tag:blogger.com,1999:blog-8457309627892248510.post457044895965809534..comments2024-03-28T10:41:18.080-04:00Comments on Zenith Games: Admixture Blaster (Wizard Build)Zenithhttp://www.blogger.com/profile/05084567670274788805noreply@blogger.comBlogger33125tag:blogger.com,1999:blog-8457309627892248510.post-9065909531738208882020-01-09T19:00:24.206-05:002020-01-09T19:00:24.206-05:00To add some fun you can grab the Rime metamagic. I...To add some fun you can grab the Rime metamagic. It’s a +1 effective spell level and will entangle anyone damaged by the fireball if you use the admixture to make it a [cold]ball instead of a fireball, without a saving throw. <br /><br />This will last 3 rounds. The hit to their Dex effectively increases the DC for all future fireballs by 2. They will need to concentrate if they are casters. It’ll debuff the enemy and give some of your front liners a chance to have fun as well ;)CrispyPretzelhttps://www.blogger.com/profile/14134124888523273958noreply@blogger.comtag:blogger.com,1999:blog-8457309627892248510.post-6802114188551397932017-03-18T21:20:14.765-04:002017-03-18T21:20:14.765-04:00Citation? That rule generally applies to "bon...Citation? That rule generally applies to "bonuses." "Bonuses are numerical values that are added to checks and statistical scores," and thus not applied here. http://www.d20pfsrd.com/basics-ability-scores/glossary/#BonusZenithhttps://www.blogger.com/profile/05084567670274788805noreply@blogger.comtag:blogger.com,1999:blog-8457309627892248510.post-56406819931856940622017-03-18T13:23:29.007-04:002017-03-18T13:23:29.007-04:00Last but not least : 2 trait giving the same bonus...Last but not least : 2 trait giving the same bonus are not cumulative. <br />So metamagic master and magical lineage can't affect Fireball together. <br />Alasterhttps://www.blogger.com/profile/10200149361353544506noreply@blogger.comtag:blogger.com,1999:blog-8457309627892248510.post-78997990012133169422016-04-21T14:44:42.995-04:002016-04-21T14:44:42.995-04:00All of the above comments should be fixed! Let me ...All of the above comments should be fixed! Let me know if they are not.Zenithhttps://www.blogger.com/profile/05084567670274788805noreply@blogger.comtag:blogger.com,1999:blog-8457309627892248510.post-82340420132443223052016-04-18T20:19:38.768-04:002016-04-18T20:19:38.768-04:00A lot of work! See the note at the top of the page...A lot of work! See the note at the top of the page.Zenithhttps://www.blogger.com/profile/05084567670274788805noreply@blogger.comtag:blogger.com,1999:blog-8457309627892248510.post-36565179376258284792016-04-18T20:11:28.091-04:002016-04-18T20:11:28.091-04:00A little work?
