nightstalkers, to start each encounter with some THP.<br /><br /><span style="color: darkgreen;">Fireheart Tattoo:</span> a cheaper and less effective alternative to the Eager Hero's Tattoo.<br /><br /><span style="color: darkgreen;">Mummified Hand:</span> the benefit of another ring is good, but the cost of the Hand is very high.<br /><br /><span style="color: darkgreen;">Resurgence Tattoo:</span> you regain the use of an encounter power when a non-minion crits you. Very nice property, but the cost is high.<br /><br /><span style="color: blue;">Tattoo of the Escape Artist:</span> the cost is low and if you get critted you can now teleport as a minor until the end of the encounter. If this happen you can start teleporting in and out of the fray.</span></span></div>
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<h2 style="text-align: center;">
<span style="color: red;">Sets:</span></h2>
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<br />Only some comments here about Sets that can be interesting. As you'll usually need to take more items to get access to the extra benefits, there are many combinations possible and each one could be taken or not based on your overall build<br /><br />Shadowdancer's Garb: the single items are more or less usefule for an assassin, and the cumulative bonus to Athletics, Stealth and Thievery is pretty good. It's an item bonus though, so it will not stack with other item bonuses. Overall is a very nice set for the late heroic tier.<br /><br />Zy Tormtor's Trinket Benefits: assassin/warlocks maybe interested in this set at low levels. Pact Blade helps in keeping costs down. Probably the Blade and the Prison or the Mantle will be your target to get the Thievery bonuses.<br /><br />Eldritch Panoply: the Blade of the Eldritch Knight is great and the benefit you get with two items is equal to an extra teleport every round. The Rebuking Bracers are good too, as you will automatically teleport 3 your target and daze hit when you score a critical.<br /><br />Offering of Celestian: to be evaluated for Hybrid Sorcerer/Assassins. </div>
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<h2 style="text-align: center;">
<span style="color: red;">Build</span></h2>
Currently the number of available builds is low. Some trends start to emerge, tough and I'll try to showcase them.<br />
<br /><span style="color: red;">Unkillable Builds</span><br />These builds exploit the inherent toughness of the Bleak Disciples, based on THP generation, insubstantiality and invisibility, and that of the Revenant race.<br /><br /><a href="https://web.archive.org/web/20151028145750/http://community.wizards.com/go/thread/view/75882/22380297/Mrs._Tough_Guy_-_A_Nearly_Unkillable_Assassin?pg=1" rel="nofollow">ShakaUVM's Mrs. Tough Guy (beware the picture - remember I warned you):</a> this is a paragon build that can eat up a lot of damage and win the battle by outlasting its enemies.<br /><br /><br /><span style="color: red;">Coup de Grace builds</span>These builds look at the Coup de Grace mechanic to slay targets outright.<br /><br /><a href="https://web.archive.org/web/20151028145750/http://community.wizards.com/go/thread/view/75882/22422941/All_along_the_crooked_way_-_An_Assassins_Handbook&post_num=285#402246989" rel="nofollow">Psk20's Black Ice Slayer</a>: here the rogue power Knockout is used to make the target helpless and CDG is made with Every Trick in the book. Aside from that, this is also a solid Nightstalker build, where the main defense is being hidden as much as possible.<br /><br /><a href="https://web.archive.org/web/20151028145750/http://community.wizards.com/go/thread/view/75882/22422941/All_along_the_crooked_way_-_An_Assassins_Handbook&post_num=334#409073469" rel="nofollow">My Headsman:</a> a Bleak Disciple Coup de Grace Build. It has good melee resistance and solid damage for an assassin, including a daily nova that can kill high level solos, using Hurricane of Blades (with an AP and Soul Thief's Action).<br /><br /><br /><span style="color: red;">Hybrid Builds</span><br />Something is moving in this area after the rules came out.<br /><br /><a href="https://web.archive.org/web/20151028145750/http://community.wizards.com/go/thread/view/75882/22668349/Class_Acts:_Assassin:_Assassins_Shroud_(Hybrid)_has_no_attack_restrictions,_feat_for_Shadow_Walk.&post_num=117#399660585" rel="nofollow">Nox_Noctis' Assassin|Rogue/Warlock/Evermeet Warlock:</a> with this build you'll be able to hide better than Nessie.<br /><br /><span style="color: red;"><strong>Covenant Agent builds</strong>:</span><br /><br /><a href="https://web.archive.org/web/20151028145750/http://community.wizards.com/go/thread/view/75882/22422941/All_along_the_crooked_way_-_An_Assassins_Handbook&post_num=378#432595457" rel="nofollow">Psk20's Covenant Agent:</a> this build is using the Covenant Agent PP to go for crit-fishing with OoE, Two Weapon Opening and the nice multi-rolls encounter powers of the assassin.<br /><br /><span style="color: red;">Other builds</span><br /><br /><a href="https://web.archive.org/web/20151028145750/http://community.wizards.com/go/thread/view/75882/22422941/All_along_the_crooked_way_-_An_Assassins_Handbook&post_num=317#408813869" rel="nofollow">Chanter Hound's Cheshire Cat:</a> an 11th level build with the Chameleon PP.<br /><br /><a href="https://web.archive.org/web/20151028145750/http://community.wizards.com/go/thread/view/75882/22422941/All_along_the_crooked_way_-_An_Assassins_Handbook&post_num=492#453945633" rel="nofollow">Squad's Charging Assassin:</a> here a good DPR is reached by charging optimization and overall mobility to ensure you can charge as often as possible (encounter powers go for control mainly).<br /></div>
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Zenithhttp://www.blogger.com/profile/05084567670274788805noreply@blogger.com0tag:blogger.com,1999:blog-8457309627892248510.post-31722117851217155922017-10-01T13:21:00.000-04:002017-11-26T13:24:35.854-05:00The Dashing Daring Dandy’s Dragoman: An In-Depth Guide To The Pathfinder Swashbuckler (recovered)<div dir="ltr" style="line-height: 1.3800000000000001; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-size: xx-small;"><i style="font-family: arial; white-space: pre-wrap;">This guide was recovered on November 26th, 2017 after google ate it. The guide was made by Thrice on the </i><span style="font-family: "arial"; white-space: pre-wrap;"><i>paulo</i></span><i style="font-family: arial; white-space: pre-wrap;"> forums.</i></span><span style="background-color: transparent; color: black; font-family: "lobster"; font-size: 24pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"></span><br />
<span style="background-color: transparent; color: black; font-family: "lobster"; font-size: 24pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The Dashing Daring Dandy’s Dragoman</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><img alt="inigo.jpg" height="279" src="https://lh5.googleusercontent.com/AEG4E3cWidLiIa2ZbMFkY9aZuN4dLkgNIvRr0NI3jT9vYC0iE_gofYiG1zmJiStFyhOxVX5vLwJWfF6oV_UGDGPRqRGvcWGSm__GKVAPfcb6_P4OTRY6rpOvqHiHY89HVoG57RrBqy5YltMzHg" style="-webkit-transform: rotate(0.00rad); border: none; transform: rotate(0.00rad);" width="400" /></span></div>
<div dir="ltr" style="line-height: 1.3800000000000001; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: "lobster"; font-size: 16pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">An In-Depth Guide To The Pathfinder Swashbuckler</span></div>
<b id="docs-internal-guid-68007b83-f990-00a9-ce0a-81fff9f9432d" style="font-weight: normal;"><br /></b>
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<span style="background-color: transparent; color: black; font-family: "lobster"; font-size: 16pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Introduction</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">So, you wanna play a Swashbuckler, huh? That’s great. That’s real great, ‘cause the Swashbuckler is deceptively good. Thing is, building a Swashbuckler is a bit of a shot in the dark right now. But that’s not so bad - unlike the Duelist, Swordlord, or other myriad classes that attempt this style of play, the Swashbuckler doesn’t require a hefty amount of optimization or intricate knowledge of the traps inherent to Pathfinder to function at a base level. Also, it’s not a Prestige Class, so that automatically makes it better at its job than 90% of the alternatives. Still, every Class needs a guide, right? That’s what I’m here for.</span></div>
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<div dir="ltr" style="line-height: 1.3800000000000001; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The Pathfinder Swashbuckler is pretty much exactly what comes to mind when you hear that word - a lightly armored, dashing swordsman that can fight with one hand tied behind his back. Can, but probably shouldn’t. They excel at defensive fighting, partially because they focus on Dexterity, but also because a bunch of their class features(or more accurately, their Deeds) support this playstyle. This doesn’t mean they’ll have the highest AC, but that’s just fine; they don’t </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">need </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">the highest AC, as they have other options for avoiding attacks. It also doesn’t indicate weakness; the Swashbuckler is able to eke out some pretty nice damage when they put their mind to it, even using one-handed weapons. That said, unless you really work toward it, you won’t be the party’s main damage-dealer.</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">This guide uses Feats, Races, Traits, and so on from the core Pathfinder books(Core, Advanced Player’s Guide, Ultimate Magic, and Ultimate Combat), as well as supplementary companion books like the Advanced Race Guide, Inner Sea World Guide, Sargava, and so on. Oh, and of course, the Advanced Class Guide. I hope you assumed that one. Basically, if it’s on the PFSRD, made by Paizo, and easily accessible, I’ve factored it in here. Or I’ve missed it, which is entirely possible.</span></div>
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<span style="background-color: transparent; color: black; font-family: "lobster"; font-size: 13.999999999999998pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Rating System</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">As you can probably guess, this guide’s inspired by the likes of Treantmonk, Walter’s Guide To The Magus, N. Jolly’s myriad guides, and so on. And I’m gonna be ripping off their colour coding system! Ain’t that great? Here’s what you’re looking at, in colour and star ratings for the chromatically challenged:</span></div>
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<span style="background-color: transparent; color: red; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Red/*</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">:</span><span style="background-color: transparent; color: red; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">This is either extremely situational to the point of uselessness, doesn’t give enough of a benefit to be worth it, or else is totally outclassed by another option.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Orange/**</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Eh, it’s okay. Usually indicates that this option is outshined by other, more kickass options, or that the benefit is too situational to rely on.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Green/***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Good, and you won’t regret it should you choose to take this option. But, it’s perhaps not suitable for every build, or requires investment to shine.</span></div>
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<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Blue/****</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Oh yeah, we into the sweet stuff now. One of the best options available to you, you should seriously consider making room for this in your build.</span></div>
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<span style="background-color: transparent; color: cyan; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Quasi-Real Superblue/*****</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Very rare and straining on the eyes. This is the best you can get, and you should almost always take it.</span></div>
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<span style="background-color: transparent; color: black; font-family: "lobster"; font-size: 18pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Ability Scores</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Figure I should start here, since what Ability Scores you want and have influences your Race, Feat, Skill, Playstyle, and..pretty much all your options, really.</span></div>
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<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Dexterity ****</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Yes. This is your main stat; don’t let anyone tell you otherwise. A Swashbuckler effectively gets Weapon Finesse, but better, for free at level 1, so this is your main stat for Armor Class, Attack Bonus, a good few Skills, and some of your Deeds. And you’re GOING to be adding it to damage pretty quickly. Aim for at least a 16, before racial bonuses, here.</span></div>
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<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Charisma ****</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Okay, so I lied. Charisma is also pretty important for a Swashbuckler. You could even make it your primary stat if you wanted; it affects Panache and a handful of Deeds(including a Save-bolstering one), and you get all the basic Face skills as well. A 14 should serve you fine here, but if you want higher, feel free.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Constitution ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: You might be a dodgy little prick, but you’re still a frontline fighter, and you want HP just as much as any other frontline fighter. Also, you have a bad Fort Save, so priming that up never hurts. 13-14 if you can.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Wisdom **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Truthfully, those three stats are all a Swashbuckler needs. I recommend Wisdom as your next priority, because your Will save doesn’t need to be any lower than it already is. A 10 or a 12 should be fine.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Intelligence **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: If I’m being perfectly honest, you can dump Intelligence, even if you want Combat Expertise, because Swashbucklers get to substitute their Charisma over Intelligence to meet Combat Feat Prerequisites. But, I just think a Swashbuckler should have some craftiness to him, y’know? Feel free to throw this in the toilet if you think otherwise, but know that your skill points will take a hit. 10 or 12, again. Go as low as 7 if you feel like Thogging it out.</span></div>
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<span style="background-color: transparent; color: red; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Strength *</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Yeah okay, this is red, but don’t dump it too hard if you can help it; you still need to be able to lift your armor and weapon and other miscellaneous items before you get access to Mithral and Handy Haversacks. A Masterwork Backpack will help, but not completely alleviate the problem. Also, if you can’t get Slashing Grace, you’ll have to wait until at least level 3 to add your Dex to damage, and you don’t want a penalty if you can help it. 7 to 10 here.</span></div>
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<span style="background-color: transparent; color: black; font-family: "lobster"; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Sample Stat Arrays</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Human Assumed</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">10-Point Buy</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">(Don’t Play 10-Point Buy): Str 7, Dex 15 (17), Con 12, Int 10, Wis 10, Cha 14</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">15-Point Buy</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Str 7, Dex 16 (18), Con 14, Int 9, Wis 10, Cha 14</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">20-Point Buy</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Str 10, Dex 16 (18), Con 13, Int 10, Wis 10, Cha 15</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">25-Point Buy</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Str 10, Dex 16 (18), Con 13, Int 10, Wis 12, Cha 16</span></div>
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<span style="background-color: transparent; color: black; font-family: "lobster"; font-size: 18pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Races</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">I’m only going to mention the Core races, and those Advanced/Uncommon Races which I think are are at least somewhat beneficial to you here, because there’s not much point in bringing up every single race, no matter how awful it is for you.</span></div>
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<span style="background-color: transparent; color: black; font-family: "lobster"; font-size: 13.999999999999998pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Core</span></div>
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<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Human ****</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Yeah, you saw this coming. An extra Feat and +1 Skill Point per level is good for absolutely everybody. The +2 will go into either Dexterity or Charisma. Most of the alternate racial traits aren’t stellar for you, but some builds may consider Focused Study. Whatever you do, never take Dual Talent; it’s absolutely atrocious. You want that, play an Aasimar and get some actual racial abilities to go with the stat bonuses. The alternate Favoured Class Bonus is okay.</span></div>
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<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Half-Elf ****</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Same as Human, +2 goes to Dex or Charisma. You get Skill Focus, which might interest some builds, but you can trade it away for free Exotic Weapon Proficiency - and while you may think all Swashbucklers will use a rapier, that’s not always true. There are a few decent weapons available, thanks to a certain feat you’ll almost assuredly take anyway. Katana, Wakizashi, Rhoka, and the Urumi are all good choices. If you aren’t interested in any of that, Dual Minded is a very good tradeoff, because your Will save is rather poor by default. Other than that, a bonus to Perception and some saves is always welcome. The Favoured Class Bonus probably isn’t worth it, but you can also choose from the Human or Elf FCBs.</span></div>
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<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Half-Orc ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: These guys make decent Swashbucklers, surprisingly. The boost to Intimidate is welcome, and you can trade away Orc Ferocity(which would probably only get you killed) for a +1 luck bonus to all saving throws, which is amazing, or a bonus to Perception. The FCB is...eh, it’s okay? I’d go with human’s, personally. You can also get a bite, which counts a light piercing weapon, and doesn’t count as attacking with a weapon in your off-hand.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Halfling ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Surprising, eh? A small race actually rated pretty highly for a front-line combatant. As a Swashbuckler, you don’t prize Strength nearly as highly as other combat-oriented classes, so +2 Charisma and +2 Dexterity for -2 Strength is pretty great for you. Additionally, +1 AC and +1 on Attack Rolls is very nice. Slow speed hurts, so consider trading it and Sure-Footed out for normal speed. The small Acrobatics bonus might be missed, however. Other than that, everything checks out. +2 Perception and +1 on all saves is welcomed heartily. FCB is eh, I’d just go with the HP.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Elf **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Bonus to Dex is good, but there’s really not a whole lot else here for you. Immunity to sleep is nice, and Perception is always welcome, but Elven Magic is useless to you, and you’ve already got access to everything Weapon Familiarity can get you(other than the Elven Curve Blade, but you will not be using that). FCB is same as the Human’s, so it’s pretty decent. Not a terrible choice, but consider Half-Elf first if you want Elfish flavour.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Gnome **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Similar to the Elf, the Charisma bonus is all you’re here for. Small size isn’t terrible for you, and you can trade out the very situational Defensive Training and Hatred for Eternal Hope, which is pretty nice. Alternatively, Bond To The Land is all right if you know you’ll be in a certain terrain often, as is Master Tinker for the proficiency, should you care to throw points into Craft.</span></div>
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<span style="background-color: transparent; color: red; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Dwarf *</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: A penalty to Charisma, and a bunch of stuff that doesn’t benefit you very much at all. Trade-outs don’t offer much help. The Favoured Class Bonus is kind of interesting, but it’s not good enough to make the race worth it overall.</span></div>
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<span style="background-color: transparent; color: black; font-family: "lobster"; font-size: 13.999999999999998pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Other Races</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Most of these should be allowed, unless your GM is a stickler for Human-only or Core-only campaigns.</span></div>
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<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Aasimar ****</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: These guys are flexible, due to their variable Ability bonuses. Specifically, you’re interested in Azata and, to a lesser degree, Agathion, Garuda, or Peri-blooded. The former has the perfect bonuses for you, and they come at no penalty! Much better than the Dual Talent Human trade-off, since you get some extras to go along with the stat boosts. Aasimar have no Favoured Class Bonus, but if you take the Scion of Humanity alternate trait, you should qualify for the Human FCB. You may as well, unless you really value your Outsider subtype or that bonus language. The resistances and available trade-offs are mostly even.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Catfolk ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Really good Ability Score layout for a Swashbuckler. Unfortunately, you don’t prize the power to reroll Reflex saves that highly, since it’s your one good Save and you’ll have Dex out the ass. +2 Perception, Stealth, and Survival is nice; consider picking up Stealth as a Class Skill via a Trait. Or you could trade that out for +2 to Diplomacy, Bluff, and Sense Motive, all of which are already Class Skills. You probably won’t be charging much, so I’d suggest swapping Sprinter out.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Dhampir **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Again, decent scores. -Con is worse than -Wis, but you can live with it(and/or die because of it). The other racials are nothing to write home about, other than Bluff/Perception bonus, but hey, they’re there. You could trade Detect Undead for no light sensitivity if you wanted. Not a whole lot else to say about these guys; I think, being half-Human, you’re eligible for the Human FCB here, so go ahead.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Drow ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Okay, so I don’t suggest playing this in anything but an Evil campaign, but it’s not half bad. Same modifiers as Dhampir, but you get okay-ish Spell Resistance. Trading out the SLAs for Nimble Moves isn’t that bad of a deal. I wish Seducer ran off Charisma instead of Wisdom, as it probably should, because it would be a decent option if it did.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Fetchling ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Okay, now I’m starting to think Paizo has a hard-on for +Charisma +Dex races. This is like the fourth in a row, technically. And yet again, this is pretty good for you. The skill bonuses don’t do much unless you take some Traits, but the resistance is helpful and Shadow Blending is great since you have Darkvision AND Low-Light Vision. The Spell-Like Abilities are nice; consider trading Shadow Walk for Displacement. I’m not sure how Displacement would interact with your regular 50% miss chance in the dark; the latter calls out that it is not considered Total Concealment, and Displacement calls out that it IS considered like Total Concealment. If they stack(or rather, act individually like other separate sources of miss chance do), then it’s great. If not, it’s still okay, but a much tougher choice.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Goblin **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: +4 Dexterity and a potential +4 to Perception or Acrobatics makes these guys worth mentioning. Still, -2 Charisma hurts. The Small size bonuses with 30 foot movement and Darkvision help to alleviate it somewhat, but I would think long and hard before choosing this race.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Hobgoblin ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Good bonuses and no penalty. Trade out Sneaky for Fearsome, and maybe Darkvision for that +1 Natural Armor. All in all, not a bad deal.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Ifrit ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Wow, even more +Dex/Cha. Trade out Fire Affinity for Fire In The Blood or Desert Mirage since it’s entirely useless to you. +4 Initiative is easily worth giving up 5 Fire Resistance, and is basically a free Improved Initiative that stacks with said feat. Efreeti Magic’s okay, use Reduce Person on yourself for a decent buff to AC and attack rolls(you get +2 from Dex and being Small).</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Ratfolk **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Not the best scores, but they’ll do. Tinker is nice; take a Trait to get UMD as a Class Skill and you’ll be pretty good at it, probably better than the Rogue. Rodent Empathy can probably be ditched for Unnatural, and unless you have another melee Ratfolk in your party, throw Swarming out the window for...well the other options aren’t great, but hey, at least they’ll come up once or twice a blue moon.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Skinwalker ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Specifically, you want Fanglord/Weretiger-kin; +2 Dex and Cha(while shifted) is nice for you. You will have to Shift in order to get most of these benefits, but that’s not a problem. Whether you want the claws or the bite for combats depends on whether your GM says you can get Precise Strike and attack with your claws. Technically if these claws were on your feet, there’d be no problem...but good luck with that. The other options, +Speed and See In Darkness(better than Darkvision), are good, but more situational; just pick whichever is most handy for the current combat. Also, the bonuses to Perception and Acrobatics are glorious. Jump SLA...actually might help you with stunts if your GM allows them, so hey! You get a use out of it!</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Tengu **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: This bears mentioning just for Sword Training/Exotic Weapon Training. Use whichever you want to grab a Wakizashi, Rhoka, Urumi or Katana.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Tiefling ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: You want Div- or Rakshasa-spawn here. Trade Fiendish Sorcery for the tail, and consider trading the extra resistances for that +1 NA Bonus, or keeping them and spending a feat for Armor of the Pit.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Kitsune ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: While there’s not a whole lot here for you, the Ability Score Bonuses and Acrobatics boost are up your alley. The racial Feature Vulpine Pounce is good, but you eat through Swift Actions as it is.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Merfolk ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Okay, these guys would be blue or some sort of quasi-real superblue if not for the fact that </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">they can’t fucking walk</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">. +2 Dex, Con, and Charisma, +2 NA Bonus, immunity to Trip - it’s all amazing for a Swashbuckler. The Strong-Tailed alternate racial trait is a must if you want to run one of these and don’t have access to permanent flight somehow. I’m not even sure how it’s a tradeoff; triple your overland speed and still retain a pretty decent Swim Speed? Why not?</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Vishkanya***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Not a lot besides the Ability Scores, but they’re good. Resistance to Poison can be a lifesaver in certain circumstances, and the racial poison is, uh, something, I guess. The alternate traits are pretty subpar considering you aren’t a Bard.</span></div>
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<span style="background-color: transparent; color: black; font-family: "lobster"; font-size: 24pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Swashbuckler Class Features</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Weapons And Armor ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: You get all martial weapons, but you’re only allowed light armor, and the only kind of shield you can use is a buckler. This is okay! You have decent options other than armor when it comes to avoiding attacks, and you probably wouldn’t use any other type of shield in the first place, even if you could.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Panache ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Why is this not rated blue? You don’t get much of it at all. As you can see here, you’re going to be using a light or 1-handed piercing weapon at all times, because Panache only refreshes if you get a kill or crit with one. Try and convince your GM to let you regain Panache by being an idiot, like how the Gunslinger can refresh their Grit. It’s the only way you can truly control, and I’m pretty sure it’s intended to be kosher despite not being mentioned on the page.</span></div>
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<span style="background-color: transparent; color: red; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">De</span><span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">eds</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="background-color: transparent; color: red; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">* t</span><span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">o ****</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Deeds range from “why does this exist” to “decent to have I guess maybe” to “oh god” so they’re tough to rate overall. Overall, I tend to value the “as long as you have 1 at least Panache” Deeds more than their costly counterparts, just because, if you don’t have much Charisma, you may only be able to activate one Deed before you’re at exactly 1 Panache.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Derring-Do **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Eh. A 1d6 that can “explode” a number of times up to your Dex mod, and that can only be applied to a handful of skills, one of which(Fly) isn’t on your Class Skill List. If you can coerce your GM into allowing you to refresh Panache through willful stupidity(which you should attempt), this gets a bit better, since you’ll probably be using these Skills for said stupidity. It’s still probably orange, though.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Dodging Panache ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: This is a little situational, but at later levels it can be a lifesaver. Not so much for the Charisma bonus to AC; that’s nice, but more helpful early on. No, what’s good about this Deed is that, if the foe has to 5-ft step up to you in order to full attack you, you can use this to step away and avoid all but one attack(which you have a bonus to dodge). So, try and stay 5 feet away from an opponent, if you can. Note that this does provoke AoO from other foes, just not the one whose attack you’re avoiding. I might be overrating this; the 1 Panache cost for it is a bit steep.</span></div>
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<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Opportune Parry And Riposte ****</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: This is really good, and a great way to avoid attacks, especially if you really pump your Charisma/Panache. Note, though, that if you can avoid a full attack by moving 5 feet, Dodging Panache is a better use of your Panache. The immediate action counterattack is icing on the cake. Use it if you’re confident you can fell the foe with the attack, and thus get Panache back, or if you doubt you’ll need a Swift action on your next turn.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Kip-Up **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> (Level 3)</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: It’s nothing special, but it’s there when you need it. I would for the most part avoid spending the Panache to make it a Swift action.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Menacing Swordplay ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> (Level 3)</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Coupled with the right Feats and your decent Charisma, this can make Intimidate a really nice option.</span></div>
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<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Precise Strike ****</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> (Level 3)</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: This right here is why you always want to keep at least 1 Panache in your pool. +Level to damage, to all attacks using those weapons you’re going to be using. It’s like Challenge but all the time, it’s great. Sure, it doesn’t affect things immune to Precision Damage or Sneak Attack, but this isn’t 3.5 - that’s not a big issue. Spending 1 Panache to double it is just an added bonus. Use it if you really need it, but try and make sure you KO what you’re using it on so that you get that Panache back.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Swashbuckler Initiative **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> (Level 3)</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Hey, it’s basically a free Trait, take what you can get. The Quick Draw synergy probably isn’t worth capitalizing on, unless you want to use a Dueling dagger - drawing it as part of the Initiative check means its bonus is added to your check.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Swashbuckler Grace ** </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">(Level 7)</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Given how high the checks for this sort of thing are in Pathfinder, you should not be attempting this often. Still, if you need to, it’s here.</span></div>
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<span style="background-color: transparent; color: red; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Superior Feint * </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">(Level 7)</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: If this could be done as a replacement to any attack in a Full Attack Action, it would be loads better. As is, unless you’re the lone Swashbuckler in a gaggle of Rogues and Vivisectionists, you will almost never be doing this. It just isn’t worth it, even if you can attack out of turn. On the other hand, this is </span><span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">really nice</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> if you have a Cape of Feinting; Standard Action no-save Daze an infinite number of times per day.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Targeted Strike **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> (Level 7)</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Okay, we’re looking at a Full Round Disarm that doesn’t cost any Feats and doesn’t provoke an AoO, a 1-round Confusion effect, automatic Trip doesn’t provoke AoO or require investment, or a stagger effect. If it were a Standard action, it’d be a good deal better. As is, this is sometimes worth it, especially the Trip so they have to get up and provoke AoOs. Once you get a Quick Runner’s Shirt, it’s more reliable.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Bleeding Wound **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> (Level 11)</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Okay, so 1 Panache for Dex mod Bleed is acceptable, if not stellar. 2 Panache for 1 physical stat Bleed, though, is pretty nice if the other guys have no healers. And hey, its a free action so it doesn’t prevent you from using your myriad Swift/Immediate action Deeds.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Evasive ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> (Level 11)</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Get a lot of the benefits of being a Rogue, while still not having to be a Rogue! Yay!</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Subtle Blade ** </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">(Level 11)</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Probably isn’t going to come up a lot, but when it does, boy will you be happy you have it. If your GM enjoys him some Sunder/Disarm, this is </span><span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">green</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Dizzying Defense ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> (Level 15)</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: A nice buff to AC for an acceptable tradeoff to Attack Rolls. Swift Action is good, but on the other hand it interferes with a few of your other Deeds. 1 Panache for +4 AC isn’t bad if you really need it. Or if you just want to be untouchable. Consider Signature Deed. Note that it being a Swift Action means you can attack first, then use it.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Perfect Thrust ***</span><span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">(Level 15)</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Okay, so any time you could make a full attack action, you can instead make a single attack, target Touch AC, and completely ignore Damage Reduction. If you’re not fighting something with a ton of Damage Reduction or very high AC, in most cases you’ll want to make your regular attacks. If you are, it’s useful. Note that, while Fighting Defensively, you can have a very high AC and not care about the attack roll penalties because you’re using Touch attacks.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Swashbuckler’s Edge **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> (Level 15)</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: This is really late, for a rather subpar ability. Again, very slightly better if you convince your GM to let you regain Panache through these stunts.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Cheat Death **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> (Level 19)</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Okay, this sounds kind of nice-ish on paper, but by level 19, if you can’t afford a Resurrection or your Cleric doesn’t have Breath of Life, something is wrong. I’d rate it red, if not for the fact that, sometimes, you really do need just one more action to win.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Deadly Stab **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> (Level 19)</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: When this works, it’s okay. Instant kill, and all that. Problem is, Fort’s a high save for most monsters, and you’ve got to threaten and then confirm a crit in the first place to use this. It gets slightly better at level 20 when you bypass that “confirm” part.</span></div>
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<span style="background-color: transparent; color: red; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Stunning Stab *</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> (Level 19)</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Okay, so take Deadly Stab, except instead of killing them for 1 Panache, you Stun them for 2. Sure, Stun may as well be a death sentence by this level, and it doesn’t require you to crit, but still, the Monk has been doing this since level 1 for free. Seriously, the MONK gets a level 1 ability that ends up vastly outclassing this in a whole lot of ways. That ought to be a good hint as to this Deed’s usefulness.</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">And now we’re done with Deeds. Man, they started out pretty nice, but kinda tanked there at the end, huh?</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Swashbuckler’s Finesse ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Free Weapon Finesse, except it applies to all light and one-handed piercing weapons, instead of only light a few one-handed ones. Also, you get to substitute Charisma for Combat Expertise and the like. Not bad.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Charmed Life ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> (Level 2)</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: The poor man’s Divine Grace. But you know what? Poor man’s Divine Grace is still pretty good. Most of the time, you’ll have enough uses of this to get you through the day.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Nimble ** </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">(Level 3)</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Dodge bonus to AC. Nothing stellar, but we’ll take it. Scales okay as you level.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Bonus Feat *** </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">(Level 4, 8, 12, 16, 20)</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Yeah okay sure bonus feats, everyone can use those. You get to swap them out like a Fighter, though if you pick right you probably never will. I’m not sure why you can swap a feat at 4th level...The only ‘bonus feat’ you have at that point(that you didn’t just get) is Weapon Finesse, and I doubt this was intended to let you swap that. Note: You can swap these(and only these, not your regular Feats) out for Dares, which are basically extra ways to gain Panache. Sounds great, right? Well, Dares are very circumstantial, and they only take effect when you have 0 Panache, which is not a situation you want to be in often. </span><span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Frantically Nimble</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> is, frankly, the only Dare with a decent enough effect that I would consider it; not for the Panache-refreshing requirement, but for the free Dodge bonus. </span><span style="background-color: transparent; color: red; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Out For Blood</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> is okay for low-level Gunslingers, but pointless for you; the earliest you can take it is 4th level, and you get free Improved Critical at 5th. You don’t need to reroll Reflex, and you get Evasion later, so skip </span><span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Desperate Evasion</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">. </span><span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Run Like Hell</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">, if you’re in an open field, is the most reliable way to get your Panache back, but it won’t be useful in a dungeon. All in all, I’d skip them and rely on critting for my Panache.</span></div>
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<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Swashbuckler Weapon Training ****</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> (Level 5)</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Free early-entry Improved Critical is very nice for you. And remember, attack bonuses also help our defenses, thanks to Opportune Parry, and damage is always welcome.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Swashbuckler Weapon Mastery ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> (Level 20)</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: All critical threats are auto-confirmed, and the critical modifier increases by 1. Seeing as how crits are something we really enjoy, this isn’t a half-bad capstone.</span></div>
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<span style="background-color: transparent; color: black; font-family: "lobster"; font-size: 24pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Archetypes</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">I’m going to cover these here and now, because there aren’t many of them, and if I put the feats here I’d no doubt be referencing the archetypes which you wouldn’t know jack about.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Corsair**</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: You don’t lose anything overly important, but what you gain does not outclass your losses. Even then, this is likely far and away the best(read: least terrible) piratey Archetype out there.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Swagger**</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: You lose a flat Dodge bonus for a bonus to Intimidate and Profession: Sailor checks. Intimidate is a nice thing to invest in for a Swashbuckler, but Profession: Sailor is obviously only going to be useful if you’re sailing a lot. The second benefit is handy, but you’ll most likely have many other ways to Intimidate someone easily.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Eye Of The Storm **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Losing an Init bonus isn’t a good thing, but this does ensure that you won’t be rendered useless by a 1st-level Obscuring Fog spell. More sight through magical fog’s not a bad tradeoff given how good some of the Fog spells are.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Plunder **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: So, you get to deal regular damage and steal from the target of your attack. They have to be shaken, but that shouldn’t be a problem for you. Less versatile than Targeted Strike overall, so not the best of trades.</span></div>
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<span style="background-color: transparent; color: red; font-family: "arial"; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Daring Infiltrator *</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: I have a suggestion for you. If you want to play a Rogue, play a Ninja, Archeologist Bard, or oddly charismatic Vivisectionist, not a Swashbuckler. Or a Rogue, for that matter.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Class Skills ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Okay, this is a good tradeoff. Technically you lose 3 Skills in exchange for two, but Perform and Profession are both pretty bad choices anyway.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Bonus Feats **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Let’s see, ignoring the fact that you don’t GET Bonus Feats at 10th or 18th level, if we assume this is meant to be applicable to all your Bonus Feats, it’s...free options, I guess. Only one of these Feats is worth spending a Bonus Feat on, and that’s Antagonize. And some people ban that, so, y’know.</span></div>
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<span style="background-color: transparent; color: red; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Quick-Tongued *</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Holy balls, no. +5 to Bluff is not worth +5 or more to 7 saving throws a day. Take Skill Focus or buy a cheap item if you must have high Bluff.</span></div>
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<span style="background-color: transparent; color: red; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Clandestine Expertise Deed *</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Once again, no. +2 Initiative, even if it is only really a trait, is still better than +2 Disguise/Stealth. Get a Hat of Disguise, people.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Silence is Golden **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: This isn’t a terrible trade, but it’s really only useful if you’re a hardcore thief or really hate spellcasters.</span></div>
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<span style="background-color: transparent; color: red; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Authoritative Bluff *</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Natural 1s don’t affect Skill Checks. By level 11, you should be able to have high enough Bluff to convince the average soldier that you’re The Fresh Jesus of Bel-Air, no matter what your roll. Also, you can Take 10 on Bluff. This is not worth 1 Panache.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Flying Blade ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Okay, this is better than I thought it would be. Most of the alternate class features are actually just straight, if slight, upgrades. The problem is the fighting style itself, not the archetype. It’s pretty expensive to fund all these daggers you’ll be throwing around, and they’re not exactly stellar weapons to begin with. Get Returning on all of them, and it’s doable, if still expensive. You’ll probably need 3-5 total. Alternatively, get a Blinking Belt, and Quick Draw, and all your problems are solved with a single dagger!</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Panache **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: This is a downgrade, because you could sort of already use these weapons as a regular Swashbuckler, and this only restricts you to them. Still, since these are all this archetype uses, it’s not too big of a hit.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Subtle Throw **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: So, losing Dodging Panache is not good, and neither is costing 1 Panache. However, this is salvageable. If someone’s up in your biz-niss and you just cannot get away, you can at least still attack them without getting slaughtered before you get a lot of Feats, unlike most ranged builds.</span></div>
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<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Disrupting Counter ****</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: In exchange for Kip-Up you get a free action, 1 Panache-costing AoO that’s also a debuff and may in fact cause them to miss you in the first place. This is your replacement for Dodging Panache. Also, you can use it at the same time as Opportune Parry And Riposte, to attack them twice. It’s quite Panache-intensive, however, because you have to use Subtle Throw to avoid Attacks of Opportunity. I’d really suggest finding a permanent way to avoid them.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Precise Throw **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: You get to use Precise Strike with your daggers, and their range increases a bit. Thing is, you can already do the first part; Precise Strike even calls that out. You can also spend Panache to ignore range increment penalties. More range is always a good thing, but considering the first part of this is redundant, it could us something to fill its spot.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Targeted Throw ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: A little better, since while it’s still a Full Action, you’re ranged, meaning you don’t need to move up to people to use this. Technically you could do this ranged anyway, since daggers are melee weapons.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Bleeding Wound ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Roughly the same as ever, pretty nice, a straight upgrade since it’s now ranged with no alterations.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Perfect Throw ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Same as always, but now ranged. Which helps it quite a bit. Still, don’t do it unless you absolutely need it.</span></div>
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<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Flying Blade Training ****</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Straight buff, since it now increases your range. And it’s just fine to begin with. You need this badly, as your daggers don’t have as high of a crit range as most Swashbuckler choices.</span></div>
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<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Flying Blade Mastery ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Pretty much the same, but only for daggers and starknives. BTW, use daggers. You want whatever critical threat range you can get.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Inspired Blade ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Not bad. It locks you into a rapier, but really, that isn’t at all a bad weapon for you. You can become kind of MAD here, though, since you may want a decent Int score. Of course, these are all minimum 1; there’s no difference between 7 and 13 Intelligence. You don’t need Int if you don’t want it.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Inspired Panache ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: You get more Panache to start with, but you can’t regain any by killing foes. Again, if your GM allows you to pull stunts to regain Panache, this isn’t as big of a hit.</span></div>
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<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Inspired Finesse ****</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: As you can only use a Rapier in the first place, this is a straight upgrade. Weapon Focus isn’t anything game-breaking, but for free and on top of another very good free feat, we’ll take it. Also, Weapon Focus is required for Slashing(or the upcoming Fencing) Grace, so that’s always handy.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Inspired Strike **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: 1 Panache for +2-3 or so on an Attack Roll really isn’t worth it. Automatically making it a critical threat would be okay if it restored Panache, but it does not, so I cannot recommend doing this often.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Rapier Training ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Slightly better than the regular weapon training, since all you’re going to be using is a rapier. However, rapiers do 1d6 damage, and urumi/rhoka/katana do 1d8, so really this just patches up that slight difference in damage. Same stats as a Wakizashi other than being 1-handed instead of light.</span></div>
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<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Rapier Weapon Mastery ****</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Same as always, except you also get a stacking +1 to the critical threat range, and it only works on rapiers. That’s pretty nice.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Mouser **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: I might be underestimating this one, but, oddly enough, there’s a Rogue Archetype I really like that does something a bit similar to this; the </span><a href="http://www.d20pfsrd.com/races/core-races/halfling/filcher-rogue-halfling" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Filcher</span></a><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">. Anyway, you’re gonna want to play a Halfling here. Most enemies will be at least Medium, so you shouldn’t have a problem finding things to use your abilities on.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Underfoot Assault **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Okay, I don’t like giving up Opportune Parry, but this is decent. I wish the -4 penalty applied against you as well, but we can’t all have what we want. The flanking stuff is nice, and the AoO if they try to get away from you, but 1 Panache is a touch steep. It seems the second half of this might apply even if you normally enter their square, not just when using the Deed; if this is so, considering this(and the archetype as a whole) </span><span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Green</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">. Still, doing that is very, very risky. In any case, consider Signature Deed for this.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Quick Steal **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Couple of problems here: 1, you’re Small, and have a penalty to CMB because of that. 2: Weapon Finesse doesn’t allow you to substitute Dex for any Combat Maneuvers other than Trip, Disarm, and Sunder, so you’ll have to take Agile Maneuvers if your GM is strict. That said, if you can get your CMB high enough, Swift Action Steal when you hit somebody can be handy.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Hamstring ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: All right, Swift Action Stagger whenever you hit somebody, for no cost in Panache. That’s not half bad, especially since Targeted Strike is a Full Action and can Stagger, while this is Swift. Considering the FAQ on Weapon Finesse was made before Dirty Trick existed, I would allow Weapon Finesse to apply to it given the fluff of this ability were I GMing, but you’ll probably have Agile Maneuvers by this point anyway.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Cat’s </span><span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Charge</span><span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> ** to </span><span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Depending on how your GM interprets this, this goes from orange to green. If you still have to move in a straight line toward the target, it doesn’t help you very much; might mean you can be closer to an ally for flanking. However, it says “in any square she can reach,” which implies that you could run backwards away from the target and backflip around the Eiffel Tower if you wanted to, ending up absolutely nowhere near them(and being unable to attack them). If it basically gives you free movement during a charge, it’s great. Or..it would be, but you probably won’t be charging too much in any case.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Musketeer ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: I can’t rate this too low, even if guns are a shaky attack medium, because you only give up one thing.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Weapon And Armor Proficiency ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Straight upgrade, you can use firearms now. They’re decent once you can get the Reliable enhancement.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Musketeer Instruction ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Restricted to rapiers in terms of melee, but that’s okay. Ask your GM if a bayonet or something would also qualify, not that they’re very good for you. Otherwise, you get free bonus feats that are pretty much absolutely required to play this style, so that’s nice.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Quick Clear **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Give up Dodging Panache in order to offset a penalty the things shouldn’t have had in the first place. Not the best trade, but you need it.</span></div>
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<div dir="ltr" style="line-height: 1.3800000000000001; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Mysterious Avenger **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: This archetype can at least lay claim to the esteemed title of “Not The Absolute Worst Swashbuckler Archetype.”</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Weapon And Armor Proficiency ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Same as always, but you get whips. Problem is, whips are nonlethal, and don’t even damage most enemies, and having Whip Proficiency doesn’t technically net you Scorpion Whip Proficiency. If you want to be a controller build, go for it, but don’t go trying to kill people with whips unless you invest some heavy feats into it.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Avenger Finesse ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Yep, same, except you get whips.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Secret Identity **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Gaaah. You value AC over a piddling, circumstantial Disguise bonus and Divination effect negator. At least it’s not ONLY a small Skill bonus.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Greater Charmed Life ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: This is worth a feat. More Charmed Life and the ability to use it for an attack bonus. Immediate action is not fun, however, since you’re Swift-Action intensive as it is.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Avenger’s Target **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: This is...not good, but it won’t cripple you. You get a static +1 to attack rolls and damage, which never scales, and can activate the ability as a Move(and later Swift, I’m not even sure if that’s better given your gluttony for Swift Actions) to get an extra bonus on them, and a small bonus to some skills. Also, you receive a DC increase to your Deeds, but you have all of two Deeds that offer DCs, they both suck, and you don’t get them until level 19.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Picaroon **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Some of these trades are decent, others are absolutely terrible. There’s a big, glaring problem here, though, which we’ll get to in a minute.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Weapon and Armor Proficiency ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Very slight upgrade, nothing to write home about, but it doesn’t hurt.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Panache ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Straight upgrade so that your weapons work with your class abilities.</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: red; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Melee Shooter *</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Swift Action, 1 Panache, and only affects one attack. Didn’t the Flying Blade have something like this that ended up affecting ALL attacks? Yeah.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Quick Clear **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: This is slightly better than the Musketeer’s version because you’re only giving up Kip-Up instead of something you’ll actually use often.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Gun Feint ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: If your Bluff is high, and it should be if you’re in this archetype, this is straight better than Superior Feint. Really, this is what SF should have been.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Lightning Reload **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: This is pretty bad, and only even manages to eke out an orange rating because you can put Signature Deed on it. Even then, it still only affects one reload per round.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Two-Weapon Finesse **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: But wait, Thrice! This is a straight upgrade! Why is it orange? Because you will never use Two-Weapon Fighting, ever. This is a trap. They didn’t bother to add in any change to Precise Strike, so RAW, you can’t use it if you attack with a weapon in your off-hand, which defeats the whole point of this archetype. If you can convince your GM to allow it, then this gets better, </span><span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">green </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">or maybe even </span><span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">blue</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">; Rapid Shot + TWF is a lot of attacks to add Precise Strike to if you can hit with those penalties.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Whirling Dervish ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Yet another ‘dervish’ archetype. How many of these are there now? In any case, this was inevitable, and it’s not a bad choice.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Dervish Finesse **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: This is actually not a good thing. It means you can’t use a Scimitar as effectively as anyone who simply took Slashing Grace, since it restricts you from using a buckler or something. However, this only alters the ability; it doesn’t replace it. Just don’t use a scimitar. Or if you do, try and take Dueling Cape; it isn’t technically a shield.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Merciful ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: This isn’t that bad; it just means you have to inflict Nonlethal damage. You’ll want something to remove the penalty for it, because this archetype doesn’t. Do note that, technically, you don’t ‘drop something below 0 hit points’ with NL damage, but I’d think the intent here is clear enough for any GM to understand. The surrender portion is really just an extra option, but it doesn’t hurt.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Dervish Dance ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Note that this is most likely not intended to stack with Slashing/Fencing Grace or the Agile property. Either way, this basically saves you a feat. Also, note that it never says you have to use a scimitar, unlike the actual Dervish Dance feat. Oh, and it doesn’t replace anything.</span></div>
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<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Whirlwind Dance ****</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: This is Whirlwind Attack on steroids, and doesn’t require a ton of terrible feats. Giving up Superior Feint and Targeted Strike is so worth it it isn’t funny. Unless you’re fighting just one guy all the time(which means you’re always winning), you will have a use for this. Might even be worth Signature Deed. This also turns a lot of your “on-hit effect” attacks(like Shatter Defenses or something) into effective AOEs.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Dance of Dawn **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Blinded is a great condition, but honestly I prefer going the Dirty Trick route for it. Note you can combine this with Whirlwind Dance and blind everybody you can reach. Fortitude save hurts.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Dance of Mercy **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Pretty much Deadly Stab, but Nonlethal. Roughly as useful.</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Stacking Archetypes</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: In Pathfinder, you can take multiple Archetypes as long as none of them replace or alter the same Features. Not many fit that rule here, but I’ll list them anyway:</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Corsair</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Inspired Blade, Musketeer, Picaroon.</span></div>
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<span style="background-color: transparent; color: red; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Daring Infiltrator</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Musketeer. Mysterious Avenger’s only overlap is Class Skills, which adds Disguise, which DI also adds. GM may let you take both. Don’t anyway.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Flying Blade</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: None.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Inspired Blade</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Corsair.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Mouser</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Musketeer, Mysterious Avenger.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Musketeer</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Corsair, Daring Infiltrator, Mouser.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Mysterious Avenger</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Mouser, Daring Infiltrator if your GM is nice/evil.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Picaroon</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Corsair.</span></div>
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<span style="background-color: transparent; color: black; font-family: "lobster"; font-size: 18pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Skills</span></div>
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<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Acrobatics ****</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: You want to max this; it runs off your primary stat and you’ll probably be decently mobile in battle. Also needed for a lot of daring action-y stuff if your GM allows you to regain Panache through it.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Bluff ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: It’s always handy to be able to lie to someone, and you have enough Charisma to use this effectively. If you’re a Picaroon this is probably blue.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Climb **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Eh. Usually its worth it to drop a rank in here, but you’ll probably have bad Strength, so you may not be too grand at climbing anyway. Derring-Do helps it.</span></div>
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<span style="background-color: transparent; color: red; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Craft *</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Yeah, no. For flavour or if the game relies on it only.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Diplomacy ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: It’s fine to lie, but it’s better to make people like the truth. This is what makes a Face.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Escape Artist **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: It’s handy when you need it, which is rarely. Still, Dex-based, may as well plop a point in here to net the class skill bonus.</span></div>
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<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Intimidate ****</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: You have a rather nifty ability that relies on Intimidate, and there are some nice Feats out there which use it. Also contributes to Faceness.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Knowl</span><span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">edge</span><span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> (Local ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">/</span><span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Nobility **)</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Local’s good, many things are humanoid. Like humans. You want to know what a human is. Nobility depends on the campaign.</span></div>
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<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Perception ****</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Yes, just take it, even if you dumped Wis. It’s a class skill and it’s the most used skill in the game.</span></div>
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<span style="background-color: transparent; color: red; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Perform *</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Not even once. Flavour only, unless you dip a couple levels into Bard.</span></div>
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<span style="background-color: transparent; color: red; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Profession *</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Yeeeeaaaah, see Craft and Perform. Flavour and specific games(say, if your base of operations is an underwater basket-weaving joint) only.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Ride **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: It’s Dex-based and you’ll probably ride something at some point in the campaign. Drop a point or two, because chances are nobody else will.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Sense Motive **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: It’s a good skill, and rounds out your Face-osity, but your Wisdom probably isn’t stellar. Still, worth some investment if you have the points.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Sleight of Hand **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Dex-based and who knows? You might need to hide something at some point. Or juggle.</span></div>
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<span style="background-color: transparent; color: red; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Swim *</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Even more questionable than Climb. Derring-Do can probably make up the difference. If you expect to do this a lot for some reason, go ahead and invest.</span></div>
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<span style="background-color: transparent; color: black; font-family: "lobster"; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Non-Class Skills</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">:</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Stealth ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Get it as a trait, and you won’t be sorry. High Dex means you’ll be one of the stealthiest party members.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Use Magic Device ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: If you can get this as a trait, take it. You’ll be better at this than the Rogue given your higher priority on Charisma.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Fly **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Unless you actually have some way to fly, don’t bother, but it’s worth noting that Derring-Do applies to this, and it’s Dex-based.</span></div>
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<span style="background-color: transparent; color: black; font-family: "lobster"; font-size: 24pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Feats</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Aw snap here we go. What most will consider the main meat of this guide. I’ll only list those that have some particular worth to Swashbucklers. Before we get really started here, there is one feat that you are going to take, no matter your build(well, almost). That is:</span></div>
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<span style="background-color: transparent; color: cyan; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Slashing Grace *****</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Quasi-real superblue. It’s like Dervish Dance, but instead of requiring you use a Scimitar, it requires a stat you’ll always have, a feat you get gifted, and another feat you can probably make room for. This is your 3rd(1st if Human) level feat unless you’re using a Scimitar, in which case you can use Dervish Dance if you hate Weapon Focus and like dancing. If you’re a Flying Blade, ask your GM if this can apply to </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">light </span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">one-handed slashing weapons. If you use a Rapier, Fencing Grace is what you want. If you can get the Agile weapon property quickly, feel free to skip this feat. Note that this is a Combat Feat, so you COULD hold out until 4th and pick it up as a Bonus, but I don’t recommend it.</span></div>
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<span style="background-color: transparent; color: black; font-family: "lobster"; font-size: 18pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Combat Feats</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Agile Maneuvers **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Okay-ish for most, if you fancy Combat Maneuvers, but you’ve a couple ways to do those without a check. </span><span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Almost required</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> for the Mouser.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Arcane Strike **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: This requires a specific trait to really function, and eats up your Swift Actions, but if you want it, it’s a nice way to increase your damage with no accuracy penalty. Could be flavourful for certain Eldritch Heritage builds. Trait in question is Light-Bringer, by the way.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Riving Strike **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Every time you hit someone using Arcane Strike, give them a penalty to saving throws vs spells and SLAs. Useful if you have a lot of casters in your party, avoid if you don’t.</span></div>
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<span style="background-color: transparent; color: red; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Medium Armor Proficiency *</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: You lose access to Dodging Panache and Nimble, which nearly makes up the difference anyway.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Battle Cry ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: This is good, and it would be blue if it didn’t require a Swift Action. The attack roll/vs Fear bonus isn’t what you’re here for; allowing you and all your allies to reroll any saves a number of times per day up to your Charisma Modifier? That’s amazing.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Bodyguard ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: If you really build toward this, it can be great. You’d want the Halfling-specific Helpful Trait(via Adopted, perhaps), and the Fools For Friends trait. The two stack, technically; Helpful says nothing about being a Trait bonus. Alternatively, if your party members are related to you, Kin Guardian is better. Combat Reflexes is a must.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Cautious Fighter (Halfling) ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: +2 AC when Fighting Defensively or using Total Defense. Coupled with Dizzying Defense and Acrobatics, that’s a +7/-2 tradeoff. That’s nice. Late game only, though.</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span class="Apple-tab-span" style="white-space: pre;"> </span></span><span style="background-color: transparent; color: red; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Desperate Swing *</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: No. You Fight Defensively, you don’t use Total Defense. This isn’t good even for Total Defense-users.</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span class="Apple-tab-span" style="white-space: pre;"> </span></span><span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Uncanny Defense **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: This will probably be a +3 or so bonus eventually, so it’s okay.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Combat Expertise **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: I don’t like this Feat very much, but if you stack it with Cautious Fighter and Dizzying Defense, you can get to +13/-8 at 20th. -8 is a lot, though. Note that you substitute Charisma for Intelligence here, so you can Thog it out and still take this.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Dirty Trick, Improved ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">/</span><span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Greater ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: If this works with the Mouser’s Swift Action Dirty Trick Stagger, then it’s pretty nice for them. 1d4 round Stagger as a Swift Action is great. Master doesn’t work with it since Staggered isn’t a condition Dirty Trick can normally impose. However, I recommend it for others. Pinned, Dazed, Nauseated...these are all killer conditions. And you can’t remove Dazed or Nauseated with a Standard Action, seeing as you can’t take them. Frightened requires them to flee, so they can’t just sit there and get rid of it.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Quick Dirty Trick ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: I really like Dirty Trick, if you haven’t noticed. Giving up an attack to Entangle or Blind someone means your other attacks are much more likely to hit, and well worth it, especially if you extend the duration beyond 1 Round and get Greater to make it a Standard Action to remove. If you have a Rogue in your party, this saves you money as well, as they’ll be obligated to pay for all your drinks.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Ste</span><span style="background-color: transparent; color: red; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">al,</span><span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> Improved **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">/</span><span style="background-color: transparent; color: red; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Greater *</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Even as a Mouser this isn’t a good investment. You already avoid provoking using your Quick Steal ability, and +2 isn’t enough.</span></div>
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<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Combat Reflexes ****</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: You’re a Dex-based class and you have an ability that lets you give up an AoO to avoid an attack. You want as many as you can get.</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span class="Apple-tab-span" style="white-space: pre;"> </span></span><span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Stand Still **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: You’re not the greatest at Combat Maneuvers, but it can save an ally’s life.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Critical Focus **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: I’d rate this higher, but this loses its function at level 20, if you get there. But, you’re a crit-focused class, and it’s a prerequisite for decent Feats, so I put it on here anyway. Most of the chain feats are good, I like Blinding and Bleeding.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Critical Mastery ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: You qualify for this, as Swashbuckler levels count as Fighter levels. This is a good way to make Critical Focus “worth it.”</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Dazzling Display **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Generally, your Swift Action Intimidate will suffice, and you should leave this to the Order Of The Douchebag Cavalier. However…</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span class="Apple-tab-span" style="white-space: pre;"> </span></span><span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Gory Finish ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: KO something, which you want to do anyway for a few reasons, and Demoralize everyone within 30 feet.</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span class="Apple-tab-span" style="white-space: pre;"> </span></span><span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Violent Display ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: If your GM lets you take this, it isn’t bad. Immediate Action Demoralize everyone within 30 feet of you when you crit.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Disheartening Display **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: If you’ve taken Dazzling and Gory/Violent, then this isn’t awful. KO/crit twice, everyone within 30 feet pisses themselves and flees.</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span class="Apple-tab-span" style="white-space: pre;"> </span></span><span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Shatter Defenses **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: You’re not a Rogue, but this does help you hit. If you have a Rogue in your party, it’s more appealing.</span></div>
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<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Deadly Aim ****</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: For the Flying Blade, Musketeer, and maybe the Picaroon, this is ranged Power Attack. Cherish it always.</span></div>
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<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Dervish Dance ****</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Note that this allows you to use your Scimitar with your class features. An alternative to Slashing Grace that requires two wasted Skill Points instead of Weapon Focus, with no choice of weapon. Also, you can’t use a buckler with this; Slashing Grace carries no such restriction. Certainly not bad, though.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Disruptive **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: You qualify for this, but you should leave this up to the Fighter if you can.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Dodge **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: It’s a prerequisite for a lot of Feats, and +1 AC isn’t a terrible thing to have. Still, it doesn’t let you do anything new or exciting.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Dueling Cape **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Okay, this is kinda funny. You can take the Move Action to ‘don’ it whenever you want, not just in combat, so walk around with your hand wrapped up. Entangled is a decent condition to give for 1 Panache and an Immediate Action. If you can enchant your cape as a Buckler, this </span><span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">gets better</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">; you can make the thing damned near indestructible if you try hard enough, and it’s lighter than a Buckler, so hey. It’d be green by default if it didn’t require Dodge.</span></div>
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<span style="background-color: transparent; color: red; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Mobility *</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Rarely worth a Feat, but required for a couple of Feats.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Spring Attack **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Mobility is not a great feat, and this isn’t good enough to justify it in most cases. As a Mouser, getting in, stealing/staggering, and then bailing may be worth it.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Close-Quarters Thrower **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Well, the effect is nice for Flying Blades, but there are other ways to get this effect that don’t require Dodge.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Crane Style Feats ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Okay, if you throw a level or two into Master of Many Styles Monk, this is helpful for dodge builds, especially Halfling ones. The Threatening Defender trait helps. And you don’t lose much by dipping, either. I mean who cares about those last two Deeds?</span></div>
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<span style="background-color: transparent; color: red; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Dueling Master *</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: How ‘bout no? If you want a Dueling Sword for flavour, take Slashing Grace and still wear a buckler, and a Dueling dagger. Or your cape.</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Equipment Trick ?</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Normally I would never bother mentioning this, and I can’t rate it since it basically says “come up with a Feat with your GM,” but it does call out ‘cloaks.’ If your GM is nice and you want to go the Dueling Cape route, try asking about what you could get out of this Feat.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Exotic Weapon Proficiency **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: More often than not, if you can’t get an exotic weapon through your race, I’d recommend using a martial one. Still, this is an option.</span></div>
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<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Fencing Grace ****</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: This is Slashing Grace, but for rapiers. The first half is what you want; if you use a rapier, which isn’t a poor choice at all, decide whether you value an early feat or a later weapon enhancement more. The second part isn’t that noteworthy, especially since you become outright immune to Disarm at 11th level.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Flagbearer **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: You don’t normally hold a shield or anything in your other hand, so I guess it’s okay?</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Improved Initiative **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Everyone can use more Initiative, but you don’t have anything glaring at you to take this.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Lunge ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Pretty good; allows you to lock enemies down with certain builds. The AC penalty doesn’t mean much to you. Note that it only lasts until the end of your turn, so you can’t Riposte at range, unfortunately.</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span class="Apple-tab-span" style="white-space: pre;"> </span></span><span style="background-color: transparent; color: red; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Monkey Lunge *</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Trust me, you’ll be okay. As said, you don’t care as much about the AC penalty since you can parry attacks easily.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Moonlight Stalker **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: If you’re a Fetchling who meets the prerequisites, go ahead. I wouldn’t build around it, though. The rest of the chain isn’t worth it at all.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Opening Volley **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Okay, this isn’t awful if you’re a Picaroon(with a nice GM). With TWF and Rapid Shot, you can make a ranged attack, then a melee, then a ranged, and then another melee, getting a +4 bonus on the two melee attacks, negating their -4 penalty from TWF and Rapid Shot. That’s not terrible. You’ll want Point Blank Master so as to not provoke AoOs with those Ranged attacks, though.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Osyluth Guile ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: This is a pretty good feat if you’re going the Dodgemaster Flash route, and have a good Charisma(which you probably will).</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Piranha Strike ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: If you’re using a Wakizashi(which has the same stats as a Rapier) or other light weapon, this is great. It’s Power Attack for light weapons, except it doesn’t require you to have Strength. Flying Blades, look toward Deadly Aim instead, though this would allow you to get the bonus on melee attacks, if you convinced your GM to let it apply.</span></div>
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<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Point Blank Master ****</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Strangely requires Weapon Specialization instead of Point-Blank Shot, but as a Swashbuckler you qualify for that. If you’re a Flying Blade, you want this, even if it renders a Deed moot. And yes, it works with thrown weapons. Musketeers and Picaroons get some use out of it, too. Everyone else steer clear.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Point-Blank Shot ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Not bad for Flying Blades, Picaroons, and Musketeers. And by “not bad” I mean you need it for 90% of the decent ranged feats.</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span class="Apple-tab-span" style="white-space: pre;"> </span></span><span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Precise Shot **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: A feat tax for ranged builds. You’ll probably want this, even if you aren’t half-bad at melee. Improved is OK but I wouldn’t take it.</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><span class="Apple-tab-span" style="white-space: pre;"> </span></span><span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Rapid Shot ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: If you’re a Flying Blade, Picaroon, or Musketeer, take it.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Reckless Aim **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: It’s not the worst, and it does offset the Rapid Shot penalty. You don’t need AC that badly, either, especially as a ranged build. Try not to nat 1, okay? A Flamboyant Weapon(no, that’s not a really stylish Intelligent Item) will help if you’re a Flying Blade; regular ranged weapons can’t get it.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Snap Shot **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Eh. If you want to threaten as a Musketeer, sure. I’d just get a bayonet, though. As a Picaroon or Flying Blade, you don’t need this because your weapons threaten 5 feet from you anyway.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Improved **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">/</span><span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Greater **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Snap Shot</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: These are useful even for Picaroons and Flying Blades, but I don’t recommend them, even if critical bonuses are nice.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Sword and Pistol **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Not the worst ever, but just take Weapon Specialization and Point Blank Master.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Power Attack **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Let’s get one thing straight: you are not a Fighter. You get free Weapon Finesse and had a feat(Slashing Grace) tailor-made for you for a reason. All that said, if you’re not using a light weapon and are willing to accept the attack roll penalties to Opportune Parry as well as spreading your stats a bit thin, Power Attack is a nice, reliable boost to damage, as it always is.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Cornugon Smash **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: This is a good feat, and on any other melee class it would be green if not blue. However, you can do this already, albeit as a Swift Action, and Power Attack isn’t as much of a no-brainer for you as it is for all those other melee classes. If you have Power Attack already and want to save action economy, take it.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Quick Draw ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: If you want to fully capitalize on all your Deeds, you need this. It’s really nice if you have any daggers - Precise Strike applies, so they’re your best ranged weapons.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Risky Striker (Halfling) ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: A lot of monsters are Large or bigger, and this is really nice against those monsters. -1 AC for +2-12 damage is a steal; the penalty does NOT scale like Power Attack’s does. Also, it stacks with Piranha Strike. Good for a Mouser who’ll be up close and personal with these guys anyway. </span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Serpent Lash **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: If you’re a Mysterious Avenger focused on dirty S&M Whip play, go for it.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Taldan Duelist **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: The Falcata’s not an awful weapon for you, and you do use a Buckler, but +1 AC and +2 to Acrobatics isn’t really worth a feat. Slightly better than Dodge, if you use this style anyway, but it opens up no chain options.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Two-Weapon Fighting **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Normally useless for you, but the Picaroon gets it for free. Improved is okay, Greater isn’t worth it.</span></div>