A non Pathfinder Society Wizard is...A little work?<br /><br />A non Pathfinder Society Wizard isn't getting spell focus as their bonus feat at level 1, it's Scribe Scroll. Your 15-point buy isn't possible with your stat layout. I didn't bother to check the others. As others have mentioned, you can't take Preferred Spell at 7th without Heighten. Your 9th level feat is a trait.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8457309627892248510.post-82436192720362142952016-04-03T00:05:40.585-04:002016-04-03T00:05:40.585-04:00The flavor justification is whatever you want it t...The flavor justification is whatever you want it to be. Mechanically, you multiclass because you want to. Talk with your GM about further details.Endarirehttps://www.blogger.com/profile/13928275094037235508noreply@blogger.comtag:blogger.com,1999:blog-8457309627892248510.post-49416731494697667912016-03-18T09:01:58.965-04:002016-03-18T09:01:58.965-04:00Yeah, like the numbers are wrong and some feats ar...Yeah, like the numbers are wrong and some feats are redundant.<br />Well at least now I know it wasn't just me seeing missing feats :)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8457309627892248510.post-77535679124607138462016-03-17T22:45:14.416-04:002016-03-17T22:45:14.416-04:00Honestly, I think that this build needs a little w...Honestly, I think that this build needs a little work. Use it as a frame of reference for the concept, but don't exactly duplicate it. I'll add a disclaimer.Zenithhttps://www.blogger.com/profile/05084567670274788805noreply@blogger.comtag:blogger.com,1999:blog-8457309627892248510.post-28963697994936605432016-03-17T14:48:43.274-04:002016-03-17T14:48:43.274-04:00I was thinking of something like your 2nd option. ...I was thinking of something like your 2nd option. And the first one with some changes might look nice.<br />Problem with the sorcerer is that both me and my GM truly believe that you have to born sorcerer to be a sorcerer. and so you need a very good explanation to not start as a sorcerer.<br />Hard task, but I was already thinking of a pg similar to this wizard and I love challenges. Will make it work :)<br /><br />P.S. Kinda new to the wizard. I only see the Bonus feat taken at 16th. shouldn't there be 2 more at 5th and 11th?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8457309627892248510.post-85682263151769060662016-03-17T13:09:11.586-04:002016-03-17T13:09:11.586-04:00Perhaps you are growing tired and impatient of rel...Perhaps you are growing tired and impatient of relying on dusty old books, and you want to channel your power in a more direct way. Then, after a level, you realize that there are no shortcuts and the bookish way is best.<br />Or perhaps, you have learned some dark secret about a magical ancestor in your bloodline. You know that if you devote some time to manifesting this power, then your arcane power will grow overall.<br />Or perhaps you are a true scholar and student or the arcane. You know that you will never fully understand magic unless you train in different areas of it.<br />Or perhaps a sorcerer buddy of yours convinced you that wizards are lame.<br />Or you've read in an old book that the best sorcerers also dabble in bloodline magic.Zenithhttps://www.blogger.com/profile/05084567670274788805noreply@blogger.comtag:blogger.com,1999:blog-8457309627892248510.post-63398095466210505732016-03-17T06:42:28.147-04:002016-03-17T06:42:28.147-04:00Let's say I'm a lv5 Wizard. How do I expla...Let's say I'm a lv5 Wizard. How do I explain that my next lv up will be as a Sorcerer?<br />I can understand a lv1 Sorcerer that decides to study on books but a Wizards that tries the sorcerer way for a lv and then realizes he prefers being a wizard looks hard to playAnonymoushttps://www.blogger.com/profile/17419610877887832189noreply@blogger.comtag:blogger.com,1999:blog-8457309627892248510.post-11577370924599332212016-01-27T11:39:47.069-05:002016-01-27T11:39:47.069-05:00That's the admixture part of the build: http:/...That's the admixture part of the build: http://www.d20pfsrd.com/classes/core-classes/wizard/arcane-schools/paizo---arcane-schools/classic-arcane-schools/evocation/admixtureZenithhttps://www.blogger.com/profile/05084567670274788805noreply@blogger.comtag:blogger.com,1999:blog-8457309627892248510.post-68439371888732627192016-01-26T14:19:52.035-05:002016-01-26T14:19:52.035-05:00From your description:
Human Admixture Wizard who...From your description:<br /><br />Human Admixture Wizard who dips Crossblooded/Tattooed Orc/Gold Dragon Sorcerer to really get the most possible damage out of fireballs - and he can change the elemental damage to something else on the fly.<br /><br />...but I'm not seeing how elemental damage can be changed to something else "on the fly". Can you elaborate?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8457309627892248510.post-35156260182326400412014-10-25T07:58:07.224-04:002014-10-25T07:58:07.224-04:00Whether Crossblooded and tattooed sorcerer archety...Whether Crossblooded and tattooed sorcerer archetypes stacks is a matter of great debate.<br /><br />But under class archetypes it does say that archetypes do not stack if they change or alter the same class feature.<br />Crossblooded does not change a lot of class features, but it does alter a lot of them and there is overlap so I'm pretty sure that by RAW they do not stack.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8457309627892248510.post-56828779361014321912014-10-16T17:16:36.039-04:002014-10-16T17:16:36.039-04:00When i posted a similar build a couple of years ag...When i posted a similar build a couple of years ago while we were discussing blaster optimisation here http://paizo.com/threads/rzs2nn33&page=2?Evocation-optimization#75 i had a plan to keep the build viable as a blaster from level 1+ by taking spell specialisation at first level for burning hands and building to fire snake for spell perfection organically by switching the specialised spell at levels 7 for fireball and 11 for firesnake.<br /><br />This gave you the best damage spell for the level and allowed you to change just as the spells are about to overcap intensify spell, also you should take intensify first and empower second, maximise is a bit of a trap choice i'd rather roll more dice, i'd swap maximise for quicken for use with spell perfection and to save cash on rods.<br /><br />I don't see why you cannot stack tattooed and crossblooded as they modify different parts of the sorcerer class.Anonymoushttps://www.blogger.com/profile/01452718494388131137noreply@blogger.comtag:blogger.com,1999:blog-8457309627892248510.post-42749968921369695022014-10-15T13:29:36.300-04:002014-10-15T13:29:36.300-04:00Several comments to this build:
First Thing: is th...Several comments to this build:<br />First Thing: is that Tattooed and crossblooded archetypes likely wont be allowed to stack.<br /><br />Second thing: "Preferred spell" is taken without first having heighten spell feat.<br /><br />Third thing: "Preferred spell" and "Greater spell specialization" are redundant. One of them should be removed from the build. I suggest removing "Preferred spell" as it also removes the need for "heighten spell"<br /><br />Fourth thing: "Metamagic Master" is a non-existing feat. There is a trait called "Wayang spellhunter" that was renamed "Metamagic Master" on d20pfsrd that lowers spell level. I assume from your use that this is what is really meant.<br /><br />Fifth thing: The math on the damage is wrong.<br />We start with a 10d6 fireball. That is maximized for 60 damage.<br />Then we empower it for (10d6/2)+(20*1.5) or 47 damage. (remember that empower also multiplies static bonuses to those dice)<br />Now we add the "Intense spell" evocer feature for an extra 5 damage. (this feature mentions not being affected by metamagic feats or CL)<br />Total damage for our 6th lvl spell slot maximized empowered fireball (quickened with rod) is 112 damage.<br /><br />The Maximized, empowered and intensified fireball would do the following in damage at character level 12 (CL lvl 13 assuming tattooed sorcerer doesn't stack with crossblooded):<br />Maximized: 13d6 = 78 damage<br />Empowered: (13d6/2)+(26*1.5) = 61 damage<br />Intense spell evocer feature = +5 damage<br />Total damage for our 4th lvl spell slot intensified and empowered fireball (maximized with rod) = 144 damage.<br /><br />For our entire round we have dished out a total of 256 damage. The DC for each spell would be 15+int mod, so this damage could potentially be halved... But it does so to multiple opponents. Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8457309627892248510.post-5499700367786090212014-07-28T16:58:08.151-04:002014-07-28T16:58:08.151-04:00Tiefling also works well. It has the same favored ...Tiefling also works well. It has the same favored class bonus, and it takes a negative to Cha, instead of Con. Buy a 13 Cha for 3 points, 11 after racial adjustment, and you can still use your 1st level Sorcerer spells. If you want a 12 Con, it only costs 2 points (5 for an Elf, because you need a 14 before racial adjustment). A 14 costs 5 points for a Tiefling (10 for an Elf, because you'd need a 16 before racial adjustment).Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8457309627892248510.post-16144071352308628772014-07-28T16:47:46.877-04:002014-07-28T16:47:46.877-04:00As to the +25 damage to a 10d6 fireball...Crossblo...As to the +25 damage to a 10d6 fireball...Crossblooded Sorcerer with Orc Bloodline (add +1 to each die of damage, or +10) and Draconic (Gold) (add +1 to each die of damage (fire spells only), or +10), and Intense Spells (from Evoker) add 1/2 your Wizard level to damage of any evocation spell, that 5 /12 at 11th level Wizard, for +5).Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8457309627892248510.post-89429562625592977672014-07-28T16:36:10.448-04:002014-07-28T16:36:10.448-04:00You can have any number of archetypes from a singl...You can have any number of archetypes from a single level of Sorcerer, provided that none of archetypes modify the same class feature. There's no need for a second level of Sorcerer.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8457309627892248510.post-13444907895001985792014-07-09T13:07:23.281-04:002014-07-09T13:07:23.281-04:00And I just kinda answered my question...And I just kinda answered my question...Anonymoushttps://www.blogger.com/profile/10363568942968923223noreply@blogger.comtag:blogger.com,1999:blog-8457309627892248510.post-15215184535075623812014-07-09T13:00:14.100-04:002014-07-09T13:00:14.100-04:00And yeah, I don't think you can get 2 archetyp...And yeah, I don't think you can get 2 archetypes in 1 lvl of sorcerer. I'd stick with the crossblooded for my lvl 6 and forget the tattooed dawg. Aint worth the 2 lvls of sorcerer, but thats Dragon/Orc bloodline is sweet as hell.Anonymoushttps://www.blogger.com/profile/10363568942968923223noreply@blogger.comtag:blogger.com,1999:blog-8457309627892248510.post-91812167014020443312014-07-09T11:56:51.852-04:002014-07-09T11:56:51.852-04:00Can anyone explain the bonus +25 damage on firebal...Can anyone explain the bonus +25 damage on fireball before metamagics...? I dont get this one at all. Thanks.Anonymoushttps://www.blogger.com/profile/10363568942968923223noreply@blogger.comtag:blogger.com,1999:blog-8457309627892248510.post-5006750808797637862014-06-30T13:35:51.605-04:002014-06-30T13:35:51.605-04:00You can't add 5d6 to fireball from Intensify S...You can't add 5d6 to fireball from Intensify Spell unless you actually have enough wizard levels, and that won't happen until 14th hit dice (12 wizard levels + 2 from Spell Specialization + 1 from Mage's Tattoo). And you dont even get 6 circle spell slots at 10 level wizard+ 2 levels of sorcerer (yes, you would have to take 2 levels since those archetypes affect same class features).<br />Intense Spells school power does not increases with Empower Spell<br />So, the damage at 13th Hit Dice would be: First fireball 10d6+25 quicken rod(6 circle spell 75,5k gold) + maximize = 85 + empower = 125. Second fireball is Intensify Spell = 14d6+33 + maximize rod(4 circle spell 54k gold) = 117 + empower = 173<br />Put together = 298 three times per day (6th circle slots), 125 once (6th circle slot), 120,5 eleven times (5th and 4th circle), 82 seven times (3rd circle), if you pick Sin Magic Specialist (you still keep school powers).<br />You spend 130k of gold at 13th (thats all the money you are supposed to have, so you have to already start at 13th level).<br />At 13th level the DM is already trying to kill party so the game won't become ridiculous with all half an hour turns, unbalanced spells and, well, you know.. builds. And he will kill you for certain if you make him calculate all these numbers. Oh yes, he will.Senji975310https://www.blogger.com/profile/14802273825845009230noreply@blogger.comtag:blogger.com,1999:blog-8457309627892248510.post-12661329872433650742014-05-13T20:42:16.938-04:002014-05-13T20:42:16.938-04:00How do you take Preferred Spell without taking the...How do you take Preferred Spell without taking the Heighten Spell prerequisite?Anonymousnoreply@blogger.com