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<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Weapon </span><span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Focus</span><span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">****</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">/</span><span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Greater **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: You want Weapon Focus for its myriad chains, and +1 to-hit helps your defenses. Also Slashing Grace. Greater is eh.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Weapon Specialization **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">/</span><span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Greater **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Unless you want something that has this as a prerequisite(like Point Blank Master), pass. It’s helpful if you have it, though.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Whip Mastery **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">/</span><span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Improved ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: If you focus on whips, you want this. Improved means you threaten, and that’s good.</span></div>
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<span style="background-color: transparent; color: black; font-family: "lobster"; font-size: 18pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">General Feats</span></div>
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<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Additional Traits ****</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Traits are good. Oftentimes a single Trait is worth more than a Feat, and this gives you two. For instance, Finding Haleen is broken if your GM lets you take it. I’m not going to go over every Trait ever, because some other nutjob </span><a href="https://docs.google.com/document/d/1dVQA-uI740Hh8vq-zsnbHV6UwJg-4QKlpmkxBEmCdhA/edit?pli=1" style="text-decoration: none;"><span style="background-color: transparent; color: #1155cc; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">already did</span></a><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">. You should be able to find something you like. Some of particular note to you are Irrepressible and, if you took Arcane Strike, Light-Bringer.</span></div>
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<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Antagonize ****</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Okay, this feat is pretty good. It can keep people off your weaker party members, and you like being attacked, since you can counterattack.</span></div>
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<span style="background-color: transparent; color: red; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Confounding Tumble Deed *</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: If you want to do this, grab Shatter Defenses. It doesn’t require you to risk your neck and it doesn’t cost Panache.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Deific </span><span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Obedience </span><span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">** t</span><span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">o ****</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: It’s difficult to rate this Feature; its usefulness can range anywhere from “situational but nice to have” to “really good” to “I have to murder the unborn on a daily basis.” Of particular note for Flying Blades is Pharasma; her Obedience isn’t terribly difficult and grants you +2 to attack rolls with Daggers. Her actual boons aren’t that amazing, but Silence twice a day is nice.</span></div>
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<span style="background-color: transparent; color: red; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Disarming Threat Deed *</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: If you’re looking to make someone like you, use Diplomacy, not Intimidate.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Eldritch Heritage ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: You most likely qualify thanks to your Charisma, and depending on what you go with here, there are some nice options. Arcane nets you a wand-using little Familiar, Fey is good since its ability doesn’t offer a save, but its 9th level ability is what you really want. Nanite is nice if your GM allows it. If your GM lets you take Wild-Blooded options, Sylvan is great because of the animal companion, though you’ll want Boon Companion. Karmic isn’t bad.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Extra Panache ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: You can always use more Panache. I’m not sure what the second part means. It could be interpreted as simply meaning you gain 2 more Panache if you take the Feat again, or that you gain 4 Panache the second time you take it, 6 the third, etc, like a mega-version of Font of Inspiration. If the latter is correct, take it at least twice.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Fey Foundling **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: It’s not bad, per se, if you have a healer or two in your group, but it’s not nearly as good for you as it is for the Paladin.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Great Fortitude **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: If you’re afraid of Fort-targeting effects, take it. This is why you have high Con, though. Don’t bother with the Improved versions of these Feats.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Heroic </span><span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Feats</span><span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> ** t</span><span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">o ****</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Some of these are really, really good. If your GM uses Hero Points, and is thus a pretty cool dude, give these a once-over. Hero’s Fortune is cool, especially combined with Blood of Heroes. Hero Points are strong.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Iron Will **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Same as Great Fortitude, really. You’re more likely to have a lower save here, so this is more deserving of the slot.</span></div>
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<span style="background-color: transparent; color: cyan; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Leadership *****</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Yeah, yeah, this is amazing and the best feat anyone can take. Especially since you have a high Charisma. If your GM allows it and you like the idea of having a sidekick, take it.</span></div>
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<span style="background-color: transparent; color: red; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Lightning Reflexes *</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Hahahaha, no. The effect isn’t bad, but you will never fail a Reflex Save unless you Nat 1, and this won’t help you there.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Pommel Strike Deed **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Okay, trim the fat and this is, basically, 1 Panache for a Standard Action Trip Combat Maneuver that does a little damage. Seems to be worded to allow Precise Strike. It’s all right, though I find spending a feat on it dubious; you can already Trip as a Full-Round Action WITHOUT a CM check.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Raging Blood ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Wow, that was a long time without anything even halfway decent. But these next two Feats more than make up for that. All right, the Str/Con bonus is only half useful for you, but some of the Bloodrager benefits are cool. Destined is good if you already took Karmic Eldritch Heritage. Fey’s is kickass for you; Confused on a critical? That stacks with the Critical feats? That’s nice. Celestial isn’t bad if you fight evil things often(you probably do).</span></div>
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<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Signature Deed ****</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Before you cry out that this requires the “Grit class feature” and “Gunslinger level 11th,” Panache counts as Grit for the purposes of qualifying for Feats, and the Swashbuckler’s class features specifically call Signature Deed out a couple of times. It’s obvious that you’re supposed to be allowed to take this. In PFS, you’ll just have to bite the bullet until this gets its much-needed errata. Good options include Opportune Parry and Riposte, Dizzying Defense, the Mouser’s Underfoot Assault or Quick Steal, the Flying Blade’s Disrupting Counter(which is the best use, I think), and the Picaroon’s Lightning Reload. Quick Clear is an option, too.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Skill Focus **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: If you plan to take Eldritch Heritage/Raging Blood, you need this. Try to be a Half-Elf or Human. Human is better, since they get an alternate trait that gives them multiple Skill Focuses. Cause I guess Half-Elves needed to lose that niche.</span></div>
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<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Squire ****</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: At first glance, this looks like early-entry worse Leadership. But at 7th level, and if the squire doesn’t suck, it automatically upgrades to Leadership, so...yeah. Same thing applies here as it did there. If you want a Wizard cohort or something, dismiss your squire after this upgrades to Leadership. Or pick Magus.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Steadfast Personality ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: This is better than Iron Will for you. A good majority of Will saves are Mind-Affecting, and this gives you your Charisma bonus against them, always. Should stack with Charmed Life as well.</span></div>
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<span style="background-color: transparent; color: red; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Swift Kitsune Shapechanger *</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: This is a terrible Feat and you’re only here because it’s a prerequisite for something not terrible. Also, you obviously need to be a Kitsune for this.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Vulpine Pounce ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: So, it’s Pounce. Pounce is good. Problem is, as I mentioned in the Kitsune’s entry, you’re desperately starved for Swift Actions as it is. Also, it requires a practically useless Feat.</span></div>
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<span style="background-color: transparent; color: black; font-family: "lobster"; font-size: 24pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Equipment</span></div>
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<span style="background-color: transparent; color: black; font-family: "lobster"; font-size: 13.999999999999998pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Weapons</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">You have quite the choice here. Note that these are only rated by their stats, not their ease of acquisition; don’t go out of your way to get a blue weapon if you can’t get Exotic Weapon Proficiency free. The slight damage increase is not worth a feat in any way.</span></div>
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<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Rhoka Sword, Urumi, or Katana ****</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: These are all 1-handed slashing weapons that deal 1d8 damage and have an 18-20 critical range. With Slashing Grace they work with your class features and are the best weapons for the job. Technically, the Katana is the best, because it has the Deadly property, but that’s not very useful anyway.</span></div>
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<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Wakizashi ****</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: This is a light weapon that deals 1d6 damage and has an 18-20 critical range. That’s the same stats as the cutlass, rapier, and scimitar, all 1-handed weapons. If your GM rules that Slashing Grace affects light weapons(as it probably should), this is great since you can use it with Piranha Strike. If he doesn’t, Agile will work, too.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Cutlass/Rapier/Scimitar ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: If you can’t get Exotic Weapon Proficiency through your race(or a trait or something), go with one of these. A Cutlass can benefit from Slashing Grace, the Scimitar has that and Dervish Dance for it, a Rapier has Fencing Grace. Agile property works too.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Falcata ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: This is by no means a bad weapon, but you really do live and die by your crits, so consider well how much the crit multiplier is worth less crits overall.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Longsword/Aldori Dueling Sword ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Mostly only here because of the Sword Scion trait - +1 to attack rolls and combat maneuvers. Seeing as Opportune Parry relies on attack rolls to save your hide, this is a very good thing. Even without it, it isn’t like these are bad weapons, just not optimal.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Dagger ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: This isn’t on here because the dagger’s an awesome weapon; Precise Strike affects these, and so daggers are your best option for ranged combat, and require absolutely no investment! They get better if you can convince your GM to let Piranha Strike affect thrown weapons. No problem with Slashing Grace, as it never specifics melee attacks.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Sawtooth Sabre ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: If you’re a Picaroon, this is a very nice offhand weapon for you, if you can get Exotic Weapon Proficiency for it.</span></div>
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<br />
<div dir="ltr" style="line-height: 1.3800000000000001; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The only throwing weapon I can find with an 18-20 critical range is the Crystal Chakram, and it shatters when it hits someone. Unless you can convince your GM both to let you use it AND to find some way for it to not break(Adamantium Crystal Chakram?), just use daggers.</span></div>
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<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Revolver ****</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Your best choice for a Picaroon’s handcannon.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Rifle ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: A Musketeer’s best option. A Pepperbox Rifle is acceptable, but not ideal because of the higher misfire chance.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Pistol **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Without access to Advanced Firearms, this is a Picaroon’s best fallback. Being an Early Firearm means you’re going to hate misfires.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Musket **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Higher damage than the Rifle, but shorter range and a higher misfire rate, along with heftier penalties for misfiring.</span></div>
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<span style="background-color: transparent; color: black; font-family: "lobster"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Weapon Enchantments</span></div>
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<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Agile ****</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: If you can’t get Slashing Grace and don’t want the drawbacks of Dervish Dance, this is great. Only works for a select few non-light weapons, though.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Corrosive/Flaming/Frost/Shock ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: +1d6 energy damage each. Try to avoid Flaming, since many things resist Fire.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Flaming/Shocking/Icy Burst **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: You like crits, for sure, but these usually aren’t worth it.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Holy ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Somewhat more situational than Corrosive/etc, but more damage. Of course you could always just get two of those for the same price...</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Returning***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: If you’re a Flying Blade, you’ll want this on your daggers - unless you have a Blinkback Belt.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Distance **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: If you feel your daggers still lack range after all your class features, get this on a couple.</span></div>
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<span style="background-color: transparent; color: red; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Nimble Shot *</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: +4 is way too high for this. Get Point Blank Master instead.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Flamboyant ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">/</span><span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Greater **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Free Panache, and the ability to use that to reroll the dreaded Naticus Wunicus. Not bad, though 3 bonus is pretty steep for Greater.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Prehensile **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: It’s not awful for you Whipbucklers. Doesn’t take up a bonus and is pretty cheap, so you may as well. Otherwise you can’t truly be Indiana Jones.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Reliable ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: If you’re using a firearm, get this as soon as possible.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Ghost Touch ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: You should always keep one of these around, even if it isn’t your main weapon.</span></div>
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<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Answering ****</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: This is great. Whenever you use Opportune Parry And Riposte, your enhancement bonus goes from +1 to +5 automatically. This lets you focus exclusively on other enchantments, while still having a +5 weapon when you need it. Which is basically all the time with Signature Deed.</span></div>
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<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Fortuitous ****</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Once per round, get a +1 bonus for an extra Attack of Opportunity every time you hit with a regular one. I don’t know whether beating their check with Opportune Parry counts as “hitting” with the Attack of Opportunity, but the Flying Blade’s Disrupting Counter most certainly qualifies.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Cruel ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: You’ll be Demoralizing with Intimidate, and this lets you sicken anyone suffering from a fear effect when you hit them. The Temporary HP is a bonus.</span></div>
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<br />
<div dir="ltr" style="line-height: 1.3800000000000001; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Also consider the </span><span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Swashbuckler’s Rapier ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">. Personally, when it comes to getting Bane, there’s another item I prefer, but this is cheap and still very good.</span></div>
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<span style="background-color: transparent; color: black; font-family: "lobster"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Armor Enchantments</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Impervious ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: If you’re using the Dueling Cape Feat, and your GM lets you enchant it as a Buckler, you’ll want this so that it can’t be destroyed easily.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Glamered ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Why not? Cheap and doesn’t cost a bonus.</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Other than that, you’ll probably just want the standard +1 AC.</span></div>
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<span style="background-color: transparent; color: black; font-family: "lobster"; font-size: 13.999999999999998pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Armor</span></div>
<b style="font-weight: normal;"><br /></b>
<br />
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<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Celestial Armor ****</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: This is basically your best option for armor. It’s considered to be Light Armor, and thus does not obstruct your class features. Fly 1/day is handy, too.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Mithral Shirt ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: For early-mid levels, this is your friend. Don’t spend a ton of money on it, since you’ll eventually be ditching it.</span></div>
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<br />
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<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Mithril Buckler ****</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: You can use one of these, so you may as well!</span></div>
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<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Dueling Dagger ****</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: While not great for attacking, who says you have to attack with it? This is +4 Initiative. Defending doesn’t work unless you attack with it, so that’s not too useful. Note you can’t use this OR the buckler if you’re using Dervish Dance.</span></div>
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<span style="background-color: transparent; color: black; font-family: "lobster"; font-size: 13.999999999999998pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Magical Equipment</span></div>
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<span style="background-color: transparent; color: black; font-family: "lobster"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Belt Slot</span></div>
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<span style="background-color: transparent; color: cyan; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Belt of Physical Might *****</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: If you can afford it, a Dex/Con Belt of Physical Might is your best option for a Belt slot item.</span></div>
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<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Belt of Incredible Dexterity ****</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: If you can’t afford the Belt of Physical Might, this will do.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Blinkback Belt ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: This is a really nice effect for Flying Blades, solving most of the problems with thrown weapons when combined with Quick Draw, but there’s an obvious problem: it’s in the Belt slot. See if you can convince your GM to let you get a Blinkback Bandolier, or something.</span></div>
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<span style="background-color: transparent; color: black; font-family: "lobster"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Body Slot</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Robe of Arcane Heritage ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: If you took Eldritch Heritage, this will bump that up. Especially useful for the Sylvan-blooded.</span></div>
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<div dir="ltr" style="line-height: 1.3800000000000001; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "lobster"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Chest Slot</span></div>
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<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Quick Runner’s Shirt ****</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: 1/day free Move Action at a cheap price. Carry a couple around with you.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Bane Baldric ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: 5 rounds of Bane per day for whatever you want, that don’t have to be consecutive. Not bad.</span></div>
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<span style="background-color: transparent; color: black; font-family: "lobster"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Eyes Slot</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Eyes Of The Eagle ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: +5 to Perception; never turn it down.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Eyes of Keen Sight ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: If you don’t have Low-Light Vision, this is a cheap way to get it and a small bonus to Perception.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Goggles of Night **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Darkvision for 12k. Useful if you don’t normally have it.</span></div>
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<div dir="ltr" style="line-height: 1.3800000000000001; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "lobster"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Feet Slot</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Boots of Speed ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Preferably, your party will have someone to cast Haste, but if not or for emergencies, these are a good option.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Jaunt Boots ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Triple your 5-foot step 3/day. A good deal.</span></div>
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<div dir="ltr" style="line-height: 1.3800000000000001; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "lobster"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Hand Slot</span></div>
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<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Gloves of Dueling ****</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: If your GM lets these work for you(your class feature is technically called Swashbuckler Weapon Training, not Weapon Training), and they should, get a pair and never look back. It’s basically Weapon Specialization for 15000 gold.</span></div>
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<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Gloves of Marking ****</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Be Zorro. In conjunction with Menacing Swordplay, you can Swift Action Demoralize and then activate these, 1-round Frightening the target. That’s some powerful stuff. The +2 to Attack Rolls and Damage is just icing on the cake, in case they can’t run away.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Vampiric Gloves **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: If you can get these at a Caster Level higher than 5th, they’re pretty good.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Glove of Storing **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Keep a backup weapon in here.</span></div>
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<span style="background-color: transparent; color: black; font-family: "lobster"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Head Slot</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Circlet of Persuasion ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: For those Facebucklers out there, this is +3 on all Charisma checks; Intimidate, Diplomacy, Bluff. Also UMD.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Jingasa of the Fortunate Soldier ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Luck bonus to AC and auto-negate a critical 1/day is a bargain for the price.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Hat of Disguise ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: This is why piddling bonuses to Disguise are not very well-appreciated.</span></div>
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<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Plume of Panache ****</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: So, this is amazing. 1000 gp for an extra Panache. I’m not sure what’s up with the wording; perhaps these were meant to be tied to a specific Deed at one point? Either way, buy a ton of these and swap them out once used.</span></div>
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<span style="background-color: transparent; color: black; font-family: "lobster"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Headband Slot</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Yes, this is a different slot from Head.</span></div>
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<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Headband of Alluring Charisma ****</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Your Headband slot item. If you have gold to burn or are an Inspired Blade, you could spring for a double boosting headband.</span></div>
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<span style="background-color: transparent; color: black; font-family: "lobster"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Shoulders</span></div>
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<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Cloak of Resistance ****</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: You’re going to want one of these.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Cloak of Displacement, Minor ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: In case you don’t want one of those, this is a decent alternative. Makes a Fetchling nigh-untouchable in the dark.</span></div>
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<span style="background-color: transparent; color: cyan; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Cape of Feinting *****</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: This takes Superior Feint from one of the worst to one of the most powerful abilities in the game. Standard action Daze that doesn’t offer any sort of way to avoid it, as often as you like.</span></div>
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<span style="background-color: transparent; color: black; font-family: "lobster"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Ring Slots</span></div>
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<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Ring of Protection ****</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Yeah, you’ll want this.</span></div>
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<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Ring of Freedom of Movement ****</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: This is one of the best Rings out there.</span></div>
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<span style="background-color: transparent; color: black; font-family: "lobster"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Neck Slot</span></div>
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<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Amulet of Natural Armor ****</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Just take the thing.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Ampoule of False Blood **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: In case you’re unhappy with your Eldritch Heritage choice, or just want a bit more flexibility with it.</span></div>
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<span style="background-color: transparent; color: black; font-family: "lobster"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Wrists Slot</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Duelist’s Vambraces ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: A Picaroon can get some use out of these.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Gauntlets of Skill at Arms **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: If you use a rapier, it’s +1 to Attack and Damage that will probably stack with everything you have. Still, expensive for the benefit.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Bracers of the Avenging Knight **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: 1/day +5 damage and +Charisma to-hit. Not terrible.</span></div>
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<span style="background-color: transparent; color: black; font-family: "lobster"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Slotless</span></div>
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<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Handy Haversack ****</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Everyone wants one of these. Especially useful to you because of your low Strength score.</span></div>
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<span style="background-color: transparent; color: blue; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Swordmaster’s Flair ****</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: These are nice; once a day you can use the effects for free. Stopping a charge, extending your reach, ignoring difficult terrain, and getting Blind Fight are all really good effects to have on hand. Basically you’re buying mini-Deeds here.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Dusty Rose Prism ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: +1 Insight to AC. Stacks with basically everything, and at certain points cheaper to buy this than upgrade your Amulet or Ring.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Cracked Dusty Rose Prism ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Slotless +1 Initiative for 500 gp; a real steal.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Pale Green Prism **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Nice benefits, but expensive. I suggest…</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Cracked Pale Green Prism ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Smack it with a hammer and it gets better. Much cheaper, still +1 to all saves, or to attack rolls, both untyped. I’m not sure if you can swap between the benefits, or if they’re set in stone. Either way, +1 untyped bonus to all saves is golden.</span></div>
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<span style="background-color: transparent; color: #ff9900; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Stone Salve **</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: 4000 gp for two uses of Stoneskin is steep, but it can vastly increase your survivability in fights against a lot of weak enemies.</span></div>
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<span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Wayfinder ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: You can stock this baby with an Ioun Stone and get some extra benefits. The Clear Spindle gives you constant mind control/possession immunity, which is very nice. The Incandescent Blue Sphere grants Blind-Fight, which can be handy for Fetchlings who want to build a certain way. Some grant static untyped Save bonuses. The Dusty Rose Prism, which you’ll probably already have, gives +2 to CMB and CMD, great for Mousers or Dirty Trick builds. You get to keep the stone’s normal benefits, too!</span></div>
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<span style="background-color: transparent; color: black; font-family: "lobster"; font-size: 24pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Multiclassing</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">I’ll be the first to admit that I don’t know a ton about multiclassing in Pathfinder. As such, I can’t wholeheartedly recommend it except in very specific builds, like a Master of Many Styles dip for those that wish to pursue Crane Style. However, know that by doing so, you put off access to later Deeds and, more importantly, the Signature Deed feat. There’s probably some confounded combination that’s well worth it, however, so if anyone knows of one, tell me and I’ll try and put it in here.</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Prestige classes are in much the same boat, but I can recommend one: the </span><span style="background-color: transparent; color: lime; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Evangelist ***</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">. With the right deity, you can get a boatload of powerful abilities, as well as some extra things like free class skills and extra dodge bonuses to AC. You only give up one level of your class progression, for 10 levels of the Prestige Class. These are 3/4th BAB levels, though, so consider it wisely.</span></div>
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<span style="background-color: transparent; color: black; font-family: "lobster"; font-size: 24pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Sample Builds</span></div>
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<span style="background-color: transparent; color: black; font-family: "lobster"; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Count Edmond Don Cyrano Guybrush Zorro Inigo Blakeney D’Artagnan Jones III, AKA The Scarlet Hood</span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Stat Array(25 Point Buy)</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Str 10/Dex 16+2/Con 13/Int 10/Wis 12/Cha 16</span></div>
<div dir="ltr" style="line-height: 1.3800000000000001; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">This is your standard Human Swashbuckler, who aims to buckle as many swashes as he can possibly reach with the tip of his sword. Damage, defenses, he’s got it all. I’ve got him here with a cutlass for the crit range, but if you want to capitalize on Piranha Strike, you could go with a short sword just as well.</span></div>
<b style="font-weight: normal;"><br /></b>
<br />
<div dir="ltr" style="line-height: 1.3800000000000001; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Traits: Reactionary, Dangerously Curious; or Heirloom Weapon (Cutlass, +2 to Dirty Trick)</span></div>
<div dir="ltr" style="line-height: 1.3800000000000001; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">(1): Weapon Focus: Cutlass (Human), Weapon Finesse (Bonus), Slashing Grace: Cutlass</span></div>
<div dir="ltr" style="line-height: 1.3800000000000001; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">(3): Combat Reflexes</span></div>
<div dir="ltr" style="line-height: 1.3800000000000001; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">(4): Combat Expertise</span></div>
<div dir="ltr" style="line-height: 1.3800000000000001; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">(5): Improved Dirty Trick</span></div>
<div dir="ltr" style="line-height: 1.3800000000000001; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">(7): Quick Dirty Trick</span></div>
<div dir="ltr" style="line-height: 1.3800000000000001; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">(8): Greater Dirty Trick</span></div>
<div dir="ltr" style="line-height: 1.3800000000000001; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">(9): Lunge</span></div>
<div dir="ltr" style="line-height: 1.3800000000000001; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">(11): Signature Deed: Opportune Parry And Riposte</span></div>
<div dir="ltr" style="line-height: 1.3800000000000001; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">(12): Dirty Trick Master</span></div>
<div dir="ltr" style="line-height: 1.3800000000000001; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">You’re a dirty son of a bitch, and you love it. You’ll parry quite a lot, and will have decent defenses because of it. You’ll be Lunging most of the time so as to parry those normally outside your range. When you don’t need or want to riposte, you’ll Intimidate so that you can more easily do it later. Your Initiative is going to be great, so you can usually shut someone down from the very start of the fight by Frightening, Dazing, or Nauseating them within two rounds. You want a Buckler and Dueling Dagger, and anything you can get your grubby mitts on for improving Combat Maneuvers.</span></div>
<b style="font-weight: normal;"><br /></b>
<br />
<div dir="ltr" style="line-height: 1.3800000000000001; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "lobster"; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Madame Thoreau E. McKnifeupmysleeve</span></div>
<b style="font-weight: normal;"><br /></b>
<br />
<div dir="ltr" style="line-height: 1.3800000000000001; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Stat Array(25 Point Buy)</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Str 10/Dex 16+2/Con 13/Int 10/Wis 12/Cha 16</span></div>
<div dir="ltr" style="line-height: 1.3800000000000001; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Despite the identical stat layout, Thoreau plays differently from her kin, in that she’s a ranged combatant. You could opt for a lower Con here if you want, and increase Dex or Charisma slightly. This build is still very much viable if your GM is a stickler for RAW, but it shines if you can persuade them to help you out a little. I’ve listed choices for both lenient GMs and strict ones. L = Lenient layout for that level, S = Strict.</span></div>
<b style="font-weight: normal;"><br /></b>
<br />
<div dir="ltr" style="line-height: 1.3800000000000001; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Traits: River Rat, Fencer</span></div>
<b style="font-weight: normal;"><br /></b>
<br />
<div dir="ltr" style="line-height: 1.3800000000000001; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">(1L): Weapon Focus: Dagger (Human), Weapon Finesse (Bonus), Slashing Grace: Dagger</span></div>
<div dir="ltr" style="line-height: 1.3800000000000001; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">(1S): Point-Blank Shot (Human), Weapon Finesse (Bonus), Precise Shot</span></div>
<div dir="ltr" style="line-height: 1.3800000000000001; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">(3): Combat Reflexes</span></div>
<div dir="ltr" style="line-height: 1.3800000000000001; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">(4): Weapon Specialization</span></div>
<div dir="ltr" style="line-height: 1.3800000000000001; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">(5): Point Blank Master</span></div>
<div dir="ltr" style="line-height: 1.3800000000000001; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">(7): Deadly Aim</span></div>
<div dir="ltr" style="line-height: 1.3800000000000001; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">(8L): Point-Blank Shot</span></div>
<div dir="ltr" style="line-height: 1.3800000000000001; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">(8S): Rapid Shot</span></div>
<div dir="ltr" style="line-height: 1.3800000000000001; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">(9L): Rapid Shot</span></div>
<div dir="ltr" style="line-height: 1.3800000000000001; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">(9S): Extra Panache</span></div>
<div dir="ltr" style="line-height: 1.3800000000000001; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">(11): Signature Deed: Disrupting Counter</span></div>
<div dir="ltr" style="line-height: 1.3800000000000001; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">(12): Critical Versatility</span></div>
<div dir="ltr" style="line-height: 1.3800000000000001; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">If your GM’s a nice fella, you’ll be dishing out damage per dagger like crazy assuming you can afford the proper enchantments. If not, you’ll be throwing more daggers earlier, and won’t really lose a ton. You can get Agile on the suckers, too, to get back your Dex to damage; all you’ll really lose out on is a +1 enchantment. You’ll likely be more accurate due to having Precise Shot from. No matter what, you can counter near enough every melee attack, twice if you spend Panache for Opportune Parry.</span></div>
<b style="font-weight: normal;"><br /></b>
<br />
<div dir="ltr" style="line-height: 1.3800000000000001; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "lobster"; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The Esteemed Sir Eyi Shudv Pleiduh Fidur</span></div>
<div dir="ltr" style="line-height: 1.3800000000000001; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Stat Array(25 Point Buy)</span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: Str 16+2/Dex 14/Con 14/Int 10/Wis 10/Cha 14</span></div>
<div dir="ltr" style="line-height: 1.3800000000000001; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">This is the Swashbuckler who focuses on Strength instead of Dexterity. It’s viable, but I feel there are better classes out there for this sort of thing.</span></div>
<b style="font-weight: normal;"><br /></b>
<br />
<div dir="ltr" style="line-height: 1.3800000000000001; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Traits: Reactionary, Indomitable Faith or similar</span></div>
<b style="font-weight: normal;"><br /></b>
<br />
<div dir="ltr" style="line-height: 1.3800000000000001; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">(1): Power Attack (Human), Weapon Finesse (Bonus, useless), Slashing Grace: Cutlass</span></div>
<div dir="ltr" style="line-height: 1.3800000000000001; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">(3): Combat Reflexes</span></div>
<div dir="ltr" style="line-height: 1.3800000000000001; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">(4): Weapon Focus: Cutlass</span></div>
<div dir="ltr" style="line-height: 1.3800000000000001; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">(5): Weapon Specialization: Cutlass</span></div>
<div dir="ltr" style="line-height: 1.3800000000000001; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">(7): Cornugon Smash</span></div>
<div dir="ltr" style="line-height: 1.3800000000000001; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">(8): Lunge</span></div>
<div dir="ltr" style="line-height: 1.3800000000000001; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">(9): Furious Focus</span></div>
<div dir="ltr" style="line-height: 1.3800000000000001; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">(11): Signature Deed: Opportune Parry and Riposte</span></div>
<div dir="ltr" style="line-height: 1.3800000000000001; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">(12): Critical Versatility</span></div>
<div dir="ltr" style="line-height: 1.3800000000000001; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">You don’t need any help from the GM for this build to work, and it’s...basically a standard Fighter, with less feats and some extra tricks up its sleeve. Damage is almost comparable to a regular Swashbuckler. You could go the Bodyguard route here as well, but you don’t have enough AoOs to reliably use that while still Parrying attacks. Slashing Grace is only so that you can use a decent weapon; you won’t be adding your Dex to damage.</span></div>
<br />
<br />
<div dir="ltr" style="line-height: 1.3800000000000001; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Other builds are certainly possible, like a Halfling Mouser that focuses on giving big foes a swift stab where the sun don’t shine while being practically untouchable, but I’d like to see what you guys come up with. As always, feedback is very much appreciated; no doubt there’s stuff I missed or misinterpreted that drastically affect the class. Extra opinions are always nice to have around. If you asked me what I thought was the most optimal build, I would say an Agile Wakizashi-using Piranha Striking Half-Elf or Human; or Aasimar with Heirloom Weapon. Skip Agile if the GM allows Slashing Grace to affect light weapons.</span></div>
Zenithhttp://www.blogger.com/profile/05084567670274788805noreply@blogger.com7tag:blogger.com,1999:blog-8457309627892248510.post-45527767267093465682017-09-22T11:29:00.000-04:002017-09-25T12:50:56.609-04:00101 Cursed Item<a href="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=9CEU2J2WE887C" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1600" data-original-width="1237" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPGoCr7Y_AOlMiZoncDC8UnCcR4jmyuaWOlBtmypBxRLU4szlagKqFnZDsArMfTrVbPwmg-Ij9SXAXUJWiipgzY1aVT2S7-53bu7n2B8TvQe4N2S1Sr4H8vF2abGOrQoJK9qgXId4ohfQ/s400/101+Cursed+Items+Front+Page.jpg" width="308" /></a>Add some challenge into your game with 101 Cursed Items!<br />
<br />
101 Cursed Items presents a litany of memorable and engaging curses to use in your game. Each curse and drawback enhances the story and mythos of your campaign, providing additional challenges without seeming unfair.<br />
<br />
The curses and drawbacks within range from goofy to punishing to campaign threatening, but they are always <b>fun for both the GM and players</b>, presenting unique complications that must be overcome for the party is to survive.<br />
<br />
<b>101 Cursed Items Includes:</b><br />
<ul>
<li>An overview of the cursed item rules, including identifying, crafting, selling, and destroying the objects.</li>
<li>New optional cursed item rules, such as complex curse removal and degrading magic.</li>
<li>101 unique cursed items and drawbacks, such as:</li>
<li><i>Backhand of glory</i>, <i>bag of rabid animals</i>, and <i>boots of endless levitation</i>.</li>
<li><i>Cape of the waking nightmare,</i> <i>glove of embarrassing revelations</i>, and <i>horn of befouled air</i>.</li>
<li><i>Mulemind cords</i>, <i>ring of visibility</i>, and <i>robe of useless items</i>.</li>
<li><i>Rod of maximum security</i>, <i>tesseract chime</i>, and <i>serpent sheath</i>.</li>
</ul>
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Zenithhttp://www.blogger.com/profile/05084567670274788805noreply@blogger.com3tag:blogger.com,1999:blog-8457309627892248510.post-56005745137003954012017-06-24T18:35:00.000-04:002017-06-25T18:55:12.671-04:00We Be Leshys<div class="separator" style="clear: both; text-align: center;">
<a href="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=77MAUSPN2MW8G" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiee3hK6Mzggf8oasLYnIa_uXc3I2KFrI25PLFHnRIefOhy6qmlliZGVL9DXoJbjDIr41lxUY_U7Ejf2UkDx3OqXKT8pTsst5_NHvdIcMP8Gf1yI7fJEWgIdX7IFNNHMpbVVfLe3_2bVdQ/s320/We+Be+Leshys+Cover.jpg" width="247" /></a></div>
<b>A most unusual adventure for CR 5 leshy characters.</b><br />
<br />
In We Be Leshys, the players control leshys out to protect the Brindlewild Forest. They survive a deadly trap, struggle against a corrupted friend, save their creator from a dangerous mob, and take on an insane, demon-summoning sorcerer. We Be Leshys includes nine new playable leshys which combine the aspects of a classic adventuring party with true floral flavor.<br />
<br />
We Be Leshys is a one-shot adventure that serves as an excellent introduction to Pathfinder or a refreshing break for an experienced group. It is 28 pages long and only $1.99.<br />
<br />
Included in We Be Leshys:<br />
<ul>
<li><b>A complex and detailed leshy adventure</b> with high emotional stakes. </li>
<li><b>Six new enemies and NPCs,</b> including rift demons and (spoiler) a corrupted treant. </li>
<li><b>Challenging social encounters and skill challenges</b> to test the breadth of leshy abilities. </li>
<li><b>Rules for adjusting difficulty</b> to accommodate the needs of any group. </li>
<li><b>Nine playable leshy characters</b>, complete with unique abilities and personalities, including Briar, Skunk Cabbage and Vine.</li>
</ul>
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Zenithhttp://www.blogger.com/profile/05084567670274788805noreply@blogger.com4tag:blogger.com,1999:blog-8457309627892248510.post-25906976999615397862017-06-21T18:13:00.000-04:002017-06-22T18:31:49.194-04:00Paragon Hags and Occult Covens<div style="text-align: center;">
<a href="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=ANKK893SSM2BU"><span style="font-size: large;"><b>Paragon Hags and Occult Covens</b></span></a></div>
<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqkuL3wk1S_slHGowM8q-CkfPH9Hk5Y8BaNN5dzYqAx7saPwxFRnRO5n02gwwGPK-QNhyz2pzrjXylrktzJwCJcR6bksa8ticWMYaxrxV7QQ5W0IwaGEUouC7nJfL4LzvAjwdZfUGR3mY/s1600/Paragon+Hags+%2526+Occult+Covens+Cover.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="1600" data-original-width="1237" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqkuL3wk1S_slHGowM8q-CkfPH9Hk5Y8BaNN5dzYqAx7saPwxFRnRO5n02gwwGPK-QNhyz2pzrjXylrktzJwCJcR6bksa8ticWMYaxrxV7QQ5W0IwaGEUouC7nJfL4LzvAjwdZfUGR3mY/s320/Paragon+Hags+%2526+Occult+Covens+Cover.jpg" width="247" /></a>Witches gathered in occult circles. Crones tossing human eyes into a cauldron. Cultists raising kings from the dead.<br />
<br />
<b>This is the life of a paragon hag.</b> It is a dark life, overflowing with mysterious power and evil pacts. These stooped crones will do anything for power. Their terror and cruelty are legendary.<br />
<br />
Master occult rituals! Transform children into changelings! Broker lopsided deals with mortals!<br />
<br />
<b>Become the Hag.</b><br />
<br />
Contained inside Paragon Hags and Occult Covens:<br />
<ul>
<li><b>Rules for forming Occult Covens</b> both as a hag and as a mortal.</li>
<li><b>The Hag Race</b>, immortal and twisted beyond repair.</li>
<li><b>The Paragon Hag class</b>, complete with fearsome claws, ritual spells, 10 family bloodlines, mastery of occult rituals, and three archetypes.</li>
<li><b>19 New Feats</b>, including Coven Training, Grandmother's Teeth, and Sympathetic Spell.</li>
<li><b>6 New Rituals</b>, including Crone's Walk, Embrace Changeling, and the terrible Exact Price</li>
<li><b>3 New Spells</b>: Hag's Ride, Hag's Touch, and Greater Hag's Touch.</li>
<li><b>3 New Hag Creatures</b>: The Bone Hag, Hearth Hag, and Moon Hag.</li>
</ul>
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Zenithhttp://www.blogger.com/profile/05084567670274788805noreply@blogger.com3tag:blogger.com,1999:blog-8457309627892248510.post-50273793939795565042017-06-11T12:41:00.000-04:002017-08-23T12:56:59.889-04:00Top 12 Tips for Writing Adventures<div style="text-align: center;">
<div style="text-align: left;">
Want to write an adventure for Zenith Games (or just make sure your own adventures are up to snuff)? Follow these 12 rules.</div>
</div>
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<div style="text-align: center;">
<b><span style="font-size: large;">1: Show, Don't Tell</span></b></div>
<br />
Don't tell the PCs something if they can see it for themselves. It's much more compelling to interact with a scene then to have it explained to you.<br />
<br />
<span style="color: #990000;"><b> </b><b>Bad</b>: <i>The inspector calls you into his office. He tells you about the murder in gruesome details.</i></span><br />
<b style="color: #990000;"> </b>vs.<br />
<span style="color: blue;"><b style="color: #990000;"> </b><b>Good</b>: <i>The inspector calls you to the crime scene. He tells you what little he knows, but relies on you to draw conclusions from the area.</i></span><br />
<br />
<span style="color: #990000;"><b> </b><b>Bad</b>: <i>The newspaper says Dr. Jones has killed himself. Not a good sign.</i></span><br />
<b style="color: #990000;"> </b>vs.<br />
<span style="color: blue;"><b style="color: #990000;"> </b><b>Good</b>: <i>You turn the corner to find a crowd of people. When you force your way past them, you find Dr. Jones hanging from a tree branch. The villagers whisper of suicide.</i></span><br />
<span style="color: blue;"><i><br /></i></span>
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<span style="color: blue;"><i><br /></i></span></div>
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<b><span style="font-size: large;">2: Two to Four Quirky Characters</span></b></div>
<br />
Don't overload your players with named characters. Two to four new important characters is the maximum for single game session. Each character should be describable in a single sentence, with one or two distinct physical and personality features. Think quirky or archetypal. More complex characters are only necessary for a few NPCs per campaign.<br />
<br />
Additionally, NPC names should not sound anything like one another. No Sauron and Saruman, particularly if they are both evil wizards.<br />
<br />
<span style="color: #990000;"><b> </b><b>Bad</b>: <i>The dwarf before you is a stocky fellow, no more than chest height on an average human. His clothes, while well kept, are old and somewhat faded. On his left hand, he wears a ring bearing a star and lion, symbols of house Greygull. Massive black eyebrows cast a shadow onto his weather-worn face. This is a dwarf who has experienced much sorrow in his long life. Those brown eyes have seen disaster, even if the dwarf does not want to show it. Still, he maintains a firm upper lip, and talks with quiet confidence.</i></span><br />
<b style="color: #990000;"> </b>or<br />
<span style="color: #990000;"><b> </b><b>Bad</b>: <i>The dwarf scowls at you.</i></span><br />
<b style="color: #990000;"> </b>vs.<br />
<span style="color: blue;"><b style="color: #990000;"> </b><b>Good</b>: <i>Underneath the dwarf's massive black eyebrows, deep creases in his face hint at a sorrowful past.</i></span><br />
<br />
<span style="color: #990000;"><b> </b><b>Bad</b>: <i>A villager greets you at the door. "Welcome to my house! My name is Gunther, and I would be pleased to host you. Meet my wife Endria, and my two sons, Backan and Brukan. My daughter, the fair Veleania is out with the doctor's son Murton. If you need anything, just ask!"</i></span><br />
<b style="color: #990000;"> </b>vs.<br />
<span style="color: blue;"><b style="color: #990000;"> </b><b>Good: </b><i>An red-cheeked, jolly looking fellow greet you at the door. "Welcome to my house! My name is Gunther, and I would be pleased to host you. If you need anything, just ask!" Gunther's wife and two sons stand nearby, eager to assist.</i></span></div>
<div>
<span style="color: blue;"><i><br /></i></span>
<span style="color: blue;"><i><br /></i></span>
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<div style="text-align: center;">
<b><span style="font-size: large;">3: Consequences for Success/Failure</span></b></div>
</div>
<br />
The plot should change depending on the character's success. Simply retreating from a fight or failing a skill challenge should make life harder or worse the PCs in some tangible way. If the outcome of an encounter is the same no matter what, then that encounter does not need to take place.<br />
<br />
<span style="color: #990000;"><b> </b><b>Bad</b>: <i>The troll devours the mayor's son, then disappears into the night. He begs you to continue on your quest to slay the beast, lest others should meet the same fate.</i></span><br />
<b style="color: #990000;"> </b>vs.<br />
<span style="color: blue;"><b style="color: #990000;"> </b><b>Good</b>: <i>The troll devours the mayor's son, then disappears into the night. The villagers now treat you with scorn, and the price of all items in town have doubled.</i><i>. AND you still need to kill the troll.</i></span><br />
<i><br /></i><span style="color: #990000;"><b> </b><b>Bad</b>: <i>You defeat the villain, but he teleports away. Drat!</i></span><br />
<b style="color: #990000;"> </b>vs.<br />
<span style="color: blue;"><b style="color: #990000;"> </b><b>Good</b>: <i>You defeat the villain, but he teleports away. However, the ring torn from his hand during the fight bears an unusual signet... A clue?</i></span>
<br />
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<span style="color: blue;"><i><br /></i></span></div>
<b><br /></b>
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<b><span style="font-size: large;">4: Three-Clue Rule & No Dead Ends</span></b></div>
<br />
Provide at least three separate clues for important points. If your PCs can't find any clues, then they still move on with the story, but are penalized in some way. Perhaps they miss a crucial bit of information, or must expend resources to proceed. PCs should never reach an absolute dead end or have to rely on GM handholding to move forward.<br />
<br />
<span style="color: #990000;"><b> Bad</b>: <i>You didn't find the letter ... so you wait around for a few days until something happens?</i></span><br />
<b style="color: #990000;"> </b>vs.<br />
<span style="color: blue;"><b style="color: #990000;"> </b><b>Good</b>: <i>You didn't find the letter or the footprints, but you did stumble upon a piece of torn cloth. Even if you missed all of these, you still have your previous information to work with. You can still go to the next victim's house, even if you are woefully unprepared for the horror that awaits you there.</i></span><br />
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<span style="color: blue;"><i><br /></i></span>
<span style="color: blue;"><i><br /></i></span></div>
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<b><span style="font-size: large;">5: No Timing Coincidences</span></b></div>
<br />
The PCs should never randomly stumble across any event that takes less than 5 minutes to occur. Just happening to turn the corner to witness a murder reeks of unlikely coincidence. If the PCs observe something time sensitive, it should be a direct or indirect result of the PCs actions.<br />
<br />
This rule can be stretched for the very start of an adventure, but no further. If you don't need to stretch this rule, don't.<br />
<br />
<span style="color: #990000;"><b> </b><b>Bad</b>: <i>You've arrived just in the nick of time! The cultists only have one minute before they complete their hours-long ritual. </i></span><br />
<b style="color: #990000;"> </b>vs.<br />
<span style="color: blue;"><b style="color: #990000;"> </b><b>Good</b>: <i>The cultists see you approach. "Damn them!" exclaims the leader. "We need to speed this up!" He draws a knife and slits the sacrifice's throat. "It's rough, but it will do! Finish the ritual!" The cultists look panicked, but skip to the last minute of the ceremony.</i></span><br />
<b style="color: #990000;"> </b>or<br />
<span style="color: blue;"><b style="color: #990000;"> </b><b>Good</b>: <i>"Perfect!" Exclaims the leader as you approach. "We need the presence of a god-blood to finish the ritual!" The cultists begin the last stanza of chanting.</i></span><br />
<b style="color: #990000;"> </b>or<br />
<span style="color: blue;"><b style="color: #990000;"> </b><b>Good</b>: <i>It looks like the ritual is nearly complete, but the cultists have stopped to argue about something. Once you are spotted, you are certain they will put aside their differences and finish the ceremony.</i></span></div>
<div>
<span style="color: blue;"><i><br /></i></span>
<span style="color: blue;"><i><br /></i></span></div>
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<b><span style="font-size: large;">6: Context: When and Where?</span></b></div>
<br />
Every scene has relation to the previous scene. If the location is new, words must be spent describing the distance between the two scenes, the time it took to get there, and what it looks like.<br />
<br />
<span style="color: #990000;"><b> </b><b>Bad</b>: <i>After dispatching with the griffons, you make your way into the village.</i></span><br />
<b style="color: #990000;"> </b>vs.<br />
<span style="color: blue;"><b style="color: #990000;"> </b><b>Good</b>: <i>It's another three miles (1 hour's travel) between the griffon nest and the village. The simple wooden shacks are a welcome relief from the oppressive darkness of the forest.</i></span></div>
<div style="text-align: center;">
<br />
<br /></div>
<div style="text-align: center;">
<b><span style="font-size: large;">7: Variety is the Spice of Life</span></b></div>
<br />
Don't fight the same enemies twice. Don't run the same skill check twice. Vary energy damage types, weaknesses, and strengths. Throw in a trap, poison, and a haunt. Make sure that everybody, regardless of his or her build, has a chance to shine. <a href="http://zenithgames.blogspot.com/2013/08/jacobs-tower-overview.html">Jacob's Tower is built on this principle</a>.<br />
<br />
<span style="color: #990000;"><b> </b><b>Bad</b>: <i>In the lair of the monkey king, there's loads of monkey to kill and plenty of climbing challenges. Strong characters, particularly rangers with favored enemy (monkeys) will go far.</i></span><br />
<b style="color: #990000;"> </b>vs.<br />
<span style="color: blue;"><b style="color: #990000;"> </b><b>Good</b>: <i>The monkey king has diversified his evil villain portfolio. The PCs fight strong apes, scale a tree, murder a bunch of feces-throwing monkeys, contend with rotting banana storage, then take on the spell casting monkey king himself. Everybody has a chance to contribute.</i></span><br />
<br />
<br />
<div style="text-align: center;">
<b><span style="font-size: large;">8: Social/Skill Encounters</span></b></div>
<br />
Vary your encounters! For every one or two combats, include one skill or social encounter. Players (generally) like a mixture of both. Even better, make sure that a few encounters can be resolved through either combat or skills.<br />
<br />
<span style="color: #990000;"><b> </b><b>Bad</b>: <i>After slaying the guards at the gate, and then the knights in the courtyard, and then the evil advisor in the throne room, you now set your sights on the king in the treasury.</i></span><br />
<b style="color: #990000;"> </b>vs.<br />
<span style="color: blue;"><b style="color: #990000;"> </b><b>Good</b>: <i>You climb over the castle walls, then figure out the mechanisms for opening the main gate. You slay the knights, then convince the evil advisor to turn good. Finally, you set your sights on the king in the treasury - if he doesn't come quietly, you'll have to kill him.</i></span><br />
<span style="color: blue;"><i><br /></i></span>
<span style="color: blue;"><br /></span><br />
<div style="text-align: center;">
<b><span style="font-size: large;">9: Encounters Move the Plot Along</span></b></div>
<br />
Encounters move the plot along - they don't interrupt it. Don't add encounters to take up space. All encounters should be important. If you can cut an encounter without changing the plot, then do it. If your adventure is too short, then add more PLOT or clue hunting. Don't just throw in encounters.<br />
<br />
<span style="color: #990000;"><b> </b><b>Bad</b>: You've rescued the damsel! On the way back to the castle you encounter and kill a troll.</span><br />
<b style="color: #990000;"> </b>vs.<br />
<span style="color: blue;"><b style="color: #990000;"> </b><b>Good</b>: You've rescued the damsel! On the way back, you encounter and kill a troll branded with the sign of Archduke Franz! Is he trying to stop the wedding? Perhaps you should approach the castle more carefully.</span><br />
<b style="color: #990000;"> </b>or<br />
<span style="color: blue;"><b style="color: #990000;"> </b><b>Good</b>: You return to the castle after rescuing the damsel.</span><br />
<br />
<br />
<div style="text-align: center;">
<b><span style="font-size: large;">10: Encounters Have Set Pieces</span></b></div>
Encounters of any sort - combat, social, or skill - should take place in an interesting location that provides flavor and potential utility to the encounter.<br />
<br />
<span style="color: #990000;"><b> </b><b>Bad</b>: <i>The thief draws his dagger in the street.</i></span><br />
<b style="color: #990000;"> </b>vs.<br />
<span style="color: blue;"><b style="color: #990000;"> </b><b>Good</b>: <i>Under the shadows of Notre Dame, the thief draws his dagger.</i></span><br />
<b style="color: #990000;"> </b>vs.<br />
<span style="color: blue;"><b style="color: #990000;"> </b><b>Good</b>: <i>In the middle of the carnival, the thief draws his dagger. </i></span><br />
<b style="color: #990000;"> </b>vs.<br />
<span style="color: blue;"><b style="color: #990000;"> </b><b>Good</b>: <i>The thief draws his dagger, his face cast into grim shadows by the flaming market.</i></span><br />
<b style="color: #990000;"> </b>vs.<br />
<span style="color: blue;"><b style="color: #990000;"> </b><b>Good</b>: <i>The crowd turns their eyes from the juggler to you and the thief.</i></span><br />
<br />
<br />
<div style="text-align: center;">
<b><span style="font-size: large;">11: Encounters Have Gimmicks</span></b></div>
<i><br /></i>
<i>Every</i> fight should have some sort of gimmick. <i>No</i> fight should be fully described as the PCs vs. some creatures.<br />
<br />
<span style="color: #990000;"><b> </b><b>Bad</b>: <i>The misguided knight charges from across the field. Roll Initiative!</i></span><br />
<b style="color: #990000;"> </b>vs.<br />
<span style="color: blue;"><b style="color: #990000;"> </b><b>Good</b>: <i>The misguided knight charges from across the field. Be careful! He has an innocent damsel tied to his horse.</i></span><br />
<b style="color: #990000;"> </b>or<br />
<span style="color: blue;"><b style="color: #990000;"> </b><b>Good</b>: <i>The misguided knight charges from across the field. However, this knight is well known for his quick wit - perhaps he can be distracted or mollified with some clever word play?</i></span><br />
<b style="color: #990000;"> </b>or<br />
<span style="color: blue;"><b style="color: #990000;"> </b><b>Good</b>: <i>The misguided knight charges from across the field. This storm will make conditions challenging for the both of you.</i></span><br />
<b style="color: #990000;"> </b>or<br />
<span style="color: blue;"><b style="color: #990000;"> </b><b>Good</b>: <i>The misguided knight charges from across the field. The watching crowd is expecting a joust, and has even provided you with a horse. If you do poorly, they may turn against you.</i></span><br />
<b style="color: #990000;"> </b>or<br />
<span style="color: blue;"><b style="color: #990000;"> </b><b>Good</b>: <i>The misguided knight charges from across the bridge. Too much weight, and the whole thing could go plummeting to the cliff below!</i></span><br />
<span style="color: blue;"><i><br /></i></span>
<span style="color: blue;"><br /></span>
<br />
<div style="text-align: center;">
<b><span style="font-size: large;">12: Losing Actions isn't Fun</span></b></div>
<br />
There are plenty of ways to lose actions in Pathfinder and other RPGs: Blindness, curses, paralysis, etc... While it might fun to inflict these on your enemies, losing your turn is not fun for the PCs. Whenever possible, avoid giving the villains abilities that prevent the PCs from acting. In the same vein, use weakening abilities sparingly. In general, save or suck should be avoided.<br />
<br />
Instead, damage the PCs directly or throw obstacles at them. You really need to keep a PC occupied for a round? Don't paralyze them: Thrown them in a pit, place a weak enemy in front of them, require them to pull a lever, or encourage them to flee from a bomb. These all accomplish the same thing as paralysis (eating actions), but they allow the character to have a good time by taking actions to overcome challenges.<br />
<br />
<span style="color: #990000;"><b> </b><b>Bad</b>: <i>The sorcerer has </i>bestow curse<i>, </i>blindness/deafness<i>, </i>hold person<i>, and </i>phantasmal killer<i>. Have fun watching others take actions!</i></span><br />
<b style="color: #990000;"> </b>vs.<br />
<span style="color: blue;"><b style="color: #990000;"> </b><b>Good</b>: <i>The sorcerer has </i>create pit<i>, </i>shout<i>, </i>summon monster<i>, and </i>fireball<i>. Also, he's got some lackies. To reach him you must pull two levers simultaneously, then scale a pillar and break some glass.</i></span><br />
<div>
<span style="color: blue;"><i><br /></i></span>
<br />
<div style="text-align: center;">
<span font-size:="" large=""><b>Bonus: Writing Tips</b></span></div>
Don't use "very."<br />
<br />
Don't use "will."<br />
<span style="color: #990000;"><b> </b><b>Bad</b>: <i>After talking to the PCs, the dragon will attack.</i></span><br />
<span style="color: blue;"><b style="color: #990000;"> </b>vs.</span><br />
<span style="color: blue;"><b style="color: #990000;"> </b><b>Good</b>: <i>After talking to the PCs, the dragon attacks.</i></span><br />
<br />
Minimize use of "that."<br />
<br />
Minimize use of "is/was/are/has/have". Use action verbs!<br />
<br />
Vary sentence length.<br />
<br />
Vary word usage whenever possible. Don't use the same word in a paragraph more than once (articles/prepositions/conjunctions excluded).<br />
<br />
Don't introduce something without saying what it is doing.<br />
<b style="color: #990000;"> </b><span style="color: #990000;"><b>Bad</b>: <i>The man is green and has a big grin. He walks towards you.</i></span><br />
<b style="color: #990000;"> </b>vs.<br />
<b style="color: #990000;"> </b><span style="color: blue;"><b>Good</b>: <i>The green man walks towards you, grinning.</i></span></div>
<br />Zenithhttp://www.blogger.com/profile/05084567670274788805noreply@blogger.com3tag:blogger.com,1999:blog-8457309627892248510.post-91392358866487729992017-04-15T12:12:00.000-04:002017-05-01T15:00:24.859-04:00Archetype Tier List: A Guide to Picking Archetypes (Recovered)<div id="contents" style="margin: 6px;">
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<i>Note: The guide was written by Icy Turbo on the Paizo message boards, but it went defunct in late 2016. It is hosted and updated here.</i></div>
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<span class="c8 c26" style="color: #1155cc; font-size: 14pt; text-decoration: underline;"><a class="c10" href="https://www.google.com/url?q=http://paizo.com/threads/rzs2t5uc?Archetype-Tier-List-A-Guide-to-Picking&sa=D&ust=1492449945382000&usg=AFQjCNGu6jGgOobypueMDSz0rO7AxRC6NQ" style="text-decoration: inherit;">Archetype Tier List: A Guide to Picking Archetypes</a></span><span class="c2" style="font-size: 14pt; vertical-align: baseline;"> </span></div>
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<span class="c29" style="font-size: 11pt; text-decoration: underline; vertical-align: baseline;">Last Updated: 4/19/2017</span></div>
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<span class="c9" style="font-size: 11pt; vertical-align: baseline;">I realized early on that while the class guides have their thoughts and general recommendations for specific class archetype, I have not found any that have all the class archetypes.<br /><br />I wanted to create a thread for new and old players as a comprehensive list of Archetypes for each class (Barring 3PP or Player Companion archetypes) and how they stand in regards to other archetypes for that class.</span></div>
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So by clicking on the title above, you can let your thoughts be known about what you think of the vast multitude of class archetypes. Let’s discuss what could be considered generally good and generally bad archetypes. The criteria for determining this will be based on the general benefits given by an archetype and how much or how little those benefits outweigh the negatives associated with the archetype, and general strength overall.<br />
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As an example template, you want to give the name of the class, the archetype, and your general impression of it. Ranking should be given based on 5 numbered ranks: Great, Good, Average, Bad and Terrible, given as <span class="c12" style="color: blue;">+2</span>, <span class="c28" style="color: #5ec730;">+1</span>,<span class="c24" style="color: #f1c232;"> 0</span>,<span class="c23" style="color: #ff9900;"> -1</span>, <span class="c22" style="color: red;">-2</span> respectively. Some guides only give one number, some give 2 based on the following criteria. <span class="c15" style="font-style: italic;"><br /></span></div>
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<span class="c9" style="font-size: 11pt; vertical-align: baseline;">Finally in no more than a paragraph, describe the reason behind the placement of that archetype, evidence to support its placement, and also it's place against other archetypes.</span></div>
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<span class="c21" style="font-weight: 700;">Note</span><span class="c9" style="font-size: 11pt; vertical-align: baseline;"> that no matter what, this guide will be partially subjective based on these entries, but hopefully we can all band together to create an overall good list for archetypes.</span></div>
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<span class="c21 c15 c30" style="font-size: 11pt; font-style: italic; font-weight: 700; vertical-align: baseline;">Key:</span></div>
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Ranking: Ranking is given based on 5 numbered ranks: Great, Good, Average, Bad and Terrible, given as <span class="c12" style="color: blue;">+2</span>, <span class="c28" style="color: #5ec730;">+1</span>,<span class="c24" style="color: #f1c232;"> 0</span>,<span class="c23" style="color: #ff9900;"> -1</span>, <span class="c22" style="color: red;">-2</span> respectively. Some guides only give one number, some give 2 based on the following criteria. <span class="c15" style="font-style: italic;"><br /></span><span class="c9" style="font-size: 11pt; vertical-align: baseline;">Power: Power is the overall mechanical power of an archetype, rated based on a combination of the archetypes strengths and overall strength in comparison to the base class and other classes.. This goes from highest (+2) to lowest (-2).<br />Versatility: Versatility is the overall mechanical versatility of an archetype, rated based on a combination of an archetypes ability to adapt to different situations, and its overall ability to do more than one action well. This goes from highest (+2) to lowest (-2)</span></div>
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<span class="c9" style="font-size: 11pt; vertical-align: baseline;">Dip: Dip indicates that an archetype is being scored based on its power when multiclassing. Note that some guides will have this, and others will not.</span></div>
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<span class="c6" style="font-size: x-large; font-weight: 700; vertical-align: baseline;">Alchemist</span></div>
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<span class="c6" style="vertical-align: baseline;">Credited Contributors: Dasrak</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Beastmorph</b></span></div>
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<span class="c5" style="font-size: 12pt;">Power </span><span class="c12 c5" style="color: blue; font-size: 12pt;">+2, </span><span class="c5" style="font-size: 12pt;">Versatility </span><span class="c16 c5" style="color: #5ec730; font-size: 12pt; vertical-align: baseline;">+1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">The ability to activate superior versions of the Beast Shape spell automatically with the use of your mutagen is a game-changer. You won't always have a chance to pre-buff, and getting this many benefits from a single action is a huge deal. The lost class features are ones that are seldom used, and the only significant one is the loss of persistent mutagen.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Blazing Torchbearer</b></span></div>
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<span class="c5" style="font-size: 12pt;">Power </span><span class="c25 c23 c5" style="color: #ff9900; font-size: 12pt; vertical-align: baseline;">-1, </span><span class="c5" style="font-size: 12pt;">Versatility </span><span class="c4" style="color: #f1c232; font-size: 12pt; vertical-align: baseline;">+0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Offering some mostly circumstantial benefits, this archetype simply isn't worth the loss of one of your valuable discoveries. However, the total number of tradeoffs are relatively small so although the benefits are meager if you don't need that discovery it could be used.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Chirurgeon</b></span></div>
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<span class="c5" style="font-size: 12pt;">Power </span><span class="c4" style="color: #f1c232; font-size: 12pt; vertical-align: baseline;">+0, </span><span class="c5" style="font-size: 12pt;">Versatility </span><span class="c4" style="color: #f1c232; font-size: 12pt; vertical-align: baseline;">+0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">The only real benefit here is the ability to get cure spells as infusions without actually taking the infusion discovery. The other class features are of limited value; anaesthetic is circumstantial, and power over death is very unreliable since you need to both reach the dying target and spend a full round action to apply the extract within 1 turn. Fortunately, the benefits you're giving up are also circumstantial and you can go without them as a means of getting away without the infusion discovery.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Clone Master</b></span></div>
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<span class="c5" style="font-size: 12pt;">Power </span><span class="c4" style="color: #f1c232; font-size: 12pt; vertical-align: baseline;">+0, </span><span class="c5" style="font-size: 12pt;">Versatility </span><span class="c12 c5" style="color: blue; font-size: 12pt;">+2</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">At the cost of reducing your bomb damage, you get access to some of the most powerful (and abusable) spells on the wizard list. What you lose in conventional firepower, you gain back with the freeform ability to create minions. There are three serious glaring flaws, however; the main class feature only comes online at the 13th level, which is a long time to wait when your biggest trade-off occurs at the 1st level. Secondly, simulacrums are incredibly expensive, both to create and maintain. Thirdly, if you (ab)use this archetype to its fullest extent expect to have your GM throw the nearest/heaviest sourcebook at you.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Crypt Breaker</b></span></div>
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<span class="c5" style="font-size: 12pt;">Power </span><span class="c4" style="color: #f1c232; font-size: 12pt; vertical-align: baseline;">+0, </span><span class="c5" style="font-size: 12pt;">Versatility </span><span class="c16 c5" style="color: #5ec730; font-size: 12pt; vertical-align: baseline;">+1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">This archetype really depends on whether you're looking at a long campaign involving lots of undead and constructs. If you are, then the extra power it offers against them could be quite worthwhile. Against other targets, though, the power loss hurts. The loss of mutagen is not as bad as it looks, since this can be bought back with a discovery.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Ectochymist</b></span></div>
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<span class="c5" style="font-size: 12pt;">Power</span><span class="c25 c23 c5" style="color: #ff9900; font-size: 12pt; vertical-align: baseline;"> -1, </span><span class="c5" style="font-size: 12pt;">Versatility </span><span class="c16 c5" style="color: #5ec730; font-size: 12pt; vertical-align: baseline;">+1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">The loss of bombs hurts this archetype a lot, and its abilities (while interesting) don't make up for it. For a very specific kind of campaign it might work, but for most characters it's just a bad tradeoff.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Grenadier</b></span></div>
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<span class="c5" style="font-size: 12pt;">Power </span><span class="c12 c5" style="color: blue; font-size: 12pt;">+2, </span><span class="c5" style="font-size: 12pt;">Versatility </span><span class="c16 c5" style="color: #5ec730; font-size: 12pt; vertical-align: baseline;">+1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Trading out the mostly passable poison-based class features for a plethora of more useful abilities, the Grenadier is a huge improvement for any alchemist that wants to focus on his bombs. The ability to infuse his weapons with alchemical items gives bonus damage at a very affordable cost. A great archetype all around.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Homunculist</b></span></div>
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<span class="c5" style="font-size: 12pt;">Power </span><span class="c16 c5" style="color: #5ec730; font-size: 12pt; vertical-align: baseline;">+1, </span><span class="c5" style="font-size: 12pt;">Versatility </span><span class="c5 c16" style="color: #5ec730; font-size: 12pt; vertical-align: baseline;">+1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">A very cool archetype that gives you a customizable familiar at the cost of your niche poison abilities and mutagen, which can be bought back with a discovery. As with crypt breaker, the fact that you can buy back mutagen really helps its viability.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Inspired Chemist</b></span></div>
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<span class="c5" style="font-size: 12pt;">Power </span><span class="c4" style="color: #f1c232; font-size: 12pt; vertical-align: baseline;">+0, </span><span class="c5" style="font-size: 12pt;">Versatility </span><span class="c4" style="color: #f1c232; font-size: 12pt; vertical-align: baseline;">+0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">A reasonable archetype that trades Mutagen for an Inspired Cognatogen with no other downsides. Fair trade, especially since you can always buy it back with a discovery later.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Internal Alchemist</b></span></div>
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<span class="c5" style="font-size: 12pt;">Power </span><span class="c5 c24" style="color: #f1c232; font-size: 12pt;">+0</span><span class="c5" style="font-size: 12pt;"> or</span><span class="c23 c5" style="color: #ff9900; font-size: 12pt;"> -1</span><span class="c1" style="font-size: 12pt; vertical-align: baseline;"> (depending on GM ruling), </span><span class="c5" style="font-size: 12pt;">Versatility </span><span class="c4" style="color: #f1c232; font-size: 12pt; vertical-align: baseline;">+0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">This archetype is ambiguous as to whether the replacement of the Throw Anything class feature reduces the damage of your bombs. Depending on how your GM rules, this is either a bad archetype or a so-so one. It doesn't provide very much, but aside from the potential loss of bomb damage it doesn't give up much either.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Mindchemist</b></span></div>
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<span class="c5" style="font-size: 12pt;">Power </span><span class="c4" style="color: #f1c232; font-size: 12pt; vertical-align: baseline;">+0, </span><span class="c5" style="font-size: 12pt;">Versatility </span><span class="c4" style="color: #f1c232; font-size: 12pt; vertical-align: baseline;">+0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">A fairly straightforward archetype whose only significant drawback can be bought back with a discovery, but whose only significant advantage can also be bought by vanilla Alchemists with a discovery. Overall a reasonable archetype choice if you want Cognatogen at level 1.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Preservationist</b></span></div>
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<span class="c5" style="font-size: 12pt;">Power </span><span class="c16 c5" style="color: #5ec730; font-size: 12pt; vertical-align: baseline;">+1, </span><span class="c5" style="font-size: 12pt;">Versatility </span><span class="c12 c5" style="color: blue; font-size: 12pt;">+2</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">This archetype gives up relatively little for access to the Summon Nature's Ally spell line, and with reduced spell level to fit the full progression on your 6-level casting chassis. It is important to take the Planar Preservationist feat to gain access to the Summon Monster spells; they are well worth the feat and give significantly more powerful options than the Summon Nature’s Ally lists. Without this added flexibility of the two spell lists, the versatility meter drops a ranking.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Promethean Alchemist</b></span></div>
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<span class="c5" style="font-size: 12pt;">Power</span><span class="c25 c23 c5" style="color: #ff9900; font-size: 12pt; vertical-align: baseline;"> -1, </span><span class="c5" style="font-size: 12pt;">Versatility </span><span class="c16 c5" style="color: #5ec730; font-size: 12pt; vertical-align: baseline;">+1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Similar to the Homunculist, but making steeper tradeoffs for slightly better familiar rules. The loss of bombs, however, greatly hurts this class's ability to contribute in combat. Mutagen can at least be bought back at the 2nd level, but that will hurt until then. Sadly, its biggest unique feature (Promethean Disciple) is available to all alchemists as a discovery at level 6, and due to the high costs of constructs it is difficult to leverage it before then.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Psychonaut</b></span></div>
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<span class="c5" style="font-size: 12pt;">Power </span><span class="c25 c23 c5" style="color: #ff9900; font-size: 12pt; vertical-align: baseline;">-1, </span><span class="c5" style="font-size: 12pt;">Versatility </span><span class="c16 c5" style="color: #5ec730; font-size: 12pt; vertical-align: baseline;">+1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Trade off bomb damage to add a huge assortment of utility spells to your class list. It's practically the definition of a "power for versatility" tradeoff. This archetype is best used if you're playing in a setting where conventional spellcasters are unavailable, giving the alchemist exclusive dominion over these potent divinations.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Ragechemist</b></span></div>
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<span class="c5" style="font-size: 12pt;">Power </span><span class="c22 c5 c25" style="color: red; font-size: 12pt; vertical-align: baseline;">-2, </span><span class="c5" style="font-size: 12pt;">Versatility </span><span class="c4" style="color: #f1c232; font-size: 12pt; vertical-align: baseline;">+0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">This archetype gives you a small increase to your strength when using mutagen, but at the cost of taking accumulating intelligence damage and will saving throw penalties. The archetype becomes much more attractive at higher levels where you can reliably make DC 15 will saves, but as a class with poor will save progression the alchemist will be waiting quite a while to get to that point. Until then, this archetype just puts you at risk of incapacitating yourself and is simply not worth consideration.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Reanimator</b></span></div>
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<span class="c5" style="font-size: 12pt;">Power </span><span class="c25 c23 c5" style="color: #ff9900; font-size: 12pt; vertical-align: baseline;">-1, </span><span class="c5" style="font-size: 12pt;">Versatility </span><span class="c4" style="color: #f1c232; font-size: 12pt; vertical-align: baseline;">+0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">This archetype gives you three undead creation extracts, but unfortunately it doesn't give you access to the only one that actually matters. Create Undead and its greater version are completely useless since you don't actually have a way to control the undead creature you create and the list isn't very good to begin with. Lesser Animate Dead prevents you from using the fast zombie template so it's largely not worth the material components cost. All this comes at the cost of a drastic reduction to the power of your bombs. If your GM allows for some of the more obscure variant options for the create undead spell line then this might be worthwhile, but otherwise you should pass it up without a second thought.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Trapbreaker</b></span></div>
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<span class="c5" style="font-size: 12pt;">Power </span><span class="c4" style="color: #f1c232; font-size: 12pt; vertical-align: baseline;">+0</span><span class="c5" style="font-size: 12pt;">, Versatility </span><span class="c16 c5" style="color: #5ec730; font-size: 12pt; vertical-align: baseline;">+1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Trading away the niche poison abilities for some useful trap-based abilities, the Trapbreaker is a great option if you want a Rogue-replacement for your party without giving away any abilities from your archetype. Land Mines are a little hard to use, and probably aren't worthwhile at lower levels where they cost 2 uses of your bomb, but if the situation arises it's a nice trick to have.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Visionary Researcher</b></span></div>
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<span class="c5" style="font-size: 12pt;">Power </span><span class="c4" style="color: #f1c232; font-size: 12pt; vertical-align: baseline;">+0</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span class="c5" style="font-size: 12pt;">Versatility</span><span class="c16 c5" style="color: #5ec730; font-size: 12pt; vertical-align: baseline;"> +1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">The ability to create a mutagen your allies can use is a nice touch, and allows an Alchemist to simply hand off a class feature that may not suit his own build to someone who can make better use of it. While not a game-changer by any means, you trade off so little focus access to this benefit that it's well worthwhile for anyone who doesn't particularly feel like using their own mutagen.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Vivisectionist</b></span></div>
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<span class="c5" style="font-size: 12pt;">Power </span><span class="c12 c5" style="color: blue; font-size: 12pt;">+2</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span class="c5" style="font-size: 12pt;">Versatility </span><span class="c4" style="color: #f1c232; font-size: 12pt; vertical-align: baseline;">+0</span></div>
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<span class="c5" style="font-size: 12pt;">Bombs don't fit on every character, particularly melee chemists who have mediocre intelligence and dexterity scores. This is the only archetype that actually trades off bombs for something useful to a front-liner character, and the sneak attack progression is very useful indeed, turning you into a deadly force. What's better, you trade off </span><span class="c5 c15" style="font-size: 12pt; font-style: italic;">absolutely nothing else</span><span class="c1" style="font-size: 12pt; vertical-align: baseline;"> other than your bombs, meaning there is no reason not to pick this archetype if bombs aren't your thing. Sadly, it comes with some pretty evil fluff and is banned in PFS as a result, but if your table hand-waves unwanted fluff then there's no downsides here at all.</span></div>
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<span style="font-family: "arial";"><b>Alchemical Sapper </b></span></div>
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<span style="font-family: "arial";">Power: -1 , </span><span style="font-family: "arial";">Versatility: 0</span></div>
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<span style="font-family: "arial";">This archetype trades off a bit much to do its thing. Reduced number of extracts per day, delayed mutagen (which you still need to pay a discovery for when the time comes), and all for class features that are difficult to put into use. The double damage bomb is very nice, but not worth these tradeoffs. On paper it would appear to offer the versatility of breaking holes in walls, but in practice the actual damage values are far too low to do this. Even a 20th level Alchemical Sapper's demolition bomb is barely powerful enough to breach a 6 inch wooden wall on an average roll, and you can just forget about masonry.</span></div>
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<span style="font-family: "arial";"><b>Blood Alchemist </b></span></div>
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<span style="font-family: "arial";">Power: -1, </span><span style="font-family: "arial";">Versatility: +1</span></div>
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<span style="font-family: "arial";">Trading off bombs and mutagen (which can't be bought back) this archetype redeems itself by offering a large range of off-list spellcasting ability. While the Alchemical Circles class feature is a bit unwieldly, it still amounts to giving you at-will spell-like abilities. Exactly how useful this archetype is to you depends on just how far you want to cheese this ability. However, it's never going to be broken thanks to the highly limited list of spell-like abilities available.</span></div>
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<span style="font-family: "arial";"><b>Construct Rider </b></span></div>
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<span style="font-family: "arial";">Power: -1, </span><span style="font-family: "arial";">Versatility: -1</span></div>
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<span style="font-family: "arial";">The Construct Rider is a double-edged archetype. On the one hand you gain an animal companion at the 1st level and it gains construct immunities, but on the other you lose mutagen and can never buy it (or cognatogen) back and you have to deal with diminished extracts. On its own this trade is fairly close to neutral, but the archetype is missing any rules text on how the companion can be repaired or replaced. This leaves it extremely weak by RAW, as it's dependent on wands or helpful party members to keep its animal companion healthy. Depending on how your GM rules on this matter, the archetype's rating could shift up or down.</span></div>
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<span style="font-family: "arial";"><b>Dimensional Excavator </b></span></div>
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<span style="font-family: "arial";">Power: +1, </span><span style="font-family: "arial";">Versatility: +1</span></div>
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<span style="font-family: "arial";">This archetype is somewhat weird in that its biggest downside isn't actually a changed or lost class feature, but rather that it reduces your effective Alchemist level for the purpose of qualifying for discoveries (though thankfully not for the effect of those discoveries). Depending on your build, this may be a big inconvenience or a complete non-issue. However, what you get in return is well worth the trouble, giving you the ability to brew extracts of Create Pit and throw them like grenades.</span></div>
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<span style="font-family: "arial";"><b>Ectoplasm Master </b></span></div>
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<span style="font-family: "arial";">Power: +1, </span><span style="font-family: "arial";">Versatility: +2</span></div>
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<span style="font-family: "arial";">The benefit of this archetype is not what it first appears. Adding every Necromancy spell from the Wizard spell list to your class list of extracts looks unbelievably good, but tge archetype does not give you the ability to deliver any of these harmful effects. As a result the vast majority of the extract options you gained are completely useless. An extract of Blindness/Deafness is only useful if you can somehow trick your enemy into drinking it. The real gain is the archetype-specific discovery Ectoplasmic Servant, which allows you to add Summon Monster I through VI to your extract list. All this for the cost of just your Brew Potion feat is amazing.</span></div>
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<span style="font-family: "arial";"><b>Gloom Chymist </b></span></div>
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<span style="font-family: "arial";">Power: 0, </span><span style="font-family: "arial";">Versatility: +1</span></div>
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<span style="font-family: "arial";">The Gloom Chymist is an interesting archetype if you can make good use of lighting changes. With the ability to very quickly raise or lower light levels with bombs, a Gloom Chymist can put certain kinds of enemies at a substantial disadvantage while dealing bomb damage. However, the large number of monsters with darkvision but no vulnerability to light means the Umbral Gloom can be very circumstantial. In addition, it can be hard to get darkvision on a player character. This archetype works best if you have some way to reliably benefit from lighting levels, for instance by combining it with the Bramble Brewer archetype.</span></div>
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<span style="font-family: "arial";"><b>Interrogator </b></span></div>
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<span style="font-family: "arial";">Power: -2, </span><span style="font-family: "arial";">Versatility: -1</span></div>
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<span style="font-family: "arial";">Trading off bombs and mutagen for the ability to inject your opponent with serums, the Interrogator gets access to a reasonably useful list of debuffs. Unfortunately, all of them are mind-affecting, all of them are melee touch attacks, and all of them can be replicated easily and more effectively by almost any arcane spellcaster class. With most of the reasons to play an alchemist in the first place traded off, it's probably not worth your time.</span></div>
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<span style="font-family: "arial";"><b>Mad Scientist </b></span></div>
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<span style="font-family: "arial";">Power: +1, </span><span style="font-family: "arial";">Versatility: 0</span></div>
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<span style="font-family: "arial";">The Mad Scientist trades off two discoveries for two reasonably useful and potentially powerful abilities – but they come at a cost of wisdom damage (or sanity damage, if using that subsystem) and a lack of control over the results. Still, for those who like to play dangerous this is a reasonably easy way to get a nice roulette wheel effect from your extracts.</span></div>
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<span style="font-family: "arial";"><b>Metamorph </b></span></div>
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<span style="font-family: "arial";">Power: 0, </span><span style="font-family: "arial";">Versatility: -1</span></div>
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<span style="font-family: "arial";">Trading off extracts and bombs for shapeshifting powers that are broadly similar to a druid's wild shape (focusing on humanoid rather than animal or elemental forms) this archetype delivers reasonably well for someone who wants to play a Hulk. However, the loss of extracts really hurts the class in the versatility department.</span></div>
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<span style="font-family: "arial";"><b>Sacremental Alchemist </b></span></div>
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<span style="font-family: "arial";">Power: 0, </span><span style="font-family: "arial";">Versatility: +1</span></div>
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<span style="font-family: "arial";">Trading the raw power of Mutagen for the ability to select domain powers from their deity, as well as swap out one discovery daily to slightly change their build, the Sacremental Alchemist is quite flexible. The exact value of the Sacremental Alchemist depends on your deity's domain selection; this ranking presumes you have more or less free access to pick a deity with a favorable combination of domains.</span></div>
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<span style="font-family: "arial";"><b>Tinkerer</b> </span></div>
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<span style="font-family: "arial";">Power: 0, </span><span style="font-family: "arial";">Versatility: 0</span></div>
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<span style="font-family: "arial";">This gives you a clockwork familiar at the cost of mutagen (which can't be bought back). At higher levels you also get the ability to create a "clockwork" magic item, although you're limited to owning one at a time and others cannot use it so it's of limited value. With the bomb class feature untouched, this archetype will work well for an alchemist who wants a robotic buddy.</span></div>
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<span style="font-family: "arial";"><b>Wasteland Blighter </b></span></div>
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<span style="font-family: "arial";">Power: 0, </span><span style="font-family: "arial";">Versatility: +1</span></div>
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<span style="font-family: "arial";">A superb healing archetype, allowing you to skip on the Infusion discovery and allowing you the ability to deliver your curatives to your allies as a standard action + swift action. Finally, it gives you the ability to break enchantments. The tradeoffs are minor, just giving up your poison resistances while letting you act as a mini-Cleric for a party without a proper divine spellcaster. </span></div>
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<span class="c19 c5" style="font-size: 12pt; font-weight: 700; vertical-align: baseline;">Racial Archetypes:</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Alchemical Trapper (Kobold)</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power 0</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility 0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">This archetype is quite problematic, and while it doesn't quite reach the level of -1 in either category it comes very close. The pain of losing two discoveries at low levels means you don't gain the discovery class feature until 6th level, which is a very long time to wait. The bomb trap is situational, trapfinding is a mediocre class feature and comes pretty late on this archetype. If this is what you want to do, it works, but it's not that great.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Bogborn Alchemist (Grippli)</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power 0 or -1 (depending on GM ruling)</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility 0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Like other Alchemist archetypes that trade off throw anything, this one's rating depends on whether your GM rules that it affects bomb damage. If it does, the tradeoffs are simply not worth the minor improvements, but otherwise it's a very minor trade for little cost and little benefit.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Bramble Brewer (Half-Elf)</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power +1</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility 0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Access to fast healing at low levels is a very potent ability indeed. While it only functions in bright light, and thus isn't available reliably until a party member can afford to cast a daylight spell on you, when you can gain these benefits it allows for considerable amounts of healing between encounters for free. The other abilities are mostly neutral, and while this archetype won't be getting its full benefit when scrounging in a dark dungeon it's not going to be suffering either.</span></div>
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<b><span class="c5" style="font-size: 12pt;">Deep Bomber (Svirfneblin</span><span class="c19 c5" style="font-size: 12pt; vertical-align: baseline;">)</span></b></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power 0</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility +1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">While silent bombs are largely useless by RAW (it doesn't actually change the perception check to notice your attack), targeting bomb is a great way to deal with enemies using invisibility or concealment and a few off-list spells rounds things out nicely. You give up relatively little to use this archetype, making it a very appealing choice for a Svirfneblin.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Fire Bomber (Goblin)</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power +1</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility -1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">This archetype gives you more fire power, but makes non fire-based bombs less effective. The off-list elemental body spell line is nice, but the restriction of only transforming into fire elementals limits its utility. Overall this can leave you extremely vulnerable against fire-resistant or immune foes, even if your fire-based attacks are all the more potent.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Plague Bringer (Ratfolk)</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power 0</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility 0</span></div>
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<span class="c5" style="font-size: 12pt;">I'll save you actually reading through that </span><span class="c5 c15" style="font-size: 12pt; font-style: italic;">huge</span><span class="c1" style="font-size: 12pt; vertical-align: baseline;"> wall of text that is the plague vial ability: the Plague Bringer can sicken enemies for 1 round/level. That's it. The ability can't be used in conjunction with mutagen, and you need to buy back mutagen with a discovery if you want it. While it's easy to make that buyback, the ability itself is rather mediocre and only redeemed by the fact that it doesn't interfere with your ability to maintain a dose of mutagen, allowing you to carry a dose of each at any given time.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Saboteur (Gnome)</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power 0</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility 0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">There are exactly two reasons to pick this archetype. The first is to grab the highly prized Hide in Plain Sight ability at the 12th level through its exclusive Greater Chameleon Mutagen discovery. The second is to abuse Complex Bombs to combine bomb discoveries that force saving throws against nasty effects; for instance, combining a frost and force bomb to threaten both to knock the target prone and stagger it. The other things on offer here are largely useless, but you're only paying mutagen (something you can buy back with a discovery) so if you want those other benefits this archetype can work.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Winged Marauder (Goblin)</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power +1</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility +2</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">You trade off mutagen - something you can buy back with a discovery - for an animal companion. True, there are only two options of animal types available to you, but are you really going to complain about being given a flying mount at the 1st level? This archetype delivers exactly what it promises right out of the gate, and with very little tradeoff.</span></div>
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<span class="c6" style="font-size: 14pt; font-weight: 700; vertical-align: baseline;">Antipaladin:</span><a href="https://www.blogger.com/blogger.g?blogID=8457309627892248510" id="id.rww1xsccqvu3"></a></div>
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<span style="font-size: x-large;"><span class="c6" style="font-weight: 700; vertical-align: baseline;">Arcanist</span><a href="https://www.blogger.com/blogger.g?blogID=8457309627892248510" id="id.alk9fw1a3s0a"></a></span></div>
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Credited Contributors: Dasrak</div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Blade Adept</b></span></div>
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<span class="c5" style="font-size: 12pt;">Power </span><span class="c4" style="color: #f1c232; font-size: 12pt; vertical-align: baseline;">0</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span class="c5" style="font-size: 12pt;">Versatility </span><span class="c4" style="color: #f1c232; font-size: 12pt; vertical-align: baseline;">0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">This archetype is screams to be used with the Eldritch Knight prestige class. While the black blade is a powerful tool, the archetype suffers several practicality issues. It gives up many exploits and struggles to pick up everything it wants, the weapon-type restrictions on the black blade are unfavorable for a non-magus, and until it gets headway on its prestige class the arcanist struggles with its 1/2 BAB. So while this archetype provides many benefits, it also has many pitfalls.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Blood Arcanist</b></span></div>
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<span class="c5" style="font-size: 12pt;">Power </span><span class="c16 c5" style="color: #5ec730; font-size: 12pt; vertical-align: baseline;">+1</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span class="c5" style="font-size: 12pt;">Versatility </span><span class="c16 c5" style="color: #5ec730; font-size: 12pt; vertical-align: baseline;">+1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">You trade off a bunch of exploits for access to a Sorcerer bloodline. Provided you pick a good bloodline, this is decisively a positive trade. The biggest downside of this archetype is the large number of exploits paid, and the fact that you're locked out of the extra exploit feat until the 5th level which makes buying them back difficult.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Brown-Fur Transmuter</b></span></div>
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<span class="c5" style="font-size: 12pt;">Power </span><span class="c4" style="color: #f1c232; font-size: 12pt; vertical-align: baseline;">0</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span class="c5" style="font-size: 12pt;">Versatility </span><span class="c16 c5" style="color: #5ec730; font-size: 12pt; vertical-align: baseline;">+1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Essentially you trade a couple of exploits to gain access to improved options for buffing the rest of your party. There are very few options for getting personal spells on to non-spellcasters, and the selection from the polymorph school is pretty good. The specific nature of the spells that benefit means this archetype's usefulness is dependant on party makeup, and the biggest downside of all is that you're stuck being the "furry" at the arcane spellcaster conventions.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Eldritch Font</b></span></div>
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<span class="c5" style="font-size: 12pt;">Power </span><span class="c25 c23 c5" style="color: #ff9900; font-size: 12pt; vertical-align: baseline;">-1</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span class="c5" style="font-size: 12pt;">Versatility </span><span class="c25 c22 c5" style="color: red; font-size: 12pt; vertical-align: baseline;">-2</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Losing out on the number of spells you can prepare greatly slows your progression and flexibility. To make matters worse, you trade off a large number of exploits for mutually-exclusive abilities. No matter what you do, you can only use your Eldritch Surge twice per day, so having many different ways to use it isn't as nice as it sounds on paper.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Elemental Master</b></span></div>
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<span class="c5" style="font-size: 12pt;">Power </span><span class="c4" style="color: #f1c232; font-size: 12pt; vertical-align: baseline;">0</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span class="c5" style="font-size: 12pt;">Versatility </span><span class="c25 c23 c5" style="color: #ff9900; font-size: 12pt; vertical-align: baseline;">-1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">The number of spells with elemental descriptors is actually a rather small list, so there are only a small number of opposition spells to be mindful but in the same breath there are very few options for your specialist spell type. Overall, the trade is fairly tepid either way, and the large number of exploits sacrificed to do it makes it a negative trade overall.</span></div>
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<b><span class="c5" style="font-size: 12pt;">Harrowed Society Student </span><span class="c18 c5 c15" style="font-size: 12pt; font-style: italic; vertical-align: baseline;">(credit avr)</span></b></div>
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<span class="c5" style="font-size: 12pt;">Power </span><span class="c4" style="color: #f1c232; font-size: 12pt; vertical-align: baseline;">0</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span class="c5" style="font-size: 12pt;">Versatility </span><span class="c16 c5" style="color: #5ec730; font-size: 12pt; vertical-align: baseline;">+1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">The exploit replacements are so-so but the replacement for consume spells is OK, and then you get a few spells off other lists without paying a further cost. Better, you get to pick the spells rather than be forced to a specific list.<br /><br /><b>Magaambyan Initiate</b></span></div>
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<span class="c5" style="font-size: 12pt;">Power: </span><span class="c16 c5" style="color: #5ec730; font-size: 12pt; vertical-align: baseline;">+1</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span class="c5" style="font-size: 12pt;">Versatility: </span><span class="c16 c5" style="color: #5ec730; font-size: 12pt; vertical-align: baseline;">+1</span></div>
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<span class="c5" style="font-size: 12pt;">With so much off-class goodies in one place, and the costs nicely distributed across your career, this is a very nice archetype. The Magaambyan Initiate offers the easiest way for an arcane caster to qualify for the Sacred Summons feats while simultaneously giving you limited access to the Druid spell list. While at first glance Spell Mastery as a bonus feat may look useless, hidden in that wording is a little gem: your Arcanist class level counts as your Wizard level for the purpose of qualifying for </span><span class="c5 c15" style="font-size: 12pt; font-style: italic;">any</span><span class="c1" style="font-size: 12pt; vertical-align: baseline;"> feats, meaning this archetype gives you access to all Wizard discoveries. Overall a very nice package.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Occultist</b></span></div>
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<span class="c5" style="font-size: 12pt;">Power </span><span class="c16 c5" style="color: #5ec730; font-size: 12pt; vertical-align: baseline;">+1</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span class="c5" style="font-size: 12pt;">Versatility </span><span class="c11 c5" style="color: blue; font-size: 12pt; vertical-align: baseline;">+2</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Trading off a couple of exploits for access to one of the best class features in the game, this archetype is an absolute no-brainer for anyone who wants to use Summon Monster spells extensively. The longer duration and shorter casting time makes it a lot more practical, and all without requiring you to even prepare the spell.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>School Savant</b></span></div>
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<span class="c5" style="font-size: 12pt;">Power </span><span class="c16 c5" style="color: #5ec730; font-size: 12pt; vertical-align: baseline;">+1</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span class="c5" style="font-size: 12pt;">Versatility </span><span class="c16 c5" style="color: #5ec730; font-size: 12pt; vertical-align: baseline;">+1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Gain all the school powers of a Wizard, including the ability to prepare an extra spell every day. While you do need to take opposition schools, the extremely narrow number of spells an arcanist can prepare each day makes it even easier to limit yourself to 6 schools.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Spell Specialist</b></span></div>
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<span class="c5" style="font-size: 12pt;">Power </span><span class="c4" style="color: #f1c232; font-size: 12pt; vertical-align: baseline;">0</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span class="c5" style="font-size: 12pt;">Versatility </span><span class="c25 c23 c5" style="color: #ff9900; font-size: 12pt; vertical-align: baseline;">-1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">At the cost of many exploits and permanently locking up a large segment of your daily spell preparation loadout you too can gain a +1 boost to the DC's of your favorite spells. While this trade isn't terrible on its own, paying four exploits and getting some nearly-useless abilities on the side makes it a questionable archetype.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Twilight Sage</b></span></div>
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<span class="c5" style="font-size: 12pt;">Power</span><span class="c16 c5" style="color: #5ec730; font-size: 12pt; vertical-align: baseline;"> +1</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span class="c5" style="font-size: 12pt;">Versatility </span><span class="c4" style="color: #f1c232; font-size: 12pt; vertical-align: baseline;">0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">With no limitation on its usage per day, the Twilight Sage can use his Consume Life to - at least in theory - keep his arcane reservoir topped up at all times. In practice, getting living enemies of the appropriate HD range to negative hit points without killing them is easier said than done, and the loss of the more practical consume spells ability means you'll struggle if you can't pull it off. The large number of exploits you give up for abilities of questionable value is another big sticking point, but requiring you to fill your daily loadout with necromancy spells is very onerous. If you don't have a good way to work around the necromancy limitation, its versatility rank suffers.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Unlettered Arcanist</b></span></div>
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<span class="c5" style="font-size: 12pt;">Power </span><span class="c25 c23 c5" style="color: #ff9900; font-size: 12pt; vertical-align: baseline;">-1</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span class="c5" style="font-size: 12pt;">Versatility </span><span class="c25 c22 c5" style="color: red; font-size: 12pt; vertical-align: baseline;">-2</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Trade off a spellbook for the vastly inferior witch familiar rules, resulting in higher costs to learn spells and a critical vulnerability. Trade off the broad sorcerer/wizard spell list for the much more narrow witch spell list, but without patron spells to supplement it. This archetype is literally nothing but downsides with no redeeming qualities.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>White Mage</b></span></div>
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<span class="c5" style="font-size: 12pt;">Power </span><span class="c4" style="color: #f1c232; font-size: 12pt; vertical-align: baseline;">0</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span class="c5" style="font-size: 12pt;">Versatility </span><span class="c4" style="color: #f1c232; font-size: 12pt; vertical-align: baseline;">0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">This archetype does exactly what you might expect, giving your arcanist access to a reliable form of healing. This is particularly nice for role compression on a low-level party, but it does not gain access to the Heal spell and as a result falls behind at higher levels. Past the 9th level it is completely outclassed by the Occultist archetype, which can simply summon a monster with a healing spell-like ability.</span></div>
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<span style="font-size: x-large;"><span class="c6" style="font-weight: 700; vertical-align: baseline;">Barbarian</span><a href="https://www.blogger.com/blogger.g?blogID=8457309627892248510" id="id.ib21cvjlsndg"></a></span></div>
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Credited Contributors: CWheezy</div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Armored Hulk</b>Power: +1</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility: 0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Uncanny dodge sucks, and heavy armor is cool! You eventually get back to the regular barbarian fast movement, and you get a pretty nice bonus against critical hits.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Breaker</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">-2/-1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Giving up fast movement for a terrible bonus is really sad, especially because sunder is a such a rare ability to use. Plus, it only gives more damage, which isn't a barbarian's problem. Battle scavenger won't do anything useful either, backup weapons are very cheap and finding broken weapons is actually quite rare.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Brutal Pugilist</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">0/+1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">If you want to grapple, this archetype is great! A lot of monsters have grab, so getting a free AoO against them is very powerful. unfortunately, you don't get improved unarmed strike with this archetype. Also, grappling gets much weaker past level 10, as the amount of creatures with built in freedom of movement, or the ability to cast it, increases significantly. Unless you have a way to turn it off, your entire gameplan becomes useless.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Burn Rider</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">+1/-1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">I was going to rate this lower, but it actually has a couple things going for it. Cinder sight is a very powerful ability when combined with certain items or spells, and you get an animal companion, which is awesome. Cinder dance is also pretty cool, especially because you can still charge while staggered, great! Losing fast movement for a much weaker fast movement sucks though, especially because horses are already pretty fast.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Drunken Brute</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">0/+1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Move action potion drinking? awesome! Losing fast movement kind of sucks but move action potions is pretty great.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Drunken Rager</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">-1/0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">This archetype is sad. You are playing this archetype because you want evasion on your barbarian, which means you never want to spent drunk points. You also don't want to drink in combat, since it takes your whole turn to do it. Raging to pre drink is pretty lame. At least tolerance is way better than trap sense.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Elemental Kin</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">+1/0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Trap sense is terrible, and more rage rounds is great. Strictly better than core barbarian.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Hurler</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">-1/0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Fast movement is really strong, and skilled thrower isn't. Being able to move that extra 10 feet will come up much more often.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Invulnerable Rager</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">+2/+2</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">DR/- is amazing, and this archetype replaces bad class features with it, and some minor elemental resistance to boot! This archetype is really amazing, and every barbarian should take it. Cannot recommend highly enough.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Jungle Rager</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">0/-1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">While the class features jungle rager replaces aren't great, The bonuses could be pretty good. DR being worse than a regular barbarian holds the jungle rager back from being a +1. This seems like an npc archetype rather than a PC one.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Liberator</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">0/-1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">This is pretty campaign specific, but Hard Hitter is quite good if you face a lot of constructs with hardness. Stealth is also a better skill than climb. Disruptor is ok, but rarely comes into play. Indomitable will is an awesome ability, and losing it for hide from constructs that costs 1 round of rage per round using it sucks ALOT, and also is quite strange flavor wise.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Mad Dog</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">+1/+1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Full strength animal companion? Awesome! You also get pseudo outflank which stacks with outflank, sweet. You give up 5 rage powers, but a full strength animal companion is worth it I think. This archetype is also quite good if you are playing a small sized race and want to start at level 1 with a mount.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Pack Rager</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">-2/0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Feats, especially teamwork feats, are significantly worse than rage powers, and you lose 5 of them for teamwork feats. Its pretty sad to ALSO lose dr. This archetype is just ick.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Primal Hunter</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">-2/-1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Exceptional pull is a feat that does nothing, because every archer will put the adaptive quality on his bow for 1000g. Losing fast movement for nothing is a pretty weak trade. The rage bonus on attack rolls is good, but you can make stealth checks INSTEAD of the will save bonus???? The will save bonus is the best part of rage imo! Throw this archetype in the trash.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Raging Cannibal</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">+1/-1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Well, the bonuses you get are pretty good, temporary hit points and more rounds of rage, AND a pseudo power attack on your bite with a -1 to hit and +2 bleed, but you are specifically a cannibal, and are probably super evil? You also have to be the same creature type, which is campaign specific.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Savage Barbarian</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">-2/0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Minor bonuses for no armor? this archetype is pretty sad. Will saves against fear are pretty rare, and losing DR for +1 ac is a really weak trade. No thanks to this archetype.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Savage Technologist</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">+1/+1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Dex to damage with guns? Awesome! You also get two weapon fighting for free, as long as you use a melee weapon and a gun. The only problem with this archetype is reloading your gun, but overall, quite good.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Scarred Rager</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">0/0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Losing fast movement for an intimidate bonus is pretty weak, but Tolerance and improved Tolerance are quite good abilities. Scarification will probably do nothing though.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Sea Reaver</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">-1/-1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Why do they lose Medium armor proficiency? ugh. eyes of the storm is almost useful, and since you are mostly likely picking this archetype for a pirate campaign, savage sailor will come in handy. Marine terror is ok, but losing fast movement sucks, and the limit of only ignore water 1 foot deep seems strange (what about 1 foot, 2 inches deep? What about 10 inch deep water?). Their best ability is probably sure footed, which is actually quite nice, but doesn't make up for the other shortcomings.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Superstitious</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">-1/0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">sixth sense is ok, and eventually you do get blindsense and blindsight, but that is very late game. DR would have come up much more often than extra low light vision.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Titan Mauler</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">-1/0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Woohoo, you can finally use Large weapons! for a MINUS SIX penalty, ouch. Losing fast movement sucks, their class features do not synergise with each other like you think they would. Evade reach is a nice trick, and Titan rage is quite good. Overall, this archetype is still really sad, and needs a full rewrite.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Totem Warrior</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">0/0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">This archetype does literally nothing, unless there is an errata I am missing.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>True Primitive</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">-1/-1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Trophy fetish is actually pretty good, but having terrible weapon and armor proficiencies and permanent illiteracy does not make up for it. being superstitious about words doesn't even make sense, do you suddenly become a goblin when taking this archetype? Ugh.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Untamed Rager</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">0/+1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Dirty tricks are great! Losing DR is pretty bad though.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Urban Ranger</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">+0/+1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Controlled rage is pretty good if you want to be an archer, or a finesse barbarian, but otherwise isn't great. I haven't been commenting on dips but for a finesse fighter this is a pretty great dip.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Wild Rager</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">+1/-2</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Considering most barbarians have a very high constitution, making the will save to not kill your team very difficult. Wild fighting is very strong, but the negative of uncontrolled rage make this archetype unplayable. Its great if you want to troll your fellow players by randomly killing them.</span></div>
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<span class="c19 c5" style="font-size: 12pt; font-weight: 700; vertical-align: baseline;">Racial Archetypes</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Feral Gnasher</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">0/-1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">You get a pretty strong bite attack instead of fast movement, but losing all your proficiencies makes this archetype weak. Picking stuff up as a free action is pretty cool, and you do get grab on your bite, which is pretty nice, but still not a great archetype overall.</span><br />
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Hateful Rager</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">+1/-1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Favored enemy is pretty good, but you di give up 3 rage powers. Reduced rage is not much of a penalty, since barbarians get quite a bit of rage anyhow. If you are in a campaign where you can make strong favored enemy choices, this archetype will be quite powerful</span></div>
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<span class="c6" style="vertical-align: baseline;">Credited Contributors: strayshift, Icytor44, Hmm</span></div>
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<span class="c13" style="font-size: 14pt; font-weight: 700;"><br /></span><span class="c5" style="font-size: 12pt;"><b>Arcane Duelist</b>(Dip Verse: -1, Dip Power: +1, Full Verse: -2, Full Power: </span><span class="c12 c5" style="color: blue; font-size: 12pt;">+2</span><span class="c1" style="font-size: 12pt; vertical-align: baseline;">):<br />You lose the knowledge and skill abilities and some performances (suggestion) but gain a host (8) of combat feats and an arcane bond. This is the combat focused 'bardic tank', way better in combat but you do lose a LOT of skill versatility.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Archaeologist</b><br />(Dip Verse: +0, Dip Power: +1, Full Verse: +0, Full Power: +1):<br />You only buff yourself and you have fewer rounds to do it with, however you swap your performances for a huge amount of rogue class features and probably are best defined as a spell-using, non-sneak attacking rogue/bard combo.</span></div>
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<span class="c5" style="font-size: 12pt;"><b>Court Bard</b>(Dip Verse: -1, Dip Power: -1, Full Verse: +0, Full Power: </span><span class="c12 c5" style="color: blue; font-size: 12pt;">+2</span><span class="c1" style="font-size: 12pt; vertical-align: baseline;">):<br />You don't buff you debuff, which actually synergises better with many of your spells that the ability to buff with both spells and performance (e.g. you can have heroism running and also debuff the enemy). You lose some skill and performance versatility and a huge amount of what you do is language dependant but you gain the ability to better shape your performance offensively as well as re-rolls & bonuses to diplomacy. The power rating? If you focus your feats, etc on enchantment magic you can be one of the best enchantment practitioners in the game (ultimately 2nd only to the kitsune sorcerer).</span></div>
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<span class="c5" style="font-size: 12pt;"><b>Dervish of Dawn</b>(Dip Verse: -1, Power: +1, Full Verse: -1, Full Power: </span><span class="c12 c5" style="color: blue; font-size: 12pt;">+2</span><span class="c1" style="font-size: 12pt; vertical-align: baseline;">):<br />Another self-buffing combat bard. You lose some knowledge abilities and a performance but gain some excellent combat abilities. All self-only however.<br /><br /><b>Dirge Bard</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Dip: N/A, Power +1, Versatility 0<br />Any archetype that gives the bard more spells is always good, and the Dirge Bard is no exception. Losing out on many of the base skill related bard abilities, Dirge bards gain access to necromancy spells, a sizable bonus to saving throws against the majority of necromantic debuffs and effects, reducing an enemy's saving throws for their fear effects, and can both charm and summon undead. Brings a good amount of combat and debuff control to the bard while not removing many features that would hurt Bards in the long run, and they do not lose a single performance. An acceptable archetype for most games.</span></div>
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<span style="font-family: "arial";"><b>Animal Speaker</b></span><br />
<span style="font-family: "arial";">(Dip: Versatility +0, Dip: Power +0); Versatility +0, Power+1</span><br />
<span style="font-family: "arial";">Considered by most a "meh" archetype, it plays mostly like a standard bard who can also talk with animals. It does get two very interesting abilities, though. It can attract rat swarms like the pied piper and it gets Summon's Nature Ally spells just added to its spells known. More spells known is always a slight power up for a bard.</span><br />
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<span style="font-family: "arial";"><b>Arcane Healer</b></span><br />
<span style="font-family: "arial";">(2 level dip: Versatility +1, Power +0); Versatility +1, Power+0</span><br />
<span style="font-family: "arial";">Trades off the versatile performance skill boost for the ability to channel energy a few times a day. If this was based channels off of charisma like Clerics or even oracles, I'd like it a lot better. This may best be compared to Evangelist Cleric, which I think is a stronger cleric/bard hybrid. On the other hand, this will have much stronger skills+bardic knowledge, while the Evangelist Cleric will have more channels and 9th level spell casting.</span><br />
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<span style="font-family: "arial";"><b>Arrowsong Minstrel</b></span><br />
<span style="font-family: "arial";">(2 level Dip: Versatility -1, Dip: Power +1); Versatility -1, Power +1</span><br />
<span style="font-family: "arial";">This bard trades off a lot, including bardic knowledge, for being an exceptional ranged combatant and for having a few wizard spells added to her spell list, especially given the diminished spell casting. On the other hand, if your vision is to be a great bow bard who can dish out the occasional blast, this a pretty awesome archetype for you. I love that it gets precise shot as a bonus feat.</span><br />
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<span style="font-family: "arial";"><b>Averarakan Arbiter</b></span><br />
<span style="font-family: "arial";">(2 level dip: Versatility +1: Power -0); Versatility: 0, Power -1</span><br />
<span style="font-family: "arial";">Dip with something that can self-trigger or give away teamwork feats (I am looking at you, Cavalier) and this archetype becomes something. It is also not a bad archetype for a paired build with another PC who takes teamwork feats, or if you take a dip with bloodrager for a valet familiar. It can be very powerful with pre-planning or a teamwork buddy, but most players won't find the tradeoff of versatile performance for Teamwork feats useful without a reliable way of triggering those teamwork feats outside of your bardic performance.</span><br />
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<span style="font-family: "arial";"><b>Duettist</b></span><br />
<span style="font-family: "arial";">(Dip: versatility +1; power: 0); Versatility +1, Power +2</span><br />
<span style="font-family: "arial";">You trade off bardic knowledge for a familiar. This is a hard trade, but at fourth level your familiars can perform for you, giving you incredible action economy -- allowing you to get off other actions in your turn other than just the inspire courage. In addition, familiars offer a lot wonderful benefits and capability.</span><br />
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<span style="font-family: "arial";"><b>Flame Dancer</b></span><br />
<span style="font-family: "arial";">(Dip N/A) Versatility: +1, Power +2</span><br />
<span style="font-family: "arial";">This bard keeps all the best features that people look for in a bard: Bardic Knowledge, Inspire Courage, Versatile Performance. It also gets a third level ability that allows it to use a bardic performance to allow the entire party to see through fog and mist. If someone else uses obscuring mist, this can convey a huge advantage to the entire party. The addition of flame spells to your spell list at eighth level is just icing on the cake.</span><br />
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<span style="font-family: "arial";"><b>Studious Librarian</b></span><br />
<span style="font-family: "arial";">(PFS Dip: Versatility 0, Power +1); Versatility +1, Power +2</span><br />
<span style="font-family: "arial";">This is a straight upgrade to the core bard. At first level it gets a bonus scribe scroll feat (which in PFS turns into a bonus knowledge skill focus making it very easy to get familiars for this bard.) At sixth level, it gets the ability to cast spells once a day from a spellbook or scroll from the bard, witch, or wizard list. This ability is a free mnemonic vestment that stacks with mnemonic vestment. A very strong archetype that will want a spellbook of its very own. It also keeps most of what people look for in a bard: bardic knowledge, inspire courage and versatile performance.</span><br />
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<span style="font-family: "arial";"><b>Sea Singer</b></span><br />
<span style="font-family: "arial";">[dip: Versatility 0, power 0]; versatility +1, power +0</span><br />
<span style="font-family: "arial";">I could really see this as a great option for a seagoing campaign like Skull and Shackles or Razor Coast. It gets some cute situational abilities that could make it quite a useful character in a sea-going adventure with lots of storms and weather effects. Sea-shanty is stronger than Countersong, Whistle the Wind could have a bunch of uses. Although it mostly trades off bardic knowledge, you keep the bonus to several skills that would be very useful in a sea campaign, and get the opportunity to reroll those skills. It is too bad that the list does not contain planes and arcana though. Although you're limited to monkey and parrot familiars, both of those are pretty useful familiar</span><br />
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<span class="c6" style="font-weight: 700; vertical-align: baseline;"><br /><br /><span style="font-size: x-large;">Bloodrager</span></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Ancestral Harbinger</b>(Dip versatility -1, power -1; Full versatility -1, power -1):<br />For a Dip, at 2nd level this trades out Uncanny Dodge for Spiritual Weapon (and only once per day) that you aren't going to scale up because you aren't going to take any more Bloodrager levels in a Dip. For Full progression, the Spiritual Weapon upgrades to a weak pseudo-Eidolon, in exchange for Uncanny Dodge and your 6th and 18th level Bloodline Feats, while you gain the ability to cast Summon Monster spells at levels that would make full casters or even 6/9 casters laugh, even though they gain a weak pseudo-Augment Summons (that stacks with actual Augment Summons). This is somewhat better than Greenrager, but not good enough.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Blood Conduit</b>(Dip versatility +2, power +1; Full versatility +1, power +2):<br />At 1st level, for the cost of Fast Movement (which you can compensate for later with spells), you get an Improved Combat Maneuver feat without needing to take the useless prerequisite feat. Sign me up! Do note that this archetype traces out Uncanny Dodge (2nd level Bloodrager) for its 5th level ability, so only dip 1 level in this. For Full progression, however, this same trade is not bad once you actually get to 5th level -- when you successfully do a Combat Maneuver on an opponent, you get to cast a Touch spell on them as a Swift Action that does not need another attack roll (you use the Combat Maneuver roll that already succeeded). This gets better if you have the trait Defensive Strategist to compensate for the loss of Uncanny Dodge. At 14th level, you get to do this as a reaction to an opponent attempting to do a Combat Maneuver against you, although you do need a separate Touch Attack roll for this (but with full BAB at 14th level, you have a pretty good chance to make it against many of the opponents that would try a Combat Maneuver against you in the first place) -- this replaces Indomitable Will, so get the feat Iron Will to substitute for it.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Bloodrider</b><br />(Dip versatility -1, power -1; Full versatility -2, power -1):<br />If you somehow get a mount that won't evaporate when an enemy sneezes at it, this helps you make your mount better. For a Dip, you do not actually get a Mount -- you need Full progression for this, and in the meantime you lose both Uncanny Dodge and improved Uncanny Dodge, and then you are going to have to come up with Boon Companion to make your Mount good when you finally get it at 5th level, with no room to spare for any dipping into a non-Animal Companion class, because it starts out *4* levels behind you. Also note that many Bloodline Powers will not synergize very well with being mounted, and you will need to invest in additional feats to be able to cast spells reliably while riding, and in many cases mounts (even ordinary ones) will have trouble fitting into places you need to go. Then you will gain the ability to fly, and make all of that obsolete. At least Blood Bond lets you share the benefit of your immunities, resistances, and spells with your Mount, but it's still not great, and okay only for the highly specialized purpose of a Bloodrager who is going to be mounted almost all of the time.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Bloody Knuckled Rowdy</b>(Dip versatility -1, power -1; Full versatility +1, power +1):<br />For a Dip, the only thing this would do for you at 1st level is trade out Fast Movement for Improved Unarmed Strike, which you could also get with Blood Conduit, and doesn't scale unless your primary class is Monk or Brawler (both of which get this anyway, EXCEPT for the bugged Strangler Brawler archetype). At 2nd level the only thing this does for you is trade out Uncanny Dodge for a Combat Style feat. If for some reason you really want Improved Unarmed Strike and a Combat Style feat and can't make the feats fit in otherwise, this is barely acceptable; otherwise pass. For Full progression, your Unarmed Strike damage does scale, although 2 levels behind a Monk, and you gain Combat Style Master as a bonus feat (prerequisite-free) in place of Improved Uncanny Dodge, and you count your Bloodrager levels as Monk levels when qualifying for and calculating the effects of Style Feats and feats that have them as prerequisites, so if you really want to use multiple Combat Styles, this can work, although it sounds like considerable care in building will be required to get full advantage of this. Do note that you lose Damage Reduction, which only achieves modest levels on a normal Bloodrager, but you do not directly gain anything in return, so you have to make sure you gain power from versatility. Also note that you get 1 less spell known of each level, which hurts your spellcasting versatility in exchange for some of the martial versatility that you gain (if this was not the case, this archetype would be Full versatility +2, power +1).</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Crossblooded Rager</b>(Dip N/A, Full versatility +1, power -1):<br />This lets you mix and match parts of Bloodlines (which is irrelevant for a Dip), but at the cost of a -2 penalty on top of an already bad Will Save. If you can somehow mitigate that FULLY, this archetype actually becomes pretty good (Full versatility +2, power +1). Note that other classes which progress a Bloodrager Bloodline (such as Arcanist with the Bloodline Development Arcane Exploit) may reject Crossblooded as invalid, because it is an archetype that modifies the Bloodline.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Greenrager</b><br />(Dip N/A, Full versatility -1, power -1):<br />This archetype only kicks in at 3rd level, so no Dip rating. For Full progression, what you trade out isn't great, but what you get isn't great either, since the Summons are so far behind what full casters or even 6/9 casters could do. Furious Summoning tries to make up for it by replacing your 9th level Bloodline Feat with a scaling pseudo-Augment Summons (which stacks with actual Augment Summons), but it isn't really enough.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Id Rager</b>(Dip versatility +1, power +0(?); Full versatility +1, power +1(?)):<br />This replaces Bloodline and everything about it, so it won't work with classes that progress a Bloodrager Bloodline, such as the Arcanist Exploit Bloodline Development. Too bad, too, because this archetype is what Bloodrager gets instead of an actual Psychic Bloodrager Bloodline, which would have been awesome -- maybe too awesome, so it may have been written this way specifically to prevent the kind of power boost that would otherwise be possible. As it is, it does add some versatility even for a Dip, by giving you a floating Skill Focus (that is, floating in character build, not once in play), but good luck finding anything that will progress your Phantom/Spiritualist powers. Note that rating this is difficult, given that the Spiritualist class that is hybridized into this Bloodrager archetype doesn't even have a guide yet. For Full progression, replacement of Bloodline powers continues, giving you a bonus Saves improvement feat, then makes your Skill Focus and Spiritualist/Phantom powers floating in play (although this is time-consuming), then additional Skill Focus. That by itself would be rather lacklustre, but your spellcasting gets upgraded to Psychic (and you qualify for Occult Skill Unlocks), so as long as you can avoid Emotion effects (usually Fear) that shut down Psychic spellcasting, you are in great shape for spellcasting, and can even do it stealthily without the need for Metamagic (which would be very expensive in terms of power for you, with 4/9 spellcasting) Instead of Bloodline Feats, you get a selection of Psychic Feats, and even Extra Rage.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Metamagic Rager</b>(Dip N/A; Full versatility +1, power +1):<br />This archetype makes no difference before 5th level, so no Dip rating. For Full progression, you trade out Improved Uncanny Dodge for the ability to sacrifice rounds of Bloodrage to apply a Metamagic feat without increasing the level of spell slot expended, and gives you the option to replace Bloodline Feats with Metamagic Feats. Unfortunately, it doesn't do anything about the increase in casting time that Metamagic (except Quicken Spell) causes for spontaneous spellcasters, which considerably limits its utility, so you are going to have to figure out strategies like cast a battlefield control or combination debuff/blast spell (Dazing Fireball, anyone?) right before you charge into a group of enemies to soften them up. You will probably also need to take Extra Rage to keep from running out of Bloodrage, although if you are friends with a Skald (caution: no Bloodrage-dependent Bloodline powers in Inspired Rage unless they are >=20th level), you can alleviate this problem.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Primalist</b><br />(Dip N/A, Full versatility +2, power +1):<br />This only kicks in beyond Dip levels, but being able to replace a lacklustre Bloodline Power with TWO Barbarian Rage Powers is very good, even without being able to take the feat Extra Rage Power to get more.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Rageshaper</b><br />(Dip N/A; Full versatility +0, power +0):<br />This archetype doesn't do anything before 4th level, and in practice the effects aren't really going to kick in until considerably later, since they depend upon Polymorph spells, but the powers you do eventually get have decent potential, but may be troublesome to set-up, and losing Improved Uncanny Dodge does hurt.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Spelleater</b><br />(Dip versatility +0, power -1; Full versatility +0, power +1):<br />For a Dip, at 2nd level, this trades out Uncanny Dodge for Fast Healing 1. The amount of damage healed is going to be small enough that it probably is not worth losing the ability to act in the Surprise Round, which is what you would really want to dip 2 levels of Bloodrager for (if you get the Defensive Strategist trait to make up for this, this improves to Dip versatility +0, power +0 -- losing Damage Reduction still hurts a bit). For Full progression, Swift Action self-healing by consuming spell slots as a replacement for Improved Uncanny Dodge is a decent trade, even though losing more Damage Reduction still hurts. Do note that the loss of Damage Reduction explicitly does not prevent you from picking up Damage Reduction from another source.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Steelblood</b><br />(Dip versatility +1, power -2 to +1; Full versatility +0, power +1):<br />For a Dip, this may work really well or may not work at all for you, because Heavy Armor still gives you Arcane Spell Failure in other arcane spellcasting classes (and Arcane Armor Training is just bad), so the power rating is smeared over a very wide range. The bonus on combat maneuvers is nice for a Dip, but doesn't scale in Full progression. Armored Swiftness replaces Uncanny Dodge, and Armor Training replaces Improved Uncanny Dodge; this stacks with actual Fighter Armor Training, and thereby with VMC Fighter Armor Training, so when the Armor Master's Handbook comes out, if it does for Armor Training what the Weapon Master's Handbook did for Weapon Training, this archetype might get a LOT better (potentially upgrading both versatility and power, provided that you go VMC Fighter). Rounding things out, Immediate Action sacrifice of spell slots to gain a deflection bonus to Armor Class is nice, and probably better than the modest Damage Reduction you give up in exchange. If you want to be a Hellknight Bloodrager, THIS is the chassis to build upon.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Untouchable Rager</b>(Dip N/A, Full versatility -2, power -1):<br />No effect on a Dip; for Full progression, you trade out ALL spellcasting for spell resistance that you only get during Bloodrage, and that you can't turn off; you have to get all the way to 14th level to have it on (and finally controllable) when not Bloodraging, but it is still always on when you are Bloodraging. Pass on this, unless every spellcaster that you ever meet is going to be hostile, and even then, it still seems to be not very good.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Urban Bloodrager</b>(Dip versatility +1, power -1 to +1; Full versatility +2, power +0 to +2):<br />This makes your Bloodrage less effective overall (and takes away the Shield proficiency that you aren't going to use anyway, but on the plus side you get no AC penalty) in exchange for allowing you to use Charisma-, Dexterity-, and Intelligence- based skills while in (Controlled) Bloodrage; it will not affect your spellcasting from other classes, which is going to depend upon the feat Mad Magic. On the other hand, such benefits as you get from Controlled Bloodrage can be applied to Dexterity, which enables Dexterity-based builds -- hence, the smeared power ratings for both a Dip and Full progression. Note that if you are going for a Dexterity-based build (in either case), it helps to be friends with an Urban Skald. For Full progression, both Blood Sanctuary and the Restrained Magic that replaces it are largely forgettable (the latter is probably slightly better overall), but at 7th level and every 3 levels thereafter, things start getting good (even though you trade out Damage Reduction for this), letting you snag Bard and Magus spells; unlike Bloodline Spells, you can even swap these out later for other spells, in case they become obsolete at higher levels.</span></div>
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<span class="c6" style="font-size: 14pt; font-weight: 700; vertical-align: baseline;">Brawler:</span><a href="https://www.blogger.com/blogger.g?blogID=8457309627892248510" id="id.cgfbw2ts0gou"></a></div>
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<span class="c6" style="font-size: 14pt; font-weight: 700; vertical-align: baseline;">Cavalier:</span><a href="https://www.blogger.com/blogger.g?blogID=8457309627892248510" id="id.vqribq7g4xu6"></a></div>
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<span class="c6" style="font-size: x-large; font-weight: 700; vertical-align: baseline;">Cleric</span></div>
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<span class="c6" style="vertical-align: baseline;">Credited Contributors: Silver Surfer, My Self</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Appeaser</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power: -2 / Ver: -2</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">I have seen others disagree but in my mind they must be going blind...... an utterly abysmal archetype. As bad as the Cloistered Cleric.... now that’s saying something!!</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Asmodean Advocate</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power: 0 / Ver: 0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">OK if you want something a bit RP thematic but other than that... MEH!</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Cloistered Cleric</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power: -2 / Ver: -2</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Its been said many times what a complete waste of space this is.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Crusader</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power: -1 / Ver: -1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">It gives up a fair bit for its selection of feats - if there were some more options it might make a push to 0 or +1 but other than that... no thanks.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Devilbane Priest</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power = 0 / Ver = 0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">OK... gives up a domain for Heavy Armour and a few feat options.... depends on the campaign I guess. Almost makes a +1 but not quite due to the domain hit.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Devout Pilgrim</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power = +1 / Ver = +1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Not bad at all, the restricted domain isn’t great but the important thing is that you still keep both. Caravan Bond is potentially very useful.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Divine Strategist</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power = 0 / Ver = 0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">OK.... if for whatever reason you are obsessed about winning initiative every time at the expense of everything else then great!... Nothing beats this... But overall I think it just evens out - it needed Wisdom to initiative to really make it work.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Ecclesitheurge</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power = +1 / Ver = -2</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">For 90% of builds it really isn’t worth it for a variety of reasons - the idea was great but it was poorly designed and didn’t go far enough. However.... there is the glaring exception of the Scribe Scroll build. With some feat investment and the right race, it’s pretty easy to get your UMD bonus high by 7-9th level. Now here comes the clever part..... most deities grant 5 domains and 5-6 subdomains and with this archetype you can shuffle your way through them all, scribing all the non-cleric spells as you go, which for some of the deities is quite significant. The idea gets even more interesting as a cleric of a philosophy where you just handpick all the best domains and subdomains. Even if you never scribe scrolls off a wizard or druid (which you would) you still end up with an impressive variety of spells at your disposal that can be cast with ease. It can get a bit pricey as you get higher but it’s still pretty solid. However, due to the way archetypes are ranked, I have to give it one overall grading - BEWARE it’s +1 power is highly conditional! The archetype still irks me as a golden missed opportunity!!</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Evangelist</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power = +1 / Ver = -1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">A good option if you want to focus on buffing. However the loss of a domain, channel dice, medium armour and shields is quite a hit and will impact on what you can do overall. In addition the replacement of spontaneous heals/harms is a step down IMO - the spells given not being up to scratch. Gets a lot of undue hype I think.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Herald Caller</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power = +1 / Ver = +2</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">The best cleric archetype IMO by a long way - makes a really effective summoner and due to basically receiving 3 free feats and a trait, means you still have room to play around with your build. In fact the free feats and a trait make this archetype - even if you don’t invest in sacred summons it still makes a great summoning build. There is enough potential left to get some specialisation in an additional area. For example Feather Domain for an animal companion, Ash for blasting, Void for some more summon buffing, Hangover Cleric ... etc</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Hidden Priest</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power = -1 / Ver = -1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Really... what is the point of this?!</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Iron Priest</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power = 0 / Ver = 0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Depends entirely on the campaign and what is available.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Merciful Healer</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power = -1 / Ver = -1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">OK if what your party needs is 9th level casting with an emphasis on healing, pretty terrible for anything else!</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Roaming Exorcist</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power = 0 / Ver = 0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">OK.... but incredibly niche and could easily be viewed as a -1.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Scroll Scholar</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power = -1 / Ver = -1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Gives up loads for some very wishy washy abilities...... you don’t even get Scribe Scroll!!</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Separatist</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power = 0 / Ver = 0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Very situationally dependent. If you’re in a campaign with restricted list of deities a definite +1/+1. Even if you’re not, you may potentially want a domain purely for its spell list and be prepared to put up with the delayed domain power progression. However, these days there are so many deities available that pretty much any domain combination is viable (including the legendary Travel & Trickery combo!!) - thus its usefulness is diluted. V.good back in the day!</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Theologian</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power = 0 / Ver = 0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Gets a lot of hype as a blaster and may be useful in some scenarios, but you are pretty much wired into the Ash subdomain as your sole choice, which although great, is completely fire based - the most common resistance going. The Metamagic feats are OK but nothing to get excited about. There should have been some way to modify your element or maybe give a couple of bonus feats. Deceptively MEH!</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Undead Lord</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power = 0 / Ver = -1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Really should be a +1/+1 archetype but was designed poorly. Evil clerics are supposed to be the masters of the undead and this really just falls short. There are some good elements to the build like the bonus feats but the corpse companion is really bad. In my mind it should have further traded medium armour and shield for some better goodies.</span></div>
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<span style="font-family: "arial";"><b>Elder Mythos Cultist </b></span></div>
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<span style="font-family: "arial";">Power +1 / Versatility -1</span></div>
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<span style="font-family: "arial";">Being Charisma-based and getting a damage-dealing channel does a lot to make up for the loss of spontaneous casting, and while the domain selection is limited, the domains you can get are pretty awesome. You're still a really crappy healer. But it's a small price to pay for getting to put Cthulhu as your deity and actually mean it.</span></div>
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<span class="c6" style="font-size: 14pt; font-weight: 700; vertical-align: baseline;">Druid:</span><a href="https://www.blogger.com/blogger.g?blogID=8457309627892248510" id="id.n1ldpwnlv0kk"></a></div>
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<span class="c6" style="font-size: x-large; font-weight: 700; vertical-align: baseline;">Fighter</span><span style="font-size: 11pt;"><a href="https://www.blogger.com/blogger.g?blogID=8457309627892248510" id="id.rjfhrcx8bbv"></a></span></div>
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Credited Contributors: UnArcaneElection</div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Aldori Swordlord</b>(Dip N/A; Full versatility -1, power +0): </span></div>
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<span class="c5" style="font-size: 12pt;">No effect on a (short) Dip, but if you are going to be one of those duelists from Brevoy, including a long dip to proceed into the Aldori Swordlord prestige class, then this is for you, although for the latter option, you might want to delay entry until 8th level to get Steel Net.</span><span class="c5" style="font-size: 12pt;"><a class="c10" href="https://www.google.com/url?q=https://docs.google.com/document/pub?id%3D15XhwLBdzgG12Zrs-whbe04lIUE4ktp_DsjZ_ZUn47Yc&sa=D&ust=1492449945635000&usg=AFQjCNGgWPQd9EReSlKNT1o57NrNUl4TWQ" style="text-decoration: inherit;"> </a></span><span class="c8 c5" style="color: #1155cc; font-size: 12pt; text-decoration: underline;"><a class="c10" href="https://www.google.com/url?q=https://docs.google.com/document/pub?id%3D15XhwLBdzgG12Zrs-whbe04lIUE4ktp_DsjZ_ZUn47Yc&sa=D&ust=1492449945635000&usg=AFQjCNGgWPQd9EReSlKNT1o57NrNUl4TWQ" style="text-decoration: inherit;">A guide specific to this archetype and the prestige class and their key weapon is available</a></span><span class="c1" style="font-size: 12pt; vertical-align: baseline;">, although it actually somewhat recommends against combining the archetype and the prestige class. This archetype is partially obsolete, but no Aldori Swordlord archetype of Swashbucker exists as of now.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Archer</b><br />(Dip versatility +0, power +1; Full versatility -2, power -1):</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"> Widely criticized as being a terrible archetype to go single-class in even if you want to specialize in archery, this offers a minor perk at 2nd level (Hawekeye) and a more significant perk at 3rd level (Trick Shot -- you start training in the footsteps of Lars Andersen), although the later unique alternate class features take too long to come on line and are usually considered not to be enough to compensate for what you are giving up.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Armor Master</b>(Dip versatility +0, power +1; Full versatility -1, power +1): </span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Minor perk at 2nd level is probably better than Bravery in most cases, although perhaps not in a fear-heavy campaign. If you go Full with this, you become really hard to kill, but your damage output will suffer.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Blackjack</b><br />(Dip versatility +1, power +1; Full versatility -1, power -1): </span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Well-Paid Loyalty is just about straight up better than Bravery, and if you're really worried about about losing on Will Saves versus fear, you can choose Iron Will and Improved Iron Will in place of combat feats (you can also choose Teamwork feats, but most of those are Combat feats anyway). The downside? You have to be a mercenary. The later levels will be really hard for players to use, since they affect Teamwork feats and replace bonus feats, but they might be pretty good for GMs to use to make teams of martials that show those snooty spellcasting players that they aren't as overpowered as they think. (By the way, that last part is supposed to be a joke.)</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Brawler</b><br />(Dip versatility -1, power +1; Full versatility -1, power +1): </span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">At 2nd level you get an ability that replaces Armor Training 1, which is a 3rd level ability. Bull Rush, Drag, and Reposition are not the most useful combat maneuvers to get a +1 bonus on (and against), but if you want them, this is your Dip. If you actually go to 3rd level, you get Close Weapon Group Weapon Training (although it probably doesn't count is actual Weapon Training) in place of Armor Training. Later abilities look pretty good for being an anti-spellcaster, but if you are going Full, you probably want the Brawler class instead of the Brawler archetype of Fighter, although getting anti-spellcaster features in addition to a lot more Bonus Combat Feats is hard to say no to.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Buckler Duelist</b>(caution -- name from d20pfsrd.com may be wrong -- Dip versatility +0, power +1; Full versatility -1, power +0): </span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">If you want to specialize in Disarm, this is your Dip. If you want to specialize in Sunder and use a Falcata as well and go Full, the later trade-offs aren't terrible. It looks like you need to have military training in Taldor, though.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Cad</b><br />(Dip versatility +0, power +1; Full versatility -1, power +0):</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"> If you want to specialize in fighting dirty, this is the Dip for you, but if you want to go Full, consider the Brawler class instead. Strangely, even though you give up all Armor Training, you don't give up Armor Mastery.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Corsair</b><br />(Dip versatility +0, power +1; Full versatility -1, power +1): </span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">In most campaigns you won't need this, but if you are in a nautical or river campaign, you may need this really bad. Reducing Armor Check Penalty to 0 for Acrobatics and (especially) Swim checks eventually even for Heavy Armor could be a real lifesaver. Not taking Armor Class penalty when using Cleave or Great Cleave is also a nice perk.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Crossbowman</b><br />(Dip N/A; Full versatility -2, power -2): </span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">I just have to ask: Is this the worst Fighter archetype ever? If you want to be cool with Crossbows, go Bolt Ace archetype of Gunslinger.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Cyber-Soldier</b>No effect on a Dip, and too campaign-specific to rate for full.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Dawnflower Dervish<br />(Dip N/A; Full versatility -1, power +1):<br />No effect on a Dip; if you want to go Full, you should probably use Whirling Dervish archetype of Swashbuckler instead, although Desert Stride to gain ability to move through difficult terrain (stacking with feats for this) is nice, and being able to move and make a partial full attack (eventually almost a full attack) is also nice.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Dragoon</b><br />(Dip versatility -1, power +1; Full versatility -2, power -1): </span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">This Fighter archetype attempts to be a Cavalier replacement, but doesn't give you a scaling Mount. A Dip could be good if you really want the two feats that replace the 1st level Bonus Combat Feat AND you plan to go with an Animal Companion primary class and Boon Companion or the Nature Soul/Animal Ally/Boon Companion feat chain to get a mount, but if you want to go Full, it is probably better to be a Cavalier; I thought about Dragoon VMC Cavalier, but most of your Cavalier abilities would just take too long to come online.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Drill Sergeant</b>(Dip versatility +1, power +1; Full versatility +0, power +0): </span></div>
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<span class="c5" style="font-size: 12pt;">If you want the Cavalier's Tactician ability but not all the other Cavalier stuff, and you want more Bonus Combat Feats than a Cavalier gets, this is the Dip or Full progression for you. For Full progression, do note that you only get 1 weapon group to use with your Weapon Training; this becomes less painful if you are heading a BIG group of martials (upgrade Full to vers +1, power +1 or even </span><span class="c12 c5" style="color: blue; font-size: 12pt;">+2</span><span class="c1" style="font-size: 12pt; vertical-align: baseline;">).</span></div>
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<span class="c5" style="font-size: 12pt;"><b>Eldritch Guardian</b>(Dip vers +0, power +1; Full vers +1, power </span><span class="c12 c5" style="color: blue; font-size: 12pt;">+2</span><span class="c1" style="font-size: 12pt; vertical-align: baseline;">):<br />Replace your 1st and 2nd Bonus Combat Feats with a Familiar that gets to share your Combat Feats (not just the Bonus ones)? If you need a martial dip and are then going to go into a primary class that has a Familiar, but are not feat-starved, this is the Dip for you. Also, Steel Will is just outright better than Bravery. If you are going Full, your initial trade-offs become amortized quite well, and the action economy improvement is great.</span></div>
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<span class="c5" style="font-size: 12pt;"><b>F</b></span><span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>ree Hand Fighter</b>(Dip versatility -1, power +1; Full versatility -1, power -1):</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"> For a Dip, replacing 1 rank of Bravery with 1 rank of Deceptive Strike is a good trade if you want to specialize in Disarm and Feint; for later levels, the tradeoffs are not very good, and you really want to be a Swashbuckler instead of using this archetype.</span></div>
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<span class="c5" style="font-size: 12pt;"><b>Free-Style Fighter</b>(Dip versatility +1, power +1; Full versatility </span><span class="c12 c5" style="color: blue; font-size: 12pt;">+2</span><span class="c1" style="font-size: 12pt; vertical-align: baseline;">, power -2): </span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Unlike Martial Master, this archetype is Dip-friendly, giving you Martial Versatility in exchange for your 1st level Bonus Combat Feat, and Escape Artist and Knowledge (Local) in exchange for Knowledge (Dungeoneering) and Ride, so overall an upgrade. For Full progression, progression of Martial Flexibility unfortunately not only replaces all ranks of Weapon Training, but also your 6th level, 10th level, and 12th level Bonus Combat Feats, and Free Fighting Style replaces all ranks of Armor Training (but strangely not Armor Mastery); it encourages you to pick up multiple Combat Style feats, but you have less than the normal number of Bonus Combat Feats to use for these.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Gladiator</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Although this actually has a potentially good effect on a Dip if you don’t need Heavy Armor proficiency, it is overall too campaign-specific to rate, even though it is not officially tied to a specific AP, because it uses Victory Points, which I have not heard of anyone actually using.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Learned Duelist</b>(caution: d20pfsrd.com name may be wrong -- Dip versatility -1, power -1; Full versatility -1, power +1): </span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">For a Dip, giving up Medium and Heavy Armor proficiency may or may not bother you depending upon what you are doing, but trading your 1st level Bonus Combat Feat for what is effectively a limited Dodge (although it stacks with actual Dodge) is not so great. For going Full, if you want to play a Swashbuckler who relies on brains rather than charming personality, and doesn't have to worry about Panache Points running out, this looks like a decent way to do it. I suspect that you may need to hail from a dueling academy in Ustalav to take this archetype.</span></div>
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<span class="c5" style="font-size: 12pt;"><b>Lore Warden</b>(Dip versatility </span><span class="c12 c5" style="color: blue; font-size: 12pt;">+2</span><span class="c5" style="font-size: 12pt;">, power +1; Full versatility +1, power </span><span class="c12 c5" style="color: blue; font-size: 12pt;">+2</span><span class="c12 c5" style="color: blue; font-size: 12pt;">)</span><span class="c1" style="font-size: 12pt; vertical-align: baseline;">: </span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">If you don't mind giving up Medium and Heavy Armor and all Shields, you get to benefit from more class skills and skill ranks, replacing the first rank of Bravery Combat Expertise (which isn't great but is the prerequisite for an awful lot of things that it shouldn't be) opens up a whole lot of options if you dip 2 levels. If you go Full, you really need to be Dex-based, but you get to be awesome at Combat Maneuvers and continue to benefit from the additional class skills and skill ranks, get the remaining ranks of Bravery (for what they are worth), and you might actually want to use Combat Expertise for partial compensation for your diminished armor proficiency. Know Thy Enemy (7th level) is a decent complement to your Knowledge skills, although it hurts from needing a Standard Action until you get to 14th level (at which it uses a Swift Action); Hair's Breadth is decent anti-Critical defense; Know Weakness (19th level) gets partially superceded just 1 level later by Weapon Mastery, but it's still nice to have it for backup in case you can't use your weapon chosen for Weapon Mastery.</span></div>
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<span class="c5" style="font-size: 12pt;"><b>Martial Master</b>(Dip N/A; Full versatility </span><span class="c12 c5" style="color: blue; font-size: 12pt;">+2</span><span class="c1" style="font-size: 12pt; vertical-align: baseline;">, power -1): </span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">This only starts to have an effect at 5th level; if you REALLY want more than a Dip worth of Martial Flexibility but don't want to be a Brawler, this is for you, although you lose out on Advanced Weapon Training options due to trading out Weapon Training.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Mobile Fighter</b>(Dip versatility +1, power +0; Full versatility -1, power +0):</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"> For a Dip of 2 levels, the first rank of Bravery is replaced by the first rank of Agility, which is probably worse overall for Full progression, but better for a Dip if your primary class has a bad Fortitude Save; if you want to go Full, you should probably use Whirling Dervish archetype of Swashbuckler instead, and Leaping Attack is not a good tradeoff for Weapon Training; being able to Take 10 and occasionally Take 20 on Acrobatics checks is nice; being able to move and make a partial full attack (eventually almost a full attack) is also nice, except that these benefits take a LONG time to come online; and now that Advanced Weapons Training options are available for Fighters that have Weapon Training, your lack of Weapon Training is really going to hurt at these high levels.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Mutation Warrior</b>(Dip N/A; Full versatility +0, power +1):<br />No effect on a Dip (unless you go 3 levels, but then it won't scale), but if you go Full progression, if you can afford to give up Armor Training, you can eventually become a real monster.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Pack Mule</b>(Dip versatility +0, power -2; Full versatility +1, power -1): </span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">For a Dip, even though you get more class skills and skill ranks, losing your 1st level Bonus Combat Feat really hurts; for Dip of 2 levels or Full Progression, a scaling bonus to Sleight of Hand checks to conceal objects on your body and carry more weight is nice, but trading out Bravery for this makes you more likely to bug out instead of using this ability, Weight Training is nice, but your employer should really get you Muleback Cords instead of making you trade out all ranks of Armor Mastery. Finally, why is this an archetype of Fighter instead of Rogue?</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Phalanx Soldier</b>(Dip versatility +0, power +1; Full versatility -1, power -1): </span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">For a Dip, Stand Firm is probably better than Bravery (considering 1 rank of each); for Full progression, it hurts to give up both Armor Training and Weapon Training for alternate class features that in several cases have limited uses per day and/or require you to be not Flat-Footed (although these limitations do not apply to the spear/polearm and Tower Shield bonuses), but if you want to go Roman Legionnaire and can get Uncanny Dodge or the Defensive Strategist trait (which arguably upgrade Full progression to vers -1, power +0), this is for you. Strangely, even though you give up all Armor Training, you don't give up Armor Mastery. This archetype is better for GMs building armies of martials.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Polearm Master</b>(Dip versatility +0, power +0; Full versatility +0, power -1): </span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">For a Dip, Pole Fighting is nice but doesn't really kick in until higher levels; for Full progression, giving up Armor Training and Weapon Training really hurts (even though you can get effectively the basic bonuses of Weapon Training with polearms), but Flexible Flanker is nice for battlefield control, and Step Aside and Polearm Parry are nice defensive options, although the former is mostly obsolete by the time you get it (due to progression of Pole Fighting).</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Relic Master</b>(Dip versatility +1, Power +0; Full versatility +1, power -1):<br />For a Dip, depending upon what you need, you may be glad for the trade of Handle Animal and Ride for Knowledge (Arcana) and (especially) Use Magic Device as class skills. For Full progression, strangely for an archetype that appears in the Weapon Master's Handbook, this archetype trades out all ranks of Weapon Training (along with Armor Training and Armor Mastery, but strangely not Weapon Mastery). In return, you get to use Item Mastery feats more often, although you have to get Item Mastery feats as character feats and not as Bonus Combat Feats. The Improvised Item Mastery ability that you get at 19th level has the problem that any use of an Item Mastery feat counts against uses of all Item Mastery feats, even though some have a lot more uses per day than others.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Rough Rider</b>(Dip versatility -1, power +1; Full versatility -2, power -1): </span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">This Fighter archetype attempts to be another Cavalier replacement, but doesn't give you a scaling Mount. A Dip could be good if you are willing to practice with your Mount for 1 hour (maybe you can find a Deific or Empyreal Obedience that you can do this as part of?) AND you plan to go with an Animal Companion primary class and Boon Companion or the Nature Soul/Animal Ally/Boon Companion feat chain to get a mount, but if you want to go Full, it is probably better to be a Cavalier; I thought about Dragoon VMC Cavalier, but most of your Cavalier abilities would just take too long to come online, although if you do go to really high levels, this combination might be better than Dragoon VMC Cavalier. Strangely, even though you give up all Weapon Training, you don't give up Weapon Mastery.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Savage Warrior</b>(Dip versatility +0, power -1; Full versatility -2, power -1): </span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">If you already have Natural Weapons, this is for you, although for a Dip, Spark of Life is less likely to come up as relevant than Bravery, and by the time it comes up often, your single rank in it will make only a slight difference; for Full progression, the later benefits are probably a decent trade for Weapon Training, although the scaling penalty to Armor Class can really hurt (even with the really late upgrade that eventually reduces this penalty), so if you are going to use this, make sure you have your Armor Class through the roof and make sure you are of a race that has a Constitution bonus.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Shielded Fighter</b>(Dip N/A; Full versatility -1, power -1): </span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">This has no effect on a Dip unless you go to 3rd level; for Full progression, it makes you a turtle and gives you some options to defend adjacent allies, but hurts your ability to do damage; note that it trades out all of both Armor Training and Weapon Training, although you gain basic bonuses equivalent to Weapon Training for Shield Bashes.<br /><br /><b>Siegebreaker</b><br />(Dip Versatility +0, Power +1; Full Versatility +0, Power +0):<br />For a Dip of 1 level, Breaker Rush is like getting Improved Bull Rush and Improved Overrun for the price of 1 Bonus Combat Feat, and it even stacks a little bit with the actual feats (which you will need if you want the Greater versions of these feats). For a dip of 2 levels, you get to do a free Improved Overrun in all but name (again stacking a little bit with the actual feat) if you succeed at a Bull Rush (Breaker Momentum) -- this is worth losing the first rank of Bravery for a worse ability (Armored Vigor, which gives you an average of 1/2 Hit Point per level -- definitely less useful than Bravery, even though that isn't stellar itself). For Full Progression, though, losing Bravery for Armored Vigor hurts; the other tradeoffs are decent, but do not really make up for this. At least you get to keep both Armor Training (and Armor Mastery) and Weapon Training (but not Weapon Mastery), so when the Armor Master's Handbook comes out, as with the Weapon Master's Handbook, this archetype may become better to most other Fighter archetypes (which trade out Armor Training and Weapon Training).</span></div>
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<span class="c5" style="font-size: 12pt;"><b>Tactician</b><br />(Dip versatility </span><span class="c12 c5" style="color: blue; font-size: 12pt;">+2</span><span class="c5" style="font-size: 12pt;">, power +1; Full versatility +1, power </span><span class="c12 c5" style="color: blue; font-size: 12pt;">+2</span><span class="c1" style="font-size: 12pt; vertical-align: baseline;">): </span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">If you don't mind giving up Heavy Armor and Tower Shields, you get to benefit from more class skills and skill ranks and replacing all ranks of Bravery with a scaling bonus to initiative. If you go Full, you get the Cavalier's Tactician ability (which gets better if you actually dip Cavalier) at the cost of only the 1st rank of Weapon Training, and you get to expand Aid Another to more allies and eventually a Swift Action Insight Bonus to an ally who doesn't need to be adjacent for only the cost of the 3rd and 4th ranks of Armor Training.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Thunderstriker</b><br />(Dip N/A; Full versatility +0, power +0): </span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">This has no effect on a Dip unless you go to 3rd level; for Full progression, the alternate class features are nice, but only mildly so since you get them only with a Buckler (and often lose the benefits of enchantments on the Buckler), and you give up all Armor Training and half of your Weapon Training for them.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Titan Fighter</b>(Dip vers -1, power -2; Full vers -2, power +0):<br />The loss of your 1st level Bonus Combat Feat hurts, and the replacement ability doesn't get good until you are well out of Dip range; for Full, this makes you awesome at Combat Maneuvers, but only when wielding oversized weapons, and at the cost of giving up all Armor Training and Weapon Training, except strangely not Armor Mastery and Weapon Mastery.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Tower Shield Specialist</b>(Dip versatility +0, power +1; Full versatility -1, power +0):</span></div>
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<span class="c5" style="font-size: 12pt;"> For a Dip or Full Progression, trading Bravery for Burst Barrier is probably about even; if you go to 3rd level, the Tower Shield Training modification to Armor Training (you do NOT give up Armor Training 1 for this) is good if you actually plan to use a Tower Shield, and doesn't hurt you when you aren't using a Tower Shield; for Full Progression, you get to become really hard to kill and provide some defense to adjacent allies, but hurt your ability to do damage; that said, if you get 5 or 6 levels in this and then go into a Tower Shieldadin and/or Stalwart Defender build, the Tower Shield Specialist replacement for Weapon Training 1 becomes a really good trade (upgrades this archetype to vers -1, power </span><span class="c5" style="font-size: 12pt;">+2</span><span class="c1" style="font-size: 12pt; vertical-align: baseline;">).</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Trench Fighter: Too campaign-specific to rate.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Two-Handed Fighter</b>(Dip versatility -1, power -1; Full versatility -1, power +1): </span></div>
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<span class="c5" style="font-size: 12pt;">For a Dip or Full progression, Shattering Strike is somewhat worse than Bravery; if you go to 3rd level, Overhand Chop improves your damage output, although to get good use of this in a Dip, you need a race that gets a bonus to Strength AND a bonus to whatever other key ability score you have, OR a super bonus to Strength AND no penalty to whatever other key ability score you have (sorry, Orc Scarred Witch Doctor -- you just got nerfed hard-core, while your Half-Orc brethren going conventional Witch just got boosted into the stratosphere). For Full progression, you get significant damage boosts in exchange for giving up all Armor Training, although Devastating Blow (19th level) is underwhelming (consider it as more of a backup in case you don't have your weapon chosen for Weapon Mastery); note that you can only use Weapon Training for two-handed weapons, but you keep all ranks of it, so go ahead and use the last 3 ranks of it for Advanced Weapon Training.</span><span class="c5" style="font-size: 12pt;"><a class="c10" href="https://www.google.com/url?q=https://docs.google.com/document/d/18hu5OjSAFCXdd2FtnUIMAbPq5taYQOe6ZOuidib0dlU/edit?pli%3D1%23heading%3Dh.3e0awquqvt97&sa=D&ust=1492449945678000&usg=AFQjCNHm5QZSj5QYvthk5j5_x7SMtqhrug" style="text-decoration: inherit;"> </a></span><span class="c8 c5" style="color: #1155cc; font-size: 12pt; text-decoration: underline;"><a class="c10" href="https://www.google.com/url?q=https://docs.google.com/document/d/18hu5OjSAFCXdd2FtnUIMAbPq5taYQOe6ZOuidib0dlU/edit?pli%3D1%23heading%3Dh.3e0awquqvt97&sa=D&ust=1492449945678000&usg=AFQjCNHm5QZSj5QYvthk5j5_x7SMtqhrug" style="text-decoration: inherit;">A guide for Fighters using two-handed weapons</a></span><span class="c1" style="font-size: 12pt; vertical-align: baseline;"> is available (not necessarily using this archetype -- Mobile Fighter is also highly recommended, and some other archetypes get honorable mentions).</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Two-Weapon Warrior</b>(Dip N/A; Full versatility -1, power +1): </span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">No effect on a Dip unless you go to 3rd level (in which case the 1st rank of Defensive Flurry is nice); at higher levels this trades out defense in favor of slicing and dicing with two weapons (eventually including two one-handed weapons) or a double weapon (however, Rules As Written, Defensive Flurry doesn't work with a double weapon, although Rules As Intended it probably should). Note that you give up all ranks of Weapon Training, but get the basic bonuses of Weapon Training with two weapons or a double weapon, and you still keep Weapon Mastery. Even lacking the option to get Advanced Weapon Training later, the upgrade in damage output may still be well worthwhile.</span></div>
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<span class="c5" style="font-size: 12pt;"><b>Unarmed Fighter</b>(Dip versatility -1, power +1; Full versatility -1, power </span><span class="c12 c5" style="color: blue; font-size: 12pt;">+2</span><span class="c1" style="font-size: 12pt; vertical-align: baseline;">): </span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">If you want Improved Unarmed Strike and an almost prerequisite-free Style Feat and don’t mind giving up proficiency with Medium and Heavy Armor and Shields, getting both of these in exchange for your 1st level Bonus Combat Feat is a really good deal for a Dip. For both a Dip and Full progression, Harsh Training is better than Bravery unless you are in a Fear-heavy campaign or you are going to transition to a Psychic spellcasting class (or option of another class that gives you Psychic spellcasting). For Full progression, you become hard to kill even though you trade out all Armor Training as well as Medium and Heavy Armor and Shields, and while you don't the Monk's and Brawler's scaling versions of Unarmed Strike, you still get some damage scaling and the ability to fight dirty, because you still have all ranks of Weapon Training even though the Weapon Group choices are extremely limited (so use ranks after the 1st for Advanced Weapon Training), although at 20th level, it hurts that even if you specialize in Monk Weapons or Natural Attacks, you can only apply Weapon mastery to Unarmed Strike.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Unbreakable</b>(Dip versatility -1, power +1; Full versatility +0, power +0): </span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">If you want Endurance and Diehard (going Stalwart Defender, perhaps?), getting both of these in exchange for your 1st level Bonus Combat Feat and Tower Shield proficiency is a good deal, especially for a Dip; for both a Dip and Full progression, Unflinching is just plain better than Bravery. For Full progression, you become both hard to kill or disable (despite having no Armor Training) and harder to mind-control than a standard Fighter, although keep in mind that Unflinching is still shoring up a bad Will Save (finally alleviated only at 20th level). You do lose all Weapon Training, so your damage output will suffer.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Vengeful Hunter</b>(caution: d20pfsrd.com name may be wrong -- Dip versatility +1, power +1; Full versatility -1, power +1): </span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">For a Dip, if you don't mind giving up Heavy Armor and Tower Shield proficiency, this is a good deal, because in return you get Whip proficiency (for which you will need to invest some feats to make it good), more class skills (unfortunately not more skill ranks), and (at 2nd level) Tenacious Tracker, which is better than Bravery unless you are in a Fear-heavy campaign or you are going to transition to a Psychic spellcasting class (or option of another class that gives you Psychic spellcasting). For Full progression, this makes you a skirmisher and controller/debuffer instead of a straight-up frontliner, although this (compared with the lack of increase in skill ranks) makes me wonder why this is a Fighter archetype instead of a Ranger or Slayer archetype.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Viking</b><br />(Dip versatility +1, power +1; Full versatility -1, power +0):</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"> For a Dip, if you need Move Action Intimidate (debuffing Witch Gish, perhaps?), take 2 levels of this For Full progression, if you want to be a hybrid of Fighter and Barbarian (including losing Heavy Armor and Tower Shields), this is for you, although losing your 2nd rank of Bravery without getting anything in return (Fearsome has only 3 ranks with a long gap between your 2nd level and 8th level) is somewhat painful (I wish they had left in the 2nd rank of Bravery, that you get at 6th level). You will probably need to take Extra Rage at least once, due to the delayed Rage progression; otherwise you will have trouble fully compensating for losing all ranks of Weapon Training (although strangely not Weapon Mastery). Or you could just be a Barbarian instead.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Weapon Bearer Squire</b>(Dip versatility -2, power -2; Full versatility -1, power -1): </span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">If you're In The Rear With The Gear (and that is probably as painful as it sounds), this is for you. It doesn't make much sense as a Dip, and it only makes sense for Full progression if YOU are the Cohort.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Weapon Master</b>(Dip versatility +0, power -1; Full versatility -2, power -1): </span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">For a Dip, the 1st rank of Weapon Guard is probably somewhat less useful than Bravery, especially if you are in a Fear-heavy campaign or plan to do Psychic Spellcasting; for a Dip up to 3rd level, getting Weapon Training instead of Armor Training is potentially helpful, but it only applies to 1 weapon instead of a whole Weapon Group (so it semi-upgrades this archetype to Dip vers -1, power +1). For Full progression, the early Weapon Training is not as good as it looks -- although you get the full basic bonus progression of Weapon Training 2 levels early, you get no more actual ranks of Weapon Training to use for Advanced Weapon Training, and your Weapon Training still applies to just 1 weapon instead of 1 Weapon Group, although you do keep Weapon Mastery and get some benefits that improve your Criticals, and all the way up at 19th level, you get a Standard Action Touch Attack that ignores Damage Reduction and Hardness, apparently unlimited times per day, and apparently without sacrificing anything this high level (strangely, you keep Armor Mastery, even though you lose all ranks of Armor Training), so this archetype could be decent for a Critical Fisher (upgrades to vers -2, power +1).</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Racial Archetypes</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Airborne Ambusher</b>(Strix -- Dip versatility +0, power +0; Full versatility +1, power +1): </span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">For both a Dip and Full progression, gaining Fly in place of Climb is a no-brainer, and you probably aren't going to mind the loss of Heavy Armor and Tower Shields anyway, but losing ALL of your ranks of Bravery in exchange for the ability to select Flyby Attack or Hover in place of a Bonus Combat Feat really hurts; given that you gave up Heavy Armor, I wish that you weren't deprived of Bravery. For becoming a good airborne skirmisher, giving up Weapon Training is probably a decent trade, although strangely you keep Weapon Mastery. You also keep all ranks of Armor Training and Armor Mastery.</span></div>
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<span class="c5" style="font-size: 12pt;"><b>Cavern Sniper</b>(Drow -- Dip versatility -1, power </span><span class="c12 c5" style="color: blue; font-size: 12pt;">+2</span><span class="c1" style="font-size: 12pt; vertical-align: baseline;">; Full versatility -1, power +1): </span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">For a Dip, you get the poor Drow's version of Arcane Archers Imbue Arrow at 1st level in exchange for your 1st level Bonus Combat Feat (also, you exchange Intimidate for Stealth), only you use it with your spell-like abilities instead of spells (be sure you DON'T trade these out for an alternate racial trait), and this gets a lot better if you upgrade yourself with the Drow Nobility feat chain, although you have to go all the way to Greater Drow Nobility for this to become good. (Note: You want to use this with Darkness or Deeper Darkness -- Faerie Fire is already Long range.) For Full progression, you keep these benefits, but the further tradeoffs are not as good -- Quick and Deadly is an okay replacement for a Bonus Combat Feat, but Sniper Training gives you the basic bonuses of Weapon Training with only Bows or Crossbows (to which your Weapon Mastery is also restricted), but this and Greater Imbued Shot take out all actual ranks of Weapon Training. Greater Imbued Shot is a minor upgrade which becomes superfluous once you have Greater Drow Nobility (which you really need to get to make full use of this archetype).</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Dirty Fighter</b>(Orc -- Dip versatility +0, power -1; Full versatility +0, power +1): </span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">For a Dip, losing Bravery for Sidestep is probably a downgrade; for Full progression, this is going to be partly superseded by getting Improved Combat Maneuver feats, but Maneuver Training, Speedy Tricks, and Double Tricks make up for this and the loss of all your Weapon Training ranks (although strangely not Weapon Mastery).</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Foehammer</b>(Dwarf -- Dip N/A; Full versatility -2 power +0):<br />This has no effect on a Dip unless you go to 3rd level; for Full progression, you exchange all ranks of weapon Training (but keep the basic bonuses of Weapon Training for Hammers, as well as Weapon Mastery with a Hammer) and all ranks of Armor Training (which are less needed for a Dwarf -- just don't trade out Slow and Steady) for some battlefield control abilities -- overall, probably an even trade in power, although your versatility really suffers.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Swarm Fighter</b>(Kobold -- Dip versatility -1, power +1; Full versatility -2 power +1): </span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">For a Dip or Full progression, if you want to be a Mouser Swashbuckler but not worry about Panache (but in exchange, you have to get Weapon Finesse on your own -- or Dip 1 level in Mouser Swashbuckler as well) while being able to get inside Reach wielders' minimum range, this archetype is for you. One of the interesting alternate class features is that at 9th level (Strike the Underbelly) creatures that share your space (regardless of their size) are denied their Dexterity Bonus to Armor Class against your attacks, so if you go VMC Rogue (which eventually gets you Sneak Attack -- upgrade this with Accomplished Sneak Attacker and optionally with a non-Rogue Sneak Attack class), you could start doing some serious damage. On the downside, all of your Bonus Combat Feats at levels 4n + 2 are replaced by Teamwork feats, so only take this archetype if you have allies that will also take these feats; you can't get the Advanced Weapon Training Fighter Tactics (Inquisitor's Solo Tactics for the Fighter), because you trade out all ranks of Weapon Training.</span></div>
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<span class="c6" style="font-weight: 700; vertical-align: baseline;"><br /><br /><span style="font-size: x-large;">Gunslinger</span></span><span style="font-size: 11pt;"><a href="https://www.blogger.com/blogger.g?blogID=8457309627892248510" id="id.dq9i5txkp0d"></a></span></div>
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Credited Contributor: Squirrel_Dude</div>
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<span class="c6" style="font-size: 14pt; vertical-align: baseline;"><span style="font-size: 12pt;"><b>Bolt Ace </b></span></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">(Power -1, Versatility 0)</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Being able to build a class that's built around a crossbow is nice and all but this class isn’t that much better at it than your normal fighter or ranger specialized into them. That's besides the fact that guns are, mechanically, simply better than traditional ranged weapons when you are able to negate their downsides with class abilities. Gunslingers get ways to ignore the chance of them exploding and make them stupidly affordable (and marketable). You trade out power for still being a ranged combat specialist with slow loading weapons.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Gun Scavenger </b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">(Power +1, Versatility +1)</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">It takes you longer to clear your weapon and you can't reduce a misfire chance to 0, but you gain the ability to spontaneously make your weapon have magical effects for rounds/gunslinger level. That's pretty great alone. You also gain on top of that, in place of nimble a dodge bonus while wearing light armor, the ability to decrease a target's dodge or insight bonuses to armor class. Because this is a class that needed more accuracy. ¯\_(ツ)_/¯</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Gun Tank </b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">(Power +1, Versatility 0)</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">You get the fortification enchantment as a class ability, that "doesn't stack" because you instead get to rollit twice if you have the enchantment on your armor. Resilience is nice because even successful fort saves can give leave you with problematic effects, but it comes very late for the class. You lose out on 5 bonus feats, which does hurt because you're a pretty feat starved class, but you're effectively getting medium armor proficiency, heavy armor proficiency, shield proficiency, and tower shield proficiency for free at level 1. The archetype doesn't really make you any more versatile, but it does make you more powerful in my opinion.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Gunner Squire </b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">(Power -2, Versatility -2)</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">This is an NPC or Cohort archetype. Skip.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Musket Master </b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">(Power +2, Versatility -1)</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">This accelerates the rate at which two-handed firearms become better than one-handed ones by giving you move action reloads at level 3. With alchemical cartridges (which you can make for cheap) it will drop you down to free actions. Simply fantastic. If you want to use two-handed firearms, or really any firearms at all, this should be the first archetype you consider and compare everything else to.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Mysterious Stranger </b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">(Power +1, Versatility +1)</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">The Mysterious Stranger trades out a focus on perception and sense motive for a focus on skills like bluff and diplomacy, which are better for directly influencing NPCs and enemies. Your will save will suffer slightly, but you gain a in-class luck bonus to it to help balance out the decreases Wisdom. It also comes with the ability to spend grit to add Charisma to damage (awesome), and the ability to spend grit to make a shot that missed deal half damage (okay). The ability to ignore misfire for Cha mod times/day is icing on the cake. Unfortunately this archetype no longer stacks with pistolero.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Pistolero</b> </span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">(Power +1, Versatility 0)</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">My thoughts on this class are similar to the Musketmaster. You give up the option to use multiple types of firearms, in exchange for making your character better with a single type of firearm. While I do think two-handed firearms are better in the long run, this archetype does get some pretty nice toys. Most notable it Twin Shot Knockdown which lets a gunslinger, after hitting a target twice, spend 1 point of grit and knock the target prone with no save and no CMB check.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Siege Gunner </b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">(Power -2, Versatility -1)</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"> Siege weapons do not fit inside your normal dungeon and are not remotely portable. However, the class is unique in how it is the only one with Int based grit. You don't lose out on normal gun training rules, so you're still good to go there. Nonetheless, you give up all of your feats, and get poor replacements for Nimble and Gunslinger Initiative.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Techslinger </b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">(Power +2, Versatility -1)</span></div>
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<span class="c5" style="font-size: 12pt;">Firearms are "balanced" by being expensive, short ranged and occassionally exploding. Tech firearms are only expensive. Eventually you gain the ability to use heavy weapons as if they were normal firearms for deeds. If your GM is going to give you access to zero rifles and rail guns, have fun. You get to add dexterity to damage with them and ignore </span><span class="c5 c15" style="font-size: 12pt; font-style: italic;">detrimental</span><span class="c1" style="font-size: 12pt; vertical-align: baseline;"> glitches for your favorite weapon from level 5 onward.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Wyrm Sniper </b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">(Power -1, Versatility +1)</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Early on this class is all bonuses, granting a character free proficiency with light siege engines, and knowledge(arcana) as a class skill. From level 7 onward however, the class begins to force you to start focusing in light siege weapons. Siege weapons do not fit into dungeons. You can hang out in this archetype for a little bit, but that's about all. Better this than siege gunner </span><br />
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<span style="font-size: medium;"><b>Racial Archetypes</b></span><br />
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<span style="font-size: 12pt;"><b>Buccaneer (Humans)</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">(Power 0, Versatility +1)</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Similar to the Mysterious stranger, this class uses her Charisma instead of Wisdom for grit. You can drink to regain grit points, and gain a bunch of other neat abilities. While it seems like the class would only be good in a nautical campaign, it's actually going to be pretty decent in any situation.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Bushwacker (Kobolds)</b>(Power -1, Versatility -1)</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">You lose out on grit points in exchange for an additional way to gain grit points that any gunslinger can get. You have 2d6 sneak attack damage by level at level 4, increasing to 6d6 sneak attack damage at level 20, but lose out on all gun training. You increase range at which you can apply that sneak attack damage with your short range weapons.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">¯\_(ツ)_/¯</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Experimental Gunsmith (Gnomes)</b>(Power -1, Versatility +1)</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">This stuff is all more fun and funky than it is effective. Most of the stat boosts (extra capacity/range/damage) come with pretty awful drawbacks. The best stuff is probably the grappling hook, or the vial launcher, which definitely add some more tools to a class desperate for them.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Gulch Gunner (Ratfolk)</b>(Power -2, Versatility -2)</span></div>
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<span class="c5" style="font-size: 12pt;">The class is built around using a slow-firing ranged weapon right next to your enemy. Not just in melee range of them, literally standing next to them. You also dont' regain grit for disabling enemies with fewer hit dice than you. This is effectively "Stand next to sig monster. Get grappled. Die" the class. Skip.</span></div>
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<span style="font-size: x-large;"><span class="c6" style="font-weight: 700; vertical-align: baseline;">Hunter:</span><a href="https://www.blogger.com/blogger.g?blogID=8457309627892248510" id="id.u2gmw9m9f0ze"></a></span></div>
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Credited Contributors: Kurald Galain</div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Blight Scout</b>Power +0, Versatility +0<br />The abilities you gain are weak and situational, but you don't lose anything particularly great either.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Divine Hunter</b>Power +1, Versatility +2<br />Given the diverse abilities of domains and their spell lists, there are a lot of tricks you can pull with this. Adding the celestial template to your animal is also a nice touch. You do lose the shared teamwork feats, but you can still take these with your (and your animal's) regular feats.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Feral Hunter</b>Power -1, Versatility -1<br />This archetype basically focuses you on summon spells, adding your teamwork feats to the creatures summoned. However, this begs the question why you don't simply play a druid, who gets all the summon spells several levels earlier, and has several ways to boost them on his own.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Packmaster</b>Power -1, Versatility +0<br />Instead of one strong animal companion, you'll get two weaker ones. That's really not such a good trade, and several of your class abilities will work only on one of the animals anyway. It's banned in PFS primarily because it slows down gameplay.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Primal Companion Hunter</b>Power +1, Versatility +1<br />As most animal focus abilities are pretty weak (and don't stack with e.g. a belt of strength), switching them for eidolon evolutions is an improvement. Although the pool is limited, there are some nice tricks to be done here, in particular extra attack.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Scarab Stalker</b>Power -1, Versatility 0<br />It's an interesting alternative set of animal abilities, but overall weaker than the standard set. Still, it's flavorful and you don't lose a lot by taking it.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Verminous Hunter</b>Power -1, Versatility 0<br />The animal abilities here are comparable to your default set, with fast healing as a good new option. However, this archetype locks you into a vermin companion, which is frankly a weak choice.</span></div>
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<span class="c6" style="font-weight: 700; vertical-align: baseline;"><br /><span style="font-size: x-large;">Investigator</span></span><span style="font-size: x-large;"><a href="https://www.blogger.com/blogger.g?blogID=8457309627892248510" id="id.61yfn774yo4a"></a></span></div>
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<span style="font-size: 11pt;">Contributor: Disk Elemental</span></div>
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<span style="font-family: "arial";"><b>Cipher</b></span></div>
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<span style="font-family: "arial";">Power +2 / Versatility -2</span></div>
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<span style="font-family: "arial";">This is probably my single favorite addition from Ultimate Intrigue. You lose bluff, diplo, and intimidate from you class skills, and most expend inspiration on knowledge skills, linguistics, and spellcraft. However, you get a list of sneaky-type skills that you can apply inspiration to instead.</span></div>
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<span style="font-family: "arial";">At first level, you trade out Trapfinding, Trap Sense, Poison Lore, Resistance, and Immunity, for Inattention Blindness. This effect makes you functionally invisible to whoever you focus on, as long as you're in range. The target of your aura has to succeed on a perception check, with the DC equal to 10 + Class Level + Int Mod in order to perceive your presence, as long as you're not doing anything to draw attention to yourself. This is an amazing ability, which turns the Investigator from a melee frontliner, into the best stealth class in the game, bar none. To augment this, you trade out Investigator talents for evasion, resistance to Divination spells, and Hide in Plain Sight.</span></div>
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<span style="font-family: "arial";">While this archetype is pigeonholed into being an infiltrator/assassin, it does it better than any other class in the game.</span></div>
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<span style="font-family: "arial";"><b>Conspirator</b></span></div>
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<span style="font-family: "arial";">Power -1 / Versatility +0</span></div>
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<span style="font-family: "arial";">You start with Underworld Inspiration for free, but need to take a talent to get free inspiration on knowledge, spellcraft, and linguistics. You lose trapsense and a talent to get bonuses to spot scrying sensors.</span></div>
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<span style="font-family: "arial";">Nothing in this archetype is worth losing a talent for, making it marginally weaker than a normal Investigator.</span></div>
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<span style="font-family: "arial";"><b>Cryptid Scholar</b></span></div>
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<span style="font-family: "arial";">Power -1 / Versatility +0</span></div>
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<span style="font-family: "arial";">Getting Monster Lore on an Investigator is excellent, it'll make your already ridiculous knowledge checks even better. Losing studied combat however, really hurts if you want to be a Battle Investigator, but if you're more support focused the bonuses to AC and Saves could easily bump this up to Power +1.</span></div>
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<span style="font-family: "arial";"><b>Dread Investigator</b></span></div>
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<span style="font-family: "arial";">Pre-Seven: Power -2 / Versatility -1 </span></div>
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<span style="font-family: "arial";">Post-Seven: Power +0 / Versatility +0</span></div>
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<span style="font-family: "arial";">There's not much to say about this archetype. You lose 3 Investigator Talents, have your Inspiration delayed until 4th, and your Studied Combat permanently weakened and delayed until 7th. In exchange, you gain resistance to negative energy and death effects, the Undead Anatomy Line, and a couple necromancy spells, including Animate Dead.</span></div>
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<span style="font-family: "arial";">Really, I had to break this down into before and after level seven, because that's when all of this archetype's features are finally online. Prior to seven, you're noticeably weaker than any other Investigator, however, once you finally get Studied Combat and the ability to cast Animate Dead, then you're just a base Investigator (minus three talents) with better resistances and undead minions.</span></div>
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<span style="font-family: "arial";"><b>Empiracist</b> </span></div>
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<span style="font-family: "arial";">Power +2 / Versatility +2</span></div>
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<span style="font-family: "arial";">And now we get to the gold standard of Investigator archetypes, the Empiracist.</span></div>
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<span style="font-family: "arial";">In exchange for Poison Lore and Resistance, you get to use Intelligence instead of the normal stat on Sense Motive, Perception, Use Magic Device, and Disable Device. When combined with a trait like Student of Philosophy, or a feat like Orator, Investigator becomes a completely SAD class. You can dump wisdom, you can dump charisma, and still be better at wisdom and charisma skills than any other Investigator. The amount of freedom this gives you when determining a build is completely unmatched.</span></div>
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<span style="font-family: "arial";">If you don't have a compelling reason to use another archetype, be an Empiracist.</span></div>
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<span style="font-family: "arial";"><b>Forensic Physician</b></span></div>
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<span style="font-family: "arial";">Power -1 / Versatility -1</span></div>
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<span style="font-family: "arial";">Trade out your first two talents to get some bonuses to identify disease, and do blood splatter analysis. Carry a scroll of Blood Biography and pass on this archetype.</span></div>
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<span style="font-family: "arial";"><b>Hallucinist</b></span></div>
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<span style="font-family: "arial";">Power -Do you, ever, like think, man? (-2) / Versatility: -mmm.... doritos (-2)</span></div>
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<span style="font-family: "arial";">Lose all Investigator talents for the first 13 levels, trapfinding, trapsense, keen recollection, poison lore and resistance.</span></div>
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<span style="font-family: "arial";">Gain the ability to brew a Hallucinogin, which gives bonuses to perception, and grants extraordinary vision. Low Light at 1st, Dark Vision and See Invis at 7th, Aura Sight at 11th, Blind Sense at 15th. While under the effects of your brew, you can also cast minor image and oneiric horror, by spending inspiration. At 6th, you can study multiple opponents.</span></div>
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<span style="font-family: "arial";">This one is... uh... it's flavorful, but fairly weak. Dark Vision and See Invis are 2nd level extracts, Echolocation (which gives Blind Sight) is 4th. The effects of Hallucinogin are quickly out paced by your spells, and the loss of all talents means you can't get Mutagen, Quick Study, Combat Inspiration, Amazing Inspiration, or any of the other things that help Investigator scale into the mid and late-game. Pass.</span></div>
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<span style="font-family: "arial";"><b>Infiltrator</b></span></div>
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<span style="font-family: "arial";">Power +0 / Versatility +1</span></div>
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<span style="font-family: "arial";">Lose nothing of value (other than trapfinding), to gain the ability to disguise really well, to the point where you can mimic other creatures' voices. If that comes up a lot in your campaign, then up the power level, but otherwise you're trading one situational ability for another.</span></div>
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<span style="font-family: "arial";"><b>Lamplighter</b></span></div>
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<span style="font-family: "arial";">Power +2 / Versatility +1</span></div>
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<span style="font-family: "arial";">Lose two class skills you don't care about, swap everything related to poison, keen recollection, and trap sense.</span></div>
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<span style="font-family: "arial";">In exchange, you get a decent spread of SLAs activated by expending spell slots(including Daylight and Judgement Light), Inspiration to Initiative checks, and Intelligence instead of Dexterity on initiative checks.</span></div>
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<span style="font-family: "arial";">The only reason this isn't the default Investigator archetype, is because it doesn't stack with Empiracist.</span></div>
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<span style="font-family: "arial";">Oh, and you can light fires by snapping your fingers.</span></div>
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<span style="font-family: "arial";"><b>Majordomo</b></span></div>
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<span style="font-family: "arial";">Power -2 / Versatility -2</span></div>
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<span style="font-family: "arial";">This is an NPC archetype, meant to interact with the downtime rules. Even if the campaign uses them, losing Alchemy isn't worth the small benefits you get.</span></div>
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<span style="font-family: "arial";"><b>Mastermind</b></span></div>
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<span style="font-family: "arial";">Power +1 / Versatility +1</span></div>
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<span style="font-family: "arial";">You lose Trapfinding and Trapsense, along with Swift alchemy and your 9th level talent.</span></div>
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<span style="font-family: "arial";">In exchange, you can allow an underling to use your ranks in diplomacy/intimidate, add an inspiration die to AC, and become immune to any divination spell that grants a saving throw.</span></div>
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<span style="font-family: "arial";">All these abilities are excellent, the only reason this isn't a +2 to power, is that they're designed with NPC usage in mind. When you're out and adventuring these abilities (except inspiration to AC) will rarely come up.</span></div>
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<span style="font-family: "arial";"><b>Psychic Detective</b></span></div>
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<span style="font-family: "arial";">Power +0 / Versatility +2</span></div>
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<span style="font-family: "arial";">Lose poison stuff, swift alchemy, 3rd level talent, ability to take alchemist discoveries, and alchemy.</span></div>
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<span style="font-family: "arial";">Gain: 6th level Psychic Casting, Phrenic Pool, slight bonus on saves vs. psychic effects.</span></div>
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<span style="font-family: "arial";">Hoo boy. </span></div>
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<span style="font-family: "arial";">This is an interesting, and excellent archetype, but it's very different than the normal Investigator. Whereas the normal Investigator is focused on buffing themselves, the psychic detective plays more like a bard. They get the ability to take a whole bunch of offensive spells, to hamper the enemy, area effect spells to buff their allies or even take summoning spells. You trade the raw power of the Alchemist list for the versatility of the Psychic list.</span></div>
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<span style="font-family: "arial";">In my experience, the Psychic spell list isn't noticeably better or worse than the Investigator list, it's just focused on accomplishing different goals. If you want to be a battle Investigator, then stick with alchemy, if you want to be a support/caster Investigator, then Psychic Detective is an excellent.</span></div>
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<span style="font-family: "arial";"><b>Questioner</b></span></div>
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<span style="font-family: "arial";">Power +0 / Versatility +2</span></div>
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<span style="font-family: "arial";">Lose: poison lore, ability to take alchemist discoveries, alchemy.</span></div>
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<span style="font-family: "arial";">Gain: Bard casting, +1 to knowledge checks per 3 levels.</span></div>
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<span style="font-family: "arial";">Basically everything I said about the Psychic Detective holds for this, except you're much better as a support than as a caster.</span></div>
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<span style="font-family: "arial";"><b>Lepisdadt Investigator</b></span></div>
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<span style="font-family: "arial";">Power -1 / Versatility -1</span></div>
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<span style="font-family: "arial";">Lose: Trapfinding, trapsense, poison resistance, poison immunity, 3rd and 5th level talent.</span></div>
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<span style="font-family: "arial";">Gain: 1/2 level to Sense Motive and Intimidate checks, +1 to perception and will per five levels, perceptive track investigator talent, +2 studied combat (as a 5th level slayer) against a creature whose tracks you've found.</span></div>
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<span style="font-family: "arial";">None of the things you lose are equivalent to the things you gain. If you're spending a decent amount of time tracking down and interrogating suspects, then this might be worth it but other than that, there's little of use here.</span></div>
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<span style="font-family: "arial";"><b>Sleuth</b></span></div>
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<span style="font-family: "arial";">Power -2 / Versatility -2</span></div>
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<span style="font-family: "arial";">You lose all spell casting. Enough said.</span></div>
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<span style="font-family: "arial";"><b>Spiritualist</b></span></div>
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<span style="font-family: "arial";">Power -2 / Versatility -2</span></div>
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<span style="font-family: "arial";">You lose all spell casting, except a few very situational divinations.</span></div>
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<span style="font-family: "arial";"><b>Steel Hound</b></span></div>
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<span style="font-family: "arial";">Power -1 / Versatility +0</span></div>
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<span style="font-family: "arial";">You trade a couple of class features for a gun and amateur gunslinger. You're never going to get dexterity to damage, so the gun is never going to be a particularly viable weapon. Overall it's a noticeable downgrade, solely because it prevents you from taking other, better, archetypes.</span></div>
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<span class="c6" style="font-weight: 700; vertical-align: baseline;"><br /><span style="font-size: x-large;">Inquisitor</span></span><span style="font-size: x-large;"><a href="https://www.blogger.com/blogger.g?blogID=8457309627892248510" id="id.i1vaq963rrbz"></a></span></div>
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Credited Contributors: Alex Mack</div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Cold Iron Warden</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power: -1</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility: -1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Dip*</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">You trade out a number of abilities for cool abilities which aid against outsiders. What really kills this archetype for me is the reduction in base Bane dice as this is the inquisitor’s signature combat ability. This archetype does give you a channel ability which is a prerequisite for a number of feats such as guided hand and thus opens up some interesting build options.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Exorcist</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power: 0</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility: 0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">The trades offered here aren’t great but the ability to inflict the Dazed condition on targets of your judgement is pretty strong so I can definitely see this being useful. Being immune to mind control at level 17 also seems nice.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Green Faith Marshall</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power: 0</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility: +1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">I like this archetype as Animal and Terrain Domains open up some nice options, such as a familiar, a channel pool or Sneak Attack, you also get to add some nice spells to your spell list with some of the domains. Personally I also prefer the once per week commune with nature to always on Discern Lies but that one is debatable. Wild Step seems like a slight downgrade to Stalwart but also opens up heavy armor for this archetype.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Heretic</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power: +1</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility: 0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Dip*</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">You aren’t trading out a lot for some nice stealth and subterfuge related abilities here. If you manage to acquire a few Sneak Attack Dice the Judgement of Escape can be quite powerful.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Iconoclast</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power: 0</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility: 0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">This archetype trades out a number of the Inquisitor’s more fluffy abilities for anti-magic abilities. Trading detect alignment for detect magic is weak sauce but the once per day dispel effect seems nicer than discern lies. The other trades seem fair.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Infiltrator</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power: -1</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility: 0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">You don’t lose much here so this isn’t a terrible archetype but it seems like it’s very much focused on evil characters who practice subterfuge so it’s more of an NPC archetype.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Monster Tactician</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power: +2</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility: +1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">You trade out Judgement for a 3+WIS times per day scaling summon monster ability with an extra long duration and the ability to hand out teamwork feats of your choosing to summons from level 5 onwards. Smells like power creep to me and banning this archetype for PFS play was prolly justified. If it’s available to you it is a strong option but also switches up the way you play the class as it favors higher wisdom scores.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Preacher</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power: -1</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility: 0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Solo Tactics and teamwork feats have become much better over the last few years due to the addition of new and powerful teamwork feats. This archetype trades them out for a powerful reroll ability with limited uses per day. This used to be good for Archers but they have received strong teamwork option over the last few years so this Archetype is really only for the very unimaginative.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Reaper of Secrets</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power: -2</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility: 0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">While I like the flavor I’m 99% positive that Mind-Game Tactics is strictly inferior to Solo Tactics.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Relic Hunter</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power: -2</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility: -1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">This is a tough archetype to evaluate as it trades out pretty much all your class abilities and turns you into a Divine Occultist. I’ve tried to work with this and came to the conclusion that it sucks pretty hard if you want to build a melee Inquisitor. Now with all the nifty evocation implements there might be some totally different things you can pull off with this archetype but the fact that it infringes so heavily on your selection of spells makes it really hard to work with. Also the action economy is super s%~*ty compared to a regular Inquisitor.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Sacred Huntsmaster</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power: +2</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility: +1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Dip: *</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">So you are trading out judgement for a full Hunter Animal Companion and the Animal Focus ability. Em yeah sure…this is the Inquisitor's stand out Archetype and in my mind strictly superior to the base inquisitor (and the Hunter). The only reason not to take this is a dislike for furry friends or a preference for…</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Sanctified Slayer</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power +1</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility: +1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Em so clearly the ACG designers were of the opinion that the Inquisitor is a pretty underpowered class or how else could they have come up with two such unbalanced archetypes. So again all you are trading out is Judgement and in return you get Studied Target, a fairly slow Sneak Attack progression and 4 Slayer Talents. Sure… fair deal. The only issue with this archetype is that Sacred Huntsmaster is even stronger.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Sin Eater</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power: -1</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility: 0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">So you trade your Domain for an effect that can be easily replaced by a wand of CLW that’s a rough blow. The ability to speak with dead at level 6 is nice but this is still a pretty bad archetype.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Spellbreaker</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power: -2</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility: 0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Loosing Solo Tactics and teamwork feats for minor bonuses on saves versus spell DCs seems weak when you consider that Solo Tactics with Shake it Off or Lastwall Phalanx will likely do you more good than the benefits offered here.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Suit Seeker</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power: 0</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility: 0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">This is another one of those archetypes where you aren’t loosing much and not gaining all too much in return. I like the skill swaps and the choices of Domains and judgements also seem okay so this archetype might work well for certain concepts.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Vampire Hunter</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power: -2</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility: 0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">This makes you da Vampire Slayer. If you don’t want to make hunting Vampires your full time job avoid this archetype like Vampires do my mom’s kitchen. The removal of the Bane ability really kills this archetype.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Witch Hunter</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power: +1</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility: -1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">This archetype trades out most of your fluffy abilities for anti-spellcaster abilities and abilities that grant you some nice bonuses to saving throws. I like this trade.</span></div>
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<span class="c6" style="font-weight: 700; vertical-align: baseline;"><br /><br /><span style="font-size: x-large;">Kineticist</span></span><span style="font-size: 11pt;"><a href="https://www.blogger.com/blogger.g?blogID=8457309627892248510" id="id.85ivar8hhyhw"></a></span></div>
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Credited Contributors: PossibleCabbage</div>
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<span class="c13" style="font-size: 14pt; font-weight: 700;"><br /></span><span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Blood Kineticist</b>Power +1/ Versatility -1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Water is a solid element, Wrack is guaranteed damage, Bleed damage is often useful, and Foe Throw itself is one of the most fun reasons to play a Kineticist but the real problem is that you won't be able to affect opponents who lack blood (constructs, the undead) until you take a second element. So make sure that the premise of the campaign isn't going to hamstring you, as you're unlikely have fun tromping through the dungeon of golems and skeletons looking for something that bleeds.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Elemental Annihilator</b>Power +1, Versatility -2</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">You give up all of your utility (i.e. non-combat) talents in order to be better at smashing faces. Your damage output certainly will spike with the archetype, but you're going to miss out on the fun stuff (at-will invisibility, being able to fly by shooting jets of flame out of your wrists, etc.) in order to do more damage. It's a significant change in how you play this class, so consider if you really want to play a fighter with a more complicated way of doing damage.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Elemental Ascetic</b>Power -1, Versatility -1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">You're basically a hybrid of the monk and the kineticist, which is cool and flavorful but "let's add more monk to it" isn't a good way to make any class more effective. You limit yourself to melee range for your kinetic blasts, you take on monk restrictions regarding armor and encumbrance, in return you can use kinetic first for free, flurry with it like a monk, and advance your kinetic fist damage dice as you level. Very flavorful, but you're essentially limiting yourself to being a melee monk with better punching damage, which is hardly an improvement to the class.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Kinetic Chirurgeon</b>Power -1, Versatility -2</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">You give up all of your abilities to modify your kinetic blast (so no area, or burst damage, no debuffs etc.) in order to be better at using Kinetic Healing, which wasn't very good to begin with. If you really want to be a dedicated healer, don't pick this archetype, pick something that doesn't cause damage to itself or those it heals instead.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Overwhelming Soul</b><br />Power -2, Versatility -1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">This is a trap. Your first clue is that this archetype swaps out Constitution for Charisma as the statistic that fuels your primary ability, and that might be the worst such swap possible. Additionally you are incapable of taking burn to power up your wild talents. If you're honestly allergic to burn while playing a kineticist, just choose not to take burn and keep Constitution for the stat that powers your abilities (and be able to choose to take burn if the situation really merits it). The only thing that improves this archetype is that you get a straight boost to attack rolls and damage that attempts to replicate the progression of the class power that improves your blasts as you take burn.</span></div>
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<span class="c6" style="font-weight: 700; vertical-align: baseline;"><br /><span style="font-size: x-large;">Magus</span></span></div>
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<span class="c6" style="vertical-align: baseline;">Credited Contributors: Kurald Galain</span></div>
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<span class="c13 c8" style="color: #1155cc; text-decoration: underline;"><a class="c10" href="https://www.google.com/url?q=https://docs.google.com/document/d/1jaxkoUJY6hWg5hrNi3KDk42nzq3xXeMCfQLVp55aeRY&sa=D&ust=1492449945757000&usg=AFQjCNEUpZ3rlkIbAUv86iUCCHd2so6XJg" style="text-decoration: inherit;">See handbook for more details.</a></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Beastblade</b></span><br />
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">(versatility +1, power +1)<br />At level 10+, this gives a great action advantage by allowing your familiar to cast spells. At levels 1-9, this simply doesn't do a lot, but has no substantial drawbacks either (spell recall can be compensated with cheap pearls of power).</span></div>
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<span class="c5" style="font-size: 12pt;"><b>Bladebound</b></span><br />
<span class="c5" style="font-size: 12pt;">(versatility </span><span class="c12 c5" style="color: blue; font-size: 12pt;">+2</span><span class="c5" style="font-size: 12pt;">, power </span><span class="c12 c5" style="color: blue; font-size: 12pt;">+2</span><span class="c1" style="font-size: 12pt; vertical-align: baseline;">)<br />On the power side, you get a free magic weapon that on most levels will be better than what you can afford by WBL, and that gets a damage bonus. On the versatility side, you have an intelligent weapon now with several skills and special abilities. No drawbacks.</span></div>
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<span class="c5" style="font-size: 12pt;"><b>Card Caster</b></span><br />
<span class="c5" style="font-size: 12pt;">(versatility </span><span class="c12 c5" style="color: blue; font-size: 12pt;">+1</span><span class="c1" style="font-size: 12pt; vertical-align: baseline;">, power +1)<br />Adds versatility by allowing you to attach touch spells to thrown weapons, and using spellstrike at range. However, you lose the enchant ability on melee weapons. Despite the name, this archetype is better off throwing e.g. chakram instead of cards.</span></div>
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<b><span class="c5" style="font-size: 12pt;">E</span><span class="c5" style="font-size: 12pt;">ldritch Archer</span></b><br />
<span class="c5" style="font-size: 12pt;">(versatility </span><span class="c12 c5" style="color: blue; font-size: 12pt;">+2</span><span class="c5" style="font-size: 12pt;">, power </span><span class="c5" style="font-size: 12pt;">+2</span><span class="c5" style="font-size: 12pt;">)<br />A very powerful archetype, it lets you fire a full volley of arrows each </span><span class="c5" style="font-size: 12pt;">round </span><span class="c1" style="font-size: 12pt; vertical-align: baseline;">AND cast a spell. You don’t need ranged spellstrike, just cast Haste or Slow or something. It eventually lets you deliver touch spells with these arrows, gets a magic bow at half the price, and perception as a class skill. </span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Eldritch Scion</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">(versatility +1, power +1)<br />This archetype plays very differently than a straight Magus. Depending on the bloodline, this can give you a direct power boost (e.g. Celestial, with its defense bonuses and rerolls), or a versatility boost (e.g. Arcane, which gives three buffs combined for one swift action, and extra opportunity attacks). Around level four you can have enough pool points to keep this up through all combats on a normal day. However, this has the drawback that you can't use your enchant weapon ability much until higher level, you should avoid arcana that cost pool points, and can't use metamagic in spell combat.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Elemental Knight</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">(vrs +1, power +0)<br />The main appeal here is the energy reflection arcana, which allows you to bounce elemental spells back at their caster, albeit at a cost. The drawback is that it locks you out of most other archetypes; in particular, the Eldritch Scion is a better pick for the suli (with its charisma bonus and int penalty).</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Esoteric</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">(versatility -1, power -1)<br />The aim of this archetype is using spell combat and spellstrike unarmed... but a regular Magus can already do that anyway. That makes it pretty pointless. It also gets diminished spellcasting and is forced to use a sub-par weapon.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Fiend Flayer</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">(versatility +0, power -2)<br />The only ability you get here is taking constitution damage for extra pool points. That is a pretty bad trade, and that it costs a standard action makes it practically unusable in combat to boot; you should basically never use this. Also, this archetype blocks you from most other archetypes because it modifies the arcana feature.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Greensting Slayer</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">(versatility -2, power -2)<br />This is laughably bad. You replace your powerful and versatile enchant ability with... a small amount of sneak damage on ONE attack only, for a swift action and a pool point. Let's skip that.</span></div>
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<span class="c5" style="font-size: 12pt;"><b>Hexcrafter</b></span><br />
<span class="c5" style="font-size: 12pt;">(versatility </span><span class="c5 c12" style="color: blue; font-size: 12pt;">+2</span><span class="c5" style="font-size: 12pt;">, power </span><span class="c12 c5" style="color: blue; font-size: 12pt;">+2</span><span class="c1" style="font-size: 12pt; vertical-align: baseline;">)<br />You can now take witch hexes instead of arcana, get one for free, and get a bunch of extra spells on your list, all with no drawbacks. The flight hex is great for any melee character, and the debuff hexes have better save DCs than your spells do.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Kapenia Dancer</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">(versatility -1, power -1)<br />The bladed scarf is a lacklustre weapon, and this archetype forces you to use that. With no substantial bonuses and diminished spellcasting, this is basically an inferior version of the Kensai.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Kensai</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">(versatility +0, power +1)<br />An offensive archetype that gives a straight upgrade to your weapon damage (including crit rate and extra opportunity attacks) with the drawback of getting less spells per day. Until level 8, all its abilities are easily duplicated by feats; level 9 is where its true power kicks in.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Mindblade</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">(versatility +1, power +0)<br />A lateral move, this archetype replaces arcane casting with psychic casting. On the upside, you don't need vocal or somatic components, and get a number of extra spells on your list; on the downside, you can't use metamagic in spell combat, and concentrating becomes much harder. The rules are unclear on whether you can use two mental weapons with spell combat; if so, that would make it pow +1.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Myrmidarch</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">(versatility -2, power -1)<br />You get diminished spellcasting and lose half your arcana slots... and in exchange you get the ability to attach ranged spells (which are touch attacks) to your arrows (which are NOT touch attacks). Yeah, that's a pretty bad tradeoff. Take Card Caster or Eldritch Archer instead, and if you want the fighter’s weapon training feature it’s easier to obtain with the Martial Focus feat.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Skirnir</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">(versatility +0, power +1)<br />A defensive power boost. Avoid this archetype until level 8 because you can't use it with spell combat until then. At that point, it gives a good boost to your AC and free shield enchantments; and its diminished spellcasting is somewhat offset by the bonded item.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Soul Forger</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">(versatility -2, power -2)<br />The crafting abilities granted by this archetype are pretty weak, and come at a hefty cost. You get the added drawback that losing your weapon now makes you lose several class features as well. Another one to avoid.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Spellblade</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">(versatility -2, power -2)<br />You gain an extra attach from two-weapon fighting, but you lose the extra attack from spell combat. And you pay spell slots for the privilege, and get arcana that turn this ability off again. How about no?</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Spell Dancer</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">(versatility -1, power -1)<br />The spell dance ability sounds cool, but all it gives you can be duplicated by spellcasting (e.g. expeditious retreat) and most of its buffs only last one round, as do the fiddly skill bonuses at level 5. This is not bad, but it’s simply weaker than the enchant weapon ability (and feat) which you give up for it.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Spire Defender</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">(versatility +0, power +0)<br />Doesn't gain a lot, but doesn't lose a lot either. You get two weak bonus feats, but may want to spend a feat to get your armor proficiency back. The skill bonus is decent, but mostly redundant to flight, and you are locked out of your best weapons. Of course, if you want those feats as a prerequisite for something, this is a decent one- or two-level dip.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Staff Magus</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">(versatility +1, power +1)<br />It's a straight improvement of your armor class that stacks with most other archetypes, but has the drawback of locking you into a sub-par weapon. And you get the unique ability to recharge staffs. </span></div>
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<span class="c5 c21" style="font-size: 12pt; font-weight: 700;"><br /></span><span class="c6" style="font-size: 14pt; font-weight: 700; vertical-align: baseline;"><br />Medium:</span><a href="https://www.blogger.com/blogger.g?blogID=8457309627892248510" id="id.ycr7o16m012h"></a></div>
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<span class="c6" style="font-size: 14pt; font-weight: 700; vertical-align: baseline;"><br /><br />Mesmerist:</span><a href="https://www.blogger.com/blogger.g?blogID=8457309627892248510" id="id.jpf22iu0b2a4"></a></div>
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<span class="c6" style="font-size: x-large; font-weight: 700; vertical-align: baseline;">Monk</span><span style="font-size: 11pt;"><a href="https://www.blogger.com/blogger.g?blogID=8457309627892248510" id="id.exkha0ylmaod"></a></span></div>
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Credited Contributors: JAMRenaissance (Icy Turbo)</div>
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<span class="c13" style="font-size: 14pt; font-weight: 700;"><br /></span><span class="c5" style="font-size: 12pt;"><b>Drunken Master</b></span><br />
<span class="c5" style="font-size: 12pt;">Power +2, Versatility 0<br />The ability to regain ki is incredibly, INCREDIBLY important, and Still Mind is NOTHING to lose in exchange for the ability to regain ki. The other replacements are side grades. but this one makes the archetype.</span><span class="c18 c5 c15" style="font-size: 12pt; font-style: italic; vertical-align: baseline;"><br /></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Far Strike Monk</b>Dip Power +1, Dip Versatility -1<br />Power +1, Versatility -2<br />Congratulations! You are now a one trick distance pony without even getting the best distance trick (bows). The ability to get a lot of the distance attack Feats is nice, and the thought of throwing a flurry of pellet grenades is cool, but it's nowhere near worth it as a whole.</span></div>
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<span class="c5" style="font-size: 12pt;"><b>Hamatulasu Master</b></span><br />
<span class="c5" style="font-size: 12pt;">Dip Power +2, Dip Versatility 0<br />Power +2, Versatility +1<br />This is a huge upgrade to the weak Bonus Feats (Exotic Weapon Proficiency, Weapon Focus, Power Attack, Impaling Critical, and Improved Impaling Critical), plus having the option of trading out Feats for additional Stunning Fists can be useful depending on the build. You're given more options with your Stunning Fists and Ki usage with zero trade-off. Finally, Infernal Resilience will undoubtedly come up more than Purity of Body. An almost pure upgrade to the Monk. Note that Hamatulasu is added to the list of potential bonus feats for ANY Monk, which is why it is not listed above.</span></div>
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<span class="c5" style="font-size: 12pt;"><b>Harrow Warden</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Dip Power 0, Dip Versatility +1<br />Power 0, Versatility +2<br />Idiot Strike's debuff is a huge increase in the versatility of a Stunning Fist, and Mute Hag Stance is a great debuff that not only does not allow a Will Save, but doesn't even require an action. Eclipse Strike will probably not come into play, but anything that lets a Monk make his enemies a bunny is a good thing. This is another "Pure Buff To The Monk" archetype.</span></div>
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<span class="c5" style="font-size: 12pt;"><b>Hungry Ghost Monk</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Dip Power 0, Dip Versatility +1<br />Power +1, Versatility +2<br />Punishing Kick is something of a sidegrade from Stunning Fist, but it does allow more options at first level. The real bonus is the ability to replenish your ki by stealing it from others. You trade the difficulties of regaining ki with the difficulties of being a bad person for stealing life force... which for some makes no difference.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Karmic Monk </b>Dip Power +1, Dip Versatility 0<br />Power +1, Versatility +2<br />Karmic Strike is a nice way of getting a small buff every time someone attacks you the first time. The real strength, though, is the ability to switch damage alignments to ignore DR, and to temporarily modify your character's alignment. The latter can be a huge bonus in the right build.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Kata Master </b>Dip Power -1, Dip Versatility +1<br />Power -2, Versatility 0<br />RIP Opportune Parry and Riposte. That said, the combination of the available Swashbuckler leaves some nice flavor. Unfortunately, this involves taking the most MAD character class and adding another important attribute (CHA). Good luck with that.</span></div>
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<span class="c5" style="font-size: 12pt;"><b>Ki Mystic</b></span><br />
<span class="c5" style="font-size: 12pt;">Power 0, Versatility +2<br />Ahhh... THAT'S the stuff. Free ki (and a level earlier), the ability to give allies re-rolls, a bonus to all knowledge skills, divination, AND it stacks with a number of other helpful archetypes. The latter is huge, as a combo of this with Sensei, Monk of the Four Winds, or Master of Many Styles ends up being pretty sweet.</span></div>
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<span class="c5" style="font-size: 12pt;"><b>Maneuver</b></span><span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b> Master</b>Dip Power 0, Dip Versatility +1<br />Another pure buff to the Bonus Feats. The extra maneuver is actually somewhat underwhelming, as you can already substitute most of the more useful attacks for a maneuver except for Grappling, and there are other ways to become good at that (see Tetori, below).</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Martial Artist</b>Power +1, Versatility -2<br />There aren't a lot of ways to make a Monk worse. Dropping ki to eliminate DR and give SLIGHT bonuses is one of those ways.</span></div>
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<b><span class="c5" style="font-size: 12pt;">Master of Many Styles</span><span class="c5" style="font-size: 12pt;"><br /></span></b><span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power 0, Versatility +2<br />The former Must-Have monk archetype is still decent post-buff, but requires a level of system mastery to get anything out of it. Your bonus feats are buffed to accept any first-level Combat Style Feat, and instead of Flurrying, you can have two styles going at once. Again, depending on the styles chosen, this is nice, but it is far from easy to make this work.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">(The Master of Many Styles isn't the easiest of archetypes to use, but it is highly versatile. Your first two Bonus Feats must be spent on Style Feats, which are specifically defined as the FIRST Feat in a Style Tree. The 6th, 10th, 14th, and 18th feats may be spent on a Style Feat, Elemental Fist, or a Wildcard Feat. The Wildcard Feats are the most interesting, as they let you sub in a higher feat in the Style Tree of any Style you are using as long as you meet the prerequisites. As you rise in level, you meet more prerequisites and have more options with your Wildcard feats.)</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Monk of the Empty Hand</b>Power 0, Versatility -2<br />Congratulations! You have now reduced your Monk to a one-trick pony, with that one trick being improvised weapons. This is similar to Far Strike Monk, except even less useful on a practical level.</span></div>
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<span class="c5" style="font-size: 12pt;"><b>Monk of the Four Winds</b></span><br />
<span class="c5" style="font-size: 12pt;">Dip Power 0, Dip Versatility 0<br />Power +2, Versatility +1<br />Stunning Fist gets replaced with a scalable damage bonus in a sidegrade. Slow Time's extra actions are nice, but are a severe downgrade from Abundant Step. The Aspects are nice, and replace an ability that isn't stellar.</span></div>
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<span class="c5" style="font-size: 12pt;"><b>Monk of the Healing Hand</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power 0, Versatility +1<br />Instead of healing yourself you can heal others. However, if you have to use this your party has done something terribly wrong. Ki Sacrifice lets you bring people back from the dead, which is definitely a worthy trade off from Diamond Body and Quivering Palm. This is far from as helpful as Ki Mystic, but it stacks with a few other, stronger archetypes.</span></div>
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<span class="c5" style="font-size: 12pt;"><b>Monk of the Iron Mountain</b></span><br />
<span class="c5" style="font-size: 12pt;">Power +1, Versatility 0<br />Evasion, Improved Evasion, Slow Fall, and High Jump get replaced with passive defenses preventing tripping and undesired movement, damage resistance, and an AC bonus. Not bad. </span></div>
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<span class="c5" style="font-size: 12pt;"><b>Monk of the Lotus</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Dip Power +2, Versatility 0<br />Power +2, Versatility +2<br />If the Monk is on the front line, the thing s/he will want to Stunning Fist probably has a high Fort save. It also probably has a low Will Save, which makes Touch of Serenity a huge upgrade. An extended duration as you level up is gravy. As well, between Touch of Peace and Touch of Serenity, you can make your enemies into pets for almost weeks at a time with no save. Let's repeat that: you can make your enemies into pets for almost weeks at a time with no save. There is only one archetype option that is an upgrade to Abundant Step; That is it.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Monk of the Mantis</b>Power +2, Versatility -2<br />Trade away those Bonus Feats for the ability to Sneak Attack with your Flurry. Yes please! The problem is that everything afterwards is a downgrade. Stunning Fist becomes less dependable as you level, so you are trading passive defense for additional effects on an iffy attack. It's simply not worth it.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Monk of the Seven Winds</b>Dip Power +2, Dip Versatility 0<br />Power +1, Versatility -1<br />Trading Stunning Fist for an additional attack with a blade is nice, if you have a dip build that is dependent on unarmed strikes. The bonuses to attack, damage, and AC from Sirocco Fury are in no way, shape, or form worth losing Abundant Step over.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Monk Vows</b>As a whole, I can't recommend Monk Vows, as the Reward:Cost ratio is just too low. As well, remember that we want to sub out as many abilities as possible, and replacing Still Mind cuts you out of useful archetypes. With that said, if one were to consider taking a Monk Vow, Cleanliness, Peace, Poverty, and Truth seem to be the most bang for one's buck.</span></div>
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<span class="c5" style="font-size: 12pt;"><b>Qinggong Monk</b></span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power +2, Versatility +2<br />Let's be clear. </span><span style="font-size: 12pt;">Every Monk is a Qinggong Monk.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">If you don't like a class feature, you sub it out with one you do like. Here are some recommendations. </span></div>
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<li class="c3 c14" style="font-family: Arial; font-size: 11pt; line-height: 1.15; margin-left: 36pt; orphans: 2; padding-bottom: 0pt; padding-left: 0pt; padding-top: 0pt; text-align: center; widows: 2;"><span class="c1" style="font-size: 12pt; vertical-align: baseline;">Slow Fall and High Jump: Barkskin, Truestrike, Scorching Ray </span></li>
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<li class="c3 c14" style="font-family: Arial; font-size: 11pt; line-height: 1.15; margin-left: 36pt; orphans: 2; padding-bottom: 0pt; padding-left: 0pt; padding-top: 0pt; text-align: center; widows: 2;"><span class="c1" style="font-size: 12pt; vertical-align: baseline;">Wholeness of Body: Gaseous Form, Heroic Recovery, High Jump (if subbed out earlier), Remove Disease </span></li>
<li class="c3 c14 c7" style="font-family: Arial; font-size: 11pt; height: 11pt; line-height: 1.15; margin-left: 36pt; orphans: 2; padding-bottom: 0pt; padding-left: 0pt; padding-top: 0pt; text-align: center; widows: 2;"><span class="c1" style="font-size: 12pt; vertical-align: baseline;"></span></li>
<li class="c3 c14" style="font-family: Arial; font-size: 11pt; line-height: 1.15; margin-left: 36pt; orphans: 2; padding-bottom: 0pt; padding-left: 0pt; padding-top: 0pt; text-align: center; widows: 2;"><span class="c1" style="font-size: 12pt; vertical-align: baseline;">Diamond Body: Dragon's Breath (Note that nothing says you can't change the type of dragon with each usage, which does provide versatility), Discordant Blast (very few things are resistant to sound), Restoration, Ki Leech, Shadow Step </span></li>
<li class="c3 c14 c7" style="font-family: Arial; font-size: 11pt; height: 11pt; line-height: 1.15; margin-left: 36pt; orphans: 2; padding-bottom: 0pt; padding-left: 0pt; padding-top: 0pt; text-align: center; widows: 2;"><span class="c1" style="font-size: 12pt; vertical-align: baseline;"></span></li>
<li class="c3 c14" style="font-family: Arial; font-size: 11pt; line-height: 1.15; margin-left: 36pt; orphans: 2; padding-bottom: 0pt; padding-left: 0pt; padding-top: 0pt; text-align: center; widows: 2;"><span class="c1" style="font-size: 12pt; vertical-align: baseline;">Abundant Step: Shadow Walk </span></li>
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<li class="c3 c14" style="font-family: Arial; font-size: 11pt; line-height: 1.15; margin-left: 36pt; orphans: 2; padding-bottom: 0pt; padding-left: 0pt; padding-top: 0pt; text-align: center; widows: 2;"><span class="c1" style="font-size: 12pt; vertical-align: baseline;">Diamond Soul: Abundant Step (if subbed before or taken out of the archetype), Shadow Walk, Battlefield Mindlink, Diamond Body (if subbed or taken out of the archetype)(NOTE: You probably want to sub out Diamond Soul no matter what, depending on how strict your GM is in enforcing the Spell Resistance when you are willing. Anything from the Diamond Body list on up is probably sufficient for this substitution) </span></li>
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<li class="c3 c14" style="font-family: Arial; font-size: 11pt; line-height: 1.15; margin-left: 36pt; orphans: 2; padding-bottom: 0pt; padding-left: 0pt; padding-top: 0pt; text-align: center; widows: 2;"><span class="c1" style="font-size: 12pt; vertical-align: baseline;">Quivering Palm: Blood Crow Strike, Cloud Step (don't forget that you need a Slow Fall speed), Cold Ice Strike, Ki Shout, Sonic Thrust </span></li>
<li class="c3 c14 c7" style="font-family: Arial; font-size: 11pt; height: 11pt; line-height: 1.15; margin-left: 36pt; orphans: 2; padding-bottom: 0pt; padding-left: 0pt; padding-top: 0pt; text-align: center; widows: 2;"><span class="c1" style="font-size: 12pt; vertical-align: baseline;"></span></li>
<li class="c3 c14" style="font-family: Arial; font-size: 11pt; line-height: 1.15; margin-left: 36pt; orphans: 2; padding-bottom: 0pt; padding-left: 0pt; padding-top: 0pt; text-align: center; widows: 2;"><span class="c1" style="font-size: 12pt; vertical-align: baseline;">Timeless Body: Any of the Quivering Palm choices are appropriate, plus Strangling Hair </span></li>
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<li class="c3 c14" style="font-family: Arial; font-size: 11pt; line-height: 1.15; margin-left: 36pt; orphans: 2; padding-bottom: 0pt; padding-left: 0pt; padding-top: 0pt; text-align: center; widows: 2;"><span class="c1" style="font-size: 12pt; vertical-align: baseline;">Empty Body and Perfect Self: Nothing is really worth subbing out.</span></li>
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<span class="c5" style="font-size: 12pt;"><b>Sensei</b></span><br />
<span class="c5" style="font-size: 12pt;">Power +1 Versatility +2<br />Wanna be Mr. Miyagi? You lose Fast Movement, Flurrying, and most of your bonus feats, but you gain bardic performance and the ability to confer other abilities onto your friends. The cherry on top is Wisdom to Hit, which makes this one of only two archetypes that successfully makes the Monk less MAD.</span></div>
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<span class="c5" style="font-size: 12pt;"><b>Serpent-Fire Adept</b></span><br />
<span class="c5" style="font-size: 12pt;">Power +1, Versatility +2<br />You lose your Stunning Fist, Bonus Feats, High Jump, Slow Fall, and Wholeness of Body in order to gain Chakras giving scaling damage resistance, flight, a breath weapon that bypasses energy resistance, healing/condition removal, staggering opponents, and true seeing. Yes, this is worth it.</span></div>
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<span class="c5" style="font-size: 12pt;"><b>Sohei</b></span><br />
<span class="c5" style="font-size: 12pt;">Power +2, Versatility -1<br />You gain the ability to use all martial weapons and armor, can give a mount your monk abilities, and can use your ki to enhance your weapon. Why the negative Versatility? It costs eleven class abilities. If there is a second standalone archetype for a Monk besides Zen Archer, this is it.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Spirit Master</b>Power -1 Versatility -1<br />You gain a wide variety of abilities dealing with the incorporeal and minor manipulation of positive/negative energy. Nowhere near worth the sacrifice.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Terra Cotta Monk</b>Power -2, Versatility -2<br />Just... no.<br />(To clarify, while the archetype has flavor, half of the abilities you gain work solely underground or in trap heavy games by replacing abilities that are good for every game. It is a clear downgrade in power and versatility because of it.)</span></div>
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<span class="c5" style="font-size: 12pt;"><b>Tetori</b></span><br />
<span class="c5" style="font-size: 12pt;">Power +2 Versatility -1<br />Congratulations! You are now a one-trick pony... except Grappling is a good trick (and the second best one-trick pony Monk). Your feats are chosen for you, but all useful, and your abilities all sync well with grappling, with the grab ability, constrict ability, and the cancellation of magical methods of escape. Losing High Jump and Abundant Step are the only real negatives. This is another high-level archetype.</span></div>
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<span class="c5" style="font-size: 12pt;"><b>Weapon Adept</b></span><br />
<span class="c5" style="font-size: 12pt;">Dip Power +2, Dip Versatility 0<br />Power +2, Versatility -1<br />Perfect Strike is a pure upgrade, trading a questionably useful ability for a useful one. Free Weapon Focus and Specialization is worth delaying Evasion and losing improved evasion. Uncanny Initiative is worth it and... well, no one ever makes it to the capstone anyway. </span><span class="c5 c15 c18" style="font-size: 12pt; font-style: italic; vertical-align: baseline;"><br /></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Wildcat</b><br />Power -2 ,Versatility -2<br />No amount of combat maneuver bonuses are worth totally losing your ki pool. That is all.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Zen Archer</b>Power +2, Versatility 0<br />Congratulations! You are a one trick pony with the single best trick available. It is a great trick and a lightning-fast Pony. Take the great stuff from Weapon Adept, tack on Feats all designed for your bow, add Wisdom to hit (making this the other less-MAD archetype), the ability to make attacks of opportunity, and a bunch of other goodies. This is the only archetype that raises the Monk up a Tier in power, and is the template for any other combinations of archetypes. </span></div>
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<span class="c6" style="font-size: 14pt; font-weight: 700; vertical-align: baseline;"><br /><br />Ninja:</span><a href="https://www.blogger.com/blogger.g?blogID=8457309627892248510" id="id.lbrzfdt9mmah"></a></div>
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<span class="c6" style="font-size: 14pt; font-weight: 700; vertical-align: baseline;"><br /><br />Occultist:</span><a href="https://www.blogger.com/blogger.g?blogID=8457309627892248510" id="id.wtkpla6yf1tz"></a></div>
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<span class="c6" style="font-weight: 700; vertical-align: baseline;"><br /><br /><span style="font-size: x-large;">Oracle</span></span><span style="font-size: 11pt;"><a href="https://www.blogger.com/blogger.g?blogID=8457309627892248510" id="id.4fe39r1gb6cg"></a></span></div>
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Credited Contributors: Kurald Galain</div>
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<span class="c13" style="font-size: 14pt; font-weight: 700;"><br /></span><span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Ancient Lorekeeper (Racial: Elf)</b>Power +2, Versatility +2<br />The wizard spell list is arguably the best in the game, and clearly better than what pretty much every mystery offers as bonus spells. As there are basically no drawbacks to this archetype, every elf or half-elf should take this.</span></div>
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<span class="c5" style="font-size: 12pt;"><b>Black-Blooded</b></span><br />
<span class="c5" style="font-size: 12pt;">P</span><span class="c1" style="font-size: 12pt; vertical-align: baseline;">ower +0, Versatility +1<br />This is less of an archetype and more an extra set of revelations; more choice is always good. Black blood spray is decent for a melee character. Dark resilience is good at higher levels. Darkvision is probably not worth the slot. The curse is problematic if channel energy is your main source of healing, though.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Community Guardian (Racial: Halfling)</b>Power -1, Versatility -1<br />This halfling archetype grants a pretty bad spell list, and two very weak but mandatory revelations. If you want an ability like this, just take the life revelation's channel ability, it's much better.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Dual-Cursed</b>Power +2, Versatility +1<br />Again, basically an extra set of revelations. Misfortune is an extremely powerful ability, and you can find a secondary curse that offers only minor drawbacks.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Elementalist</b><br />Power -1, Versatility -1<br />Another extra set of revelations. That said, it has mediocre bonus spells and its mandatory first revelation is pretty weak. The abilities at level 11 can easily be obtained with your spells, and at lower level too. Even the capstone is not very good.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Enlightened Philosopher</b>Power +0, Versatility +1<br />Getting all knowledges on your list is pretty good, as is the slowly growing bonus to intelligence, and the capstone is excellent. You don't lose a lot for taking this, but you may end up with worse bonus spells than your mystery would give you.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Planar Oracle</b>Power +0, Versatility -1<br />The bonus spells and the mandatory revelation are pretty weak; the capstone is not all that impressive either. This archetype simply doesn't do a lot.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Possessed</b><br />Power +1, Versatility -1<br />Here, the bonus spells are a mixed bunch, but Screech in particular is pretty good. The revelation you must take is not so great at the start, but can be a life-saver at level 7 and up.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Psychic Searcher</b>Power +0, Versatility +2<br />Finally, an archetype with real alternate abilities! Inspiration provides a great bonus to your skills, and there are some good investigator abilities you can take at level 3, such as empathy or inspired alertness. The downside is that the bonus spells are very situational.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Purifier (Racial: Aasimar)</b>Power +1, Versatility -1<br />You gain some good bonus spells, but the mandatory revelations are pretty bad (your armor weighs half as much, seriously?!). The holy terror ability at level 9 is pretty good though, considering that fighting evil outsiders is a common theme in many campaigns.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Reincarnated (Racial: Samsaran)</b>Power -1, Versatility -1<br />Another one to skip; weak bonus spells and two mandatory revelations that are passable but not very good.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Seeker</b><br />Power +1, Versatility +1<br />You gain trapfinding and a very good bonus to concentration and spell resistance checks. The seeker magic ability is very good, but comes online pretty late, and there are traits with the same effect.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Seer</b><br />Power +1, Versatility -1<br />Yep, it's another mystery-disguised-as-archetype. The bonuses from natural divination are pretty good, the bonus spells not so much.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Shigenjo (Racial: Tengu)</b>Power -1, Versatility -1<br />You gain a ki pool at level 7, but you don't actually gain any of the abilities that make a ki pool good, such as a monk's extra attack or a ninja's vanishing trick. Quivering palm is pretty weak compared to cleric spells at that level, and the only real gem on the bonus spell list (divine power) is already on your list anyway. So overall, not very impressive.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Spirit Guide</b>Power +1, Versatility +2<br />You gain access to any hex from the shaman's spirit list, and can pick a different one each day. How this interacts with the Extra Hex feat is unclear, but regardless it is a huge boost to your versatility.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Stargazer</b>Power +1, Versatility -1<br />Just for once, an archetype with a very good bonus spell list, and adding perception to your list is always useful. However, the two mandatory revelations are not very good, as you probably won't be adventuring outdoors at night very often.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Warsighted</b>Power +0, Versatility +1<br />You lose a number of revelations in exchange for the brawler's flexible feat. For the more martially inclined oracles, this is a decent boost, especially as many mysteries will eventually run out of good revelations to pick.</span></div>
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<span class="c6" style="font-weight: 700; vertical-align: baseline;"><br /><br /><span style="font-size: x-large;">Paladin</span></span><span style="font-size: 11pt;"><a href="https://www.blogger.com/blogger.g?blogID=8457309627892248510" id="id.92jvesbmsfq6"></a></span></div>
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<span style="font-family: "arial";"><b>Oath of Vengeance </b></span></div>
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<span style="font-family: "arial";">Power +1 / Versatility -0 </span></div>
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<span style="font-family: "arial";">You can trade Lay on Hand uses for Smite uses in exchange for just a bad Channel Energy. This gives you a LOT more uses of a limited ability and you don't even have to give up LoH uses when you don't want to. With the right (wrong?) party setup (charisma heavy weapon users) the 11th level "trade" might hurt a bit, but it won't matter for most.</span></div>
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<span style="font-family: "arial";"><b>Sacred Servant </b></span></div>
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<span style="font-family: "arial";">Power +1/+2 / Versatility +1/+2 (deity dependent) </span></div>
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<span style="font-family: "arial";">In exchanges for less smite uses (more on that in a bit), a fixed but solid choice of Sacred Bond and Aura of Resolve on the class with the highest saves in the game, you get more spells, more spell options, a domain. Oh and you get component free castings of three of the best spells in the game that alone can get you a huge effective spell list. What Planar Ally your patron grants can vastly up the power of this archetype, but even the worst is still a solid boost to the base Paladin.</span></div>
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<span style="font-family: "arial";">Combined Sacred Servant+Oath of Vengeance is more than the sum of its parts. Sacred Servant gives additional uses of Lay on Hands, which can fuel Oath of Vengeance's ability to trade LoH for smites and more than makes up for Sacred Servant's reduced Smite progression.)</span></div>
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<span style="font-family: "arial";"><b>Combat Healer Squire </b></span></div>
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<span style="font-family: "arial";">Power -3 / Versatility -1 </span></div>
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<span style="font-family: "arial";">Gives up some of the best abilities for awful ones. Explicitly intended as an NPC archetype.</span></div>
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<span style="font-family: "arial";"><b>Divine Defender </b></span></div>
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<span style="font-family: "arial";">Power -2 / Versatility -2 </span></div>
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<span style="font-family: "arial";">A defensive archetype that gets rid of one of the best defensive abilities the class has! Spontaneously adding abilities to armor isn't as nifty as doing it to weapons as 1: Armor abilities aren't situational 2:Doesn't actually help you beat an effective cap 3: Are replicated by spells</span></div>
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<span style="font-family: "arial";"><b>Divine Hunter </b></span></div>
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<span style="font-family: "arial";">Power ? / Versatility ? </span></div>
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<span style="font-family: "arial";">It's an archetype based on a particular combat style. Seems good if you're going for that, bad if you're not. Can't comment</span></div>
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<span style="font-family: "arial";"><b>Empyreal Knight </b></span></div>
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<span style="font-family: "arial";">Power -1 / Versatility -1 </span></div>
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<span style="font-family: "arial";">Some of the trades here might be OK on their own (Divine Grace for Celestial is awful though), but there's absolutely no focus. You can summon a bunch of monsters, but have traded away your abilities that could support them</span></div>
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<span style="font-family: "arial";"><b>Iroran Paladin (Enlightened Paladin) </b></span></div>
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<span style="font-family: "arial";">+?/+? </span></div>
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<span style="font-family: "arial";">Again, special purpose I can't judge.</span></div>
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<span class="c6" style="font-size: 14pt; font-weight: 700; vertical-align: baseline;"><br />Psychic:</span><a href="https://www.blogger.com/blogger.g?blogID=8457309627892248510" id="id.z1kqwz6p6pio"></a></div>
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<span class="c6" style="font-weight: 700; vertical-align: baseline;"><br /><br /><span style="font-size: x-large;">Ranger</span></span></div>
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<span class="c6" style="vertical-align: baseline;">Credited Contributor: Alex Mack</span></div>
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<span class="c13" style="font-size: 14pt; font-weight: 700;"><br /></span><span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Battle Scout</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power -1</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility -1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">A really bad archetype! It forces you to take the companion bond which is essentially a non-class feature and gives you an ability that is only applicable when you get to choose and prepare the terrain for your next battle. Oh and even when you do so the benefits are rather minor. Pass.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Beastmaster</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power -1</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility +1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Losing a combat style feat hurts (especially since the level 6 feat tends to provide the largest power boost) but you get to choose your ACs from the Druid list and can have multiple ACs (like one for scouting and one for fighting).</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Corpse Hunter</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power 0</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility -1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">In an undead campaign this is prolly a good option otherwise I’d pretty much always pass.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Deepwalker</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power 0</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility -1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Assuming that underground is probably one of the more common terrain types I think the trades offered here are slightly advantageous. Still the benefits aren’t that great and there’s usually better things you can trade these abilities out for.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Demonslayer</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power +1</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility -1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">If you wanna slay demons this is your archetype. I like most of the trades (especially the scaling saves bonus and the expanded spell list) but again I’d only want to go for this if I knew exactly what I’m up against.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Divine Tracker</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power 0</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility 0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Dip ***</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">An easy way to aquire IUS or EWP with a number of nice weapons. Also if you don’t want an animal companion I think getting access to two Blessings is prolly among the best trades on offer. I’d prolly try to pick up 1 standard action buff blessing and one which offers some out of combat versatility. If you feel like you get plenty of time to apply buffs pre combat in your games this might actually be an advantageous trade. If you were gonna use your fists or an exotic weapon for a build this is prolly a +1.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Dragon Hunter</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power -1</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility -1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Even in dragon focused campaigns you likely won’t be fighting dragons on a daily basis so I’d gladly pass here.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Dungeon Rover</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power 0</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility -1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">The abilities provided here seem pretty on-par with what your loosing it adds a bit of trap flexibility but on a whole I think I’d only want to pick this archetype if I knew that the campaign was gonna be a biggo dungeon crawl.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Falconer</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power -1</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility 0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Dip *</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">You get a full AC from level one and it has to be a bird (not a roc sadly). Bird’s aren’t the best animal companion’s and you lose your level 6 combat style so overall I think this is a weak archetype. It might be interesting for dips if you have an odd multiclass build with another animal companion class but that seems a rather marginal scenario.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Freebooter</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power -1</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility +1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Dip *</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">You trade favored enemy and Animal Companion for two decent buffs both of which require a move action to activate. I see that as a fairly weak trade but Cleave or Vital Strike Builds don’t mind having good things to do with their Move Action. In aquatic campaign the level 7 ability is pretty good making this a more interesting trade in such situations. I can also envision situations where one might prefer the first level ability over FE so this might be interesting when dipping two levels of ranger.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Galvanic Saboteur</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power 0</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility 0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">The Ranger Archetype for an Iron Gods campaign. I don’t think you’d want it anywhere else as the trades are very specific to battling constructs and firearms.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Groom</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power -1</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility 0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">A somewhat minor archetype which seems more geared to NPCs. It doesn’t trade out anything overly good but also doesn’t give you anything special and loosing Track for what is kindof a non ability seems weak.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Guide</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power 0</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility +1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Dip *</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">This is an interesting archetype as it provides one of the best trades for Favored Enemy with Ranger’s Focus which provides a sizeable swift action single foe buff a limited number of times per day. However it also swaps out the animal companion for a really cruddy ability. The other trades are fairly well balanced and possibly slightly in this archetypes favor including a once per day pounce ability at 11. If you never wanted an AC definitely consider this archetype. As a dip you might prefer Ranger’s Focus to Favored Enemy.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Hooded Champion</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power -1</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility -1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">I really want to like this archetype because you know who doesn’t like Robin Hood but the more I think about it the worse it gets. The main draw here is panache, which in and of itself is a nice ability but a) it works of Charisma a dump stat for rangers if there ever was one and b) Longbows have a 20 crit range so recharging that prolly small Panache pool isn’t gonna be all that easy… also none of the deeds strike me as overly interesting.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Horse Lord</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power -1</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility -1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">I think there’s better options for mounted combatants than ranger. Also none of the trades offered here are very good or come too late (Strong Bond at 12) so this seems like a weak option.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Ilsurian Archer</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power +2</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatiliy -1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">This archetype is amazing. Too bad it only works for archers oh wait archery is among the best combat styles anywhow and this makes it much better. Spells are nice and dandy but don’t compare to always on static modifiers to hit and damage which are particularly strong for a combat style like archery. You also get a number of bonus feats however these are a bit lackluster but the combo of bullseye shot and pinpoint targeting does add some flexibility to your arsenal.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Infiltrator</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power +1</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility 0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Dip *(deep dipping…)</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">I find infiltrator to be a somewhat interesting archetype not because what it has to offer is super amazing but mainly because what it trades out (Favored Terrain) is not an ability I value very highly. Note that in evaluating this archetype I’m assuming that Adaptions can be activated as free actions. The main issue with this archetype is that it isn’t all that great if you choose FE(Human). If you choose FE(Giant) however you all of a sudden have access to Lunge as of level 3 that is actually pretty amazing, similarly a +2 natural Armor bonus, Darkvision or a +10 bonus to speed, a climb or swim speed are all very sweet abilities. Now if I were an Ilsurian Archer and didn’t care so much about who my favored enemies are…</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Shapeshifter</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power -1</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility -1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Shifter’s Blessing can provide some nice bonuses but sadly only work a very limitged number of times per day. This wouldn’t even be a bad trade for favored terrain but the archetype also forces you into the Natural Weapon Combat Style which only works for Natural Attack or Vital Strike builds. The latter trades also take away some of the Ranger’s cooler abilities so that’s another minus.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Skirmisher</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power 0</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility -1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Dip * (If you are moving into a PrC after ranger 5 this will be better than spells most of the time)</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Ah the Skirmisher, admittedly my favorite Ranger Archetype. Let me explain why it’s awesome before explaining why it sucks. Three of the tricks are vastly superior to the others and make this archetype awesome: Vengeance Strike (you count as your own Ally!!!), Surprise Shift (extremely powerful for any build that likes making many attacks), Skill Sage. The bad: While you gain new tricks every two levels you only have one pool of uses and it grows very slowly compared to spells per day. You lose access to wands which is a considerable blow to flexibility. I’d recommend this archetype for low level play and spells for higher levels. However the better action economy of tricks is awesome at all levels. Also this works better for low wisdom Rangers than Spells. Then again only fools build low wisdom rangers…</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Sky Stalker</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power 0</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility 0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">You don’t loose anything by picking up this archetype and can upgrade your AC to a Hippogrif. This seems okay but not amazing.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Spirit Ranger</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power -1</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility +2</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">If you want to play a more mystically inclined Ranger who’s constantly asking trees for advice go ahead ye dirty tree hugger… as the Ranger spell list is full of situational spells having some spells you can cast spontaneously is a pretty sweet ability just not as sweet as a cuddly loving baby wolf who will eat your enemies.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Toxopholit</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power 0</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility 0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">This is cool but doesn’t do all that much. But it also doesn’t lose much so have fun splitting arrows if that’s your thing.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Trapper</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power -1</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility -1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Dip **</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">The best one level dip if you want full BAB and trapfinding. Otherwise giving up spells for traps seems like a very weak trade.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Trophy Hunter</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power ?</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility 0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">I don’t know much about firearms but if I did I’d prolly be playing a gunslinger…</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Urban Ranger</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power 0</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility +1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">I feel like this is a slight upgrade to the base ranger as I prefer trapfinding to endurance and like the skill trades. This used to be the better rogue now that unchained is around it’s just a full BAB alternative.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Warden</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power -2</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility 0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Ouch this is so bad it hurts and should be strictly for NPC.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Wild Hunter</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power 0</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility +1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">This a decent trade for favored enemy. The archetype gets a bit worse if you plan on trading out your animal companion.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Wild Stalker</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power 0</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility 0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">I love Rage and I love Rangers so I might not be overly objective in evaluating this archetype but I find it a fair trade as I consider the sizeable Perception bonus a pretty major boon to a ranger. The way it’s worded you get rage at level 4 a rage power at 5,6,10,10,14,15 and so forth while only skipping your second level combat style so you get a nice bag of abilities.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Witchguard</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power 0</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility +1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Dip * (3 levels for bodyguard builds)</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Prolly the best way to build a bodyguard. Also the only way Rangers can access divine Favor which I see as a considerable boon to any martial. If you wanna build a tanky ranger for a spell casting heavy group this is a pretty strong option.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Woodland Skirmisher</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power -1</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility –1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">A really poor trade on a whole. The only selling point for this archetype is the access to druid spells but I don’t see any super amazing things on the druid list that aren’t on the ranger list.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Yokai Hunter</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power 0</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility 0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Another one of the more campaign specific archetypes. I like a number of the alternate ability especially the blindsense ability so if there’s a lot of spirits and stuff in the campaign this is prolly a strong choice.</span></div>
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<span class="c6" style="font-size: 14pt; font-weight: 700; vertical-align: baseline;"><br /><br />Rogue:</span><a href="https://www.blogger.com/blogger.g?blogID=8457309627892248510" id="id.p4zu88swxvbh"></a></div>
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<span class="c6" style="font-size: 14pt; font-weight: 700; vertical-align: baseline;"><br /><br />Samurai:</span><a href="https://www.blogger.com/blogger.g?blogID=8457309627892248510" id="id.o7kfd3qn4u02"></a></div>
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<span class="c6" style="font-size: 14pt; font-weight: 700; vertical-align: baseline;">Shaman:</span><a href="https://www.blogger.com/blogger.g?blogID=8457309627892248510" id="id.c969szlte0yd"></a></div>
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<span class="c6" style="font-weight: 700; vertical-align: baseline;"><br /><br /><span style="font-size: x-large;">Skald</span></span><span style="font-size: 11pt;"><a href="https://www.blogger.com/blogger.g?blogID=8457309627892248510" id="id.i50hrpb2tu14"></a></span></div>
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Credited Contributors: Kurald Galain</div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Demon Dancer</b>Power -1, Versatility -2<br />This is pretty bad. It locks you into one particular set of rage powers that you could have picked anyway, and that aren't too great for most characters. Worse, it can force all party members to keep attacking the same enemy even when that's tactically not a good idea. There's no real benefit to this archetype.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Dragon Skald</b>Power -1, Versatility +0<br />You replace a useful feat with three niche spells you don't particularly need, and a broad bonus to skills with a narrow bonus to other skills. It's somewhat weaker than the standard skald, but if you like the flavor it's not a bad choice.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Fated Champion</b>Power +1, Versatility +0<br />The main appeal of this archetype is its initiative bonus. Well, that's always good to have. The other benefits are niche, and its capstone ability can be more-or-less duplicated by the first-level spell Saving Finale, but the archetype doesn't lose a lot either.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Herald of the Horn</b>Power +1, Versatility -1<br />You basically trade the versatility of spell kenning for a good bonus to save DC, and a nice counter to enemy enchantment spells. However, you can't use two-handed weapons or shields with this archetype, and the horn of blasting ability is decidedly mediocre. It's good for a skald focused on casting.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Spell Warrior</b>Power 0, Versatility +1<br />Skalds don't make good counterspellers; even with the bonuses from this archetype, they still aren't very good at it. The weapon song, however, adds much needed versatility to the Skald, and allows them to give rage powers to party members without them being under the effects of rage. Overall, a slightly above average archetype.</span></div>
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<span class="c5" style="font-size: 12pt;"><b>Totemic Skald</b>Power +2, Versatility -1<br />You gain the </span><span class="c5 c15" style="font-size: 12pt; font-style: italic;">wildshape</span><span class="c1" style="font-size: 12pt; vertical-align: baseline;"> ability, although only to one form; the best choices here are the bear and tiger. These also give your allies a welcome boost to constitution or dexterity, assuming they don't have a belt that increases it. You do lose the versatility of spell kenning, but it's a strong archetype overall.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>War Drummer</b>Power +0, Versatility +0<br />You are locked into a sub-par weapon but gain enough bonuses with it to make up for that. Instead of gaining knowledges, you become even better at socializing. Plus you get a fun if very niche siege ability at level 7. This is basically an even, and flavorful, trade.</span></div>
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<span class="c5" style="font-size: 12pt;"> </span><span class="c6" style="font-weight: 700; vertical-align: baseline;"><br /><br /><span style="font-size: x-large;">Slayer</span></span><span style="font-size: 11pt;"><a href="https://www.blogger.com/blogger.g?blogID=8457309627892248510" id="id.3o8lcg1sypds"></a></span></div>
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Credited Contributor: Mythraine</div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Bounty Hunter</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power +1 / Versatility +1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">The ability to use Dirty Trick (one of the best combat maneuvers in the game) as a free action with a bonus to boot is very nice. The Submission Hold is an even trade for a talent, and incapacitate gives a little bit more versatility for those times you want to question the guards. It does lock you into a Dirty Trick and Grapple build to maximize effectiveness, which can be feat intensive.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Cleaner</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power -1 / Versatility +1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Could be helpful in a very specific campaign to hide dead bodies. More of an NPC archetype to thwart a murder mystery type adventure.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Cutthroat</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power 0 / Versatility -1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">The choice of skills to replace Track are good, but annoying to be only usable in an urban environment. The other class abilities are meh - normal slayer talents would be preferable.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Deliverer</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power +1 / Versatility -1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">A god with a good favored would be a nice boost. Though the other powers depend on fighting an opponent with an opposing alignment. But without an effective way to determine alignment, it's uncertain how the Slayer would know what the opponents alignment is. It also makes it a bit circumstantial, but like a Ranger's favored enemy, if the campaign pre-determines a bunch of similar enemies (e.g. Devils in Hell’s Rebels), the Deliverer could be used to good effect.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Executioner (Sczarni Executioner)</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power +2 / Versatility -1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">AKA The Assassin-as-a-base-class. Requires an evil alignment, but if in a campaign that allows this (e.g. Hell’s Vengeance) this is a nice archetype that tapers into the actual prestige class nicely, though the prestige class is not required to function well.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Grave Warden</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power +1 / Versatility -1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">AKA The Undead-Slayer Slayer. The new abilities are focused to fight undead, though they do not overtake the archetype to make it useless against other foes too much. Being able to assassinate undead at 10th level is nice.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Pureblade</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power +1 / Versatility -2</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">AKA The Aberration-Slayer Slayer. Less useful that the Grave Warden as aberrations are usually more rare in a standard campaign. Also the replacement features are more specific. Though at 8th level, Steely Mind is very nice for the low Will save Slayer.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Sniper</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power +1 / Versatility 0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Perfect for the classic Sniper trope. Very few changes to the standard slayer but all quite nice for the shooters out there.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Stygian Slayer</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power 0 / Versatility +2</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Invisibility as an SLA? Gaseous Form as an SLA? Yes please! Plus the ability to use spell completion and spell trigger items for all illusion spells up to level 4? Sign me up! But losing medium armor and shield proficiency does make you more squishy. But with this archetype you're more of a out-of-sight, in-the-shadows style striker, so maybe it evens out.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Vanguard</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power +2 / Versatility 0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Probably the easiest choice for a power-boost to the standard Slayer. Adding 1/2 level to initiative (replacing Track) is VERY nice. Tactician once per day is good. The Slayer's version of Ranger's Companion Bond is nice and always acting in the surprise round just tops it all off.</span></div>
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<span class="c6" style="font-weight: 700; vertical-align: baseline;"><br /><br /><span style="font-size: x-large;">Sorcerer</span></span><span style="font-size: 11pt;"><a href="https://www.blogger.com/blogger.g?blogID=8457309627892248510" id="id.9ef2qay5igt1"></a></span></div>
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Credited Contributors: Dasrak</div>
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<span class="c13" style="font-size: 14pt; font-weight: 700;"><br /></span><span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Crossblooded</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Full: Power +1 / Versatility -2</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Dip: Power +1 / Versatility +1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">The Crossblooded Sorcerer trades off the lifeblood of the Sorcerer class - spells known. This is a crippling penalty even with the human favored class bonus to shore it up, and also effectively slows your spell progression since you only have one spell known when you first gain access to a new spell level. However, as a dip the Crossblooded archetype is much better, giving access to two separate bloodline arcanas to another spellcasting class. The loss in progression always hurts a spellcaster, but this is one of the few classes where a dip could be worth the cost - provided you pick a good bloodline combination.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Dragon Drinker</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power -1 / Versatility +0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">A rather weird archetype with a rather extreme focus on dragons, it unfortunately trades off one of the better bloodline arcanas for a significantly worse one and loses access to the draconic bloodline's rather good list of bloodline feats. The other tradeoffs are mostly neutral, and not worth the power-down. Just take the dragon-crafting feat if you want to do this stuff. It's not like you'll be tripping over dragons very much in the 1-4 level range…</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Eldritch Scrapper</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power +0 / Versatility +0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">This archetype is largely relegated to Dragon Disciple and Eldritch Knight builds. If you can put it to good use then the tradeoffs are quite nice, but most Sorcerers simply can't make very good use of martial flexibility to begin with so.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Razmiran Priest (aka False Priest)</b></span></div>
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<span class="c5" style="font-size: 12pt;">Power +2 / Versatility +2<br />(</span><span class="c5 c20" style="color: #9900ff; font-size: 12pt;">Note:</span><span class="c1" style="font-size: 12pt; vertical-align: baseline;"> One of the few Archetypes that must be discussed beyond the original post. This Archetype is considered worthy of going beyond the scale given in this document of +2/+2. However in keeping this in line with every other rating, the max score for this archetype will stay at the current max, even if it could be higher. If you are a DM, we encourage you to look at this archetype, and determine if it fits at your table or not.)</span></div>
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<span class="c5" style="font-size: 12pt;">The Razmiran Priest trades off exceptionally little to gain access to one of the most powerful abilities a 9-level caster can get: simply by </span><span class="c5 c15" style="font-size: 12pt; font-style: italic;">owning</span><span class="c1" style="font-size: 12pt; vertical-align: baseline;"> a divine scroll, you can cast it from your own spell slots. You do need to make a use magic device check, but as if that wasn't easy enough for a Sorcerer already the archetype gives you a bonus to that skill! The sheer number of spells this gives you access to is astronomical.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Mongrel Mage</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power +0 / Versatility +0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">On paper, the Mongrel Mage gives you access to any bloodline you want. In practice, its Mongrel Reservoir is highly limited and it can only use these abilities a few times per day. The loss of bloodline feats and the significant delay in earning bloodline spells is also incredibly infuriating. However, if you want to be able to swap bloodlines on the fly this archetype delivers in a functional manner.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Seeker</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power +0 / Versatility +1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">There are some extremely powerful bonuses to your bloodline spells here. Pick a bloodline with a good spell list and you can get a lot of leeway here. Unfortunately the metamagic reduction does not stack with other metamagic reducers, but the sheer number of spells you get a reduction on makes up for this. Effectively gaining trapfinding is nice, if you've got the intelligence to support that much skill investment.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Sorcerer of Sleep</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power -1 / Versatility -1</span></div>
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<span class="c5" style="font-size: 12pt;">Lose your bloodline power for a bonus to skill checks related to drugs. Even if you're playing a drug dealer, you should probably pass on this as nothing else here redeems this </span><span class="c5 c15" style="font-size: 12pt; font-style: italic;">horrifically</span><span class="c1" style="font-size: 12pt; vertical-align: baseline;"> bad tradeoff. Remember kids, winners don't do drugs.<br /><br /><b>Stone Warder</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power: +2</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility: -1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">The Stone Warder is a very pigeonholed archetype; it only functions in select environments (though fortunately fairly common ones), it locks you out of a very large range of spell options, and you're stuck with an exceedingly limited selection of bloodlines. However, in return the Stone Warder gains a caster level bonus of unmatched magnitude, capping out at a whopping +5 to all your spells at the 20th level. That alone is a lot of power.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Tattooed Sorcerer</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power +1 / Versatility +1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Gain a familiar, gain an ability to help keep that familiar safe, trade eschew materials for a more useful feat, and enhance your bloodline spells. The tradeoffs here are all easily worked around.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><br /><b>Wishcrafter (Racial: Ifrit)</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power -1 / Versatility +1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">The bloodline arcana is probably a wash, but replacing your bloodline spells with spells of your choice but a level lower is a classic trade of power for more versatility. The bloodline feat replacements are probably the reverse, harder to use but more powerful when you can, but not enough to undo the overall effect IMO.</span></div>
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<span style="font-family: "arial";"><b>Umbral Scion </b></span><br />
<span style="font-family: "arial";">Power: -1, </span><span style="font-family: "arial";">Versatility: -1</span><br />
<span style="font-family: "arial";">The Umbral Scion is a flawed and niche archetype. Encroaching Darkness is a great ability – provided you have darkvsision and your enemies don't. Sadly, the opposite is usually the case and that makes it counter-productive for PC's. The reduced spellcasting is a rather steep price to pay (though mercifully you still get normal spells known) and it's not until 13th level that you finally get to the meat of the archetype – a DC bonus to the spells you want to be spamming. This archetype will only work well for specific characters in specific campaigns. </span></div>
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<span class="c6" style="font-size: 14pt; font-weight: 700; vertical-align: baseline;"><br /><br />Spiritualist:</span><a href="https://www.blogger.com/blogger.g?blogID=8457309627892248510" id="id.x5g911ww8wxj"></a></div>
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<span class="c6" style="font-size: x-large; font-weight: 700; vertical-align: baseline;">Summoner</span><span style="font-size: 11pt;"><a href="https://www.blogger.com/blogger.g?blogID=8457309627892248510" id="id.hsrh92m28szf"></a></span></div>
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Credited Contributors: Dasrak</div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Blood Summoner</b></span></div>
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<span class="c5" style="font-size: 12pt;">Versatility: </span><span class="c12 c5" style="color: blue; font-size: 12pt;">+2</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span class="c5" style="font-size: 12pt;">Power: </span><span class="c12 c5" style="color: blue; font-size: 12pt;">+2</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Planar Binding as a SLA is just nuts. With its greatly shortened casting time it's much more practical, it no longer takes up valuable spells known, and Blood Offerings makes it incredibly easy to pull off. The class features you give up aren't even very important, and pale in comparison to the benefits. While you do have to wait a while for this archetype to deliver on its main promise, once you have it you're in an exceedingly good position. The only real downside to the archetype is locking you into dealing with evil outsiders; if you're okay with that, it's nothing but gravy.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Broodmaster</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Versatility: +0</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Power: -2</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">This archetype trades off one powerful minion for multiple weak minions. It has draconian limitations that prevent you from using natural attacks effectively, leave your eidolons with horrifically low hit point totals, and keeps them pretty under-sized. The concept is cool, but the execution is terrible; use the Master Summoner if you want a horde of minions.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Counter-Summoner</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Versatility: -1</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Power: -1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Trade off one of your best class features for an incredibly niche ability that's only useful in very specific circumstances. The only thing keeping this off rock bottom is that the archetype at least does what it promises to do and is very effective at shutting down enemies who use summon monster spells.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Evolutionist</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Versatility: +0</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Power: +0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">The primary attraction of this archetype is free transmogrify, letting you re-customize your eidolon daily. Unfortunately, this only arrives at 12th level and before that point you're basically paying an archetype for access to a limited version of the retraining rules. Fortunately the tradeoffs are all manageable.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>First Worlder</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Versatility: -1</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Power: -2</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">So you trade off the Summon Monster spell line for the inferior Summon Nature's Ally spell line. Then your eidolon gets nerfed into the ground with a significant inferior chassis. The only redeeming quality of this archetype is the ability to summon Pugwampi's, a monster with an extremely abusable ability. Aside from that one incredibly niche application, it's a straight power-down.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Master Summoner</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Versatility: +1</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Power: +1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">The Master Summoner is perhaps the only archetype that really lives up to the class's name, and boy does it deliver! Completely dropping all the restriction on the SLA, you're free to rock out and spam summons as a standard action with insanely long durations. You're unfortunately stuck with a neutered eidolon, but who cares; that's not the focus of attention anymore.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Morphic Savant</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Versatility: +0</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Power: +0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Sadly incompatible with Master Summoner, the Morphic Savant gets a nice list of benefits but pays for each in turn with restrictions or other catches. The ability to essentially have three different eidolons and change which one you're using every day is incredibly good, and a 50% chance for extra summons is really neat, but those are some steep tradeoffs to get the benefits.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Naturalist</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Versatility: +1</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Power: +1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">While you are stuck with the inferior Summon Nature's Ally spell as your SLA, you get a plethora of options to enhance your eidolon. The ability to change them as a swift action as often as you like is what really pushes this archetype to the front of the crowd, letting you pick whatever benefits are best suited to the particular moment in time.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Spirit Summoner</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Versatility: +1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power: +1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">While you must sacrifice your Summon Monster ability to enter this archetype, it gives you class features that can be used while your eidolon is still active so the trade can be incredibly positive despite giving up such a powerful ability. From there, the archetype has good synergy and a few of the spells it can add to your class list are real gems.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Story Summoner</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Versatility: +0</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Power: +0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">The benefits of this archetype are extremely sparse, but you don't lose too much either. The only major downside of this archetype can be completely avoided by being true neutral, but if your alignment is even one step away from true neutral it introduces a rather nasty weakness for your eidolon and becomes considerably less attractive.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Synthesist</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Versatility: -1</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Power: +1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">This archetype is extremely controversial, and has a lot of very powerful benefits but it comes with a rather big price tag. By combining the eidolon and summoner into a single form, the amalgam creature is much more durable and effective. However, because you're no longer two separate creatures you no longer are able to take separate actions. This means where a vanilla summoner effectively gets to take two turns (one with the summoner, one with the eidolon) a synthesist only gets to take one. The loss of individual feats and skills on your eidolon and the ability to actually work as a team is another flaw.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Unwavering Conduit</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Versatility: +0</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Power: +0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Essentially the lawful version of Morphic Savante, everything that was said about that archetype goes about this one. What you're trading isn't too bad, but there just aren't too many benefits here.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Wild Caller</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Versatility: +0</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Power: +0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">The downgrade from Summon Monster to Summon Nature's Ally isn't nice, and a +4 bonus to some charisma checks against fey is pretty darn niche, but aside from that this is a cool way to get a plant eidolon and the downsides won't have serious consequences if this is really what you want to do.</span></div>
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<span style="font-family: "arial";"><b>Fey Caller (Unchained only) </b></span><br />
<span style="font-family: "arial";">Power: -1, </span><span style="font-family: "arial";">Versatility: -1</span><br />
<span style="font-family: "arial";">This appears to be the Unchained Summoner's equivalent to the First Worlder archetype for the chained Summoner. It's an improvement over its predecessor, but it's still a general downgrade. The Summon Nature's Ally spell is inferior to Summon Monster, and the Fey Eidolon isn't a very favorable form – with the primary benefit of having access to spell-like abilities that simply duplicate spells your Summoner can already cast.</span><br />
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<span style="font-family: "arial";"><b>God Caller </b></span><br />
<span style="font-family: "arial";">Power: 0, </span><span style="font-family: "arial";">Versatility: 0</span><br />
<span style="font-family: "arial";">This archetype gives you some decent ability to act as a party face – good for a charisma-based class like the Summoner – but the tradeoffs are all slightly negative. At low levels this isn't bad, but as the trades keep racking up throughout your career it starts looking like a worse and worse deal. How bad it is depends on how long you expect your career to go for; if you're looking forward to a capstone, you probably want to skip this archetype. If you think your campaign will end around 10th level, it's a perfectly fine way to get Diplomacy and Intimidate as class skills. </span></div>
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<span class="c6" style="font-size: 14pt; font-weight: 700; vertical-align: baseline;"><br />Swashbuckler:</span><a href="https://www.blogger.com/blogger.g?blogID=8457309627892248510" id="id.5dz4balyrdv"></a></div>
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<span class="c6" style="font-size: 14pt; font-weight: 700; vertical-align: baseline;"><br /><br />Warpriest:</span><a href="https://www.blogger.com/blogger.g?blogID=8457309627892248510" id="id.c5emvk4hyl99"></a></div>
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<span class="c13" style="font-size: 14pt; font-weight: 700;"><br /></span><span style="font-size: 11pt;"><a href="https://www.blogger.com/blogger.g?blogID=8457309627892248510" id="id.xim2oy6t5bpc"></a></span><span class="c6" style="font-weight: 700; vertical-align: baseline;"><br /><span style="font-size: x-large;">Witch</span></span></div>
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<span class="c6" style="vertical-align: baseline;">Credited Contributors: UnArcaneElection</span><br />
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<span style="font-size: 12pt;"><b>Alley Witch</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">(Dip versatility -1, power -1; Full versatility -1, power +0): </span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Archetypes that replace the 1st level Hex can be a pain because they prevent you from taking Extra Hex to compensate for trading out a Hex, particularly if you are stacking this with an archetype like Cartomancer that replaces the 2nd level Hex. That said, if you are doing some kind of dip for an Arcane Trickster or spy type of character for which the 1st level Hex substitute (Speak to the City) is really helpful, the tradeoff might be worth it (in this case, upgrade to Dip versatility -1, power +0 or even +1). For Full progression, the same thing applies, but you also trade out the 6th level Hex for an ability to imbue other characters with your Hexing ability (Hex Trader), but unlike the spell Imbue with Spell Ability, if one of the imbued tokes gets stolen, you can't get your shared Hex back until you recover the token or it is used (possibly with dire consequences to you and/or your friends, and for some Hexes possibly requiring multiple uses), so be very careful whom you hand these out to. Do note that Alley Witch replaces all your Patron Spells, but this is strangely worded as altering your Familiar instead of replacing your Patron, which in a strict Rules As Written interpretation would prevent you from combining it with any archetype that alters or replaces your Familiar.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Beast-Bonded </b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">(Dip versatility +1, power +0; Full versatility +1, power +1): </span></div>
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<span class="c5" style="font-size: 12pt;">Although this archetype doesn't explicitly state a substitution at 1st or 2nd level, you can move one of your character feats over to your Familiar at any level, so this adds a bit of versatility, assuming that your primary class is going to continue to advance your Familiar. For Full progression, you trade out your 4th level Hex for a minor boost in your Familiar's power; at 9th level, you trade in another Hex for the ability to turn into a copy of your Familiar or a giant version thereof; what you </span><span class="c5 c15" style="font-size: 12pt; font-style: italic;">really</span><span class="c1" style="font-size: 12pt; vertical-align: baseline;"> want this archetype for comes at 10th level, though, where you trade out another Hex (actually a Major Hex) for free backup of your Familiar or yourself (not both at the same time, though -- that would be really overpowered) -- either one that is about to die gets to move into the body of the other. You'll still want to get a new body for whoever lost theirs, but assuming that one of you manages to escape death, this buys you a LOT of time to do that, and in the meantime you aren't totally hosed with respect to the ability to prepare spells (as most Witches would be). This also lets you use your Familiar in combat or for scouting with less worry, even though this takes quite a while to come online. If you make it up to Grand Hex levels, I wonder if you can use Forced Reincarnation to reincarnate your own body if you have to flee into your Familiar to avoid death (or vice versa if your Familiar's body gets killed)?</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Bouda</b> </span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">(Dip versatility +1, power +0; Full versatility +0, power +0): </span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">It is no surprise that several Witch archetypes are EeeEEviiiiil! This is the first of these (and it includes a Code of Conduct in all but name) -- in particular, with a likely connection to Gnolls and/or Lamashtu. For a Dip, this archetype gets added versatility in that your primary class DOESN'T have to progress a Familiar, because this archetype trades it for a Bonded Object (fetish) that stores your spells instead; it doesn't give you a pseudo-Spell Recall like a Wizard's Bonded Object, but instead it gives you the ability to deliver Touch spells as Ranged Touch spells a few times per day. In addition, as your 1st level Hex, you get Bouda's Eye, which is like Evil Eye but once per day lets you inflict 2 debuffs simultaneously (3 simultaneously if you take the actual Evil Eye Hex); like Evil Eye, it only scales once (at 8th level), so this is usable (if not great) for a Dip. Note that unlike most Hex substitutes, Bouda's Eye is described as an actual Hex, so it qualifies you for the Extra Hex feat. For Full progression, you trade your 10th level Hex (actually a Major Hex) for what basically amounts to a Hyena-specific Wildshape, except that you get prerequisite-free Natural Speech and Natural Spell to use with it (although not with any actual Beast Shape spells or other Wildshape that you might gain).</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Cartomancer</b> </span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">(Dip versatility +1, power +1; Full versatility +1, power +1): </span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">This is the Witch's Answer to the Card Caster Magus archetype, and again it replaces your Familiar with a Bonded Object (Spell Deck). Although again it doesn't give you a pseudo-Spell Recall like a Wizard's Bonded Object, for the cost of your 2nd level Hex it gets you prerequisite-free Deadly Dealer (although you may want to get Arcane Strike eventually anyway), and at 3rd level it gives you the option to deliver Touch spells instead of Deadly Dealer card damage with thrown cards. WARNING: DO NOT USE DEADLY DEALER BEFORE 3RD LEVEL! Only at 3rd level do cards from your Spell Deck gain the resiliency to avoid destruction when used this way, and you MUST NOT lose any cards from your Spell Deck, or it becomes unusable. Although you are explicitly allowed to use cards that are not from your Spell Deck with Deadly Dealer (but these do not gain the aforementioned resilience), it would be all too easy to accidentally emulate Yosemite Sam tying himself to the wrong rope, and throw one of your Spell Deck cards. For Full progression, this archetype doesn't make any further substitutions, thus leaving you free to combine it with a decent number of other archetypes. Other than the warning of severe risk for user error at 2nd level, this archetype has cool written all over it, even if it isn't super-powered.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Dark Sister </b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">(Dip versatility +0, power +0; Full versatility -1, power -1): </span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">At 2nd level, in exchange for your 2nd level Hex, you become a professional Town Gossip (skill-based, so uses per day limited only by the skills), and can increase the DC of any Fear spell once per day; the first part of this doesn't scale with level, and so is usable (if not great) with a Dip, whereas the second part of this scales with level with respect to uses per day (1 per 2 levels). At 8th level you trade in another Hex for the ability to cancel a beneficial effect that a target would receive from one of its allies and inflict moderate Wisdom Damage; however, the extremely limited uses per day and the potential for the caster of the beneficial effect to overcome this with a Will Save (not Caster Level Check) really hurt this. At 10th level, in exchange for a Hex (actually Major Hex), you gain an alliance with a Night Hag, although the extremely limited duration and uses per week really hurt this. Also, this archetype replaces some of your Patron spells. Even if I wanted to be EeeEEviiiiil, I wouldn't choose this archetype for Full progression.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Dimensional Occultist </b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">(Dip versatility -1, power +0; Full versatility -1, power +1): </span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Although this archetype does replace the 2nd level Hex (with Dimensional Augmentation, allowing you to increase the caster level of spells in return for minor material components and increased casting time), the uses per day are limited initially, so it only gets good later. For Full progression, you trade your 8th level Hex for the ability to use Contact Other Plane with reduced chance to botch it and greatly reduced time of debilitation if you do botch it; you trade your 12th level Hex (actually Major Hex) for Dimensional Waypoints, which lets you improve the accuracy and safety of your Teleport and Plane Shift spells to a limited number of points (initially only 2, but this gets to be more every 2 levels). This archetype requires you to take the Dimensions Patron (which is not in the standard list of Witch Patrons).</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Gravewalker</b> </span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">(Dip versatility +0, power +2; Full versatility -1, power +1): </span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">We're really digging EeeEEviiiiil here, although technically Evil alignment is not a requirement. Only this time, we're digging -- or more likely digging UP -- graves. For a Dip, this replaces the 1st level and 4th level Hexes to get 2 powers at 1st level: Aura of Desecration (bolsters Undead and increases the DC of channeled negative energy -- also see Hex Channeler below), which scales with level with respect to radius but not with respect to effect within this radius, and Bonethrall (you get to mind-control Undead), which scales with respect to caster level instead of class level. It is not clear that the scaling of the latter ability is limited to Witch caster level, but even if it is, this would still be pretty good if you can get subsequent classes to progress your Witch caster level (for instance, a prestige class such as Agent of the Grave), and if necessary, the trait Magical Knack can be used to compensate for minor deficiencies in caster level. In addition, this archetype replaces your Familiar with a Bonded Object (Spell Poppet), which, instead of giving you a pseudo-Spell Recall, allows you to deliver Touch spells as Ranged Touch spells anywhere in your Aura of Desecration, starting at 3rd level, with no limit on uses per day other than how many spells you can cast. At 8th level you get to possess your Undead minions as if using Magic Jar, but with your Spell Poppet acting as the receptacle (make sure that this and your body stay safe). This archetype replaces some but not all of your Patron spells with spells you need to be proficient at Undead-centric Necromancy, so DON'T choose the Plague Patron, which is meant for Necromancers who do not have this archetype, and will get you duplicate Patron spells, because one of the replacement spells is Animate Dead as a 3rd level spell (like a Cleric) instead of a 4th level spell (like most arcane spellcasters, including non-Gravewalker Witches).</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Hedge Witch </b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">(Dip N/A; Full versatility -1, power +1): </span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Finally, an archetype for Good Witches, although Good alignment isn't technically a requirement. This doesn't do anything special for a Dip, but for Full progression, at 4th level you gain a standard Cleric's Spontaneous Spellcasting ability in exchange for a Hex (and you don't even have to actually learn the Cure-series spells to use them with this ability). The 8th level Hex replacement (Empathic Healing) is less exciting, because it only works if you are susceptible to whatever condition (Poisoned or Diseased) you are taking from whatever creature into yourself, and as far as I can tell from the wording, you don't even get to use your own (bad) Fortitude Save to mitigate the effects on yourself. Better to invest in something that will actually cure the condition, but I suppose it's nice to have this as a backup in case that fails. This archetype specifies that your Patron should have "a Healing theme", but does not specify a Patron or replace any Patron spells; normally, you would want the Healing Patron, but the Endurance Patron also fits thematically and could work mechanically. For extra bad status removal, combine this archetype with Herb Witch (see below), which is more powerful (although less flavorful) than combining it with Hex Channeler (see further below).</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Herb Witch </b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">(Dip versatility -1, power +0; Full versatility +0, power +2): </span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Yet another archetype that replaces your 1st level Hex, although the replacement gives you some serious bad status removal capability, of which the substitution of Profession (Herbalist) for Craft (Alchemy) scales with level, although unfortunately for a Dip, this substitution is for practical purposes mandatory even though it is technically optional. (If you find a primary class/archetype which can make the same substitution, upgrade this archetype to Dip versatility -1, power +2.) In addition, your 2nd level Hex must be the Cauldron Hex, although at least this qualifies you for the feat Extra Hex, unlike most Hex substitutes. This archetype restricts Patron, but leaves you with a choice of several (including Healing but unfortunately not Endurance), so you could combine it with Hedge Witch (see above), although the 2nd level Hex restriction means that you can't combine it with Hex Channeler (see below). The Patron list includes Death and Plague as well as Healing -- this archetype can be used for Good or Evil.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Hex Channeler </b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">(Dip versatility +0, power +0; Full versatility +0, power +0): </span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">If you want to channel energy like a Cleric, this is the archetype for you. Unfortunately, even though only the 2nd level Hex replacement is mandatory, in practice you need to replace as many even-level Hexes as possible to make it good (although due to the broken nature of Meditation Crystals, it is actually possible to get quite good use out of just the single die of channeling that you start with -- hence the lack of lower ratings -- if Meditation Crystals get Errata'd to keep you from getting a lot from a little, this archetype degrades to Dip versatility -1, power -1). Furthermore, it has the same restriction as Cleric with respect to the correspondence between your alignment and what kind of energy you can channel. Fortunately, this ability has the clause that you use your Witch level as your Cleric level "for all other effects dependent upon channel energy (except increasing the amount of damage healed or dealt)" -- this means that you do not lose out on Save DC for damaging creatures with your channeling even if you couldn't replace all of your even-level Hexes with energy channeling dice (because, for instance, you combined this with another archetype, and maybe left 1 even-level Hex as a normal Hex to qualify for Extra Hex even though the other archetype also replaced your 1st level Hex). For fun, even though it isn't optimal, you can combine this archetype with Gravewalker (see above) on the Evil side, or with Hedge Witch (but not the more powerful Herb Witch) on the Good side.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Ley Line Guardian </b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">(Dip versatility -1, power -1; Full versatility -1, power +1): </span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">This archetype is frustrating because for the foreseeable future it probably fills up the archetype slot that would have been occupied by a Sorceress Witch -- that is, a spontaneous spellcasting Witch (translating your Patron into Bonus Spells and removing your Familiar altogether) -- and it has a couple of undesirable features baked in, even though the Sorcerer-style spellcasting at least alleviates one of the Witch's weaknesses (small number of spells per day). One of these is that you trade your 1st level and 8th level Hexes in for an ability that lets you increase your caster level for the next spell you cast (and this only improves slightly at 8th level), but at the risk of staggering yourself for a number of minutes equal to the spell level if you fail the associated Fortitude Save -- and you have a bad Fortitude Save. The other is that when the archetype was made into a spontaneous spellcaster, it WASN'T changed away from being Intelligence-dependent. Now, that is not always a bad thing, but sometimes you want a different primary spellcasting ability score (for instance, playing a race that gets an Intelligence penalty), and spontaneous spellcasting would have been a great excuse. Between this and the recent undesirable change to Scarred Witch Doctor (see below), the lesson is that you can't have a Witch who can't spell.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Medium</b> </span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">(Dip versatility +0, power +1; Full versatility +1, power +2): </span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">This archetype is not at all related to the Occult Adventures class of the same name -- they serve different purposes. Not everybody needs to be able to fight Incorporeal creatures, but if you need this, you need it bad. Note that the wording of the 2nd level Hex substitute DOESN'T say that it applies only to Witch spells, and it not only gets you free Ectoplasmic Spell, but also gets you a few free uses of it per day; this ability doesn't scale with level, so you can Dip and get it, although needing 2 levels for this is a bit painful to take out of any other spellcasting class (Magical Knack is a must-have). For Full progression, for the cost of another Hex at 6th level, you get a No Save, No Spell Resistance anti-Undead (not just Incorporeal) mind-reading ability that you can use any number of times per day per target; anti-Undead Inquisitors will wish that they could have this, but it is too high level for a Dip. If you get to capstone levels, this archetype hurts for having to replace your 20th level Hex (actually Grand Hex) with the ability to become Incorporeal for up to 20 minutes total per day -- this isn't a bad ability, but I hate having to replace a Grand Hex with it, since by that level, you probably can find other ways to become Incorporeal if you need to (if you go all the way to 20th level, this archetype degrades to Full versatility +1, power +1; this hurts less if you are allowed to go beyond 20th level).</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Mountain Witch </b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">(Dip versatility +0, power -1; Full versatility +0, power +0): </span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">This is the first of an incomplete set of elemental-themed Witch archetypes that are odd due to being rather non-parallel, as well as currently lacking a Fire-themed member and an Electricity-themed member: Mountain Witch (Earth-themed), Sea Witch (Water-themed; see below), and Winter Witch (Cold/Ice-themed; see below). For a Dip or Full progression, you can select a Stone Spirit Shaman Hex in place of any Witch Hex except for the 2nd level Hex substitute -- this option helps versatility overall, but for a Dip this is compensated by the 2nd level Hex substitute being a very situational pseudo-Wild Empathy, and for Full Progression this is compensated by your Patron being fully replaced in all but name (although technically, the lack of a Mountain Patron name might allow you to qualify for some other archetype that doesn't replace the 2nd level Hex but that has a specific Patron restriction; on the other hand, a strict Rules As Written interpretation would probably forbid you from taking any such archetype unless it replaced no other Hexes, since you get optional Hex replacement at any level -- expect table variation).</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Sea Witch </b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">(Dip versatility -1, power -1; Full versatility -1, power +0): </span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">This is the second elemental-themed Witch archetype. Like Mountain Witch, it replaces all your Patron spells (which hurts Full progression versatility), although oddly it also has a mild restriction on what Patrons you can choose. Dip versatility and power is hurt by replacing the 1st level Hex with a situational pseudo-Wild Empathy, although you also get free Know Direction at will when near large bodies of water -- this is a Cantrip/Orison, but it is not on the Witch spell list (why didn't they just add it to the spell list of this archetype?), so this and the pseudo-Wild Empathy for water-dwelling and near-water creatures could be okay for a waterborne campaign, such as Skull & Shackles, but you wouldn't want this archetype for most campaigns; on the other hand, if you start out in such a campaign, and then get dumped somewhere else, it isn't so terrible that you would be a fish out of water.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Synergist</b> </span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">(Dip versatility +0, power +0; Full versatility +1, power +1): </span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">This is sort of like Beast-Bonded with respect to keeping your Familiar safe, but trades out some of the ultimate security (the Immediate Action merge) in return for getting online sooner -- soon enough to be good for keeping your Familiar healthy even at 1st level (unfortunately replacing your 1st level Hex), and this even gives you your Familiars Low-Light Vision or Darkvision when merged (if you don't already have Darkvision of your own and your Familiar does, this archetype upgrades to Dip versatility +1, power +1). For Full progression, as you level up, you gain more abilities of your Familiar when merged, and the wording doesn't say that you can't do this with an Improved Familiar, so go ahead and get creative. You get several upgrades in this ability, but only trade out Hexes at 1st level, 8th level, and 14th level.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Veneficus Witch </b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">(Dip versatility +1, power -1; Full versatility +1, power +1): </span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">This is the poisoner Witch archetype. Poison isn't all that easy to get good use out of, and the Toxic Words 2nd level Hex substitute that it gives you reduces the DC of both your Hex and your poison by 2 if you use both at once. On the other hand, since most Hexes are (short) ranged, if you do manage to build for the serious debuffing needed to overcome this DC reduction, AND you manage to get hold of effective poisons, this can work, although you will really want Full progression to get more debuffing Hexes (with increasing DC) for this purpose, including the 10th level Hex (actually Major Hex) substitute that upgrades Toxic Words so that the DC reduction for the combination is only 1. You also get Poison Use (starting at level 2), plus the option to select a limited set of Alchemist Discoveries in place of any of your remaining Hexes.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>White-Haired Witch </b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">(Dip versatility -1 to +0, power -1 to +2; Full versatility -1, power +0): </span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">I used to think of this archetype sort of like Vivisectionist Alchemist, replacing a major class feature entirely with a completely different class feature more oriented towards melee combat (although in the case of White-Haired Witch the replacement is a greater fraction of class features than for Vivisectionist Alchemist). But in recent months, this archetype makes me think of Donald Trump, enthralling masses with voodoo proclamations and attacking opponents with his hair/toupee (okay, I made that last part up). For a traditional Dip of 1 or 2 levels, your White Hair/Toupee isn't very good, having a reach of only 5 feet, but I have seen builds posted in the Paizo messageboards that do Dips of 4 levels to not only extend the reach to 10 feet, but also get the Universal Monster Ability Grab, and the combination makes this much better (hence the very smeared Dip power rating); some of the posted builds (which also dip in several other classes) are scary grapplers, although note that since these tend to involve some archetype of Monk, you will be super-MAD in a build like this; such combinations deserve further study, and the full set of such combinations may have not been completely explored (hence the smeared Dip versatility rating). If you do decide to go Full progression with this archetype, you will have the problem of trying to do attacks and Combat Maneuvers with 1/2 BAB, which hurts a lot; on the other hand, if you do manage to figure out a way around this, you get some nice additional abilities -- and as one bit of help, Full progression is not especially MAD, including the fact that you use your Intelligence modifier instead of your Strength modifier on attack rolls and Combat Maneuver checks. At 6th level, you get the ability to pull opponents; at 8th level, you get to strangle them, which is especially good against spellcasters unless they can cast without Verbal components. At even levels starting with 10th, you can select from a limited set of Rogue Talents, and at 18th level, this improves to Rogue Advanced Talents. Do note that these are pre-Unchained Rogue Talents and Advanced Talents -- this archetype might need a bit of an update to correspond to Unchained Rogue. Also, some of the choices of available Rogue Talent are odd, such as Minor Magic and Major Magic; however, Minor Magic could actually be useful if you really need some Cantrip that isn't on the Witch spell list, such as Mage Hand if you want to do something really crazy like go Arcane Trickster (although this would also require you to Dip and/or go VMC Rogue and take the feat Accomplished Sneak Attacker to get Sneak Attack).</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Winter Witch </b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">(Dip versatility -2, power +1; Full versatility -1, power +1 to +2): </span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">This is the third elemental-themed (Cold/Ice) Witch archetype. This archetype gives you a DC boost to Cold-based spells at the cost of not being able to learn Fire-based spells, and it doesn't say that this applies only to your Witch spells, so presumably this also applies to your primary class if this is only a Dip for you. You also get constant Endure Elements against cold, and Ray of Frost is added to your spell list (which may be important if you want to go into the Winter Witch prestige class, although in that case you want Full progression instead of a Dip -- see below, although some kind of Crossblooded Sorcerer Cheese Dip might be up your alley). Note that you get a limited choice of Familiars and Patrons (for the latter, strangely a now fairly old Errata banned the Vengeance Patron instead of just converting the Fire spells to Cold spells.) For Full progression, the only Hex substitution is at 4th level, which gets you scaling cold resistance, which is okay but nothing to write home about. Where this archetype really shines, however, is that it is as yet still the only way to get into the Winter Witch prestige class (hence the smeared power rating), which was strangely not just rolled into the archetype (which only progresses Witch spellcasting, so you can't even use a Winter Witch archetype Dip to get another spellcasting class into the progression). The Winter Witch prestige class gives you full progression of all Witch class features except for a 1 level interruption of spellcasting progression (and adds 3 more useful Cold spells to your spell list), and for the cost of 3 forced Hex choices (of which all are potentially useful), it gives you several additional abilities (distributed among battlefield control, movement, debuffing, and damaging) that don't cause you to actually lose any Hexes. If that inability to learn Fire spells is really getting in your way, you could also go VMC Wizard (Evocation:Admixture) to get around this.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Racial Archetypes</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Bonded Witch </b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">(Half-Elf; Dip versatility +0, power +0; Full versatility +1, power +1): </span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">This is the only Witch archetype that does not replace a Hex. It replaces your Familiar with a Bonded Object, although instead of giving you a pseudo-Spell Recall like a Wizard's Bonded Object, it gives you a specific list of spells that can be chosen for the once per day Bonded Object spellcasting. The specific list of spells depends upon the type of Bonded Object chosen; in some cases, the spells are actually lower level spells modified by Metamagic. Unlike the Bonded Objects of almost all other Witch archetypes, you can enchant your Bonded Object without needing the corresponding Magic Item Creation feat, just like a Wizard with a Bonded Object. Familiar is the only thing that it replaces or alters, so it is compatible with all archetypes that do not replace or alter Familiar.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Dreamweaver</b> </span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">(Changeling; Dip versatility +0, power +1; Full versatility -1, power +1): </span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">For a Dip, trading out Heal for Sense Motive as a class skill is generally good, even if you want to invest in healing -- Sense Motive is overall a better skill to have in class and invest multiple skill ranks in. For a little bit more of a Dip, the 2nd level Hex substitute gives you a DC boost when casting Mind-Affecting spells on creatures that you put to sleep with a spell or Hex. For Full progression, this archetype oddly says that your Patron is normally Portents or Stars, but then proceeds to replace all of your Patron spells with spells for Psi-Ops. The 6th level and 10th level Hex substitutes are also very good for Psi- Ops. If you are a Psi-Ops type and are a Changeling, this archetype is for you -- just make sure that you take the Witchborn alternate racial trait, so that you get a racial +2 boost to Intelligence instead of Wisdom.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Scarred Witch Doctor </b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">(Half-Orc/Orc; Half-Orc Dip versatility -1 to +0, power +0 to +2; Orc Dip versatility -1 to +1, power -1 to +1; Half-Orc Full versatility +0, power +2; Orc Full versatility +0, power +0): </span></div>
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<span class="c5" style="font-size: 12pt;">The recent Errata that replaced the Constitution-Dependent alternate class feature with Fierce Intelligence changed this archetype immensely. Before this change, this archetype was great for Orc (and to a lesser extent Half-Orc) Gish Witches (even without going Eldritch Knight and/or VMC Magus), who could use their massive Strength bonus to make up for 1/2 BAB up into mid-levels and pump Constitution hard to boost both their spellcasting and their survivability (if using pre-Errata Scarred Witch Doctor, alter the rating to Half-Orc & Orc Dip versatility -1, power +1; Half-Orc Full versatility +0, power +1; Orc Full versatility +1, power +2). Now, though, Paizo has decided that you can't have a Witch who can't spell, and so severely nerfed Orc Gish Witches, but didn't think Fierce Intelligence through very carefully. Not only did they apparently forget that the floating ability score +2 bonus can go </span><span class="c5 c15" style="font-size: 12pt; font-style: italic;">anywhere</span><span class="c5" style="font-size: 12pt;"> on a Half-Orc, thereby making Half-Orc Scarred Witch Doctor but otherwise conventional Witches stupidly overpowered in standard Full progression, but this new alternate class feature as worded is apparently not confined to Witch spells -- expect table variation, though, if for no reason other than that some GMs might get a heart attack from you doing a triple cheeseburger combination of Magical Knack, Scarred Witch Doctor Dip, Crossblooded Sorcerer Dip, and Wizard primary class (hence the smeared versatility and power ratings for a Dip). This archetype replaces your Familiar with a Bonded Object; unlike a Wizard's Bonded Object, it does not give you a pseudo-Spell Recall, instead giving you bonuses to Heal and Intimidate and to Saves against Pain effects, but like a Wizard's Bonded Object (Fetish Mask) and unlike almost all other Witch archetype Bonded Objects, you can enchant it at 5th level as if you had Craft Wondrous Item without actually needing the feat. Furtheremore, if you are inclined to join the Hellknights (as a Signifer), your Mask can also become your Hellknight Signifer Mask, and Hellknight Signifer levels stack with Scarred Witch Doctor levels for determining what enchantments you can add to it. The final Dip-relevant alternate class feature is Scarshield, which improves survivability, but hurts low-level versatility by replacing your 1st level Hex, and scales in both duration and effect with class level, so it isn't very good at low levels.</span></div>
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<span class="c6" style="font-weight: 700; vertical-align: baseline;"><br /><br /><span style="font-size: x-large;">Wizard</span></span></div>
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<span class="c6" style="vertical-align: baseline;">Credited Contributors: Dasrak</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Arcane Bomber</b>Power: -2</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility: -2 </span></div>
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<span class="c5" style="font-size: 12pt;">Bombs are a pretty cool class feature, especially at level 1. Unfortunately this archetype just gives up </span><span class="c5 c15" style="font-size: 12pt; font-style: italic;">way</span><span class="c5" style="font-size: 12pt;"> too much to do it, and to make matters worse you cannot apply discoveries to those bombs in any fashion. You lock yourself out of school specialization and have less spell power, you don't get cantrips, you don't get an arcane bond, and as this wasn't already bad enough you have to take a whopping </span><span class="c5 c15" style="font-size: 12pt; font-style: italic;">four</span><span class="c1" style="font-size: 12pt; vertical-align: baseline;"> opposition schools. Just be an Evoker if you want to blow things up.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Exploiter Wizard</b>Power: 0</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility: +2</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">The sheer number of options afforded by Arcanist Exploits is dazzling, and the Wizard can put them to excellent use. What holds this archetype back is that you're locked out of the arcane school, and as such get fewer spell slots per day and miss out on all the cool class features that can afford. It's a steep tradeoff but with excellent rewards.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Familiar Adept</b>Power: -2</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility: -2</span></div>
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<span class="c5" style="font-size: 12pt;">So let's see... lose three bonus feats, take an extra opposition school, you must use a specific familiar archetype </span><span class="c5 c15" style="font-size: 12pt; font-style: italic;">and</span><span class="c1" style="font-size: 12pt; vertical-align: baseline;"> that archetype gets nerfed, you have to use the Witch familiar rules rather than the Wizard spellbook rules resulting in higher cost to learn spells and a catastrophic point of weakness... uh, where are the benefits? Oh, here they are at the bottom! Once per day your familiar gets to use a nearly-useless spell-like ability! Absolutely atrocious.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Pact Wizard</b>Power: 0</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility: -1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">This archetype doesn't even have the decency to give you the Sacred Summons feat for free, making you purchase it yourself. Ultimately it's all too little to be worth giving up an extra opposition school, but you could make it work if you really wanted to.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Primalist</b><br />Power: +1</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility: 0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">An interesting archetype that offers some cool options, but only if you're the gambling sort. While the benefits aren't really that outstanding, the tradeoffs are relatively low. Although on the other hand, maybe my standards have been lowered a bit after reading Familiar Adept... shudder…</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Scrollmaster</b><br />Power: 0</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility: +1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">While the stuff you get at level 1 is interesting, using fragile magic scrolls as weapons and armor proves to be about as practical as you'd expect. The real meat of this archetype is what you get at level 10, Improved Scroll Casting. Although it's only one class feature, the tradeoffs for this archetype are very mild and make it overall a good selection.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Scroll Scholar</b>Power: 0</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility: +1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Trading away little of value in return for some cool abilities, it's a solid archetype. The biggest downside is that it locks you into being a Diviner specialist, with the other tradeoffs being unambiguous upgrades.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Shadowcaster</b><br />Power: +1</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility: +1</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Good tradeoffs across the board that will suit any darkness-oriented wizard quite well, and all without affecting the arcane school class feature and thus leaving it perfectly compatible with almost any wizard build. It is held back from a "great" ranking by the fact that it only really shines on illusion specialists, and while other wizard builds can benefit from this archetype, they won’t to quite the same degree.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Siege Mage</b>Power: -2</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility: -2</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">This archetype is so outlandishly impractical outside of siege combat as to be laughable. It might be useful for an NPC who will only ever be encountered on an open battlefield with a siege engine at his disposal, but for an adventurer the practicality of this archetype is a big fat zero.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Spellslinger</b>Power: -1</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility: -2</span><br />
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">(Power -1, Versatility 0 [Dip])</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">The deep tradeoffs of the spellslinger are somewhat redeemed by some very cool benefits. The lack of a specialty school, the extra opposition schools, the lack of cantrips, and some utterly draconian misfire rules really hold it back. However, with multi-classing the Spellslinger can sidestep most of the downsides the archetype imposes while still grabbing the main benefits and can perform much better.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Spell Sage</b>Power: +1</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility: 0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">This archetype is defined by insanely good abilities tempered by limited usage per day and steep tradeoffs. It greatly expands on what the Wizard is capable of, but with steeply limited usage per day and trading off significant class features for access.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Spirit Binder</b>Power: 0</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility: 0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Essentially this archetype gives your bonus feats to your familiar, with everything else being mostly fluff. It's a neutral tradeoff if there ever was one.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Spirit Whisperer</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power: 0</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility: 0</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">While this archetype offers severe downsides, including trading off the spellbook for the inferior witch-style familiar and the loss of the arcane school, it does offer some very unique and promising abilities.</span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><b>Sword Binder</b></span></div>
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<span class="c1" style="font-size: 12pt; vertical-align: baseline;">Power: -2</span><span style="font-size: 16px;">,</span><span style="font-size: 16px;"> </span><span style="font-size: 12pt;">Versatility: -2</span></div>
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<div style="font-family: arial; font-size: 11pt;">
<span class="c1" style="font-size: 12pt; vertical-align: baseline;">The Universalist Wizard suffers on two fronts, lacking specialist spell slots and also having one of the most underwhelming class features of any wizard school in Hand of the Apprentice. This archetype attempts to rectify this problem by removing every class feature other than Hand of the Apprentice. The only useful ability on this archetype (the ability to hold the charge on a missed range touch spell) is ruined by the fact that it forces you to target AC rather than touch AC to use this ability, practically ensuring you will always miss. To add insult to injury, you trade off your 10th level bonus feat for a spell-like ability that duplicates a limited version of a spell you can already cast. This archetype is as close as you can get to trading away all your class features for nothing.</span></div>
<div style="font-family: arial; font-size: 11pt;">
<span class="c1" style="font-size: 12pt; vertical-align: baseline;"><br /></span></div>
<span style="font-family: "arial";"><b>Arcane Physician </b></span><br />
<span style="font-family: "arial";">Power: -2, </span><span style="font-family: "arial";">Versatility: 0</span><br />
<span style="font-family: "arial";">A lot of verbiage for an archetype that functionally is just letting you use and craft wands of Cure Light Wounds. In return, however, you lose out on your arcane school. This is a massive cost for a very minor gain. Just invest skill ranks in Use Magic Device instead.</span><br />
<span style="font-family: "arial";"><br /></span>
<span style="font-family: "arial";"><b>Bonded Wizard </b></span><br />
<span style="font-family: "arial";">Power: 0, </span><span style="font-family: "arial";">Versatility: 0</span><br />
<span style="font-family: "arial";">This archetype trades off most of your bonus feats to gain a number of useful but minor spontaneous abilities. Most of these effects can be duplicated by spells the Wizard already knows, so the trade-off is negative for the most part, but there are enough generally useful effects here that can be called upon spontaneously that the tradeoff isn't bad.</span><br />
<span style="font-family: "arial";"><br /></span>
<span style="font-family: "arial";"><b>Elder Mythos Scholar </b></span><br />
<span style="font-family: "arial";">Power: 0, </span><span style="font-family: "arial";">Versatility: 0</span><br />
<span style="font-family: "arial";">This is a rather niche archetype whose values varies drastically depending on what kind of campaign you're in. All of its abilities are heavily double-edged, and are applicable only against specific kinds of enemies or specific kinds of situations. This makes it very difficult rate, since it's obviously intended specifically for those kinds of campaigns. Bottom line: if you aren't bothered by an increased cost to scribe spells, you can work with this archetype.</span><br />
<span style="font-family: "arial";"><br /></span>
<span style="font-family: "arial";"><b>Hallowed Necromancer </b></span><br />
<span style="font-family: "arial";">Power: 0, </span><span style="font-family: "arial";">Versatility: -1</span><br />
<span style="font-family: "arial";">While this archetype has a noble goal – a necromancy specialist that very specifically does not create undead – most of the abilities it offers just duplicate the effect of existing spells that any wizard can learn. You're essentially trading off useful class features and taking on additional restrictions in exchange for abilities you already have. While it's not too harmful if you already intend to avoid undead creation for RP purposes, there's really no point in taking this archetype.</span><br />
<span style="font-family: "arial";"><br /></span>
<span style="font-family: "arial";"><b>Instructor</b> </span><br />
<span style="font-family: "arial";">Power: +1, </span><span style="font-family: "arial";">Versatility: +1</span><br />
<span style="font-family: "arial";">This archetype is rated on the presumption that the Leadership feat is not banned at your table. If Leadership is banned at your table then it's +2/+2 and is essentially game-breaking. This archetype gets you the primary benefits of Leadership many levels earlier, lets you use Intelligence instead of Charisma for your leadership score, and guarantees you a Wizard cohort with the same specialization as you. The loss of your familiar is the only real trade-off, making it an easy tradeoff in any game that allows Leadership.</span><br />
<span style="font-family: "arial";"><br /></span>
<span style="font-family: "arial";"><b>Pact Wizard (Haunted Heroes) </b></span><br />
<span style="font-family: "arial";">Note: This archetype is completely different from the Pact Wizard published in Familiar Folio, and is rated as a separate archetype. It is likely an oversight on Paizo's part that two unrelated archetypes were accidentally given the same name. </span><br />
<span style="font-family: "arial";">Power: +2, </span><span style="font-family: "arial";">Versatility: +2</span><br />
<span style="font-family: "arial";">Did you ever wonder what it would look like if someone were to just cram all the most overpowered abilities they could think of into an archetype and give it no meaningful downsides? Wonder no more, because the Pact Wizard from Haunted Heroes is here! Featuring spontaneous conversion of spell slots, learning a limited selection of spells from another class list, metamagic reduction, gaining oracle class features, and the ability to reroll missed checks with massive bonuses to guarantee success. What do you lose out on? Just your bonus feats. How this monster ever made it into a published product will forever remain a mystery.</span><br />
<span style="font-family: "arial";"><br /></span>
<span style="font-family: "arial";"><b>Undead Master </b></span><br />
<span style="font-family: "arial";">Power: 0, </span><span style="font-family: "arial";">Versatility: 0</span><br />
<span style="font-family: "arial";">There is basically one reason to take this archetype: Animate Dead as a 3rd level spell. This allows an arcane Necromancer to get rolling at the same time as his divine counterparts. At higher levels, it's less useful since the difference between a 3rd and 4th level spellslot on a spell you'll only prep once or twice per day isn't a gamechanger anymore and is not worth the archetype's tradeoffs. If retraining is available at your table, this archetype should probably be retrained away around the 10th level since it no longer offers substantial benefits at that point.</span></div>
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Zenithhttp://www.blogger.com/profile/05084567670274788805noreply@blogger.com2tag:blogger.com,1999:blog-8457309627892248510.post-56629053626684058052017-03-27T13:32:00.000-04:002017-03-28T13:33:30.744-04:00101 Spells for the Common Man<div style="text-align: center;">
<b><span style="font-size: large;"><a href="https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=T5PKL7MDNZZ2G">101 Spells for the Common Man</a></span></b></div>
<br />
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Why are there so many spells for flinging flame, but none for harvesting crops?<br />
<br />
<b>101 Spells for the Common Man brings arcane power back to the people.</b><br />
<br />
Magic isn’t just for adventurers anymore. As the common folk go about their daily business, a select few augment their efforts using magic. No matter how rare magic is in your world, those working folk who possess the gift make good use of the following spells.<br />
<br />
While these spells make life easier for the common man, a clever adventurer can find use for them as well. Rob a bank with <i>silenced work</i>, or create a distraction with <i>awaken instruments</i>. Jot down a confession with <i>recorder’s quill</i> or put a guard to sleep with <i>bed-time story</i>. Remove a watery obstacle with <i>expeditious evaporation</i> or track the passage of time with <i>shadowdial</i>. These spells bring life to your world while providing a fun, creative new toolkit for PCs.<br />
<br />
<b>Included in 101 Spells for the Common Man:</b><br />
<br />
<ul>
<li><b>101 Level</b> <b>0, 1, and 2 Spells</b>, categorized by class and likely profession.</li>
<li><b>The Arcane Worker</b>, a new NPC class who mixes magic and raw skill to make his way in the world.</li>
<li><b>8 magical NPCs</b> to inhabit your world, including the arcane artist and town doctor.</li>
<li>Spells include <i>abernathy's abacus</i>, <i>illusion of quality</i>, and <i>moneylender's mark</i>, perfect for the successful banker.</li>
<li><i>Boil water</i>, <i>create ice</i>, and <i>fortify wine</i>, an excellent pairing with chefs of all levels.</li>
<li><i>Create soil</i>, <i>locate stock</i>, and <i>scarecrow</i>, turning a single farmer into a one man operation.</li>
<li><i>Bed-time story</i>, <i>schedule</i>, and <i>track child</i> for the parent with too much to manage.</li>
<li><i>Enhance voice</i>, <i>perfect pitch</i>, and <i>game field</i> for entertainers and musicians.</li>
</ul>
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Zenithhttp://www.blogger.com/profile/05084567670274788805noreply@blogger.com7tag:blogger.com,1999:blog-8457309627892248510.post-54096635629182961452017-02-07T10:58:00.000-05:002017-04-06T11:01:42.392-04:00Rogue Eidolon's Guide to Fighters (Recovered)<div style="text-align: center;">
<i><span style="font-size: x-small;">Note: This guide is not by Zenith Games. It was created by Rogue Eidolon, but the file disappeared from the internet in early 2017. It has been saved here.</span></i></div>
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<span style="font-family: 'ArialMT'; font-size: 18.000000pt;">Rogue Eidolon's Guide to Fighters
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">I will use the same colour-coding as Treantmonk's very well-written guides to make it easier to read for
people who have already read some of his guides. That means:<br />
</span><span style="color: rgb(100.000000%, 0.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Red</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">--bad option or nearly useless ability<br />
</span><span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Orange</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">--OK option, or useful but only in rare circumstances
</span><br />
<span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Green</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">--Strong choice</span><br />
<span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Blue</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">--Must-have
</span><br />
<span style="font-family: 'ArialMT'; font-size: 14.000000pt;"><br /></span>
<span style="font-family: 'ArialMT'; font-size: 14.000000pt;">Introduction
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">Fighters never get enough love. And in Pathfinder they really should. They’re an excellent class, and
they’re the baseline to which I compare all other non-spellcasters. Now, that may have been the case in
3.5 as well, but when I compared them back then, it was always “So let’s see how this class is better than
Fighter” whereas now, there’s a lot of “How can I build this class so that it’s doing better than a standard
Fighter with a similar build. Can I do it?” Weapon and Armor Training are the reason for this, and they
play a big role in this guide.
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">But the main question is, where do I even begin? The Fighter class is built around getting lots of combat
feats, and there’s a huge number of ways to combine those feats and get something awesome. So
today, I’m going to give you example builds for the most popular Fighter types--Archer, Sword and Board,
and Two-Handed. If you want to do Two-Weapon Fighting, I humbly suggest you build a Rogue instead
and read my Rogue guide. Why? The math favours Two-Handed over Two-Weapon Fighting unless
you have some large non-Strength-based source of damage (like Sneak Attack), and you have to dump
a ton of feats into it. That said, you’re a Fighter and you have a ton of feats to blow, and it certainly isn’t
terrible, so I’ll include a quick section for the TWF Fighter as well.
</span><br />
<span style="font-family: 'ArialMT'; font-size: 14.000000pt;"><br /></span>
<span style="font-family: 'ArialMT'; font-size: 14.000000pt;">The Builds
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">Archery:<br />
Archery has been buffed in Pathfinder to the point that it is the best option out there for dealing damage
for Fighter, Ranger, and Paladin. You get a large number of attacks and you can full attack pretty much
all the time while keeping out of reach. What’s not to love? The problem comes if you don’t have anyone
else to take front line.
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">Pros:<br />
Lots of Full Attacks<br />
Lots of Attacks per Full Attack
Don’t have to Engage
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">Cons:<br />
Can’t Take the Front Line<br />
Focus on Dex means less Damage per Hit
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">Two-Handed:
</span><br />
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<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">Two-Handed weapons were the best in 3.5 for most cases. They’re still excellent. And for non-math
savants, Power Attack will now usually give better payoffs than it could ever do in 3.5. Two-Handed
Fighters mix it up in the thick of things while dealing massive blows, eventually surpassing even the
mighty Barbarian in expected damage while keeping a better AC than her more primitive counterpart.
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">Pros:<br />
High accuracy and damage per hit
Best use of non-full attacks
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">Cons:<br />
On the front line with the lowest AC of the Fighter types
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">Sword and Shield:<br />
This style can actually be any one-handed weapon with a shield, but Sword and Shield sounds cooler
than Any One-Handed Weapon and Shield. It has great defense and holds the front line admirably. This
type of Fighter has been much-maligned by optimisers because it presents a difficult challenge. The
challenge for the Sword and Shield Fighter is that she wants to protect her friends, but there isn’t a ‘hate’
mechanism in our game like in other popular RPGs involving Sword and Shield characters. This is for the
best, I think, because it encourages a lot of creative thinking for the Sword and Shield fighter, and I enjoy
creative thinking of all sorts when playing Pathfinder. So what’s my solution to that challenge? Too many
players of Sword and Board Fighters focus all their effort on turtling up with 52 AC or something. But the
Sword and Board Fighter needs to make the enemies fear her. She needs to make them question their
judgment and quiver slightly in their boots whenever they have to make the choice to turn their attention
away from her due to her high defenses. And then, if they do turn on her allies, she punishes them
unmercifully.
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">Pros:<br />
Excellent defense<br />
Hold the line till the cows come home
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">Cons:<br />
Lowest offense for any Fighter type
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">Two-Weapon Fighting:<br />
Two-Weapon Fighting is the Rogue’s area of expertise, but a Two-Weapon Fighting Fighter is no<br />
slouch. While you won’t be as good as the Two-Handed Fighter without heavy feat investment, you can
eventually surpass her on damage for full attacks (not counting how many feats you had to burn, though).
This build does not include the Sword and Shield Bash Two-Weapon Fighter, which falls in the Sword and
Shiled build.
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">Pros:<br />
Eventually can do the most damage
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">Cons:<br />
Costs tons of feats to even reach par with Two-Handed
Hurt the most by losing full attack.
</span><br />
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<span style="font-family: 'ArialMT'; font-size: 14.000000pt;"><br /></span>
<span style="font-family: 'ArialMT'; font-size: 14.000000pt;">Class Features<br />
</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">This is easy, so let’s analyse the class features before we split off into guides for the separate builds.
</span><br />
<span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Bonus Feats</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Umm, this is why you’re playing a Fighter, right? The plethora of bonus feats is enough<br />
to keep even the most eclectic character happy. We’re going to be making good use of these together,
believe me! Important to keep in mind: you can retrain your feats, unlike all other classes, thus letting you
take Cleave or other short-term feats and then discard them later. They also forgot to put in any clause
against switching into a feat you didn’t qualify for at the time you took the original, which I thought should
have been a no-brainer. We’ll use this to our advantage.
</span><br />
<span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Bravery</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: This ability is actually pretty insulting considering that 1 level after you get a +1, your Paladin
buddy is not only immune to Fear, she’s shedding out an aura to the whole team that’s better than your
Bravery until level 14. I mean, it stacks and all, but still...
</span><br />
<span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Armor Training</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Armor Training is an excellent ability, and we’re going to be choosing our Dexterity for our
builds very carefully with this in consideration. The added speed in heavier armour is also amazing.
</span><br />
<span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Weapon Training</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: This ability would be great even if it only applied to a single weapon. Getting the
bonuses to vast weapon groups is gravy.
</span><br />
<span style="color: rgb(21.961000%, 46.275000%, 11.373000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Armor Mastery</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: I don’t know anyone who says no to DR 5/-. However, I really wish this would have been
called out to stack with Adamantine so that Fighters could wear Adamantine at the highest levels without
losing all benefits.
</span><br />
<span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Weapon Mastery</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: This ability is extremely powerful, though the game is almost over by now anyway.<br />
The mechanic of raising crit damage multiplier unbalances the crit system in favour of high crit range,<br />
and I have recommended since they first started releasing those sorts of abilities replacing it with +1<br />
crit multiplier on a 20 only (or 19 if you have Improved Critical) regardless of the actual range, which is
balanced across weapons, but more complicated. That said, this is level 20, so it won’t be that big a deal.
If you’re already homebrewing your own epic or something, consider my change.
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">Favoured Class Bonus:<br />
You’re a Fighter. You need to be able to fight first and foremost. I recommend that you </span><span style="font-family: 'Arial'; font-size: 10.000000pt; font-weight: 700;">put all your
</span><br />
<span style="font-family: 'Arial'; font-size: 10.000000pt; font-weight: 700;">Favoured Class bonuses in hit points</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">.
</span><span style="font-family: 'ArialMT'; font-size: 14.000000pt;">Skills:
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">Last thing before we split off, let’s take a look at those skills. I’m going to be recommending low Int in just
a moment, so you will probably have 1 skill point, 2 if Human, 3 only if you spend a precious Favoured
Class bonus on it. So what to pick? The Fighter list itself isn’t too inspiring:
</span><br />
<span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Perception</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: If you’re like a Taldan Dwarf merchant and have the trait for it (and even if you don’t),
Perception is a strong contender. Notice surprises and get into the thick of them.
</span><br />
<span style="color: rgb(21.961000%, 46.275000%, 11.373000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Survival</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: If you’re only looking on the Fighter skill list, this is the best contender for a single-class Fighter.
</span><br />
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<span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Intimidate</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: If you’re planning a Dazzling Display build, potentially to make your local Archery Rogue love
you forever, Intimidate is a must. Otherwise, it’s Charisma-based and takes a lot of work to be good
enough for it to work, so I’d pass.
</span><br />
<span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Ride and Handle Animal</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: These are not bad skills, but if you’re a single-classed Fighter, whatever you’re
riding is going to instantly die. If you can convince your GM to let you ride on a cohort or something, then
these can be useful, particularly Ride, since the cohort probably isn’t an animal.
</span><br />
<span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Climb and Swim</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: You should probably put one rank in these eventually for emergencies, but at high
levels, they become less and less important. Obviously take Swim in an aquatic campaign, though.
</span><br />
<span style="font-family: 'ArialMT'; font-size: 18.000000pt;"><br /></span>
<span style="font-family: 'ArialMT'; font-size: 18.000000pt;">The Master Archer
</span><br />
<span style="font-family: 'ArialMT'; font-size: 14.000000pt;">Ability Scores</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">:
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">You’ll want Dex to be high for accuracy so you can Deadly Aim every single time, but you’re a Fighter,<br />
so you can afford to indulge a bit to shore up your low Will save and increase your damage per shot. In
general, you’ll want Dex > Str > Wis > Con > Int > Cha. Strength, Wis, and Con will probably all be close,
and their order is a matter of taste and the differences in individual campaigns. And remember, once you
have 8 Int, might as well make it a 7. They’re equivalent for you. I’ll leave my rant about 7 giving two
points for another venue. Here are some examples, assuming you have a +2 to assign wherever you like
and you assign it to Dex.
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">10 Point Buy (stop sleeping with the GM’s wife):<br />
Str 15 (7) Dex 17 (7) Con 12 (2) Int 7 (-4) Wis 12 (2) Cha 7 (-4)<br />
All increases in Dex<br />
15 Point Buy (standard fantasy):<br />
Str 14 (5) Dex 18 (10) Con 13 (3) Int 7 (-4) Wis 14 (5) Cha 7 (-4)<br />
All increases in Dex unless you are having survivability issues, then stick one in Con
20 Point Buy (average rolling, or PFS):<br />
Str 14 (5) Dex 19 (13) Con 14 (5) Int 7 (-4) Wis 14 (5) Cha 7 (-4)<br />
All increases in Dex<br />
25 Point Buy (high powered):<br />
Str 16 (10) Dex 19 (13) Con 14 (5) Int 7 (-4) Wis 14 (5) Cha 7 (-4)<br />
All increases in Dex
</span><br />
<span style="font-family: 'ArialMT'; font-size: 14.000000pt;"><br /></span>
<span style="font-family: 'ArialMT'; font-size: 14.000000pt;">Races:
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">You’re going to want a race that gives you Dexterity, and with your long range, vision is important. Let’s
take a look at what we have available:
</span><br />
<span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Human: </span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">The feat is always appreciated, particularly at low levels before your massive Fighter feat
advantage really kicks into high gear, as it can buy you Point Blank, Precise, and Rapid Shot all at level 1.
The bonus skill point is essentially +3 Int for you if you took 7 Int, and it doubles your skill points available.
You're missing out on better vision, though, at least until you can get Goggles of Night.
</span><br />
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<span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Half-Elf</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: A solid option. Low-light vision is often better for archers than Darkvision, since it can extend
your vision past 60 feet (and Darkvision can be put on Goggles). The combination of Skill Focus and the
racial bonus can really help your Perception. If you make a case to your GM that your half human half
elf character was for some reason adopted by Taldan dwarves, I suppose you could also take the trait to
have Perception as a class skill, but I have to admit, that's stretching it. +2 to save vs enchantments can
help you with your weakest saves.
</span><br />
<span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Half-Orc</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Ferocity is OK, but you don't have a great "final round" option available. Darkvision while still
getting +2 Dex is the main draw here. Still, that's a legitimate draw.
</span><br />
<span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Elf</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Wholly inferior to the Half-Elf for your purposes, but otherwise not a bad choice.
</span><br />
<span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Dwarf</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: It doesn't get Dex, but it does get both Con and Wisdom, while lowering Charisma, which you
weren't using anyway. The lower mobility hurts, but the Darkvision helps, and everyone likes the save
bonuses.
</span><br />
<span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Halfling</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: You get Dex, and the size bonus to hit, but in exchange, you suffer an effective -2 on damage,
while having low movement speed and no special vision. Even the nice skill and save bonuses can't
salvage the Halfling.
</span><br />
<span style="color: rgb(100.000000%, 0.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Gnome</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Basically like Halfling, only worse because it gets Con rather than Dex. Low-Light Vision is the
Gnome's saving grace.
</span><br />
<span style="font-family: 'ArialMT'; font-size: 14.000000pt;"><br /></span>
<span style="font-family: 'ArialMT'; font-size: 14.000000pt;">Weapon Choice:
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">There's a combined section at the bottom for magic equipment and the like, but as befits a guide for
Fighters, each of the builds will have a section in which we examine a variety of possible weapons. In this
case, the answer is clear:
</span><br />
<span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Mighty +(your Str mod here) Composite Longbow</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: It has the longest range and the most damage, and
you get proficiency for free. A no-brainer.
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">Backup Melee Weapon-<br />
Low Levels: </span><span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Greatsword<br />
</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">High Levels: </span><span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Greatsword, </span><span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Rapier
</span><br />
<span style="font-family: 'ArialMT'; font-size: 14.000000pt;"><br /></span>
<span style="font-family: 'ArialMT'; font-size: 14.000000pt;">Feats:
</span><br />
<span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Point-Blank Shot: </span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">This is essential to get pretty much all your best feats except Deadly Aim. This and
Precise Shot should be your first two feats, unless firing into melee isn’t an issue because you have an
unusual group.<br />
</span><span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Precise Shot</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: As mentioned above, this will give you a +4 on many of the ranged attacks you make,
unless your group doesn’t engage your targets in melee, in which case, you will have other problems.
</span><br />
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<span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Rapid Shot</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: An extra attack for a -2 to hit? You’re a Fighter, so you can easily make that trade. It’s not
worth it to take this option if your attack ever needs to roll exactly an 18 to hit an enemy with your full
bonus, and the range expands downward slightly as you get more attacks, but because of your Fighter
bonuses, if that ever happens to you without using Deadly Aim, everyone else probably needs a 20 to hit,
and your GM is probably about to kill you all.
</span><br />
<span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Deadly Aim</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: This is not an option. It's a commandment handed down from Paizo. A sacred boon to make
your ranged attacks much more powerful. Get this as soon as you have Rapid Shot, since the extra
attack is worth more at first than the extra damage from this feat.<br />
</span><span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Manyshot</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: All your bonus damage except crits applies to the double shot from this feat, so it’s actually
more powerful than Rapid Shot. The only reason to wait on this feat until level 6 is that you don’t qualify
until then. Don’t let it slip past you for even a single level unless you have a very good reason.
</span><br />
<span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Weapon Focus and Greater</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: You will always appreciate the extra bonus to hit from these feats.
Combined with Weapon Training, Greater Weapon Focus is part of the “Fighter Advantage” to attack
bonus that will let you hit more often than anyone else for an ordinary shot.<br />
</span><span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Weapon Specialization and Greater</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Archers need damage wherever they can find it, so these feats are
even more important for you than they are for the Two-Handed Fighter who has fewer attacks that hit for
more damage each.<br />
</span><span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Iron Will and Greater</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Your weakest save, so grab these and save yourself the agony of failed Will saves.
</span><span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Improved Precise Shot</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: This isn’t quite as required for you as for an Archery Rogue, but it’s still an
excellent feat to have around for a variety of cover situations, and it can save you Seeking Arrows.<br />
</span><span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Far Shot</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Unlike the Archery Rogue, you do quite well at murdering things on open fields hundreds of feet
before they can even engage you in melee, or simply flying high above your enemy and peppering them
with arrows. This feat can help. It’s less useful if you’re always indoors or underground.<br />
</span><span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Improved Initiative</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Always a good feat to have, and you're a Fighter, so you have a lot of feats. Initiative
order isn't </span><span style="font-family: 'Arial'; font-size: 10.000000pt; font-style: italic;">as </span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">critical as it is for the Rogue, but it's useful for anyone.<br />
</span><span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Impoved Critical</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Everything you do multiplies on a critical, so this is worthwhile to have once you have
the main feats out of the way. And how kind of them, they've delayed it for you anyway. If you don't even
take this, don't even consider taking Critical Focus or its friends.<br />
</span><span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Dodge</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: +1 AC and Touch AC is always good. Take this when you have a free feat.<br />
</span><span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Toughness</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: I had you take a relatively low Con for a Fighter because you’re going to try to stay out of the
fray, but when you’re a well-optimised archer, the fray often comes to you. This can keep you alive and
shooting, so get it when you have a feat available.<br />
</span><span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Great Fortitude, Lightning Reflexes, and Greater</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Thanks to your Dex-pumping and your class’s strong
Fort saves, these will be about even, but it's never bad to have more. If you have to pick one of these, do
Great Fortitude first--this is because you don't have Evasion, so you usually don't get as much out of a
successful Fortitude save as you do out of a successful Reflex save, and failed Fortitude saves tend to be
more severe anyway.<br />
</span><span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Fleet</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Useful to help you keep at range and kite things with slightly slower move speed.<br />
</span><span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Penetrating Strike and Greater</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Even if you don’t get a +big-bonus bow that penetrates most DRs on its
own, if you play it smart, you have an easier time than any other sort of Fighter, as you should be able<br />
to penetrate pretty much any DR you encounter except DR/Epic due to having arrows of the correct
materials and alignments to bypass DR. The only exception by the time you qualify for this feat? DR/
Slashing or Bludgeoning. Not terribly many creatures have that, so you may be best off just letting
someone else shine if you encounter such a threat. Still, you’re a Fighter and have plenty of feats, so<br />
you can grab this just in case if you like. Only pick up Greater if you know that DRs you can’t overcome
will be featuring strongly enough to warrant two feats (heading off to face the Tarrasque, gearing up to
challenge the Lich King and his cabal of Liches and Skeleton Warriors, etc).
</span><br />
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<span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Weapon Finesse</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Why isn’t this green like for the Archery Rogue? The fact of the matter is that your
Strength probably won’t suck, so you can have a backup two-handed weapon like Greatsword for when
you’re forced into melee. If you wind up getting an extremely high Dex compared to your Strength and
you can’t hit without Finesse (and remember to take your backup weapon as secondary with Weapon
Training), then get it and use a Rapier.
</span><br />
<span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Mobility</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Your Acrobatics won't be great and you'll sometimes have to get out of range. This can at least
leave you a graceful option without resorting to withdraw.<br />
</span><span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Critical Focus and Friends</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: This chain is worse for you than for any other type of Fighter since your
chance to crit is the lowest. Still, the added effect on up to 10% of your attacks can be nice when you fire
off five of them a round. If you do pick up this chain, Stunning is the best since it still Staggers them for a
while even if they make the save, and Exhausting is an excellent debuff with no time limit.
</span><br />
<span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Blind-Fight</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: This isn't a bad feat, and you can certainly take it if you can't find anything better, but I would
just use Seeking Arrows or even a Seeking Bow if this comes up so much.<br />
</span><span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Endurance</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Unlike other Fighters, you will probably be in Light Armour when everything's said and done,
so ability to sleep in Medium isn't as useful. The +4 bonuses can help if you forced march or such a lot.
</span><span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Diehard</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: If you have Endurance, might as well grab this and auto-stabilise. Staying conscious is overrated
and often will make you Die-Easy instead.
</span><br />
<span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Nimble Moves</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Sometimes it's useful to be able to 5-foot step on difficult terrain so you can make a full
attack with your bow. Definitely don't take Acrobatic Step, however.<br />
</span><span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Quick Draw</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Pretty much the draw of this feat is to drop your bow and Quick Draw a melee weapon when
forced into melee, immediately getting a full attack. You’re going to invest enough in bows that I don’t
think it’s worth it.
</span><br />
<span style="color: rgb(100.000000%, 0.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Pinpoint Targeting</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: So let me get this straight? You can’t move, so discounting the surprise round, they
want you to sacrifice somewhere between four and six attacks in order to pretty much auto-hit with one
attack? And you’re the Fighter? Okay, assuming the enemy has at least +16 to AC from bonuses you
will ignore using this feat, this is worth it if you need a 17 or more to hit with your highest attack normally
(18 if you have some way to auto-confirm criticals). I just don’t think that’s going to happen at this level.
</span><span style="color: rgb(100.000000%, 0.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Agile Maneuvers</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Dex is your stat of choice, but you're not going to be initiating manoeuvres except
perhaps to break grapples, and this isn't worth it just for that.
</span><br />
<span style="color: rgb(100.000000%, 0.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Combat Reflexes</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Yes, you'll have great Dexterity, but you're going to be the one provoking the AoOs, not
making them.<br />
</span><span style="color: rgb(100.000000%, 0.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Mounted Combat and Mounted Archery</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: This is a great way to get numerous horses killed. You don't
have an ability to get a survivable mount, at least unless your GM lets you get something ridable as a
cohort. Or you could ride the party Druid I guess.
</span><br />
<span style="color: rgb(100.000000%, 0.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Improved Unarmed Strike and its Disciples</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Leave this to the Monks, Treant or otherwise.<br />
</span><span style="color: rgb(100.000000%, 0.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Spring Attack, Shot on the Run, Wind Stance, Lightning Stance</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: The idea is not to take a move action so
you can full attack if possible, so if you're getting good benefits from these feats, something has already
gone wrong.<br />
</span><span style="color: rgb(100.000000%, 0.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Exotic Weapon Proficiency</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: And what exotic weapon do you want exactly? Composite Longbow is just
fine for your purposes. If Monte Cook releases Pathcana Unearthfindered with an exotic bow at the
Swordaxe level of power with 19-20/x3 crits or something, we'll certainly consider this feat.<br />
</span><span style="color: rgb(100.000000%, 0.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Rapid Reload</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Crossbows don’t do as much damage as your Mighty Composite Longbow even with this
feat, so don’t waste it.<br />
</span><span style="color: rgb(100.000000%, 0.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Skill Feats</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Not worth it, exception maybe Skill Focus[Perception]. That said, I know it's blasphemy for an
optimisation guide, but you have a lot of feats, so you can afford to spend one on something to fit your
concept.
</span><br />
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<span style="font-family: 'ArialMT'; font-size: 18.000000pt;"><br /></span>
<span style="font-family: 'ArialMT'; font-size: 18.000000pt;">The Bruiser:
</span><br />
<span style="font-family: 'ArialMT'; font-size: 14.000000pt;">Ability Scores</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">:
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">Strength gives you both accuracy and damage. It is your friend, it is your constant companion, and it is
your life partner. You also want to live and not get mind-controlled. In general, you’ll want Str > (Con,
Dex, Wis) > Int > Cha. Like the Master Archer, remember, once you have 8 Int, might as well make it a 7
(though it’s possible you may want 13 Int for Greater Trip). Here are some examples, assuming you have
a +2 to assign wherever you like and you assign it to Str:
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">10 Point Buy:<br />
Str 18 (10) Dex 14 (5) Con 12 (2) Int 7 (-4) Wis 11 (1) Cha 7 (-4)<br />
Increase everything in Str, except throw 1 in Wis if Will Saves are too much a problem
15 Point Buy:<br />
Str 18 (10) Dex 14 (5) Con 14 (5) Int 7 (-4) Wis 13 (3) Cha 7 (-4)<br />
Increase everything in Str, except throw 1 in Wis if Will Saves are too much a problem
20 Point Buy:<br />
Str 19 (13) Dex 14 (5) Con 14 (5) Int 7 (-4) Wis 14 (5) Cha 7 (-4)<br />
All increases in Str<br />
25 Point Buy:<br />
Str 19 (13) Dex 16 (10) Con 14 (5) Int 7 (-4) Wis 14 (5) Cha 7 (-4)<br />
All increases in Str
</span><br />
<span style="font-family: 'ArialMT'; font-size: 14.000000pt;"><br /></span>
<span style="font-family: 'ArialMT'; font-size: 14.000000pt;">Races:
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">You’re going to want a race that gives you +2 to any stat, so you can put it in Strength. Move speed
will help you engage, and vision is helpful, but once you have a glowing magic sword, it isn’t absolutely
crucial:
</span><br />
<span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Human: </span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">The feat is always appreciated, particularly at low levels before your massive Fighter feat
advantage really kicks into high gear. The bonus skill point is essentially +3 Int for you if you took 7 Int,
and it doubles your skill points available. You're missing out on better vision, though, but that won’t be a
big deal for long.
</span><br />
<span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Half-Elf</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: A solid option. Low-light vision is helpful, and the combination of Skill Focus and the racial bonus
can really help your Perception. +2 to save vs enchantments can help you with your weakest saves.
</span><br />
<span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Half-Orc</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Ferocity is OK, but you also don't have a great "final round" option available. Darkvision while
still getting +2 Str makes this still a nice option.
</span><br />
<span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Dwarf</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: It doesn't get Str, but it does get both Con and Wisdom, while lowering Charisma, which you
weren't using anyway. The lower mobility hurts, but the Darkvision helps, and everyone likes the save
bonuses.
</span><br />
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<span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Elf</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: The Dex and Con cancel each other out, but you didn’t get Strength. This is still a possibility if you
wanted 13+ Int for Greater Trip, but otherwise, just go with the Half-Elf instead, and even then, I still
recommend Half-Elf.
</span><br />
<span style="color: rgb(100.000000%, 0.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Halfling and Gnome</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: You lose more damage (assuming Falchion or Greatsword) than any other fighting
style, you don’t actually gain accuracy since you lose Strength, and you can’t be Enlarged for reach. For
the Bruiser, size does matter.
</span><br />
<span style="font-family: 'ArialMT'; font-size: 14.000000pt;"><br /></span>
<span style="font-family: 'ArialMT'; font-size: 14.000000pt;">Weapon Choice:<br />
</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">There's a few good choices for you.
</span><br />
<span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Falchion</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: When 3.5 was new, Sean K. Reynolds posted math that proved that without Improved Critical
and Keen stacking, you needed absurd amounts of Strength to make up for the damage potential lost by
choosing Rapier or Falchion over their Longsword and Greatsword counterparts. Well, we’re hoping for
some rather absurd Strength here, and Weapon Training means you essentially need up to 8 Strength
less than Sean calculated. The true reason Falchion is a winner, however, is the Critical Focus chain. If
you don’t plan on playing high enough level to get that chain, Falchion isn’t for you. Elven Curve Blade is
not much better, but it is better, so take it only if you’re an Elf.
</span><br />
<span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Greatsword</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: The best damage on a two-handed weapon. Greataxe is only slightly worse, so you can use
that too.
</span><br />
<span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Glaive</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: The strongest choice if you’re going a Reach strategy. This sort of strategy is particularly strong
at low levels.
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">Backup RangedWeapon-
</span><br />
<span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Mighty +(your Str mod here) Composite Longbow</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: It has the longest range and the most damage, and
you get proficiency for free. A no-brainer.
</span><br />
<span style="font-family: 'ArialMT'; font-size: 14.000000pt;"><br /></span>
<span style="font-family: 'ArialMT'; font-size: 14.000000pt;">Feats:
</span><br />
<span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Power Attack</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Don’t listen to the people who whine that “Power Attack was nerfed”. Power Attack was
buffed overall in Pathfinder and simplified at the same time. It was excellent game design. This is
because the increased trade-off makes it favourable more often. Now Combat Expertise, there’s a feat
that was nerfed. Anyway, damage is a good thing, and 3 damage per attack penalty is worth it to you in
most cases because you’re a Fighter. Stop using this if you’re missing with your best attacks even when
you roll high numbers, but seriously--the Fighter Power Attacking will have the same to-hit as the Ranger
not Power Attacking unless it’s her Favoured Enemy, so you’re probably going to be hitting.
</span><br />
<span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Weapon Focus and Greater</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: You will always appreciate the extra bonus to hit from these feats.
Combined with Weapon Training, Greater Weapon Focus is part of the “Fighter Advantage” to attack
bonus that will let you hit more often than anyone else for an ordinary blow.<br />
</span><span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Improved Critical</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: If you took my advice and grabbed a Falchion, this feat is critical. If you’re going
Halberd, less so.<br />
</span><span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Critical Focus and Friends</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: This is once again blue assuming you went Falchion. This will give you nearly
a 30% chance of getting a special effect per attack, which means you should expect to see one or two on
</span><br />
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<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">most turns. Stunning is the best choice since it still Staggers them for a while even if they make the save,
and Exhausting is an excellent debuff with no time limit for when it wears off.<br />
</span><span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Deadly Stroke</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: It’s like the Vital Strike line except that its good. Very very good. Even without the Con
bleed, it’s better than Greater Vital Strike (because it doubles everything), and Con bleed is a big deal,
plus you can get it 5 levels sooner. If you were even considering the Vital Strike line, get this feat and its
prereqs, even if you will never use the prereqs.
</span><br />
<span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Iron Will and Greater</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Your weakest save and a bad type to fail, so grab these and save yourself the
agony of failed Will saves.<br />
</span><span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Cleave</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: This is my feat of choice for when you can’t get a full attack until Deadly Stroke. It’s blue
because you can take it and switch it out later.
</span><br />
<span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Weapon Specialization and Greater</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: This is an extremely useful feat--it’s green to indicate that you might
be willing to delay it, unlike the archer, but still get it when you can.<br />
</span><span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Improved Initiative</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Always a good feat to have, and you're a Fighter, so you have a lot of feats. Initiative
order isn't </span><span style="font-family: 'Arial'; font-size: 10.000000pt; font-style: italic;">as </span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">critical as it is for the Rogue, but it's useful for anyone.
</span><br />
<span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Dodge</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: +1 AC and Touch AC is always good. Take this when you have a free feat.<br />
</span><span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Toughness</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: You’re in the thick of things and probably dishing out tons of damage. Chances are,
monsters will want you dead. Deny them what they want by taking this feat.<br />
</span><span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Combat Reflexes</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: It’s always useful to have more AoOs. If you are going Reach, Trip, or both, this is blue
for you.<br />
</span><span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Great Fortitude, Lightning Reflexes, and Greater</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: It never hurts to have better saves. Even though your
Fort is already better, if you have to pick one of these, do Great Fortitude first--this is because you don't
have Evasion, so you usually don't get as much out of a successful Fortitude save as you do out of a
successful Reflex save, and failed Fortitude saves tend to be more severe anyway.<br />
</span><span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Spring Attack</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: This is listed as green to represent the fact that a dedicated Spring Attack strategy is viable
for you at a certain level range, not because you should ever take this otherwise, so be careful. The idea
is that you grab a reach weapon and Spring Attack, Cleaving if possible. They then having to enter your
reach and provoke an AoO. This also works with regular weapons if you are Enlarged. You can always
switch it out later and eventually switch out Mobility too.<br />
</span><span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Improved and Greater Trip</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: It isn’t worth it for everyone to get 13 Int and Combat Expertise to get<br />
these, but maybe you rolled a lot of 13+ stats. Even if not, this is still an effective strategy. Greater Trip
provokes an AoO from everyone, as does standing back up, so be sure to get Combat Reflexes. I like
this better than Disarm because it’s more useful against spellcasters, and if they don’t take Defensive
Combat Training, you actually have a strong chance of landing a trip on them.<br />
</span><span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Intimidating Prowess, Dazzling Display, Shatter Defenses</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: This is an all-or-nothing investment, but if you
have a Rogue, it can pay off big. If you can convince your GM to allow the extremely-powerful Cornugon
Smash feat and are from Cheliax, this build becomes even more powerful. It also lets you get Deadly
Stroke.<br />
</span><span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Step-Up</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Very useful to have against archers and spellcasters so you can keep getting AoOs against
them. Less necessary if you have a wide range of reach.<br />
</span><span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Disruptive </span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">and </span><span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Spellbreaker</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: I’ll go through the math more in the Sword and Shield section, but Disruptive
is going to be very useful for screwing up the enemy’s spells. Spellbreaker adds injury to insult, but
really, stopping their spells is its own reward. Spellbreaker’s still not a bad choice if you face lots of
spellcasting foes that you can use Disruptive on.<br />
</span><span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Stand Still</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: If you can actually get this effect to stick, it’s very very useful, but I worry that it will have<br />
low accuracy since it’s a bare CMB roll without the ability to take feats that give you a bonus, and<br />
in Pathfinder, you’re at a disadvantage making bare CMB rolls except against inferior opponents or
spellcasters who don’t take Defensive Combat Training. If you find that your CMB consistently outclasses
the CMD of opponents you are facing, this becomes a strong green instead.
</span><br />
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<span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Wind Stance</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: The Spring Attack strategy can still work at the level when this becomes available. If you
are planning to continue with Spring Attack, grab this for sure. Otherwise, it’s only helpful for advancing
into melee. You can always switch this out later.<br />
</span><span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Combat Expertise</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: You can only take this feat if you have 13 Int. It’s a nice trick to have up your sleeve,
though vastly weakened in Pathfinder by the inability to vary it as you choose. If you have 13 Int, you’re
probably going for Greater Trip, so you’ll need it.
</span><br />
<span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Lunge</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: This won’t increase your AoOs, so it’s mostly useful against things that have precisely 10 ore
reach than you do. That way, you won’t provoke an AoO from them if you go 5 feet into their reach and
then use this ability. However, if they have a lot of attacks, few AoOs tof spare, or a low chance to hit
you, -2 AC may be worse than just provoking the AoO.
</span><br />
<span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Fleet</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Useful to get up to the enemy ASAP, but it usually won’t make the difference.<br />
</span><span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Mobility</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Your Acrobatics won't be great and you'll sometimes have to manouevre right up next to
something with reach. Take this for sure if you want to try a Spring Attack strategy.<br />
</span><span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Blind-Fight</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: This isn't a bad feat, and you can certainly take it if you can't find anything better or if you face
a lot of things that are hard to see.<br />
</span><span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Endurance</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Your endgame armour will probably be Mithral Full Plate, mainly because Adamantine
doesn’t help you at all. In the interim, you’ll probably have other Medium Armours, so this is useful if<br />
you constantly get ambushed at night. If your party Wizard is the sort to always prepare Rope Trick, it’s
probably unnecessary. The +4 bonuses can help if you forced march or such a lot.<br />
</span><span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Diehard</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: If you have Endurance, might as well grab this and auto-stabilise. Staying conscious is overrated
and often will make you Die-Easy instead.<br />
</span><span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Nimble Moves</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Sometimes it's useful to be able to 5-foot step on difficult terrain so you can make a full
attack. I can’t recommend Acrobatic Steps, though.<br />
</span><span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Improved and Greater Sunder</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Sunder is more legitimate than in 3.5 because you can leave the item
intact and loot it. However, this negates the advantage of Greater Sunder. Still, it can be a nasty surprise
for very equipment-focused enemies, and you don’t even have to feel bad about completely destroying
the enemy Wizard’s Arcane Bonded item.<br />
</span><span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Improved and Greater Disarm</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Assuming you have 13 Int already and took Combat Expertise, this isn’t a
terrible option if you often face weapon-wielding foes, but it’s hard to succeed with combat manoeuvres
against foes with full BAB and good Str/Dex. I recommend the Trip chain instead.<br />
</span><span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Great Cleave</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Too situational--how often are the enemies going to be all lined up like that?<br />
</span><span style="color: rgb(100.000000%, 0.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Vital Strike and Friends: </span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">I doubt this will be popular because people seem to like these feats. There is
some uncertainty as to what they do, so note that my red recommendation assumes that you only get the
extra weapon damage dice. Why do I dislike these feats? Vital Strike itself may occasionally be useful,
though it’s worse than Cleave whenever you have to choose between the two. However, by the time you
could qualify for Improved Vital Strike, you also qualify for Deadly Stroke, which is vastly vastly better than
all the Vital Strikes (even if we pretend the Con bleed doesn’t exist).<br />
</span><span style="color: rgb(100.000000%, 0.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Quick Draw</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: You can draw your weapon as you move to the enemy if you don’t have it out already. It
doesn’t even help you unless enemies ambush you and start the fight adjacent to you when you have no
weapon drawn.<br />
</span><span style="color: rgb(100.000000%, 0.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Mounted Combat chain</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: This is a great way to get numerous horses killed. You don't have an ability to get
a survivable mount, at least unless your GM lets you get something ridable as a cohort. Or you could ride
the party Druid I guess.<br />
</span><span style="color: rgb(100.000000%, 0.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Improved Unarmed Strike and its Disciples</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Leave this to the Monks, Treant or otherwise.<br />
</span><span style="color: rgb(100.000000%, 0.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Lightning Stance</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: By the time this becomes available, you’re past the point where a Spring Attack
strategy is viable.<br />
</span><span style="color: rgb(100.000000%, 0.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Exotic Weapon Proficiency</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: The exotic weapons in the Pathfinder Core Rulebook aren’t worth taking for
you.<br />
</span><span style="color: rgb(100.000000%, 0.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Improved and Greater Bull Rush</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: You want the enemy near you, not far away.
</span><br />
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<span style="color: rgb(100.000000%, 0.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Improved and Greater Overrun</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: You want to stay nearby the enemy, not trample past.<br />
</span><span style="color: rgb(100.000000%, 0.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Skill Feats</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Not worth it, exception maybe Skill Focus[Perception]. That said, I know it's blasphemy for an
optimisation guide, but you have a lot of feats, so you can afford to spend one on something to fit your
concept.
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;"><br /></span>
<span style="font-family: 'ArialMT'; font-size: 18.000000pt;">The Defender of the Weak:
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">The other Fighter types are straightforward to play, but if you’ve chosen to be the Defender of the Weak,
you have chosen the hardest path out of all Fighters. It also can be the most rewarding. You are going
to wear your shield with honour and snicker snidely at all the optimisers who say that Sword and Shield
Fighters suck. And you are going to be out there protecting your team. Before I tell you how, let me tell
you how you’re not going to do it--you’re not going to use Combat Expertise and Fighting Defensively
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">to get 52 AC and become unhittable. Batman was also a defender of the weak, and he did it by kicking
ass and being awesome. That is what you will do. He did it by striking fear in the hearts of his enemies.
You’ll do that too. Every time they have to make the choice to break off with you because you’re pretty
hard for them to kill, the enemy will be sweating, nervous, and horrified that they have to make that
choice. That is how you will protect your friends. This is going to take up more of your feats than any
other build. But when your Fighter stands up to her foes in her gleaming Mithral Fullplate and breaks
the enemy’s charge, and she sees the smile and thumbs-up from the handsome sorcerer who is free to
unleash eldritch hell upon her foes, it’s always worth it.
</span><br />
<span style="font-family: 'ArialMT'; font-size: 14.000000pt;"><br /></span>
<span style="font-family: 'ArialMT'; font-size: 14.000000pt;">Ability Scores</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">:
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">Strength gives you both accuracy and damage. Dex is required for some of your feats, gives AC, and
gives you more precious AoOs. Con keeps you alive when nothing else can. Wis strengthens your will to
fight in the face of nasty save-or-suck magic. Int can get you Greater Trip. Dump Cha into the sea. It’s
hard to stat this one out on low point buy. Here’s some example builds, assuming +2 to Str from racial
and that you aren’t going Greater Trip (don’t even try Greater Trip until at least 20 PB):
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">10 Point Buy:<br />
Str 16 (5) Dex 16 (10) Con 12 (2) Int 7 (-4) Wis 11 (1) Cha 7 (-4)<br />
Increase everything in Str, except throw 1 in Dex to qualify for Improved TWF, and take Wis if you’re
having too much trouble with Will saves. Use Inherent bonuses if you’d like Greater TWF.<br />
15 Point Buy:<br />
Str 16 (5) Dex 16 (10) Con 14 (5) Int 7 (-4) Wis 13 (3) Cha 7 (-4)<br />
Same advice for advancement as 10 PB, you just have better Con and Wis<br />
20 Point Buy:<br />
Str 18 (10) Dex 16 (10) Con 14 (5) Int 7 (-4) Wis 13 (3) Cha 7 (-4)<br />
Same advice for advancement as 15 PB, you just have better Str to start<br />
25 Point Buy:<br />
Str 19 (13) Dex 16 (10) Con 14 (5) Int 7 (-4) Wis 14 (5) Cha 7 (-4)<br />
Advance Str every time except Dex once to qualify for Improved TWF
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;"><br /></span>
<span style="font-family: 'ArialMT'; font-size: 14.000000pt;">Races:
</span><br />
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<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">You’re going to want a race that gives you +2 to any stat, so you can put it in Strength or Dex. Move
speed will help you reach and hold the front line. Special vision is helpful but not strictly needed:
</span><br />
<span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Human: </span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">Most of the other Fighters could be complacent about feats, but not you. Human is the strong
favourite for this build--bonus feats are a must.
</span><br />
<span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Half-Elf</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Applaud Paizo for their work on the Half-Elf, this is still a solid option. Low-light vision is helpful,
and the combination of Skill Focus and the racial bonus can really help your Perception. +2 to save vs
enchantments can help you with your weakest saves. Feats are more important because this build uses
many, but you’re not that much weaker than Human at it.
</span><br />
<span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Dwarf</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: It doesn't get Str, but it does get both Con and Wisdom, while lowering Charisma, which is your
only true dump stat. The lower mobility hurts, but the Darkvision helps, and everyone likes the save
bonuses.
</span><br />
<span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Half-Orc</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Ferocity is OK, but you also don't have a great "final round" option available. Darkvision while
still getting +2 Str makes this so-so, but losing the feat hurts you more than other builds.
</span><br />
<span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Elf</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: The Dex helps more than the Con hurts, but you didn’t get Strength. This is still a possibility if you
wanted 13+ Int for Greater Trip at lower than the highest PB, particularly if you’re willing to get a large
inherent bonus to qualify.
</span><br />
<span style="color: rgb(100.000000%, 0.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Halfling and Gnome</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: You lose CMB, gain -2 Strength, and can’t be Enlarged for Reach. Don’t pick these. </span><br />
<span style="font-family: 'ArialMT'; font-size: 14.000000pt;"><br /></span>
<span style="font-family: 'ArialMT'; font-size: 14.000000pt;">Weapon Choice:
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">There's a few good choices for you. Let me first talk to you, though, about Weapon Training. Please
consider getting Close as your first Weapon Training category to benefit your shield. Three reasons
why: Eventually your shield will be at your higher bonus to hit, eventually your shield will be cheaper to
enhance, and eventually you will have a chance to do a free Bull Rush every time your shield hits, and
Weapon Training adds to CMB. The sword will probably still be your best bet, but if those seem like
they’ll be important for you, it’s another option to consider.
</span><br />
<span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Rapier or Scimitar</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: We’re hoping to cause our enemies no end of grief. At high levels, Critical Focus
chain will help us do that immensely. If you won’t be going past low levels, Longsword is better. You can
also ignore the crit stuff to save on feats, and longsword is good in that case too.
</span><br />
<span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Spiked Light Shield</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Heavy gives you massive penalties to hit, so take a Light Shield instead.<br />
</span><span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Longsword</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: The best damage on a one-handed martial weapon. There’s a lot of other weapons that work
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">just fine too--if you don’t plan to get high enough to use Critical Focus, consider these.
</span><br />
<span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Punch Daggers</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Huh? Punch Daggers? I’m recommending punch daggers as blue? But they suck! Why
in the world would I...oh right, Punch Daggers are the best weapon on the “Close” Weapon Training chart,
which is shared with Shields, so you can raise both of your weapons at once with Weapon Training. Crit
is unfortunately rare, though, but that doesn’t matter if you aren’t going the crit focus chain..
</span><br />
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<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">Backup Ranged Weapon-
</span><br />
<span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Mighty +(your Str mod here) Composite Longbow</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: It has the longest range and the most damage, and
you get proficiency for free. A no-brainer.
</span><br />
<span style="font-family: 'ArialMT'; font-size: 14.000000pt;">Feats:
</span><br />
<span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Improved Shield Bash</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: This and TWF are your level 1 feats, unless you’re a Human. This is absolutely
crucial. Without it, you’re just a weaker TWF Fighter.<br />
</span><span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Two-Weapon Fighting</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Get this feat. Without it, you can’t even use Improved Shield Bash.<br />
</span><span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Double Slice</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Much much better than Specialisation in Shield, though they stack if you somehow have
enough feats.
</span><br />
<span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Improved Two-Weapon Fighting</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Another shield attack is always welcome.<br />
</span><span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Shield Slam</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: This is best for when you can knock them prone against the wall or use it in battlefield
control (like pushing them into a wall of fire). It’s great because its free, and you were getting it anyway
for Shield Mastery. It’s probably worth taking Greater Bull Rush so you can succeed more often and
make them take AoOs.<br />
</span><span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Shield Mastery</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: This is firstly +2 to hit with your shield. Then after that, it gives you your defensive
enhancement bonus to attacks. This potentially will allow you to put all sorts of crazy weapon
enhancements on the shield (more than +5 equivalent) without running into Paizo’s stealth errata of +10
max effective bonus even after GMW.<br />
</span><span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Power Attack</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Power Attack with a defender? Am I crazy? No. Well maybe. But you need solid damage
to successfully defend others. You want to be perceived as a true threat. The best way to do that? Be a
true threat.<br />
</span><span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Weapon Focus and Greater</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: You will always appreciate the extra bonus to hit from these feats.
Combined with Weapon Training, Greater Weapon Focus is part of the “Fighter Advantage” to attack
bonus that will let you hit more often than anyone else for an ordinary blow. You will want this in both
your main weapon and the shield, which is expensive but worth it.<br />
</span><span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Improved Critical</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: If you took my advice and grabbed a Rapier or Scimitar, get Improved Critical in that.
Don’t bother with this for the shield.<br />
</span><span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Critical Focus and Friends</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: This is once again blue assuming you went Rapier. This will give you nearly a
30% chance of getting a special effect per attack, which means you should expect to see one or two on
most turns. Stunning is the best choice since it still Staggers them for a while even if they make the save,
and Exhausting is an excellent debuff with no time limit for when it wears off.<br />
</span><span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Iron Will and Greater</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Your weakest save and a bad type to fail, so grab these and save yourself the
agony of failed Will saves.<br />
</span><span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Improved and Greater Bull Rush</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: I mean, you get lots of free Bull Rushes. Might as well make them
count, right?<br />
</span><span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Combat Reflexes</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: It’s always useful to have more AoOs. You will need them.<br />
</span><span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Step-Up</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Stay in their face to defend your allies.<br />
</span><span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Disruptive </span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">and </span><span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Spellbreaker</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Let’s assume the enemy has enough in their casting stat to get two bonus
spells of their highest level. This will overestimate low level foes while possibly underestimating the
highest. This means, without Combat Casting, here’s their chances to cast their best spell defensively,
from level 1 to 20: 55%, 60%, 60%, 65%, 65%, 70%, 70%, 75%, 75%, 80%, 80%, 85%, 85%, 90%,<br />
90%, 95%, 95%, 100%, 100%, 100%. You will be lowering those chances by 20%. If they took Combat
Casting, you will instead cancel out their feat. That means that even with my overgenerous assumptions
in favour of your enemy, you still might have them at a 50/50 chance of losing a spell at level 7 (odds are
actually even better for you if they have lower than 26 in their casting stat at level 7). Negating enemy
</span><br />
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<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">spells is one way you protect the weak--you’re basically a living 20% miss chance against their spells.
Spellbreaker’s still not a bad choice if you face lots of spellcasting foes that you can use Disruptive on,
but stopping the spell is most important.<br />
</span><span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Dodge, Shield Focus, Greater Shield Focus</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: +1 AC is always good. Take these when you have a free
feat.
</span><br />
<span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Toughness</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: You’re in the thick of things and taking enemy attention. Hopefully, monsters will want you
dead. Deny them what they want by taking this feat.<br />
</span><span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Two-Weapon Rend</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: This can potentially do a vast amount of damage and is better than Weapon
Specialisation.
</span><br />
<span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Greater Two-Weapon Fighting</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: This is hard to qualify for. If you can, I definitely recommend it.<br />
</span><span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Weapon Specialization and Greater</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: This is an extremely useful feat--get it for your Rapier first, then
consider it again for the Shield, but you probably don’t have enough feats.<br />
</span><span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Great Fortitude, Lightning Reflexes, and Greater</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: It never hurts to have better saves. Even though your
Fort is already better, if you have to pick one of these, do Great Fortitude first--this is because you don't
have Evasion, so you usually don't get as much out of a successful Fortitude save as you do out of a
successful Reflex save, and failed Fortitude saves tend to be more severe anyway.<br />
</span><span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Improved Initiative</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Always a good feat to have, and you're a Fighter, so you have a lot of feats.
Unfortunately, this build doesn’t give much spare room, so you may never get this.<br />
</span><span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Improved and Greater Trip</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: It isn’t worth it for everyone to get 13 Int and Combat Expertise to get<br />
these, but maybe you rolled a lot of 13+ stats. Even if not, this is still an effective strategy. Greater Trip
provokes an AoO from everyone, as does standing back up, so be sure to get Combat Reflexes. I like
this better than Disarm because it’s more useful against spellcasters, and if they don’t take Defensive
Combat Training, you actually have a strong chance of landing a trip on them.<br />
</span><span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Stand Still</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: If you can actually get this effect to stick, it’s very very useful, but I worry that it will have<br />
low accuracy since it’s a bare CMB roll without the ability to take feats that give you a bonus, and<br />
in Pathfinder, you’re at a disadvantage making bare CMB rolls except against inferior opponents or
spellcasters who don’t take Defensive Combat Training. If you find that your CMB consistently outclasses
the CMD of opponents you are facing, this becomes a strong green instead.<br />
</span><span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Intimidating Prowess, Dazzling Display, Shatter Defenses</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: This is an all-or-nothing investment, but if<br />
you have a Rogue, it can pay off big. It takes a lot of feats, though. If you can convince your GM to
allow the extremely-powerful Cornugon Smash feat and are from Cheliax, this build becomes even more
powerful (even with just Intimidating Prowess, Cornugon Smash is blue if you have a Rogue with Shatter
Defenses).<br />
</span><span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Deadly Stroke</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: It’s like the Vital Strike line except that its good. Very very good. Even without the Con
bleed, it’s better than Greater Vital Strike (because it doubles everything), and Con bleed is a big deal,
plus you can get it 5 levels sooner. If you were even considering the Vital Strike line, get this feat and its
prereqs, even if you will never use the prereqs. It’s not as good for you, though, as it is for the Bruiser.
</span><span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Cleave: </span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">You may actually want this at low levels, but switch it out at level 8 if you get it.<br />
</span><span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Combat Expertise</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: You can only take this feat if you have 13 Int. It’s a nice trick to have up your sleeve,
though vastly weakened in Pathfinder by the inability to vary it as you choose. If you have 13 Int, you’re
probably going for Greater Trip, so you’ll need it.<br />
</span><span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Lunge</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: This won’t increase your AoOs, so it’s mostly useful against things that have precisely 10 ore
reach than you do. That way, you won’t provoke an AoO from them if you go 5 feet into their reach and
then use this ability. However, if they have a lot of attacks, few AoOs tof spare, or a low chance to hit
you, -2 AC may be worse than just provoking the AoO, and you want enemies to end your turn in your
threat range, so pass on this.<br />
</span><span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Fleet</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Useful to get up to the enemy ASAP, but it usually won’t make the difference.<br />
</span><span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Mobility</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Your Acrobatics won't be great and you'll sometimes have to manouevre right up next to
something with reach.
</span><br />
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<span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Blind-Fight</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: This isn't a bad feat, and you can certainly take it if you can't find anything better or if you face
a lot of things that are hard to see.<br />
</span><span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Endurance</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Your endgame armour will probably be Mithral Full Plate. In the interim, you’ll probably have
other Medium Armours, so this is useful if you constantly get ambushed at night. If your party Wizard is
the sort to always prepare Rope Trick, it’s probably unnecessary. The +4 bonuses can help if you forced
march or such a lot.
</span><br />
<span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Diehard</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: If you have Endurance, might as well grab this and auto-stabilise. Staying conscious is overrated
and often will make you Die-Easy instead.<br />
</span><span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Nimble Moves</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Sometimes it's useful to be able to 5-foot step on difficult terrain so you can make a full
attack. I can’t recommend Acrobatic Steps, though.
</span><br />
<span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Improved and Greater Sunder</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Sunder is more legitimate than in 3.5 because you can leave the item
intact and loot it. However, this negates the advantage of Greater Sunder. Still, it can be a nasty surprise
for very equipment-focused enemies, and you don’t even have to feel bad about completely destroying
the enemy Wizard’s Arcane Bonded item.<br />
</span><span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Improved and Greater Disarm</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Assuming you have 13 Int already and took Combat Expertise, this isn’t a
terrible option if you often face weapon-wielding foes, but it’s hard to succeed with combat manoeuvres
against foes with full BAB and good Str/Dex. I recommend the Trip chain instead.<br />
</span><span style="color: rgb(100.000000%, 0.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Two-Weapon Defense</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: You’re smart enough not to take this feat. You have a frickin Shield for crying out
loud!<br />
</span><span style="color: rgb(100.000000%, 0.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Great Cleave</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Too situational--how often are the enemies going to be all lined up like that?<br />
</span><span style="color: rgb(100.000000%, 0.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Vital Strike and Friends: </span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">Not enough feats, and it’s bad for you.<br />
</span><span style="color: rgb(100.000000%, 0.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Quick Draw</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: You can draw your weapons as you move to the enemy if you don’t have them out already.<br />
It doesn’t even help you unless enemies ambush you and start the fight adjacent to you when you have
no weapon drawn.<br />
</span><span style="color: rgb(100.000000%, 0.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Mounted Combat chain</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: This is a great way to get numerous horses killed. You don't have an ability to get
a survivable mount, at least unless your GM lets you get something ridable as a cohort. Or you could ride
the party Druid I guess.<br />
</span><span style="color: rgb(100.000000%, 0.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Improved Unarmed Strike and its Disciples</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Leave this to the Monks, Treant or otherwise.<br />
</span><span style="color: rgb(100.000000%, 0.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Spring Attack, Wind and Lightning Stance</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: You want a full attack, so don’t get these<br />
</span><span style="color: rgb(100.000000%, 0.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Exotic Weapon Proficiency</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: The exotic weapons in the Pathfinder Core Rulebook aren’t worth taking for
you.<br />
</span><span style="color: rgb(100.000000%, 0.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Improved and Greater Overrun</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: You want to stay nearby the enemy, not trample past.<br />
</span><span style="color: rgb(100.000000%, 0.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Skill Feats</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Not worth it, you need too many feats
</span><br />
<span style="font-family: 'ArialMT'; font-size: 12.000000pt;">I Don’t Have Enough Feats to Take all Those!
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">You’re right. You’ll have to pick and choose, unlike other builds. Here’s an example, assuming a
Human using my 20 Point Buy suggested build. Note that you have a lot of flexibility from levels 2-10,
discounting 6 and 7, and then a bunch of stuff you want becomes available at level 11--this also means
that if you’re willing to lose an earlier feat, you can have three of those at level 12 (and then take the
earlier feat back later). I didn’t take Disruptive right away, and when I finally had a pause and take it, my
chart of % indicated that enemies would be at 100% level for casting on the defensive anyway:
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">Level 1: Two-Weapon Fighting, Improved Shield Bash, Power Attack
Level 2: Weapon Focus [Scimitar]<br />
Level 3: Iron Will<br />
Level 4: Step Up
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">Level 5: Combat Reflexes
</span><br />
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<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">Level 6: Improved Two-Weapon Fighting
Level 7: Shield Slam<br />
Level 8: Improved Bull Rush<br />
Level 9: Greater Bull Rush
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">Level 10: Improved Critical [Scimitar]
Level 11: Shield Mastery<br />
Level 12: Critical Focus<br />
Level 13: Staggering Critical
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">Level 14: Double Slice<br />
Level 15: Two-Weapon Rend<br />
Level 16: Greater Weapon Focus [Scimitar]<br />
Level 17:Improved Iron Will<br />
Level 18: Greater Two-Weapon Fightming (assuing I can get 2 inherent by now)<br />
Level 19, 20: Either Critical Mastery, AC feats, Toughness, or whatever is looking best
</span><br />
<span style="font-family: 'ArialMT'; font-size: 14.000000pt;"><br /></span>
<span style="font-family: 'ArialMT'; font-size: 14.000000pt;">The Dual Blade Blender:
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">Similar to the above build, but with two shortswords or something similar. This also means you have a
much lighter feat requirement.
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;"><br /></span>
<span style="font-family: 'ArialMT'; font-size: 14.000000pt;">Ability Scores</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">:
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">Just like Sword and Shield: Strength gives you both accuracy and damage. Dex is required for some of
your feats, gives AC, and gives you more precious AoOs. Con keeps you alive when nothing else can.
Wis strengthens your will to fight in the face of nasty save-or-suck magic. Int can get you Greater Trip.
Dump Cha into the sea. It’s hard to stat this one out on low point buy. Here’s some example builds,
assuming +2 to Str from racial and that you aren’t going Greater Trip (don’t even try Greater Trip until at
least 20 PB):
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">10 Point Buy:<br />
Str 16 (5) Dex 16 (10) Con 12 (2) Int 7 (-4) Wis 11 (1) Cha 7 (-4)<br />
Increase everything in Str, except throw 1 in Dex to qualify for Improved TWF, and take Wis if you’re
having too much trouble with Will saves. Use Inherent bonuses if you’d like Greater TWF.<br />
15 Point Buy:<br />
Str 16 (5) Dex 16 (10) Con 14 (5) Int 7 (-4) Wis 13 (3) Cha 7 (-4)<br />
Same advice for advancement as 10 PB, you just have better Con and Wis<br />
20 Point Buy:<br />
Str 18 (10) Dex 16 (10) Con 14 (5) Int 7 (-4) Wis 13 (3) Cha 7 (-4)<br />
Same advice for advancement as 15 PB, you just have better Str to start<br />
25 Point Buy:<br />
Str 19 (13) Dex 16 (10) Con 14 (5) Int 7 (-4) Wis 14 (5) Cha 7 (-4)<br />
Advance Str every time except Dex once to qualify for Improved TWF
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;"><br /></span>
<span style="font-family: 'ArialMT'; font-size: 14.000000pt;">Races:
</span><br />
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<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">You’re going to want a race that gives you +2 to any stat, so you can put it in Strength or Dex. Move
speed will help you reach and hold the front line. Special vision is helpful but not strictly needed:
</span><br />
<span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Human: </span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">The feat is helpful, and the skill point isn’t bad either.
</span><br />
<span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Half-Elf</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Another good TWFer, Low-light vision is helpful, and the combination of Skill Focus and the
racial bonus can really help your Perception. +2 to save vs enchantments can help you with your
weakest saves.
</span><br />
<span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Half-Orc</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Ferocity is OK, but you also don't have a great "final round" option available. Darkvision while
still getting +2 Str makes this another possibility for you.
</span><br />
<span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Dwarf</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: It doesn't get Str, but it does get both Con and Wisdom, while lowering Charisma, which is your
only true dump stat. The lower mobility hurts, but the Darkvision helps, and everyone likes the save
bonuses.
</span><br />
<span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Elf</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: The Dex helps more than the Con hurts, but you didn’t get Strength. This is still a possibility if you
wanted 13+ Int for Greater Trip at lower than the highest PB, particularly if you’re willing to get a large
inherent bonus to qualify.
</span><br />
<span style="color: rgb(100.000000%, 0.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Halfling and Gnome</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: You lose CMB, gain -2 Strength, and can’t be Enlarged for Reach. Don’t pick these
unless you’re Finessing, and I really don’t recommend that.
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;"><br /></span>
<span style="font-family: 'ArialMT'; font-size: 14.000000pt;">Weapon Choice:
</span><br />
<span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Kukri</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Two blades, one Weapon Focus feat--breathe the fresh air of not being in the previous build. This
is only better than Shortsword if you’re going Critical Focus chain.
</span><br />
<span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Some Kind of Double Weapon</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Really the only option here is Dwarven Urgrosh if you are a Dwarf. The
others aren’t bad, but they aren’t worth a feat.
</span><br />
<span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Shortsword</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: The best damage overall. Get this if you aren’t getting Critical Focus.
Backup Ranged Weapon-
</span><br />
<span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Mighty +(your Str mod here) Composite Longbow</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: It has the longest range and the most damage, and
you get proficiency for free. A no-brainer.
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;"><br /></span>
<span style="font-family: 'ArialMT'; font-size: 14.000000pt;">Feats:
</span><br />
<span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Two-Weapon Fighting</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Get this feat. This is the point of your build.<br />
</span><span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Weapon Specialization and Greater</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: This is an extremely useful pair of feats for you because both your
weapons are the same. Grab them when you can.<br />
</span><span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Double Slice</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Not as good as Weapon Specialisation until Strength 26<br />
</span><span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Improved Two-Weapon Fighting</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Another off-hand attack is always welcome.<br />
</span><span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Power Attack</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Doing lots of damage is your role. Some GMs will let Double Slice give you a +2 for both
hands, which makes it even better.
</span><br />
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<span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Weapon Focus and Greater</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: You will always appreciate the extra bonus to hit from these feats.
Combined with Weapon Training, Greater Weapon Focus is part of the “Fighter Advantage” to attack
bonus that will let you hit more often than anyone else for an ordinary blow.<br />
</span><span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Improved Critical</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: If you took my advice and grabbed a Kukri, get Improved Critical.<br />
</span><span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Critical Focus and Friends</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: This is once again blue assuming you went Kukri. This will give you nearly<br />
a 30% chance of getting a special effect per attack, which means you should expect to see two on an
average turn at the end. Stunning is the best choice since it still Staggers them for a while even if they
make the save, and Exhausting is an excellent debuff with no time limit for when it wears off.<br />
</span><span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Iron Will and Greater</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Your weakest save and a bad type to fail, so grab these and save yourself the
agony of failed Will saves.<br />
</span><span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Two-Weapon Rend</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: This can potentially do a vast amount of damage and is better than Weapon
Specialisation.<br />
</span><span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Greater Two-Weapon Fighting</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Try to get an inherent bonus in Dex to qualify for this<br />
</span><span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Dodge</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: +1 AC and touch AC is always good. Take this when you have a free feat.<br />
</span><span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Toughness</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: If you do this right, enemies will want to crush you. This feat can help.<br />
</span><span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Great Fortitude, Lightning Reflexes, and Greater</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: It never hurts to have better saves. Even though your
Fort is already better, if you have to pick one of these, do Great Fortitude first--this is because you don't
have Evasion, so you usually don't get as much out of a successful Fortitude save as you do out of a
successful Reflex save, and failed Fortitude saves tend to be more severe anyway.<br />
</span><span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Improved Initiative</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Always a good feat to have, and you're a Fighter, so you have a lot of feats.<br />
</span><span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Combat Reflexes</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: It’s always useful to have more AoOs.<br />
</span><span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Step-Up</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Follow enemies to get more AoOs.<br />
</span><span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Improved and Greater Trip</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: It isn’t worth it for everyone to get 13 Int and Combat Expertise to get<br />
these, but maybe you rolled a lot of 13+ stats. Even if not, this is still an effective strategy. Greater Trip
provokes an AoO from everyone, as does standing back up, so be sure to get Combat Reflexes. I like
this better than Disarm because it’s more useful against spellcasters, and if they don’t take Defensive
Combat Training, you actually have a strong chance of landing a trip on them.<br />
</span><span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Intimidating Prowess, Dazzling Display, Shatter Defenses</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: This is an all-or-nothing investment, but if you
have a Rogue, it can pay off big. If you can convince your GM to allow the extremely-powerful Cornugon
Smash feat and are from Cheliax, this build becomes even more powerful. It also lets you get Deadly
Stroke. It takes a lot of feats, though.<br />
</span><span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Deadly Stroke</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: It’s like the Vital Strike line except that its good. Very very good. Even without the Con
bleed, it’s better than Greater Vital Strike (because it doubles everything), and Con bleed is a big deal,
plus you can get it 5 levels sooner. If you were even considering the Vital Strike line, get this feat and its
prereqs, even if you will never use the prereqs. It’s not as good for you, though, as it is for the Bruiser.
</span><span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Disruptive </span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">and </span><span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Spellbreaker</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: As for other builds, useful for enemy spellcasters.<br />
</span><span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Combat Expertise</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: You can only take this feat if you have 13 Int. It’s a nice trick to have up your sleeve,
though vastly weakened in Pathfinder by the inability to vary it as you choose. If you have 13 Int, you’re
probably going for Greater Trip, so you’ll need it.<br />
</span><span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Stand Still</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: If you can actually get this effect to stick, it’s very very useful, but I worry that it will have<br />
low accuracy since it’s a bare CMB roll without the ability to take feats that give you a bonus, and<br />
in Pathfinder, you’re at a disadvantage making bare CMB rolls except against inferior opponents or
spellcasters who don’t take Defensive Combat Training. If you find that your CMB consistently outclasses
the CMD of opponents you are facing, this becomes a strong green instead.<br />
</span><span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Lunge</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: This won’t increase your AoOs, so it’s mostly useful against things that have precisely 10 more
reach than you do. That way, you won’t provoke an AoO from them if you go 5 feet into their reach and
then use this ability. However, if they have a lot of attacks, few AoOs tof spare, or a low chance to hit
you, -2 AC may be worse than just provoking the AoO, and you want enemies to end your turn in your
threat range, so pass on this.
</span><br />
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<span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Fleet</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Useful to get up to the enemy ASAP, but it usually won’t make the difference.<br />
</span><span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Mobility</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Your Acrobatics won't be great and you'll sometimes have to manouevre right up next to
something with reach.<br />
</span><span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Blind-Fight</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: This isn't a bad feat, and you can certainly take it if you can't find anything better or if you face
a lot of things that are hard to see.<br />
</span><span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Endurance</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Your endgame armour will probably be Mithral Full Plate. In the interim, you’ll probably have
other Medium Armours, so this is useful if you constantly get ambushed at night. If your party Wizard is
the sort to always prepare Rope Trick, it’s probably unnecessary. The +4 bonuses can help if you forced
march or such a lot.<br />
</span><span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Diehard</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: If you have Endurance, might as well grab this and auto-stabilise. Staying conscious is overrated
and often will make you Die-Easy instead.<br />
</span><span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Nimble Moves</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Sometimes it's useful to be able to 5-foot step on difficult terrain so you can make a full
attack. I can’t recommend Acrobatic Steps, though.<br />
</span><span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Improved and Greater Sunder</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Sunder is more legitimate than in 3.5 because you can leave the item
intact and loot it. However, this negates the advantage of Greater Sunder. Still, it can be a nasty surprise
for very equipment-focused enemies, and you don’t even have to feel bad about completely destroying
the enemy Wizard’s Arcane Bonded item.<br />
</span><span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Improved and Greater Disarm</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Assuming you have 13 Int already and took Combat Expertise, this isn’t a
terrible option if you often face weapon-wielding foes, but it’s hard to succeed with combat manoeuvres
against foes with full BAB and good Str/Dex. I recommend the Trip chain instead.<br />
</span><span style="color: rgb(100.000000%, 0.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Two-Weapon Defense</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Just get a Ring of Force Shield or an Animated Shield or even an Alchemist<br />
with a Shield You have better things to do at low levels, but if you do take this, eventually switch it
out.infusion.<br />
</span><span style="color: rgb(100.000000%, 0.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Great Cleave</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Too situational--how often are the enemies going to be all lined up like that?<br />
</span><span style="color: rgb(100.000000%, 0.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Vital Strike and Friends: </span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">Not enough feats, and it’s bad for you.<br />
</span><span style="color: rgb(100.000000%, 0.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Quick Draw</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: You can draw your weapons as you move to the enemy if you don’t have them out already.<br />
It doesn’t even help you unless enemies ambush you and start the fight adjacent to you when you have
no weapon drawn.<br />
</span><span style="color: rgb(100.000000%, 0.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Mounted Combat chain</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: This is a great way to get numerous horses killed. You don't have an ability to get
a survivable mount, at least unless your GM lets you get something ridable as a cohort. Or you could ride
the party Druid I guess.<br />
</span><span style="color: rgb(100.000000%, 0.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Improved and Greater Bull Rush</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: You don’t get free Bull Rushes that can trip people, so what’s the point?
</span><span style="color: rgb(100.000000%, 0.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Improved Unarmed Strike and its Disciples</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Leave this to the Monks, Treant or otherwise.<br />
</span><span style="color: rgb(100.000000%, 0.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Spring Attack, Wind and Lightning Stance</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: You want a full attack, so don’t get these<br />
</span><span style="color: rgb(100.000000%, 0.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Exotic Weapon Proficiency</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: The exotic weapons in the Pathfinder Core Rulebook aren’t worth taking for
you. The double weapons aren’t bad if you get them for free, but not worth a feat.<br />
</span><span style="color: rgb(100.000000%, 0.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Improved and Greater Overrun</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: You want to stay near the enemy, not trample past.<br />
</span><span style="color: rgb(100.000000%, 0.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Skill Feats</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Not worth it, exception maybe Skill Focus[Perception]. That said, I know it's blasphemy for an
optimisation guide, but you have a lot of feats, so you can afford to spend one on something to fit your
concept.
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;"><br /></span>
<span style="font-family: 'ArialMT'; font-size: 14.000000pt;">Equipment</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">Armour:
</span><br />
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<span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Mithral Fullplate</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Yeah, I know you’ll need inherent bonuses to get the full Max Dex with Armor Training,
but Adamantine is worthless at level 19, and you can move in it at full speed with no ACP, so this is your
only good choice for endgame armour unless you’re a Master Archer<br />
</span><span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Celestial Armor</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Master Archer’s armour of choice. Even that Dex-happy build will have to stretch to get
the 34 Dex that hits the Max Dex on this beauty.
</span><br />
<span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Animated Heavy Shield</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Obviously useless for the Sword and Shield Fighter, the nerf in Pathfinder was
substantial, but it’s still useful to raise your AC.<br />
Enhancements of Note:<br />
</span><span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Bashing</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: A powerful enhancement for the Sword and Shield Defender of the Weak
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">Weapons:
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">When it comes to a Fighter, the weapon makes the warrior. Thus, weapons are in their appropriate
sections for each build.
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">Enhancements of Note:<br />
</span><span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Speed</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Another Sattack per round is superb--if you have a Haste-happy Wizard in your group, though,
pass on this.<br />
</span><span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Seeking</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Seeking is an amazing enhancement for the Master Archer (and even for a backup weapon’s
arrows for everyone else). Even after you have Improved Precise Shot, it's still very useful. If you're trying
to save on the cost of your bow, though, consider using Seeking Arrows--it'll be clear when you need to
use them (or maybe it will be rather hazy or blurry, but you get my point).<br />
</span><span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Holy</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: 2d6 extra damage against many enemy types and bypassing DR/Good? Sign me up.<br />
</span><span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Energy</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: 1d6 extra damage is nothing to sneeze at, but beware of energy resistance. Make sure you have
some way to get actual enhancement bonuses on your swords before adding these, since hitting at this
point is crucial.
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">Wands and Scrolls:<br />
There’s a lot of them that benefit you, but you can’t really use them unless you are Dangerously Curious.
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">If so, definitely consider </span><span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Shield </span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">for non-shield styles.
Rings:
</span><br />
<span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Protection</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: More AC is good. More AC to apply to Touch and Flat-Footed both? That's gold.<br />
</span><span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Freedom of Movement</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Your CMD should be fine, but some enemies have a ridiculous CMB, so having
this never hurts.<br />
</span><span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Force Shield</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Cheaper and better than upgrading an Amulet of Natural Armor from +2 to +3. Only buy
this if you don’t have some other way to get a Shield bonus.
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">Wondrous:
</span><br />
<span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Handy Haversack</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: It's a staple for a reason--carry your stuff and always find the item you want on top!
</span><span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Cloak of Resistance</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Get this up as high as you can to bolster your saves. It's relatively cheap, too.
</span><span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Belt of Physical Stats</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Get Strength first then Dex, unless you’re an Archer, then switch.<br />
</span><span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Amulet of Natural Armor</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: More AC? Always useful. Get Ring of Protection first if there's a tie.
</span><br />
<span style="color: rgb(0.000000%, 0.000000%, 100.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Ioun Stone, Dusty Rose Prism</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: +1 to AC is always good. Get this before upgrading the Amulet of Natural
Armor and its friends to +2.
</span><br />
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<span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Stone of Good Luck</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: It's a bit expensive, but it gives +1 to all your saves and skills and stacks with pretty
much everything. If you ever start considering upping your +2 Wis headband to +4, I recommend waiting
and getting this instead.<br />
</span><span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Ioun Stone, Pale Green Prism</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Stone of Good Luck's more powerful older brother, it's more costly too. If
you have a Bard or Bracers of Archery, it's not as impressive, but if not, the 10000 extra is clearly worth it
later on when you can afford this for the +1 to hit.
</span><br />
<span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Circlet of Persuasion</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: If you want to use Intimidate (or UMD), this is the item for you. It cheaply mimics
having 6 higher Charisma.<br />
</span><span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Boots of Striding and Springing</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Movement speed is very useful, especially before Armor Training speeds
you back up. Get this unless you need Boots of Speed more.
</span><br />
<span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Boots of Speed</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">:Probably a better idea than a Speed weapon if you don't have a Wizard to Haste you,
since it won't make your weapon's cost shoot up for other abilities. The limited rounds per day are its only
weakness.<br />
</span><span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Goggles of Night</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Switch these on when you need to see in the dark, unless you have Darkvision already.
You will probably be loud and have a big glowing sword, so this is less useful for you than it is for many
other classes.<br />
</span><span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Eyes of the Eagle</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Hear the door creak open and act on the surprise round with these handy lenses that
double as a hearing aid for some reason.<br />
</span><span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Ioun Stone, Dark Blue Rhomboid</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Gaining Alertness gives you eventually +6 to Perception and Sense
Motive, which is even better than Eyes of the Eagle, though it costs 4x as much, in part due to being
slotless. And of course, its untyped, so it stacks with everything.<br />
</span><span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Carpet of Flying and its flying friends</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Get Carpet of Flying, Wings of Flying, etc eventually so you can
actually beat flying archers, particularly if you aren't an archer.<br />
</span><span style="color: rgb(41.569000%, 65.882000%, 30.980000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Bracers of Archery</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: This is very important to archers and nearly useless to everyone else--note that it
doesn't stack with Bard's Inspire Courage, making it next to worthless if you have a Bard.<br />
</span><span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Headband of Mental Stats</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: This just isn't a very efficient way to get the Will save and Perception bonuses
you probably want from the Wis boost. The Int choice is pretty good if it gets you a useful skill--that may
even be how you pick up something exotic like Use Magic Device. Avoid Cha like the plague though--far
better to just grab a Circlet of Persuasion.<br />
</span><span style="color: rgb(100.000000%, 60.000000%, 0.000000%); font-family: 'ArialMT'; font-size: 10.000000pt;">Boots of Levitation / Slippers of Spider Climbing</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">: Good for lower levels before you can afford to fly.
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;"><br /></span>
<span style="font-family: 'ArialMT'; font-size: 14.000000pt;">In Conclusion
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">Fighters kick ass. They can kick ass all day, every day. They can kick ass in a box. They can kick ass
with a fox...You get the idea. And this guide is the tip of iceberg. Use your imagination and some of my
tips and you can be anything, from a masked wrestler who suplexes her opponents to the ground to a
drunken devotee of Cayden Cailean and veteran of so many bar brawls that she can be deadly with just
about anything lying around.
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">But Why Not Play a Fighter?<br />
Well, obviously, because you are a Fighter. The real question is--
But Why Play a Fighter?
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">Why would you not play a Fighter? Well, Rangers will outclass you against their best favored enemies.
Paladins will outdamage you when Smiting and have ridiculous defenses and other abilities. Rogues can
hit for more damage if they get off their Sneak Attack. So why the Fighter?
</span><br />
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<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">You are </span><span style="font-family: 'Arial'; font-size: 10.000000pt; font-style: italic;">reliable</span><span style="font-family: 'ArialMT'; font-size: 10.000000pt;">. Your Paladin may have kicked butt against the Devil Queen of Old Isger, but she
doesn’t look so pretty when you’re fighting Proteans. Your overpowered Color Spray Heavens Oracle
may have just ended three fights in a row with enemies 3 CR higher than the APL in one spell, but she’s
not so hot against the Zombie Horde of the Wight King. The Cleric of Sarenrae with Glory and Sun might
help there, but she’s stymied by the Red Dragon Tyrant of Lonely Mountain. The point is, it doesn’t
matter what you’re fighting, you will be pretty awesome every time. Sure, you may have to adjust your
tactics occasionally when you come up against something that really ruffles your build, but you have
enough feats to adapt. In fact, it may be the enemy who has to adjust their tactics to deal with your
Fighter!
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">Even so, it does lead to one sad thing: You’re likely not to get as much love as you deserve. Who stood
back-to-back with the Paladin and fought together against the Devil Queen? Who impaled the Wight
King with her blade so the Cleric could finish her incantation and banish the undead with her goddess’s
grace? Who stood toe to toe with the Red Dragon Tyrant until the Cold Elemental Sorcerer could shoot
out that final barrage of Chilling Rays? It was you every time, but the other guy who was specialised will
get the glory. But a good Fighter is a team player. Smile and laugh, praise them on their handiwork,
commiserate with the characters who didn’t shine as much in that battle, and rest well with the knowledge
that your team can always count on you to get the job done.
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">I hope you enjoyed this guide. Let me know on the Paizo forums if you enjoyed it, if you use it to build a
cool character, or if you have any questions.
</span><br />
<span style="font-family: 'ArialMT'; font-size: 10.000000pt;">Cheers and good gaming!
~RE </span><br />
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Zenithhttp://www.blogger.com/profile/05084567670274788805noreply@blogger.com0tag:blogger.com,1999:blog-8457309627892248510.post-40366802269871264912017-02-01T10:54:00.000-05:002017-04-13T10:59:18.492-04:00Bravo's Guide to a Knife Master Scout (Recovered)<br />
<i><span style="font-family: Times New Roman; font-size: x-small;"><span style="white-space: pre-wrap;">Note: Zenith Games</span> did not write this guide. This guide was recovered from a Google Docs Trash in April 2017.</span></i><div>
<i><span style="color: #0070c0; font-family: Times New Roman;"><br /></span></i><br />
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<span style="background-color: transparent; color: #cc33cc; font-family: 'Times New Roman'; font-size: 24pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Bravo's guide to a Knife Fighting Scout.</span><span style="background-color: transparent; color: red; font-family: 'Times New Roman'; font-size: 24pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span></div>
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<a href="https://lh3.googleusercontent.com/l-b_ug2LD76EQS1SykaC83CRAsaQ6T3vmChQDrMiWvjNu9sn3ZI-ZPGGe0VVEuEDLFRt_VCmmNzMIDFYTWTeCZX0QmvJTMIDjW13DxptjsZ5_Fn1m9MMIm6acNWkU8Oh7SBNFE70L6ivrWgNjQ" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><br /></a><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><img alt="http://www.fearthegooberzilla.com/pics/resident_kukri.jpg" height="353" src="https://lh5.googleusercontent.com/unUpoqMs51OWAkAFFXIZS3hB21vtTd8-czCHEjD-dud6AaZUXh8n-JPiHedJUWi8WextJE3e29qeRs3JlOGl8xESOXn8KsvsllCyE3nM_zYxXCku3TC-hLDTNsulBL-YHCbzkRIukpkb23E6Mg" style="-webkit-transform: rotate(0.00rad); border: none; transform: rotate(0.00rad);" width="460" /></span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Bring it on bitches!!</span></div>
<b id="docs-internal-guid-57c9a0ef-67cf-3cf5-2401-916def7c494b" style="font-weight: normal;"><br /></b>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The goal of this guide is to help you design a Knife Master Scout. The essence of the Knife Master Scout is to dish out higher amounts of Sneak Attack damage while having many different options to get your Sneak Attack in. You can also enjoy collecting magical knives for all types of situations, so be nice to your DM.</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">KEY:</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">SA = Sneak Attack</span><span style="background-color: transparent; color: red; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: red; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Red</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: A warning. This is a poor option and should be avoided</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: #ff6600; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Orange:</span><span style="background-color: transparent; color: #ffcc33; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">This is an OK option. I'm not recommending it, but it's not bad</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: #00b050; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Green:</span><span style="background-color: transparent; color: #33cc00; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">I recommend this option. It is a strong choice</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Blue:</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> A must have. Your best possible option</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: #be12c2; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Purple:</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> Absolutely amazing</span><span style="background-color: transparent; color: black; font-family: Verdana; font-size: 8.5pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span></div>
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<a href="https://lh3.googleusercontent.com/M5HBNf1i0xodIHzU40FcTdpv2_BE5va0G4jGCPlkm8CE0JZIIqVkL2ZirFxmfKR08DiFWDy3sghW-xNajlc_26cGNPQc-_NihdC613eM6p8WRk6YP94qmDM4hUz_so4XpwXGEGwpsxVkSn1lvg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img alt="http://i.computer-bild.de/imgs/7/6/1/9/7/4/Guild-Wars-Factions-Scharfe-Braut-Mit-ihren-Wurfmessern-trifft-diese-745x649-b245a1785525edfe.jpg" border="0" height="194" src="https://lh3.googleusercontent.com/M5HBNf1i0xodIHzU40FcTdpv2_BE5va0G4jGCPlkm8CE0JZIIqVkL2ZirFxmfKR08DiFWDy3sghW-xNajlc_26cGNPQc-_NihdC613eM6p8WRk6YP94qmDM4hUz_so4XpwXGEGwpsxVkSn1lvg" style="border: none; transform: rotate(0rad);" width="222" /></a><span style="background-color: transparent; color: black; font-family: Verdana; font-size: 8.5pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">RACE:</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Human: +2 to Dexterity</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">This is the best choice because if the alternate race trait bonus skill feats and the favored class option.</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Alternate racial trait - Focused study</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">- Bonus Skill Focus feats at level 1, 8, 16</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">- Replaces bonus feat level 1, but gets you two more feats</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">- Perfect for Bluff, Acrobatics, Stealth, UMD</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: #be12c2; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Favored class option - Rogue</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The </span><a href="http://www.d20pfsrd.com/classes/core-classes/rogue" style="text-decoration: none;"><span style="background-color: transparent; color: blue; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">rogue</span></a><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> gains +1/6 of a new </span><a href="http://www.d20pfsrd.com/classes/core-classes/rogue#TOC-Rogue-Talents" style="text-decoration: none;"><span style="background-color: transparent; color: blue; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">rogue talent</span></a><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">.</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">This is the reason a rogue must always be human.</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The bonus Rogue Talents at levels 6 and 12 are invaluable.</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 24pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">ABILITY SCORES</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Dexterity</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">-</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> base for all your melee and ranged attacks as well as many skills.</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Charisma</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">-</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> good for bluffing for feints, as well as Use Magic Device.</span></div>
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<a href="https://lh5.googleusercontent.com/hTHWaIiJJELJCXoLyfL8YONqslAael1RkylG8HBU-u7dBDMl1Ww5-0j5WFUpxTHlHDZtfJWwo21WTua-D5mraOS3u1Zb53-QDfMSQFB9xWnFRAXZceTXmYNkXGy6awow1X0W6x7ddAenLgD-pA" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img alt="http://www.empireonline.com/images/features/build-the-perfect-action-team/billy-predator.jpg" border="0" height="220" src="https://lh5.googleusercontent.com/hTHWaIiJJELJCXoLyfL8YONqslAael1RkylG8HBU-u7dBDMl1Ww5-0j5WFUpxTHlHDZtfJWwo21WTua-D5mraOS3u1Zb53-QDfMSQFB9xWnFRAXZceTXmYNkXGy6awow1X0W6x7ddAenLgD-pA" style="border: none; transform: rotate(0rad);" width="274" /></a><span style="background-color: transparent; color: #00b050; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Constitution</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">-</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> as a melee striker you need lots of hit points.</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: #00b050; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Intelligence</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">-</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> more skill points, 13 are needed for combat expertise.</span></div>
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<span style="background-color: transparent; color: #e36c09; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Strength </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">-</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> dump stat</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 24pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">FEATS</span></div>
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R<span style="font-family: 'Times New Roman'; font-size: 12pt; white-space: pre-wrap;">efer to the builds.</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span></div>
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<a href="https://lh4.googleusercontent.com/p3ngYaJd9mZwWouVJUWjvRb3M35Rhr-SpebgEEwReQKjq8lJvMzfO0KK837vnCZ20ItVpAO9lvNcMFl5xlDHETlfnEF9rBFwRmlnxv23ivrtiMsOjNo5-L4HMwQvCbdr1TqHdrFaHj6BrE2Wig" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img alt="http://www.smkw.com/large/knife/DBHK5010RG.jpg" border="0" height="273" src="https://lh4.googleusercontent.com/p3ngYaJd9mZwWouVJUWjvRb3M35Rhr-SpebgEEwReQKjq8lJvMzfO0KK837vnCZ20ItVpAO9lvNcMFl5xlDHETlfnEF9rBFwRmlnxv23ivrtiMsOjNo5-L4HMwQvCbdr1TqHdrFaHj6BrE2Wig" style="border: none; transform: rotate(0rad);" width="274" /></a><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 24pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">WEAPONS OF CHOICE</span></div>
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<span style="background-color: transparent; color: #be12c2; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Kukri</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">A kukri is a curved blade, about 1 foot in length.</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">More importantly it has a critical range of 18-20.</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Slap on a </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">keen</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> enhancement and its 15-20.</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">If you cannot buy some </span><span style="background-color: transparent; color: #be12c2; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">keen kukri</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> then you </span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">will have to take the feat: </span><span style="background-color: transparent; color: #be12c2; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">improved critical</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">As a Knife Master Scout you won't have proficiency in the Kukri.</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">So here are your choices to gain it:</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">1. Take First level Ranger Trapper:</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> gain proficiency in the Kukri,</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">get trap finding back and get a favored enemy, most likely humans.</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">2. Take First level fighter: </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">gain proficiency in the Kukri and get a bonus feat.</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Probably your best choice. Check out </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">The Intimidator</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> build for an example.</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">3. Heirloom weapon:</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> get proficiency in one Kurki, hold a dagger in the other hand.</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Ask your DM, maybe he will give you a pair of Kukri. This is the best option. How cool is your DM?</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">4. </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Martial Weapon Proficiency (Combat): </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Probably your best bet. This will make your Knife Master shine.</span></div>
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<span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Starknives</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">From a central metal ring, four tapering metal blades extend like points on a compass rose.</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> A wielder can stab with the Star knife or throw it. It has a thrown range of 20ft, whereas a dagger has 10 ft. Combined with the trait </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">strong arm subtle wrist</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> you can be throwing them for 30ft and getting SA damage at level 4 when you are a Scout.</span></div>
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<span style="background-color: transparent; color: black; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><img alt="http://cdn.obsidianportal.com/images/367435/Starknife.jpg" height="211" src="https://lh6.googleusercontent.com/URUSi4UvJdS9a9hBOY_vRavzYFYQ2vLwUPC-POLbnDhFLB2d4XEfNuCANaeOxGGFDwXAamBOI3pF_-_z-7DV-v6TxKFFTNYPKcdfIwryC8_XywsD7sJsQ5gmwAIFbx8WWJqArbck41RWIQlr_w" style="-webkit-transform: rotate(0.00rad); border: none; transform: rotate(0.00rad);" width="213" /></span><span style="background-color: transparent; color: #be12c2; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="background-color: transparent; color: black; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><img alt="http://www.gameonpodcast.net/wp-content/uploads/2009/11/image15-496x400.jpg" height="256" src="https://lh3.googleusercontent.com/e9DElMw39MmUNHHP-rL2FB4ts9qINGzhkE0hiwqzz9ImzQU4jgCI34UXYxHD5kPFZuTXSOukoBtFaePDfha6QKAGOaMy9v03J6mILBqv7n-OMK3btICc_qkDjwdK_bDa3nAOVIKImLcDvblHyw" style="-webkit-transform: rotate(0.00rad); border: none; transform: rotate(0.00rad);" width="318" /></span></div>
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<span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Daggers</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">If you don't care about critical hitting, which you should, then daggers are the best bet for you.</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">You can use your feats and traits for other things. </span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">You can also throw your daggers for 10ft. </span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Keep a spare pair of daggers in spring loaded wrist sheaths.</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;"> </span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Make them keen for a 18-20 threat range.</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 24pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">TRAITS</span></div>
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<a href="https://lh6.googleusercontent.com/s58GhinMcDlfA3hm4nnGagUmRSGmyo3wueaWRTfLB946-JqHwlGKJNUtzCv2dmfhF4reZkV0PxcBrnZgeOeGXiAxKPYdbPKWqMxvenzUcqEmxpz4NwYpcXQeuPhi6vn9WBf494tuM3OTRSc7sQ" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img alt="http://i289.photobucket.com/albums/ll210/mathewbelcher/RP/Vagrant_Story___Rood_Inverse_by_Deonos.jpg" border="0" height="135" src="https://lh6.googleusercontent.com/s58GhinMcDlfA3hm4nnGagUmRSGmyo3wueaWRTfLB946-JqHwlGKJNUtzCv2dmfhF4reZkV0PxcBrnZgeOeGXiAxKPYdbPKWqMxvenzUcqEmxpz4NwYpcXQeuPhi6vn9WBf494tuM3OTRSc7sQ" style="border: none; transform: rotate(0rad);" width="122" /></a><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">For weapon proficiency:</span></div>
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<span style="background-color: transparent; color: #be12c2; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Tattooed Mystic</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> This is a Varisian trait. You bear the elaborate tattoos of your people, marking you as a free son or daughter of the road. You gain a +1 trait bonus on saving throws against charm and compulsion effects. Additionally, you are proficient with bladed scarves and </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">starknives</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">. </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">The starknife has range 20ft whereas the dagger has 10ft.</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Heirloom Weapon</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> and gain proficiency in a </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Kukri</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">.</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">For improving initiative:</span></div>
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<span style="background-color: transparent; color: #be12c2; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Reactionary</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> +2 initiative, allows you to a get in max SA's round one </span></div>
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<span style="background-color: transparent; color: #be12c2; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Paragon of speed</span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">+2 initiative, allows you to a get in max SA's round one</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">For use in combat:</span></div>
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<span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Strong arm supple wrist</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">+10ft throw after moving 10ft</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">, mixes well with the </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">charging hurler</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> feat for a 30ft ranged Starknife sneak attack. wow.</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Anatomist </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">+1 to confirm critical hits</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">. Don't miss when wielding your keen Kurki!!</span></div>
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<span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Armor expert</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Reduce your armor check penalty by 1.</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> This basically gives you a +1 bonus to all Dex- and Str- based skills. Pretty huge!!</span></div>
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<span style="background-color: transparent; color: #00b050; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Defender of the Society (Fighter)</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">+1 AC when wearing armor.</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> Better than Armor Expert but you have to be a fighter. If you build the intimidator this is good!! </span></div>
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<span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Adopted</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">-</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">> </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Ruthless (dwarf)</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> +1 to confirm critical hits.</span></div>
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<span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Adopted</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">-</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">> </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Propitiation (Any Dwarven deity)</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> At the start of each day, pick one of the following skills: Appraise, </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Bluff</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">, Craft (pick one craft skill), Diplomacy, </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Intimidate</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">, or Knowledge (local). You gain a +2 bonus on that skill until the start of the next day. Brilliant for both </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">The Intimidator</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> and </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">The Shanker</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> builds.</span></div>
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<span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Veteran of Battle (Gorum)</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> +1 bonus on Initiative, and if you are able to act during a surprise round, you may a draw a weapon as a free action during that round. A bonus to Initiative and a limited Quick Draw ability during a surprise round. This would allow you to draw and attack in a surprise round. Throw that knife for sneak.</span></div>
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<span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Defensive Strategist (Torag)</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> You are not flat-footed when you are an unaware combatant. This includes a surprise round that you don’t get to act in, and before you get to act at the start of a battle. It basically gives you </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Uncanny Dodge</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> as a trait, which you gave up to become a Knife Master Scout!! </span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">For intimidation:</span></div>
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<span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Extremely Fashionable</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> You really know how to make a good impression when you’re dressed well. Whenever you are wearing clothing and/or jewelry worth at least 150gp, you gain a </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">+1 trait bonus on Bluff, Diplomacy, and Intimidate checks.</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">GOLD</span></div>
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<span style="background-color: transparent; color: #00b050; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Unnatural Presence</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> You can use your Intimidate skill to demoralize animals and vermin; Intimidate is a class skill for you. Pretty good for the intimidator build.</span></div>
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<span style="background-color: white; color: #00b050; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Masterful Demeanor (Human)</span><span style="background-color: white; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="background-color: white; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">+3 bonus on Intimidate against non-human humanoids.</span><span style="background-color: white; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="background-color: white; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Well non-human humanoids encompasses a pretty big group, and it is a +3 bonus. </span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 24pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">ROGUE WANDS</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The Rogue is trained in Use Magic Device, so max out your UMD and take </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Skill focus (UMD)</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> at level 8.</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">To use a wand you need to roll a 20+ to use it. You will automatically succeed at Level 10, unless you roll a 1.</span></div>
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<a href="https://lh4.googleusercontent.com/6K-m0SuRQZeOBr867ehwc0PAR8ZvYQqsinQGizvGJHv6ir8TxOBJwSrXXc6YK3MjUZZv2ne3sJhtiuxnKWkMMOU0PFPpTXyAXy3SR7yIUvpfZeaOvOs2ILSgSBkc6GCLNoCb8qhUzsR0oK9Dug" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img alt="http://nerdtrek.com/wp-content/uploads/2011/02/Harry-Potters-Wand-Magic-Wands.jpg" border="0" height="201" src="https://lh4.googleusercontent.com/6K-m0SuRQZeOBr867ehwc0PAR8ZvYQqsinQGizvGJHv6ir8TxOBJwSrXXc6YK3MjUZZv2ne3sJhtiuxnKWkMMOU0PFPpTXyAXy3SR7yIUvpfZeaOvOs2ILSgSBkc6GCLNoCb8qhUzsR0oK9Dug" style="border: none; transform: rotate(0rad);" width="393" /></a><span style="background-color: transparent; color: black; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"></span></div>
<b style="font-weight: normal;"><br /></b>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">1st level wands:</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> 750 gold</span></div>
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<span style="background-color: transparent; color: #00b050; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Comprehend languages </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">handy</span><span style="background-color: transparent; color: black; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span></div>
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<span style="background-color: transparent; color: #00b050; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Cure light wounds</span></div>
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<span style="background-color: transparent; color: #00b050; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Delay poison </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">You never know when you might need this</span></div>
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<a href="https://lh3.googleusercontent.com/Xcnz_w_muGEnwQDMLl8x49wUVNFCoCd-LXNvcZ_RlqjannC9OTXtbSkmAfeDOtdB78uZooeAL5ZyaVX9NlS1M89jYH60jWrTx2P43HeFFuxMOp8AeYxEd5bBOjVs0ej-eCO26UZQJ8T0yszoRw" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img alt="http://cdn.obsidianportal.com/images/910832/Jeska_1.png" border="0" height="272" src="https://lh3.googleusercontent.com/Xcnz_w_muGEnwQDMLl8x49wUVNFCoCd-LXNvcZ_RlqjannC9OTXtbSkmAfeDOtdB78uZooeAL5ZyaVX9NlS1M89jYH60jWrTx2P43HeFFuxMOp8AeYxEd5bBOjVs0ej-eCO26UZQJ8T0yszoRw" style="border: none; transform: rotate(0rad);" width="110" /></a><span style="background-color: transparent; color: #00b050; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Detect secret doors </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">it's your job, be better.</span></div>
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<span style="background-color: transparent; color: #00b050; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Disguise self </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">it's your job, be better.</span></div>
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<span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Expeditious Retreat</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> Increase your land speed by 30ft. This is awesome for knife masters who want to run around a lot throwing daggers. It's also great for acrobatics as you move half speed that means you can back flip and cartwheel around the battlefield 30ft at a time dodging attacks.... radical.</span></div>
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<span style="background-color: transparent; color: #00b050; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Feather fall </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Don't slip</span></div>
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<span style="background-color: transparent; color: #00b050; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Grease </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Useful at every level</span><span style="background-color: transparent; color: black; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span></div>
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<span style="background-color: transparent; color: #00b050; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Jump </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Obvious</span></div>
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<span style="background-color: transparent; color: #00b050; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Obscuring mist </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Great for when you need to disappear</span></div>
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<span style="background-color: transparent; color: #00b050; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Silent image </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Great for when you sneak about</span></div>
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<span style="background-color: transparent; color: #00b050; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Ventriloquism </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Great for when you sneak about</span></div>
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<span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Protection from evil </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Pure gold</span></div>
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<span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Reduce person </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Increase your dex thus your ability to hit as well as your AC!!</span></div>
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<a href="https://lh6.googleusercontent.com/_mw6KOB7LG3nkpwQuGl2hhAVULd3lwBv0wJb7FUyWWG82yVlojY55skbKt5z9zeprrv8vMyF4FJGVcKGigGx_fiCh0-40KqwKJcosoPyyvV3aYg75o7inQ35zZYBYmJzywek_Vi3aStMu06c0g" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img alt="http://paizo.com/image/content/RiseOfTheRunelords/28StarKnifeThrower.jpg" border="0" height="480" src="https://lh6.googleusercontent.com/_mw6KOB7LG3nkpwQuGl2hhAVULd3lwBv0wJb7FUyWWG82yVlojY55skbKt5z9zeprrv8vMyF4FJGVcKGigGx_fiCh0-40KqwKJcosoPyyvV3aYg75o7inQ35zZYBYmJzywek_Vi3aStMu06c0g" style="border: none; transform: rotate(0rad);" width="260" /></a><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">True strike </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">+20 to hit.</span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Useful for delivering poison loads. Never miss.</span></div>
<b style="font-weight: normal;"><br /></b>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">2nd level wands: </span><span style="background-color: transparent; color: black; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">4,500 gp</span></div>
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<span style="background-color: transparent; color: #00b050; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Align weapon </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Can be a life saver at higher levels to bypass DR</span></div>
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<span style="background-color: transparent; color: #00b050; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Alter self </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Very fun buff to have</span></div>
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<span style="background-color: transparent; color: #00b050; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Dark vision </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Situational</span></div>
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<span style="background-color: transparent; color: #00b050; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Find traps </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">You gave up trap finding, get it back</span></div>
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<span style="background-color: transparent; color: #00b050; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Fog cloud </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Great battle field control</span></div>
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<span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Invisibility </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Get your full round SA on</span></div>
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<span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Mirror image </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">This is brilliant for a squishy melee character like the rogue. Must have.</span></div>
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<span style="background-color: transparent; color: #00b050; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Spider climb</span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Very cool at all stages in a game. Fly is better though</span></div>
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<span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Cat's grace </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">+4 dex is gold but only if you don't have any other magic items boosting dexterity by level 10</span></div>
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<span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">3rd level wands: </span><span style="background-color: transparent; color: black; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">11,250 gp</span></div>
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<span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Displacement </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">for a squishy melee build this is gold</span></div>
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<span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Fly </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Fly around throwing star knives. See picture ></span></div>
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<span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Haste</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> Get your sneak on for some serious </span></div>
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<span style="background-color: transparent; color: #00b050; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Heroism </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">don't miss</span></div>
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<span style="background-color: transparent; color: #00b050; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Keen edge </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">if you don't have keen kukri</span><span style="background-color: transparent; color: #00b050; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span></div>
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<span style="background-color: transparent; color: #00b050; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Gaseous form </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">escape!</span></div>
<b style="font-weight: normal;"><br /><br /></b><br />
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<a href="https://lh6.googleusercontent.com/5cJnDRU9m4KNwrCv1aoO3H9rAzW1_DFv8kPLfPVxSG79kd1z0KW5vcCkP4SIVewj9J5vV18W-jBVtzkCJ-9RUtW28zC-23kNM2GomqMERQML-bRa9xlfokIZ8_2mHoC0pfFSB4C8wtJgvdqjWw" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img alt="http://www.swordsofhonor.com/bmz_cache/8/8c5ee6f0698ab33924c35a01481da5c5.image.241x240.png" border="0" height="240" src="https://lh6.googleusercontent.com/5cJnDRU9m4KNwrCv1aoO3H9rAzW1_DFv8kPLfPVxSG79kd1z0KW5vcCkP4SIVewj9J5vV18W-jBVtzkCJ-9RUtW28zC-23kNM2GomqMERQML-bRa9xlfokIZ8_2mHoC0pfFSB4C8wtJgvdqjWw" style="border: none; transform: rotate(0rad);" width="241" /></a><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Don't forget to buy an </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Efficient Quiver</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> for all your wands!!</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"></span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">"This appears to be a typical arrow container capable of holding about 20 arrows. It has three distinct portions, each with a non-dimensional space allowing it to store far more than would normally be possible. The first and smallest one can contain up to 60 objects of the same general size and shape as an arrow........ Once the owner has filled it, the quiver can quickly produce any item she wishes that is within the quiver, as if from a regular quiver or scabbard. The efficient quiver weighs the same no matter what's placed inside it."</span></div>
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<a href="https://lh4.googleusercontent.com/Okd1fjYKYN7r178d23wkdMPzdYIO1rYP6Ssu9lfbnlS_AQldCuu_QASP_A_h30tD6DZZ4dXdMrcb-pe_13fmlOjXpbwQ0YMiUut1-5tRS_0g7KLyIhKh-PHkRW3VuTY7ZIi_N447XFPh85YTJA" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img alt="http://www.blowgun.com/images/wc-26b_2.jpg" border="0" height="94" src="https://lh4.googleusercontent.com/Okd1fjYKYN7r178d23wkdMPzdYIO1rYP6Ssu9lfbnlS_AQldCuu_QASP_A_h30tD6DZZ4dXdMrcb-pe_13fmlOjXpbwQ0YMiUut1-5tRS_0g7KLyIhKh-PHkRW3VuTY7ZIi_N447XFPh85YTJA" style="border: none; transform: rotate(0rad);" width="426" /></a></div>
<b style="font-weight: normal;"><br /></b>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">If you want to be really cool get a </span><span style="background-color: transparent; color: #00b050; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Wand of Weapon Wand</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> and</span><span style="background-color: transparent; color: #00b050; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">combine a Kukri with a </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Wand of Vampiric Touch</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">. Be even more sneaky and take the lunge feat.</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br /></span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br /></span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 24pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">ROGUE ARCHETYPES: </span></div>
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<a href="https://lh5.googleusercontent.com/KnXPLxNX3SU-CiQc0Wej859-7aXLckzDOd3SJQdgItuPI0AtFsJpMqAy_FEYfP9syDng9TVoVgNY3UcrCW4vRhndsfqJQlggc7uzFCQ21w4BZIFGVmbzPUCJ_Y6w2_2C4H5919DQfM-M2yD7TQ" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img alt="https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSbb3hlRB1ncC2IkcC_njBIyi3wwCPX_nnr8FQd42u5Oc1-M0aWdA" border="0" height="355" src="https://lh5.googleusercontent.com/KnXPLxNX3SU-CiQc0Wej859-7aXLckzDOd3SJQdgItuPI0AtFsJpMqAy_FEYfP9syDng9TVoVgNY3UcrCW4vRhndsfqJQlggc7uzFCQ21w4BZIFGVmbzPUCJ_Y6w2_2C4H5919DQfM-M2yD7TQ" style="border: none; transform: rotate(0rad);" width="230" /></a><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">You can be a Knifemaster Scout simultaneously. Take them both.</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span></div>
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<span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 24pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Scout</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">At Level 4 you can </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">charge</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> and SA</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">- Feat that compliments this is Charging Hurler </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">At Level 8 you can move </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">more than 10ft</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> and then SA</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">- A feat that compliments this is </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Disorientating Maneuver</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">- Allows you to move 15ft and throw for SA. </span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">This is why you always need a Star Knife with a range of 20ft.</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Downside: Lose Uncanny Dodge and Improved Uncanny Dodge. </span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Both of these are situational.</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span></div>
<b style="font-weight: normal;"><br /></b><br />
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<span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 24pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Knife master</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">At Level 1 you Sneak Stab</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">- When you make a sneak attack with a </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">dagger</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">, </span><span style="background-color: transparent; color: #00b050; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">kerambit</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">, </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">kukri</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">, </span><span style="background-color: transparent; color: #00b050; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">punching daggers</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">, </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Starknife</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">, or </span><span style="background-color: transparent; color: #00b050; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">swordbreaker dagger</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">, you use </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">d8s to roll sneak attack damage instead of d6s.</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">- This makes getting only one attack in from a charge, throw, or feint much better.</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Downside: You lost Trapfinding......so let the barbarian to go first!! </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><img alt="http://images3.wikia.nocookie.net/__cb20091229162828/dnd4/images/c/ca/RoguePHB.png" height="318" src="https://lh3.googleusercontent.com/6d_wa_AjzFf0ktylLXH8y6on6-BxKY5TFHxEEBo4YbabNOQuasKNyjAFe3vzEXMSY-Lr7DUOqnv_4dEkS16OJnXGvZemWnYb5Rx2iSJesyi_F2AKuZTsNLQeCCqBI-09KiD4Um_HEIb97ps-zQ" style="-webkit-transform: rotate(0.00rad); border: none; transform: rotate(0.00rad);" width="178" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 72pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">=</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><img alt="http://fc06.deviantart.net/fs18/i/2007/198/a/4/my_knife_collection_by_tzum.jpg" height="319" src="https://lh4.googleusercontent.com/MJM38Ot6JHXwZRqIdcpXztBA1O7gX-nqyWPZw9UluuEgMj67xgTs_IgP-2_eYUGYnpkDbOL3eVDkeV1dSP_U3Mlt4KRnLIrPmWtXZW8hvctutVmsMIZEaULE48GVkcd8iPm0uHC1EAL-OpMPZQ" style="-webkit-transform: rotate(0.00rad); border: none; transform: rotate(0.00rad);" width="242" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 24pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">SKILLS = Silent KILLS...</span></div>
<a href="https://lh6.googleusercontent.com/aSL5s2E-ZNyp986jEfwbJ2zj_WruG5ZbT91Ih3x6-RX5loGnvvHh5k3DJrjNtWNvEQHp603-VQ2ezwb0na7PD0AFqMBuAj6cbnK7vax7UQSpoAYFg6tuZ8Co0H8ZSb9Nyz_cL9YuMbkzIleAwg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img alt="http://fc00.deviantart.net/fs70/i/2011/139/8/4/daggers_by_anndr-d3gos5g.jpg" border="0" height="468" src="https://lh6.googleusercontent.com/aSL5s2E-ZNyp986jEfwbJ2zj_WruG5ZbT91Ih3x6-RX5loGnvvHh5k3DJrjNtWNvEQHp603-VQ2ezwb0na7PD0AFqMBuAj6cbnK7vax7UQSpoAYFg6tuZ8Co0H8ZSb9Nyz_cL9YuMbkzIleAwg" style="border: none; cursor: move; transform: rotate(0rad);" width="265" /></a><b style="font-weight: normal;"><br /></b><br />
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<a href="http://www.d20pfsrd.com/skills/acrobatics" style="text-decoration: none;"><span style="background-color: transparent; color: #0070c0; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Acrobatics</span></a><span style="background-color: transparent; color: #0070c0; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: </span><span style="background-color: transparent; color: black; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Essential for moving around the battle field un-hurt.</span></div>
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<a href="http://www.d20pfsrd.com/skills/appraise" style="text-decoration: none;"><span style="background-color: transparent; color: #e36c09; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Appraise</span></a></div>
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<a href="http://www.d20pfsrd.com/skills/bluff" style="text-decoration: none;"><span style="background-color: transparent; color: #0070c0; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Bluff</span></a><span style="background-color: transparent; color: #0070c0; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: </span><span style="background-color: transparent; color: black; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">You need this for feint attack builds especially for feinting</span></div>
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<a href="http://www.d20pfsrd.com/skills/climb" style="text-decoration: none;"><span style="background-color: transparent; color: #00b050; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Climb</span></a></div>
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<a href="http://www.d20pfsrd.com/skills/craft" style="text-decoration: none;"><span style="background-color: transparent; color: red; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Craft</span></a></div>
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<a href="http://www.d20pfsrd.com/skills/diplomacy" style="text-decoration: none;"><span style="background-color: transparent; color: #00b050; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Diplomacy</span></a></div>
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<a href="http://www.d20pfsrd.com/skills/disable-device" style="text-decoration: none;"><span style="background-color: transparent; color: #0070c0; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Disable Device</span></a><span style="background-color: transparent; color: #0070c0; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: </span><span style="background-color: transparent; color: black; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">You have lost trap finding so you need this more.</span></div>
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<a href="http://www.d20pfsrd.com/skills/disguise" style="text-decoration: none;"><span style="background-color: transparent; color: #00b050; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Disguise</span></a></div>
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<a href="http://www.d20pfsrd.com/skills/escape-artist" style="text-decoration: none;"><span style="background-color: transparent; color: #00b050; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Escape Artist</span></a></div>
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<a href="http://www.d20pfsrd.com/skills/fly" style="text-decoration: none;"><span style="background-color: transparent; color: red; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Fly</span></a></div>
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<a href="http://www.d20pfsrd.com/skills/handle-animal" style="text-decoration: none;"><span style="background-color: transparent; color: red; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Handle Animal</span></a></div>
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<a href="http://www.d20pfsrd.com/skills/heal" style="text-decoration: none;"><span style="background-color: transparent; color: red; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Heal</span></a></div>
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<a href="http://www.d20pfsrd.com/skills/intimidate" style="text-decoration: none;"><span style="background-color: transparent; color: #00b050; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Intimidate</span></a></div>
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<a href="http://www.d20pfsrd.com/skills/knowledge" style="text-decoration: none;"><span style="background-color: transparent; color: #e36c09; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Knowledge (Arcana)</span></a></div>
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<a href="http://www.d20pfsrd.com/skills/knowledge" style="text-decoration: none;"><span style="background-color: transparent; color: #e36c09; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Knowledge (Dungeoneering)</span></a></div>
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<a href="http://www.d20pfsrd.com/skills/knowledge" style="text-decoration: none;"><span style="background-color: transparent; color: #e36c09; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Knowledge (Engineering)</span></a><span style="background-color: transparent; color: black; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span></div>
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<a href="http://www.d20pfsrd.com/skills/knowledge" style="text-decoration: none;"><span style="background-color: transparent; color: #e36c09; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Knowledge (Geography)</span></a></div>
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<a href="http://www.d20pfsrd.com/skills/knowledge" style="text-decoration: none;"><span style="background-color: transparent; color: #e36c09; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Knowledge (History)</span></a></div>
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<a href="http://www.d20pfsrd.com/skills/knowledge" style="text-decoration: none;"><span style="background-color: transparent; color: #0070c0; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Knowledge (Local)</span></a><span style="background-color: transparent; color: #0070c0; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: </span><span style="background-color: transparent; color: black; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">A rogue needs to know his way around town.</span></div>
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<a href="http://www.d20pfsrd.com/skills/knowledge" style="text-decoration: none;"><span style="background-color: transparent; color: #e36c09; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Knowledge (Nature)</span></a></div>
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<a href="http://www.d20pfsrd.com/skills/knowledge" style="text-decoration: none;"><span style="background-color: transparent; color: #e36c09; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Knowledge (Nobility)</span></a></div>
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<a href="http://www.d20pfsrd.com/skills/knowledge" style="text-decoration: none;"><span style="background-color: transparent; color: #e36c09; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Knowledge (Planes)</span></a></div>
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<a href="http://www.d20pfsrd.com/skills/knowledge" style="text-decoration: none;"><span style="background-color: transparent; color: #e36c09; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Knowledge (Religion)</span></a></div>
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<a href="http://www.d20pfsrd.com/skills/linguistics" style="text-decoration: none;"><span style="background-color: transparent; color: #0070c0; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Linguistics</span></a><span style="background-color: transparent; color: #0070c0; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: </span><span style="background-color: transparent; color: black; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Handy for making friends and influencing people, then stabbing them in the belly.</span></div>
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<a href="http://www.d20pfsrd.com/skills/perception" style="text-decoration: none;"><span style="background-color: transparent; color: #0070c0; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Perception</span></a><span style="background-color: transparent; color: #0070c0; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: </span><span style="background-color: transparent; color: black; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Essential.</span></div>
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<a href="http://www.d20pfsrd.com/skills/perform" style="text-decoration: none;"><span style="background-color: transparent; color: red; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Perform</span></a></div>
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<a href="http://www.d20pfsrd.com/skills/profession" style="text-decoration: none;"><span style="background-color: transparent; color: red; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Profession</span></a></div>
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<a href="https://lh6.googleusercontent.com/PHNrkkA1q-9gV1bni2L48-N6F7U1wYus7xdc7-scb9ipnRoTopswBqHPXuOqubaKfdt8OiHFkDnAeGZ5bEUZrSNkUHka340YZ4pMebLwW_Yw3FQNVrHagG_-2aJiF8M2Ab6z2ZmQzUrlRHha3g" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img alt="http://24.media.tumblr.com/tumblr_lbnl5pyjLg1qedl16o1_500.png" border="0" height="204" src="https://lh6.googleusercontent.com/PHNrkkA1q-9gV1bni2L48-N6F7U1wYus7xdc7-scb9ipnRoTopswBqHPXuOqubaKfdt8OiHFkDnAeGZ5bEUZrSNkUHka340YZ4pMebLwW_Yw3FQNVrHagG_-2aJiF8M2Ab6z2ZmQzUrlRHha3g" style="border: none; transform: rotate(0rad);" width="363" /></a><a href="http://www.d20pfsrd.com/skills/ride" style="text-decoration: none;"><span style="background-color: transparent; color: red; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Ride</span></a></div>
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<a href="http://www.d20pfsrd.com/skills/sense-motive" style="text-decoration: none;"><span style="background-color: transparent; color: #0070c0; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Sense Motive</span></a><span style="background-color: transparent; color: #0070c0; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: </span><span style="background-color: transparent; color: black; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Gotta know who your friends are, kill the rest!!</span></div>
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<a href="http://www.d20pfsrd.com/skills/sleight-of-hand" style="text-decoration: none;"><span style="background-color: transparent; color: #0070c0; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Sleight of Hand</span></a><span style="background-color: transparent; color: #0070c0; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: </span><span style="background-color: transparent; color: black; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Useful for hiding a large amount of daggers on your body</span><span style="background-color: transparent; color: #0070c0; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">.</span></div>
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<a href="http://www.d20pfsrd.com/skills/spellcraft" style="text-decoration: none;"><span style="background-color: transparent; color: red; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Spellcraft</span></a></div>
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<a href="http://www.d20pfsrd.com/skills/stealth" style="text-decoration: none;"><span style="background-color: transparent; color: #0070c0; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Stealth</span></a><span style="background-color: transparent; color: #0070c0; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: </span><span style="background-color: transparent; color: black; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">You are a rogue. Don't forget it.</span></div>
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<a href="http://www.d20pfsrd.com/skills/survival" style="text-decoration: none;"><span style="background-color: transparent; color: red; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Survival</span></a></div>
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<a href="http://www.d20pfsrd.com/skills/swim" style="text-decoration: none;"><span style="background-color: transparent; color: red; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Swim</span></a></div>
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<a href="http://www.d20pfsrd.com/skills/use-magic-device" style="text-decoration: none;"><span style="background-color: transparent; color: #0070c0; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Use Magic Device</span></a><span style="background-color: transparent; color: #0070c0; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">: </span><span style="background-color: transparent; color: black; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Needed for the use of wands later around level 10.</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="background-color: transparent; color: black; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"></span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 14pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Stick around.....for the sample builds.</span></div>
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<span style="background-color: transparent; color: black; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: #cc33cc; font-family: 'Times New Roman'; font-size: 24pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The Shanker</span></div>
<b style="font-weight: normal;"><br /></b>
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<a href="https://lh3.googleusercontent.com/7s-KQCV9ZkH2oI7Lj5PDQS1A1VYVmjjgSK2ebbEw6NEQp8tCrQAhoeQengQN_FcdN4GBwl3FSzztsWTRpNva2KWQGFy_a-7P-Q94_jmAi-Qz1YIZEAxjCV6Uko351Yh9cdXNRsuIlZDfIaxPMg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img alt="http://images.solidcactus.com/swblades/dragclawdag.jpg" border="0" height="146" src="https://lh3.googleusercontent.com/7s-KQCV9ZkH2oI7Lj5PDQS1A1VYVmjjgSK2ebbEw6NEQp8tCrQAhoeQengQN_FcdN4GBwl3FSzztsWTRpNva2KWQGFy_a-7P-Q94_jmAi-Qz1YIZEAxjCV6Uko351Yh9cdXNRsuIlZDfIaxPMg" style="border: none; transform: rotate(0rad);" width="223" /></a><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Skilled at feinting while slipping his dagger between your ribs. You will need a high charisma for bluffing so that while fighting you can pretend that you will stab them in the left side of the neck.....but stab them in the right instead. Ouch!!</span></div>
<b style="font-weight: normal;"><br /></b>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Traits:</span></div>
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<span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Reactionary </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">+2 initiative, win initiative and throw 2 daggers for SA</span></div>
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<span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Adopted</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">-</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">> </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Propitiation (Any Dwarven deity)</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> +2 Bluff</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Weapons of choice: </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Kukri</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Glamered Keen Kukri</span></div>
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<span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Distance Daggers </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">hide these up spring loaded wrist sheathes</span></div>
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<a href="https://lh3.googleusercontent.com/z5tO4-KypiDp_3nXyDT8Zu31L_eDmEP_VxoNJrnRcAQqoSjPkb_CEbjrcvMoF_zzjW2rbMLcXZr2sAjc1h74S1_nr2Df8MkTsbVdJli4mkiqZxCn_LHMIENOqeJzeUSNAY3Mfi1SsU-z0cU9oA" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img alt="http://images.bbgsite.com/news/2009/08/14/assassin_male2.jpg" border="0" height="467" src="https://lh3.googleusercontent.com/z5tO4-KypiDp_3nXyDT8Zu31L_eDmEP_VxoNJrnRcAQqoSjPkb_CEbjrcvMoF_zzjW2rbMLcXZr2sAjc1h74S1_nr2Df8MkTsbVdJli4mkiqZxCn_LHMIENOqeJzeUSNAY3Mfi1SsU-z0cU9oA" style="border: none; transform: rotate(0rad);" width="268" /></a><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Feats and Talents:</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">1. Feat: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Two weapon fighting</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">1. Bonus Human Feat:</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Martial Weapon Proficiency (Kukri)</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">2. Rogue talent: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Finesse rogue</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">3. Feat: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Weapon focus (Kukri)</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">4. Rogue Talent: Combat trick: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Combat expertise</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">4. Scout: </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Charge and SA</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">5. Feat: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Two weapon feint</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">6. Rogue talent: </span><span style="background-color: transparent; color: #00b050; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">*Offensive defense </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">6. Favored Class Bonus talent: feat: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Improved two weapon fighting</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">7. Feat: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Improved two weapon feint</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">8. Rogue talent: </span><span style="background-color: transparent; color: #00b050; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">*Slow reactions</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">8. Scout: </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Move more than 10ft and SA</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">9. Feat: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Opening volley</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">10. Advanced talent: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">*Entanglement of blades</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">11. Feat: Extra talent: </span><span style="background-color: transparent; color: #00b050; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Skill mastery - Bluff, UMD, Acrobatics, Stealth </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">12. Advanced talent: Feat: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Critical focus</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">12. Favored Class Bonus talent: </span><span style="background-color: transparent; color: #00b050; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">*Crippling strike</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Tactics:</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Critical on 15-20,</span><span style="background-color: transparent; color: black; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Feint and stab for SA anytime anywhere.</span><span style="background-color: transparent; color: black; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Lock them down with entanglement of blades.</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Unleash hunters surprise to take down the boss.</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span></div>
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<span style="background-color: transparent; color: black; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"></span></div>
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<span style="background-color: transparent; color: #cc33cc; font-family: 'Times New Roman'; font-size: 24pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The Backstabber</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 24pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span></div>
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<a href="https://lh5.googleusercontent.com/MDBsoy4EO2STqW_MugJJ_rYsmng2hdY8-M8GCtSliijmQs75YN8Xnlxozeh3_O6murImxeSjpOOOc4Kass4NBRJayZHnLo-IJQe9ylRf-KA5eYkJwdQB8PEu_eMPiMM2v2KmY1ZVJ8xWBN7xDg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img alt="http://www.szco.com/catalog/images/products/KNIVES/211155-BL.jpg" border="0" height="222" src="https://lh5.googleusercontent.com/MDBsoy4EO2STqW_MugJJ_rYsmng2hdY8-M8GCtSliijmQs75YN8Xnlxozeh3_O6murImxeSjpOOOc4Kass4NBRJayZHnLo-IJQe9ylRf-KA5eYkJwdQB8PEu_eMPiMM2v2KmY1ZVJ8xWBN7xDg" style="border: none; transform: rotate(0rad);" width="332" /></a><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Somersault and stab for SA using disorientating maneuvers. Nice and simple. </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Traits:</span></div>
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<span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Reactionary </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">+2 initiative, win initiative and throw 2 daggers for SA</span></div>
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<span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Heirloom Weapon</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">and gain proficiency in a</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Kukri</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">.</span></div>
<b style="font-weight: normal;"><br /></b>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Weapons of choice:</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Glamered Keen Kukri </span></div>
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<span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Distance returning daggers </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">-</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> hide these up spring loaded wrist sheathes</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Feats and Talents:</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">1. Focused study bonus feat: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Skill focus (Acrobatics)</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">1. Feat: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Two weapon fighting</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">2. Rogue talent: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Finesse rogue</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">3. Feat: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Weapon focus (Kukri)</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">4. Rogue talent: </span><span style="background-color: transparent; color: #00b050; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">*Offensive defense</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">4. Scout: </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Charge and SA</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">5. Feat: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Disorientating maneuver </span></div>
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<a href="https://lh4.googleusercontent.com/RfLFN5ZBM7zrdEjZK__AuL7tGE-NVB_0CdzeM8KQKLqdRhFWZIjhvaV-i8LHGxnBKPlMGmt4DVPPzrXIQQFTlC05wSiC8qKP_LnBF-nEP_b8JtlSqd4MyKacRiBOGwwxutmTISW5HM3MjOJOvw" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img alt="C:\downloads\plunge.jpg" border="0" height="240" src="https://lh4.googleusercontent.com/RfLFN5ZBM7zrdEjZK__AuL7tGE-NVB_0CdzeM8KQKLqdRhFWZIjhvaV-i8LHGxnBKPlMGmt4DVPPzrXIQQFTlC05wSiC8qKP_LnBF-nEP_b8JtlSqd4MyKacRiBOGwwxutmTISW5HM3MjOJOvw" style="border: none; transform: rotate(0rad);" width="339" /></a><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">6. Rogue talent: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Peerless maneuver</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">6. Favored Class Bonus talent: </span><span style="background-color: transparent; color: #00b050; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">*Slow reactions</span><span style="background-color: transparent; color: #00b050; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">7. Feat: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Improved two weapon fighting</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">8. Rogue talent: Combat trick </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Opening volley</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">8. Focused study bonus feat: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Skill focus (Use magic device)</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">8. Scout: </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Move more than 10ft and SA</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">9. Feat: </span><span style="background-color: transparent; color: #e36c09; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Acrobatics</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">10. Advanced talent: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">*Entanglement of blades </span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">11. Feat: Extra talent: </span><span style="background-color: transparent; color: #00b050; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Skill mastery - Bluff, UMD, Acrobatics, Stealth </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">12. Advanced talent: Feat: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Critical focus</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">12. Favored Class Bonus talent: </span><span style="background-color: transparent; color: #00b050; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">*Crippling strike</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Tactics:</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Critical on 15-20</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Charge and hurl a dagger for SA with +2 hit</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Then Charge and stab with a knife for SA using the feat Opening volley to get +6 to hit</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Tumble over enemies and move a total of 15 feet for +2 hit. </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span></div>
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<span style="background-color: transparent; color: black; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span></div>
<b style="font-weight: normal;"><br /></b>
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<span style="background-color: transparent; color: black; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"></span></div>
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<span style="background-color: transparent; color: #cc33cc; font-family: 'Times New Roman'; font-size: 24pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The Twirler</span></div>
<b style="font-weight: normal;"><br /></b>
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<a href="https://lh4.googleusercontent.com/WI8XfZdtkhMRfoe53NJ4jmR5or2KGuwcWSV4puS-E4ieOej8qRX7V9O-JWjjmFvQt_GM5vzhJTk0CA3IcC4vREmza0R1rnkmtAvcb_YjBSTM13RXGEQjMK3Sohjuq7iF-WfOyVHINfL3Y7Q4KQ" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img alt="http://www.stu711.com/images/STAR-WUU-JAU.jpg" border="0" height="233" src="https://lh4.googleusercontent.com/WI8XfZdtkhMRfoe53NJ4jmR5or2KGuwcWSV4puS-E4ieOej8qRX7V9O-JWjjmFvQt_GM5vzhJTk0CA3IcC4vREmza0R1rnkmtAvcb_YjBSTM13RXGEQjMK3Sohjuq7iF-WfOyVHINfL3Y7Q4KQ" style="border: none; transform: rotate(0rad);" width="310" /></a><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">A Varisian rogue that twirls Starknives across the room.</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Traits:</span></div>
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<span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Tattooed Mystic</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> gives you proficiency in the star knife. This has a range of 20ft whereas the dagger has 10ft.</span></div>
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<span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Strong arm supple wrist</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> Whenever you move at least 10 feet before making an attack with a thrown weapon, you add 10 feet to the range increment of the weapon thrown.</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Weapons of choice: </span></div>
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<span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Called Distance Starknives</span></div>
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<a href="https://lh6.googleusercontent.com/94qGN8yQX5hqfOJTrIIPUDqBA-BdOD8dw1oY2e3W3sfZMRXwfZmbzRPgHISjv1WeaSPkFJKb7io48tQusT-kVO-YQt9gK9xWmXS4c1iWvGMUHyhOU3cKvMSxUswjTF-JlwKaXE0kCc2JhM4A5A" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img alt="C:\Users\Ash Rex\Downloads\aerian.jpg" border="0" height="344" src="https://lh6.googleusercontent.com/94qGN8yQX5hqfOJTrIIPUDqBA-BdOD8dw1oY2e3W3sfZMRXwfZmbzRPgHISjv1WeaSPkFJKb7io48tQusT-kVO-YQt9gK9xWmXS4c1iWvGMUHyhOU3cKvMSxUswjTF-JlwKaXE0kCc2JhM4A5A" style="border: none; transform: rotate(0rad);" width="292" /></a><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Feats and Talents:</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">1. Bonus feat: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Two weapon fighting</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">1. Feat: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Point blank shot</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">2. Rogue talent: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Finesse rogue</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">3. Feat: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Precise shot </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">4. Rogue talent: Combat trait: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Charging hurler</span><span style="background-color: transparent; color: #e36c09; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">4. Scout: </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Charge and SA</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">5. Feat: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Weapon focus (starknife)</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">6. Rogue talent: </span><span style="background-color: transparent; color: #00b050; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Snap shot</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">6. Favored Class Bonus talent: </span><span style="background-color: transparent; color: #00b050; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">*Distracting attack</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">7. Feat: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Improved Initiative</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">8. Rogue talent: </span><span style="background-color: transparent; color: #00b050; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Sniper's eye</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">8. Scout: </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Move 10ft and SA</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">9. Feat: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Opening volley</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">10. Advanced talent: </span><span style="background-color: transparent; color: #00b050; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">*Crippling strike</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">11. Feat: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Improved two weapon fighting</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">12. Advanced talent: </span><span style="background-color: transparent; color: #00b050; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Skill mastery - Bluff, UMD, Acrobatics, Stealth</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">12. Favored Class Bonus talent: </span><span style="background-color: transparent; color: #00b050; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">*Dispelling attack</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Tactics</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Win initiative and throw two star knives up to 30ft for full round SA.</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span></div>
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<span style="background-color: transparent; color: #cc33cc; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"></span></div>
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<span style="background-color: transparent; color: #cc33cc; font-family: 'Times New Roman'; font-size: 24pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The Slicer</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Slice throats in the dark.</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Traits</span></div>
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<a href="https://lh3.googleusercontent.com/ivBDSIkmv-_79Hx4V6ikUNLb7PMhVml0tthVvDyIYmEtDtqzoD64toGEbkigC9PJNf3k0uzjTV2gX76nKDd58HKDUD6tUIbfLLpg3-4rruI8O1mGujn3AfyQsKqWIfZQ5QnTYuL8GZWDCIkVyA" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img alt="http://www.swordsknivesanddaggers.com/daggers/daggers-battling-dragon-dagger-hk-349-b.jpg" border="0" height="162" src="https://lh3.googleusercontent.com/ivBDSIkmv-_79Hx4V6ikUNLb7PMhVml0tthVvDyIYmEtDtqzoD64toGEbkigC9PJNf3k0uzjTV2gX76nKDd58HKDUD6tUIbfLLpg3-4rruI8O1mGujn3AfyQsKqWIfZQ5QnTYuL8GZWDCIkVyA" style="border: none; transform: rotate(0rad);" width="440" /></a><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Veteran of Battle (Gorum)</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> +1 bonus on Initiative, and if you are able to act during a surprise round, you may a draw a weapon as a free action during that round. A bonus to Initiative and a limited Quick Draw ability during a surprise round. This would allow you to draw and attack in a surprise round. Throw that knife for sneak</span></div>
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<span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Armor expert</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> Reduce your armor check penalty by 1. This increases your stealth by 1, and all other Dex.</span></div>
<b style="font-weight: normal;"><br /></b>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Weapons of choice: </span></div>
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<span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Glamered Keen Kukri</span></div>
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<span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Stalking daggers </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">-</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> hide these up spring loaded wrist sheathes</span></div>
<b style="font-weight: normal;"><br /></b>
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<a href="https://lh6.googleusercontent.com/ShMIrM-23KkCjbOrno8cfmRYDFwtw84lVyPSk0wSiozGejT3pAodE_HovJIaNRFxWMRTdfwjRp4ebC7Qk4vVv4Ft3ZbFwH-j6tkh9XQPghAcLcmRzwhAspOndP16S7iGybkVEfG23GMuEan4Bg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img alt="http://www.rocketllama.com/blog-it/wp-content/uploads/2010/04/4.jpg" border="0" height="327" src="https://lh6.googleusercontent.com/ShMIrM-23KkCjbOrno8cfmRYDFwtw84lVyPSk0wSiozGejT3pAodE_HovJIaNRFxWMRTdfwjRp4ebC7Qk4vVv4Ft3ZbFwH-j6tkh9XQPghAcLcmRzwhAspOndP16S7iGybkVEfG23GMuEan4Bg" style="border: none; transform: rotate(0rad);" width="361" /></a><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Feats and Talents:</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">1. Human bonus feat: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Martial Weapon Proficiency (Kukri)</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">1. Feat: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Two weapon fighting</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">2. Rogue talent: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Finesse rogue</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">3. Feat: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Weapon focus (Kukri)</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">4. Rogue talent: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Fast stealth </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">4. Scout: </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Charge and SA</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">5. Feat: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Blind fight</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">6. Rogue talent: Minor magic </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Ghost sound</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">6. Bonus talent: Major magic </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Vanish (2 times a day)</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">7. Feat: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Improved two weapon fighting</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">8. Rogue talent: </span><span style="background-color: transparent; color: #00b050; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">*Offensive defense</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">8. Scout: </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Move 10ft and SA</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">9. Feat: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Point blank shot</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">10. Advanced talent: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">*Entanglement of blades</span><span style="background-color: transparent; color: #00b050; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">11. Feat: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Opening volley</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">12. Advanced talent: Feat: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Critical focus</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">12. Bonus advanced talent: </span><span style="background-color: transparent; color: #00b050; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">*Crippling strike</span><span style="background-color: transparent; color: #00b050; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Tactics</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Critical on 15-20</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Vanish and observe then throw daggers for SA in a full round attack.</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Then charge in and SA with +6 to hit.</span></div>
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<span style="background-color: transparent; color: #cc33cc; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span></div>
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<span style="background-color: transparent; color: #cc33cc; font-family: 'Times New Roman'; font-size: 24pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"></span></div>
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<span style="background-color: transparent; color: #cc33cc; font-family: 'Times New Roman'; font-size: 24pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The Plunger</span></div>
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<a href="https://lh5.googleusercontent.com/x4Y_8NdfwfQQs5iC5FFR5RUkHKphT2S52e2Gg3K3aTG_FUECUlUFrF-3uAl5ZWmZVmZlty4U7-Ws2YPZCNpSy3WOeZcU05DVmtChz13Ju2poSg171IpXl4huuzUYcEqDNwo4YCBclpPTOEtrMA" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img alt="http://i52.tinypic.com/2myya9x.jpg" border="0" height="226" src="https://lh5.googleusercontent.com/x4Y_8NdfwfQQs5iC5FFR5RUkHKphT2S52e2Gg3K3aTG_FUECUlUFrF-3uAl5ZWmZVmZlty4U7-Ws2YPZCNpSy3WOeZcU05DVmtChz13Ju2poSg171IpXl4huuzUYcEqDNwo4YCBclpPTOEtrMA" style="border: none; transform: rotate(0rad);" width="226" /></a><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">He won't stab you in the back, he'll stab you in the chest, and fill your heart with poison.</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Think what Artemi Entreri would do.</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Traits</span></div>
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<span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Reactionary </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">+2 initiative</span></div>
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<span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Heirloom Weapon</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">and gain proficiency in a</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Kukri</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">.</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Weapons of choice: </span></div>
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<span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Glamered Keen Kukri </span></div>
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<span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Daggers of Venom </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">-</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> hide these up spring loaded wrist sheathes</span></div>
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<a href="https://lh4.googleusercontent.com/Brb3g8ecpPsUR4FfPyNyjhTHdy09oMT6wmpdesnJs9wgqJmDHBFDnnd5KwBqhECGHEtGQGaWEHmLYI7Q5MjEXVADWqOj32WpC7eWYvmDprxXyoBYcqIq_mHuZwmiE_BFli3z6wlH2pHX5BV_og" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img alt="http://cs9436.vk.me/u117419894/a_a9170129.jpg" border="0" height="376" src="https://lh4.googleusercontent.com/Brb3g8ecpPsUR4FfPyNyjhTHdy09oMT6wmpdesnJs9wgqJmDHBFDnnd5KwBqhECGHEtGQGaWEHmLYI7Q5MjEXVADWqOj32WpC7eWYvmDprxXyoBYcqIq_mHuZwmiE_BFli3z6wlH2pHX5BV_og" style="border: none; transform: rotate(0rad);" width="284" /></a></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Feats and Talents:</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">1. Focused study bonus feat: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Skill focus (Acrobatics)</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">1. Feat: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Two weapon fighting</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">2. Rogue talent: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Finesse rogue</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">3. Feat: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Weapon focus (Kukri)</span><span style="background-color: transparent; color: black; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">4. Rogue talent: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Swift poison</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">4. Scout: </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Charge and SA</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">5. Feat: Extra talent: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Ninja trick - pressure points</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">6. Rogue talent: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">*Offensive defense</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">6. Bonus talent: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Lasting poison</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">7. Feat: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Improved two weapon fighting</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">8. Rogue talent: </span><span style="background-color: transparent; color: #00b050; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">*Slow reactions</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">8. Focused study bonus feat: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Skill focus (UMD)</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">8. Scout: </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Move 10ft and SA</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">9. Feat: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Opening volley</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">10. Advanced talent: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">*Entanglement of blades</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">11. Feat: Extra talent: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Deadly cocktail</span><span style="background-color: transparent; color: black; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">12. Advanced talent: Feat: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Critical focus</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">12. Bonus advanced talent: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Hunters quarry</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Tactics</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Get in fast, poison them, kill them.</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Get a wand of True strike to have +20 to hit when you want to poison.</span></div>
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<span style="background-color: transparent; color: black; font-family: Calibri; font-size: 11pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"></span></div>
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<a href="https://lh5.googleusercontent.com/grX-p-iliyIwTUxTIMZEEf29CsR6hakuE1mklOOTLSIE4sz6AweFFFLagd3UWTVoY8luGi0tqSjMaLSgRw6xuyjxkDrxaHqLo0HgUe4up67n0jiLbpUycw9-Y-bFIeX407ixgYB8iCIMWSRzfw" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img alt="C:\downloads\widow.jpg" border="0" height="179" src="https://lh5.googleusercontent.com/grX-p-iliyIwTUxTIMZEEf29CsR6hakuE1mklOOTLSIE4sz6AweFFFLagd3UWTVoY8luGi0tqSjMaLSgRw6xuyjxkDrxaHqLo0HgUe4up67n0jiLbpUycw9-Y-bFIeX407ixgYB8iCIMWSRzfw" style="border: none; transform: rotate(0rad);" width="179" /></a><span style="background-color: transparent; color: #cc33cc; font-family: 'Times New Roman'; font-size: 24pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The Intimidator</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Bow down and fear my blade. Think Jason, Crocodile Dundee and Rambo.</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Traits</span></div>
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<span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Bully </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">+1 to intimidate</span></div>
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<span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Unnatural Presence</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> You can use your Intimidate skill to demoralize animals and vermin. </span></div>
<b style="font-weight: normal;"><br /></b>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Weapons of choice: </span></div>
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<span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Keen Kukri</span></div>
<a href="https://lh3.googleusercontent.com/l-b_ug2LD76EQS1SykaC83CRAsaQ6T3vmChQDrMiWvjNu9sn3ZI-ZPGGe0VVEuEDLFRt_VCmmNzMIDFYTWTeCZX0QmvJTMIDjW13DxptjsZ5_Fn1m9MMIm6acNWkU8Oh7SBNFE70L6ivrWgNjQ" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em; text-align: center;"><img alt="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtaZviOnsI_a8zjsAC_J0XSWRSYCgCsk8Y90aqA1y4Wmw1l1kHJvq4nutefwE4dMoN9xPZiCpjIRrDaQe4ihUF3LXZLCjkDxjv6nSmBEUeSyRuJExW6bUWg000rnN_4zFuad47PP7rsdE/s1600/rambo-.jpg" border="0" height="297" src="https://lh3.googleusercontent.com/l-b_ug2LD76EQS1SykaC83CRAsaQ6T3vmChQDrMiWvjNu9sn3ZI-ZPGGe0VVEuEDLFRt_VCmmNzMIDFYTWTeCZX0QmvJTMIDjW13DxptjsZ5_Fn1m9MMIm6acNWkU8Oh7SBNFE70L6ivrWgNjQ" style="border: none; transform: rotate(0rad);" width="300" /></a><br />
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Feats and Talents:</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Fighter 1. Feat: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Two weapon fighting</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Fighter 1. Human bonus feat: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Fearless curiosity</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Fighter 1. Bonus fighter Feat:</span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> Weapon focus (Kukri)</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">3. Rogue talent: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Finesse rogue</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">3. Feat: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Dazzling display</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">5. Rogue talent: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">*Offensive defense</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">5. Scout: </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Charge and SA</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">5. Feat: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Intimidating confidence</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">7. Rogue talent: </span><span style="background-color: transparent; color: #00b050; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">*Slow reactions</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">7. Bonus talent: Combat trick: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Shatter defenses</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">7. Feat: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Improved two weapon fighting</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">9. Rogue talent: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">*Powerful sneak</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">9. Scout: </span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">Move 10ft and SA</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">9. Feat: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Skill focus intimidate</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">11. Advanced talent: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">*Entanglement of blades</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">11. Feat: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Critical focus</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">13. Feat: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Dastardly finish (coup de grace)</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">13. Advanced talent: </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Hunters quarry</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">13. Bonus advanced talent: </span><span style="background-color: transparent; color: #00b050; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">*Crippling strike</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Tactics</span></div>
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<span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Strike fear into people's hearts with your large intimidating kukri. Critically hit and intimidate all around you with </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">intimidating confidence</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">. Strike the cowards down to </span><span style="background-color: transparent; color: #0070c0; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">shatter defenses</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">, then take them out when they cower in fear.</span><span style="background-color: transparent; color: black; font-family: 'Times New Roman'; font-size: 12pt; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"> </span></div>
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Zenithhttp://www.blogger.com/profile/05084567670274788805noreply@blogger.com3tag:blogger.com,1999:blog-8457309627892248510.post-22303174423605417802017-01-18T18:37:00.000-05:002018-10-12T14:22:58.087-04:00Ogre's Alchemist Guide (Recovered)<div style="color: #777777; font-family: Helvetica, Arial, Verdana, sans-serif; padding: 10px 0px 0px; text-align: center;">
<i><span style="background-color: white; font-size: x-small;">Zenith Games did not write this guide. This guide was found on http://pathfinder.ogrehut.com/2010/07/alchemist-build-guide/ until the site went defunct in early 2017. The guide has been recorded and stored here.</span></i></div>
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<span style="background-color: white;">The alchemist is a strange creature, choice of discoveries and which mutagen you use can greatly alter what role you take in the party. The obvious niche alchemists fit into is the proverbial glass canon, primarily just blasting with damage but with lots of interesting debuffing options. A little less obviously the alchemist can also serve as a backup melee slugger for the party by using mutagens and extracts to self buff himself into true Jekyll and Hyde a monster. This guide separates the two into two separate ‘builds’ and gives recommendations for feats and discoveries for each.</span></div>
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<span style="background-color: white;">This guide is styled similarly to Treantmonk’s guides (though I am less humorous). It’s a bit lengthy and much of it should be treated as a reference work rather than an article you read all the way through. Items that are omitted are not recommended.</span></div>
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<b style="background-color: white;">Color guide</b></div>
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<span style="background-color: white;"><span style="color: #0066aa;">Ideal choices</span> – If you are most interested in building a powerful character you will probably want to select these whenever possible.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Good choices</span> – Maybe not the best choice but they are solid options.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Situational choices</span> – These choices are good for certain characters but not universally useful</span></div>
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<span style="background-color: white;"><span style="color: maroon;">Challenging choices</span> – These choices are bit tougher but can be quite fun as role playing options.</span></div>
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<b style="background-color: white;">SKILLS</b></div>
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<span style="background-color: white;">Outside combat the Alchemist is a skill monkey, with his high INT alchemists likely have as many skill points as a rogue. Given the class skills list the alchemist can make a decent stand in for a rogue or works well as a knowledge skills person too.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Acrobatics</span> – This is a dex friendly class, particularly at high levels if you have greater mutagen. Unfortunately it’s cross class.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Craft(alchemy)</span> – Almost required. You get some good bonuses in this skill and can use it for crafting a variety of items which are useful for the game. All alchemists should take at least a few ranks in this, particularly at low levels but it’s not important to keep it maxed out throughout the game unless you are doing a lot of crafting items and poisons.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Disable device</span> – A good skill to have all around, particularly if there is no rogue in the party.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Knowledge (*)</span> – Work with your group to cover the knowledge skills.</span></div>
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<span style="background-color: white;"><span style="color: #0066aa;">Perception</span> – Very important skill and you have it as a class skill and the skill points to cover it.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Spellcraft</span> – Needed to learn new extracts, also useful for spotting spell effects so you can target <span style="color: purple;">dispelling bombs</span>.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Stealth</span> – Alchemist is a Dexterity friendly class, and the alchemist can make a decent scout.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Survival</span> – Useful for wilderness campaign, in particular if you party lacks a ranger or druid.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Use magic device</span> – All around a good skill, unfortunately as an alchemist your charisma is likely low. Still, worth taking since it’s a class skill. You will likely need to take skill focus to be good a good device monkey before 10th level.</span></div>
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<span style="background-color: white; font-family: "georgia" , "times new roman" , "times" , serif; font-size: 1.3em;">EQUIPMENT</span></div>
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<span style="background-color: white;">The following equipment is suggested for either build:<span style="color: white; font-family: "georgia" , "times new roman" , "times" , serif; font-size: 1.2em;">s</span></span></div>
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<span style="background-color: white;">WANDS</span></div>
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<span style="background-color: white; color: #777777;">I don’t recommend many wands because they are expensive and consumable. They are an excellent way to avoid cast spells without an attack of opportunity. Some are also better because they affect multiple targets while extracts only affect the imbiber. Suggested wands:</span></div>
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<li><span style="background-color: white;">Cure Light Wounds – Cheapest out of combat healing in the game.</span></li>
<li><span style="background-color: white;">Enlarge Person – Mostly for Hyde but not bad for a bomber who wants to buff.</span></li>
<li><span style="background-color: white;">Haste – The only way an alchemist can share this great buff. Expensive and only suggested if your party lacks an arcane caster who can cast this.</span></li>
<li><span style="background-color: white;">More to come<span style="color: white; font-family: "georgia" , "times new roman" , "times" , serif; font-size: 1.2em;"> Elixirs</span></span></li>
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<span style="background-color: white;">POTIONS AND ELIXIRS </span></div>
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<span style="background-color: white;">I don’t recommend buying potions or extracts for consuming, instead I offer up this list which you can and should reuse over and over with alchemical allocation. The catch here is they take 2 full rounds to utilize so there are no short duration potions here. When an alchemist gets third level extracts <em>amplify elixir</em> will double the duration of any of these.</span></div>
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<span style="background-color: white;">These are my favorites:</span></div>
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<li><span style="background-color: white;"><a href="https://web.archive.org/web/20160215183729/http://paizo.com/pathfinderRPG/prd/spells/magicFang.html#magic-fang-greater" style="color: #aaaaaa;" target="_blank" title="PRD Listing for Greater Magic Fang">Greater Magic Fang</a> – (Hyde only) Long duration enhancement bonus for claws. Use this for enhancement bonus and Amulet of Mighty Fists for other effects to take advantage of overlap. Get it with the highest caster level you can find.</span></li>
<li><span style="background-color: white;"><a href="https://web.archive.org/web/20160215183729/http://paizo.com/pathfinderRPG/prd/spells/heroism.html#heroism" style="color: #aaaaaa;" target="_blank" title="PRD Listing">Heroism</a> – Long duration morale bonus to most every d20 roll. Lasts longer than Good Hope and is usually a better choice even though it lacks the damage bump. Unfortunately they don’t stack.</span></li>
<li><span style="background-color: white;">Life Bubble (APG) – Available via the ranger list. Immunity to all gas attacks (including your own), and breathe underwater or in a vacuum for 2 hours/ level.</span></li>
<li><span style="background-color: white;"><span style="text-decoration: line-through;"><a href="https://web.archive.org/web/20160215183729/http://paizo.com/pathfinderRPG/prd/spells/magicCircleAgainstEvil.html#magic-circle-against-evil" style="color: #aaaaaa;" target="_blank" title="PRD listing for Magic Circle against Evil">Magic Circle against Evil</a> – A great defense against mind control, summoned creatures, etc.</span> – Since this is an emanation I don’t believe it works.</span></li>
<li><span style="background-color: white;">Nap Stack (APG) – Get by with 2 hours sleep, doesn’t let you use more extracts or bombs in a day but useful for recovery or when camping. Apparently with alchemical allocation alchemists can ignore the material component costs.</span></li>
<li><span style="background-color: white;"><a href="https://web.archive.org/web/20160215183729/http://paizo.com/pathfinderRPG/prd/magicItems/wondrousItems.html#elixir-of-hiding" style="color: #aaaaaa;" target="_blank" title="PRD Listing">Elixir of Hiding</a> – +10 to stealth for 1 hour, extremely nice.</span></li>
<li><span style="background-color: white;"><a href="https://web.archive.org/web/20160215183729/http://paizo.com/pathfinderRPG/prd/magicItems/wondrousItems.html#elixir-of-vision" style="color: #aaaaaa;" target="_blank" title="PRD Listing">Elixir of Vision</a> – Use this when you are travelling or scouting, perception is one of the most important skills.</span></li>
<li><span style="background-color: white;"><a href="https://web.archive.org/web/20160215183729/http://paizo.com/pathfinderRPG/prd/magicItems/wondrousItems.html#elixir-of-tumbling" style="color: #aaaaaa;" target="_blank" title="PRD Listing">Elixir of Tumbling</a> – +10 to acrobatics for 1 hour, not quite as good as the others because it’s harder to plan for.</span></li>
<li><span style="background-color: white;"><a href="https://web.archive.org/web/20160215183729/http://www.archivesofnethys.com/gearMagicWondrous.htm#elixir-of-shadewalking" style="color: #aaaaaa;">Elixir of Shadewalking</a> (Campaign Setting) – An elixir that lets the drinker and up to 11 people shadow walk. This would be questionable as a one shot at 3,500gp but when you can re-use elixirs it’s awesome.<span style="color: white; font-family: "georgia" , "times new roman" , "times" , serif; font-size: 1.2em;">s</span></span></li>
</ul>
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<span style="font-family: "georgia" , "times new roman" , "times" , serif;"><span style="background-color: white; font-size: 23px;">WONDROUS ITEMS</span></span></div>
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<li><span style="background-color: white;">Headband of vast intellect – Intelligence is the bread and butter of an alchemist, these are almost mandatory, in particular for Strangelob.</span></li>
<li style="color: #777777;"><span style="background-color: white;">Handy haversack – Strangelob is a gear hungry guy, this is where extracts and mutagens go.</span></li>
<li style="color: #777777;"><span style="background-color: white;">Portable hole – This is ideal mostly for crafters. A compact alchemists lab fits into one of these.<span style="color: white; font-family: "georgia" , "times new roman" , "times" , serif; font-size: 1.2em;">d</span></span></li>
</ul>
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<span style="font-family: "georgia" , "times new roman" , "times" , serif;"><span style="background-color: white; font-size: 23px;">MUNDANE STUFF</span></span></div>
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<li><span style="background-color: white;"><span style="color: #3366ff;">Holy Water</span> – Probably the biggest advantage of holy water is the only splash weapon that against incorporeal undead, alchemists get to keep their INT bonus to damage here also which is nice. Keep a half dozen (or more) of these for shadows or other incorporeal nasties. Once you get force bomb it’s not as important.</span></li>
<li style="color: #777777;"><span style="background-color: white;">Acid Flasks – A good alternative damage type for low levels, craft these to save gp.</span></li>
</ul>
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<span style="background-color: white; font-family: "georgia" , "times new roman" , "times" , serif; font-size: 1.3em;">Using Extracts</span></div>
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<span style="background-color: white;">Equivalent to spells in most ways extracts give alchemists a tremendous amount of versatility and power.</span></div>
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<span style="background-color: white;">Using an extract is just like using a potion except it is a <a href="https://web.archive.org/web/20160217025727/http://paizo.com/store/downloads/pathfinder/pathfinderRPG/v5748btpy8fo1/faq#v5748eaic9na0" style="color: #aaaaaa;" target="_blank" title="Action to use an extract.">free action to retrieve an extract</a>. This means it’s a bit different from normal spellcasting.</span></div>
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<span style="background-color: white;">Mainly, when drinking an extract the alchemist:</span></div>
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<li><span style="background-color: white;">Can’t ‘cast’ defensively to avoid an attack of opportunity.</span></li>
<li><span style="background-color: white;">Can never apply metamagic feats or rods to extracts</span></li>
<li><span style="background-color: white;">Never needs a concentration check to ‘cast’ including: when deafened, while you are burning, or taking on going damage, grappled (only extracts in hand), ‘distracted’</span></li>
<li><span style="background-color: white;">Can drink extracts even if they would be incapable of preparing them due to ability damage or other impairing effect (even if drained to an 8 INT you can quaff any of your extracts).</span></li>
<li><span style="background-color: white;">Can quaff extracts while raging</span></li>
</ul>
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<span style="background-color: white;">
Preparing Extracts</span></h4>
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<span style="background-color: white;">Unlike casters most of your extracts are generally not used in the spur of the moment so it’s a good idea to only prepare extracts required for the next combat. In the morning prepare long and medium duration extracts (hours and 10 min per level respectively) and only enough short duration extracts for a single encounter. Try to quaff the long and medium duration extracts so that you can benefit from them all day, or if uncertain try and time it so they are active during the most dangerous encounters.</span></div>
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<span style="background-color: white;">During combat action economy is king, if an encounter is going to be short taking an extract can be half the alchemists actions. Keep an extract (maybe two) in hand so you can quaff it in the first round without having to retrieve it and consider items and feats that allow you to quickly retrieve potions.</span></div>
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<span style="background-color: white;">
Learning new Extracts</span></h4>
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<span style="background-color: white;">Alchemists can learn new extracts in 2 ways, either as part of leveling up, or by learning from a scroll or wizard’s spellbook. To learn from a scroll or a spellbook an alchemist makes a simple DC 15+spell level spellcraft check and if he passes he can copy the spell to his formulabook. Grab formula whenever you get the chance, they are few and far between.</span></div>
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<span style="background-color: white;">
Specific Extracts</span></h3>
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<span style="background-color: white;">To keep things simple there is only one section on extracts for both Dr. Strangelob and Mr. Hyde. If the rating is different for the two builds there is a second rating for Dr. Strangelob in parens after since Strangelob is likely much less reliant on extracts. All the new extracts appear on the list but core spells only appear if they are at least situationally useful. If they don’t appear they are not recommended.</span></div>
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<span style="background-color: white;">
1st-Level Alchemist Formulae</span></h4>
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<span style="background-color: white; color: #bbbbbb;">Color guide</span></div>
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<span style="background-color: white;"><span style="color: #0066aa;">Ideal</span> – These are the best extracts.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Good</span> – Frequently used extracts.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Situational</span> – Good in the right situation.</span></div>
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<span style="background-color: white;"><span style="color: maroon;">Rarely Useful</span> – Rarely useful or worse than alternatives.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Ant Haul</span> – Occassionally useful for getting big loads home. Probably best as an infusion given to the party dwarf or maybe a horse :D.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Bomber’s Eye</span> – Throw bombs long distances, only interesting because it enables bombing accurately at 90’+ ranges.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Crafter’s Fortune</span> – Not a daily spell but alchemists will be using this a lot.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Cure Light Wounds</span> – Good low level healing and gets the alchemist access to the wand of cure light wounds.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Disguise Self</span> – Lots of uses for this outside of combat. This is why you don’t prep all your slots in the morning.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Endure Elements</span> – For those campaigns where extreme weather is a routine issue.</span></div>
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<span style="background-color: white;"><span style="color: #0066aa;">Enlarge Person</span> (<span style="color: #009900;">DS</span>) – A great buff for any melee character. If you are Mr. Hyde that’s you, if you are Dr. Strangelob you need the infusion discovery for this to be useful.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Expeditious Retreat</span> – Short duration means this is usually only good for a single encounter you know is coming.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Identify</span> -This is your lowest level detect magic spell spell and helps you identify items. It’s a must have spell but you won’t prepare it most of the time.</span></div>
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<span style="background-color: white;"><span style="color: maroon;">Keen Senses</span> – Short duration low light and small perception bonus…</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Negate Aroma</span> – Stealthy adventurers will love this hours per level destink.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Reduce Person</span> – Pretty situational all around. Strangelob’s damage isn’t size dependent which makes it a touch better for him.</span></div>
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<span style="background-color: white;"><span style="color: #0066aa;">Shield</span> (<span style="color: #009900;">DS</span>) (<span style="color: #0066aa;">Infusion</span>) – Duration is short but it’s a good spell if Mr. Hyde is going to tank. Strangelob is probably using other defenses.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Stone Fist</span> (<span style="color: maroon;">DS</span>) – A low level alternative to feral mutagen, you are generally better off with using a weapon instead.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Touch of the Sea</span> – Swim like a champion.</span></div>
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<span style="background-color: white;"><span style="color: #0066aa;">True Strike</span> (<span style="color: #997700;">DS</span>) (<span style="color: #009900;">Infusion</span>) – This is ideal for poisoner builds to ensure delivery. Decent for Dr. Hyde but Strangelob is all about touch attacks so he won’t need this.</span></div>
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<span style="background-color: white; color: #bbbbbb;">2nd-Level Alchemist Formulae</span></div>
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<span style="background-color: white;"><span style="color: #0066aa;">Alchemical Allocation</span> – Amazingly good, spend 2 full rounds to gain the benefit of any potion <i>or elixir</i>without consuming it. Not a combat spell but amazing for buffing or out of combat healing. Some good choices <em>good hope</em>, <em>greater magic fang</em>, <em>cure serious wounds</em>, elixir of vision, elixir of stealth, elixir of tumbling. This is likely filling a good percentage of your daily second level extracts.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Alter Self</span> (<span style="color: #997700;">DS</span>) (<span style="color: #0066aa;">Infusion</span>) – A decent short term strength buff that stacks. More important you can use it to get scent, darkvision, or swim (including water breathing)</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Barkskin</span> (<span style="color: #997700;">DS</span>) – A nice duration AC buff that stacks with Mutagens.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Bear’s Endurance</span> – A short term hit point buff until you get an item that boosts constitution.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Blur</span> (<span style="color: #997700;">DS</span>) – A miss chance turns every attack into double jeopardy.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Bull’s Strength</span> (<span style="color: maroon;">DS</span>) – This is a good low level strength buff but it’s only useful for a few levels until strength boosting items are common.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Cat’s Grace</span> – Doesn’t stack with magic item bonuses. Somewhat useful before you get a dexterity belt.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Cure Moderate Wounds</span> – Situationally effective for in combat healing.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Darkvision</span> – The hours/ level duration makes this a good spell for scouting.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Delay Poison</span> – Immunity for poison for hours/ level, stop an active poison for a similar amount of time.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Detect Thoughts</span> – Detect thoughts of unseen creatures or through walls. Useful for scouting or interrogation.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Elemental Touch</span> (<span style="color: maroon;">DS</span>) – Elemental damage can complement other damage and you can apply a status effect or light them on fire.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">False Life</span> – Pre-healing, all the benefits of in-combat healing but cast in advance to avoid lost actions. Longer duration makes this better than Aid.</span></div>
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<span style="background-color: white;"><span style="color: maroon;">Fire Breath</span> – Spend 2 actions to get an effect comparable to a single bomb? Optionally waste more actions to do even less.</span></div>
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<span style="background-color: white;"><span style="color: #0066aa;">Invisibility</span> – The ultimate scouting spell. Not quite as useful for Dr. Strangelove but as an infusion it’s better than the spell by the same name.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Levitate</span> (<span style="color: #009900;">DS</span>) – A great defensive spell for Strangelob, levitate up and nuke them from orbit.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Owl’s Wisdom</span> – Sine you are likely not getting a wisdom boosting item for a while this could be useful for a bit longer. Quaff it when you are fighting a spellcaster to get a +2 on Will Saves.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Perceive Cues</span> – A decent medium duration perception buff, using <em>alchemical allocation</em> with an elixir of vision is almost always better.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Protection from Arrows</span> – Protection from non-magical ranged attacks. The value of this tapers off but it’s still useful against giants stones and maticore spikes.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Resist Energy</span> – Excellent protection from energy damage.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Restoration, Lesser</span> – Ability damage is common enough this is a goto spell. This is also makes a good wand.</span></div>
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<span style="background-color: white;"><span style="color: #bbbbbb;">Note</span>: I am aware it doesn’t say “lesser” in the spell list, since there is another “restoration” listing at 4th level I assume this is intended to be the level appropriate lesser version. If your GM lets it slide as ‘restoration’ is in every way better.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">See Invisibility</span> – An alchemist’s defense against invisible foes. In campaigns where invisibility is uncommon consider crafting a few potions instead.</span></div>
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<span style="background-color: white;"><span style="color: #0066aa;">Vomit Swarm</span> – Vomit up a swarm that you can leave on cruise control or control as a move action. The swarm type scales with level so this spell can be relevant for a long time. This is a great way to occupy an enemy spellcaster.</span></div>
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<span style="background-color: white; color: #bbbbbb;">3rd-Level Alchemist Formulae</span></div>
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<span style="background-color: white;"><span style="color: #bbbbbb;">Note:</span> Third level extracts are a bit thin, not a lot of really useful stuff here, hopefully Ultimate Magic will get some better options. Look at the bottom for some combined extracts as an alternate.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Absorbing Touch</span> – The obvious use of this is for smuggling items, the limitation to non-magical items is the big problem here.</span></div>
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<span style="background-color: white;"><span style="color: #0066aa;">Amplify Elixer</span> – Empower or extend all potions or extracts you manage to suck down over a duration. Looks like you will mostly be extending but there are a few spells you can empower. Gets more useful at higher levels.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Bloodhound</span> – Long duration perception bonus and scent ability.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Cure Serious Wounds</span> – In combat healing.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Displacement</span> (<span style="color: maroon;">DS</span>) – Nice defensive spell for tanking but duration is limiting.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Draconic Reservoir</span> – A defensive spell that lets you store up elemental damage for your own use. The problem is creatures who damage you with elemental damage and the things that are around them have a great chance of being immune to it. Can potentially be used as a long duration attack buff (stand in a fire for 10 rounds to charge up then attack the frost giants). Probably the most interesting thing about this spell is the possibility to use it in combination with Detonate.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Elemental Aura</span> (<span style="color: maroon;">DS</span>) – Punish people for being close to you. Decent until reach is common since attackers have to save every round to avoid a status effect.</span></div>
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<span style="background-color: white;"><span style="color: #0066aa;">Fly</span> – Utility, defense, offense, just a great ability. Particularly good for Strangelob.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Gaseous Form</span> – Utility and defensive extract.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Haste</span> (<span style="color: #997700;">DS</span>) – Self only makes this a bit less appealing but it’s still great.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Heroism</span> – Long duration buff to attacks and saves. Stacks with most other effects you have to this point. Quite good but consider using <em>Alchemical Allocation</em> with a potion instead.</span></div>
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<span style="background-color: white;"><span style="color: maroon;">Rage</span> – Heroism is a vastly better buff.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Remove Blindness/Deafness</span> – Consider crafting a potion of this and labeling the stopper in braille.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Remove Curse</span> – Fairly uncommon condition. Keep a potion and use alchemical allocation.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Remove Disease</span> – Slow onset and fairly uncommon condition. Put this in the formula book and forget about it until you need it. Keep a potion and use alchemical allocation.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Seek Thoughts</span> – A slightly impoved version of detect thoughts useful for information gathering.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Tongues</span> – Keep a potion and use alchemical allocation.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Thorn Body</span> (<span style="color: maroon;">DS</span>) – Enemies take damage for attacking the caster and Mr. Hyde gets bonus damage. It also stacks well with other types of bonus damage like draconic reservoir. Would be blue but duration is terrible.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Water Breathing</span> – Keep a potion and use alchemical allocation.</span></div>
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<span style="background-color: white; color: #bbbbbb;">Good 3rd level Combined Extracts</span></div>
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<span style="background-color: white;"><span style="color: #0066aa;">Shield and enlarge person</span> (<span style="color: maroon;">DS</span>) (<span style="color: #0066aa;">Infusion</span>) – A good combination of defense and offense. For those unexpected encounters.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Enlarge person and true strike</span> (<span style="color: maroon;">DS</span>) – Maybe not worth a third level slot but a good way to start an encounter with a bang.</span></div>
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<span style="background-color: white;"><span style="color: maroon;">Shield and reduce person</span> (<span style="color: #009900;">DS</span>) – A good combination of defense and offense buffs (+6 AC, +2 on attack rolls) for Strangelob. For those unexpected encounters.</span></div>
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<span style="background-color: white;"><span style="color: maroon;">Bomber’s eye and reduce person</span> (<span style="color: #009900;">DS</span>) – +3 on attacks with bombs, 50% greater range; lob bombs 150′ and hit.</span></div>
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<span style="background-color: white; color: #bbbbbb;">4th-Level Alchemist Formulae</span></div>
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<span style="background-color: white;"><span style="color: #0066aa;">Air Walk</span> – Many of the benefits of fly but long duration.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Arcane Eye</span> – A good spell for scouting.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Beast Shape II</span> (<span style="color: #009900;">DS</span>) (<span style="color: #0066aa;">Infusion</span>) – A decent size bonus that stacks with mutagens, plus some nice forms. Check <a href="https://web.archive.org/web/20160217025727/https://docs.google.com/View?docid=0AcNyxDTKvAmqZGRtZzhzdjZfNDBnM3d6OHRjNg&hgd=1" style="color: #aaaaaa;">Treantmonks</a> Druid guide for some good Beast Shape tips. It’s notable that alchemists infusions are the only way polymorph can be shared around the party until higher levels.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Cure Critical Wounds</span> – Not a great use of a 4th level spell for clerics and even worse with the alchemists slow spell progression.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Death Ward</span> – Short duration kills this. If you know you are fighting vampires and when the encounter is going to be good I suppose.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Detonate</span> (<span style="color: maroon;">DS</span>) – Marginally better than fireball and you have to take half damage. Better if used in conjunction with <em>amplify</em> and/ or <em>dragonic reservoir</em>.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Dragon’s Breath</span> – The alchemist is great at blowing things up already, this is useful mostly because you can choose the shape and energy at casting.</span></div>
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<span style="background-color: white;"><span style="color: #0066aa;">Fluid Form</span> (<span style="color: #009900;">DS</span>) – Start with DR 10/slashing, which is decent. Add a 10′ <em>increase</em> in reach and a great utility form, toss in some swimming stuff and most likely get out of grapple free. The reach bonus is pretty awesome, medium creatures get 15′ reach, large creatures 20′. With combat reflexes a melee character is going to get plenty of attacks of opportunities. Most ranged weapons do slashing or bludgeoning damage so this is also a great extract against ranged enemies.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Freedom of Movement</span> – Immunity to a variety of effects, duration is good.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Invisibility, Greater</span> (<span style="color: maroon;">DS</span>) – Duration is poor, situationally useful if you can use it immediately before an encounter.</span></div>
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<span style="background-color: white;"><span style="color: maroon;">Neutralize Poison</span> – An alchemist getting this at 10th level… you have to wonder if this is a subtle joke.</span></div>
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<span style="background-color: white;"><span style="color: #0066aa;">Restoration</span> – You remember when I said not to prepare all your extracts in the morning? Save one so you can fix what the damage the wight or specter did to you.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Spell Immunity</span> – Great under a few fairly rare circumstances, a waste otherwise.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Stoneskin</span> (<span style="color: maroon;">DS</span>) – Save this expensive extract for critical fights, consider the 250gp the cost of pre-emptive healing.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Universal Formula</span> – Having the right extract in a pinch is a life saver. Whether it’s work having an expensive extract holding your 4th level slot the rest of the time is the big question.</span></div>
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<span style="background-color: white; color: #bbbbbb;">5th-Level Alchemist Formulae</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Beast Shape III</span> (<span style="color: #997700;">DS</span>) (<span style="color: #0066aa;">Infusion</span>) – For Strangelob this is a utility spell. Dr. Hyde has a few decent forms to choose from though he will probably find BSII as useful.</span></div>
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<span style="background-color: white;"><span style="color: #0066aa;">Delayed Consumption</span> – Awesome in a can. Release a single extract as an immediate action. Take this as soon as it’s againable. I don’t see anything that would prevent you from chaining this with <em>universal extract</em>allowing you to use any of your third level extracts as an immediate action. The days/ level duration means the first use every day is free, but I can see using this multiple times in a day to ‘quicken’ a buff or as a life saving ‘get out of dead free’ card. <i>Beast shape II</i> and <i>fluid form</i> seem like a good mix with this.</span></div>
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<span style="background-color: white;"><span style="color: maroon;">Dream</span> – Longer message than sending but otherwise worse.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Elude Time</span> – While under the effect of this spell you are outside everything… this is quite cool but it’s hard to see it being commonly used. Suggestions?</span></div>
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<span style="background-color: white;"><span style="color: #0066aa;">Magic Jar</span> (<span style="color: #0066aa;">Infusion</span>) – Magic jar is a great spell, what makes this truly great is the fact that it’s available as an infusion. Now your entire party can enjoy the fun of magic jarring into a group of enemies and causing mayhem with little or no risk.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Overland Flight</span> – Sacrifice a 5th level slot to fly pretty much constantly. It’s a tough call when you have air walk available with a good duration and one level lower.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Planar Adaptation</span> – 99% of the time worthless and in that 1% of the time your cleric has it as a much lower level ability.</span></div>
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<span style="background-color: white;"><span style="color: maroon;">Plant Shape I</span> – Possibly interesting with Bestiary II, for now stay away.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Polymorph</span> (<span style="color: #997700;">DS</span>) (<span style="color: #009900;">Infusion</span>) – Alchemists can already access and share many of these forms. The only advantage here is it’s a bit of versatility.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Resurgent Transformation</span> – This is potentially a great spell, it falls a bit short since the buffs it triggers are exceptionally common. The expensive material component also detracts for the usefulness here.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Sending</span> – Most likely available to the party wizard or cleric at a much lower level. Nice to have for those once in a while situations but overall not your stick.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Spell Resistance</span> (<span style="color: #009900;">Infusion</span>) – If you absolutely know there is a wizard on the other side of that door. Otherwise the 1 min/ level duration makes this a tough choice.</span></div>
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<span style="background-color: white; color: #bbbbbb;">6th-Level Alchemist Formulae</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Beast Shape IV</span> – Prance around as a unicorn to pick up on virgins? Most of the interesting magical beasts are huge and the large ones just don’t compare well to <i>form of dragon</i> or <i>giant form</i> below.</span></div>
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<span style="background-color: white;"><span style="color: #0066aa;">Form of the Dragon I</span> (<span style="color: #009900;">DS</span>) (<span style="color: #0066aa;">Infusion</span>) – It’s hard to say which is better, this or <i>giant form</i>. Dragons get lots of attacks and a raft of special abilities you can use including a natural armor boost, breath weapon, and energy resistance.</span></div>
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<span style="background-color: white;"><span style="color: #0066aa;">Giant Form I</span> (<span style="color: #009900;">DS</span>) (<span style="color: #0066aa;">Infusion</span>) – Regeneration and a good rend paired with stat bonuses that stack are great for any melee character. Bombers benefit mostly from the regeneration but the extra constitution doesn’t hurt either and this is the only polymorph where gear is retained. It’s worth mentioning that while using regeneration creatures can only be killed with fire or acid.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Heal</span> – Late in the game and competing with a lot of really good extracts. Useful mostly to get access to spell trigger items.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Mislead</span> – This is a great extract but falls short in most every way of <em>twin form</em>.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Shadow Walk</span> – Travel spell for alchemists. The random exit point makes this of questionable value in combat but it’s useful for escaping a bad situation. Entering the plane of shadow ends any twin form spell.</span></div>
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<span style="background-color: white;"><span style="color: maroon;">Statue</span> (<span style="color: #997700;">DS</span>) – Maybe the ultimate turtling spell, Strangelob can use this to be immune to a lot of effects when not bombing. Stricktly bad for Mr. Hyde he can’t use attacks of opportunity while turtling.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Transformation</span> – The BAB increase gets a +4 – +5 on attack rolls and an extra attack per round for weapons and bombs (with fast bomb). The other bonuses don’t stack with stat boosting items or many common extracts so are questionably useful. This isn’t near as good as <em>giant form</em> or <em>form of the dragon</em> for Hyde but it does stack with those extracts.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">True Seeing</span> – Slow progression and late entry means alchemists get this very late in their progression and it’s competing with some really amazing extracts. This is almost red.</span></div>
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<span style="background-color: white;"><span style="color: #0066aa;">Twin Form</span> (<span style="color: #009900;">Infusion</span>) – The alchemists splits himself and his and gear into two identical clones and transfers his consciousness between the two as a free action. The clone without consciousness only gets move actions but the alchemist can transfer consciousness as a free action. Use one form to lob bombs and move to your other form as a free action to hold the door with attacks of opportunity. Effectively more than doubles your hit points and you are immune to a ton of things that would otherwise kill you. Twin most of your party for a suicide assault…</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Wind Walk</span> – An alternative transportation spell to Shadow Walk. The long duration and multiple uses in a day are both great but it’s no use in combat because it takes 10 rounds minimum for a single ‘hop’. This is a good extract to have available but not one which will be prepared every day.</span></div>
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<span style="background-color: white;">Dr. Strangelob Build</span></div>
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<span style="background-color: white;">Dr. Strangelob’s primary focus is ranged bombing. You are capable of doing more elemental damage in a game session than any other character. There is no save and no SR to block the primary damage you do and your secondary damage is respectable.</span></div>
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<span style="background-color: white;">Tossing bombs into combat your mutagen of choice is probably going to be dexterity at low levels. When you get higher level and touch ACs become easy to hit you might consider switching to boosting constitution for the extra hit points, in particular since dexterity puts a wisdom penalty hitting your already weak will save. If you do take greater mutagen you will want to boost constitution and dexterity.</span></div>
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<span style="background-color: white;">Races</span></h3>
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<span style="background-color: white;"><span style="color: #0066aa;">Elf</span> – Ability boosts are a perfect fit. The constitution penalty hurts but alchemists have a good fortitude save and toughness helps with lower hit points. The bonus versus enchantment is good since the alchemist’s will save is low. A bonus to perception is always well received.</span></div>
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<span style="background-color: white;"><span style="color: #0066aa;">Half Orc</span> – The alternate favored class bonus adds 1 pt damage to bombs every 2 levels, take this! Dropping ferocity for sacred tattoo in the APG isn’t a bad trade either.</span></div>
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<span style="background-color: white;"><span style="color: #0066aa;">Human</span> – A bonus feat is always welcome. Add the precise bomb discovery at second level and you can bomb into melee with impunity. Trading out the skilled racial trait for either Heart of the Fields or Heart of the Wilderness is a very good option skill rich class like the alchemist.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Halfling</span> – Dexterity bonus and small size are a perfect fit for Dr. Strangelob. The save bonuses are particularly welcome and good perception also work well. Consider taking the warslinger as an alternate racial trait, this turns the sling into an excellent full rate of fire ranged weapon with better range than your bombs.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Gnome</span> – The pyromaniac alternate racial trait moves gnomes bomb progression up a level. Their alternate favored class bonus in the APG grants additional bombs per day as well, also a great use. Not as good as the half-orcs bonus but still very nice. The size bonus on ranged attacks, high constitution, and craft bonus also work in their favor. Gnomes are almost blue.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Half Elf</span> – You inherit the save bonus and perception bonus from elves but lack their frailty. The dual minded alternate racial trait is an easy choice to bolster your weak save.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Dwarf</span> – Dwarves are a solid base. The bonus versus spells, and spell-like abilities helps alot since alchemists have low will saves.</span></div>
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<span style="background-color: white;">Abilities</span></h3>
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<span style="background-color: white;"><span style="color: maroon;">Strength</span> – Not very useful to Strangelob since his primary attack is not affected by strength. Be careful not to dump this too low though because alchemists need a lot of gear and ultimately you will need some kind of second weapon</span></div>
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<span style="background-color: white;"><span style="color: #0066aa;">Dexterity</span> – Particularly important at lower levels when you have a bit more trouble hitting.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Constitution</span> – You have decent hit dice, no reason to be in melee, and a good fort save. Use your favored class bonus and possibly toughness to bump HP.</span></div>
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<span style="background-color: white;"><span style="color: #0066aa;">Intelligence</span> – Number of bombs per day, damage modifier, and extracts are all based on intelligence. Strangelob’s prime attribute.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Wisdom</span> – Important to boost your bad will save. Keep a positive bonus in Wisdom.</span></div>
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<span style="background-color: white;"><span style="color: maroon;">Charisma</span> – Strangelob’s only possible dump stat.</span></div>
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<span style="background-color: white;">Sample 15 point buy (before racial modifiers)</span></h6>
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<span style="background-color: white;">If you want to dump charisma below 8 consider putting the points into an extra point of dexterity or bumping your constitution by 2.</span></div>
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<span style="background-color: white;"><span style="color: #bbbbbb;">Human/ Half Orc/ Half Elf</span> STR: 10 DEX: 14 CON: 10 INT: 16 WIS: 12 CHA: 8 (bump INT to 18)</span></div>
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<span style="background-color: white;"><span style="color: #bbbbbb;">Elf</span> STR: 10 DEX: 12 CON: 12 INT: 16 WIS: 12 CHA: 8</span></div>
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<span style="background-color: white;"><span style="color: #bbbbbb;">Dwarf</span> STR: 10 DEX: 14 CON: 8 INT: 17 WIS: 10 CHA: 9</span></div>
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<span style="background-color: white;"><span style="color: #bbbbbb;">Gnome/ Halfling</span> STR: 12 DEX: 12 CON: 10 INT: 17 WIS: 12 CHA: 7</span></div>
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<span style="background-color: white;">PFS 20 point buy (before racial modifiers)</span></h6>
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<span style="background-color: white;"><span style="color: #bbbbbb;">Human/ Half Orc/ Half Elf</span> STR: 10 DEX: 14 CON: 10 INT: 17 WIS: 12 CHA: 8 (bump INT to 20)</span></div>
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<span style="background-color: white;"><span style="color: #bbbbbb;">Elf</span> STR: 11 DEX: 14 CON: 12 INT: 17 WIS: 10 CHA: 8</span></div>
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<span style="background-color: white;"><span style="color: #bbbbbb;">Dwarf</span> STR: 11 DEX: 14 CON: 8 INT: 18 WIS: 10 CHA: 9</span></div>
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<span style="background-color: white;"><span style="color: #bbbbbb;">Gnome/ Halfling</span> STR: 13 DEX: 12 CON: 10 INT: 18 WIS: 12 CHA: 7</span></div>
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<span style="background-color: white;">Put your stat boosts into intelligence, most likely your dexterity will boosted enough by your mutagen and less important over time.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Acid bomb</span> – Acid resistance is pretty unusual and the delayed damage bump can force an extra concentration check for casters.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Combine extracts</span> – This is good but you will probably want to spend most of your discoveries on your bombs.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Concussive bomb</span> – The low damage is partly offset by the fact that almost nothing is resistant to sonic damage. More important spellcasters have a 20% chance of spell failure while deaf which is a nice debuff for enemy casters. In particular arcane casters with weak fortitude saves.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Delayed bomb</span> – For most groups this is underwhelming but I’ve seen some creative applications. For example making a trap or using sleight of hands to plant a bomb in a pocket as a subtle method of initiating combat.</span></div>
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<span style="background-color: white;"><span style="color: maroon;">Dilution</span> – This is essentially discounted potion crafting. Not great for a bomber who won’t be relying on potions much.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Dispelling Bomb</span> – Dispel magic is a decent spell, being able to cast dispel spontaneously is better. Being able to do it twice or in combination with other effects is great.</span></div>
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<span style="background-color: white;"><span style="color: #0066aa;">Elixer of life</span> – Contingent resurrection on death, or true resurrection. It’s expensive life insurance or equivalent to a 9th level cleric spell.</span></div>
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<span style="background-color: white;"><span style="color: maroon;">Enhance potion</span> – You don’t rely on buffs much and can most likely just use an extract regardless.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Eternal potion</span> – Good hope and haste are good choices for eternal potions. This would be blue but the requirement for extend potion is tough to squeeze in.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Explosive bomb</span> – Burning is nasty but there are other better effects you can inflict. Bonus splash damage is nice but not</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Extend potion</span> – As far as I can tell this works with <em>alchemical allocation</em>, extand long duration potions like heroism and the various elixirs. Prereq for Eternal Potion.</span></div>
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<span style="background-color: white;"><span style="color: maroon;">Feral mutagen</span> – Great for the melee build, pretty much useless for a Strangelob.</span></div>
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<span style="background-color: white;"><span style="color: #0066aa;">Force bomb</span> – The second best bomb right after Stink Bomb. Knock down enemies with low reflex saves, full damage on incorporeal creatures, bypass energy resistance, and knock down clumsy fliers; what’s not to like here?</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Frost bomb</span> – A decent alternative energy type that inflicts a nasty condition. Not quite blue.</span></div>
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<span style="background-color: white;"><span style="color: maroon;">Grand mutagen</span> – Leave this for your melee slugging brethren.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Greater mutagen</span> – If you are having trouble hitting consider taking this so you can boost dexterity and constitution.</span></div>
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<span style="background-color: white;"><span style="color: maroon;">Infuse mutagen</span> – Leave this for your melee slugging brethren.</span></div>
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<span style="background-color: white;"><span style="color: maroon;">Inferno bomb</span> – By the time you can get this it’s not very useful.</span></div>
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<span style="background-color: white;"><span style="color: #0066aa;">Infusion</span> – Many (most) extracts are buffing spells which Strangelob will only be able to get limited value of. Use this discovery to share those with people who will get vastly larger benefit from them. Extracts that come from self only spells are usually particularly good and no other casters can grant the effect. Finally, people using an alchemist’s buffs or healing are using their own actions to do it. So the fighter quaffs your infused extract of <em>enlarge person</em> on his turn while Dr. Strangelob sits back at a safe distance and bombs.</span></div>
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<span style="background-color: white;"><span style="color: maroon;">Madness bomb</span> – Maddeningly dissapointing. Reduce your damage output so you can <em>slowly</em> reduce the enemies will saves.</span></div>
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<span style="background-color: white;"><span style="color: #0066aa;">Poison bomb</span> – At 12th level there is little kill left in cloudkill but it does make a solid area denial effect. Few creatures will stick around and take constitution damage round after round. As a bonus the alchemist is immune to the effect.</span></div>
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<span style="background-color: white;"><span style="color: #0066aa;">Precise bomb</span> – Keep bombing while your teammates melee, invaluable for most alchemists.</span></div>
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<span style="background-color: white;"><span style="color: maroon;">Shock Bomb</span> – Lightning plus dazzled just not very exciting.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Smoke bomb</span> – Nice gateway discovery and a decent effect.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Sticky bomb</span> – A bit of extra damage is particularly good for forcing concentration checks against ongoing damage. The wording implies it can be combined with other bombs.</span></div>
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<span style="background-color: white;"><span style="color: maroon;">Sticky poison</span> – Bombers are not going to be attacking with weapons often enough to make this useful.</span></div>
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<span style="background-color: white;"><span style="color: #0066aa;">Stink bomb</span> – Simply put this bomb ends encounters. Nauseated means all they can do is run away at 1/2 speed. I cannot emphasize how much better this is than normal splash damage.</span></div>
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<span style="background-color: white;">Feats</span></h3>
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<span style="background-color: white;">There are two primary feat paths for Dr. Strangelob, the Point Black Shot/ Rapid Shot chain or the Two Weapon Fighting (TWF) chain. Which path you choose is largely a matter of choice Rapid Shot requires Point Blank Shot but since Point Blank opens up so many ranged feats many alchemists will want it regardless. Rapid shot works with bows which gives elf alchemists a nice backup weapon for energy resistant creatures. With the TWF chain alchemists can take Improved Two Weapon Fighting at 17th level to get an additional attack per round. So both chains have their advantages, regardless of which path you take you need to have Rapid Shot or Two Weapon Fighting by 7th level to get that third bomb per round at 8th when you get fast bomb.</span></div>
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<span style="background-color: white;"><span style="color: #0066aa;">Extra Discovery</span> – There are enough great discoveries most alchemists will be use this at least once.</span></div>
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<span style="background-color: white;"><span style="color: #0066aa;">Iron will</span> – A weak will save and powerful attacks makes alchemists a prime target for domination, confusion, and will based spells. Iron will is almost a requirement past 6th level or so.</span></div>
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<span style="background-color: white;"><span style="color: #0066aa;">Improved precise shot</span> – Ignore blur, clouds, and displacement when targeting. Very nice but steep requirements.</span></div>
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<span style="background-color: white;"><span style="color: #0066aa;">Rapid shot</span> – This is the Nova option. Get up to 3 bombs/ round at 8th level, blow lots of stuff up then run out of bombs.</span></div>
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<span style="background-color: white;"><span style="color: #0066aa;">Two Weapon Fighting</span> – Essentially the same benefit as Rapid Shot with lower entry requirements.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Extra bombs</span> – At 8th level alchemists have 12-14 bombs per day and with rapid shot and haste they are lobbing 3-4 bombs per round. At lower levels it’s likely not an issue but starting at 8th level running out of bombs is a very big issue.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Defensive combat training</span> – Help defend against grappling.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Far shot</span> – The 20′ range increment on bombs really hurts. Far shot won’t extend total range but it helps minimize the range penalty. Take this if Splash Weapon Mastery isn’t available since long range encounters are likely.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Focused shot</span> – Add intelligence bonus to crossbow/ bow attacks. Running out of bombs is going to be a common issue with alchemists, particularly after 8th level. This is a big boost to damage at short range and stacks with deadly aim.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Improved iron will</span> – For all the reasons outlined on Iron Will</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Improved initiative</span> – Area effect spells are often best dropped before everyone scrambles and gets into melee. For the cloud bombers this is even more important so you can use them for battle field control.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Improved Two Weapon Fighting</span> – Assuming you have Two Weapon Fighting you are already lobbing 4-5 bombs per round. An extra bomb at -12 to hit is of questionable value at this point in the game compared to other options.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Point blank shot</span> – Not great itself but required for a lot of really useful feats: Rapid Shot, Precise Shot,</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Precise shot</span> – Combined with precise bombs an alchemist can bomb into melee at will.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Magical aptitude</span> – Makes UMD much more useful for you and spellcraft is a useful class skill.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Master alchemist</span> – If you are crafting a lot… extracts and bombs don’t use this skill and while many alchemists will craft it’s purely optional.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Skill focus (use magic device)</span>– Makes UMD much more useful for you.</span></div>
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<span style="background-color: white;">Non core/ APG feats and Traits (Limited to PfRPG sources)</span></h3>
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<span style="background-color: white;"><span style="color: #009900;">Accelerated drinker trait (Cheliax Companion)</span> – Most likely doesn’t work with extracts but it should allow you to use <em>alchemical allocation</em> and drink a potion as a full round action.</span></div>
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<span style="background-color: white;"><span style="color: #0066aa;"><a href="https://web.archive.org/web/20160308112039/http://www.archivesofnethys.com/FeatDisplay.aspx?ItemName=Splash%20Weapon%20Mastery" style="color: #aaaaaa;">Splash weapon mastery</a> (Adventurers Armory)</span> – Far shot for bombs and splash weapons and steers misses away from allies. If it’s available take this at 1st level.</span></div>
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<span style="background-color: white;">Gear</span></h3>
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<span style="background-color: white;">Magic Items</span></h4>
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<span style="background-color: white;"><span style="color: #0066aa;"><a href="https://web.archive.org/web/20160308112039/http://paizo.com/pathfinderRPG/prd/magicItems/wondrousItems.html#belt-of-incredible-dexterity" style="color: #aaaaaa;">Belt of incredible dexterity</a> or Belt of CON + DEX </span>– Even though touch attacks become easier at high levels these are still useful. Probably a better idea to get a CON + DEX belt when you can afford it rather than spend the money on higher cost Dexterity only belts.</span></div>
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<span style="background-color: white;"><span style="color: #009900;"><a href="https://web.archive.org/web/20160308112039/http://paizo.com/pathfinderRPG/prd/magicItems/wondrousItems.html#bracers-of-archery-lesser" style="color: #aaaaaa;">Lesser bracers of archery</a></span> – The alchemist will always have problems with running out of bombs so a second weapon is important. The bomber already has a lot of archery feats so getting precise shot and focused shot are logical. Expensive but cheaper than the two feats it replaces. For elves this is pretty weak.</span></div>
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<span style="background-color: white;">Multi Classing and Prestige Classes</span></h2>
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<span style="background-color: white; color: red;">WIP</span></div>
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<span style="background-color: white; color: #888888;">Master Chymst is the only real prestige class choice for alchemists and for Mr. Hyde Chymst it is a fun way to go. The role playing aspects of the second personality are immense and the class features are appealing for building a melee brawler. Look to switch to Master Chymst at 9th level after gaining the fast bombs discovery. Master Chymst triples the duration of his mutagens and gains the ability to mutate as an supernatural ability at first level which is a very nice boost. Brutality is also a very nice damage boost for a feral mutagen based character and furious mutagen boosts natural weapon damage as well.</span></div>
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<span style="background-color: white; color: #888888;">The downside of Master Chymst is it’s a bit of a one way trip; alchemist levels stack for the purpose of gaining Advanced Mutagens but the chymst levels don’t stack for gaining Discoveries. So if you are taking Master Chymst levels make sure you plan around this. There are lots of good high level discoveries which are delayed or impossible to take if you take more than a couple levels of Chymst. If 18th-20th level play is going to be a big part of your game consider skipping Chymst entirely because there are a lot of really good Discoveries you will miss out on.</span></div>
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<span style="background-color: white; font-family: Georgia, "Times New Roman", Times, serif; font-size: 1.3em;">Just Blow Stuff Up</span></div>
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<span style="background-color: white;">A rough guide for discoveries and feats for a character mainly interested in damaging things with bombs. Plan to take Two Weapon Fighting or Rapid Shot at 7th level so make sure you have your prerequisites in order (see the feats section) other essential feats are listed as well.</span></div>
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<span style="background-color: white;">2nd: Precise bomb</span></div>
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<span style="background-color: white;">4th: Acid bomb, or infusion</span></div>
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<span style="background-color: white;">6th: Acid bomb, frost bomb, or explosive bomb</span></div>
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<span style="background-color: white;">7th: Two Weapon Fighting or Rapid Shot</span></div>
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<span style="background-color: white;">8th: Fast bombs</span></div>
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<span style="background-color: white;">9th: Extra Discovery:Force bomb</span></div>
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<span style="background-color: white;">10th: Sticky bombs</span></div>
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<span style="background-color: white;">11th: Iron Will</span></div>
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<span style="background-color: white;">16th: Elixer of life.</span></div>
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<span style="background-color: white;">18th: Greater mutagen or eternal potion</span></div>
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<span style="background-color: white;">20th: Pick two from 14th level.<br />Grand Discovery: If your campaign has intermittent downtime the philosophers stone is the best choice, for faster paced games with little downtime go with awakened intellect. Eternal youth is awesome but for most games is a flavor only option.</span></div>
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<span style="background-color: white;">Smoker Option</span></h3>
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<span style="background-color: white;">Stink bomb is the king of the bombs.</span></div>
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<span style="background-color: white;">2nd: Precise bomb</span></div>
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<span style="background-color: white;">3rd: Extra Discovery: Smoke bomb</span></div>
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<span style="background-color: white;">4th: Stink bomb</span></div>
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<span style="background-color: white;">6th: Acid bomb, or infusion</span></div>
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<span style="background-color: white;">7th: Rapid Shot or Two Weapon Fighting</span></div>
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<span style="background-color: white;">8th: Fast bombs</span></div>
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<span style="background-color: white;">9th: Extra Discovery: Force bomb</span></div>
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<span style="background-color: white;">10th: Same as 6th + sticky bomb</span></div>
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<span style="background-color: white;">11th: Iron Will</span></div>
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<span style="background-color: white;">12th: Poison bomb</span></div>
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<span style="background-color: white;">14th: Same as 10th level plus explosive bomb</span></div>
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<span style="background-color: white;">16th – 20th: Same as above</span></div>
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<span style="background-color: white;">Mr. Hyde Build</span></div>
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<span style="background-color: white;">Wily alchemists work long hours trying to create an alchemical solution that releases the most primal, powerful untapped potential which they claim exists in all of us. These alchemist generally disdain the use of bombs and ranged weapons and relish in the fury of engaging the enemy with tooth and claw.</span></div>
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<span style="background-color: white;">Mr. Hyde, AKA the Feral Alchemist, is a strength based character that uses Mutagens and Extracts to maximize their melee potential. Feral Mutagen and the Strength Mutagen are the cornerstones of this class. Beyond those two choices there are lots of ways to make this character work.</span></div>
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<span style="background-color: white;">This guide is designed to help build either a straight Alchemist or an Alchemist/ Master Chymst as a melee killing machine.</span></div>
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<span style="background-color: white;">In general any race that’s good in melee is going to be good as Mr. Hyde. One significant difference between Hyde and a typical melee class is the Alchemist is limited to simple weapons so racial weapon proficiencies have a lot more value. The half orc and elf have some great choices for racial weapons.</span></div>
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<span style="background-color: white;">Plan on taking the extra hit point for Mr. Hyde’s favored class bonus for almost any race. If you want to make a switch hitter character that bombs and melees then the half orc bonus damage could be a huge help. Gnomes extra bombs could also be useful here.</span></div>
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<span style="background-color: white;"><span style="color: #0066aa;">Human</span> – Consider Heart of the Wilderness as an alternate racial trait, alchemist get plenty a fair number of skill points Heart of Wilderness means going into negative con is more survivable.<br /><span style="color: #bbbbbb;">15 point build</span> STR: 16 DEX: 12 CON: 12 INT: 13 WIS: 10 CHA: 8<br /><em>Add Racial bonus to STR. Use 4th level bonus on INT.</em><br /><span style="color: #bbbbbb;">20 point build</span> STR: 17 DEX: 12 CON: 12 INT: 14 WIS: 10 CHA: 8<br /><em>Add Racial bonus to STR. Use 4th level bonus on STR.</em></span></div>
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<span style="background-color: white;"><span style="color: #0066aa;">Half Orc</span> – The bonus damage for bombers is <span style="color: #bbbbbb;">very nice</span>, and if you are going to switch hit it’s a delacate balancing act between survivability and extra damage. <span style="color: #0066aa;">Tusks</span> are an awesome and fun option. There are three ways to grab them so lots of choices, I use the racial trait in Orcs of Golarion. Getting a secondary attack at 1st level is even if it’s a weaker attack. At higher levels it’s a great way to get some extra use out of that Amulet of Mighty Fists.<br /><em>Use human sample builds</em></span></div>
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<span style="background-color: white;"><span style="color: #009900;">Dwarf</span> – Consider picking up medium armor proficiency for the tanking option. The stubborn alternate racial trait is a nice way to shore up the alchemist’s weak will save.<br /><span style="color: #bbbbbb;">15 point build</span> STR: 17 DEX: 10 CON: 13 INT: 13 WIS: 8 CHA: 8 (before racial modifiers)<br /><em>Use 4th level bonus on STR.</em><br /><span style="color: #bbbbbb;">20 point build</span> STR: 17 DEX: 12 CON: 12 INT: 15 WIS: 8 CHA: 8 (before racial modifiers)<br /><em>Use 4th level bonus on STR.</em></span></div>
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<span style="background-color: white;"><span style="color: #009900;">Elf</span> – Good weapons, decent spell defenses, good racial ability bonuses, overall a great choice. Take toughness and use the favored class bonus to boost hit points.<br /><span style="color: #bbbbbb;">15 point build</span> STR: 17 DEX: 10 CON: 12 INT: 11 WIS: 10 CHA: 8 (before racial modifiers)<br />Use 4th level bonus on STR. I recommend toughness at first level.<br /><span style="color: #bbbbbb;">20 point build</span> STR: 17 DEX: 10 CON: 14 INT: 12 WIS: 10 CHA: 8 (before racial modifiers)<br /><em>Use 4th level bonus on STR.</em></span></div>
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<span style="background-color: white;"><span style="color: #009900;">Half Elf</span> – Half elves inherit the save bonuses and perception bonus from elves but lack their frailty which is quite nice. Skill focus (UMD) is a nice little bonus to make up for your low charisma. Half elves should also take the dual minded alternate racial trait to bolster their will save.<br /><em>Use human sample builds</em></span></div>
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<span style="background-color: white;"><span style="color: #997700;">Halfling</span> – So keeping in mind this idea is likely insane; the warslinger alternate racial trait makes it possible to create a master chymst halfling slinger. Deadly aim, rapid shot, +4 strength (and later +6 strength and +4 dex), and brutality could add up to a lot of damage. Halflings would make excellent poisoners also. I really think this can work…<br /><em>No real recommendations</em></span></div>
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<span style="background-color: white;"><span style="color: maroon;">Gnome </span>– It’s really difficult to make a melee thug with a strength penalty and small weapons. The pyromaniac gnomes are better built up as Dr. Strangelob.<br /><em>No real recommendations</em></span></div>
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<span style="background-color: white;">Ability Scores</span></h3>
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<span style="background-color: white;">As you can see from the sample builds above strength is the biggie here. Bomb damage is going to seriously suffer but Mr. Hyde is primarily a melee thug and most of your calls are going to be based on that idea. If switch hitting between bombing and melee is important you will to bump intelligence higher than the above recommendations.</span></div>
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<span style="background-color: white; color: #bbbbbb;">Discoveries</span></h2>
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<span style="background-color: white;">Bomb related discoveries are detailed more in the <a href="https://web.archive.org/web/20160321193119/http://pathfinder.ogrehut.com/2010/07/dr-strangelob/" style="color: #aaaaaa;">Dr. Strangelob</a>section. Advanced Mutagens are included and denoted with a (AM) in the name.</span></div>
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<span style="background-color: white;"><span style="color: #0066aa;">Feral Mutagen</span> – This is the cornerstone to Mr Hyde Builds. This is almost always your first discovery. This will make the two weapon fighter and monk in your party cry at low levels. At mid to higher levels strength boosts, power attack, and better mutagens helps keep this relevant. Use an amulet of mighty fists to extend the usefulness of this. You will need a backup weapon or two to help with damage resistance.</span></div>
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<span style="background-color: white;"><span style="color: #0066aa;">Combine Extracts</span> – Take two extracts in a round. This is like quicken for extracts but at lower levels. Enlarge person plus shield; cure moderate wounds plus bear’s endurance. Lots of great combos.</span></div>
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<span style="background-color: white;"><span style="color: #0066aa;">Force Bomb</span> – Damages anyone… Bypasses DR, SR, and Energy Resistance. Also, knocking down creatures on a failed save is awesome.</span></div>
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<span style="background-color: white;"><span style="color: #0066aa;">Eternal Potion</span> – Use eternal potion with Haste, Good Hope, Righteous Vigor, or any number of great low level spells.</span></div>
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<span style="background-color: white;"><span style="color: #0066aa;">Grand Mutagen</span> – You had me at “Grand”. If dexterity will bump your AC significantly then take this at 16th level, otherwise take Elixer of Life first.</span></div>
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<span style="background-color: white;"><span style="color: #0066aa;">Greater Mutagen</span> – Absolutely yes. Your best bet is to boost strength and constitution.</span></div>
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<span style="background-color: white;"><span style="color: #0066aa;">Poison Bomb</span> – At 10th level the alchemist becomes immune to poison making this an awesome area effect screen.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Concentrate Poison</span> – If you take sticky poison you should seriously consider this, adding 2 to the DC for double the cost is a bargain.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Dual Mind (AM)</span> – This is a bit redundant with Improved Iron Will but still quite nice.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Enhance Potion</span> – This is good when combined with Alchemical Allocation, particularly with spells like greater magic weapon that have variable effects. It’s a struggle figuring out where this can fit into a crowded build though. Just barely green.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Evasion (AM)</span> – Sort of orange-green, Evasion is a decent defensive ability.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Extend Potion</span> – Works with Alchemical Allocation to make your 10m/ level buffs like Heroism last all day long. Lots of overlap between this, Enhance Potion, and Amplify Elixir.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Furious Mutagen (AM)</span> – Very nice bump up in damage (<a href="https://web.archive.org/web/20160321193119/http://paizo.com/pathfinderRPG/prd/monsters/universalMonsterRules.html#table-3-1-natural-attacks-by-size" style="color: #aaaaaa;">table here</a>) particularly when you move up to size large.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Infusion</span> – Some of your self only buffs are great for sharing around the party. Shield is an early option also, you are the only one who can share polymorph spells until higher level.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Sticky Poison</span> – Poisoners are kind of a sub-build of Mr. Hyde. After 10th level you can poison your claws and even teeth without worrying about the effects on yourself.</span></div>
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<span style="background-color: white;"><span style="color: #bbbbbb;">Also Recommended:</span> <span style="color: #009900;">Dispelling Bomb</span>, <span style="color: #009900;">Precise bomb</span>, <span style="color: #0066aa;">Stink Bomb</span></span></div>
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<span style="background-color: white;">Questionable Discoveries</span></h3>
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<span style="background-color: white;"><span style="color: #997700;">Burly (AM)</span> – For combat maneuver focused builds, if you are trying to make a trip monkey or a grappler then it’s good.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Dilution</span> – In most cases Mr. Hyde is going to use Alchemical Allocation and not burn through a lot of potions.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Extended Mutagen (AM)</span> – By the time an Master Chymst can take this he’s able to stay mutated for 300+ minutes/ day which is likely enough already. This should be a discovery :(</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Growth Mutagen (AM)</span> – It’s an long wait to get extended enlarge person. Even so it’s almost green because it means you are large all the time.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Infuse mutagen</span> – Keep a dexterity mutagen to go on the defensive. Expensive so not recommended.</span></div>
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<span style="background-color: white;"><span style="color: maroon;">Draconic Mutagen (AM)</span> – When the Master Chymst finally qualifies most of the benefits are weak or superceded by fairly low level extracts. Not worth a slot.</span></div>
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<span style="background-color: white;"><span style="color: #bbbbbb;"><span style="color: maroon;">Not recommended</span></span>: Disguise (AM), Night Vision (AM), Restoring Change (AM), Scent (AM)</span></div>
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<span style="background-color: white;">Recommended Feats</span></h2>
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<span style="background-color: white;">Recommended feats for Mr Hyde are generally the same as they are for any melee character, Power attack, Vital Strike, etc.</span></div>
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<span style="background-color: white;"><span style="color: #0066aa;">Iron will</span> – A weak will save and powerful attacks makes Mr. Hyde a prime target for domination, confusion, and will based spells.</span></div>
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<span style="background-color: white;"><span style="color: #0066aa;">Power Attack</span> – This should be your third level feat. Natural weapons take full advantage of power attack so all three attacks get -1/+2 while using feral mutagen.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Improved Unarmed Strike</span> – When you get that Holy Amulet of Mighty Fists and Greater Magic Fang… this lets you benefit from it all the time. How useful it is depends largely on how much non-mutagen combat a character ends up in. If you want to make a grappling build it’s also required for Improved Grab.</span></div>
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<span style="background-color: white;"><span style="color: #bbbbbb;"><span style="color: #339966;">Other recommended feats</span></span>: <span style="color: #009900;">Combat Reflexes, Improved Initiative, Improved Iron Will, Lunge, Quick Draw, Rapid Shot, Toughness, Vital Strike and Improved Vital Strike, Weapon focus (claws)</span></span></div>
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<span style="background-color: white;">Questionable But Worth Mentioning</span></h3>
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<span style="background-color: white;"><span style="color: #997700;">Eldritch claws</span> – Lets you overcome DR/ silver and DR/ magic. By 4th-5th level Mr. Hyde should be able to keep <em>greater magic fang</em> going most of the time which should deal with much of this.</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Improvised weapon mastery</span> – Beer mugs are deadly weapons in my hand. Can you get a +1 frost beer mug? Since you have throw anything this is a great feat for follow up. Seriously a fun and kind cool feat (but… not very powerful)</span></div>
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<span style="background-color: white;"><span style="color: #997700;">Rending Claws</span> – Feels like not enough to merit a feat.</span></div>
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<span style="background-color: white;"><span style="color: maroon;">Precise shot</span> – If there is melee going on Mr. Hyde usually wants in on it not bombing into it. Add in the PBS requirement and this is just not worth it.</span></div>
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<span style="background-color: white;">Recommended Non Core/ APG feats and Traits (Limited to PfRPG sources)</span></h3>
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<span style="background-color: white;"><span style="color: #0066aa;">Accelerated Drinker trait (Cheliax Companion)</span> – This won’t work with extracts (check the FAQ) but is quite useful for using with <em>alchemical allocation</em> so you reduce it to a single round of activity instead of 2 rounds. Also, carry a potion of Enlarge Person in one hand and you can quaff it and still get a bomb off in the first round of combat, worth the 50gp in a lot of cases.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Reactionary (Trait)</span> – Stacks with improved initiative, a nice goto trait.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Indomitable Faith (Trait)</span> – Or any trait that bumps will save is very helpful.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Splash weapon mastery (Adventurers Armory)</span> – Not quite as useful as it is for the bombers but doesn’t require point blank like far shot does.</span></div>
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<span style="background-color: white;">Gear</span></h2>
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<span style="background-color: white;"><span style="color: #0066aa;">Amulet of Mighty Fists</span> – A must if Mr. Hyde is relying on feral mutagen. Treantmonk also has some great advice in his Guide for Monks “One thing to note regarding this item is that unlike weapons, it does not need a minimum +1 enchantment to gain other weapon properties. Holy is the obvious go-to enchantment to get, as DR /good is common with evil outsiders. Damage enhancers (remember our question) of any kind are going to be good though. Besides, the imagery of shocking or flaming fists is pretty cool too. If you are unable to get Greater Magic Fang or Greater Magic Weapon cast on you regularly, then the enhancement bonus is needed for the + to hit as well as damage. Go with Holy + whatever enhancement bonus you can afford.”</span></div>
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<span style="background-color: white;"><span style="color: #0066aa;">Belt of Giant Strength or Belt of Strength + Constitution</span> – Stacks with alchemical bonus so this is an excellent choice. Boost your strength and constitution first then get the dexterity belt when you can afford all three.</span></div>
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<span style="background-color: white;"><span style="color: #0066aa;">Headband of Vast Intellect</span> – Extracts and bombs are still important, consider picking up one of these as soon as possible.</span></div>
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<span style="background-color: white;"><span style="color: #009900;">Boots of Speed</span> – Alchemists have big problems with action efficiency with their extracts so there are a great way to guarantee you get hasted.</span></div>
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<span style="background-color: white;">Multi-classing and Prestige Classes</span></h2>
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<span style="background-color: white;">Multi-classing is generally not a good choice for alchemists. The number of class features that fall behind is quite high so think carefully before committing to a multi-class path. In general multi-classing grants a big short term boost in character power but longer term the character is weaker due to loss of higher level class features.</span></div>
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<span style="background-color: white;"><span style="color: #bbbbbb;">Barbarian</span> are probably the best multi-class choice for alchemists, rage offers a strength/ constitution bonus that stacks nicely with mutagens. The Drunken Brute archetype in particular has some nice potion drinking synergy and the ability to extend the rage by drinking alcohol. As for rage powers, one possibility is “Good for What Ails You”, as a move action take a drink, get a new save on some nasty effects and extend you rage at the same time.</span></div>
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<span style="background-color: white;"><span style="color: #bbbbbb;">Rogue</span> is another good candidate for Mr. Hyde and alchemists with their high intelligence and skills will often wind up substituting in a party for a rogue. Sneak attack while flanking with feral mutagen is a very nice combination. Consider taking the Poisoner archetype which offers the very nice Master Poisoner class ability at third level that allows converting poisons from one type to another. There are quite a few good rogue talents, unfortunately the poisoning ones you can take at low level are a bit redundant with alchemist abilities.</span></div>
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<span style="background-color: white;"><span style="color: #bbbbbb;"><span style="color: #3366ff;">Master Chymst</span></span> is an awesome choice for Alchemists (even bombers and switch hitters). The role playing aspects of the second personality are immense and the class features are appealing. Look to switch to Master Chymst at 9th level after gaining the fast bombs discovery. Master Chymst gives two additional uses of the mutagenic ability (under a slightly different guise) effectively tripling the amount of time you can be mutated. Brutality is also a very nice damage boost for a feral mutagen based character and furious mutagen boosts natural weapon damage as well.</span></div>
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<span style="background-color: white;">If you are looking to build more of a switch hitting character Master Chymst is also awesome because you can choose what type of mutagen you are using on the fly when you use mutate. You can be strength focused for a set of melee encounters then mutate to a dex focused alchemist to lob bombs at distant targets. Master Chymst’s also has full BAB progression so they get their third iterative bomb attacks two levels quicker. The downside to Master Chymst is slower extract progression and the higher level Advanced Mutagens aren’t near as good as the high level discoveries. If playing at 16th level plus is a big part of your game plan it’s going to be a very tough call.</span></div>
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<span style="background-color: white;">One way of dealing with the slower spell progression of Master Chymst is to take the class for fewer levels and intermix levels of Master Chymst with Alchemist. I suggest one level of Master Chymst at 9th level, two levels at 12th and 13th levels, then another three levels at 16th, 17th, and 18th level. This way you pick up many of the best features of master chymst but can pick up 5th and 6th level extracts a bit earlier.</span></div>
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<span style="background-color: white;">Starter Guide for Hyde</span></h3>
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<span style="background-color: white;"><span style="color: #bbbbbb;">1st (Feat)</span>: (Choose From) Iron Will, Improved Unarmed Strike, Toughness</span></div>
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<span style="background-color: white;">Essential 1st level formulae: <em>Cure Light Wounds</em>,<em> </em><em>Enlarge Person</em>, <em>Identify</em></span></div>
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<span style="background-color: white;"><span style="color: #bbbbbb;">2nd</span>: Feral Mutagen</span></div>
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<span style="background-color: white;"><span style="color: #bbbbbb;">3rd (Feat)</span>: Power Attack</span></div>
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<span style="background-color: white;"><span style="color: #bbbbbb;">4th</span>: Choose> Acid Bomb, Infusion, Concentrate Poison</span></div>
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<span style="background-color: white;">Essential 2nd level formulae: <em><span style="color: #bbbbbb;">Alchemical Allocation</span></em>, <em>Invisibility</em></span></div>
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<span style="background-color: white;"><span style="color: #bbbbbb;">5th (Feat)</span>: Master Alchemist, Weapon Focus (Claws), or use the 1st level list</span></div>
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<span style="background-color: white;"><span style="color: #bbbbbb;">6th</span>: Concussive Bomb or Sticky Poison</span></div>
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<span style="background-color: white;">Essential 3rd level formulae: <em>Amplify Elixir</em>, <em>Fly</em></span></div>
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<span style="background-color: white;"><span style="color: #bbbbbb;">8th</span>: Combine Extracts, Fast Bombs, or Force Bomb (All three are great).</span></div>
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<span style="background-color: white; color: #bbbbbb;">Consider taking Master Chymst at 9th level.</span></div>
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Zenithhttp://www.blogger.com/profile/05084567670274788805noreply@blogger.com5tag:blogger.com,1999:blog-8457309627892248510.post-77925746069648496602017-01-05T17:16:00.000-05:002017-01-06T18:09:57.128-05:00Undead Paragon Classes II: Ghoul, Lich and Mummy<div style="text-align: left;">
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<b>Ever wanted to play an undead?</b> Undead Paragon Classes II introduces three new 1-20 player classes: the <b>Ghoul</b>, <b>Lich</b> and <b>Mummy</b>. These classes provide strong, balanced options for undead players while hitting all of the classics of each monster. Undead Paragon Classes also delivers a 0RP racial template, the <b>Rotting Corpse</b>, which can be added to any other race to make it undead. Why play a dwarf when you can play a rotting dwarf?</div>
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Included in Undead Paragon Classes:</div>
<ul>
<li><b>The Ghoul</b>, a murderous cannibal who weakens his enemies with disease and paralysis, then feeds on their flesh.</li>
<li><b>The Lich</b><span style="font-weight: normal;">, an unbridled necromantic spell caster who burns his own soul in pursuit of greater power, and achieves immortality through a phylactery.</span></li>
<li><b>The Mummy</b><span style="font-weight: normal;">, a blasphemous servant of the divine who slings curses and infects his enemies with horrific rot.</span></li>
<li><b>The Rotting Corpse</b><span style="font-weight: normal;">, a 0RP racial template that can be added to any other race to make them undead (From Undead Paragon Classes I).</span></li>
<li><b>17 Undead Feats</b><span style="font-weight: normal;">, such as Bloody, Remove Head, and Grave Rider (From Undead Paragon Classes I).</span></li>
<li><i><b>Raise Undead</b></i>, a new spell that allows for transformation into an undead creature (From Undead Paragon Classes I).</li>
</ul>
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Zenithhttp://www.blogger.com/profile/05084567670274788805noreply@blogger.com11tag:blogger.com,1999:blog-8457309627892248510.post-48722391174897175202016-12-15T13:29:00.000-05:002016-12-16T13:37:29.603-05:00Occult Secrets: The Occultist<div class="separator" style="clear: both; text-align: center;">
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<b>What Secrets Does the Occultist Hide?</b><br />
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There is power all around us, and it settles in the <i>things</i> of the world. Attuned to psychic currents, the occultist wields might in the form of powerful implements. Their expanding collection confuses the uninformed, but some see the truth: in the right hands, each of these innocuous items is more powerful than a wizard’s staff.<br />
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Inside these pages, you'll find new occultist material to enhance your game!<br />
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<li><b>22 Occult Implements</b>: 10 Totem Implements and 12 Planar implements</li>
<li><b>3 Archetypes</b>: The Invoker, the Tattooed Occultist, and the Totemist</li>
<li><b>4 Feats</b>: Dual Enhancement, Echoes of Mending, Echoes of Servitude, and Mental Ki</li>
<li><b>2 Spells</b>: Empower Implement and Lock the Flow</li>
<li><b>1 Sample Occultist</b>: Keron Tiel, the Tattoed Traveler</li>
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Balanced, enjoyable, and easy to use, Occult Secrets: The Occultist provides fantastic new class options for the Occultist. Get it today!<br />
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